ref: 9cd59db9aeaa26db321cc99719785a592edcca60
parent: ceb747c622cd90e9796515e917f2a0e00ebd7764
parent: 576cbf5b3e4ae7cd377dfeb0d75dca54b44518bc
author: Rangi <[email protected]>
date: Sat Apr 18 14:38:54 EDT 2020
Merge pull request #713 from Rangi42/master Miscellaneous fixes, including one for the Pokédex design flaw by ax6
--- a/docs/bugs_and_glitches.md
+++ b/docs/bugs_and_glitches.md
@@ -78,6 +78,7 @@
- [`LoadSpriteGFX` does not limit the capacity of `UsedSprites`](#loadspritegfx-does-not-limit-the-capacity-of-usedsprites)
- [`ChooseWildEncounter` doesn't really validate the wild Pokémon species](#choosewildencounter-doesnt-really-validate-the-wild-pokémon-species)
- [`TryObjectEvent` arbitrary code execution](#tryobjectevent-arbitrary-code-execution)
+- [`ReadObjectEvents` overflows into `wObjectMasks`](#readobjectevents-overflows-into-wobjectmasks)
- [`ClearWRAM` only clears WRAM bank 1](#clearwram-only-clears-wram-bank-1)
- [`BattleAnimCmd_ClearObjs` only clears the first 6⅔ objects](#battleanimcmd_clearobjs-only-clears-the-first-6-objects)
@@ -341,7 +342,7 @@
call GetBattleVarAddr
push af
set SUBSTATUS_CONFUSED, [hl]
-+ ld a, [hBattleTurn]
++ ldh a, [hBattleTurn]
+ and a
+ ld hl, wEnemyConfuseCount
+ jr z, .set_confuse_count
@@ -349,7 +350,7 @@
+.set_confuse_count
+ call BattleRandom
+ and %11
-+ add a, 2
++ add 2
+ ld [hl], a
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVarAddr
@@ -2142,6 +2143,39 @@
- ; pop bc
xor a
ret
+```
+
+
+## `ReadObjectEvents` overflows into `wObjectMasks`
+
+**Fix:** Edit `ReadObjectEvents` in [home/map.asm](https://github.com/pret/pokecrystal/blob/master/home/map.asm):
+
+```diff
+-; get NUM_OBJECTS - [wCurMapObjectEventCount]
++; get NUM_OBJECTS - [wCurMapObjectEventCount] - 1
+ ld a, [wCurMapObjectEventCount]
+ ld c, a
+- ld a, NUM_OBJECTS ; - 1
++ ld a, NUM_OBJECTS - 1
+ sub c
+ jr z, .skip
+- ; jr c, .skip
++ jr c, .skip
+
+ ; could have done "inc hl" instead
+ ld bc, 1
+ add hl, bc
+-; Fill the remaining sprite IDs and y coords with 0 and -1, respectively.
+-; Bleeds into wObjectMasks due to a bug. Uncomment the above code to fix.
+ ld bc, MAPOBJECT_LENGTH
+ .loop
+ ld [hl], 0
+ inc hl
+ ld [hl], -1
+ dec hl
+ add hl, bc
+ dec a
+ jr nz, .loop
```
--- a/docs/design_flaws.md
+++ b/docs/design_flaws.md
@@ -513,7 +513,124 @@
db BANK("Pokedex Entries 193-251")
```
-**Fix:** Use `dba` instead of `dw` in `PokedexDataPointerTable`. Then edit [home.asm](https://github.com/pret/pokecrystal/blob/master/home.asm) to contain a single copy of the `PokedexDataPointerTable` lookup code, updated to work with 3-byte `dba` entries and get the bank from the first entry byte. Delete the three separate lookup routines and use the new one (placed in [home.asm](https://github.com/pret/pokecrystal/blob/master/home.asm) so it can be called from any bank.)
+**Fix:**
+
+Use `dba` instead of `dw` in `PokedexDataPointerTable`.
+
+Delete `GetPokedexEntryBank` and `PokedexShow_GetDexEntryBank`. You can also delete `NUM_DEX_ENTRY_BANKS` from [constants/pokemon_data_constants.asm](https://github.com/pret/pokecrystal/blob/master/constants/pokemon_data_constants.asm).
+
+Edit [engine/pokedex/pokedex_2.asm](https://github.com/pret/pokecrystal/blob/master/engine/pokedex/pokedex_2.asm):
+
+```diff
+ GetDexEntryPointer:
+ ; return dex entry pointer b:de
+ push hl
+ ld hl, PokedexDataPointerTable
+ ld a, b
+ dec a
+ ld d, 0
+ ld e, a
+ add hl, de
+ add hl, de
+- ld e, [hl]
+- inc hl
+- ld d, [hl]
+- push de
+- rlca
+- rlca
+- maskbits NUM_DEX_ENTRY_BANKS
+- ld hl, .PokedexEntryBanks
+- ld d, 0
+- ld e, a
+- add hl, de
+- ld b, [hl]
+- pop de
++ add hl, de
++ ; b = bank
++ ld a, [hli]
++ ld b, a
++ ; de = address
++ ld a, [hli]
++ ld e, a
++ ld d, [hl]
+ pop hl
+ ret
+-
+-.PokedexEntryBanks:
+- db BANK("Pokedex Entries 001-064")
+- db BANK("Pokedex Entries 065-128")
+- db BANK("Pokedex Entries 129-192")
+- db BANK("Pokedex Entries 193-251")
+```
+
+Edit [engine/items/item_effects.asm](https://github.com/pret/pokecrystal/blob/master/engine/items/item_effects.asm):
+
+```diff
+ HeavyBallMultiplier:
+ ; subtract 20 from catch rate if weight < 102.4 kg
+ ; else add 0 to catch rate if weight < 204.8 kg
+ ; else add 20 to catch rate if weight < 307.2 kg
+ ; else add 30 to catch rate if weight < 409.6 kg
+ ; else add 40 to catch rate (never happens)
+ ld a, [wEnemyMonSpecies]
+ ld hl, PokedexDataPointerTable
+ dec a
+ ld e, a
+ ld d, 0
+ add hl, de
+ add hl, de
++ add hl, de
++ ; d = bank, hl = address
++ ld a, BANK(PokedexDataPointerTable)
++ call GetFarByte
++ push af
++ inc hl
+ ld a, BANK(PokedexDataPointerTable)
+ call GetFarHalfword
++ pop de
+
+ .SkipText:
+- call GetPokedexEntryBank
++ ld a, d
+ call GetFarByte
+ inc hl
+ cp "@"
+ jr nz, .SkipText
+
+- call GetPokedexEntryBank
++ ld a, d
+ push bc
+ inc hl
+ inc hl
+ call GetFarHalfword
+```
+
+And edit [engine/pokegear/radio.asm](https://github.com/pret/pokecrystal/blob/master/engine/pokegear/radio.asm):
+
+```diff
+ PokedexShow2:
+ ld a, [wCurPartySpecies]
+ dec a
+ ld hl, PokedexDataPointerTable
+ ld c, a
+ ld b, 0
+ add hl, bc
+ add hl, bc
++ add hl, bc
++ b = bank
++ ld a, BANK(PokedexDataPointerTable)
++ call GetFarByte
++ ld b, a
++ inc hl
++ ; hl = address
+ ld a, BANK(PokedexDataPointerTable)
+ call GetFarHalfword
+- call PokedexShow_GetDexEntryBank
++ ld a, b
+ push af
+ push hl
+ call CopyDexEntryPart1
+```
## Identical sine wave code and data is repeated five times
--- a/engine/events/bug_contest/judging.asm
+++ b/engine/events/bug_contest/judging.asm
@@ -126,7 +126,7 @@
BugContest_GetPlayersResult:
ld hl, wBugContestThirdPlaceWinnerID
- ld de, - BUG_CONTESTANT_SIZE
+ ld de, -BUG_CONTESTANT_SIZE
ld b, 3 ; 3rd, 2nd, or 1st
.loop
ld a, [hl]
--- a/engine/games/unown_puzzle.asm
+++ b/engine/games/unown_puzzle.asm
@@ -90,7 +90,7 @@
ret
InitUnownPuzzlePiecePositions:
- ld c, 1
+ ld c, 1
ld b, 16
.load_loop
call Random
--- a/engine/gfx/sprites.asm
+++ b/engine/gfx/sprites.asm
@@ -318,7 +318,7 @@
ld hl, wCurSpriteOAMFlags
bit OAM_Y_FLIP, [hl]
jr z, .ok
- ; 8 - a
+ ; -8 - a
add $8
xor $ff
inc a
@@ -333,7 +333,7 @@
ld hl, wCurSpriteOAMFlags
bit OAM_X_FLIP, [hl]
jr z, .ok
- ; 8 - a
+ ; -8 - a
add $8
xor $ff
inc a
--- a/engine/overworld/map_objects.asm
+++ b/engine/overworld/map_objects.asm
@@ -2318,7 +2318,7 @@
jr c, .ok3
sub BG_MAP_WIDTH
.ok3
- ldh [hUsedSpriteIndex], a
+ ldh [hCurSpriteXCoord], a
ld a, [wPlayerBGMapOffsetY]
ld e, a
ld hl, OBJECT_SPRITE_Y_OFFSET
@@ -2347,7 +2347,7 @@
jr c, .ok6
sub BG_MAP_HEIGHT
.ok6
- ldh [hUsedSpriteTile], a
+ ldh [hCurSpriteYCoord], a
ld hl, OBJECT_PALETTE
add hl, bc
bit BIG_OBJECT_F, [hl]
@@ -2360,11 +2360,11 @@
ld e, a
.ok7
ld a, d
- ldh [hFFBF], a
+ ldh [hCurSpriteXPixel], a
.loop
- ldh a, [hFFBF]
+ ldh a, [hCurSpriteXPixel]
ld d, a
- ldh a, [hUsedSpriteTile]
+ ldh a, [hCurSpriteYCoord]
add e
dec a
cp SCREEN_HEIGHT
@@ -2371,7 +2371,7 @@
jr nc, .ok9
ld b, a
.next
- ldh a, [hUsedSpriteIndex]
+ ldh a, [hCurSpriteXCoord]
add d
dec a
cp SCREEN_WIDTH
@@ -2856,7 +2856,7 @@
add hl, bc
ld a, [hl]
and $ff ^ (1 << 7)
- ldh [hFFC1], a
+ ldh [hCurSpriteTile], a
xor a
bit 7, [hl]
jr nz, .skip1
@@ -2885,7 +2885,7 @@
jr z, .skip4
or PRIORITY
.skip4
- ldh [hFFC2], a
+ ldh [hCurSpriteOAMFlags], a
ld hl, OBJECT_SPRITE_X
add hl, bc
ld a, [hl]
@@ -2896,7 +2896,7 @@
ld e, a
ld a, [wPlayerBGMapOffsetX]
add e
- ldh [hFFBF], a
+ ldh [hCurSpriteXPixel], a
ld hl, OBJECT_SPRITE_Y
add hl, bc
ld a, [hl]
@@ -2907,7 +2907,7 @@
ld e, a
ld a, [wPlayerBGMapOffsetY]
add e
- ldh [hFFC0], a
+ ldh [hCurSpriteYPixel], a
ld hl, OBJECT_FACING_STEP
add hl, bc
ld a, [hl]
@@ -2932,12 +2932,12 @@
cp LOW(wVirtualOAMEnd)
jr nc, .full
.addsprite
- ldh a, [hFFC0]
+ ldh a, [hCurSpriteYPixel]
add [hl]
inc hl
ld [bc], a ; y
inc c
- ldh a, [hFFBF]
+ ldh a, [hCurSpriteXPixel]
add [hl]
inc hl
ld [bc], a ; x
@@ -2944,7 +2944,7 @@
inc c
ld e, [hl]
inc hl
- ldh a, [hFFC1]
+ ldh a, [hCurSpriteTile]
bit ABSOLUTE_TILE_ID_F, e
jr z, .nope1
xor a
@@ -2956,7 +2956,7 @@
ld a, e
bit RELATIVE_ATTRIBUTES_F, a
jr z, .nope2
- ldh a, [hFFC2]
+ ldh a, [hCurSpriteOAMFlags]
or e
.nope2
and OBP_NUM | X_FLIP | Y_FLIP | PRIORITY
--- a/home/map.asm
+++ b/home/map.asm
@@ -596,8 +596,7 @@
ld bc, 1
add hl, bc
; Fill the remaining sprite IDs and y coords with 0 and -1, respectively.
-; Bleeds into wObjectMasks due to a bug. Uncomment the above subtraction
-; to fix.
+; Bleeds into wObjectMasks due to a bug. Uncomment the above code to fix.
ld bc, MAPOBJECT_LENGTH
.loop
ld [hl], 0
--- a/hram.asm
+++ b/hram.asm
@@ -95,12 +95,17 @@
hMGStatusFlags:: db ; ffbc
ENDU ; ffbd
+UNION
hUsedSpriteIndex:: db ; ffbd
hUsedSpriteTile:: db ; ffbe
-hFFBF:: db ; ffbf
-hFFC0:: db ; ffc0
-hFFC1:: db ; ffc1
-hFFC2:: db ; ffc2
+NEXTU
+hCurSpriteXCoord:: db ; ffbd
+hCurSpriteYCoord:: db ; ffbe
+hCurSpriteXPixel:: db ; ffbf
+hCurSpriteYPixel:: db ; ffc0
+hCurSpriteTile:: db ; ffc1
+hCurSpriteOAMFlags:: db ; ffc2
+ENDU
UNION ; ffc3
hMoneyTemp:: ds 3 ; ffc3