shithub: pokecrystal

Download patch

ref: a2e8f078a466cd3bb7ba99a5af200acddc34bcce
parent: d3da137de8bf394e2780c19a91dabf722cb757b4
author: Rangi <[email protected]>
date: Wed Jun 22 17:07:46 EDT 2022

Split "gfx anims" into "pic anims" and "sprite anims"

Fixes #876

--- a/data/battle_anims/framesets.asm
+++ b/data/battle_anims/framesets.asm
@@ -189,1082 +189,1082 @@
 	assert_table_length NUM_BATTLEANIMFRAMESETS
 
 .Frameset_00:
-	frame BATTLEANIMOAMSET_00,  6
-	delanim
+	oamframe BATTLEANIMOAMSET_00,  6
+	oamdelete
 
 .Frameset_01:
-	frame BATTLEANIMOAMSET_01,  6
-	delanim
+	oamframe BATTLEANIMOAMSET_01,  6
+	oamdelete
 
 .Frameset_02:
-	frame BATTLEANIMOAMSET_02,  6
-	delanim
+	oamframe BATTLEANIMOAMSET_02,  6
+	oamdelete
 
 .Frameset_03:
-	frame BATTLEANIMOAMSET_03,  6
-	delanim
+	oamframe BATTLEANIMOAMSET_03,  6
+	oamdelete
 
 .Frameset_04:
-	frame BATTLEANIMOAMSET_04,  6
-	delanim
+	oamframe BATTLEANIMOAMSET_04,  6
+	oamdelete
 
 .Frameset_05:
-	frame BATTLEANIMOAMSET_05,  6
-	delanim
+	oamframe BATTLEANIMOAMSET_05,  6
+	oamdelete
 
 .Frameset_06:
-	frame BATTLEANIMOAMSET_06,  6
-	delanim
+	oamframe BATTLEANIMOAMSET_06,  6
+	oamdelete
 
 .Frameset_07:
-	frame BATTLEANIMOAMSET_03,  4
-	frame BATTLEANIMOAMSET_01,  1
-	frame BATTLEANIMOAMSET_03,  4
-	frame BATTLEANIMOAMSET_01,  1
-	frame BATTLEANIMOAMSET_03,  4
-	frame BATTLEANIMOAMSET_01,  1
-	frame BATTLEANIMOAMSET_03,  4
-	frame BATTLEANIMOAMSET_01,  1
-	delanim
+	oamframe BATTLEANIMOAMSET_03,  4
+	oamframe BATTLEANIMOAMSET_01,  1
+	oamframe BATTLEANIMOAMSET_03,  4
+	oamframe BATTLEANIMOAMSET_01,  1
+	oamframe BATTLEANIMOAMSET_03,  4
+	oamframe BATTLEANIMOAMSET_01,  1
+	oamframe BATTLEANIMOAMSET_03,  4
+	oamframe BATTLEANIMOAMSET_01,  1
+	oamdelete
 
 .Frameset_3e:
-	frame BATTLEANIMOAMSET_4B,  2
-	frame BATTLEANIMOAMSET_4C,  2
-	frame BATTLEANIMOAMSET_4D,  4
-	frame BATTLEANIMOAMSET_4E,  2
-	dowait 2
-	frame BATTLEANIMOAMSET_4E,  2
-	dowait 2
-	frame BATTLEANIMOAMSET_4E,  2
-	dowait 2
-	frame BATTLEANIMOAMSET_4E,  2
-	delanim
+	oamframe BATTLEANIMOAMSET_4B,  2
+	oamframe BATTLEANIMOAMSET_4C,  2
+	oamframe BATTLEANIMOAMSET_4D,  4
+	oamframe BATTLEANIMOAMSET_4E,  2
+	oamwait 2
+	oamframe BATTLEANIMOAMSET_4E,  2
+	oamwait 2
+	oamframe BATTLEANIMOAMSET_4E,  2
+	oamwait 2
+	oamframe BATTLEANIMOAMSET_4E,  2
+	oamdelete
 
 .Frameset_3f:
-	frame BATTLEANIMOAMSET_4B,  2, OAM_X_FLIP
-	frame BATTLEANIMOAMSET_4C,  2, OAM_X_FLIP
-	frame BATTLEANIMOAMSET_4D,  4, OAM_X_FLIP
-	frame BATTLEANIMOAMSET_4E,  2, OAM_X_FLIP
-	dowait 2
-	frame BATTLEANIMOAMSET_4E,  2, OAM_X_FLIP
-	dowait 2
-	frame BATTLEANIMOAMSET_4E,  2, OAM_X_FLIP
-	dowait 2
-	frame BATTLEANIMOAMSET_4E,  2, OAM_X_FLIP
-	delanim
+	oamframe BATTLEANIMOAMSET_4B,  2, OAM_X_FLIP
+	oamframe BATTLEANIMOAMSET_4C,  2, OAM_X_FLIP
+	oamframe BATTLEANIMOAMSET_4D,  4, OAM_X_FLIP
+	oamframe BATTLEANIMOAMSET_4E,  2, OAM_X_FLIP
+	oamwait 2
+	oamframe BATTLEANIMOAMSET_4E,  2, OAM_X_FLIP
+	oamwait 2
+	oamframe BATTLEANIMOAMSET_4E,  2, OAM_X_FLIP
+	oamwait 2
+	oamframe BATTLEANIMOAMSET_4E,  2, OAM_X_FLIP
+	oamdelete
 
 .Frameset_40:
-	frame BATTLEANIMOAMSET_4B,  2, OAM_X_FLIP, OAM_Y_FLIP
-	frame BATTLEANIMOAMSET_4C,  2, OAM_X_FLIP, OAM_Y_FLIP
-	frame BATTLEANIMOAMSET_4D,  4, OAM_X_FLIP, OAM_Y_FLIP
-	frame BATTLEANIMOAMSET_4E,  2, OAM_X_FLIP, OAM_Y_FLIP
-	dowait 2
-	frame BATTLEANIMOAMSET_4E,  2, OAM_X_FLIP, OAM_Y_FLIP
-	dowait 2
-	frame BATTLEANIMOAMSET_4E,  2, OAM_X_FLIP, OAM_Y_FLIP
-	dowait 2
-	frame BATTLEANIMOAMSET_4E,  2, OAM_X_FLIP, OAM_Y_FLIP
-	delanim
+	oamframe BATTLEANIMOAMSET_4B,  2, OAM_X_FLIP, OAM_Y_FLIP
+	oamframe BATTLEANIMOAMSET_4C,  2, OAM_X_FLIP, OAM_Y_FLIP
+	oamframe BATTLEANIMOAMSET_4D,  4, OAM_X_FLIP, OAM_Y_FLIP
+	oamframe BATTLEANIMOAMSET_4E,  2, OAM_X_FLIP, OAM_Y_FLIP
+	oamwait 2
+	oamframe BATTLEANIMOAMSET_4E,  2, OAM_X_FLIP, OAM_Y_FLIP
+	oamwait 2
+	oamframe BATTLEANIMOAMSET_4E,  2, OAM_X_FLIP, OAM_Y_FLIP
+	oamwait 2
+	oamframe BATTLEANIMOAMSET_4E,  2, OAM_X_FLIP, OAM_Y_FLIP
+	oamdelete
 
 .Frameset_41:
-	frame BATTLEANIMOAMSET_4B,  1
-	frame BATTLEANIMOAMSET_4C,  1
-	frame BATTLEANIMOAMSET_4D,  1
-	frame BATTLEANIMOAMSET_4F,  1
-	frame BATTLEANIMOAMSET_50,  1
-	frame BATTLEANIMOAMSET_51,  1
-	frame BATTLEANIMOAMSET_52,  2
-	dowait 2
-	frame BATTLEANIMOAMSET_52,  2
-	dowait 2
-	frame BATTLEANIMOAMSET_52,  2
-	dowait 2
-	frame BATTLEANIMOAMSET_52,  2
-	delanim
+	oamframe BATTLEANIMOAMSET_4B,  1
+	oamframe BATTLEANIMOAMSET_4C,  1
+	oamframe BATTLEANIMOAMSET_4D,  1
+	oamframe BATTLEANIMOAMSET_4F,  1
+	oamframe BATTLEANIMOAMSET_50,  1
+	oamframe BATTLEANIMOAMSET_51,  1
+	oamframe BATTLEANIMOAMSET_52,  2
+	oamwait 2
+	oamframe BATTLEANIMOAMSET_52,  2
+	oamwait 2
+	oamframe BATTLEANIMOAMSET_52,  2
+	oamwait 2
+	oamframe BATTLEANIMOAMSET_52,  2
+	oamdelete
 
 .Frameset_42:
-	frame BATTLEANIMOAMSET_4B,  1, OAM_X_FLIP
-	frame BATTLEANIMOAMSET_4C,  1, OAM_X_FLIP
-	frame BATTLEANIMOAMSET_4D,  1, OAM_X_FLIP
-	frame BATTLEANIMOAMSET_4F,  1, OAM_X_FLIP
-	frame BATTLEANIMOAMSET_50,  1, OAM_X_FLIP
-	frame BATTLEANIMOAMSET_51,  1, OAM_X_FLIP
-	frame BATTLEANIMOAMSET_52,  2, OAM_X_FLIP
-	dowait 2
-	frame BATTLEANIMOAMSET_52,  2, OAM_X_FLIP
-	dowait 2
-	frame BATTLEANIMOAMSET_52,  2, OAM_X_FLIP
-	dowait 2
-	frame BATTLEANIMOAMSET_52,  2, OAM_X_FLIP
-	delanim
+	oamframe BATTLEANIMOAMSET_4B,  1, OAM_X_FLIP
+	oamframe BATTLEANIMOAMSET_4C,  1, OAM_X_FLIP
+	oamframe BATTLEANIMOAMSET_4D,  1, OAM_X_FLIP
+	oamframe BATTLEANIMOAMSET_4F,  1, OAM_X_FLIP
+	oamframe BATTLEANIMOAMSET_50,  1, OAM_X_FLIP
+	oamframe BATTLEANIMOAMSET_51,  1, OAM_X_FLIP
+	oamframe BATTLEANIMOAMSET_52,  2, OAM_X_FLIP
+	oamwait 2
+	oamframe BATTLEANIMOAMSET_52,  2, OAM_X_FLIP
+	oamwait 2
+	oamframe BATTLEANIMOAMSET_52,  2, OAM_X_FLIP
+	oamwait 2
+	oamframe BATTLEANIMOAMSET_52,  2, OAM_X_FLIP
+	oamdelete
 
 .Frameset_08:
-	frame BATTLEANIMOAMSET_00,  3
-	frame BATTLEANIMOAMSET_07,  3
-	frame BATTLEANIMOAMSET_08,  3
-	frame BATTLEANIMOAMSET_09,  3
-	delanim
+	oamframe BATTLEANIMOAMSET_00,  3
+	oamframe BATTLEANIMOAMSET_07,  3
+	oamframe BATTLEANIMOAMSET_08,  3
+	oamframe BATTLEANIMOAMSET_09,  3
+	oamdelete
 
 .Frameset_09:
-	frame BATTLEANIMOAMSET_0A,  7
-	frame BATTLEANIMOAMSET_0B,  7
-	frame BATTLEANIMOAMSET_0A,  7
-	frame BATTLEANIMOAMSET_0B,  7, OAM_X_FLIP
-	dorestart
+	oamframe BATTLEANIMOAMSET_0A,  7
+	oamframe BATTLEANIMOAMSET_0B,  7
+	oamframe BATTLEANIMOAMSET_0A,  7
+	oamframe BATTLEANIMOAMSET_0B,  7, OAM_X_FLIP
+	oamrestart
 
 .Frameset_0a:
-	frame BATTLEANIMOAMSET_0C,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_0C,  8
+	oamend
 
 .Frameset_0b:
-	frame BATTLEANIMOAMSET_0D,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_0D,  8
+	oamend
 
 .Frameset_0c:
-	frame BATTLEANIMOAMSET_0A,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_0A,  8
+	oamend
 
 .Frameset_0d:
-	frame BATTLEANIMOAMSET_0A,  7
-	frame BATTLEANIMOAMSET_0B,  7
-	frame BATTLEANIMOAMSET_0A,  7
-	frame BATTLEANIMOAMSET_0B,  7, OAM_X_FLIP
-	frame BATTLEANIMOAMSET_0A,  7
-	endanim
+	oamframe BATTLEANIMOAMSET_0A,  7
+	oamframe BATTLEANIMOAMSET_0B,  7
+	oamframe BATTLEANIMOAMSET_0A,  7
+	oamframe BATTLEANIMOAMSET_0B,  7, OAM_X_FLIP
+	oamframe BATTLEANIMOAMSET_0A,  7
+	oamend
 
 .Frameset_0e:
-	frame BATTLEANIMOAMSET_0A,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_0A,  8
+	oamend
 
 .Frameset_0f:
-	frame BATTLEANIMOAMSET_0A,  4
-	frame BATTLEANIMOAMSET_0E,  4
-	dorestart
+	oamframe BATTLEANIMOAMSET_0A,  4
+	oamframe BATTLEANIMOAMSET_0E,  4
+	oamrestart
 
 .Frameset_10:
-	frame BATTLEANIMOAMSET_0F,  4
-	frame BATTLEANIMOAMSET_10,  4
-	dorestart
+	oamframe BATTLEANIMOAMSET_0F,  4
+	oamframe BATTLEANIMOAMSET_10,  4
+	oamrestart
 
 .Frameset_11:
-	frame BATTLEANIMOAMSET_10,  4
-	frame BATTLEANIMOAMSET_0F,  4
-	frame BATTLEANIMOAMSET_0E,  4
-	frame BATTLEANIMOAMSET_0A,  4
-	frame BATTLEANIMOAMSET_0E,  4
-	frame BATTLEANIMOAMSET_0A,  4
-	frame BATTLEANIMOAMSET_0E,  4
-	frame BATTLEANIMOAMSET_0A,  4
-	delanim
+	oamframe BATTLEANIMOAMSET_10,  4
+	oamframe BATTLEANIMOAMSET_0F,  4
+	oamframe BATTLEANIMOAMSET_0E,  4
+	oamframe BATTLEANIMOAMSET_0A,  4
+	oamframe BATTLEANIMOAMSET_0E,  4
+	oamframe BATTLEANIMOAMSET_0A,  4
+	oamframe BATTLEANIMOAMSET_0E,  4
+	oamframe BATTLEANIMOAMSET_0A,  4
+	oamdelete
 
 .Frameset_12:
-	frame BATTLEANIMOAMSET_10,  1
-	frame BATTLEANIMOAMSET_0F,  1
-	frame BATTLEANIMOAMSET_12,  1
-	frame BATTLEANIMOAMSET_11,  1
-	frame BATTLEANIMOAMSET_12,  1
-	frame BATTLEANIMOAMSET_0F,  1
-	dorestart
+	oamframe BATTLEANIMOAMSET_10,  1
+	oamframe BATTLEANIMOAMSET_0F,  1
+	oamframe BATTLEANIMOAMSET_12,  1
+	oamframe BATTLEANIMOAMSET_11,  1
+	oamframe BATTLEANIMOAMSET_12,  1
+	oamframe BATTLEANIMOAMSET_0F,  1
+	oamrestart
 
 .Frameset_13:
-	frame BATTLEANIMOAMSET_10,  3
-	frame BATTLEANIMOAMSET_0F,  3
-	frame BATTLEANIMOAMSET_12,  1
-	dowait 1
-	frame BATTLEANIMOAMSET_12,  1
-	dowait 1
-	frame BATTLEANIMOAMSET_12,  1
-	dowait 1
-	frame BATTLEANIMOAMSET_12,  1
-	dowait 1
-	frame BATTLEANIMOAMSET_12,  3
-	delanim
+	oamframe BATTLEANIMOAMSET_10,  3
+	oamframe BATTLEANIMOAMSET_0F,  3
+	oamframe BATTLEANIMOAMSET_12,  1
+	oamwait 1
+	oamframe BATTLEANIMOAMSET_12,  1
+	oamwait 1
+	oamframe BATTLEANIMOAMSET_12,  1
+	oamwait 1
+	oamframe BATTLEANIMOAMSET_12,  1
+	oamwait 1
+	oamframe BATTLEANIMOAMSET_12,  3
+	oamdelete
 
 .Frameset_14:
-	frame BATTLEANIMOAMSET_13, 20
-	delanim
+	oamframe BATTLEANIMOAMSET_13, 20
+	oamdelete
 
 .Frameset_15:
-	frame BATTLEANIMOAMSET_10,  1
-	frame BATTLEANIMOAMSET_0F,  1
-	dorestart
+	oamframe BATTLEANIMOAMSET_10,  1
+	oamframe BATTLEANIMOAMSET_0F,  1
+	oamrestart
 
 .Frameset_16:
-	frame BATTLEANIMOAMSET_14,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_14,  8
+	oamend
 
 .Frameset_17:
-	frame BATTLEANIMOAMSET_17,  4
-	frame BATTLEANIMOAMSET_16,  8
-	frame BATTLEANIMOAMSET_15,  8
-	frame BATTLEANIMOAMSET_16,  8
-	frame BATTLEANIMOAMSET_17,  4
-	frame BATTLEANIMOAMSET_17,  4
-	frame BATTLEANIMOAMSET_16,  8, OAM_X_FLIP
-	frame BATTLEANIMOAMSET_15,  8, OAM_X_FLIP
-	frame BATTLEANIMOAMSET_16,  8, OAM_X_FLIP
-	frame BATTLEANIMOAMSET_17,  4
-	dorestart
+	oamframe BATTLEANIMOAMSET_17,  4
+	oamframe BATTLEANIMOAMSET_16,  8
+	oamframe BATTLEANIMOAMSET_15,  8
+	oamframe BATTLEANIMOAMSET_16,  8
+	oamframe BATTLEANIMOAMSET_17,  4
+	oamframe BATTLEANIMOAMSET_17,  4
+	oamframe BATTLEANIMOAMSET_16,  8, OAM_X_FLIP
+	oamframe BATTLEANIMOAMSET_15,  8, OAM_X_FLIP
+	oamframe BATTLEANIMOAMSET_16,  8, OAM_X_FLIP
+	oamframe BATTLEANIMOAMSET_17,  4
+	oamrestart
 
 .Frameset_56:
-	frame BATTLEANIMOAMSET_69,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_69,  8
+	oamend
 
 .Frameset_57:
-	frame BATTLEANIMOAMSET_69, 32
-	frame BATTLEANIMOAMSET_6A,  4
-	frame BATTLEANIMOAMSET_6B,  4
-	frame BATTLEANIMOAMSET_6D,  4
-	frame BATTLEANIMOAMSET_6C,  4
-	endanim
+	oamframe BATTLEANIMOAMSET_69, 32
+	oamframe BATTLEANIMOAMSET_6A,  4
+	oamframe BATTLEANIMOAMSET_6B,  4
+	oamframe BATTLEANIMOAMSET_6D,  4
+	oamframe BATTLEANIMOAMSET_6C,  4
+	oamend
 
 .Frameset_58:
-	frame BATTLEANIMOAMSET_6C,  8
-	frame BATTLEANIMOAMSET_6D,  8
-	dorestart
+	oamframe BATTLEANIMOAMSET_6C,  8
+	oamframe BATTLEANIMOAMSET_6D,  8
+	oamrestart
 
 .Frameset_18:
-	frame BATTLEANIMOAMSET_18,  4
-	frame BATTLEANIMOAMSET_19,  4
-	frame BATTLEANIMOAMSET_1A,  4
-	delanim
+	oamframe BATTLEANIMOAMSET_18,  4
+	oamframe BATTLEANIMOAMSET_19,  4
+	oamframe BATTLEANIMOAMSET_1A,  4
+	oamdelete
 
 .Frameset_19:
-	frame BATTLEANIMOAMSET_1B,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_1B,  8
+	oamend
 
 .Frameset_1a:
-	frame BATTLEANIMOAMSET_0F,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_0F,  8
+	oamend
 
 .Frameset_1b:
-	frame BATTLEANIMOAMSET_1C,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_1C,  8
+	oamend
 
 .Frameset_1c:
-	frame BATTLEANIMOAMSET_0A,  8
-	delanim
+	oamframe BATTLEANIMOAMSET_0A,  8
+	oamdelete
 
 .Frameset_1d:
-	frame BATTLEANIMOAMSET_1D,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_1D,  8
+	oamend
 
 .Frameset_1e:
-	frame BATTLEANIMOAMSET_17,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_17,  8
+	oamend
 
 .Frameset_1f:
-	frame BATTLEANIMOAMSET_0F,  3
-	frame BATTLEANIMOAMSET_10,  3
-	frame BATTLEANIMOAMSET_1E,  3
-	endanim
+	oamframe BATTLEANIMOAMSET_0F,  3
+	oamframe BATTLEANIMOAMSET_10,  3
+	oamframe BATTLEANIMOAMSET_1E,  3
+	oamend
 
 .Frameset_20:
-	frame BATTLEANIMOAMSET_1F, 16
-	frame BATTLEANIMOAMSET_20,  3
-	delanim
+	oamframe BATTLEANIMOAMSET_1F, 16
+	oamframe BATTLEANIMOAMSET_20,  3
+	oamdelete
 
 .Frameset_21:
-	frame BATTLEANIMOAMSET_20,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_20,  8
+	oamend
 
 .Frameset_22:
-	frame BATTLEANIMOAMSET_20,  8
-	frame BATTLEANIMOAMSET_21,  8
-	frame BATTLEANIMOAMSET_1B,  8
-	frame BATTLEANIMOAMSET_21,  8
-	dorestart
+	oamframe BATTLEANIMOAMSET_20,  8
+	oamframe BATTLEANIMOAMSET_21,  8
+	oamframe BATTLEANIMOAMSET_1B,  8
+	oamframe BATTLEANIMOAMSET_21,  8
+	oamrestart
 
 .Frameset_23:
-	frame BATTLEANIMOAMSET_22,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_22,  8
+	oamend
 
 .Frameset_24:
-	frame BATTLEANIMOAMSET_1B,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_1B,  8
+	oamend
 
 .Frameset_25:
-	frame BATTLEANIMOAMSET_23,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_23,  8
+	oamend
 
 .Frameset_26:
-	frame BATTLEANIMOAMSET_24,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_24,  8
+	oamend
 
 .Frameset_27:
-	frame BATTLEANIMOAMSET_25,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_25,  8
+	oamend
 
 .Frameset_28:
-	frame BATTLEANIMOAMSET_26,  8
-	frame BATTLEANIMOAMSET_27,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_26,  8
+	oamframe BATTLEANIMOAMSET_27,  8
+	oamend
 
 .Frameset_29:
-	frame BATTLEANIMOAMSET_28,  8
-	frame BATTLEANIMOAMSET_29,  8
-	delanim
+	oamframe BATTLEANIMOAMSET_28,  8
+	oamframe BATTLEANIMOAMSET_29,  8
+	oamdelete
 
 .Frameset_2a:
-	frame BATTLEANIMOAMSET_2A,  1
-	frame BATTLEANIMOAMSET_2B,  1
-	frame BATTLEANIMOAMSET_2C,  1
-	frame BATTLEANIMOAMSET_2D,  1
-	frame BATTLEANIMOAMSET_2E,  1
-	frame BATTLEANIMOAMSET_2D,  1
-	frame BATTLEANIMOAMSET_2C,  1
-	frame BATTLEANIMOAMSET_2B,  1
-	frame BATTLEANIMOAMSET_2A,  1
-	delanim
+	oamframe BATTLEANIMOAMSET_2A,  1
+	oamframe BATTLEANIMOAMSET_2B,  1
+	oamframe BATTLEANIMOAMSET_2C,  1
+	oamframe BATTLEANIMOAMSET_2D,  1
+	oamframe BATTLEANIMOAMSET_2E,  1
+	oamframe BATTLEANIMOAMSET_2D,  1
+	oamframe BATTLEANIMOAMSET_2C,  1
+	oamframe BATTLEANIMOAMSET_2B,  1
+	oamframe BATTLEANIMOAMSET_2A,  1
+	oamdelete
 
 .Frameset_2b:
-	frame BATTLEANIMOAMSET_14,  1
-	frame BATTLEANIMOAMSET_15,  1
-	dorestart
+	oamframe BATTLEANIMOAMSET_14,  1
+	oamframe BATTLEANIMOAMSET_15,  1
+	oamrestart
 
 .Frameset_2c:
-	frame BATTLEANIMOAMSET_2F,  4
-	frame BATTLEANIMOAMSET_30, 40
-	delanim
+	oamframe BATTLEANIMOAMSET_2F,  4
+	oamframe BATTLEANIMOAMSET_30, 40
+	oamdelete
 
 .Frameset_2d:
-	frame BATTLEANIMOAMSET_31,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_31,  8
+	oamend
 
 .Frameset_2e:
-	frame BATTLEANIMOAMSET_32, 32
-	frame BATTLEANIMOAMSET_33, 32
-	frame BATTLEANIMOAMSET_34, 32
-	frame BATTLEANIMOAMSET_35, 32 ; fallthrough
+	oamframe BATTLEANIMOAMSET_32, 32
+	oamframe BATTLEANIMOAMSET_33, 32
+	oamframe BATTLEANIMOAMSET_34, 32
+	oamframe BATTLEANIMOAMSET_35, 32 ; fallthrough
 .Frameset_2f:
-	dowait 2
-	frame BATTLEANIMOAMSET_35,  4
-	dowait 2
-	frame BATTLEANIMOAMSET_35,  4
-	dowait 2
-	frame BATTLEANIMOAMSET_35,  4
-	dowait 2
-	frame BATTLEANIMOAMSET_35,  4
-	delanim
+	oamwait 2
+	oamframe BATTLEANIMOAMSET_35,  4
+	oamwait 2
+	oamframe BATTLEANIMOAMSET_35,  4
+	oamwait 2
+	oamframe BATTLEANIMOAMSET_35,  4
+	oamwait 2
+	oamframe BATTLEANIMOAMSET_35,  4
+	oamdelete
 
 .Frameset_30:
-	frame BATTLEANIMOAMSET_14,  4
-	frame BATTLEANIMOAMSET_15,  4
-	dorestart
+	oamframe BATTLEANIMOAMSET_14,  4
+	oamframe BATTLEANIMOAMSET_15,  4
+	oamrestart
 
 .Frameset_31:
-	frame BATTLEANIMOAMSET_36,  2
-	frame BATTLEANIMOAMSET_37,  2
-	frame BATTLEANIMOAMSET_38,  2
-	frame BATTLEANIMOAMSET_39, 32
-	delanim
+	oamframe BATTLEANIMOAMSET_36,  2
+	oamframe BATTLEANIMOAMSET_37,  2
+	oamframe BATTLEANIMOAMSET_38,  2
+	oamframe BATTLEANIMOAMSET_39, 32
+	oamdelete
 
 .Frameset_32:
-	frame BATTLEANIMOAMSET_3A,  2
-	frame BATTLEANIMOAMSET_3B,  2
-	frame BATTLEANIMOAMSET_3C,  2
-	frame BATTLEANIMOAMSET_3D, 32
-	delanim
+	oamframe BATTLEANIMOAMSET_3A,  2
+	oamframe BATTLEANIMOAMSET_3B,  2
+	oamframe BATTLEANIMOAMSET_3C,  2
+	oamframe BATTLEANIMOAMSET_3D, 32
+	oamdelete
 
 .Frameset_33:
-	frame BATTLEANIMOAMSET_3A,  2, OAM_X_FLIP
-	frame BATTLEANIMOAMSET_3B,  2, OAM_X_FLIP
-	frame BATTLEANIMOAMSET_3C,  2, OAM_X_FLIP
-	frame BATTLEANIMOAMSET_3D, 32, OAM_X_FLIP
-	delanim
+	oamframe BATTLEANIMOAMSET_3A,  2, OAM_X_FLIP
+	oamframe BATTLEANIMOAMSET_3B,  2, OAM_X_FLIP
+	oamframe BATTLEANIMOAMSET_3C,  2, OAM_X_FLIP
+	oamframe BATTLEANIMOAMSET_3D, 32, OAM_X_FLIP
+	oamdelete
 
 .Frameset_34:
-	frame BATTLEANIMOAMSET_3E,  8
-	frame BATTLEANIMOAMSET_3F,  8
-	frame BATTLEANIMOAMSET_40,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_3E,  8
+	oamframe BATTLEANIMOAMSET_3F,  8
+	oamframe BATTLEANIMOAMSET_40,  8
+	oamend
 
 .Frameset_35:
-	frame BATTLEANIMOAMSET_40,  2
-	dowait 2
-	frame BATTLEANIMOAMSET_40,  2
-	dowait 2
-	frame BATTLEANIMOAMSET_41,  2
-	dowait 2
-	frame BATTLEANIMOAMSET_41,  2
-	dowait 2
-	dorestart
+	oamframe BATTLEANIMOAMSET_40,  2
+	oamwait 2
+	oamframe BATTLEANIMOAMSET_40,  2
+	oamwait 2
+	oamframe BATTLEANIMOAMSET_41,  2
+	oamwait 2
+	oamframe BATTLEANIMOAMSET_41,  2
+	oamwait 2
+	oamrestart
 
 .Frameset_36:
-	frame BATTLEANIMOAMSET_42,  2
-	frame BATTLEANIMOAMSET_43,  2
-	frame BATTLEANIMOAMSET_44,  2
-	frame BATTLEANIMOAMSET_45,  2
-	dorestart
+	oamframe BATTLEANIMOAMSET_42,  2
+	oamframe BATTLEANIMOAMSET_43,  2
+	oamframe BATTLEANIMOAMSET_44,  2
+	oamframe BATTLEANIMOAMSET_45,  2
+	oamrestart
 
 .Frameset_37:
-	frame BATTLEANIMOAMSET_19,  2
-	dowait 2
-	dorestart
+	oamframe BATTLEANIMOAMSET_19,  2
+	oamwait 2
+	oamrestart
 
 .Frameset_38:
-	frame BATTLEANIMOAMSET_46,  4
-	frame BATTLEANIMOAMSET_47,  4
-	dorestart
+	oamframe BATTLEANIMOAMSET_46,  4
+	oamframe BATTLEANIMOAMSET_47,  4
+	oamrestart
 
 .Frameset_39:
-	frame BATTLEANIMOAMSET_18,  2
-	dowait 2
-	dorestart
+	oamframe BATTLEANIMOAMSET_18,  2
+	oamwait 2
+	oamrestart
 
 .Frameset_3a:
-	frame BATTLEANIMOAMSET_48,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_48,  8
+	oamend
 
 .Frameset_3b:
-	frame BATTLEANIMOAMSET_48,  8, OAM_X_FLIP
-	endanim
+	oamframe BATTLEANIMOAMSET_48,  8, OAM_X_FLIP
+	oamend
 
 .Frameset_3c:
-	frame BATTLEANIMOAMSET_49,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_49,  8
+	oamend
 
 .Frameset_3d:
-	frame BATTLEANIMOAMSET_4A,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_4A,  8
+	oamend
 
 .Frameset_43:
-	frame BATTLEANIMOAMSET_20, 16
-	frame BATTLEANIMOAMSET_1F, 16
-	frame BATTLEANIMOAMSET_1E, 16
-	endanim
+	oamframe BATTLEANIMOAMSET_20, 16
+	oamframe BATTLEANIMOAMSET_1F, 16
+	oamframe BATTLEANIMOAMSET_1E, 16
+	oamend
 
 .Frameset_4c:
-	frame BATTLEANIMOAMSET_20,  8
-	frame BATTLEANIMOAMSET_1F,  8
-	frame BATTLEANIMOAMSET_1E,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_20,  8
+	oamframe BATTLEANIMOAMSET_1F,  8
+	oamframe BATTLEANIMOAMSET_1E,  8
+	oamend
 
 .Frameset_44:
-	dowait 20
-	frame BATTLEANIMOAMSET_55, 40
-	frame BATTLEANIMOAMSET_54, 40
-	frame BATTLEANIMOAMSET_53, 20
-	dowait 4
-	frame BATTLEANIMOAMSET_53,  4
-	dowait 4
-	frame BATTLEANIMOAMSET_53,  4
-	dowait 4
-	frame BATTLEANIMOAMSET_53,  4
-	delanim
+	oamwait 20
+	oamframe BATTLEANIMOAMSET_55, 40
+	oamframe BATTLEANIMOAMSET_54, 40
+	oamframe BATTLEANIMOAMSET_53, 20
+	oamwait 4
+	oamframe BATTLEANIMOAMSET_53,  4
+	oamwait 4
+	oamframe BATTLEANIMOAMSET_53,  4
+	oamwait 4
+	oamframe BATTLEANIMOAMSET_53,  4
+	oamdelete
 
 .Frameset_7e:
-	frame BATTLEANIMOAMSET_1E,  8
-	frame BATTLEANIMOAMSET_1F,  8
-	frame BATTLEANIMOAMSET_20,  8
-	delanim
+	oamframe BATTLEANIMOAMSET_1E,  8
+	oamframe BATTLEANIMOAMSET_1F,  8
+	oamframe BATTLEANIMOAMSET_20,  8
+	oamdelete
 
 .Frameset_45:
-	dowait 0
-	frame BATTLEANIMOAMSET_14,  0
-	frame BATTLEANIMOAMSET_15,  0
-	frame BATTLEANIMOAMSET_14,  0, OAM_X_FLIP
-	dowait 0
-	frame BATTLEANIMOAMSET_16,  0, OAM_X_FLIP
-	frame BATTLEANIMOAMSET_15,  0
-	frame BATTLEANIMOAMSET_16,  0
-	dorestart
+	oamwait 0
+	oamframe BATTLEANIMOAMSET_14,  0
+	oamframe BATTLEANIMOAMSET_15,  0
+	oamframe BATTLEANIMOAMSET_14,  0, OAM_X_FLIP
+	oamwait 0
+	oamframe BATTLEANIMOAMSET_16,  0, OAM_X_FLIP
+	oamframe BATTLEANIMOAMSET_15,  0
+	oamframe BATTLEANIMOAMSET_16,  0
+	oamrestart
 
 .Frameset_46:
-	frame BATTLEANIMOAMSET_56,  2
-	frame BATTLEANIMOAMSET_57,  4
-	delanim
+	oamframe BATTLEANIMOAMSET_56,  2
+	oamframe BATTLEANIMOAMSET_57,  4
+	oamdelete
 
 .Frameset_47:
-	frame BATTLEANIMOAMSET_56,  2, OAM_X_FLIP, OAM_Y_FLIP
-	frame BATTLEANIMOAMSET_57,  4, OAM_X_FLIP, OAM_Y_FLIP
-	delanim
+	oamframe BATTLEANIMOAMSET_56,  2, OAM_X_FLIP, OAM_Y_FLIP
+	oamframe BATTLEANIMOAMSET_57,  4, OAM_X_FLIP, OAM_Y_FLIP
+	oamdelete
 
 .Frameset_48:
-	frame BATTLEANIMOAMSET_56,  1
-	frame BATTLEANIMOAMSET_57,  1
-	frame BATTLEANIMOAMSET_58,  1
-	frame BATTLEANIMOAMSET_57,  1, OAM_X_FLIP, OAM_Y_FLIP
-	frame BATTLEANIMOAMSET_58,  1, OAM_X_FLIP, OAM_Y_FLIP
-	frame BATTLEANIMOAMSET_57,  2
-	delanim
+	oamframe BATTLEANIMOAMSET_56,  1
+	oamframe BATTLEANIMOAMSET_57,  1
+	oamframe BATTLEANIMOAMSET_58,  1
+	oamframe BATTLEANIMOAMSET_57,  1, OAM_X_FLIP, OAM_Y_FLIP
+	oamframe BATTLEANIMOAMSET_58,  1, OAM_X_FLIP, OAM_Y_FLIP
+	oamframe BATTLEANIMOAMSET_57,  2
+	oamdelete
 
 .Frameset_49:
-	frame BATTLEANIMOAMSET_56,  1, OAM_X_FLIP, OAM_Y_FLIP
-	frame BATTLEANIMOAMSET_57,  1, OAM_X_FLIP, OAM_Y_FLIP
-	frame BATTLEANIMOAMSET_58,  1, OAM_X_FLIP, OAM_Y_FLIP
-	frame BATTLEANIMOAMSET_57,  1
-	frame BATTLEANIMOAMSET_58,  1
-	frame BATTLEANIMOAMSET_57,  2, OAM_X_FLIP, OAM_Y_FLIP
-	delanim
+	oamframe BATTLEANIMOAMSET_56,  1, OAM_X_FLIP, OAM_Y_FLIP
+	oamframe BATTLEANIMOAMSET_57,  1, OAM_X_FLIP, OAM_Y_FLIP
+	oamframe BATTLEANIMOAMSET_58,  1, OAM_X_FLIP, OAM_Y_FLIP
+	oamframe BATTLEANIMOAMSET_57,  1
+	oamframe BATTLEANIMOAMSET_58,  1
+	oamframe BATTLEANIMOAMSET_57,  2, OAM_X_FLIP, OAM_Y_FLIP
+	oamdelete
 
 .Frameset_4a:
-	frame BATTLEANIMOAMSET_57,  1, OAM_X_FLIP, OAM_Y_FLIP
-	frame BATTLEANIMOAMSET_58,  1, OAM_X_FLIP, OAM_Y_FLIP
-	frame BATTLEANIMOAMSET_57,  1
-	frame BATTLEANIMOAMSET_58,  1
-	dorestart
+	oamframe BATTLEANIMOAMSET_57,  1, OAM_X_FLIP, OAM_Y_FLIP
+	oamframe BATTLEANIMOAMSET_58,  1, OAM_X_FLIP, OAM_Y_FLIP
+	oamframe BATTLEANIMOAMSET_57,  1
+	oamframe BATTLEANIMOAMSET_58,  1
+	oamrestart
 
 .Frameset_4b:
-	frame BATTLEANIMOAMSET_59,  1
-	frame BATTLEANIMOAMSET_5A,  1
-	frame BATTLEANIMOAMSET_5B,  1
-	frame BATTLEANIMOAMSET_5C,  2
-	delanim
+	oamframe BATTLEANIMOAMSET_59,  1
+	oamframe BATTLEANIMOAMSET_5A,  1
+	oamframe BATTLEANIMOAMSET_5B,  1
+	oamframe BATTLEANIMOAMSET_5C,  2
+	oamdelete
 
 .Frameset_4d:
-	frame BATTLEANIMOAMSET_0A, 10
-	frame BATTLEANIMOAMSET_0B,  3, OAM_X_FLIP
-	frame BATTLEANIMOAMSET_5D,  3, OAM_X_FLIP
-	frame BATTLEANIMOAMSET_0B,  3, OAM_X_FLIP, OAM_Y_FLIP
-	frame BATTLEANIMOAMSET_0A,  2, OAM_Y_FLIP
-	frame BATTLEANIMOAMSET_0B,  1, OAM_Y_FLIP
-	frame BATTLEANIMOAMSET_5D,  1
-	frame BATTLEANIMOAMSET_0B,  1
-	dorestart
+	oamframe BATTLEANIMOAMSET_0A, 10
+	oamframe BATTLEANIMOAMSET_0B,  3, OAM_X_FLIP
+	oamframe BATTLEANIMOAMSET_5D,  3, OAM_X_FLIP
+	oamframe BATTLEANIMOAMSET_0B,  3, OAM_X_FLIP, OAM_Y_FLIP
+	oamframe BATTLEANIMOAMSET_0A,  2, OAM_Y_FLIP
+	oamframe BATTLEANIMOAMSET_0B,  1, OAM_Y_FLIP
+	oamframe BATTLEANIMOAMSET_5D,  1
+	oamframe BATTLEANIMOAMSET_0B,  1
+	oamrestart
 
 .Frameset_4e:
-	frame BATTLEANIMOAMSET_0A,  3
-	frame BATTLEANIMOAMSET_0B,  7, OAM_X_FLIP
-	frame BATTLEANIMOAMSET_0A,  7
-	frame BATTLEANIMOAMSET_0B,  7
-	frame BATTLEANIMOAMSET_0A,  3
-	dorestart
+	oamframe BATTLEANIMOAMSET_0A,  3
+	oamframe BATTLEANIMOAMSET_0B,  7, OAM_X_FLIP
+	oamframe BATTLEANIMOAMSET_0A,  7
+	oamframe BATTLEANIMOAMSET_0B,  7
+	oamframe BATTLEANIMOAMSET_0A,  3
+	oamrestart
 
 .Frameset_4f:
-	frame BATTLEANIMOAMSET_5E, 32
-	frame BATTLEANIMOAMSET_5E, 32
-	delanim
+	oamframe BATTLEANIMOAMSET_5E, 32
+	oamframe BATTLEANIMOAMSET_5E, 32
+	oamdelete
 
 .Frameset_50:
-	frame BATTLEANIMOAMSET_5F, 32
-	frame BATTLEANIMOAMSET_5F, 32
-	delanim
+	oamframe BATTLEANIMOAMSET_5F, 32
+	oamframe BATTLEANIMOAMSET_5F, 32
+	oamdelete
 
 .Frameset_51:
-	frame BATTLEANIMOAMSET_60,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_60,  8
+	oamend
 
 .Frameset_52:
-	frame BATTLEANIMOAMSET_61,  1
-	frame BATTLEANIMOAMSET_62,  1
-	frame BATTLEANIMOAMSET_63,  1
-	endanim
+	oamframe BATTLEANIMOAMSET_61,  1
+	oamframe BATTLEANIMOAMSET_62,  1
+	oamframe BATTLEANIMOAMSET_63,  1
+	oamend
 
 .Frameset_53:
-	frame BATTLEANIMOAMSET_63,  7
-	frame BATTLEANIMOAMSET_64,  7
-	dorestart
+	oamframe BATTLEANIMOAMSET_63,  7
+	oamframe BATTLEANIMOAMSET_64,  7
+	oamrestart
 
 .Frameset_54:
-	frame BATTLEANIMOAMSET_65,  1
-	frame BATTLEANIMOAMSET_66,  1
-	frame BATTLEANIMOAMSET_67,  1
-	endanim
+	oamframe BATTLEANIMOAMSET_65,  1
+	oamframe BATTLEANIMOAMSET_66,  1
+	oamframe BATTLEANIMOAMSET_67,  1
+	oamend
 
 .Frameset_55:
-	frame BATTLEANIMOAMSET_67,  7
-	frame BATTLEANIMOAMSET_68,  7
-	dorestart
+	oamframe BATTLEANIMOAMSET_67,  7
+	oamframe BATTLEANIMOAMSET_68,  7
+	oamrestart
 
 .Frameset_59:
-	frame BATTLEANIMOAMSET_6E,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_6E,  8
+	oamend
 
 .Frameset_5a:
-	frame BATTLEANIMOAMSET_6F,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_6F,  8
+	oamend
 
 .Frameset_5b:
-	frame BATTLEANIMOAMSET_6E,  8, OAM_Y_FLIP
-	endanim
+	oamframe BATTLEANIMOAMSET_6E,  8, OAM_Y_FLIP
+	oamend
 
 .Frameset_5c:
-	frame BATTLEANIMOAMSET_18,  4
-	frame BATTLEANIMOAMSET_70,  4
-	frame BATTLEANIMOAMSET_71,  4
-	frame BATTLEANIMOAMSET_72,  4
-	frame BATTLEANIMOAMSET_73,  4
-	delanim
+	oamframe BATTLEANIMOAMSET_18,  4
+	oamframe BATTLEANIMOAMSET_70,  4
+	oamframe BATTLEANIMOAMSET_71,  4
+	oamframe BATTLEANIMOAMSET_72,  4
+	oamframe BATTLEANIMOAMSET_73,  4
+	oamdelete
 
 .Frameset_5d:
-	frame BATTLEANIMOAMSET_74,  4
-	frame BATTLEANIMOAMSET_75,  4
-	dorestart
+	oamframe BATTLEANIMOAMSET_74,  4
+	oamframe BATTLEANIMOAMSET_75,  4
+	oamrestart
 
 .Frameset_5e:
-	frame BATTLEANIMOAMSET_14,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_14,  8
+	oamend
 
 .Frameset_7a:
-	frame BATTLEANIMOAMSET_74,  3
-	frame BATTLEANIMOAMSET_14,  3
-	frame BATTLEANIMOAMSET_15,  3
-	frame BATTLEANIMOAMSET_14,  3
-	frame BATTLEANIMOAMSET_15,  3
-	delanim
+	oamframe BATTLEANIMOAMSET_74,  3
+	oamframe BATTLEANIMOAMSET_14,  3
+	oamframe BATTLEANIMOAMSET_15,  3
+	oamframe BATTLEANIMOAMSET_14,  3
+	oamframe BATTLEANIMOAMSET_15,  3
+	oamdelete
 
 .Frameset_af:
-	frame BATTLEANIMOAMSET_14,  0
-	frame BATTLEANIMOAMSET_15,  0
-	frame BATTLEANIMOAMSET_14,  0
-	frame BATTLEANIMOAMSET_15,  0
-	frame BATTLEANIMOAMSET_74, 12
-	delanim
+	oamframe BATTLEANIMOAMSET_14,  0
+	oamframe BATTLEANIMOAMSET_15,  0
+	oamframe BATTLEANIMOAMSET_14,  0
+	oamframe BATTLEANIMOAMSET_15,  0
+	oamframe BATTLEANIMOAMSET_74, 12
+	oamdelete
 
 .Frameset_5f:
-	frame BATTLEANIMOAMSET_76,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_76,  8
+	oamend
 
 .Frameset_60:
-	frame BATTLEANIMOAMSET_77,  1
-	frame BATTLEANIMOAMSET_78,  1
-	frame BATTLEANIMOAMSET_79,  1
-	frame BATTLEANIMOAMSET_7A,  1
-	frame BATTLEANIMOAMSET_7B,  1
-	frame BATTLEANIMOAMSET_7C,  1
-	frame BATTLEANIMOAMSET_7D,  1
-	frame BATTLEANIMOAMSET_7C,  1, OAM_X_FLIP, OAM_Y_FLIP
-	frame BATTLEANIMOAMSET_7B,  1, OAM_X_FLIP, OAM_Y_FLIP
-	frame BATTLEANIMOAMSET_7A,  1, OAM_X_FLIP, OAM_Y_FLIP
-	frame BATTLEANIMOAMSET_79,  1, OAM_X_FLIP, OAM_Y_FLIP
-	frame BATTLEANIMOAMSET_78,  1, OAM_X_FLIP, OAM_Y_FLIP
-	frame BATTLEANIMOAMSET_77,  1, OAM_X_FLIP, OAM_Y_FLIP
-	delanim
+	oamframe BATTLEANIMOAMSET_77,  1
+	oamframe BATTLEANIMOAMSET_78,  1
+	oamframe BATTLEANIMOAMSET_79,  1
+	oamframe BATTLEANIMOAMSET_7A,  1
+	oamframe BATTLEANIMOAMSET_7B,  1
+	oamframe BATTLEANIMOAMSET_7C,  1
+	oamframe BATTLEANIMOAMSET_7D,  1
+	oamframe BATTLEANIMOAMSET_7C,  1, OAM_X_FLIP, OAM_Y_FLIP
+	oamframe BATTLEANIMOAMSET_7B,  1, OAM_X_FLIP, OAM_Y_FLIP
+	oamframe BATTLEANIMOAMSET_7A,  1, OAM_X_FLIP, OAM_Y_FLIP
+	oamframe BATTLEANIMOAMSET_79,  1, OAM_X_FLIP, OAM_Y_FLIP
+	oamframe BATTLEANIMOAMSET_78,  1, OAM_X_FLIP, OAM_Y_FLIP
+	oamframe BATTLEANIMOAMSET_77,  1, OAM_X_FLIP, OAM_Y_FLIP
+	oamdelete
 
 .Frameset_61:
-	frame BATTLEANIMOAMSET_1B,  4
-	frame BATTLEANIMOAMSET_7E,  4
-	dorestart
+	oamframe BATTLEANIMOAMSET_1B,  4
+	oamframe BATTLEANIMOAMSET_7E,  4
+	oamrestart
 
 .Frameset_62:
-	frame BATTLEANIMOAMSET_1B,  4, OAM_X_FLIP
-	frame BATTLEANIMOAMSET_7E,  4, OAM_X_FLIP
-	dorestart
+	oamframe BATTLEANIMOAMSET_1B,  4, OAM_X_FLIP
+	oamframe BATTLEANIMOAMSET_7E,  4, OAM_X_FLIP
+	oamrestart
 
 .Frameset_63:
-	frame BATTLEANIMOAMSET_7F,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_7F,  8
+	oamend
 
 .Frameset_64:
-	frame BATTLEANIMOAMSET_25,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_25,  8
+	oamend
 
 .Frameset_65:
-	frame BATTLEANIMOAMSET_80,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_80,  8
+	oamend
 
 .Frameset_66:
-	frame BATTLEANIMOAMSET_83,  7
-	frame BATTLEANIMOAMSET_82,  7
-	frame BATTLEANIMOAMSET_81,  7
-	frame BATTLEANIMOAMSET_82,  7
-	frame BATTLEANIMOAMSET_83,  7
-	frame BATTLEANIMOAMSET_82,  7
-	frame BATTLEANIMOAMSET_81,  7
-	delanim
+	oamframe BATTLEANIMOAMSET_83,  7
+	oamframe BATTLEANIMOAMSET_82,  7
+	oamframe BATTLEANIMOAMSET_81,  7
+	oamframe BATTLEANIMOAMSET_82,  7
+	oamframe BATTLEANIMOAMSET_83,  7
+	oamframe BATTLEANIMOAMSET_82,  7
+	oamframe BATTLEANIMOAMSET_81,  7
+	oamdelete
 
 .Frameset_67:
-	frame BATTLEANIMOAMSET_1B, 16
-	delanim
+	oamframe BATTLEANIMOAMSET_1B, 16
+	oamdelete
 
 .Frameset_68:
-	dowait 15
-	frame BATTLEANIMOAMSET_84, 15
-	frame BATTLEANIMOAMSET_85, 15
-	frame BATTLEANIMOAMSET_29, 15
-	frame BATTLEANIMOAMSET_28, 15
-	frame BATTLEANIMOAMSET_86, 32
-	delanim
+	oamwait 15
+	oamframe BATTLEANIMOAMSET_84, 15
+	oamframe BATTLEANIMOAMSET_85, 15
+	oamframe BATTLEANIMOAMSET_29, 15
+	oamframe BATTLEANIMOAMSET_28, 15
+	oamframe BATTLEANIMOAMSET_86, 32
+	oamdelete
 
 .Frameset_69:
-	frame BATTLEANIMOAMSET_1B,  3
-	frame BATTLEANIMOAMSET_87,  3
-	frame BATTLEANIMOAMSET_88,  3
-	frame BATTLEANIMOAMSET_89,  3
-	delanim
+	oamframe BATTLEANIMOAMSET_1B,  3
+	oamframe BATTLEANIMOAMSET_87,  3
+	oamframe BATTLEANIMOAMSET_88,  3
+	oamframe BATTLEANIMOAMSET_89,  3
+	oamdelete
 
 .Frameset_6a:
-	frame BATTLEANIMOAMSET_8A,  2
-	frame BATTLEANIMOAMSET_8B,  2
-	frame BATTLEANIMOAMSET_8C,  2
-	frame BATTLEANIMOAMSET_8D,  2
-	delanim
+	oamframe BATTLEANIMOAMSET_8A,  2
+	oamframe BATTLEANIMOAMSET_8B,  2
+	oamframe BATTLEANIMOAMSET_8C,  2
+	oamframe BATTLEANIMOAMSET_8D,  2
+	oamdelete
 
 .Frameset_6b:
-	frame BATTLEANIMOAMSET_61,  2
-	frame BATTLEANIMOAMSET_62,  2
-	frame BATTLEANIMOAMSET_63,  2
-	endanim
+	oamframe BATTLEANIMOAMSET_61,  2
+	oamframe BATTLEANIMOAMSET_62,  2
+	oamframe BATTLEANIMOAMSET_63,  2
+	oamend
 
 .Frameset_6c:
-	frame BATTLEANIMOAMSET_65,  2
-	frame BATTLEANIMOAMSET_66,  2
-	frame BATTLEANIMOAMSET_67,  2
-	endanim
+	oamframe BATTLEANIMOAMSET_65,  2
+	oamframe BATTLEANIMOAMSET_66,  2
+	oamframe BATTLEANIMOAMSET_67,  2
+	oamend
 
 .Frameset_6d:
-	frame BATTLEANIMOAMSET_8E,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_8E,  8
+	oamend
 
 .Frameset_6e:
-	frame BATTLEANIMOAMSET_8E,  8, OAM_X_FLIP
-	endanim
+	oamframe BATTLEANIMOAMSET_8E,  8, OAM_X_FLIP
+	oamend
 
 .Frameset_6f:
-	frame BATTLEANIMOAMSET_8F, 16
-	frame BATTLEANIMOAMSET_90, 16
-	dorestart
+	oamframe BATTLEANIMOAMSET_8F, 16
+	oamframe BATTLEANIMOAMSET_90, 16
+	oamrestart
 
 .Frameset_70:
-	frame BATTLEANIMOAMSET_91, 16
-	frame BATTLEANIMOAMSET_92, 16
-	dorestart
+	oamframe BATTLEANIMOAMSET_91, 16
+	oamframe BATTLEANIMOAMSET_92, 16
+	oamrestart
 
 .Frameset_71:
-	frame BATTLEANIMOAMSET_93,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_93,  8
+	oamend
 
 .Frameset_72:
-	frame BATTLEANIMOAMSET_1E,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_1E,  8
+	oamend
 
 .Frameset_73:
-	frame BATTLEANIMOAMSET_1B,  7
-	frame BATTLEANIMOAMSET_94,  7
-	dorestart
+	oamframe BATTLEANIMOAMSET_1B,  7
+	oamframe BATTLEANIMOAMSET_94,  7
+	oamrestart
 
 .Frameset_74:
-	frame BATTLEANIMOAMSET_95,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_95,  8
+	oamend
 
 .Frameset_75:
-	frame BATTLEANIMOAMSET_96,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_96,  8
+	oamend
 
 .Frameset_76:
-	frame BATTLEANIMOAMSET_95,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_95,  8
+	oamend
 
 .Frameset_77:
-	frame BATTLEANIMOAMSET_97,  1
-	frame BATTLEANIMOAMSET_97,  1, OAM_X_FLIP
-	dorestart
+	oamframe BATTLEANIMOAMSET_97,  1
+	oamframe BATTLEANIMOAMSET_97,  1, OAM_X_FLIP
+	oamrestart
 
 .Frameset_78:
-	frame BATTLEANIMOAMSET_98,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_98,  8
+	oamend
 
 .Frameset_79:
-	frame BATTLEANIMOAMSET_99, 32
-	frame BATTLEANIMOAMSET_99, 32
-	frame BATTLEANIMOAMSET_99, 32
-	frame BATTLEANIMOAMSET_99, 32
-	frame BATTLEANIMOAMSET_99, 32
-	frame BATTLEANIMOAMSET_9A,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_99, 32
+	oamframe BATTLEANIMOAMSET_99, 32
+	oamframe BATTLEANIMOAMSET_99, 32
+	oamframe BATTLEANIMOAMSET_99, 32
+	oamframe BATTLEANIMOAMSET_99, 32
+	oamframe BATTLEANIMOAMSET_9A,  8
+	oamend
 
 .Frameset_7b:
-	frame BATTLEANIMOAMSET_9B,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_9B,  8
+	oamend
 
 .Frameset_7c:
-	frame BATTLEANIMOAMSET_9C,  2
-	frame BATTLEANIMOAMSET_9D,  2
-	frame BATTLEANIMOAMSET_9E,  8
-	dowait 2
-	frame BATTLEANIMOAMSET_9E,  2
-	dowait 2
-	frame BATTLEANIMOAMSET_9E,  2
-	dowait 2
-	frame BATTLEANIMOAMSET_9E,  2
-	delanim
+	oamframe BATTLEANIMOAMSET_9C,  2
+	oamframe BATTLEANIMOAMSET_9D,  2
+	oamframe BATTLEANIMOAMSET_9E,  8
+	oamwait 2
+	oamframe BATTLEANIMOAMSET_9E,  2
+	oamwait 2
+	oamframe BATTLEANIMOAMSET_9E,  2
+	oamwait 2
+	oamframe BATTLEANIMOAMSET_9E,  2
+	oamdelete
 
 .Frameset_7d:
-	frame BATTLEANIMOAMSET_9F,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_9F,  8
+	oamend
 
 .Frameset_7f:
-	frame BATTLEANIMOAMSET_0F,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_0F,  8
+	oamend
 
 .Frameset_80:
-	frame BATTLEANIMOAMSET_6B, 24
-	delanim
+	oamframe BATTLEANIMOAMSET_6B, 24
+	oamdelete
 
 .Frameset_81:
-	frame BATTLEANIMOAMSET_A0,  1 ; fallthrough
+	oamframe BATTLEANIMOAMSET_A0,  1 ; fallthrough
 .Frameset_82:
-	frame BATTLEANIMOAMSET_A1,  1 ; fallthrough
+	oamframe BATTLEANIMOAMSET_A1,  1 ; fallthrough
 .Frameset_83:
-	frame BATTLEANIMOAMSET_A2,  1
-	delanim
+	oamframe BATTLEANIMOAMSET_A2,  1
+	oamdelete
 
 .Frameset_84:
-	frame BATTLEANIMOAMSET_A3,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_A3,  8
+	oamend
 
 .Frameset_85:
-	frame BATTLEANIMOAMSET_A4,  4
-	frame BATTLEANIMOAMSET_A5,  4
-	frame BATTLEANIMOAMSET_A6,  4
-	frame BATTLEANIMOAMSET_A7,  4
-	frame BATTLEANIMOAMSET_A6,  4, OAM_X_FLIP
-	frame BATTLEANIMOAMSET_A5,  4, OAM_X_FLIP
-	dorestart
+	oamframe BATTLEANIMOAMSET_A4,  4
+	oamframe BATTLEANIMOAMSET_A5,  4
+	oamframe BATTLEANIMOAMSET_A6,  4
+	oamframe BATTLEANIMOAMSET_A7,  4
+	oamframe BATTLEANIMOAMSET_A6,  4, OAM_X_FLIP
+	oamframe BATTLEANIMOAMSET_A5,  4, OAM_X_FLIP
+	oamrestart
 
 .Frameset_86:
-	frame BATTLEANIMOAMSET_A8,  4
-	frame BATTLEANIMOAMSET_A9,  4
-	frame BATTLEANIMOAMSET_AA,  4
-	frame BATTLEANIMOAMSET_AB,  4
-	frame BATTLEANIMOAMSET_AA,  4, OAM_X_FLIP
-	frame BATTLEANIMOAMSET_A9,  4, OAM_X_FLIP
-	dorestart
+	oamframe BATTLEANIMOAMSET_A8,  4
+	oamframe BATTLEANIMOAMSET_A9,  4
+	oamframe BATTLEANIMOAMSET_AA,  4
+	oamframe BATTLEANIMOAMSET_AB,  4
+	oamframe BATTLEANIMOAMSET_AA,  4, OAM_X_FLIP
+	oamframe BATTLEANIMOAMSET_A9,  4, OAM_X_FLIP
+	oamrestart
 
 .Frameset_87:
-	frame BATTLEANIMOAMSET_1B,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_1B,  8
+	oamend
 
 .Frameset_88:
-	frame BATTLEANIMOAMSET_AC,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_AC,  8
+	oamend
 
 .Frameset_89:
-	frame BATTLEANIMOAMSET_AD,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_AD,  8
+	oamend
 
 .Frameset_8a:
-	frame BATTLEANIMOAMSET_AE,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_AE,  8
+	oamend
 
 .Frameset_8b:
-	frame BATTLEANIMOAMSET_AF,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_AF,  8
+	oamend
 
 .Frameset_8c:
-	frame BATTLEANIMOAMSET_B0, 32
-	delanim
+	oamframe BATTLEANIMOAMSET_B0, 32
+	oamdelete
 
 .Frameset_8d:
-	frame BATTLEANIMOAMSET_B1,  7
-	frame BATTLEANIMOAMSET_B1,  7, OAM_X_FLIP
-	dorestart
+	oamframe BATTLEANIMOAMSET_B1,  7
+	oamframe BATTLEANIMOAMSET_B1,  7, OAM_X_FLIP
+	oamrestart
 
 .Frameset_8e:
-	frame BATTLEANIMOAMSET_B2,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_B2,  8
+	oamend
 
 .Frameset_8f:
-	frame BATTLEANIMOAMSET_B3,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_B3,  8
+	oamend
 
 .Frameset_90:
-	frame BATTLEANIMOAMSET_B3,  8, OAM_X_FLIP
-	endanim
+	oamframe BATTLEANIMOAMSET_B3,  8, OAM_X_FLIP
+	oamend
 
 .Frameset_91:
-	frame BATTLEANIMOAMSET_B3,  8, OAM_Y_FLIP
-	endanim
+	oamframe BATTLEANIMOAMSET_B3,  8, OAM_Y_FLIP
+	oamend
 
 .Frameset_92:
-	frame BATTLEANIMOAMSET_B3,  8, OAM_X_FLIP, OAM_Y_FLIP
-	endanim
+	oamframe BATTLEANIMOAMSET_B3,  8, OAM_X_FLIP, OAM_Y_FLIP
+	oamend
 
 .Frameset_93:
-	frame BATTLEANIMOAMSET_B5,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_B5,  8
+	oamend
 
 .Frameset_94:
-	frame BATTLEANIMOAMSET_B5,  8, OAM_X_FLIP
-	endanim
+	oamframe BATTLEANIMOAMSET_B5,  8, OAM_X_FLIP
+	oamend
 
 .Frameset_95:
-	frame BATTLEANIMOAMSET_B5,  8, OAM_Y_FLIP
-	endanim
+	oamframe BATTLEANIMOAMSET_B5,  8, OAM_Y_FLIP
+	oamend
 
 .Frameset_96:
-	frame BATTLEANIMOAMSET_B5,  8, OAM_X_FLIP, OAM_Y_FLIP
-	endanim
+	oamframe BATTLEANIMOAMSET_B5,  8, OAM_X_FLIP, OAM_Y_FLIP
+	oamend
 
 .Frameset_97:
-	frame BATTLEANIMOAMSET_B4,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_B4,  8
+	oamend
 
 .Frameset_98:
-	frame BATTLEANIMOAMSET_6B,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_6B,  8
+	oamend
 
 .Frameset_99:
-	frame BATTLEANIMOAMSET_B6,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_B6,  8
+	oamend
 
 .Frameset_9a:
-	frame BATTLEANIMOAMSET_B7, 32
-	endanim
+	oamframe BATTLEANIMOAMSET_B7, 32
+	oamend
 
 .Frameset_9b:
-	frame BATTLEANIMOAMSET_1B, 32
-	endanim
+	oamframe BATTLEANIMOAMSET_1B, 32
+	oamend
 
 .Frameset_9c:
-	frame BATTLEANIMOAMSET_B8, 32
-	endanim
+	oamframe BATTLEANIMOAMSET_B8, 32
+	oamend
 
 .Frameset_9d:
-	frame BATTLEANIMOAMSET_B8, 32, OAM_X_FLIP
-	endanim
+	oamframe BATTLEANIMOAMSET_B8, 32, OAM_X_FLIP
+	oamend
 
 .Frameset_9e:
-	frame BATTLEANIMOAMSET_B9, 32
-	endanim
+	oamframe BATTLEANIMOAMSET_B9, 32
+	oamend
 
 .Frameset_9f:
-	frame BATTLEANIMOAMSET_BA, 32
-	endanim
+	oamframe BATTLEANIMOAMSET_BA, 32
+	oamend
 
 .Frameset_a0:
-	frame BATTLEANIMOAMSET_BB, 32, OAM_X_FLIP
-	endanim
+	oamframe BATTLEANIMOAMSET_BB, 32, OAM_X_FLIP
+	oamend
 
 .Frameset_a1:
-	frame BATTLEANIMOAMSET_BB, 32
-	endanim
+	oamframe BATTLEANIMOAMSET_BB, 32
+	oamend
 
 .Frameset_a2:
-	frame BATTLEANIMOAMSET_BC, 32
-	endanim
+	oamframe BATTLEANIMOAMSET_BC, 32
+	oamend
 
 .Frameset_a3:
-	frame BATTLEANIMOAMSET_BD, 11
-	frame BATTLEANIMOAMSET_BE, 11
-	frame BATTLEANIMOAMSET_1B, 11
-	delanim
+	oamframe BATTLEANIMOAMSET_BD, 11
+	oamframe BATTLEANIMOAMSET_BE, 11
+	oamframe BATTLEANIMOAMSET_1B, 11
+	oamdelete
 
 .Frameset_a4:
-	frame BATTLEANIMOAMSET_BF,  4
-	frame BATTLEANIMOAMSET_C0,  4
-	frame BATTLEANIMOAMSET_C1,  4
-	delanim
+	oamframe BATTLEANIMOAMSET_BF,  4
+	oamframe BATTLEANIMOAMSET_C0,  4
+	oamframe BATTLEANIMOAMSET_C1,  4
+	oamdelete
 
 .Frameset_a5:
-	frame BATTLEANIMOAMSET_C2, 32
-	frame BATTLEANIMOAMSET_C2, 32
-	delanim
+	oamframe BATTLEANIMOAMSET_C2, 32
+	oamframe BATTLEANIMOAMSET_C2, 32
+	oamdelete
 
 .Frameset_a6:
-	frame BATTLEANIMOAMSET_4B,  2
-	frame BATTLEANIMOAMSET_4C,  2
-	frame BATTLEANIMOAMSET_4D, 32
-	frame BATTLEANIMOAMSET_4D, 32
-	frame BATTLEANIMOAMSET_4D, 32
-	frame BATTLEANIMOAMSET_4F,  1
-	frame BATTLEANIMOAMSET_50,  1
-	frame BATTLEANIMOAMSET_51,  1
-	frame BATTLEANIMOAMSET_52,  2
-	dowait 2
-	frame BATTLEANIMOAMSET_52,  2
-	dowait 2
-	frame BATTLEANIMOAMSET_52,  2
-	dowait 2
-	frame BATTLEANIMOAMSET_52,  2
-	delanim
+	oamframe BATTLEANIMOAMSET_4B,  2
+	oamframe BATTLEANIMOAMSET_4C,  2
+	oamframe BATTLEANIMOAMSET_4D, 32
+	oamframe BATTLEANIMOAMSET_4D, 32
+	oamframe BATTLEANIMOAMSET_4D, 32
+	oamframe BATTLEANIMOAMSET_4F,  1
+	oamframe BATTLEANIMOAMSET_50,  1
+	oamframe BATTLEANIMOAMSET_51,  1
+	oamframe BATTLEANIMOAMSET_52,  2
+	oamwait 2
+	oamframe BATTLEANIMOAMSET_52,  2
+	oamwait 2
+	oamframe BATTLEANIMOAMSET_52,  2
+	oamwait 2
+	oamframe BATTLEANIMOAMSET_52,  2
+	oamdelete
 
 .Frameset_a7:
-	frame BATTLEANIMOAMSET_4B,  2, OAM_X_FLIP, OAM_Y_FLIP
-	frame BATTLEANIMOAMSET_4C,  2, OAM_X_FLIP, OAM_Y_FLIP
-	frame BATTLEANIMOAMSET_4D, 32, OAM_X_FLIP, OAM_Y_FLIP
-	frame BATTLEANIMOAMSET_4D, 32, OAM_X_FLIP, OAM_Y_FLIP
-	frame BATTLEANIMOAMSET_4D, 32, OAM_X_FLIP, OAM_Y_FLIP
-	frame BATTLEANIMOAMSET_4F,  1, OAM_X_FLIP, OAM_Y_FLIP
-	frame BATTLEANIMOAMSET_50,  1, OAM_X_FLIP, OAM_Y_FLIP
-	frame BATTLEANIMOAMSET_51,  1, OAM_X_FLIP, OAM_Y_FLIP
-	frame BATTLEANIMOAMSET_52,  2, OAM_X_FLIP, OAM_Y_FLIP
-	dowait 2
-	frame BATTLEANIMOAMSET_52,  2, OAM_X_FLIP, OAM_Y_FLIP
-	dowait 2
-	frame BATTLEANIMOAMSET_52,  2, OAM_X_FLIP, OAM_Y_FLIP
-	dowait 2
-	frame BATTLEANIMOAMSET_52,  2, OAM_X_FLIP, OAM_Y_FLIP
-	delanim
+	oamframe BATTLEANIMOAMSET_4B,  2, OAM_X_FLIP, OAM_Y_FLIP
+	oamframe BATTLEANIMOAMSET_4C,  2, OAM_X_FLIP, OAM_Y_FLIP
+	oamframe BATTLEANIMOAMSET_4D, 32, OAM_X_FLIP, OAM_Y_FLIP
+	oamframe BATTLEANIMOAMSET_4D, 32, OAM_X_FLIP, OAM_Y_FLIP
+	oamframe BATTLEANIMOAMSET_4D, 32, OAM_X_FLIP, OAM_Y_FLIP
+	oamframe BATTLEANIMOAMSET_4F,  1, OAM_X_FLIP, OAM_Y_FLIP
+	oamframe BATTLEANIMOAMSET_50,  1, OAM_X_FLIP, OAM_Y_FLIP
+	oamframe BATTLEANIMOAMSET_51,  1, OAM_X_FLIP, OAM_Y_FLIP
+	oamframe BATTLEANIMOAMSET_52,  2, OAM_X_FLIP, OAM_Y_FLIP
+	oamwait 2
+	oamframe BATTLEANIMOAMSET_52,  2, OAM_X_FLIP, OAM_Y_FLIP
+	oamwait 2
+	oamframe BATTLEANIMOAMSET_52,  2, OAM_X_FLIP, OAM_Y_FLIP
+	oamwait 2
+	oamframe BATTLEANIMOAMSET_52,  2, OAM_X_FLIP, OAM_Y_FLIP
+	oamdelete
 
 .Frameset_a8:
-	frame BATTLEANIMOAMSET_C3,  1
-	frame BATTLEANIMOAMSET_C3,  1, OAM_X_FLIP, OAM_Y_FLIP
-	dorestart
+	oamframe BATTLEANIMOAMSET_C3,  1
+	oamframe BATTLEANIMOAMSET_C3,  1, OAM_X_FLIP, OAM_Y_FLIP
+	oamrestart
 
 .Frameset_a9:
-	frame BATTLEANIMOAMSET_C4, 32
-	endanim
+	oamframe BATTLEANIMOAMSET_C4, 32
+	oamend
 
 .Frameset_aa:
-	frame BATTLEANIMOAMSET_C5,  4
-	frame BATTLEANIMOAMSET_C6,  4
-	frame BATTLEANIMOAMSET_C7,  4
-	delanim
+	oamframe BATTLEANIMOAMSET_C5,  4
+	oamframe BATTLEANIMOAMSET_C6,  4
+	oamframe BATTLEANIMOAMSET_C7,  4
+	oamdelete
 
 .Frameset_ab:
-	frame BATTLEANIMOAMSET_C8,  1
-	frame BATTLEANIMOAMSET_C8,  1, OAM_X_FLIP
-	dorestart
+	oamframe BATTLEANIMOAMSET_C8,  1
+	oamframe BATTLEANIMOAMSET_C8,  1, OAM_X_FLIP
+	oamrestart
 
 .Frameset_ac:
-	frame BATTLEANIMOAMSET_C9,  3
-	frame BATTLEANIMOAMSET_05,  3
-	delanim
+	oamframe BATTLEANIMOAMSET_C9,  3
+	oamframe BATTLEANIMOAMSET_05,  3
+	oamdelete
 
 .Frameset_ad:
-	frame BATTLEANIMOAMSET_CA, 32
-	frame BATTLEANIMOAMSET_CB,  3
-	frame BATTLEANIMOAMSET_CA,  3
-	frame BATTLEANIMOAMSET_CB,  3
-	dorestart
+	oamframe BATTLEANIMOAMSET_CA, 32
+	oamframe BATTLEANIMOAMSET_CB,  3
+	oamframe BATTLEANIMOAMSET_CA,  3
+	oamframe BATTLEANIMOAMSET_CB,  3
+	oamrestart
 
 .Frameset_ae:
-	frame BATTLEANIMOAMSET_03, 32, OAM_Y_FLIP
-	endanim
+	oamframe BATTLEANIMOAMSET_03, 32, OAM_Y_FLIP
+	oamend
 
 .Frameset_b0:
-	frame BATTLEANIMOAMSET_CC, 32
-	endanim
+	oamframe BATTLEANIMOAMSET_CC, 32
+	oamend
 
 .Frameset_b1:
-	frame BATTLEANIMOAMSET_7F,  2
-	frame BATTLEANIMOAMSET_25,  2
-	frame BATTLEANIMOAMSET_80,  2
-	frame BATTLEANIMOAMSET_25,  2
-	dorestart
+	oamframe BATTLEANIMOAMSET_7F,  2
+	oamframe BATTLEANIMOAMSET_25,  2
+	oamframe BATTLEANIMOAMSET_80,  2
+	oamframe BATTLEANIMOAMSET_25,  2
+	oamrestart
 
 .Frameset_b2:
-	frame BATTLEANIMOAMSET_CD,  4
-	frame BATTLEANIMOAMSET_CE,  4
-	frame BATTLEANIMOAMSET_CD,  4, OAM_X_FLIP, OAM_Y_FLIP
-	frame BATTLEANIMOAMSET_CE,  4, OAM_X_FLIP, OAM_Y_FLIP
-	dorestart
+	oamframe BATTLEANIMOAMSET_CD,  4
+	oamframe BATTLEANIMOAMSET_CE,  4
+	oamframe BATTLEANIMOAMSET_CD,  4, OAM_X_FLIP, OAM_Y_FLIP
+	oamframe BATTLEANIMOAMSET_CE,  4, OAM_X_FLIP, OAM_Y_FLIP
+	oamrestart
 
 .Frameset_b3:
-	frame BATTLEANIMOAMSET_CF,  4
-	frame BATTLEANIMOAMSET_D0,  4
-	frame BATTLEANIMOAMSET_D1,  4
-	frame BATTLEANIMOAMSET_D2,  4
-	delanim
+	oamframe BATTLEANIMOAMSET_CF,  4
+	oamframe BATTLEANIMOAMSET_D0,  4
+	oamframe BATTLEANIMOAMSET_D1,  4
+	oamframe BATTLEANIMOAMSET_D2,  4
+	oamdelete
 
 .Frameset_b4:
-	frame BATTLEANIMOAMSET_D3, 32
-	endanim
+	oamframe BATTLEANIMOAMSET_D3, 32
+	oamend
 
 .Frameset_b5:
-	frame BATTLEANIMOAMSET_D4,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_D4,  8
+	oamend
 
 .Frameset_b6:
-	frame BATTLEANIMOAMSET_D5,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_D5,  8
+	oamend
 
 .Frameset_b7:
-	frame BATTLEANIMOAMSET_D6,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_D6,  8
+	oamend
 
 .Frameset_b8:
-	frame BATTLEANIMOAMSET_D7,  8
-	endanim
+	oamframe BATTLEANIMOAMSET_D7,  8
+	oamend
--- a/data/sprite_anims/framesets.asm
+++ b/data/sprite_anims/framesets.asm
@@ -70,430 +70,430 @@
 	assert_table_length NUM_SPRITE_ANIM_FRAMESETS
 
 .Frameset_00:
-	frame SPRITE_ANIM_OAMSET_RED_WALK_1, 32
-	endanim
+	oamframe SPRITE_ANIM_OAMSET_RED_WALK_1, 32
+	oamend
 
 .Frameset_PartyMon:
-	frame SPRITE_ANIM_OAMSET_RED_WALK_1,  8
-	frame SPRITE_ANIM_OAMSET_RED_WALK_2,  8
-	dorestart
+	oamframe SPRITE_ANIM_OAMSET_RED_WALK_1,  8
+	oamframe SPRITE_ANIM_OAMSET_RED_WALK_2,  8
+	oamrestart
 
 .Frameset_PartyMonWithMail:
-	frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_1,  8
-	frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_2,  8
-	dorestart
+	oamframe SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_1,  8
+	oamframe SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_2,  8
+	oamrestart
 
 .Frameset_PartyMonWithItem:
-	frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_1,  8
-	frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_2,  8
-	dorestart
+	oamframe SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_1,  8
+	oamframe SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_2,  8
+	oamrestart
 
 .Frameset_PartyMonFast:
-	frame SPRITE_ANIM_OAMSET_RED_WALK_1,  4
-	frame SPRITE_ANIM_OAMSET_RED_WALK_2,  4
-	dorestart
+	oamframe SPRITE_ANIM_OAMSET_RED_WALK_1,  4
+	oamframe SPRITE_ANIM_OAMSET_RED_WALK_2,  4
+	oamrestart
 
 .Frameset_PartyMonWithMailFast:
-	frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_1,  4
-	frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_2,  4
-	dorestart
+	oamframe SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_1,  4
+	oamframe SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_2,  4
+	oamrestart
 
 .Frameset_PartyMonWithItemFast:
-	frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_1,  4
-	frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_2,  4
-	dorestart
+	oamframe SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_1,  4
+	oamframe SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_2,  4
+	oamrestart
 
 .Frameset_RedWalk:
-	frame SPRITE_ANIM_OAMSET_RED_WALK_1,  8
-	frame SPRITE_ANIM_OAMSET_RED_WALK_2,  8
-	frame SPRITE_ANIM_OAMSET_RED_WALK_1,  8
-	frame SPRITE_ANIM_OAMSET_RED_WALK_2,  8, OAM_X_FLIP
-	dorestart
+	oamframe SPRITE_ANIM_OAMSET_RED_WALK_1,  8
+	oamframe SPRITE_ANIM_OAMSET_RED_WALK_2,  8
+	oamframe SPRITE_ANIM_OAMSET_RED_WALK_1,  8
+	oamframe SPRITE_ANIM_OAMSET_RED_WALK_2,  8, OAM_X_FLIP
+	oamrestart
 
 .Frameset_BlueWalk:
-	frame SPRITE_ANIM_OAMSET_BLUE_WALK_1,  8
-	frame SPRITE_ANIM_OAMSET_BLUE_WALK_2,  8
-	frame SPRITE_ANIM_OAMSET_BLUE_WALK_1,  8
-	frame SPRITE_ANIM_OAMSET_BLUE_WALK_2,  8, OAM_X_FLIP
-	dorestart
+	oamframe SPRITE_ANIM_OAMSET_BLUE_WALK_1,  8
+	oamframe SPRITE_ANIM_OAMSET_BLUE_WALK_2,  8
+	oamframe SPRITE_ANIM_OAMSET_BLUE_WALK_1,  8
+	oamframe SPRITE_ANIM_OAMSET_BLUE_WALK_2,  8, OAM_X_FLIP
+	oamrestart
 
 .Frameset_MagnetTrainBlue:
-	frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_1,  8
-	frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_2,  8
-	frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_1,  8
-	frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_2,  8, OAM_X_FLIP
-	dorestart
+	oamframe SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_1,  8
+	oamframe SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_2,  8
+	oamframe SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_1,  8
+	oamframe SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_2,  8, OAM_X_FLIP
+	oamrestart
 
 .Frameset_GSTitleTrail:
-	frame SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_1,  1
-	frame SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2,  1
-	dorestart
+	oamframe SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_1,  1
+	oamframe SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2,  1
+	oamrestart
 
 .Frameset_TextEntryCursor:
-	frame SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR,  1
-	dowait 1
-	dorestart
+	oamframe SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR,  1
+	oamwait 1
+	oamrestart
 
 .Frameset_TextEntryCursorBig:
-	frame SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG,  1
-	dowait 1
-	dorestart
+	oamframe SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG,  1
+	oamwait 1
+	oamrestart
 
 .Frameset_GameFreakLogo:
-	frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_1,  12
-	frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2,   1
-	frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_3,   1
-	frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2,   4
-	frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_1,  12
-	frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2,  12
-	frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_3,   4
-	frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_4,  32
-	frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_5,   3
-	frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_6,   3
-	frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_7,   4
-	frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_8,   4
-	frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_9,   4
-	frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_10, 10
-	frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11,  7
-	endanim
+	oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_1,  12
+	oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2,   1
+	oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_3,   1
+	oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2,   4
+	oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_1,  12
+	oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2,  12
+	oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_3,   4
+	oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_4,  32
+	oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_5,   3
+	oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_6,   3
+	oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_7,   4
+	oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_8,   4
+	oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_9,   4
+	oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_10, 10
+	oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11,  7
+	oamend
 
 .Frameset_GSGameFreakLogoStar:
-	frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_STAR,  3
-	frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_STAR,  3, OAM_Y_FLIP
-	dorestart
+	oamframe SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_STAR,  3
+	oamframe SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_STAR,  3, OAM_Y_FLIP
+	oamrestart
 
 .Frameset_GSGameFreakLogoSparkle:
-	frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_1,  2
-	frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_2,  2
-	frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_3,  2
-	frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_2,  2
-	dorestart
+	oamframe SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_1,  2
+	oamframe SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_2,  2
+	oamframe SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_3,  2
+	oamframe SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_2,  2
+	oamrestart
 
 .Frameset_SlotsGolem:
-	frame SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1,  7
-	frame SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2,  7
-	frame SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1,  7, OAM_Y_FLIP
-	frame SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2,  7, OAM_X_FLIP
-	dorestart
+	oamframe SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1,  7
+	oamframe SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2,  7
+	oamframe SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1,  7, OAM_Y_FLIP
+	oamframe SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2,  7, OAM_X_FLIP
+	oamrestart
 
 .Frameset_SlotsChansey:
-	frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1,  7
-	frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_2,  7
-	frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1,  7
-	frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_3,  7
-	dorestart
+	oamframe SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1,  7
+	oamframe SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_2,  7
+	oamframe SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1,  7
+	oamframe SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_3,  7
+	oamrestart
 
 .Frameset_SlotsChansey2:
-	frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1,  7
-	frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_4,  7
-	frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_5,  7
-	frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_4,  7
-	frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1,  7
-	endanim
+	oamframe SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1,  7
+	oamframe SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_4,  7
+	oamframe SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_5,  7
+	oamframe SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_4,  7
+	oamframe SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1,  7
+	oamend
 
 .Frameset_SlotsEgg:
-	frame SPRITE_ANIM_OAMSET_SLOTS_EGG, 20
-	endanim
+	oamframe SPRITE_ANIM_OAMSET_SLOTS_EGG, 20
+	oamend
 
 .Frameset_StillCursor:
-	frame SPRITE_ANIM_OAMSET_STILL_CURSOR, 32
-	endanim
+	oamframe SPRITE_ANIM_OAMSET_STILL_CURSOR, 32
+	oamend
 
 .Frameset_TradePokeBall:
-	frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 32
-	endanim
+	oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 32
+	oamend
 
 .Frameset_TradePokeBallWobble:
-	frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1,  3
-	frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2,  3
-	frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1,  3
-	frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2,  3, OAM_X_FLIP
-	dorestart
+	oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1,  3
+	oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2,  3
+	oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1,  3
+	oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2,  3, OAM_X_FLIP
+	oamrestart
 
 .Frameset_TradePoof:
-	frame SPRITE_ANIM_OAMSET_TRADE_POOF_1,  4
-	frame SPRITE_ANIM_OAMSET_TRADE_POOF_2,  4
-	frame SPRITE_ANIM_OAMSET_TRADE_POOF_3,  4
-	delanim
+	oamframe SPRITE_ANIM_OAMSET_TRADE_POOF_1,  4
+	oamframe SPRITE_ANIM_OAMSET_TRADE_POOF_2,  4
+	oamframe SPRITE_ANIM_OAMSET_TRADE_POOF_3,  4
+	oamdelete
 
 .Frameset_TradeTubeBulge:
-	frame SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_1,  3
-	frame SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_2,  3
-	dorestart
+	oamframe SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_1,  3
+	oamframe SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_2,  3
+	oamrestart
 
 .Frameset_TrademonIcon:
-	frame SPRITE_ANIM_OAMSET_TRADEMON_ICON_1,  7
-	frame SPRITE_ANIM_OAMSET_TRADEMON_ICON_2,  7
-	dorestart
+	oamframe SPRITE_ANIM_OAMSET_TRADEMON_ICON_1,  7
+	oamframe SPRITE_ANIM_OAMSET_TRADEMON_ICON_2,  7
+	oamrestart
 
 .Frameset_TrademonBubble:
-	frame SPRITE_ANIM_OAMSET_TRADEMON_BUBBLE, 32
-	endanim
+	oamframe SPRITE_ANIM_OAMSET_TRADEMON_BUBBLE, 32
+	oamend
 
 .Frameset_EvolutionBallOfLight:
-	frame SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_2,  2
-	frame SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_1,  2
-	frame SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_2,  2
-	endanim
+	oamframe SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_2,  2
+	oamframe SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_1,  2
+	oamframe SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_2,  2
+	oamend
 
 .Frameset_RadioTuningKnob:
-	frame SPRITE_ANIM_OAMSET_RADIO_TUNING_KNOB, 32
-	endanim
+	oamframe SPRITE_ANIM_OAMSET_RADIO_TUNING_KNOB, 32
+	oamend
 
 .Frameset_MagnetTrainRed:
-	frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_1,  8
-	frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_2,  8
-	frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_1,  8
-	frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_2,  8, OAM_X_FLIP
-	dorestart
+	oamframe SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_1,  8
+	oamframe SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_2,  8
+	oamframe SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_1,  8
+	oamframe SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_2,  8, OAM_X_FLIP
+	oamrestart
 
 .Frameset_Unknown1: ; unreferenced
-	frame SPRITE_ANIM_OAMSET_UNUSED_43,  8
-	frame SPRITE_ANIM_OAMSET_UNUSED_44,  8
-	dorestart
+	oamframe SPRITE_ANIM_OAMSET_UNUSED_43,  8
+	oamframe SPRITE_ANIM_OAMSET_UNUSED_44,  8
+	oamrestart
 
 .Frameset_Unknown2: ; unreferenced
-	frame SPRITE_ANIM_OAMSET_UNUSED_45,  8
-	frame SPRITE_ANIM_OAMSET_UNUSED_46,  8
-	dorestart
+	oamframe SPRITE_ANIM_OAMSET_UNUSED_45,  8
+	oamframe SPRITE_ANIM_OAMSET_UNUSED_46,  8
+	oamrestart
 
 .Frameset_Unknown3: ; unreferenced
-	frame SPRITE_ANIM_OAMSET_UNUSED_47,  8
-	frame SPRITE_ANIM_OAMSET_UNUSED_48,  8
-	dorestart
+	oamframe SPRITE_ANIM_OAMSET_UNUSED_47,  8
+	oamframe SPRITE_ANIM_OAMSET_UNUSED_48,  8
+	oamrestart
 
 .Frameset_Unknown4: ; unreferenced
-	frame SPRITE_ANIM_OAMSET_UNUSED_49,  1
-	frame SPRITE_ANIM_OAMSET_UNUSED_49,  1, OAM_X_FLIP
-	frame SPRITE_ANIM_OAMSET_UNUSED_49,  1, OAM_X_FLIP, OAM_Y_FLIP
-	frame SPRITE_ANIM_OAMSET_UNUSED_49,  1, OAM_Y_FLIP
-	dorestart
+	oamframe SPRITE_ANIM_OAMSET_UNUSED_49,  1
+	oamframe SPRITE_ANIM_OAMSET_UNUSED_49,  1, OAM_X_FLIP
+	oamframe SPRITE_ANIM_OAMSET_UNUSED_49,  1, OAM_X_FLIP, OAM_Y_FLIP
+	oamframe SPRITE_ANIM_OAMSET_UNUSED_49,  1, OAM_Y_FLIP
+	oamrestart
 
 .Frameset_Unknown5: ; unreferenced
-	frame SPRITE_ANIM_OAMSET_UNUSED_4A, 32
-	endanim
+	oamframe SPRITE_ANIM_OAMSET_UNUSED_4A, 32
+	oamend
 
 .Frameset_Unknown6: ; unreferenced
-	frame SPRITE_ANIM_OAMSET_UNUSED_4B, 32
-	endanim
+	oamframe SPRITE_ANIM_OAMSET_UNUSED_4B, 32
+	oamend
 
 .Frameset_Unknown7: ; unreferenced
-	frame SPRITE_ANIM_OAMSET_UNUSED_4C, 32
-	endanim
+	oamframe SPRITE_ANIM_OAMSET_UNUSED_4C, 32
+	oamend
 
 .Frameset_Unknown8: ; unreferenced
-	frame SPRITE_ANIM_OAMSET_UNUSED_4D, 32
-	endanim
+	oamframe SPRITE_ANIM_OAMSET_UNUSED_4D, 32
+	oamend
 
 .Frameset_Unknown9: ; unreferenced
-	frame SPRITE_ANIM_OAMSET_UNUSED_4E,  3
-	dowait 3
-	dorestart
+	oamframe SPRITE_ANIM_OAMSET_UNUSED_4E,  3
+	oamwait 3
+	oamrestart
 
 .Frameset_Unused1C:
-	dowait 32
-	endanim
+	oamwait 32
+	oamend
 
 .Frameset_Leaf:
-	frame SPRITE_ANIM_OAMSET_LEAF, 32
-	endanim
+	oamframe SPRITE_ANIM_OAMSET_LEAF, 32
+	oamend
 
 .Frameset_CutTree:
-	frame SPRITE_ANIM_OAMSET_TREE_1,      2
-	frame SPRITE_ANIM_OAMSET_CUT_TREE_2, 16
-	dowait 1
-	frame SPRITE_ANIM_OAMSET_CUT_TREE_3,  1
-	dowait 1
-	frame SPRITE_ANIM_OAMSET_CUT_TREE_4,  1
-	delanim
+	oamframe SPRITE_ANIM_OAMSET_TREE_1,      2
+	oamframe SPRITE_ANIM_OAMSET_CUT_TREE_2, 16
+	oamwait 1
+	oamframe SPRITE_ANIM_OAMSET_CUT_TREE_3,  1
+	oamwait 1
+	oamframe SPRITE_ANIM_OAMSET_CUT_TREE_4,  1
+	oamdelete
 
 .Frameset_EggCrack:
-	frame SPRITE_ANIM_OAMSET_EGG_CRACK, 32
-	endanim
+	oamframe SPRITE_ANIM_OAMSET_EGG_CRACK, 32
+	oamend
 
 .Frameset_EggHatch1:
-	frame SPRITE_ANIM_OAMSET_EGG_HATCH, 32
-	endanim
+	oamframe SPRITE_ANIM_OAMSET_EGG_HATCH, 32
+	oamend
 
 .Frameset_EggHatch2:
-	frame SPRITE_ANIM_OAMSET_EGG_HATCH, 32, OAM_X_FLIP
-	endanim
+	oamframe SPRITE_ANIM_OAMSET_EGG_HATCH, 32, OAM_X_FLIP
+	oamend
 
 .Frameset_EggHatch3:
-	frame SPRITE_ANIM_OAMSET_EGG_HATCH, 32, OAM_Y_FLIP
-	endanim
+	oamframe SPRITE_ANIM_OAMSET_EGG_HATCH, 32, OAM_Y_FLIP
+	oamend
 
 .Frameset_EggHatch4:
-	frame SPRITE_ANIM_OAMSET_EGG_HATCH, 32, OAM_X_FLIP, OAM_Y_FLIP
-	endanim
+	oamframe SPRITE_ANIM_OAMSET_EGG_HATCH, 32, OAM_X_FLIP, OAM_Y_FLIP
+	oamend
 
 .Frameset_GSIntroHoOhLugia:
-	frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_1, 10
-	frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_2,  9
-	frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_3, 10
-	frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_4, 10
-	frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_3,  9
-	frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_5, 10
-	dorestart
+	oamframe SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_1, 10
+	oamframe SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_2,  9
+	oamframe SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_3, 10
+	oamframe SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_4, 10
+	oamframe SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_3,  9
+	oamframe SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_5, 10
+	oamrestart
 
 .Frameset_HeadbuttTree:
-	frame SPRITE_ANIM_OAMSET_TREE_1,           2
-	frame SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2,  2
-	frame SPRITE_ANIM_OAMSET_TREE_1,           2
-	frame SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2,  2, OAM_X_FLIP
-	dorestart
+	oamframe SPRITE_ANIM_OAMSET_TREE_1,           2
+	oamframe SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2,  2
+	oamframe SPRITE_ANIM_OAMSET_TREE_1,           2
+	oamframe SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2,  2, OAM_X_FLIP
+	oamrestart
 
 .Frameset_EZChatCursor1:
-	frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_1,  2
-	endanim
+	oamframe SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_1,  2
+	oamend
 
 .Frameset_EZChatCursor2:
-	frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_2,  2
-	endanim
+	oamframe SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_2,  2
+	oamend
 
 .Frameset_EZChatCursor3:
-	frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_3,  2
-	endanim
+	oamframe SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_3,  2
+	oamend
 
 .Frameset_EZChatCursor4:
-	frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_4,  2
-	endanim
+	oamframe SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_4,  2
+	oamend
 
 .Frameset_EZChatCursor5:
-	frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_5,  2
-	endanim
+	oamframe SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_5,  2
+	oamend
 
 .Frameset_EZChatCursor6:
-	frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_6,  2
-	endanim
+	oamframe SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_6,  2
+	oamend
 
 .Frameset_EZChatCursor7:
-	frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_7,  2
-	endanim
+	oamframe SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_7,  2
+	oamend
 
 .Frameset_MobileTradeSentBall:
-	frame SPRITE_ANIM_OAMSET_TRADE_POOF_1,  3
-	frame SPRITE_ANIM_OAMSET_TRADE_POOF_2,  3
-	frame SPRITE_ANIM_OAMSET_TRADE_POOF_3,  3
-	frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1,  3
-	frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2,  3
-	frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1,  3
-	frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2,  3, OAM_X_FLIP
-	frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1,  3
-	frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2,  3
-	frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1,  3
-	frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2,  3, OAM_X_FLIP
-	frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1,  3
-	frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2,  3
-	frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1,  3
-	frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2,  3, OAM_X_FLIP
-	endanim
+	oamframe SPRITE_ANIM_OAMSET_TRADE_POOF_1,  3
+	oamframe SPRITE_ANIM_OAMSET_TRADE_POOF_2,  3
+	oamframe SPRITE_ANIM_OAMSET_TRADE_POOF_3,  3
+	oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1,  3
+	oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2,  3
+	oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1,  3
+	oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2,  3, OAM_X_FLIP
+	oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1,  3
+	oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2,  3
+	oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1,  3
+	oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2,  3, OAM_X_FLIP
+	oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1,  3
+	oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2,  3
+	oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1,  3
+	oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2,  3, OAM_X_FLIP
+	oamend
 
 .Frameset_MobileTradeOTBall:
-	frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1,  3
-	frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2,  3
-	frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1,  3
-	frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2,  3, OAM_X_FLIP
-	frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1,  3
-	frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2,  3
-	frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1,  3
-	frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2,  3, OAM_X_FLIP
-	frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1,  3
-	frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2,  3
-	frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1,  3
-	frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2,  3, OAM_X_FLIP
-	frame SPRITE_ANIM_OAMSET_TRADE_POOF_1,  3
-	frame SPRITE_ANIM_OAMSET_TRADE_POOF_2,  3
-	frame SPRITE_ANIM_OAMSET_TRADE_POOF_3,  3
-	delanim
+	oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1,  3
+	oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2,  3
+	oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1,  3
+	oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2,  3, OAM_X_FLIP
+	oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1,  3
+	oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2,  3
+	oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1,  3
+	oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2,  3, OAM_X_FLIP
+	oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1,  3
+	oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2,  3
+	oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1,  3
+	oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2,  3, OAM_X_FLIP
+	oamframe SPRITE_ANIM_OAMSET_TRADE_POOF_1,  3
+	oamframe SPRITE_ANIM_OAMSET_TRADE_POOF_2,  3
+	oamframe SPRITE_ANIM_OAMSET_TRADE_POOF_3,  3
+	oamdelete
 
 .Frameset_MobileTradeCableBulge:
-	frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_1,  3
-	frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_2,  3
-	dorestart
+	oamframe SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_1,  3
+	oamframe SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_2,  3
+	oamrestart
 
 .Frameset_MobileTradeSentPulse:
-	frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_SENT_PULSE,  3
-	endanim
+	oamframe SPRITE_ANIM_OAMSET_MOBILE_TRADE_SENT_PULSE,  3
+	oamend
 
 .Frameset_MobileTradeOTPulse:
-	frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_OT_PULSE,  3
-	endanim
+	oamframe SPRITE_ANIM_OAMSET_MOBILE_TRADE_OT_PULSE,  3
+	oamend
 
 .Frameset_MobileTradePing:
-	frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_1,  2
-	frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_2,  2
-	frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_3,  2
-	delanim
+	oamframe SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_1,  2
+	oamframe SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_2,  2
+	oamframe SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_3,  2
+	oamdelete
 
 .Frameset_IntroSuicune:
-	frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_1,  3
-	frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_2,  3
-	frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_3,  3
-	frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_4,  3
-	dorestart
+	oamframe SPRITE_ANIM_OAMSET_INTRO_SUICUNE_1,  3
+	oamframe SPRITE_ANIM_OAMSET_INTRO_SUICUNE_2,  3
+	oamframe SPRITE_ANIM_OAMSET_INTRO_SUICUNE_3,  3
+	oamframe SPRITE_ANIM_OAMSET_INTRO_SUICUNE_4,  3
+	oamrestart
 
 .Frameset_IntroSuicune2:
-	frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_4,  3
-	frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_1,  7
-	endanim
+	oamframe SPRITE_ANIM_OAMSET_INTRO_SUICUNE_4,  3
+	oamframe SPRITE_ANIM_OAMSET_INTRO_SUICUNE_1,  7
+	oamend
 
 .Frameset_IntroPichu:
-	frame SPRITE_ANIM_OAMSET_INTRO_PICHU_1, 32
-	frame SPRITE_ANIM_OAMSET_INTRO_PICHU_2,  7
-	frame SPRITE_ANIM_OAMSET_INTRO_PICHU_3,  7
-	endanim
+	oamframe SPRITE_ANIM_OAMSET_INTRO_PICHU_1, 32
+	oamframe SPRITE_ANIM_OAMSET_INTRO_PICHU_2,  7
+	oamframe SPRITE_ANIM_OAMSET_INTRO_PICHU_3,  7
+	oamend
 
 .Frameset_IntroWooper:
-	frame SPRITE_ANIM_OAMSET_INTRO_WOOPER,  3
-	endanim
+	oamframe SPRITE_ANIM_OAMSET_INTRO_WOOPER,  3
+	oamend
 
 .Frameset_IntroUnown1:
-	frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_1,  3
-	frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_2,  3
-	frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_3,  7
-	delanim
+	oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_1,  3
+	oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_2,  3
+	oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_3,  7
+	oamdelete
 
 .Frameset_IntroUnown2:
-	frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_1,  3, OAM_X_FLIP
-	frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_2,  3, OAM_X_FLIP
-	frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_3,  7, OAM_X_FLIP
-	delanim
+	oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_1,  3, OAM_X_FLIP
+	oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_2,  3, OAM_X_FLIP
+	oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_3,  7, OAM_X_FLIP
+	oamdelete
 
 .Frameset_IntroUnown3:
-	frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_1,  3, OAM_Y_FLIP
-	frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_2,  3, OAM_Y_FLIP
-	frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_3,  7, OAM_Y_FLIP
-	delanim
+	oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_1,  3, OAM_Y_FLIP
+	oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_2,  3, OAM_Y_FLIP
+	oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_3,  7, OAM_Y_FLIP
+	oamdelete
 
 .Frameset_IntroUnown4:
-	frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_1,  3, OAM_X_FLIP, OAM_Y_FLIP
-	frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_2,  3, OAM_X_FLIP, OAM_Y_FLIP
-	frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_3,  7, OAM_X_FLIP, OAM_Y_FLIP
-	delanim
+	oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_1,  3, OAM_X_FLIP, OAM_Y_FLIP
+	oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_2,  3, OAM_X_FLIP, OAM_Y_FLIP
+	oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_3,  7, OAM_X_FLIP, OAM_Y_FLIP
+	oamdelete
 
 .Frameset_IntroUnownF2:
-	frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_1,  3
-	frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_2,  3
-	frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_3,  3
-	frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_4,  7
-	frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_5,  7
-	endanim
+	oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_1,  3
+	oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_2,  3
+	oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_3,  3
+	oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_4,  7
+	oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_5,  7
+	oamend
 
 .Frameset_IntroSuicuneAway:
-	frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_AWAY,  3
-	endanim
+	oamframe SPRITE_ANIM_OAMSET_INTRO_SUICUNE_AWAY,  3
+	oamend
 
 .Frameset_IntroUnownF:
-	dowait 0
-	endanim
+	oamwait 0
+	oamend
 
 .Frameset_CelebiLeft:
-	frame SPRITE_ANIM_OAMSET_CELEBI_1,  8
-	frame SPRITE_ANIM_OAMSET_CELEBI_2,  8
-	endanim
+	oamframe SPRITE_ANIM_OAMSET_CELEBI_1,  8
+	oamframe SPRITE_ANIM_OAMSET_CELEBI_2,  8
+	oamend
 
 .Frameset_CelebiRight:
-	frame SPRITE_ANIM_OAMSET_CELEBI_1,  8, OAM_X_FLIP
-	frame SPRITE_ANIM_OAMSET_CELEBI_2,  8, OAM_X_FLIP
-	endanim
+	oamframe SPRITE_ANIM_OAMSET_CELEBI_1,  8, OAM_X_FLIP
+	oamframe SPRITE_ANIM_OAMSET_CELEBI_2,  8, OAM_X_FLIP
+	oamend
--- a/docs/pic_animations.md
+++ b/docs/pic_animations.md
@@ -1,6 +1,6 @@
 # Pic Animations
 
-Defined in [macros/scripts/gfx_anims.asm](https://github.com/pret/pokecrystal/blob/master/macros/scripts/gfx_anims.asm).
+Defined in [macros/scripts/pic_anims.asm](https://github.com/pret/pokecrystal/blob/master/macros/scripts/pic_anims.asm).
 
 Pic animations are assembled in 3 parts:
 
@@ -8,7 +8,7 @@
    - <code>frame <i>N</i>, <i>duration</i></code>: Frame #0 is the original pic (no change)
    - <code>setrepeat <i>N</i></code>: Sets the number of times to repeat
    - <code>dorepeat <i>I</i></code>: Repeats from command #<i>I</i> (with the first command being #0)
-   - `end`
+   - `endanim`
 
 - Bitmasks:
   Layered over the pic to designate affected tiles
--- a/engine/battle_anims/core.asm
+++ b/engine/battle_anims/core.asm
@@ -80,9 +80,9 @@
 BattleAnimOAMUpdate:
 	call InitBattleAnimBuffer
 	call GetBattleAnimFrame
-	cp dowait_command
+	cp oamwait_command
 	jp z, .done
-	cp delanim_command
+	cp oamdelete_command
 	jp z, .delete
 
 	push af
--- a/engine/battle_anims/helpers.asm
+++ b/engine/battle_anims/helpers.asm
@@ -29,9 +29,9 @@
 	inc [hl]
 	call .GetPointer
 	ld a, [hli]
-	cp dorestart_command
+	cp oamrestart_command
 	jr z, .restart
-	cp endanim_command
+	cp oamend_command
 	jr z, .repeat_last
 
 	push af
@@ -44,7 +44,7 @@
 	pop hl
 .okay
 	ld a, [hl]
-	and Y_FLIP << 1 | X_FLIP << 1 ; The << 1 is compensated in the "frame" macro
+	and Y_FLIP << 1 | X_FLIP << 1 ; The << 1 is compensated in the "oamframe" macro
 	srl a
 	ld [wBattleAnimTempFrameOAMFlags], a
 	pop af
--- a/engine/gfx/sprites.asm
+++ b/engine/gfx/sprites.asm
@@ -229,9 +229,9 @@
 UpdateAnimFrame:
 	call InitSpriteAnimBuffer ; init WRAM
 	call GetSpriteAnimFrame ; read from a memory array
-	cp dowait_command
+	cp oamwait_command
 	jr z, .done
-	cp delanim_command
+	cp oamdelete_command
 	jr z, .delete
 	call GetFrameOAMPointer
 	; add byte to [wCurAnimVTile]
@@ -303,6 +303,7 @@
 	jr .done
 
 .delete
+; Removes the object from the screen, as opposed to `oamend` which just stops all motion
 	call DeinitializeSprite
 .done
 	and a
@@ -428,9 +429,9 @@
 	inc [hl]
 	call .GetPointer
 	ld a, [hli]
-	cp dorestart_command
+	cp oamrestart_command
 	jr z, .restart
-	cp endanim_command
+	cp oamend_command
 	jr z, .repeat_last
 
 	push af
@@ -446,7 +447,7 @@
 	pop hl
 .okay
 	ld a, [hl]
-	and Y_FLIP << 1 | X_FLIP << 1 ; The << 1 is compensated in the "frame" macro
+	and Y_FLIP << 1 | X_FLIP << 1 ; The << 1 is compensated in the "oamframe" macro
 	srl a
 	ld [wCurSpriteOAMFlags], a
 	pop af
--- a/macros.asm
+++ b/macros.asm
@@ -15,6 +15,7 @@
 INCLUDE "macros/scripts/movement.asm"
 INCLUDE "macros/scripts/battle_commands.asm"
 INCLUDE "macros/scripts/battle_anims.asm"
-INCLUDE "macros/scripts/gfx_anims.asm"
+INCLUDE "macros/scripts/oam_anims.asm"
+INCLUDE "macros/scripts/pic_anims.asm"
 
 INCLUDE "macros/legacy.asm"
--- a/macros/legacy.asm
+++ b/macros/legacy.asm
@@ -338,6 +338,11 @@
 DEF anim_playerheadobj EQUS "anim_battlergfx_1row"
 DEF anim_clearsprites  EQUS "anim_keepsprites"
 
+; macros/scripts/oam_anims.asm
+DEF dorestart EQUS "oamrestart"
+DEF dowait EQUS "oamwait"
+DEF delanim EQUS "oamdel"
+
 ; engine/events/std_scripts.asm
 DEF pokecenternurse       EQUS "PokecenterNurseScript"
 DEF difficultbookshelf    EQUS "DifficultBookshelfScript"
--- a/macros/scripts/gfx_anims.asm
+++ /dev/null
@@ -1,53 +1,0 @@
-; pic + oam animations
-
-MACRO frame
-	db \1
-	DEF x = \2
-	if _NARG > 2
-		rept _NARG - 2
-			DEF x |= 1 << (\3 + 1)
-			shift
-		endr
-	endc
-	db x
-ENDM
-
-	const_def -1, -1
-
-	const endanim_command ; $ff
-MACRO endanim
-	db endanim_command
-ENDM
-
-	const dorestart_command ; $fe
-MACRO dorestart
-	db dorestart_command
-ENDM
-
-	const dowait_command ; $fd
-MACRO dowait
-	db dowait_command
-	db \1 ; frames
-ENDM
-
-	const delanim_command ; $fc
-MACRO delanim
-; Removes the object from the screen, as opposed to `endanim` which just stops all motion
-	db delanim_command
-ENDM
-
-
-; Used for pic animations
-	const_def -2, -1
-
-	const setrepeat_command ; $fe
-MACRO setrepeat
-	db setrepeat_command
-	db \1 ; amount of times to repeat
-ENDM
-
-	const dorepeat_command ; $fd
-MACRO dorepeat
-	db dorepeat_command
-	db \1 ; command offset to jump to
-ENDM
--- /dev/null
+++ b/macros/scripts/oam_anims.asm
@@ -1,0 +1,38 @@
+; Battle and sprite OAM animations
+
+MACRO oamframe
+	db \1 ; duration
+	DEF x = \2
+	assert !(x & (1 << (OAM_X_FLIP + 1) | 1 << (OAM_Y_FLIP + 1))), \
+		"oamframe duration overflows into X/Y flip bits"
+	if _NARG > 2
+		rept _NARG - 2
+			DEF x |= 1 << (\3 + 1)
+			shift
+		endr
+	endc
+	db x ; flags
+ENDM
+
+	const_def -1, -1
+
+	const oamend_command ; $ff
+MACRO oamend
+	db oamend_command
+ENDM
+
+	const oamrestart_command ; $fe
+MACRO oamrestart
+	db oamrestart_command
+ENDM
+
+	const oamwait_command ; $fd
+MACRO oamwait
+	db oamwait_command
+	db \1 ; frames
+ENDM
+
+	const oamdelete_command ; $fc
+MACRO oamdelete
+	db oamdelete_command
+ENDM
--- /dev/null
+++ b/macros/scripts/pic_anims.asm
@@ -1,0 +1,28 @@
+MACRO frame
+	if _NARG <= 2
+		db \1 ; index
+		db \2 ; duration
+	else
+	; LEGACY: Support for the old name of "oamanim"
+		oamanim \#
+	endc
+ENDM
+
+	const_def -1, -1
+
+	const endanim_command ; $ff
+MACRO endanim
+	db endanim_command
+ENDM
+
+	const setrepeat_command ; $fe
+MACRO setrepeat
+	db setrepeat_command
+	db \1 ; amount of times to repeat
+ENDM
+
+	const dorepeat_command ; $fd
+MACRO dorepeat
+	db dorepeat_command
+	db \1 ; command offset to jump to
+ENDM