ref: b94c1f7084b370cd7be16a75a79e136bda4a35a3
parent: 8ea924ecd67aeea0378271b557f21a50ed4c0bb6
author: surskitty <[email protected]>
date: Fri Feb 2 05:57:06 EST 2018
Labelling the Victory Road rival script
--- a/maps/VictoryRoad.asm
+++ b/maps/VictoryRoad.asm
@@ -21,7 +21,7 @@
.DummyScene1:
end
-UnknownScript_0x74492:
+VictoryRoadRival0:
moveobject VICTORYROAD_SILVER, 18, 11
spriteface PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15
@@ -29,7 +29,7 @@
pause 15
appear VICTORYROAD_SILVER
applymovement VICTORYROAD_SILVER, MovementData_0x74539
- scall UnknownScript_0x744d4
+ scall VictoryRoadRivalNext
applymovement VICTORYROAD_SILVER, MovementData_0x7454c
disappear VICTORYROAD_SILVER
setscene 1
@@ -36,7 +36,7 @@
playmapmusic
end
-UnknownScript_0x744b5:
+VictoryRoadRival1:
spriteface PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15
special Special_FadeOutMusic
@@ -43,7 +43,7 @@
pause 15
appear VICTORYROAD_SILVER
applymovement VICTORYROAD_SILVER, MovementData_0x74542
- scall UnknownScript_0x744d4
+ scall VictoryRoadRivalNext
applymovement VICTORYROAD_SILVER, MovementData_0x74555
disappear VICTORYROAD_SILVER
setscene 1
@@ -50,48 +50,48 @@
playmapmusic
end
-UnknownScript_0x744d4:
+VictoryRoadRivalNext:
spriteface PLAYER, DOWN
playmusic MUSIC_RIVAL_ENCOUNTER
opentext
- writetext UnknownText_0x7455f
+ writetext VictoryRoadRivalBeforeText
waitbutton
closetext
setevent EVENT_RIVAL_VICTORY_ROAD
checkevent EVENT_GOT_TOTODILE_FROM_ELM
- iftrue UnknownScript_0x744ff
+ iftrue .GotTotodile
checkevent EVENT_GOT_CHIKORITA_FROM_ELM
- iftrue UnknownScript_0x7450f
- winlosstext UnknownText_0x7463d, UnknownText_0x747aa
+ iftrue .GotChikorita
+ winlosstext VictoryRoadRivalDefeatText, VictoryRoadRivalVictoryText
setlasttalked VICTORYROAD_SILVER
loadtrainer RIVAL1, RIVAL1_5_TOTODILE
startbattle
dontrestartmapmusic
reloadmapafterbattle
- jump UnknownScript_0x7451f
+ jump .AfterBattle
-UnknownScript_0x744ff:
- winlosstext UnknownText_0x7463d, UnknownText_0x747aa
+.GotTotodile:
+ winlosstext VictoryRoadRivalDefeatText, VictoryRoadRivalVictoryText
setlasttalked VICTORYROAD_SILVER
loadtrainer RIVAL1, RIVAL1_5_CHIKORITA
startbattle
dontrestartmapmusic
reloadmapafterbattle
- jump UnknownScript_0x7451f
+ jump .AfterBattle
-UnknownScript_0x7450f:
- winlosstext UnknownText_0x7463d, UnknownText_0x747aa
+.GotChikorita:
+ winlosstext VictoryRoadRivalDefeatText, VictoryRoadRivalVictoryText
setlasttalked VICTORYROAD_SILVER
loadtrainer RIVAL1, RIVAL1_5_CYNDAQUIL
startbattle
dontrestartmapmusic
reloadmapafterbattle
- jump UnknownScript_0x7451f
+ jump .AfterBattle
-UnknownScript_0x7451f:
+.AfterBattle:
playmusic MUSIC_RIVAL_AFTER
opentext
- writetext UnknownText_0x746ce
+ writetext VictoryRoadRivalAfterText
waitbutton
closetext
end
@@ -163,7 +163,7 @@
step DOWN
step_end
-UnknownText_0x7455f:
+VictoryRoadRivalBeforeText:
text "Hold it."
para "…Are you going to"
@@ -189,7 +189,7 @@
line "I challenge you!"
done
-UnknownText_0x7463d:
+VictoryRoadRivalDefeatText:
text "…I couldn't win…"
para "I gave it every-"
@@ -205,7 +205,7 @@
line "said to me…"
done
-UnknownText_0x746ce:
+VictoryRoadRivalAfterText:
text "…I haven't given up"
line "on becoming the"
cont "greatest trainer…"
@@ -227,7 +227,7 @@
line "at it until then."
done
-UnknownText_0x747aa:
+VictoryRoadRivalVictoryText:
text "…Humph!"
para "When it comes down"
@@ -257,8 +257,8 @@
.CoordEvents:
db 2
- coord_event 12, 8, 0, UnknownScript_0x74492
- coord_event 13, 8, 0, UnknownScript_0x744b5
+ coord_event 12, 8, 0, VictoryRoadRival0
+ coord_event 13, 8, 0, VictoryRoadRival1
.BGEvents:
db 2