shithub: pokecrystal

ref: 8fc3b8e6e36663f00f8ce7c2830db55a538a72b5
dir: /engine/battle/move_effects/focus_energy.asm/

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BattleCommand_FocusEnergy:
	ld a, BATTLE_VARS_SUBSTATUS4
	call GetBattleVarAddr
	bit SUBSTATUS_FOCUS_ENERGY, [hl]
	jr nz, .already_pumped
	set SUBSTATUS_FOCUS_ENERGY, [hl]
	call AnimateCurrentMove
	ld hl, GettingPumpedText
	jp StdBattleTextbox

.already_pumped
	call AnimateFailedMove
	jp PrintButItFailed