shithub: pokecrystal

Download patch

ref: 97a11c623ebd2c3e8d40a9c01b42669b2094da2c
parent: d132a20b7aa5e0e411683e792d90947ab195e1d4
author: Rangi <[email protected]>
date: Thu Mar 11 12:43:20 EST 2021

Sync some files with pokegold

--- a/engine/overworld/cmd_queue.asm
+++ b/engine/overworld/cmd_queue.asm
@@ -163,7 +163,7 @@
 
 CmdQueue_Type4:
 	call CmdQueues_AnonJumptable
-	; anonymous dw
+.anon_dw
 	dw .zero
 	dw .one
 
@@ -207,7 +207,7 @@
 
 CmdQueue_Type3:
 	call CmdQueues_AnonJumptable
-	; anonymous dw
+.anon_dw
 	dw .zero
 	dw .one
 	dw .two
--- a/engine/overworld/map_objects.asm
+++ b/engine/overworld/map_objects.asm
@@ -2746,7 +2746,7 @@
 .fill
 	ld a, [wVramState]
 	bit 1, a
-	ld b, LOW(wVirtualOAMEnd)
+	ld b, OBJECT_LENGTH * SPRITEOAMSTRUCT_LENGTH
 	jr z, .ok
 	ld b, 28 * SPRITEOAMSTRUCT_LENGTH
 .ok
--- a/maps/PlayersHouse2F.asm
+++ b/maps/PlayersHouse2F.asm
@@ -31,19 +31,19 @@
 
 	db 0, 0, 0 ; unused
 
-Doll1Script::
+PlayersHouseDoll1Script::
 	describedecoration DECODESC_LEFT_DOLL
 
-Doll2Script:
+PlayersHouseDoll2Script:
 	describedecoration DECODESC_RIGHT_DOLL
 
-BigDollScript:
+PlayersHouseBigDollScript:
 	describedecoration DECODESC_BIG_DOLL
 
-GameConsoleScript:
+PlayersHouseGameConsoleScript:
 	describedecoration DECODESC_CONSOLE
 
-PosterScript:
+PlayersHousePosterScript:
 	conditional_event EVENT_PLAYERS_ROOM_POSTER, .Script
 
 .Script:
@@ -124,10 +124,10 @@
 	bg_event  2,  1, BGEVENT_UP, PlayersHousePCScript
 	bg_event  3,  1, BGEVENT_READ, PlayersHouseRadioScript
 	bg_event  5,  1, BGEVENT_READ, PlayersHouseBookshelfScript
-	bg_event  6,  0, BGEVENT_IFSET, PosterScript
+	bg_event  6,  0, BGEVENT_IFSET, PlayersHousePosterScript
 
 	def_object_events
-	object_event  4,  2, SPRITE_CONSOLE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GameConsoleScript, EVENT_PLAYERS_HOUSE_2F_CONSOLE
-	object_event  4,  4, SPRITE_DOLL_1, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Doll1Script, EVENT_PLAYERS_HOUSE_2F_DOLL_1
-	object_event  5,  4, SPRITE_DOLL_2, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Doll2Script, EVENT_PLAYERS_HOUSE_2F_DOLL_2
-	object_event  0,  1, SPRITE_BIG_DOLL, SPRITEMOVEDATA_BIGDOLL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BigDollScript, EVENT_PLAYERS_HOUSE_2F_BIG_DOLL
+	object_event  4,  2, SPRITE_CONSOLE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PlayersHouseGameConsoleScript, EVENT_PLAYERS_HOUSE_2F_CONSOLE
+	object_event  4,  4, SPRITE_DOLL_1, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PlayersHouseDoll1Script, EVENT_PLAYERS_HOUSE_2F_DOLL_1
+	object_event  5,  4, SPRITE_DOLL_2, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PlayersHouseDoll2Script, EVENT_PLAYERS_HOUSE_2F_DOLL_2
+	object_event  0,  1, SPRITE_BIG_DOLL, SPRITEMOVEDATA_BIGDOLL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PlayersHouseBigDollScript, EVENT_PLAYERS_HOUSE_2F_BIG_DOLL
--- a/mobile/news/news.asm
+++ b/mobile/news/news.asm
@@ -1,6 +1,6 @@
 ; http://forums.glitchcity.info/index.php?topic=7509.msg206449#msg206449
 
-	dab Doll1Script ; related to "My Room" in Stadium 2?
+	dab PlayersHouseDoll1Script ; related to "My Room" in Stadium 2?
 
 Function1f4003: ; unreferenced
 	ld a, BANK(s6_a000)
--- a/wram.asm
+++ b/wram.asm
@@ -2112,6 +2112,7 @@
 
 wVramState::
 ; bit 0: overworld sprite updating on/off
+; bit 1: something to do with sprite updates
 ; bit 6: something to do with text
 ; bit 7: on when surf initiates
 ;        flickers when climbing waterfall