ref: aade38c733d0060be623525e50d2b24e718c7bee
parent: cc1add094f3cbbbb281d892828ffd1dd6f29f7af
author: Bryan Bishop <[email protected]>
date: Tue Jun 25 19:01:52 EDT 2013
remove extra whitespace in extras/gfx.py
--- a/extras/gfx.py
+++ b/extras/gfx.py
@@ -31,19 +31,19 @@
"""
Display hex dump in rows of 16 bytes.
"""
-
+
dump = ''
output = ''
stream = ''
address = 0x00
margin = 2 + len(hex(len(input))[2:])
-
+
# dump
for byte in input:
cool = hex(byte)[2:].zfill(2)
dump += cool + ' '
if debug: stream += cool
-
+
# convenient for testing quick edits in bgb
if debug: output += stream + '\n'
@@ -52,17 +52,16 @@
chars_per_byte = 3 # '__ '
chars_per_line = bytes_per_line * chars_per_byte
num_lines = int(ceil(float(len(dump)) / float(chars_per_line)))
-
+
# top
# margin
for char in range(margin):
output += ' '
- #
for byte in range(bytes_per_line):
output += hex(byte)[2:].zfill(2) + ' '
output = output[:-1] # last space
-
+
# print hex
for line in range(num_lines):
# address
@@ -72,7 +71,7 @@
end = chars_per_line + start - 1 # ignore last space
output += dump[start:end]
address += 0x10
-
+
return output
@@ -83,7 +82,7 @@
tiles = []
tile = []
bytes_per_tile = 16
-
+
cur_byte = 0
for byte in image:
# build tile
@@ -113,7 +112,7 @@
"""
Transpose a tile arrangement along line y=x.
"""
-
+
# horizontal <-> vertical
# 00 01 02 03 04 05 00 06 0c 12 18 1e
# 06 07 08 09 0a 0b 01 07 0d 13 19 1f
@@ -122,7 +121,7 @@
# 18 19 1a 1b 1c 1d 04 0a 10 16 1c 22
# 1e 1f 20 21 22 23 05 0b 11 17 1d 23
# etc
-
+
flipped = []
t = 0 # which tile we're on
w = int(sqrt(len(tiles))) # assume square image
@@ -196,11 +195,11 @@
class Compressed:
-
+
"""
Compress 2bpp data.
"""
-
+
def __init__(self, image=None, mode='horiz', size=None):
assert image, 'need something to compress!'
image = list(image)
@@ -207,7 +206,7 @@
self.image = image
self.pic = []
self.animtiles = []
-
+
# only transpose pic (animtiles were never transposed in decompression)
if size != None:
for byte in range((size*size)*16):
@@ -221,7 +220,7 @@
self.tiles = get_tiles(self.pic)
self.tiles = transpose(self.tiles)
self.pic = connect(self.tiles)
-
+
self.image = self.pic + self.animtiles
self.end = len(self.image)
@@ -326,15 +325,15 @@
def scanRepeats(self):
"""
Works, but doesn't do flipped/reversed streams yet.
-
+
This takes up most of the compress time and only saves a few bytes
it might be more feasible to exclude it entirely.
"""
-
+
self.repeats = []
self.flips = []
self.reverses = []
-
+
# make a 5-letter word list of the sequence
letters = 5 # how many bytes it costs to use a repeat over a literal
# any shorter and it's not worth the trouble
@@ -345,7 +344,7 @@
for j in range(letters):
word.append( ord(self.image[i+j]) )
words.append((word, i))
-
+
zeros = []
for zero in range(letters):
zeros.append( 0 )
@@ -405,13 +404,13 @@
else: # no more overlaps
buffer.append(match)
else: # last match, so there's nothing to check
- buffer.append(match)
+ buffer.append(match)
matches = buffer
# remove alternating sequences
buffer = []
for match in matches:
- for i in range(6 if letters > 6 else letters):
+ for i in range(6 if letters > 6 else letters):
if match[0][i] != match[0][i&1]:
buffer.append(match)
break
@@ -422,7 +421,7 @@
def doRepeats(self):
"""doesn't output the right values yet"""
-
+
unusedrepeats = []
for repeat in self.repeats:
if self.address >= repeat[2]:
@@ -734,7 +733,7 @@
def doFlip(self):
"""
Repeat flipped bytes from 2bpp output.
-
+
eg 11100100 -> 00100111
quat 3 2 1 0 -> 0 2 1 3
"""
@@ -1228,7 +1227,7 @@
blue = word & 0b11111
alpha = 255
return ((red<<3)+0b100, (green<<3)+0b100, (blue<<3)+0b100, alpha)
-
+
def rgb_to_dmg(color):
word = (color['r'] / 8)
word += (color['g'] / 8) << 5
@@ -1556,8 +1555,8 @@
def dump_tileset_pngs():
"""
- Convert .lz format tilesets into .png format tilesets.
-
+ Convert .lz format tilesets into .png format tilesets.
+
Also, leaves a bunch of wonderful .2bpp files everywhere for your amusement.
"""
for tileset_id in range(37):
@@ -1581,7 +1580,7 @@
def expand_pic_palettes():
"""
Add white and black to palette files with fewer than 4 colors.
-
+
Pokemon Crystal only defines two colors for a pic palette to
save space, filling in black/white at runtime.
Instead of managing palette files of varying length, black
@@ -1601,7 +1600,7 @@
if __name__ == "__main__":
debug = False
-
+
argv = [None] * 5
for i, arg in enumerate(sys.argv):
argv[i] = arg
@@ -1667,7 +1666,7 @@
filein = argv[2]
fileout = argv[3]
compress_file(filein, fileout)
-
+
elif argv[1] == '2bpp-to-png':
to_png(argv[2])