shithub: pokecrystal

Download patch

ref: 9974a2c7014cbe7db3d0e516580fea48001ab3df
parent: b77741ff7020747dbee6b295b87afe6ef0963dd2
parent: abf3fc21378ddc6a4028aa1852d256472bc859e0
author: yenatch <[email protected]>
date: Sun Aug 16 20:14:40 EDT 2015

Merge pull request #303 from yenatch/map-objects

Add constants for common map object ids.

--- a/constants/script_constants.asm
+++ b/constants/script_constants.asm
@@ -1,4 +1,6 @@
 ; script vars
+PLAYER      EQU  0
+LAST_TALKED EQU -2
 
 	const_def
 	const VAR_STRINGBUFFER2
--- a/engine/events.asm
+++ b/engine/events.asm
@@ -611,9 +611,9 @@
 	ld hl, OBJECT_MAP_OBJECT_INDEX
 	add hl, bc
 	ld a, [hl]
-	ld [$ffe0], a
+	ld [hLastTalked], a
 
-	ld a, [$ffe0]
+	ld a, [hLastTalked]
 	call GetMapObject
 	ld hl, MAPOBJECT_COLOR
 	add hl, bc
@@ -1094,7 +1094,7 @@
 FallIntoMapScript: ; 96c38
 	newloadmap $f6
 	playsound SFX_KINESIS
-	applymovement $0, MovementData_0x96c48
+	applymovement PLAYER, MovementData_0x96c48
 	playsound SFX_STRENGTH
 	scall UnknownScript_0x96c4a
 	end
--- a/engine/map_objects.asm
+++ b/engine/map_objects.asm
@@ -2660,7 +2660,7 @@
 
 Function5582: ; 5582
 	ld de, ObjectStructs
-	ld a, $d
+	ld a, NUM_OBJECT_STRUCTS
 .loop
 	push af
 	ld hl, OBJECT_04
@@ -2761,7 +2761,7 @@
 	ld a, [wd459]
 	bit 7, a
 	jr z, .ok
-	ld a, [$ffe0]
+	ld a, [hLastTalked]
 	and a
 	jr z, .ok
 	call Function5629
@@ -2780,7 +2780,7 @@
 ; 5629
 
 Function5629: ; 5629
-	cp $10
+	cp NUM_OBJECTS
 	ret nc
 	call GetMapObject
 	ld hl, MAPOBJECT_OBJECT_STRUCT_ID
@@ -2788,7 +2788,7 @@
 	ld a, [hl]
 	cp -1
 	ret z
-	cp $d
+	cp NUM_OBJECT_STRUCTS
 	ret nc
 	call GetObjectStruct
 	call GetObjectSprite
--- a/engine/phone_scripts.asm
+++ b/engine/phone_scripts.asm
@@ -3167,11 +3167,11 @@
 SeenByTrainerScript:: ; 0xbe675
 	loadtrainerdata
 	playrammusic
-	showemote EMOTE_SHOCK, -2, 30
+	showemote EMOTE_SHOCK, LAST_TALKED, 30
 	callasm Function831e
 	applymovement2 MovementBuffer
-	writepersonxy -2
-	faceperson $0, -2
+	writepersonxy LAST_TALKED
+	faceperson PLAYER, LAST_TALKED
 	jump StartBattleWithMapTrainerScript
 ; 0xbe68a
 
--- a/engine/scripting.asm
+++ b/engine/scripting.asm
@@ -1046,7 +1046,7 @@
 GetScriptPerson: ; 0x971e3
 	and a
 	ret z
-	cp $fe
+	cp LAST_TALKED
 	ret z
 	dec a
 	ret
@@ -1059,7 +1059,7 @@
 
 	call GetScriptByte
 	call GetScriptPerson
-	ld [$ffe0], a
+	ld [hLastTalked], a
 	ret
 ; 0x971f3
 
@@ -1106,7 +1106,7 @@
 ; parameters:
 ;     data (MovementPointerLabelParam)
 
-	ld a, [$ffe0]
+	ld a, [hLastTalked]
 	ld c, a
 	jp ApplyMovement
 ; 0x9722e
@@ -1114,11 +1114,11 @@
 Script_faceplayer: ; 0x9722e
 ; script command 0x6b
 
-	ld a, [$ffe0]
+	ld a, [hLastTalked]
 	and a
 	ret z
 	ld d, $0
-	ld a, [$ffe0]
+	ld a, [hLastTalked]
 	ld e, a
 	callba GetRelativeFacing
 	ld a, d
@@ -1126,7 +1126,7 @@
 	add a
 endr
 	ld e, a
-	ld a, [$ffe0]
+	ld a, [hLastTalked]
 	ld d, a
 	call ApplyPersonFacing
 	ret
@@ -1140,17 +1140,17 @@
 
 	call GetScriptByte
 	call GetScriptPerson
-	cp $fe
-	jr c, .asm_97254 ; 0x97250 $2
-	ld a, [$ffe0]
-.asm_97254
+	cp LAST_TALKED
+	jr c, .ok
+	ld a, [hLastTalked]
+.ok
 	ld e, a
 	call GetScriptByte
 	call GetScriptPerson
-	cp $fe
-	jr nz, .asm_97261 ; 0x9725d $2
-	ld a, [$ffe0]
-.asm_97261
+	cp LAST_TALKED
+	jr nz, .ok2
+	ld a, [hLastTalked]
+.ok2
 	ld d, a
 	push de
 	callba GetRelativeFacing
@@ -1174,10 +1174,10 @@
 
 	call GetScriptByte
 	call GetScriptPerson
-	cp $fe
-	jr nz, .asm_97280 ; 0x9727c $2
-	ld a, [$ffe0]
-.asm_97280
+	cp LAST_TALKED
+	jr nz, .ok
+	ld a, [hLastTalked]
+.ok
 	ld d, a
 	call GetScriptByte
 rept 2
@@ -1271,10 +1271,10 @@
 
 	call GetScriptByte
 	call GetScriptPerson
-	cp -2
-	jr nz, .skip ; 0x972f6 $2
-	ld a, [$ffe0]
-.skip
+	cp LAST_TALKED
+	jr nz, .ok
+	ld a, [hLastTalked]
+.ok
 	call DeleteObjectStruct
 	ld a, [$ffaf]
 	ld b, 1 ; set
@@ -1354,10 +1354,10 @@
 
 	call GetScriptByte
 	call GetScriptPerson
-	cp $fe
-	jr nz, .asm_97367 ; 0x97363 $2
-	ld a, [$ffe0]
-.asm_97367
+	cp LAST_TALKED
+	jr nz, .ok
+	ld a, [hLastTalked]
+.ok
 	ld b, a
 	callba Function80a1
 	ret
@@ -1405,10 +1405,10 @@
 	ld [ScriptVar], a
 	call GetScriptByte
 	call GetScriptPerson
-	cp $fe
-	jr z, .asm_973a8 ; 0x973a4 $2
-	ld [$ffe0], a
-.asm_973a8
+	cp LAST_TALKED
+	jr z, .ok
+	ld [hLastTalked], a
+.ok
 	call GetScriptByte
 	ld [ScriptDelay], a
 	ld b, BANK(ShowEmoteScript)
@@ -1454,7 +1454,7 @@
 ; 0x973e6
 
 UnknownScript_0x973e6: ; 973e6
-	applymovement $0, wd002
+	applymovement PLAYER, wd002
 	end
 ; 973eb
 
--- a/engine/std_scripts.asm
+++ b/engine/std_scripts.asm
@@ -108,7 +108,7 @@
 	farwritetext UnknownText_0x1b01bd
 	pause 20
 	special Mobile_HealParty
-	spriteface $fe, LEFT
+	spriteface LAST_TALKED, LEFT
 	pause 10
 	special HealParty
 	playmusic MUSIC_NONE
@@ -116,7 +116,7 @@
 	special HealMachineAnim
 	pause 30
 	special RestartMapMusic
-	spriteface $fe, DOWN
+	spriteface LAST_TALKED, DOWN
 	pause 10
 
 	checkphonecall ; elm already called about pokerus
@@ -133,9 +133,9 @@
 .done
 	farwritetext UnknownText_0x1b020b
 
-	spriteface $fe, UP
+	spriteface LAST_TALKED, UP
 	pause 10
-	spriteface $fe, DOWN
+	spriteface LAST_TALKED, DOWN
 	pause 10
 
 	closetext
@@ -308,7 +308,7 @@
 	clearevent EVENT_ROUTE_36_NATIONAL_PARK_GATE_OFFICER_NOT_CONTEST_DAY
 	setevent EVENT_WARPED_FROM_ROUTE_35_NATIONAL_PARK_GATE
 	warp GROUP_ROUTE_36_NATIONAL_PARK_GATE, MAP_ROUTE_36_NATIONAL_PARK_GATE, $0, $4
-	applymovement $0, Movement_ContestResults_WalkAfterWarp
+	applymovement PLAYER, Movement_ContestResults_WalkAfterWarp
 
 BugContestResultsScript:
 	clearflag ENGINE_BUG_CONTEST_TIMER
--- a/home.asm
+++ b/home.asm
@@ -1457,7 +1457,7 @@
 .startbattle
 	pop de
 	pop af
-	ld [$ffe0], a
+	ld [hLastTalked], a
 	ld a, b
 	ld [CurFruit], a
 	ld a, c
@@ -1474,7 +1474,7 @@
 Function367e:: ; 367e
 	call GetMapScriptHeaderBank
 	ld [EngineBuffer1], a
-	ld a, [$ffe0]
+	ld a, [hLastTalked]
 	call GetMapObject
 	ld hl, MAPOBJECT_SCRIPT_POINTER
 	add hl, bc
--- a/home/map.asm
+++ b/home/map.asm
@@ -393,7 +393,7 @@
 	call SwitchToMapScriptHeaderBank
 	call Function234f
 	xor a
-	call Function2336
+	call ReadMapEventHeader
 	ret
 ; 2317
 
@@ -402,7 +402,7 @@
 	call SwitchToMapScriptHeaderBank
 	call Function234f
 	ld a, $1
-	call Function2336
+	call ReadMapEventHeader
 	ret
 ; 2326
 
@@ -415,7 +415,7 @@
 	ret
 ; 2336
 
-Function2336:: ; 2336
+ReadMapEventHeader:: ; 2336
 	push af
 	ld hl, MapEventHeaderPointer
 	ld a, [hli]
@@ -424,13 +424,13 @@
 rept 2
 	inc hl
 endr
-	call Function23da
-	call Function23f1
-	call Function2408
+	call ReadWarps
+	call ReadCoordEvents
+	call ReadSignposts
 	pop af
 	and a
 	ret nz
-	call Function241f
+	call ReadObjectEvents
 	ret
 ; 234f
 
@@ -539,7 +539,7 @@
 	ret
 ; 23da
 
-Function23da:: ; 23da
+ReadWarps:: ; 23da
 	ld a, [hli]
 	ld c, a
 	ld [wdbfb], a
@@ -555,7 +555,7 @@
 	ret
 ; 23f1
 
-Function23f1:: ; 23f1
+ReadCoordEvents:: ; 23f1
 	ld a, [hli]
 	ld c, a
 	ld [wCurrentMapXYTriggerCount], a
@@ -571,7 +571,7 @@
 	ret
 ; 2408
 
-Function2408:: ; 2408
+ReadSignposts:: ; 2408
 	ld a, [hli]
 	ld c, a
 	ld [wCurrentMapSignpostCount], a
@@ -587,7 +587,7 @@
 	ret
 ; 241f
 
-Function241f:: ; 241f
+ReadObjectEvents:: ; 241f
 	push hl
 	call Function2471
 	pop de
@@ -651,12 +651,12 @@
 
 Function2471:: ; 2471
 	ld hl, ObjectStruct1
-	ld bc, 40 * 12
+	ld bc, OBJECT_STRUCT_LENGTH * (NUM_OBJECT_STRUCTS - 1)
 	xor a
 	call ByteFill
 	ld hl, ObjectStruct1
-	ld de, 40
-	ld c, $c
+	ld de, OBJECT_STRUCT_LENGTH
+	ld c, NUM_OBJECT_STRUCTS - 1
 	xor a
 .asm_2484
 	ld [hl], a
--- a/hram.asm
+++ b/hram.asm
@@ -64,6 +64,8 @@
 
 hTileAnimFrame     EQU $ffdf
 
+hLastTalked        EQU $ffe0
+
 hRandom            EQU $ffe1
 hRandomAdd         EQU $ffe1
 hRandomSub         EQU $ffe2
--- a/main.asm
+++ b/main.asm
@@ -3671,7 +3671,7 @@
 ; 831e
 
 Function831e: ; 831e
-	ld a, [$ffe0]
+	ld a, [hLastTalked]
 	call Function1b1e
 	ld a, $3e
 	call Function1b3f
@@ -3678,7 +3678,7 @@
 	ld a, [wd03f]
 	dec a
 	jr z, Function833b
-	ld a, [$ffe0]
+	ld a, [hLastTalked]
 	ld b, a
 	ld c, 0
 	ld d, 1
@@ -5009,7 +5009,7 @@
 	special PlayMapMusic
 ; step into the water
 	special Function8379 ; (slow_step_x, step_end)
-	applymovement $0, MovementBuffer ; PLAYER, MovementBuffer
+	applymovement PLAYER, MovementBuffer ; PLAYER, MovementBuffer
 	end
 ; c9a2
 
@@ -5301,7 +5301,7 @@
 	loadmovesprites
 	playsound SFX_BUBBLEBEAM
 .loop
-	applymovement $0, WaterfallStep
+	applymovement PLAYER, WaterfallStep
 	callasm CheckContinueWaterfall
 	iffalse .loop
 	end
@@ -5497,13 +5497,13 @@
 	closetext
 	loadmovesprites
 	playsound SFX_WARP_TO
-	applymovement $0, MovementData_0xcc59
+	applymovement PLAYER, MovementData_0xcc59
 	farscall UnknownScript_0x122c1
 	special WarpToSpawnPoint
 	writecode VAR_MOVEMENT, $0
 	newloadmap $f5
 	playsound SFX_WARP_FROM
-	applymovement $0, MovementData_0xcc5d
+	applymovement PLAYER, MovementData_0xcc5d
 	end
 ; 0xcc59
 
@@ -5595,13 +5595,13 @@
 	reloadmappart
 	loadmovesprites
 	playsound SFX_WARP_TO
-	applymovement $0, MovementData_0xcce1
+	applymovement PLAYER, MovementData_0xcce1
 	farscall UnknownScript_0x122c1
 	special WarpToSpawnPoint
 	writecode VAR_MOVEMENT, $0
 	newloadmap $f4
 	playsound SFX_WARP_FROM
-	applymovement $0, MovementData_0xcce3
+	applymovement PLAYER, MovementData_0xcce3
 	end
 ; 0xcce1
 
@@ -6057,7 +6057,7 @@
 	ld hl, OBJECT_MAP_OBJECT_INDEX
 	add hl, bc
 	ld a, [hl]
-	ld [$ffe0], a
+	ld [hLastTalked], a
 	call GetMapObject
 	ld hl, MAPOBJECT_FACING
 	add hl, bc
@@ -6264,16 +6264,16 @@
 	scall Script_FishCastRod
 	callasm Fishing_CheckFacingUp
 	iffalse .FacingUp
-	applymovement $0, MovementData_0xd062
+	applymovement PLAYER, MovementData_0xd062
 	jump .FightTheHookedPokemon
 ; 0xd046
 
 .FacingUp: ; 0xd046
-	applymovement $0, MovementData_0xd05c
+	applymovement PLAYER, MovementData_0xd05c
 
 .FightTheHookedPokemon: ; 0xd04a
 	pause 40
-	applymovement $0, MovementData_0xd069
+	applymovement PLAYER, MovementData_0xd069
 	writetext UnknownText_0xd0a4
 	callasm PutTheRodAway
 	loadmovesprites
@@ -6328,7 +6328,7 @@
 	loademote $9
 	callasm Functionb84b3
 	loademote $0
-	applymovement $0, MovementData_0xd093
+	applymovement PLAYER, MovementData_0xd093
 	pause 40
 	end
 ; 0xd093
@@ -12317,7 +12317,7 @@
 FindItemInBallScript:: ; 0x122ce
 	callasm Function122f8
 	iffalse NoRoomForItemInBallScript
-	disappear $fe
+	disappear LAST_TALKED
 	loadfont
 	writetext UnknownText_0x122ee
 	playsound SFX_ITEM
@@ -12729,22 +12729,22 @@
 ; 0x12550
 
 UnknownScript_0x12550: ; 0x12550
-	applymovement $0, MovementData_0x12564
+	applymovement PLAYER, MovementData_0x12564
 	end
 ; 0x12555
 
 UnknownScript_0x12555: ; 0x12555
-	applymovement $0, MovementData_0x1256b
+	applymovement PLAYER, MovementData_0x1256b
 	end
 ; 0x1255a
 
 UnknownScript_0x1255a: ; 0x1255a
-	applymovement $0, MovementData_0x12572
+	applymovement PLAYER, MovementData_0x12572
 	end
 ; 0x1255f
 
 UnknownScript_0x1255f: ; 0x1255f
-	applymovement $0, MovementData_0x12579
+	applymovement PLAYER, MovementData_0x12579
 	end
 ; 0x12564
 
@@ -25236,7 +25236,7 @@
 Function2454f: ; 2454f
 	ld hl, wd81e
 	xor a
-	ld bc, $10
+	ld bc, NUM_OBJECTS
 	call ByteFill
 	nop
 	ld bc, MapObjects
@@ -25254,13 +25254,13 @@
 	ld [de], a
 	inc de
 	pop bc
-	ld hl, $10
+	ld hl, OBJECT_LENGTH
 	add hl, bc
 	ld b, h
 	ld c, l
 	pop af
 	inc a
-	cp $10
+	cp NUM_OBJECTS
 	jr nz, .loop
 	ret
 
--- a/maps/AzaleaTown.asm
+++ b/maps/AzaleaTown.asm
@@ -28,23 +28,23 @@
 
 UnknownScript_0x198018:
 	moveperson $b, $b, $b
-	spriteface $0, RIGHT
-	showemote EMOTE_SHOCK, $0, 15
+	spriteface PLAYER, RIGHT
+	showemote EMOTE_SHOCK, PLAYER, 15
 	special Functionc48f
 	pause 15
 	appear $b
 	applymovement $b, MovementData_0x198134
-	spriteface $0, DOWN
+	spriteface PLAYER, DOWN
 	jump UnknownScript_0x198049
 
 UnknownScript_0x198034:
-	spriteface $0, RIGHT
-	showemote EMOTE_SHOCK, $0, 15
+	spriteface PLAYER, RIGHT
+	showemote EMOTE_SHOCK, PLAYER, 15
 	special Functionc48f
 	pause 15
 	appear $b
 	applymovement $b, MovementData_0x19813c
-	spriteface $0, UP
+	spriteface PLAYER, UP
 UnknownScript_0x198049:
 	playmusic MUSIC_RIVAL_ENCOUNTER
 	loadfont
@@ -88,7 +88,7 @@
 	writetext UnknownText_0x198233
 	closetext
 	loadmovesprites
-	spriteface $0, LEFT
+	spriteface PLAYER, LEFT
 	applymovement $b, MovementData_0x198144
 	playsound SFX_EXIT_BUILDING
 	disappear $b
@@ -146,7 +146,7 @@
 	end
 
 UnknownScript_0x1980e5:
-	applymovement $0, MovementData_0x198148
+	applymovement PLAYER, MovementData_0x198148
 	loadfont
 	writetext UnknownText_0x1985df
 	keeptextopen
--- a/maps/BattleTower1F.asm
+++ b/maps/BattleTower1F.asm
@@ -105,7 +105,7 @@
 	domaptrigger GROUP_BATTLE_TOWER_BATTLE_ROOM, MAP_BATTLE_TOWER_BATTLE_ROOM, $0
 	domaptrigger GROUP_BATTLE_TOWER_ELEVATOR, MAP_BATTLE_TOWER_ELEVATOR, $0
 	domaptrigger GROUP_BATTLE_TOWER_HALLWAY, MAP_BATTLE_TOWER_HALLWAY, $0
-	follow $2, $0
+	follow $2, PLAYER
 	applymovement $2, MovementData_0x9e571
 	writebyte $a
 	special Function170687
@@ -112,7 +112,7 @@
 	warpsound
 	disappear $2
 	stopfollow
-	applymovement $0, MovementData_0x9e576
+	applymovement PLAYER, MovementData_0x9e576
 	warpcheck
 	end
 
--- a/maps/BattleTowerBattleRoom.asm
+++ b/maps/BattleTowerBattleRoom.asm
@@ -18,7 +18,7 @@
 	end
 
 UnknownScript_0x9f421:
-	applymovement $0, MovementData_0x9e58c
+	applymovement PLAYER, MovementData_0x9e58c
 UnknownScript_0x9f425:
 	writebyte $2
 	special Function170b44
@@ -40,7 +40,7 @@
 	warpsound
 	disappear $2
 	applymovement $3, MovementData_0x9e59c
-	applymovement $0, MovementData_0x9e5a7
+	applymovement PLAYER, MovementData_0x9e5a7
 	loadfont
 	writetext UnknownText_0x9ee92
 	closetext
@@ -57,7 +57,7 @@
 	iffalse UnknownScript_0x9f483
 UnknownScript_0x9f477:
 	loadmovesprites
-	applymovement $0, MovementData_0x9e5a9
+	applymovement PLAYER, MovementData_0x9e5a9
 	applymovement $3, MovementData_0x9e5a1
 	jump UnknownScript_0x9f425
 
--- a/maps/BattleTowerElevator.asm
+++ b/maps/BattleTowerElevator.asm
@@ -17,20 +17,20 @@
 	end
 
 UnknownScript_0x9f568:
-	follow $2, $0
+	follow $2, PLAYER
 	applymovement $2, MovementData_0x9f58f
-	applymovement $0, MovementData_0x9f592
+	applymovement PLAYER, MovementData_0x9f592
 	writebyte $a
 	special Function170687
 	playsound SFX_ELEVATOR
 	earthquake 60
 	waitbutton
-	follow $2, $0
+	follow $2, PLAYER
 	applymovement $2, MovementData_0x9e578
 	stopfollow
 	warpsound
 	disappear $2
-	applymovement $0, MovementData_0x9e578
+	applymovement PLAYER, MovementData_0x9e578
 	warpcheck
 	end
 
--- a/maps/BattleTowerHallway.asm
+++ b/maps/BattleTowerHallway.asm
@@ -17,7 +17,7 @@
 	end
 
 UnknownScript_0x9f5c1:
-	follow $2, $0
+	follow $2, PLAYER
 	callasm Function_0x9f5cb
 	jump UnknownScript_0x9f5dc
 
@@ -65,13 +65,13 @@
 	jump UnknownScript_0x9f61f
 
 UnknownScript_0x9f61f:
-	faceperson $0, $2
+	faceperson PLAYER, $2
 	loadfont
 	writetext UnknownText_0x9ec26
 	closetext
 	loadmovesprites
 	stopfollow
-	applymovement $0, MovementData_0x9e576
+	applymovement PLAYER, MovementData_0x9e576
 	warpcheck
 	end
 
--- a/maps/BrunosRoom.asm
+++ b/maps/BrunosRoom.asm
@@ -32,7 +32,7 @@
 	return
 
 UnknownScript_0x1809ad:
-	applymovement $0, MovementData_0x1809f9
+	applymovement PLAYER, MovementData_0x1809f9
 	refreshscreen $86
 	playsound SFX_STRENGTH
 	earthquake 80
--- a/maps/BurnedTower1F.asm
+++ b/maps/BurnedTower1F.asm
@@ -53,7 +53,7 @@
 	pause 15
 	spriteface $4, RIGHT
 	pause 15
-	applymovement $0, MovementData_0x185ccd
+	applymovement PLAYER, MovementData_0x185ccd
 	applymovement $4, MovementData_0x185ccf
 	playmusic MUSIC_RIVAL_ENCOUNTER
 	loadfont
@@ -101,13 +101,13 @@
 	special Functionc48f
 	pause 15
 	earthquake 50
-	showemote EMOTE_SHOCK, $0, 15
+	showemote EMOTE_SHOCK, PLAYER, 15
 	playsound SFX_ENTER_DOOR
 	waitbutton
 	changeblock $a, $8, $25
 	reloadmappart
 	pause 15
-	applymovement $0, MovementData_0x185cd1
+	applymovement PLAYER, MovementData_0x185cd1
 	playsound SFX_KINESIS
 	showemote EMOTE_SHOCK, $4, 20
 	loadfont
--- a/maps/BurnedTowerB1F.asm
+++ b/maps/BurnedTowerB1F.asm
@@ -30,19 +30,19 @@
 	playmusic MUSIC_NONE
 	pause 30
 	appear $3
-	spriteface $0, UP
+	spriteface PLAYER, UP
 	pause 5
 	disappear $6
 	pause 15
 	cry RAIKOU
 	appear $4
-	spriteface $0, UP
+	spriteface PLAYER, UP
 	pause 5
 	disappear $7
 	pause 15
 	cry ENTEI
 	appear $5
-	spriteface $0, UP
+	spriteface PLAYER, UP
 	pause 5
 	disappear $8
 	pause 15
@@ -49,29 +49,29 @@
 	cry SUICUNE
 	pause 15
 	playsound SFX_WARP_FROM
-	spriteface $0, LEFT
+	spriteface PLAYER, LEFT
 	applymovement $3, MovementData_0x186236
 	disappear $3
 	waitbutton
 	playsound SFX_WARP_FROM
-	spriteface $0, RIGHT
+	spriteface PLAYER, RIGHT
 	applymovement $4, MovementData_0x18623b
 	disappear $4
 	waitbutton
 	pause 15
 	playsound SFX_WARP_FROM
-	spriteface $0, UP
+	spriteface PLAYER, UP
 	applymovement $5, MovementData_0x186241
 	playsound SFX_WARP_FROM
-	spriteface $0, DOWN
+	spriteface PLAYER, DOWN
 	applymovement $5, MovementData_0x186248
-	spriteface $0, UP
+	spriteface PLAYER, UP
 	pause 20
 	cry SUICUNE
 	pause 30
 	playsound SFX_WARP_FROM
 	applymovement $5, MovementData_0x186253
-	spriteface $0, DOWN
+	spriteface PLAYER, DOWN
 	disappear $5
 	waitbutton
 	special RestartMapMusic
--- a/maps/CeladonGameCorner.asm
+++ b/maps/CeladonGameCorner.asm
@@ -57,7 +57,7 @@
 	writetext UnknownText_0x72345
 	closetext
 	loadmovesprites
-	spriteface $fe, LEFT
+	spriteface LAST_TALKED, LEFT
 	end
 
 .UnknownScript_0x72172
@@ -71,7 +71,7 @@
 	writetext UnknownText_0x7238a
 	closetext
 	loadmovesprites
-	spriteface $fe, LEFT
+	spriteface LAST_TALKED, LEFT
 	end
 
 UnknownScript_0x72184:
@@ -78,7 +78,7 @@
 	writetext UnknownText_0x723d9
 	closetext
 	loadmovesprites
-	spriteface $fe, LEFT
+	spriteface LAST_TALKED, LEFT
 	end
 
 CeladonGymGuyScript:
--- a/maps/CeruleanGym.asm
+++ b/maps/CeruleanGym.asm
@@ -48,7 +48,7 @@
 	waitbutton
 	special RestartMapMusic
 	pause 15
-	spriteface $0, DOWN
+	spriteface PLAYER, DOWN
 	pause 15
 	end
 
--- a/maps/CherrygroveCity.asm
+++ b/maps/CherrygroveCity.asm
@@ -34,7 +34,7 @@
 	closetext
 	loadmovesprites
 	playmusic MUSIC_SHOW_ME_AROUND
-	follow $2, $0
+	follow $2, PLAYER
 	applymovement $2, MovementData_0x19c195
 	loadfont
 	writetext GuideGentPokeCenterText
@@ -41,28 +41,28 @@
 	closetext
 	loadmovesprites
 	applymovement $2, MovementData_0x19c19b
-	spriteface $0, UP
+	spriteface PLAYER, UP
 	loadfont
 	writetext GuideGentMartText
 	closetext
 	loadmovesprites
 	applymovement $2, MovementData_0x19c1a3
-	spriteface $0, UP
+	spriteface PLAYER, UP
 	loadfont
 	writetext GuideGentRoute30Text
 	closetext
 	loadmovesprites
 	applymovement $2, MovementData_0x19c1ac
-	spriteface $0, LEFT
+	spriteface PLAYER, LEFT
 	loadfont
 	writetext GuideGentSeaText
 	closetext
 	loadmovesprites
 	applymovement $2, MovementData_0x19c1b6
-	spriteface $0, UP
+	spriteface PLAYER, UP
 	pause 60
 	spriteface $2, LEFT
-	spriteface $0, RIGHT
+	spriteface PLAYER, RIGHT
 	loadfont
 	writetext GuideGentGiftText
 	keeptextopen
@@ -76,7 +76,7 @@
 	loadmovesprites
 	stopfollow
 	special RestartMapMusic
-	spriteface $0, UP
+	spriteface PLAYER, UP
 	applymovement $2, MovementData_0x19c1cb
 	playsound SFX_ENTER_DOOR
 	disappear $2
@@ -101,13 +101,13 @@
 	moveperson $3, $27, $7
 
 UnknownScript_0x19c0ae:
-	spriteface $0, RIGHT
-	showemote EMOTE_SHOCK, $0, 15
+	spriteface PLAYER, RIGHT
+	showemote EMOTE_SHOCK, PLAYER, 15
 	special Functionc48f
 	pause 15
 	appear $3
 	applymovement $3, MovementData_0x19c1ce
-	spriteface $0, RIGHT
+	spriteface PLAYER, RIGHT
 	playmusic MUSIC_RIVAL_ENCOUNTER
 	loadfont
 	writetext UnknownText_0x19c4e2
@@ -165,8 +165,8 @@
 	loadmovesprites
 UnknownScript_0x19c12f:
 	playsound SFX_TACKLE
-	applymovement $0, MovementData_0x19c1d4
-	spriteface $0, LEFT
+	applymovement PLAYER, MovementData_0x19c1d4
+	spriteface PLAYER, LEFT
 	applymovement $3, MovementData_0x19c1da
 	disappear $3
 	dotrigger $0
--- a/maps/CianwoodCity.asm
+++ b/maps/CianwoodCity.asm
@@ -28,12 +28,12 @@
 	return
 
 UnknownScript_0x1a001e:
-	spriteface $0, UP
-	showemote EMOTE_SHOCK, $0, 15
+	spriteface PLAYER, UP
+	showemote EMOTE_SHOCK, PLAYER, 15
 	pause 15
 	playsound SFX_WARP_FROM
 	applymovement $d, MovementData_0x1a00da
-	spriteface $0, DOWN
+	spriteface PLAYER, DOWN
 	pause 15
 	playsound SFX_WARP_FROM
 	applymovement $d, MovementData_0x1a00e0
--- a/maps/DragonShrine.asm
+++ b/maps/DragonShrine.asm
@@ -17,7 +17,7 @@
 	end
 
 DragonShrineTestScript:
-	applymovement $0, MovementData_0x18d2bf
+	applymovement PLAYER, MovementData_0x18d2bf
 	applymovement $2, MovementData_0x18d2c7
 	loadfont
 	writetext UnknownText_0x18d2ea
@@ -116,15 +116,15 @@
 	closetext
 	loadmovesprites
 	playsound SFX_ENTER_DOOR
-	showemote EMOTE_SHOCK, $0, 15
+	showemote EMOTE_SHOCK, PLAYER, 15
 	playmusic MUSIC_CLAIR
 	appear $5
 	waitbutton
-	spriteface $0, DOWN
+	spriteface PLAYER, DOWN
 	pause 30
 	applymovement $5, MovementData_0x18d2d4
 	spriteface $5, RIGHT
-	spriteface $0, LEFT
+	spriteface PLAYER, LEFT
 	spriteface $2, LEFT
 	loadfont
 	writetext UnknownText_0x18d916
@@ -171,7 +171,7 @@
 	applymovement $2, MovementData_0x18d2ce
 	spriteface $5, UP
 	applymovement $2, MovementData_0x18d2d1
-	spriteface $0, UP
+	spriteface PLAYER, UP
 	loadfont
 	writetext UnknownText_0x18d5a3
 	closetext
--- a/maps/DragonsDenB1F.asm
+++ b/maps/DragonsDenB1F.asm
@@ -42,8 +42,8 @@
 	writetext UnknownText_0x18c9b8
 	pause 30
 	loadmovesprites
-	showemote EMOTE_SHOCK, $0, 15
-	spriteface $0, LEFT
+	showemote EMOTE_SHOCK, PLAYER, 15
+	spriteface PLAYER, LEFT
 	playmusic MUSIC_CLAIR
 	applymovement $3, MovementData_0x18c9ae
 	loadfont
--- a/maps/EcruteakGym.asm
+++ b/maps/EcruteakGym.asm
@@ -75,14 +75,14 @@
 	jumpstd radiotowerrockets
 
 UnknownScript_0x99dc6:
-	applymovement $0, MovementData_0x99e5d
+	applymovement PLAYER, MovementData_0x99e5d
 	applymovement $8, MovementData_0x99e63
 	loadfont
 	writetext UnknownText_0x9a49c
 	closetext
 	loadmovesprites
-	follow $0, $8
-	applymovement $0, MovementData_0x99e5f
+	follow PLAYER, $8
+	applymovement PLAYER, MovementData_0x99e5f
 	stopfollow
 	special FadeBlackBGMap
 	playsound SFX_ENTER_DOOR
--- a/maps/EcruteakPokeCenter1F.asm
+++ b/maps/EcruteakPokeCenter1F.asm
@@ -22,7 +22,7 @@
 	appear $6
 	waitbutton
 	applymovement $6, MovementData_0x98ec5
-	applymovement $0, MovementData_0x98ed4
+	applymovement PLAYER, MovementData_0x98ed4
 	spriteface $2, UP
 	pause 10
 	spriteface $2, DOWN
@@ -42,7 +42,7 @@
 	writetext UnknownText_0x98f22
 	closetext
 	loadmovesprites
-	spriteface $0, DOWN
+	spriteface PLAYER, DOWN
 	applymovement $6, MovementData_0x98ece
 	playsound SFX_EXIT_BUILDING
 	disappear $6
--- a/maps/ElmsLab.asm
+++ b/maps/ElmsLab.asm
@@ -44,7 +44,7 @@
 	return
 
 ElmsLab_AutowalkUpToElm:
-	applymovement $0, ElmsLab_WalkUpToElmMovement
+	applymovement PLAYER, ElmsLab_WalkUpToElmMovement
 	showemote EMOTE_SHOCK, $2, 15
 	spriteface $2, RIGHT
 	loadfont
@@ -75,9 +75,9 @@
 	closetext
 	loadmovesprites
 	applymovement $2, ElmsLab_ElmToDefaultPositionMovement1
-	spriteface $0, UP
+	spriteface PLAYER, UP
 	applymovement $2, ElmsLab_ElmToDefaultPositionMovement2
-	spriteface $0, RIGHT
+	spriteface PLAYER, RIGHT
 	loadfont
 	writetext ElmText_ChooseAPokemon
 	closetext
@@ -151,7 +151,7 @@
 	writetext LabWhereGoingText
 	closetext
 	loadmovesprites
-	applymovement $0, MovementData_0x78f70
+	applymovement PLAYER, MovementData_0x78f70
 	end
 
 CyndaquilPokeBallScript:
@@ -181,7 +181,7 @@
 	loadmovesprites
 	checkcode VAR_FACING
 	if_equal $3, ElmDirectionsScript
-	applymovement $0, AfterCyndaquilMovement
+	applymovement PLAYER, AfterCyndaquilMovement
 	jump ElmDirectionsScript
 
 TotodilePokeBallScript:
@@ -209,7 +209,7 @@
 	keeptextopen
 	givepoke TOTODILE, 5, BERRY, 0
 	loadmovesprites
-	applymovement $0, AfterTotodileMovement
+	applymovement PLAYER, AfterTotodileMovement
 	jump ElmDirectionsScript
 
 ChikoritaPokeBallScript:
@@ -237,7 +237,7 @@
 	keeptextopen
 	givepoke CHIKORITA, 5, BERRY, 0
 	loadmovesprites
-	applymovement $0, AfterChikoritaMovement
+	applymovement PLAYER, AfterChikoritaMovement
 	jump ElmDirectionsScript
 
 DidntChooseStarterScript:
@@ -247,7 +247,7 @@
 	end
 
 ElmDirectionsScript:
-	spriteface $0, UP
+	spriteface PLAYER, UP
 	loadfont
 	writetext ElmDirectionsText1
 	closetext
@@ -456,7 +456,7 @@
 
 AideScript_WalkPotions1:
 	applymovement $3, AideWalksRight1
-	spriteface $0, DOWN
+	spriteface PLAYER, DOWN
 	scall AideScript_GivePotions
 	applymovement $3, AideWalksLeft1
 	end
@@ -463,7 +463,7 @@
 
 AideScript_WalkPotions2:
 	applymovement $3, AideWalksRight2
-	spriteface $0, DOWN
+	spriteface PLAYER, DOWN
 	scall AideScript_GivePotions
 	applymovement $3, AideWalksLeft2
 	end
@@ -481,7 +481,7 @@
 
 AideScript_WalkBalls1:
 	applymovement $3, AideWalksRight1
-	spriteface $0, DOWN
+	spriteface PLAYER, DOWN
 	scall AideScript_GiveYouBalls
 	applymovement $3, AideWalksLeft1
 	end
@@ -488,7 +488,7 @@
 
 AideScript_WalkBalls2:
 	applymovement $3, AideWalksRight2
-	spriteface $0, DOWN
+	spriteface PLAYER, DOWN
 	scall AideScript_GiveYouBalls
 	applymovement $3, AideWalksLeft2
 	end
@@ -544,10 +544,10 @@
 	end
 
 MeetCopScript2:
-	applymovement $0, MeetCopScript2_StepLeft
+	applymovement PLAYER, MeetCopScript2_StepLeft
 
 MeetCopScript:
-	applymovement $0, MeetCopScript_WalkUp
+	applymovement PLAYER, MeetCopScript_WalkUp
 CopScript:
 	spriteface $7, LEFT
 	loadfont
--- a/maps/FastShip1F.asm
+++ b/maps/FastShip1F.asm
@@ -22,7 +22,7 @@
 
 .PriorityJump2:
 	applymovement $2, MovementData_0x7520e
-	applymovement $0, MovementData_0x75217
+	applymovement PLAYER, MovementData_0x75217
 	applymovement $2, MovementData_0x75211
 	pause 30
 	playsound SFX_BOAT
@@ -88,12 +88,12 @@
 	checkcode VAR_FACING
 	if_equal RIGHT, .YouAreFacingRight
 	applymovement $2, MovementData_0x7520e
-	applymovement $0, MovementData_0x75235
+	applymovement PLAYER, MovementData_0x75235
 	end
 
 .YouAreFacingRight:
 	applymovement $2, MovementData_0x75214
-	applymovement $0, MovementData_0x75238
+	applymovement PLAYER, MovementData_0x75238
 	end
 
 SailorScript_0x751d0:
@@ -122,13 +122,13 @@
 	appear $5
 	applymovement $5, MovementData_0x7521b
 	playsound SFX_TACKLE
-	applymovement $0, MovementData_0x7522e
+	applymovement PLAYER, MovementData_0x7522e
 	applymovement $5, MovementData_0x75220
 	loadfont
 	writetext UnknownText_0x75412
 	closetext
 	loadmovesprites
-	spriteface $0, RIGHT
+	spriteface PLAYER, RIGHT
 	applymovement $5, MovementData_0x75222
 	disappear $5
 	dotrigger $0
--- a/maps/FastShipCabins_SE_SSE_CaptainsCabin.asm
+++ b/maps/FastShipCabins_SE_SSE_CaptainsCabin.asm
@@ -38,10 +38,10 @@
 	special Special_FadeBlackQuickly
 	special Special_ReloadSpritesNoPalettes
 	disappear $5
-	applymovement $0, MovementData_0x76004
+	applymovement PLAYER, MovementData_0x76004
 	moveperson $4, $3, $13
 	appear $4
-	spriteface $0, UP
+	spriteface PLAYER, UP
 	spriteface $4, UP
 	special Special_FadeInQuickly
 	spriteface $3, DOWN
--- a/maps/GoldenrodGameCorner.asm
+++ b/maps/GoldenrodGameCorner.asm
@@ -239,7 +239,7 @@
 	writetext UnknownText_0x56f55
 	closetext
 	loadmovesprites
-	spriteface $fe, LEFT
+	spriteface LAST_TALKED, LEFT
 	end
 
 PokefanMScript_0x56dfc:
--- a/maps/GoldenrodGym.asm
+++ b/maps/GoldenrodGym.asm
@@ -100,7 +100,7 @@
 WhitneyCriesScript:
 	showemote EMOTE_SHOCK, $4, 15
 	applymovement $4, BridgetWalksUpMovement
-	spriteface $0, DOWN
+	spriteface PLAYER, DOWN
 	loadfont
 	writetext BridgetWhitneyCriesText
 	closetext
--- a/maps/GoldenrodMagnetTrainStation.asm
+++ b/maps/GoldenrodMagnetTrainStation.asm
@@ -31,12 +31,12 @@
 	closetext
 	loadmovesprites
 	applymovement $2, MovementData_0x55146
-	applymovement $0, MovementData_0x5514f
+	applymovement PLAYER, MovementData_0x5514f
 	writebyte $0
 	special Special_MagnetTrain
 	warpcheck
 	newloadmap $f9
-	applymovement $0, MovementData_0x55122
+	applymovement PLAYER, MovementData_0x55122
 	wait $14
 	end
 
@@ -58,7 +58,7 @@
 
 UnknownScript_0x55130:
 	applymovement $2, MovementData_0x55146
-	applymovement $0, MovementData_0x55158
+	applymovement PLAYER, MovementData_0x55158
 	applymovement $2, MovementData_0x5514b
 	loadfont
 	writetext UnknownText_0x5526a
--- a/maps/GoldenrodPokeCenter1F.asm
+++ b/maps/GoldenrodPokeCenter1F.asm
@@ -23,7 +23,7 @@
 	appear $3
 	playmusic MUSIC_SHOW_ME_AROUND
 	applymovement $3, MovementData_0x6105a
-	spriteface $0, UP
+	spriteface PLAYER, UP
 	loadfont
 	writetext UnknownText_0x622f0
 	closetext
@@ -55,7 +55,7 @@
 	appear $3
 	playmusic MUSIC_SHOW_ME_AROUND
 	applymovement $3, MovementData_0x61065
-	spriteface $0, UP
+	spriteface PLAYER, UP
 	loadfont
 	writetext UnknownText_0x622f0
 	closetext
--- a/maps/HallOfFame.asm
+++ b/maps/HallOfFame.asm
@@ -17,16 +17,16 @@
 	end
 
 HallOfFameScript:
-	follow $2, $0
+	follow $2, PLAYER
 	applymovement $2, HallOfFame_WalkUpWithLance
 	stopfollow
-	spriteface $0, RIGHT
+	spriteface PLAYER, RIGHT
 	loadfont
 	writetext HallOfFame_LanceText
 	closetext
 	loadmovesprites
 	spriteface $2, UP
-	applymovement $0, HallOfFame_SlowlyApproachMachine
+	applymovement PLAYER, HallOfFame_SlowlyApproachMachine
 	dotrigger $1
 	pause 15
 	writebyte 2 ; Machine is in the Hall of Fame
--- a/maps/IlexForest.asm
+++ b/maps/IlexForest.asm
@@ -448,11 +448,11 @@
 	closetext
 	loadmovesprites
 	pause 20
-	showemote EMOTE_SHOCK, $0, 20
+	showemote EMOTE_SHOCK, PLAYER, 20
 	special Functionc48f
-	applymovement $0, MovementData_0x6ef58
+	applymovement PLAYER, MovementData_0x6ef58
 	pause 30
-	spriteface $0, DOWN
+	spriteface PLAYER, DOWN
 	pause 20
 	clearflag ENGINE_HAVE_EXAMINED_GS_BALL
 	special Function4989a
--- a/maps/IndigoPlateauPokeCenter1F.asm
+++ b/maps/IndigoPlateauPokeCenter1F.asm
@@ -53,13 +53,13 @@
 	if_equal SATURDAY, UnknownScript_0x18012b
 	moveperson $5, $11, $9
 	appear $5
-	spriteface $0, DOWN
-	showemote EMOTE_SHOCK, $0, 15
+	spriteface PLAYER, DOWN
+	showemote EMOTE_SHOCK, PLAYER, 15
 	special Functionc48f
 	pause 15
 	applymovement $5, MovementData_0x180164
 	playmusic MUSIC_RIVAL_ENCOUNTER
-	spriteface $0, RIGHT
+	spriteface PLAYER, RIGHT
 	jump UnknownScript_0x1800ce
 
 UnknownScript_0x180094:
@@ -74,13 +74,13 @@
 	if_equal FRIDAY, UnknownScript_0x18012b
 	if_equal SATURDAY, UnknownScript_0x18012b
 	appear $5
-	spriteface $0, DOWN
-	showemote EMOTE_SHOCK, $0, 15
+	spriteface PLAYER, DOWN
+	showemote EMOTE_SHOCK, PLAYER, 15
 	special Functionc48f
 	pause 15
 	applymovement $5, MovementData_0x18016b
 	playmusic MUSIC_RIVAL_ENCOUNTER
-	spriteface $0, LEFT
+	spriteface PLAYER, LEFT
 UnknownScript_0x1800ce:
 	loadfont
 	writetext UnknownText_0x1801f5
@@ -123,7 +123,7 @@
 	writetext UnknownText_0x1802a4
 	closetext
 	loadmovesprites
-	spriteface $0, DOWN
+	spriteface PLAYER, DOWN
 	applymovement $5, MovementData_0x180172
 	disappear $5
 	dotrigger $0
--- a/maps/KarensRoom.asm
+++ b/maps/KarensRoom.asm
@@ -32,7 +32,7 @@
 	return
 
 UnknownScript_0x180bd6:
-	applymovement $0, MovementData_0x180c22
+	applymovement PLAYER, MovementData_0x180c22
 	refreshscreen $86
 	playsound SFX_STRENGTH
 	earthquake 80
--- a/maps/KogasRoom.asm
+++ b/maps/KogasRoom.asm
@@ -32,7 +32,7 @@
 	return
 
 UnknownScript_0x180742:
-	applymovement $0, MovementData_0x18078e
+	applymovement PLAYER, MovementData_0x18078e
 	refreshscreen $86
 	playsound SFX_STRENGTH
 	earthquake 80
--- a/maps/KrissHouse1F.asm
+++ b/maps/KrissHouse1F.asm
@@ -21,7 +21,7 @@
 UnknownScript_0x7a4db:
 	playmusic MUSIC_MOM
 	showemote EMOTE_SHOCK, $2, 15
-	spriteface $0, LEFT
+	spriteface PLAYER, LEFT
 	checkevent EVENT_GAVE_KURT_APRICORNS
 	iffalse UnknownScript_0x7a4f2
 	applymovement $2, MovementData_0x7a5fc
--- a/maps/KurtsHouse.asm
+++ b/maps/KurtsHouse.asm
@@ -44,7 +44,7 @@
 	setevent EVENT_AZALEA_TOWN_SLOWPOKETAIL_ROCKET
 	checkcode VAR_FACING
 	if_equal UP, .RunAround
-	spriteface $0, DOWN
+	spriteface PLAYER, DOWN
 	playsound SFX_FLY
 	applymovement $2, MovementData_0x18e466
 	playsound SFX_EXIT_BUILDING
@@ -54,7 +54,7 @@
 	end
 
 .RunAround:
-	spriteface $0, DOWN
+	spriteface PLAYER, DOWN
 	playsound SFX_FLY
 	applymovement $2, MovementData_0x18e46c
 	playsound SFX_EXIT_BUILDING
@@ -292,13 +292,13 @@
 	showemote EMOTE_SHOCK, $2, 30
 	checkcode VAR_FACING
 	if_equal UP, .GSBallRunAround
-	spriteface $0, DOWN
+	spriteface PLAYER, DOWN
 	playsound SFX_FLY
 	applymovement $2, MovementData_0x18e466
 	jump .KurtHasLeftTheBuilding
 
 .GSBallRunAround:
-	spriteface $0, DOWN
+	spriteface PLAYER, DOWN
 	playsound SFX_FLY
 	applymovement $2, MovementData_0x18e46c
 .KurtHasLeftTheBuilding:
--- a/maps/LancesRoom.asm
+++ b/maps/LancesRoom.asm
@@ -32,7 +32,7 @@
 	return
 
 UnknownScript_0x180e53:
-	applymovement $0, MovementData_0x180f33
+	applymovement PLAYER, MovementData_0x180f33
 	refreshscreen $86
 	playsound SFX_STRENGTH
 	earthquake 80
@@ -45,12 +45,12 @@
 
 UnknownScript_0x180e6a:
 	special Functionc48f
-	applymovement $0, MovementData_0x180f38
+	applymovement PLAYER, MovementData_0x180f38
 	jump LanceScript_0x180e7b
 
 UnknownScript_0x180e74:
 	special Functionc48f
-	applymovement $0, MovementData_0x180f3c
+	applymovement PLAYER, MovementData_0x180f3c
 LanceScript_0x180e7b:
 	spriteface $2, LEFT
 	loadfont
@@ -78,7 +78,7 @@
 	showemote EMOTE_SHOCK, $2, 15
 	spriteface $2, DOWN
 	pause 10
-	spriteface $0, DOWN
+	spriteface PLAYER, DOWN
 	appear $3
 	applymovement $3, MovementData_0x180f41
 	loadfont
@@ -97,18 +97,18 @@
 	closetext
 	loadmovesprites
 	applymovement $3, MovementData_0x180f4c
-	spriteface $0, LEFT
+	spriteface PLAYER, LEFT
 	loadfont
 	writetext UnknownText_0x18134b
 	closetext
 	loadmovesprites
 	applymovement $2, MovementData_0x180f4f
-	spriteface $0, UP
+	spriteface PLAYER, UP
 	loadfont
 	writetext UnknownText_0x18137b
 	closetext
 	loadmovesprites
-	follow $2, $0
+	follow $2, PLAYER
 	spriteface $3, UP
 	spriteface $4, UP
 	applymovement $2, MovementData_0x180f53
@@ -115,9 +115,9 @@
 	stopfollow
 	playsound SFX_EXIT_BUILDING
 	disappear $2
-	applymovement $0, MovementData_0x180f55
+	applymovement PLAYER, MovementData_0x180f55
 	playsound SFX_EXIT_BUILDING
-	disappear $0
+	disappear PLAYER
 	applymovement $3, MovementData_0x180f57
 	showemote EMOTE_SHOCK, $3, 15
 	loadfont
--- a/maps/MahoganyMart1F.asm
+++ b/maps/MahoganyMart1F.asm
@@ -77,7 +77,7 @@
 	writetext UnknownText_0x6c549
 	closetext
 	loadmovesprites
-	follow $4, $0
+	follow $4, PLAYER
 	applymovement $4, MovementData_0x6c40a
 	applymovement $2, MovementData_0x6c403
 	applymovement $4, MovementData_0x6c40e
--- a/maps/MahoganyTown.asm
+++ b/maps/MahoganyTown.asm
@@ -25,10 +25,10 @@
 UnknownScript_0x190013:
 	showemote EMOTE_SHOCK, $2, 15
 	applymovement $2, MovementData_0x1900a9
-	follow $0, $2
-	applymovement $0, MovementData_0x1900a7
+	follow PLAYER, $2
+	applymovement PLAYER, MovementData_0x1900a7
 	stopfollow
-	spriteface $0, RIGHT
+	spriteface PLAYER, RIGHT
 	scall UnknownScript_0x19002f
 	applymovement $2, MovementData_0x1900ad
 	end
--- a/maps/MountMoon.asm
+++ b/maps/MountMoon.asm
@@ -17,8 +17,8 @@
 	end
 
 UnknownScript_0x7408e:
-	spriteface $0, RIGHT
-	showemote EMOTE_SHOCK, $0, 15
+	spriteface PLAYER, RIGHT
+	showemote EMOTE_SHOCK, PLAYER, 15
 	special Functionc48f
 	pause 15
 	applymovement $2, MovementData_0x740f9
--- a/maps/MountMoonSquare.asm
+++ b/maps/MountMoonSquare.asm
@@ -34,7 +34,7 @@
 	iffalse .NoDancing
 	appear $2
 	appear $3
-	applymovement $0, MovementData_0x77121
+	applymovement PLAYER, MovementData_0x77121
 	pause 15
 	appear $4
 	spriteface $2, RIGHT
--- a/maps/MrPokemonsHouse.asm
+++ b/maps/MrPokemonsHouse.asm
@@ -23,7 +23,7 @@
 	writetext UnknownText_0x196f66
 	closetext
 	loadmovesprites
-	applymovement $0, MovementData_0x196f5a
+	applymovement PLAYER, MovementData_0x196f5a
 	loadfont
 	writetext UnknownText_0x196fa8
 	keeptextopen
@@ -84,7 +84,7 @@
 UnknownScript_0x196ec9:
 	playmusic MUSIC_PROF_OAK
 	applymovement $3, MovementData_0x196f5d
-	spriteface $0, RIGHT
+	spriteface PLAYER, RIGHT
 	loadfont
 	writetext UnknownText_0x197185
 	keeptextopen
@@ -96,7 +96,7 @@
 	writetext UnknownText_0x1973de
 	closetext
 	loadmovesprites
-	spriteface $0, DOWN
+	spriteface PLAYER, DOWN
 	applymovement $3, MovementData_0x196f61
 	playsound SFX_EXIT_BUILDING
 	disappear $3
@@ -103,7 +103,7 @@
 	waitbutton
 	special RestartMapMusic
 	pause 15
-	spriteface $0, UP
+	spriteface PLAYER, UP
 	loadfont
 	writetext UnknownText_0x1970ed
 	closetext
--- a/maps/NewBarkTown.asm
+++ b/maps/NewBarkTown.asm
@@ -30,13 +30,13 @@
 	writetext UnknownText_0x1a8134
 	closetext
 	loadmovesprites
-	spriteface $0, RIGHT
+	spriteface PLAYER, RIGHT
 	applymovement $2, MovementData_0x1a80d4
 	loadfont
 	writetext UnknownText_0x1a813e
 	closetext
 	loadmovesprites
-	follow $2, $0
+	follow $2, PLAYER
 	applymovement $2, MovementData_0x1a80e0
 	stopfollow
 	loadfont
@@ -53,14 +53,14 @@
 	writetext UnknownText_0x1a8134
 	closetext
 	loadmovesprites
-	spriteface $0, RIGHT
+	spriteface PLAYER, RIGHT
 	applymovement $2, MovementData_0x1a80d9
-	spriteface $0, UP
+	spriteface PLAYER, UP
 	loadfont
 	writetext UnknownText_0x1a813e
 	closetext
 	loadmovesprites
-	follow $2, $0
+	follow $2, PLAYER
 	applymovement $2, MovementData_0x1a80e6
 	stopfollow
 	loadfont
@@ -115,14 +115,14 @@
 	writetext UnknownText_0x1a82cd
 	closetext
 	loadmovesprites
-	follow $0, $4
-	applymovement $0, MovementData_0x1a80ed
+	follow PLAYER, $4
+	applymovement PLAYER, MovementData_0x1a80ed
 	stopfollow
 	pause 5
 	spriteface $4, DOWN
 	pause 5
 	playsound SFX_TACKLE
-	applymovement $0, MovementData_0x1a80f0
+	applymovement PLAYER, MovementData_0x1a80f0
 	applymovement $4, MovementData_0x1a80f5
 	end
 
--- a/maps/OlivineCity.asm
+++ b/maps/OlivineCity.asm
@@ -23,8 +23,8 @@
 	return
 
 UnknownScript_0x1a8833:
-	spriteface $0, LEFT
-	showemote EMOTE_SHOCK, $0, 15
+	spriteface PLAYER, LEFT
+	showemote EMOTE_SHOCK, PLAYER, 15
 	special Functionc48f
 	pause 15
 	playsound SFX_ENTER_DOOR
@@ -36,8 +36,8 @@
 	writetext UnknownText_0x1a88fa
 	closetext
 	loadmovesprites
-	applymovement $0, MovementData_0x1a88f4
-	spriteface $0, RIGHT
+	applymovement PLAYER, MovementData_0x1a88f4
+	spriteface PLAYER, RIGHT
 	applymovement $5, MovementData_0x1a88db
 	dotrigger $1
 	disappear $5
@@ -47,8 +47,8 @@
 	end
 
 UnknownScript_0x1a886b:
-	spriteface $0, LEFT
-	showemote EMOTE_SHOCK, $0, 15
+	spriteface PLAYER, LEFT
+	showemote EMOTE_SHOCK, PLAYER, 15
 	special Functionc48f
 	pause 15
 	playsound SFX_ENTER_DOOR
@@ -60,8 +60,8 @@
 	writetext UnknownText_0x1a88fa
 	closetext
 	loadmovesprites
-	applymovement $0, MovementData_0x1a88f7
-	spriteface $0, RIGHT
+	applymovement PLAYER, MovementData_0x1a88f7
+	spriteface PLAYER, RIGHT
 	applymovement $5, MovementData_0x1a88e8
 	disappear $5
 	dotrigger $1
--- a/maps/OlivinePort.asm
+++ b/maps/OlivinePort.asm
@@ -17,7 +17,7 @@
 	end
 
 UnknownScript_0x748b1:
-	applymovement $0, MovementData_0x74a32
+	applymovement PLAYER, MovementData_0x74a32
 	appear $2
 	dotrigger $0
 	setevent EVENT_GAVE_KURT_APRICORNS
@@ -37,7 +37,7 @@
 	playsound SFX_EXIT_BUILDING
 	disappear $2
 	waitbutton
-	applymovement $0, MovementData_0x74a30
+	applymovement PLAYER, MovementData_0x74a30
 	playsound SFX_EXIT_BUILDING
 	special FadeBlackBGMap
 	waitbutton
@@ -73,7 +73,7 @@
 	iftrue UnknownScript_0x7498b
 	checkevent EVENT_RECEIVED_BALLS_FROM_KURT
 	iftrue UnknownScript_0x7498b
-	spriteface $0, LEFT
+	spriteface PLAYER, LEFT
 	loadfont
 	checkevent EVENT_FAST_SHIP_FIRST_TIME
 	iffalse UnknownScript_0x7494e
@@ -95,7 +95,7 @@
 	closetext
 	loadmovesprites
 	setevent EVENT_RECEIVED_BALLS_FROM_KURT
-	applymovement $0, MovementData_0x74a37
+	applymovement PLAYER, MovementData_0x74a37
 	jump SailorScript_0x748c0
 
 UnknownScript_0x7496d:
@@ -102,7 +102,7 @@
 	writetext UnknownText_0x74b41
 	closetext
 	loadmovesprites
-	applymovement $0, MovementData_0x74a34
+	applymovement PLAYER, MovementData_0x74a34
 	end
 
 UnknownScript_0x74977:
@@ -109,7 +109,7 @@
 	writetext UnknownText_0x74ba8
 	closetext
 	loadmovesprites
-	applymovement $0, MovementData_0x74a34
+	applymovement PLAYER, MovementData_0x74a34
 	end
 
 UnknownScript_0x74981:
@@ -116,7 +116,7 @@
 	writetext UnknownText_0x74bce
 	closetext
 	loadmovesprites
-	applymovement $0, MovementData_0x74a34
+	applymovement PLAYER, MovementData_0x74a34
 	end
 
 UnknownScript_0x7498b:
@@ -132,7 +132,7 @@
 	writetext UnknownText_0x74af6
 	closetext
 	loadmovesprites
-	applymovement $0, MovementData_0x74a34
+	applymovement PLAYER, MovementData_0x74a34
 	end
 
 SailorScript_0x7499c:
@@ -162,11 +162,11 @@
 	setevent EVENT_RECEIVED_BALLS_FROM_KURT
 	checkcode VAR_FACING
 	if_equal $3, UnknownScript_0x749e5
-	applymovement $0, MovementData_0x74a3f
+	applymovement PLAYER, MovementData_0x74a3f
 	jump SailorScript_0x748c0
 
 UnknownScript_0x749e5:
-	applymovement $0, MovementData_0x74a49
+	applymovement PLAYER, MovementData_0x74a49
 	jump SailorScript_0x748c0
 
 UnknownScript_0x749ec:
--- a/maps/PokeCenter2F.asm
+++ b/maps/PokeCenter2F.asm
@@ -164,7 +164,7 @@
 
 BattleTradeMobile_WalkIn:
 	applymovement2 MovementData_0x192cce
-	applymovement $0, MovementData_0x192ce7
+	applymovement PLAYER, MovementData_0x192ce7
 	end
 
 LinkReceptionistScript_Battle:
@@ -385,7 +385,7 @@
 
 Script_WalkOutOfMobileTradeRoom:
 	applymovement $2, MovementData_0x192d0b
-	applymovement $0, MovementData_0x192d0f
+	applymovement PLAYER, MovementData_0x192d0f
 	applymovement $2, MovementData_0x192d14
 	end
 
@@ -405,7 +405,7 @@
 
 Script_WalkOutOfMobileBattleRoom:
 	applymovement $3, MovementData_0x192d0b
-	applymovement $0, MovementData_0x192d0f
+	applymovement PLAYER, MovementData_0x192d0f
 	applymovement $3, MovementData_0x192d14
 	end
 
@@ -413,27 +413,27 @@
 	checkflag ENGINE_PLAYER_IS_FEMALE
 	iftrue .Female
 	applymovement2 MovementData_0x192cca
-	applymovement $0, MovementData_0x192cde
+	applymovement PLAYER, MovementData_0x192cde
 	end
 
 .Female:
 	applymovement2 MovementData_0x192cd8
-	applymovement $0, MovementData_0x192ce2
+	applymovement PLAYER, MovementData_0x192ce2
 	loadfont
 	writetext Text_OhPleaseWait
 	closetext
 	loadmovesprites
 	applymovement2 MovementData_0x192cdc
-	spriteface $0, LEFT
+	spriteface PLAYER, LEFT
 	loadfont
 	writetext Text_ChangeTheLook
 	closetext
 	loadmovesprites
 	playsound SFX_TINGLE
-	applymovement $0, MovementData_0x192d17
+	applymovement PLAYER, MovementData_0x192d17
 	writebyte $80
 	special Functionc225
-	applymovement $0, MovementData_0x192d1c
+	applymovement PLAYER, MovementData_0x192d1c
 	setflag ENGINE_KRIS_IN_CABLE_CLUB
 	special Special_ReplaceKrisSprite
 	loadfont
@@ -440,8 +440,8 @@
 	writetext Text_LikeTheLook
 	closetext
 	loadmovesprites
-	showemote EMOTE_SHOCK, $0, 15
-	applymovement $0, MovementData_0x192ce5
+	showemote EMOTE_SHOCK, PLAYER, 15
+	applymovement PLAYER, MovementData_0x192ce5
 	end
 
 Script_CleanUpFemaleFlagAfterTrade:
@@ -448,21 +448,21 @@
 	checkflag ENGINE_KRIS_IN_CABLE_CLUB
 	iftrue .Female
 	applymovement $2, MovementData_0x192d04
-	applymovement $0, MovementData_0x192cf5
+	applymovement PLAYER, MovementData_0x192cf5
 	applymovement $2, MovementData_0x192cfe
 	end
 
 .Female:
 	applymovement $2, MovementData_0x192d04
-	applymovement $0, MovementData_0x192d28
+	applymovement PLAYER, MovementData_0x192d28
 	clearflag ENGINE_KRIS_IN_CABLE_CLUB
 	playsound SFX_TINGLE
-	applymovement $0, MovementData_0x192d17
+	applymovement PLAYER, MovementData_0x192d17
 	writebyte $90
 	special Functionc225
-	applymovement $0, MovementData_0x192d1c
+	applymovement PLAYER, MovementData_0x192d1c
 	special Special_ReplaceKrisSprite
-	applymovement $0, MovementData_0x192d2a
+	applymovement PLAYER, MovementData_0x192d2a
 	applymovement $2, MovementData_0x192cfe
 	end
 
@@ -470,21 +470,21 @@
 	checkflag ENGINE_KRIS_IN_CABLE_CLUB
 	iftrue .Female
 	applymovement $3, MovementData_0x192d04
-	applymovement $0, MovementData_0x192cf5
+	applymovement PLAYER, MovementData_0x192cf5
 	applymovement $3, MovementData_0x192cfe
 	end
 
 .Female:
 	applymovement $3, MovementData_0x192d04
-	applymovement $0, MovementData_0x192d28
+	applymovement PLAYER, MovementData_0x192d28
 	clearflag ENGINE_KRIS_IN_CABLE_CLUB
 	playsound SFX_TINGLE
-	applymovement $0, MovementData_0x192d17
+	applymovement PLAYER, MovementData_0x192d17
 	writebyte $90
 	special Functionc225
-	applymovement $0, MovementData_0x192d1c
+	applymovement PLAYER, MovementData_0x192d1c
 	special Special_ReplaceKrisSprite
-	applymovement $0, MovementData_0x192d2a
+	applymovement PLAYER, MovementData_0x192d2a
 	applymovement $3, MovementData_0x192cfe
 	end
 
@@ -495,17 +495,17 @@
 	if_equal LEFT, .MaleFacingLeft
 	if_equal RIGHT, .MaleFacingRight
 	applymovement2 MovementData_0x192cd2
-	applymovement $0, MovementData_0x192cec
+	applymovement PLAYER, MovementData_0x192cec
 	end
 
 .MaleFacingLeft:
 	applymovement2 MovementData_0x192cd2
-	applymovement $0, MovementData_0x192cef
+	applymovement PLAYER, MovementData_0x192cef
 	end
 
 .MaleFacingRight:
 	applymovement2 MovementData_0x192cd5
-	applymovement $0, MovementData_0x192cf2
+	applymovement PLAYER, MovementData_0x192cf2
 	end
 
 .Female:
@@ -513,17 +513,17 @@
 	if_equal RIGHT, .FemaleFacingRight
 	if_equal LEFT, .FemaleFacingLeft
 	applymovement2 MovementData_0x192d33
-	applymovement $0, MovementData_0x192d2d
+	applymovement PLAYER, MovementData_0x192d2d
 	jump .FemaleContinue
 
 .FemaleFacingRight:
 	applymovement2 MovementData_0x192d36
-	applymovement $0, MovementData_0x192d2f
+	applymovement PLAYER, MovementData_0x192d2f
 	jump .FemaleContinue
 
 .FemaleFacingLeft:
 	applymovement2 MovementData_0x192d33
-	applymovement $0, MovementData_0x192d31
+	applymovement PLAYER, MovementData_0x192d31
 .FemaleContinue:
 	loadfont
 	writetext Text_OhPleaseWait
@@ -531,7 +531,7 @@
 	loadmovesprites
 	checkcode VAR_FACING
 	if_not_equal UP, .FemaleChangeApperance
-	spriteface $0, LEFT
+	spriteface PLAYER, LEFT
 .FemaleChangeApperance:
 	loadfont
 	writetext Text_ChangeTheLook
@@ -538,11 +538,11 @@
 	closetext
 	loadmovesprites
 	playsound SFX_TINGLE
-	applymovement $0, MovementData_0x192d17
+	applymovement PLAYER, MovementData_0x192d17
 	writebyte $80
 	special Functionc225
-	applymovement $0, MovementData_0x192d22
-	faceperson $0, $4
+	applymovement PLAYER, MovementData_0x192d22
+	faceperson PLAYER, $4
 	setflag ENGINE_KRIS_IN_CABLE_CLUB
 	special Special_ReplaceKrisSprite
 	loadfont
@@ -549,8 +549,8 @@
 	writetext Text_LikeTheLook
 	closetext
 	loadmovesprites
-	showemote EMOTE_SHOCK, $0, 15
-	applymovement $0, MovementData_0x192d2d
+	showemote EMOTE_SHOCK, PLAYER, 15
+	applymovement PLAYER, MovementData_0x192d2d
 	end
 
 Script_LeftTimeCapsule:
@@ -558,21 +558,21 @@
 	checkflag ENGINE_KRIS_IN_CABLE_CLUB
 	iftrue .Female
 	applymovement $4, MovementData_0x192d08
-	applymovement $0, MovementData_0x192cf9
+	applymovement PLAYER, MovementData_0x192cf9
 	applymovement $4, MovementData_0x192d01
 	jump .Done
 
 .Female:
 	applymovement $4, MovementData_0x192d08
-	applymovement $0, MovementData_0x192cfc
+	applymovement PLAYER, MovementData_0x192cfc
 	clearflag ENGINE_KRIS_IN_CABLE_CLUB
 	playsound SFX_TINGLE
-	applymovement $0, MovementData_0x192d17
+	applymovement PLAYER, MovementData_0x192d17
 	writebyte $90
 	special Functionc225
-	applymovement $0, MovementData_0x192d1c
+	applymovement PLAYER, MovementData_0x192d1c
 	special Special_ReplaceKrisSprite
-	applymovement $0, MovementData_0x192cfc
+	applymovement PLAYER, MovementData_0x192cfc
 	applymovement $4, MovementData_0x192d01
 .Done:
 	dotrigger $0
--- a/maps/PowerPlant.asm
+++ b/maps/PowerPlant.asm
@@ -28,12 +28,12 @@
 	closetext
 	loadmovesprites
 	spriteface $2, LEFT
-	spriteface $0, RIGHT
+	spriteface PLAYER, RIGHT
 	loadfont
 	writetext UnknownText_0x188f7f
 	closetext
 	loadmovesprites
-	spriteface $0, DOWN
+	spriteface PLAYER, DOWN
 	applymovement $2, MovementData_0x188eda
 	dotrigger $0
 	end
--- a/maps/RadioTower2F.asm
+++ b/maps/RadioTower2F.asm
@@ -112,9 +112,9 @@
 	spriteface $b, RIGHT
 	checkcode VAR_FACING
 	if_not_equal $3, UnknownScript_0x5d7be
-	applymovement $0, MovementData_0x5d921
+	applymovement PLAYER, MovementData_0x5d921
 UnknownScript_0x5d7be:
-	spriteface $0, RIGHT
+	spriteface PLAYER, RIGHT
 	loadfont
 	writetext UnknownText_0x5dedd
 	closetext
@@ -252,7 +252,7 @@
 	pause 20
 	spriteface $b, DOWN
 	pause 15
-	spriteface $0, UP
+	spriteface PLAYER, UP
 	pause 15
 	checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD
 	iftrue UnknownScript_0x5d8cc
--- a/maps/RadioTower5F.asm
+++ b/maps/RadioTower5F.asm
@@ -74,7 +74,7 @@
 	end
 
 UnknownScript_0x6006e:
-	applymovement $0, MovementData_0x60125
+	applymovement PLAYER, MovementData_0x60125
 	playmusic MUSIC_ROCKET_ENCOUNTER
 	spriteface $3, RIGHT
 	loadfont
@@ -113,7 +113,7 @@
 	moveperson $2, $c, $0
 	appear $2
 	applymovement $2, MovementData_0x6010f
-	spriteface $0, RIGHT
+	spriteface PLAYER, RIGHT
 	loadfont
 	writetext UnknownText_0x605b2
 	keeptextopen
--- a/maps/Route16Gate.asm
+++ b/maps/Route16Gate.asm
@@ -21,12 +21,12 @@
 
 UnknownScript_0x733f3:
 	showemote EMOTE_SHOCK, $2, 15
-	spriteface $0, UP
+	spriteface PLAYER, UP
 	loadfont
 	writetext UnknownText_0x73496
 	closetext
 	loadmovesprites
-	applymovement $0, MovementData_0x73405
+	applymovement PLAYER, MovementData_0x73405
 	end
 
 MovementData_0x73405:
--- a/maps/Route1718Gate.asm
+++ b/maps/Route1718Gate.asm
@@ -21,12 +21,12 @@
 
 UnknownScript_0x73617:
 	showemote EMOTE_SHOCK, $2, 15
-	spriteface $0, UP
+	spriteface PLAYER, UP
 	loadfont
 	writetext UnknownText_0x7364d
 	closetext
 	loadmovesprites
-	applymovement $0, MovementData_0x73629
+	applymovement PLAYER, MovementData_0x73629
 	end
 
 MovementData_0x73629:
--- a/maps/Route25.asm
+++ b/maps/Route25.asm
@@ -31,9 +31,9 @@
 	writetext UnknownText_0x19f006
 	closetext
 	loadmovesprites
-	spriteface $0, DOWN
+	spriteface PLAYER, DOWN
 	applymovement $2, MovementData_0x19effa
-	spriteface $0, LEFT
+	spriteface PLAYER, LEFT
 	applymovement $2, MovementData_0x19f000
 	disappear $2
 	clearevent EVENT_TRAINERS_IN_CERULEAN_GYM
@@ -57,9 +57,9 @@
 	writetext UnknownText_0x19f006
 	closetext
 	loadmovesprites
-	spriteface $0, UP
+	spriteface PLAYER, UP
 	applymovement $2, MovementData_0x19effd
-	spriteface $0, LEFT
+	spriteface PLAYER, LEFT
 	applymovement $2, MovementData_0x19f000
 	disappear $2
 	clearevent EVENT_TRAINERS_IN_CERULEAN_GYM
--- a/maps/Route27.asm
+++ b/maps/Route27.asm
@@ -26,7 +26,7 @@
 	showemote EMOTE_SHOCK, $a, 15
 	applymovement $a, MovementData_0x1a0a69
 UnknownScript_0x1a088c:
-	spriteface $0, RIGHT
+	spriteface PLAYER, RIGHT
 	loadfont
 	writetext UnknownText_0x1a0a6b
 	keeptextopen
--- a/maps/Route29.asm
+++ b/maps/Route29.asm
@@ -37,7 +37,7 @@
 	spriteface $2, UP
 	showemote EMOTE_SHOCK, $2, 15
 	applymovement $2, MovementData_0x1a108d
-	spriteface $0, LEFT
+	spriteface PLAYER, LEFT
 	setevent EVENT_DUDE_TALKED_TO_YOU
 	loadfont
 	writetext UnknownText_0x1a10df
@@ -44,7 +44,7 @@
 	yesorno
 	iffalse UnknownScript_0x1a0fd9
 	loadmovesprites
-	follow $2, $0
+	follow $2, PLAYER
 	applymovement $2, MovementData_0x1a109a
 	stopfollow
 	loadpokedata RATTATA, 5
@@ -62,7 +62,7 @@
 	spriteface $2, UP
 	showemote EMOTE_SHOCK, $2, 15
 	applymovement $2, MovementData_0x1a1094
-	spriteface $0, LEFT
+	spriteface PLAYER, LEFT
 	setevent EVENT_DUDE_TALKED_TO_YOU
 	loadfont
 	writetext UnknownText_0x1a10df
@@ -69,7 +69,7 @@
 	yesorno
 	iffalse UnknownScript_0x1a0fe5
 	loadmovesprites
-	follow $2, $0
+	follow $2, PLAYER
 	applymovement $2, MovementData_0x1a10a1
 	stopfollow
 	loadpokedata RATTATA, 5
--- a/maps/Route32.asm
+++ b/maps/Route32.asm
@@ -77,15 +77,15 @@
 
 UnknownScript_0x1904ab:
 	spriteface $9, LEFT
-	spriteface $0, RIGHT
+	spriteface PLAYER, RIGHT
 	loadfont
 	writetext UnknownText_0x190790
 	closetext
 	loadmovesprites
-	follow $0, $9
-	applymovement $0, MovementData_0x190789
+	follow PLAYER, $9
+	applymovement PLAYER, MovementData_0x190789
 	stopfollow
-	spriteface $0, DOWN
+	spriteface PLAYER, DOWN
 	scall UnknownScript_0x190470
 	applymovement $9, MovementData_0x19078c
 	applymovement $9, MovementData_0x19078e
@@ -110,7 +110,7 @@
 
 UnknownScript_0x1904e9:
 	spriteface $b, DOWN
-	spriteface $0, UP
+	spriteface PLAYER, UP
 	jump UnknownScript_0x1904f3
 
 FisherScript_0x1904f2:
--- a/maps/Route34IlexForestGate.asm
+++ b/maps/Route34IlexForestGate.asm
@@ -26,11 +26,11 @@
 	iffalse UnknownScript_0x62d62
 	showemote EMOTE_SHOCK, $5, 20
 	spriteface $5, LEFT
-	spriteface $0, RIGHT
-	follow $0, $5
-	applymovement $0, MovementData_0x62d97
+	spriteface PLAYER, RIGHT
+	follow PLAYER, $5
+	applymovement PLAYER, MovementData_0x62d97
 	stopfollow
-	spriteface $0, DOWN
+	spriteface PLAYER, DOWN
 	loadfont
 	writetext UnknownText_0x62e41
 	closetext
--- a/maps/Route35NationalParkgate.asm
+++ b/maps/Route35NationalParkgate.asm
@@ -55,7 +55,7 @@
 	return
 
 Route35NationalParkGate_LeavingContestEarly:
-	applymovement $0, MovementData_0x6a2e2
+	applymovement PLAYER, MovementData_0x6a2e2
 	spriteface $2, RIGHT
 	loadfont
 	checkcode VAR_CONTESTMINUTES
@@ -121,11 +121,11 @@
 Route35NationalParkgate_EnterContest:
 	checkcode VAR_FACING
 	if_equal LEFT, Route35NationalParkgate_FacingLeft
-	applymovement $0, MovementData_0x6a2e5
+	applymovement PLAYER, MovementData_0x6a2e5
 	end
 
 Route35NationalParkgate_FacingLeft:
-	applymovement $0, MovementData_0x6a2e9
+	applymovement PLAYER, MovementData_0x6a2e9
 	end
 
 Route35NationalParkgate_LeaveTheRestBehind:
--- a/maps/Route36.asm
+++ b/maps/Route36.asm
@@ -30,13 +30,13 @@
 	return
 
 UnknownScript_0x19401b:
-	showemote EMOTE_SHOCK, $0, 15
+	showemote EMOTE_SHOCK, PLAYER, 15
 	pause 15
 	playsound SFX_WARP_FROM
-	spriteface $0, UP
+	spriteface PLAYER, UP
 	applymovement $a, MovementData_0x194262
 	disappear $a
-	spriteface $0, DOWN
+	spriteface PLAYER, DOWN
 	pause 10
 	dotrigger $0
 	clearevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY
--- a/maps/Route36NationalParkgate.asm
+++ b/maps/Route36NationalParkgate.asm
@@ -56,7 +56,7 @@
 	return
 
 UnknownScript_0x6ab47:
-	spriteface $0, UP
+	spriteface PLAYER, UP
 	loadfont
 	checkcode VAR_CONTESTMINUTES
 	addvar $1
@@ -72,7 +72,7 @@
 	scall UnknownScript_0x6ab8c
 	disappear $2
 	appear $d
-	applymovement $0, MovementData_0x6add1
+	applymovement PLAYER, MovementData_0x6add1
 	pause 15
 	special Special_FadeInQuickly
 	jumpstd bugcontestresults
@@ -81,7 +81,7 @@
 	writetext UnknownText_0x6b300
 	closetext
 	loadmovesprites
-	spriteface $0, LEFT
+	spriteface PLAYER, LEFT
 	playsound SFX_EXIT_BUILDING
 	special FadeBlackBGMap
 	waitbutton
@@ -164,7 +164,7 @@
 	loadmovesprites
 	setflag ENGINE_BUG_CONTEST_TIMER
 	special Special_GiveParkBalls
-	spriteface $0, LEFT
+	spriteface PLAYER, LEFT
 	playsound SFX_EXIT_BUILDING
 	special FadeBlackBGMap
 	waitbutton
--- a/maps/Route42.asm
+++ b/maps/Route42.asm
@@ -16,7 +16,7 @@
 	end
 
 UnknownScript_0x1a9218:
-	showemote EMOTE_SHOCK, $0, 15
+	showemote EMOTE_SHOCK, PLAYER, 15
 	pause 15
 	playsound SFX_WARP_FROM
 	applymovement $a, MovementData_0x1a9356
--- a/maps/Route43Gate.asm
+++ b/maps/Route43Gate.asm
@@ -39,7 +39,7 @@
 	end
 
 UnknownScript_0x19abea:
-	applymovement $0, MovementData_0x19aca2
+	applymovement PLAYER, MovementData_0x19aca2
 	showemote EMOTE_SHOCK, $4, 15
 	applymovement $4, MovementData_0x19acbb
 	spriteface $3, UP
--- a/maps/RuinsofAlphAerodactylChamber.asm
+++ b/maps/RuinsofAlphAerodactylChamber.asm
@@ -42,7 +42,7 @@
 UnknownScript_0x58dd3:
 	pause 30
 	earthquake 30
-	showemote EMOTE_SHOCK, $0, 20
+	showemote EMOTE_SHOCK, PLAYER, 20
 	pause 30
 	playsound SFX_STRENGTH
 	changeblock $4, $0, $30
@@ -66,13 +66,13 @@
 	setflag ENGINE_UNLOCKED_UNOWNS_3
 	domaptrigger GROUP_RUINS_OF_ALPH_INNER_CHAMBER, MAP_RUINS_OF_ALPH_INNER_CHAMBER, $1
 	earthquake 30
-	showemote EMOTE_SHOCK, $0, 15
+	showemote EMOTE_SHOCK, PLAYER, 15
 	changeblock $2, $2, $18
 	changeblock $4, $2, $19
 	reloadmappart
 	playsound SFX_STRENGTH
 	earthquake 80
-	applymovement $0, MovementData_0x58e4d
+	applymovement PLAYER, MovementData_0x58e4d
 	playsound SFX_KINESIS
 	waitbutton
 	pause 20
--- a/maps/RuinsofAlphHoOhChamber.asm
+++ b/maps/RuinsofAlphHoOhChamber.asm
@@ -43,7 +43,7 @@
 UnknownScript_0x58596:
 	pause 30
 	earthquake 30
-	showemote EMOTE_SHOCK, $0, 20
+	showemote EMOTE_SHOCK, PLAYER, 20
 	pause 30
 	playsound SFX_STRENGTH
 	changeblock $4, $0, $30
@@ -67,13 +67,13 @@
 	setflag ENGINE_UNLOCKED_UNOWNS_4
 	domaptrigger GROUP_RUINS_OF_ALPH_INNER_CHAMBER, MAP_RUINS_OF_ALPH_INNER_CHAMBER, $1
 	earthquake 30
-	showemote EMOTE_SHOCK, $0, 15
+	showemote EMOTE_SHOCK, PLAYER, 15
 	changeblock $2, $2, $18
 	changeblock $4, $2, $19
 	reloadmappart
 	playsound SFX_STRENGTH
 	earthquake 80
-	applymovement $0, MovementData_0x58610
+	applymovement PLAYER, MovementData_0x58610
 	playsound SFX_KINESIS
 	waitbutton
 	pause 20
--- a/maps/RuinsofAlphKabutoChamber.asm
+++ b/maps/RuinsofAlphKabutoChamber.asm
@@ -44,7 +44,7 @@
 UnknownScript_0x58751:
 	pause 30
 	earthquake 30
-	showemote EMOTE_SHOCK, $0, 20
+	showemote EMOTE_SHOCK, PLAYER, 20
 	pause 30
 	playsound SFX_STRENGTH
 	changeblock $4, $0, $30
@@ -72,13 +72,13 @@
 	setevent EVENT_RUINS_OF_ALPH_KABUTO_CHAMBER_RECEPTIONIST
 	domaptrigger GROUP_RUINS_OF_ALPH_INNER_CHAMBER, MAP_RUINS_OF_ALPH_INNER_CHAMBER, $1
 	earthquake 30
-	showemote EMOTE_SHOCK, $0, 15
+	showemote EMOTE_SHOCK, PLAYER, 15
 	changeblock $2, $2, $18
 	changeblock $4, $2, $19
 	reloadmappart
 	playsound SFX_STRENGTH
 	earthquake 80
-	applymovement $0, MovementData_0x587fe
+	applymovement PLAYER, MovementData_0x587fe
 	playsound SFX_KINESIS
 	waitbutton
 	pause 20
--- a/maps/RuinsofAlphOmanyteChamber.asm
+++ b/maps/RuinsofAlphOmanyteChamber.asm
@@ -43,7 +43,7 @@
 UnknownScript_0x58c12:
 	pause 30
 	earthquake 30
-	showemote EMOTE_SHOCK, $0, 20
+	showemote EMOTE_SHOCK, PLAYER, 20
 	pause 30
 	playsound SFX_STRENGTH
 	changeblock $4, $0, $30
@@ -67,13 +67,13 @@
 	setflag ENGINE_UNLOCKED_UNOWNS_2
 	domaptrigger GROUP_RUINS_OF_ALPH_INNER_CHAMBER, MAP_RUINS_OF_ALPH_INNER_CHAMBER, $1
 	earthquake 30
-	showemote EMOTE_SHOCK, $0, 15
+	showemote EMOTE_SHOCK, PLAYER, 15
 	changeblock $2, $2, $18
 	changeblock $4, $2, $19
 	reloadmappart
 	playsound SFX_STRENGTH
 	earthquake 80
-	applymovement $0, MovementData_0x58c8c
+	applymovement PLAYER, MovementData_0x58c8c
 	playsound SFX_KINESIS
 	waitbutton
 	pause 20
--- a/maps/RuinsofAlphOutside.asm
+++ b/maps/RuinsofAlphOutside.asm
@@ -43,12 +43,12 @@
 
 UnknownScript_0x58031:
 	spriteface $3, UP
-	spriteface $0, DOWN
+	spriteface PLAYER, DOWN
 	jump UnknownScript_0x58044
 
 UnknownScript_0x5803a:
 	spriteface $3, LEFT
-	spriteface $0, RIGHT
+	spriteface PLAYER, RIGHT
 	jump UnknownScript_0x58044
 
 ScientistScript_0x58043:
@@ -59,11 +59,11 @@
 	closetext
 	loadmovesprites
 	playmusic MUSIC_SHOW_ME_AROUND
-	follow $3, $0
+	follow $3, PLAYER
 	applymovement $3, MovementData_0x580ba
 	disappear $3
 	stopfollow
-	applymovement $0, MovementData_0x580c5
+	applymovement PLAYER, MovementData_0x580c5
 	domaptrigger GROUP_RUINS_OF_ALPH_RESEARCH_CENTER, MAP_RUINS_OF_ALPH_RESEARCH_CENTER, $1
 	warpcheck
 	end
--- a/maps/SaffronTrainStation.asm
+++ b/maps/SaffronTrainStation.asm
@@ -31,12 +31,12 @@
 	closetext
 	loadmovesprites
 	applymovement $2, MovementData_0x18a88f
-	applymovement $0, MovementData_0x18a898
+	applymovement PLAYER, MovementData_0x18a898
 	writebyte $1
 	special Special_MagnetTrain
 	warpcheck
 	newloadmap $f9
-	applymovement $0, MovementData_0x18a854
+	applymovement PLAYER, MovementData_0x18a854
 	wait $14
 	end
 
@@ -58,7 +58,7 @@
 
 UnknownScript_0x18a862:
 	applymovement $2, MovementData_0x18a88f
-	applymovement $0, MovementData_0x18a8a1
+	applymovement PLAYER, MovementData_0x18a8a1
 	applymovement $2, MovementData_0x18a894
 	loadfont
 	writetext UnknownText_0x18a993
--- a/maps/SlowpokeWellB1F.asm
+++ b/maps/SlowpokeWellB1F.asm
@@ -39,7 +39,7 @@
 	moveperson $8, $b, $6
 	appear $8
 	applymovement $8, KurtSlowpokeWellVictoryMovementData
-	spriteface $0, RIGHT
+	spriteface PLAYER, RIGHT
 	loadfont
 	writetext KurtLeaveSlowpokeWellText
 	closetext
--- a/maps/SproutTower3F.asm
+++ b/maps/SproutTower3F.asm
@@ -16,8 +16,8 @@
 	end
 
 UnknownScript_0x184947:
-	spriteface $0, UP
-	showemote EMOTE_SHOCK, $0, 15
+	spriteface PLAYER, UP
+	showemote EMOTE_SHOCK, PLAYER, 15
 	special Functionc48f
 	playsound SFX_TACKLE
 	playsound SFX_ELEVATOR
@@ -26,7 +26,7 @@
 	playsound SFX_TACKLE
 	playsound SFX_ELEVATOR
 	earthquake 79
-	applymovement $0, MovementData_0x184a1d
+	applymovement PLAYER, MovementData_0x184a1d
 	applymovement $8, MovementData_0x184a22
 	loadfont
 	writetext UnknownText_0x184a27
--- a/maps/TeamRocketBaseB1F.asm
+++ b/maps/TeamRocketBaseB1F.asm
@@ -25,16 +25,16 @@
 	scall PlaySecurityCameraSounds
 	checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
 	iftrue NoSecurityCamera
-	showemote EMOTE_SHOCK, $0, 15
+	showemote EMOTE_SHOCK, PLAYER, 15
 	playmusic MUSIC_ROCKET_ENCOUNTER
 	moveperson $2, $13, $2
 	appear $2
-	spriteface $0, LEFT
+	spriteface PLAYER, LEFT
 	applymovement $2, SecurityCameraMovement1
 	scall TrainerCameraGrunt1
 	if_equal $1, NoSecurityCamera
 	scall PlaySecurityCameraSounds
-	showemote EMOTE_SHOCK, $0, 15
+	showemote EMOTE_SHOCK, PLAYER, 15
 	playmusic MUSIC_ROCKET_ENCOUNTER
 	moveperson $2, $13, $2
 	appear $2
@@ -50,16 +50,16 @@
 	scall PlaySecurityCameraSounds
 	checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
 	iftrue NoSecurityCamera
-	showemote EMOTE_SHOCK, $0, 15
+	showemote EMOTE_SHOCK, PLAYER, 15
 	playmusic MUSIC_ROCKET_ENCOUNTER
 	moveperson $2, $13, $3
 	appear $2
-	spriteface $0, LEFT
+	spriteface PLAYER, LEFT
 	applymovement $2, SecurityCameraMovement1
 	scall TrainerCameraGrunt1
 	if_equal $1, NoSecurityCamera
 	scall PlaySecurityCameraSounds
-	showemote EMOTE_SHOCK, $0, 15
+	showemote EMOTE_SHOCK, PLAYER, 15
 	playmusic MUSIC_ROCKET_ENCOUNTER
 	moveperson $2, $13, $3
 	appear $2
@@ -75,18 +75,18 @@
 	scall PlaySecurityCameraSounds
 	checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
 	iftrue NoSecurityCamera
-	showemote EMOTE_SHOCK, $0, 15
+	showemote EMOTE_SHOCK, PLAYER, 15
 	playmusic MUSIC_ROCKET_ENCOUNTER
 	moveperson $2, $4, $7
 	appear $2
-	spriteface $0, LEFT
+	spriteface PLAYER, LEFT
 	applymovement $2, SecurityCameraMovement2
 	scall TrainerCameraGrunt1
 	if_equal $1, NoSecurityCamera
 	scall PlaySecurityCameraSounds
-	showemote EMOTE_SHOCK, $0, 15
+	showemote EMOTE_SHOCK, PLAYER, 15
 	playmusic MUSIC_ROCKET_ENCOUNTER
-	spriteface $0, RIGHT
+	spriteface PLAYER, RIGHT
 	moveperson $2, $c, $5
 	appear $2
 	applymovement $2, SecurityCameraMovement3
@@ -101,18 +101,18 @@
 	scall PlaySecurityCameraSounds
 	checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
 	iftrue NoSecurityCamera
-	showemote EMOTE_SHOCK, $0, 15
+	showemote EMOTE_SHOCK, PLAYER, 15
 	playmusic MUSIC_ROCKET_ENCOUNTER
 	moveperson $2, $4, $8
 	appear $2
-	spriteface $0, LEFT
+	spriteface PLAYER, LEFT
 	applymovement $2, SecurityCameraMovement4
 	scall TrainerCameraGrunt1
 	if_equal $1, NoSecurityCamera
 	scall PlaySecurityCameraSounds
-	showemote EMOTE_SHOCK, $0, 15
+	showemote EMOTE_SHOCK, PLAYER, 15
 	playmusic MUSIC_ROCKET_ENCOUNTER
-	spriteface $0, RIGHT
+	spriteface PLAYER, RIGHT
 	moveperson $2, $c, $5
 	appear $2
 	applymovement $2, SecurityCameraMovement5
@@ -127,18 +127,18 @@
 	scall PlaySecurityCameraSounds
 	checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
 	iftrue NoSecurityCamera
-	showemote EMOTE_SHOCK, $0, 15
+	showemote EMOTE_SHOCK, PLAYER, 15
 	playmusic MUSIC_ROCKET_ENCOUNTER
 	moveperson $2, $13, $6
 	appear $2
-	spriteface $0, LEFT
+	spriteface PLAYER, LEFT
 	applymovement $2, SecurityCameraMovement1
 	scall TrainerCameraGrunt1
 	if_equal $1, NoSecurityCamera
 	scall PlaySecurityCameraSounds
-	showemote EMOTE_SHOCK, $0, 15
+	showemote EMOTE_SHOCK, PLAYER, 15
 	playmusic MUSIC_ROCKET_ENCOUNTER
-	spriteface $0, RIGHT
+	spriteface PLAYER, RIGHT
 	moveperson $2, $19, $b
 	appear $2
 	applymovement $2, SecurityCameraMovement6
@@ -153,18 +153,18 @@
 	scall PlaySecurityCameraSounds
 	checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
 	iftrue NoSecurityCamera
-	showemote EMOTE_SHOCK, $0, 15
+	showemote EMOTE_SHOCK, PLAYER, 15
 	playmusic MUSIC_ROCKET_ENCOUNTER
 	moveperson $2, $13, $7
 	appear $2
-	spriteface $0, LEFT
+	spriteface PLAYER, LEFT
 	applymovement $2, SecurityCameraMovement1
 	scall TrainerCameraGrunt1
 	if_equal $1, NoSecurityCamera
 	scall PlaySecurityCameraSounds
-	showemote EMOTE_SHOCK, $0, 15
+	showemote EMOTE_SHOCK, PLAYER, 15
 	playmusic MUSIC_ROCKET_ENCOUNTER
-	spriteface $0, RIGHT
+	spriteface PLAYER, RIGHT
 	moveperson $2, $19, $c
 	appear $2
 	applymovement $2, SecurityCameraMovement7
@@ -179,18 +179,18 @@
 	scall PlaySecurityCameraSounds
 	checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
 	iftrue NoSecurityCamera
-	showemote EMOTE_SHOCK, $0, 15
+	showemote EMOTE_SHOCK, PLAYER, 15
 	playmusic MUSIC_ROCKET_ENCOUNTER
 	moveperson $2, $11, $10
 	appear $2
-	spriteface $0, LEFT
+	spriteface PLAYER, LEFT
 	applymovement $2, SecurityCameraMovement1
 	scall TrainerCameraGrunt1
 	if_equal $1, NoSecurityCamera
 	scall PlaySecurityCameraSounds
-	showemote EMOTE_SHOCK, $0, 15
+	showemote EMOTE_SHOCK, PLAYER, 15
 	playmusic MUSIC_ROCKET_ENCOUNTER
-	spriteface $0, RIGHT
+	spriteface PLAYER, RIGHT
 	moveperson $2, $19, $b
 	appear $2
 	applymovement $2, SecurityCameraMovement8
@@ -205,18 +205,18 @@
 	scall PlaySecurityCameraSounds
 	checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
 	iftrue NoSecurityCamera
-	showemote EMOTE_SHOCK, $0, 15
+	showemote EMOTE_SHOCK, PLAYER, 15
 	playmusic MUSIC_ROCKET_ENCOUNTER
 	moveperson $2, $3, $10
 	appear $2
-	spriteface $0, LEFT
+	spriteface PLAYER, LEFT
 	applymovement $2, SecurityCameraMovement1
 	scall TrainerCameraGrunt1
 	if_equal $1, NoSecurityCamera
 	scall PlaySecurityCameraSounds
-	showemote EMOTE_SHOCK, $0, 15
+	showemote EMOTE_SHOCK, PLAYER, 15
 	playmusic MUSIC_ROCKET_ENCOUNTER
-	spriteface $0, RIGHT
+	spriteface PLAYER, RIGHT
 	moveperson $2, $e, $10
 	appear $2
 	applymovement $2, SecurityCameraMovement9
--- a/maps/TeamRocketBaseB2F.asm
+++ b/maps/TeamRocketBaseB2F.asm
@@ -52,12 +52,12 @@
 	writetext UnknownText_0x6d2ad
 	closetext
 	loadmovesprites
-	spriteface $0, DOWN
-	showemote EMOTE_SHOCK, $0, 15
-	applymovement $0, MovementData_0x6d21f
+	spriteface PLAYER, DOWN
+	showemote EMOTE_SHOCK, PLAYER, 15
+	applymovement PLAYER, MovementData_0x6d21f
 	playmusic MUSIC_ROCKET_ENCOUNTER
 	applymovement $3, MovementData_0x6d224
-	spriteface $0, UP
+	spriteface PLAYER, UP
 	applymovement $2, MovementData_0x6d22f
 	loadfont
 	writetext UnknownText_0x6d2c3
@@ -65,7 +65,7 @@
 	loadmovesprites
 	cry DRAGONITE
 	spriteface $3, LEFT
-	spriteface $0, LEFT
+	spriteface PLAYER, LEFT
 	appear $5
 	applymovement $5, MovementData_0x6d236
 	applymovement $3, MovementData_0x6d23b
@@ -76,7 +76,7 @@
 	writetext UnknownText_0x6d38c
 	closetext
 	loadmovesprites
-	spriteface $0, RIGHT
+	spriteface PLAYER, RIGHT
 	applymovement $3, MovementData_0x6d241
 	loadfont
 	writetext UnknownText_0x6d3bd
@@ -115,12 +115,12 @@
 	closetext
 	loadmovesprites
 	applymovement $4, MovementData_0x6d250
-	spriteface $0, UP
+	spriteface PLAYER, UP
 	loadfont
 	writetext UnknownText_0x6d64e
 	closetext
 	loadmovesprites
-	follow $4, $0
+	follow $4, PLAYER
 	applymovement $4, MovementData_0x6d254
 	stopfollow
 	applymovement $4, MovementData_0x6d258
@@ -132,7 +132,7 @@
 	disappear $4
 
 UnknownScript_0x6d075:
-	applymovement $0, MovementData_0x6d271
+	applymovement PLAYER, MovementData_0x6d271
 	end
 
 UnknownScript_0x6d07a:
@@ -140,15 +140,15 @@
 	writetext UnknownText_0x6d7ea
 	closetext
 	loadmovesprites
-	applymovement $0, MovementData_0x6d278
+	applymovement PLAYER, MovementData_0x6d278
 	end
 
 UnknownScript_0x6d085:
-	spriteface $0, UP
+	spriteface PLAYER, UP
 	jump UnknownScript_0x6d091
 
 UnknownScript_0x6d08b:
-	spriteface $0, RIGHT
+	spriteface PLAYER, RIGHT
 	spriteface $4, LEFT
 UnknownScript_0x6d091:
 	loadfont
@@ -225,7 +225,7 @@
 	iffalse UnknownScript_0x6d182
 	returnafterbattle
 	special PlayMapMusic
-	applymovement $0, MovementData_0x6d28c
+	applymovement PLAYER, MovementData_0x6d28c
 	jump UnknownScript_0x6d184
 
 VoltorbScript_0x6d12c:
@@ -243,7 +243,7 @@
 	iffalse UnknownScript_0x6d182
 	returnafterbattle
 	special PlayMapMusic
-	applymovement $0, MovementData_0x6d299
+	applymovement PLAYER, MovementData_0x6d299
 	jump UnknownScript_0x6d184
 
 VoltorbScript_0x6d157:
@@ -261,7 +261,7 @@
 	iffalse UnknownScript_0x6d182
 	returnafterbattle
 	special PlayMapMusic
-	applymovement $0, MovementData_0x6d2a4
+	applymovement PLAYER, MovementData_0x6d2a4
 	jump UnknownScript_0x6d184
 
 UnknownScript_0x6d182:
@@ -272,7 +272,7 @@
 	moveperson $4, $12, $6
 	appear $4
 	applymovement $4, MovementData_0x6d27a
-	spriteface $0, RIGHT
+	spriteface PLAYER, RIGHT
 	loadfont
 	writetext UnknownText_0x6d809
 	keeptextopen
@@ -286,7 +286,7 @@
 	writetext UnknownText_0x6d994
 	closetext
 	loadmovesprites
-	spriteface $0, DOWN
+	spriteface PLAYER, DOWN
 	applymovement $4, MovementData_0x6d283
 	disappear $4
 	setevent EVENT_CLEARED_ROCKET_HIDEOUT
--- a/maps/TeamRocketBaseB3F.asm
+++ b/maps/TeamRocketBaseB3F.asm
@@ -38,7 +38,7 @@
 	return
 
 LanceScript_0x6dffc:
-	spriteface $0, LEFT
+	spriteface PLAYER, LEFT
 	pause 5
 	spriteface $4, RIGHT
 	pause 20
@@ -53,12 +53,12 @@
 	end
 
 UnknownScript_0x6e019:
-	spriteface $0, LEFT
-	showemote EMOTE_SHOCK, $0, 15
+	spriteface PLAYER, LEFT
+	showemote EMOTE_SHOCK, PLAYER, 15
 	special Functionc48f
 	appear $a
 	applymovement $a, MovementData_0x6e164
-	spriteface $0, LEFT
+	spriteface PLAYER, LEFT
 	playmusic MUSIC_RIVAL_ENCOUNTER
 	loadfont
 	writetext UnknownText_0x6e267
@@ -65,7 +65,7 @@
 	closetext
 	loadmovesprites
 	playsound SFX_TACKLE
-	applymovement $0, MovementData_0x6e175
+	applymovement PLAYER, MovementData_0x6e175
 	applymovement $a, MovementData_0x6e16d
 	disappear $a
 	dotrigger $2
@@ -76,11 +76,11 @@
 	jumptextfaceplayer UnknownText_0x6e235
 
 UnknownScript_0x6e04b:
-	applymovement $0, MovementData_0x6e133
+	applymovement PLAYER, MovementData_0x6e133
 	jump UnknownScript_0x6e056
 
 UnknownScript_0x6e052:
-	applymovement $0, MovementData_0x6e13a
+	applymovement PLAYER, MovementData_0x6e13a
 UnknownScript_0x6e056:
 	pause 30
 	showemote EMOTE_SHOCK, $3, 15
--- a/maps/TinTower1F.asm
+++ b/maps/TinTower1F.asm
@@ -78,13 +78,13 @@
 	return
 
 UnknownScript_0x18508f:
-	applymovement $0, MovementData_0x1851cb
+	applymovement PLAYER, MovementData_0x1851cb
 	pause 15
 	writebyte RAIKOU
 	special SpecialMonCheck
 	iftrue UnknownScript_0x1850b6
 	applymovement $3, MovementData_0x1851d0
-	spriteface $0, LEFT
+	spriteface PLAYER, LEFT
 	cry RAIKOU
 	pause 10
 	playsound SFX_WARP_FROM
@@ -97,7 +97,7 @@
 	special SpecialMonCheck
 	iftrue UnknownScript_0x1850d7
 	applymovement $4, MovementData_0x1851da
-	spriteface $0, RIGHT
+	spriteface PLAYER, RIGHT
 	cry ENTEI
 	pause 10
 	playsound SFX_WARP_FROM
@@ -106,9 +106,9 @@
 	playsound SFX_EXIT_BUILDING
 	waitbutton
 UnknownScript_0x1850d7:
-	spriteface $0, UP
+	spriteface PLAYER, UP
 	pause 10
-	applymovement $0, MovementData_0x1851e8
+	applymovement PLAYER, MovementData_0x1851e8
 	applymovement $2, MovementData_0x1851e4
 	cry SUICUNE
 	pause 20
@@ -128,7 +128,7 @@
 	clearevent EVENT_SET_WHEN_FOUGHT_HO_OH
 	returnafterbattle
 	pause 20
-	spriteface $0, DOWN
+	spriteface PLAYER, DOWN
 	playmusic MUSIC_MYSTICALMAN_ENCOUNTER
 	playsound SFX_ENTER_DOOR
 	moveperson $5, $a, $f
@@ -149,7 +149,7 @@
 	moveperson $6, $7, $d
 	moveperson $7, $9, $d
 	moveperson $8, $b, $d
-	spriteface $0, RIGHT
+	spriteface PLAYER, RIGHT
 	loadfont
 	writetext UnknownText_0x185203
 	closetext
--- a/maps/TrainerHouseB1F.asm
+++ b/maps/TrainerHouseB1F.asm
@@ -12,7 +12,7 @@
 	end
 
 UnknownScript_0x9b38b:
-	spriteface $0, UP
+	spriteface PLAYER, UP
 	loadfont
 	checkflag ENGINE_FOUGHT_IN_TRAINER_HALL_TODAY
 	iftrue UnknownScript_0x9b3f7
@@ -35,7 +35,7 @@
 	writetext UnknownText_0x9b4a2
 	closetext
 	loadmovesprites
-	applymovement $0, MovementData_0x9b401
+	applymovement PLAYER, MovementData_0x9b401
 	loadfont
 	writetext UnknownText_0x9b587
 	closetext
@@ -55,7 +55,7 @@
 	startbattle
 	returnafterbattle
 UnknownScript_0x9b3e8:
-	applymovement $0, MovementData_0x9b40f
+	applymovement PLAYER, MovementData_0x9b40f
 	end
 
 UnknownScript_0x9b3ed:
@@ -62,7 +62,7 @@
 	writetext UnknownText_0x9b4d6
 	closetext
 	loadmovesprites
-	applymovement $0, MovementData_0x9b41d
+	applymovement PLAYER, MovementData_0x9b41d
 	end
 
 UnknownScript_0x9b3f7:
@@ -69,7 +69,7 @@
 	writetext UnknownText_0x9b51d
 	closetext
 	loadmovesprites
-	applymovement $0, MovementData_0x9b41d
+	applymovement PLAYER, MovementData_0x9b41d
 	end
 
 MovementData_0x9b401:
--- a/maps/UndergroundPathSwitchRoomEntrances.asm
+++ b/maps/UndergroundPathSwitchRoomEntrances.asm
@@ -78,8 +78,8 @@
 	jumptextfaceplayer UnknownText_0x7d1d0
 
 UnknownScript_0x7ca80:
-	spriteface $0, RIGHT
-	showemote EMOTE_SHOCK, $0, 15
+	spriteface PLAYER, RIGHT
+	showemote EMOTE_SHOCK, PLAYER, 15
 	special Functionc48f
 	pause 15
 	playsound SFX_EXIT_BUILDING
@@ -86,7 +86,7 @@
 	appear $c
 	waitbutton
 	applymovement $c, MovementData_0x7ce87
-	spriteface $0, RIGHT
+	spriteface PLAYER, RIGHT
 	scall UnknownScript_0x7cad4
 	applymovement $c, MovementData_0x7ce92
 	playsound SFX_EXIT_BUILDING
@@ -97,8 +97,8 @@
 	end
 
 UnknownScript_0x7caaa:
-	spriteface $0, RIGHT
-	showemote EMOTE_SHOCK, $0, 15
+	spriteface PLAYER, RIGHT
+	showemote EMOTE_SHOCK, PLAYER, 15
 	special Functionc48f
 	pause 15
 	playsound SFX_EXIT_BUILDING
@@ -105,7 +105,7 @@
 	appear $c
 	waitbutton
 	applymovement $c, MovementData_0x7ce8c
-	spriteface $0, RIGHT
+	spriteface PLAYER, RIGHT
 	scall UnknownScript_0x7cad4
 	applymovement $c, MovementData_0x7ce97
 	playsound SFX_EXIT_BUILDING
--- a/maps/VermilionPort.asm
+++ b/maps/VermilionPort.asm
@@ -24,7 +24,7 @@
 	return
 
 UnknownScript_0x74da6:
-	applymovement $0, MovementData_0x74ef3
+	applymovement PLAYER, MovementData_0x74ef3
 	appear $2
 	dotrigger $0
 	setevent EVENT_FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN_TWIN_1
@@ -49,7 +49,7 @@
 	playsound SFX_EXIT_BUILDING
 	disappear $2
 	waitbutton
-	applymovement $0, MovementData_0x74ef1
+	applymovement PLAYER, MovementData_0x74ef1
 	playsound SFX_EXIT_BUILDING
 	special FadeBlackBGMap
 	waitbutton
@@ -83,7 +83,7 @@
 	iftrue UnknownScript_0x74e86
 	checkevent EVENT_RECEIVED_BALLS_FROM_KURT
 	iftrue UnknownScript_0x74e86
-	spriteface $0, LEFT
+	spriteface PLAYER, LEFT
 	loadfont
 	checkcode VAR_WEEKDAY
 	if_equal MONDAY, UnknownScript_0x74e72
@@ -102,7 +102,7 @@
 	closetext
 	loadmovesprites
 	setevent EVENT_RECEIVED_BALLS_FROM_KURT
-	applymovement $0, MovementData_0x74ef8
+	applymovement PLAYER, MovementData_0x74ef8
 	jump SailorScript_0x74dc4
 
 UnknownScript_0x74e68:
@@ -109,7 +109,7 @@
 	writetext UnknownText_0x74ff2
 	closetext
 	loadmovesprites
-	applymovement $0, MovementData_0x74ef5
+	applymovement PLAYER, MovementData_0x74ef5
 	end
 
 UnknownScript_0x74e72:
@@ -116,7 +116,7 @@
 	writetext UnknownText_0x75059
 	closetext
 	loadmovesprites
-	applymovement $0, MovementData_0x74ef5
+	applymovement PLAYER, MovementData_0x74ef5
 	end
 
 UnknownScript_0x74e7c:
@@ -123,7 +123,7 @@
 	writetext UnknownText_0x75080
 	closetext
 	loadmovesprites
-	applymovement $0, MovementData_0x74ef5
+	applymovement PLAYER, MovementData_0x74ef5
 	end
 
 UnknownScript_0x74e86:
@@ -139,7 +139,7 @@
 	writetext UnknownText_0x74fa7
 	closetext
 	loadmovesprites
-	applymovement $0, MovementData_0x74ef5
+	applymovement PLAYER, MovementData_0x74ef5
 	end
 
 SailorScript_0x74e97:
@@ -164,7 +164,7 @@
 	closetext
 	loadmovesprites
 	setevent EVENT_RECEIVED_BALLS_FROM_KURT
-	applymovement $0, MovementData_0x74efe
+	applymovement PLAYER, MovementData_0x74efe
 	jump SailorScript_0x74dc4
 
 UnknownScript_0x74ed4:
--- a/maps/VictoryRoad.asm
+++ b/maps/VictoryRoad.asm
@@ -17,8 +17,8 @@
 
 UnknownScript_0x74492:
 	moveperson $2, $12, $b
-	spriteface $0, DOWN
-	showemote EMOTE_SHOCK, $0, 15
+	spriteface PLAYER, DOWN
+	showemote EMOTE_SHOCK, PLAYER, 15
 	special Functionc48f
 	pause 15
 	appear $2
@@ -31,8 +31,8 @@
 	end
 
 UnknownScript_0x744b5:
-	spriteface $0, DOWN
-	showemote EMOTE_SHOCK, $0, 15
+	spriteface PLAYER, DOWN
+	showemote EMOTE_SHOCK, PLAYER, 15
 	special Functionc48f
 	pause 15
 	appear $2
@@ -45,7 +45,7 @@
 	end
 
 UnknownScript_0x744d4:
-	spriteface $0, DOWN
+	spriteface PLAYER, DOWN
 	playmusic MUSIC_RIVAL_ENCOUNTER
 	loadfont
 	writetext UnknownText_0x7455f
--- a/maps/VictoryRoadGate.asm
+++ b/maps/VictoryRoadGate.asm
@@ -16,7 +16,7 @@
 	end
 
 UnknownScript_0x9b9fd:
-	spriteface $0, LEFT
+	spriteface PLAYER, LEFT
 	jump UnknownScript_0x9ba04
 
 OfficerScript_0x9ba03:
@@ -30,7 +30,7 @@
 	writetext UnknownText_0x9ba5f
 	closetext
 	loadmovesprites
-	applymovement $0, MovementData_0x9ba27
+	applymovement PLAYER, MovementData_0x9ba27
 	end
 
 UnknownScript_0x9ba19:
--- a/maps/VioletCity.asm
+++ b/maps/VioletCity.asm
@@ -32,9 +32,9 @@
 	closetext
 	loadmovesprites
 	playmusic MUSIC_SHOW_ME_AROUND
-	follow $2, $0
+	follow $2, PLAYER
 	applymovement $2, MovementData_0x1a842a
-	spriteface $0, UP
+	spriteface PLAYER, UP
 	applymovement $2, MovementData_0x1a8465
 	stopfollow
 	special RestartMapMusic
--- a/maps/VioletPokeCenter1F.asm
+++ b/maps/VioletPokeCenter1F.asm
@@ -31,7 +31,7 @@
 	loadmovesprites
 	checkcode VAR_FACING
 	if_equal $1, .UnknownScript_0x69511
-	spriteface $0, DOWN
+	spriteface PLAYER, DOWN
 	applymovement $6, MovementData_0x69549
 	playsound SFX_EXIT_BUILDING
 	disappear $6
@@ -40,7 +40,7 @@
 
 .UnknownScript_0x69511
 	applymovement $6, MovementData_0x6954e
-	spriteface $0, DOWN
+	spriteface PLAYER, DOWN
 	applymovement $6, MovementData_0x69551
 	playsound SFX_EXIT_BUILDING
 	disappear $6
--- a/maps/WillsRoom.asm
+++ b/maps/WillsRoom.asm
@@ -32,7 +32,7 @@
 	return
 
 UnknownScript_0x1804e0:
-	applymovement $0, MovementData_0x18052c
+	applymovement PLAYER, MovementData_0x18052c
 	refreshscreen $86
 	playsound SFX_STRENGTH
 	earthquake 80
--- a/maps/WiseTriosRoom.asm
+++ b/maps/WiseTriosRoom.asm
@@ -51,12 +51,12 @@
 
 UnknownScript_0x985a3:
 	spriteface $4, UP
-	spriteface $0, DOWN
+	spriteface PLAYER, DOWN
 	showemote EMOTE_SHOCK, $4, 20
-	follow $0, $4
-	applymovement $0, MovementData_0x98622
+	follow PLAYER, $4
+	applymovement PLAYER, MovementData_0x98622
 	stopfollow
-	spriteface $0, RIGHT
+	spriteface PLAYER, RIGHT
 	loadfont
 	writetext UnknownText_0x98712
 	closetext