ref: a6cffc04c35a22778fe79f26c0e90b0f7164fb76
dir: /engine/menus/start_menu.asm/
; StartMenu.Items indexes const_def const STARTMENUITEM_POKEDEX ; 0 const STARTMENUITEM_POKEMON ; 1 const STARTMENUITEM_PACK ; 2 const STARTMENUITEM_STATUS ; 3 const STARTMENUITEM_SAVE ; 4 const STARTMENUITEM_OPTION ; 5 const STARTMENUITEM_EXIT ; 6 const STARTMENUITEM_POKEGEAR ; 7 const STARTMENUITEM_QUIT ; 8 StartMenu:: call ClearWindowData ld de, SFX_MENU call PlaySFX farcall ReanchorBGMap_NoOAMUpdate ld hl, wStatusFlags2 bit STATUSFLAGS2_BUG_CONTEST_TIMER_F, [hl] ld hl, .MenuHeader jr z, .GotMenuData ld hl, .ContestMenuHeader .GotMenuData: call LoadMenuHeader call .SetUpMenuItems ld a, [wBattleMenuCursorPosition] ld [wMenuCursorPosition], a call .DrawMenuAccount call DrawVariableLengthMenuBox call .DrawBugContestStatusBox call SafeUpdateSprites call _OpenAndCloseMenu_HDMATransferTilemapAndAttrmap farcall LoadFonts_NoOAMUpdate call .DrawBugContestStatus call UpdateTimePals jr .Select .Reopen: call UpdateSprites call UpdateTimePals call .SetUpMenuItems ld a, [wBattleMenuCursorPosition] ld [wMenuCursorPosition], a .Select: call .GetInput jr c, .Exit call ._DrawMenuAccount ld a, [wMenuCursorPosition] ld [wBattleMenuCursorPosition], a call PlayClickSFX call PlaceHollowCursor call .OpenMenu ; Menu items have different return functions. ; For example, saving exits the menu. ld hl, .MenuReturns ld e, a ld d, 0 add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a jp hl .MenuReturns: dw .Reopen dw .Exit dw .ExitMenuCallFuncCloseText dw .ExitMenuRunScriptCloseText dw .ExitMenuRunScript dw .ReturnEnd dw .ReturnRedraw .Exit: ldh a, [hOAMUpdate] push af ld a, 1 ldh [hOAMUpdate], a call LoadFontsExtra pop af ldh [hOAMUpdate], a .ReturnEnd: call ExitMenu .ReturnEnd2: call CloseText call UpdateTimePals ret .GetInput: ; Return carry on exit, and no-carry on selection. xor a ldh [hBGMapMode], a call ._DrawMenuAccount call SetUpMenu ld a, $ff ld [wMenuSelection], a .loop call .PrintMenuAccount call GetScrollingMenuJoypad ld a, [wMenuJoypad] cp B_BUTTON jr z, .b cp A_BUTTON jr z, .a jr .loop .a call PlayClickSFX and a ret .b scf ret .ExitMenuRunScript: call ExitMenu ld a, HMENURETURN_SCRIPT ldh [hMenuReturn], a ret .ExitMenuRunScriptCloseText: call ExitMenu ld a, HMENURETURN_SCRIPT ldh [hMenuReturn], a jr .ReturnEnd2 .ExitMenuCallFuncCloseText: call ExitMenu ld hl, wQueuedScriptAddr ld a, [hli] ld h, [hl] ld l, a ld a, [wQueuedScriptBank] rst FarCall jr .ReturnEnd2 .ReturnRedraw: call .Clear jp .Reopen .Clear: call ClearBGPalettes call Call_ExitMenu call ReloadTilesetAndPalettes call .DrawMenuAccount call DrawVariableLengthMenuBox call .DrawBugContestStatus call UpdateSprites call GSReloadPalettes call FinishExitMenu ret .MenuHeader: db MENU_BACKUP_TILES ; flags menu_coords 10, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1 dw .MenuData db 1 ; default selection .ContestMenuHeader: db MENU_BACKUP_TILES ; flags menu_coords 10, 2, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1 dw .MenuData db 1 ; default selection .MenuData: db STATICMENU_CURSOR | STATICMENU_WRAP | STATICMENU_ENABLE_START ; flags dn 0, 0 ; rows, columns dw wMenuItemsList dw .MenuString dw .Items .Items: ; entries correspond to STARTMENUITEM_* constants dw StartMenu_Pokedex, .PokedexString, .PokedexDesc dw StartMenu_Pokemon, .PartyString, .PartyDesc dw StartMenu_Pack, .PackString, .PackDesc dw StartMenu_Status, .StatusString, .StatusDesc dw StartMenu_Save, .SaveString, .SaveDesc dw StartMenu_Option, .OptionString, .OptionDesc dw StartMenu_Exit, .ExitString, .ExitDesc dw StartMenu_Pokegear, .PokegearString, .PokegearDesc dw StartMenu_Quit, .QuitString, .QuitDesc .PokedexString: db "#DEX@" .PartyString: db "#MON@" .PackString: db "PACK@" .StatusString: db "<PLAYER>@" .SaveString: db "SAVE@" .OptionString: db "OPTION@" .ExitString: db "EXIT@" .PokegearString: db "<POKE>GEAR@" .QuitString: db "QUIT@" .PokedexDesc: db "#MON" next "database@" .PartyDesc: db "Party <PKMN>" next "status@" .PackDesc: db "Contains" next "items@" .PokegearDesc: db "Trainer's" next "key device@" .StatusDesc: db "Your own" next "status@" .SaveDesc: db "Save your" next "progress@" .OptionDesc: db "Change" next "settings@" .ExitDesc: db "Close this" next "menu@" .QuitDesc: db "Quit and" next "be judged.@" .OpenMenu: ld a, [wMenuSelection] call .GetMenuAccountTextPointer ld a, [hli] ld h, [hl] ld l, a jp hl .MenuString: push de ld a, [wMenuSelection] call .GetMenuAccountTextPointer inc hl inc hl ld a, [hli] ld d, [hl] ld e, a pop hl call PlaceString ret .MenuDesc: push de ld a, [wMenuSelection] cp $ff jr z, .none call .GetMenuAccountTextPointer rept 4 inc hl endr ld a, [hli] ld d, [hl] ld e, a pop hl call PlaceString ret .none pop de ret .GetMenuAccountTextPointer: ld e, a ld d, 0 ld hl, wMenuDataPointerTableAddr ld a, [hli] ld h, [hl] ld l, a rept 6 add hl, de endr ret .SetUpMenuItems: xor a ld [wWhichIndexSet], a call .FillMenuList ld hl, wStatusFlags bit STATUSFLAGS_POKEDEX_F, [hl] jr z, .no_pokedex ld a, STARTMENUITEM_POKEDEX call .AppendMenuList .no_pokedex ld a, [wPartyCount] and a jr z, .no_pokemon ld a, STARTMENUITEM_POKEMON call .AppendMenuList .no_pokemon ld a, [wLinkMode] and a jr nz, .no_pack ld hl, wStatusFlags2 bit STATUSFLAGS2_BUG_CONTEST_TIMER_F, [hl] jr nz, .no_pack ld a, STARTMENUITEM_PACK call .AppendMenuList .no_pack ld hl, wPokegearFlags bit POKEGEAR_OBTAINED_F, [hl] jr z, .no_pokegear ld a, STARTMENUITEM_POKEGEAR call .AppendMenuList .no_pokegear ld a, STARTMENUITEM_STATUS call .AppendMenuList ld a, [wLinkMode] and a jr nz, .no_save ld hl, wStatusFlags2 bit STATUSFLAGS2_BUG_CONTEST_TIMER_F, [hl] ld a, STARTMENUITEM_QUIT jr nz, .write ld a, STARTMENUITEM_SAVE .write call .AppendMenuList .no_save ld a, STARTMENUITEM_OPTION call .AppendMenuList ld a, STARTMENUITEM_EXIT call .AppendMenuList ld a, c ld [wMenuItemsList], a ret .FillMenuList: xor a ld hl, wMenuItemsList ld [hli], a ld a, -1 ld bc, wMenuItemsListEnd - (wMenuItemsList + 1) call ByteFill ld de, wMenuItemsList + 1 ld c, 0 ret .AppendMenuList: ld [de], a inc de inc c ret .DrawMenuAccount: jp ._DrawMenuAccount .PrintMenuAccount: call .IsMenuAccountOn ret z call ._DrawMenuAccount decoord 0, 14 jp .MenuDesc ._DrawMenuAccount: call .IsMenuAccountOn ret z hlcoord 0, 13 lb bc, 5, 10 call ClearBox hlcoord 0, 13 ld b, 3 ld c, 8 jp TextboxPalette .IsMenuAccountOn: ld a, [wOptions2] and 1 << MENU_ACCOUNT ret .DrawBugContestStatusBox: ld hl, wStatusFlags2 bit STATUSFLAGS2_BUG_CONTEST_TIMER_F, [hl] ret z farcall StartMenu_DrawBugContestStatusBox ret .DrawBugContestStatus: ld hl, wStatusFlags2 bit STATUSFLAGS2_BUG_CONTEST_TIMER_F, [hl] jr nz, .contest ret .contest farcall StartMenu_PrintBugContestStatus ret StartMenu_Exit: ; Exit the menu. ld a, 1 ret StartMenu_Quit: ; Retire from the bug catching contest. ld hl, .StartMenuContestEndText call StartMenuYesNo jr c, .DontEndContest ld a, BANK(BugCatchingContestReturnToGateScript) ld hl, BugCatchingContestReturnToGateScript call FarQueueScript ld a, 4 ret .DontEndContest: ld a, 0 ret .StartMenuContestEndText: text_far _StartMenuContestEndText text_end StartMenu_Save: ; Save the game. call BufferScreen farcall SaveMenu jr nc, .saved ld a, 0 ret .saved ld a, 1 ret StartMenu_Option: ; Game options. call FadeToMenu farcall Option ld a, 6 ret StartMenu_Status: ; Player status. call FadeToMenu farcall TrainerCard call CloseSubmenu ld a, 0 ret StartMenu_Pokedex: ld a, [wPartyCount] and a jr z, .empty call FadeToMenu farcall Pokedex call CloseSubmenu .empty ld a, 0 ret StartMenu_Pokegear: call FadeToMenu farcall PokeGear call CloseSubmenu ld a, 0 ret StartMenu_Pack: call FadeToMenu farcall Pack ld a, [wPackUsedItem] and a jr nz, .used_item call CloseSubmenu ld a, 0 ret .used_item call ExitAllMenus ld a, 4 ret StartMenu_Pokemon: ld a, [wPartyCount] and a jr z, .return call FadeToMenu .choosemenu xor a ld [wPartyMenuActionText], a ; Choose a POKéMON. call ClearBGPalettes .menu farcall LoadPartyMenuGFX farcall InitPartyMenuWithCancel farcall InitPartyMenuGFX .menunoreload farcall WritePartyMenuTilemap farcall PrintPartyMenuText call WaitBGMap call SetPalettes ; load regular palettes? call DelayFrame farcall PartyMenuSelect jr c, .return ; if cancelled or pressed B call PokemonActionSubmenu cp 3 jr z, .menu cp 0 jr z, .choosemenu cp 1 jr z, .menunoreload cp 2 jr z, .quit .return call CloseSubmenu ld a, 0 ret .quit ld a, b push af call ExitAllMenus pop af ret