ref: add58fb00d73495655243c4cf13b730bbc1b3242
parent: e671636bba211b30a15b86bf748989b6e61dcf0a
author: Eldred Habert <[email protected]>
date: Sun Mar 3 12:27:35 EST 2019
Fix "100% secondary effect" fix, add compatibility The original fix was bugged (example: erroneous `pop hl` if `.failed` was jumped to). Replaced with a less invasive fix, keeping all side effects from the original function; it's less intuitive, but more performant - and the tricky bit has been commented. Also the new fix is more friendly to the compatibility patch I also added, by request of ShinyDragonHunter.
--- a/docs/bugs_and_glitches.md
+++ b/docs/bugs_and_glitches.md
@@ -175,22 +175,36 @@
```diff
- ; BUG: 1/256 chance to fail even for a 100% effect chance,
- ; since carry is not set if BattleRandom == [hl] == 255
+- call BattleRandom
+ ld a, [hl]
-+ cp 100 percent
-+ jr z, .ok
- call BattleRandom
++ sub 100 percent
++ ; If chance was 100%, RNG won't be called (carry not set)
++ ; Thus chance will be subtracted from 0, guaranteeing a carry
++ call c, BattleRandom
cp [hl]
-- pop hl
-- ret c
-+ jr c, .ok
+ pop hl
+ ret c
.failed
ld a, 1
ld [wEffectFailed], a
and a
-+.ok
-+ pop hl
ret
+```
+
+If you wish to keep compatibility with standard Pokémon Crystal, you can disable the fix during link battles by also applying the following edit in the same place:
+
+```diff
++ ld a, [wLinkMode]
++ cp LINK_COLOSSEUM
++ scf ; Force RNG to be called
++ jr z, .nofix ; Don't apply fix in link battles, for compatibility
+ ld a, [hl]
+ sub 100 percent
+ ; If chance was 100%, RNG won't be called (carry not set)
+ ; Thus chance will be subtracted from 0, guaranteeing a carry
++ .nofix
+ call c, BattleRandom
```
## Belly Drum sharply boosts Attack even with under 50% HP