ref: ad50e94b5029ce5a7d45fd3576f8f017eae6449c
dir: /maps/KarensRoom.asm/
object_const_def ; object_event constants const KARENSROOM_KAREN KarensRoom_MapScripts: db 2 ; scene scripts scene_script .LockDoor ; SCENE_DEFAULT scene_script .DummyScene ; SCENE_FINISHED db 1 ; callbacks callback MAPCALLBACK_TILES, .KarensRoomDoors .LockDoor: prioritysjump .KarensDoorLocksBehindYou end .DummyScene: end .KarensRoomDoors: checkevent EVENT_KARENS_ROOM_ENTRANCE_CLOSED iffalse .KeepEntranceOpen changeblock 4, 14, $2a ; wall .KeepEntranceOpen: checkevent EVENT_KARENS_ROOM_EXIT_OPEN iffalse .KeepExitClosed changeblock 4, 2, $16 ; open door .KeepExitClosed: return .KarensDoorLocksBehindYou: applymovement PLAYER, KarensRoom_EnterMovement refreshscreen $86 playsound SFX_STRENGTH earthquake 80 changeblock 4, 14, $2a ; wall reloadmappart closetext setscene SCENE_FINISHED setevent EVENT_KARENS_ROOM_ENTRANCE_CLOSED waitsfx end KarenScript_Battle: faceplayer opentext checkevent EVENT_BEAT_ELITE_4_KAREN iftrue KarenScript_AfterBattle writetext KarenScript_KarenBeforeText waitbutton closetext winlosstext KarenScript_KarenBeatenText, 0 loadtrainer KAREN, KAREN1 startbattle reloadmapafterbattle setevent EVENT_BEAT_ELITE_4_KAREN opentext writetext KarenScript_KarenDefeatText waitbutton closetext playsound SFX_ENTER_DOOR changeblock 4, 2, $16 ; open door reloadmappart closetext setevent EVENT_KARENS_ROOM_EXIT_OPEN waitsfx end KarenScript_AfterBattle: writetext KarenScript_KarenDefeatText waitbutton closetext end KarensRoom_EnterMovement: step UP step UP step UP step UP step_end KarenScript_KarenBeforeText: text "I am KAREN of the" line "ELITE FOUR." para "You're <PLAYER>?" line "How amusing." para "I love dark-type" line "#MON." para "I find their wild," line "tough image to be" para "so appealing. And" line "they're so strong." para "Think you can take" line "them? Just try to" cont "entertain me." para "Let's go." done KarenScript_KarenBeatenText: text "Well, aren't you" line "good. I like that" cont "in a trainer." done KarenScript_KarenDefeatText: text "Strong #MON." para "Weak #MON." para "That is only the" line "selfish perception" cont "of people." para "Truly skilled" line "trainers should" para "try to win with" line "their favorites." para "I like your style." line "You understand" cont "what's important." para "Go on--the CHAM-" line "PION is waiting." done KarensRoom_MapEvents: db 0, 0 ; filler db 4 ; warp events warp_event 4, 17, BRUNOS_ROOM, 3 warp_event 5, 17, BRUNOS_ROOM, 4 warp_event 4, 2, LANCES_ROOM, 1 warp_event 5, 2, LANCES_ROOM, 2 db 0 ; coord events db 0 ; bg events db 1 ; object events object_event 5, 7, SPRITE_KAREN, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, KarenScript_Battle, -1