shithub: pokecrystal

Download patch

ref: be93ab33a752fe0360c3b23dd4f33e1b0a05bf0e
parent: 8019db3ea98ee60d3e6675431e07819b83daf04c
author: Rangi <[email protected]>
date: Wed Jun 17 07:29:00 EDT 2020

Harmonize engine/{phone, pokedex, pokegear, printer, rtc, tilesets} with pokegold

To do: engine/{menus, movie, overworld, pokemon}

--- a/engine/pokedex/pokedex.asm
+++ b/engine/pokedex/pokedex.asm
@@ -1055,8 +1055,8 @@
 	ret
 
 Pokedex_FillColumn:
-; Fills a column starting at HL, going downwards.
-; B is the height of the column and A is the tile it's filled with.
+; Fills a column starting at hl, going downwards.
+; b is the height of the column, and a is the tile it's filled with.
 	push de
 	ld de, SCREEN_WIDTH
 .loop
@@ -2305,7 +2305,6 @@
 	jp FillBoxWithByte
 
 Pokedex_BlackOutBG:
-; Make BG palettes black so that the BG becomes all black.
 	ldh a, [rSVBK]
 	push af
 	ld a, BANK(wBGPals1)
--- a/engine/pokedex/pokedex_3.asm
+++ b/engine/pokedex/pokedex_3.asm
@@ -52,7 +52,7 @@
 	ld a, $51
 	hlcoord 11, 1
 	ld b, SCREEN_HEIGHT - 3
-	call Bank77_FillColumn
+	call Pokedex_FillColumn2
 	ld [hl], $52
 	jr .Done
 
@@ -63,7 +63,7 @@
 	ld a, $67
 	hlcoord 11, 1
 	ld b, SCREEN_HEIGHT - 3
-	call Bank77_FillColumn
+	call Pokedex_FillColumn2
 	ld [hl], $68
 .Done:
 	ret
@@ -86,7 +86,7 @@
 	ld a, $67
 	hlcoord 11, 1
 	ld b, SCREEN_HEIGHT / 2
-	call Bank77_FillColumn
+	call Pokedex_FillColumn2
 	ld [hl], $68
 	ld a, $34
 	hlcoord 0, 11
@@ -101,7 +101,7 @@
 	ld a, $67
 	hlcoord 11, 12
 	ld b, 5
-	call Bank77_FillColumn
+	call Pokedex_FillColumn2
 	ld [hl], $68
 	hlcoord 0, 12
 	lb bc, 5, 11
@@ -134,7 +134,7 @@
 	hlcoord 19, 1
 	ld a, $67
 	ld b, 15
-	call Bank77_FillColumn
+	call Pokedex_FillColumn2
 	ld [hl], $68
 	hlcoord 19, 17
 	ld [hl], $3c
@@ -141,7 +141,7 @@
 	xor a
 	ld b, SCREEN_HEIGHT
 	hlcoord 19, 0, wAttrmap
-	call Bank77_FillColumn
+	call Pokedex_FillColumn2
 	call WaitBGMap2
 	pop hl
 	ld a, l
@@ -150,7 +150,8 @@
 	ldh [hBGMapAddress + 1], a
 	ret
 
-Bank77_FillColumn:
+Pokedex_FillColumn2:
+; A local duplicate of Pokedex_FillColumn.
 	push de
 	ld de, SCREEN_WIDTH
 .loop
--- a/engine/pokegear/radio.asm
+++ b/engine/pokegear/radio.asm
@@ -29,47 +29,47 @@
 
 RadioJumptable:
 ; entries correspond to constants/radio_constants.asm
-	dw OaksPKMNTalk1  ; $00
-	dw PokedexShow1 ; $01
-	dw BenMonMusic1  ; $02
-	dw LuckyNumberShow1 ; $03
-	dw BuenasPassword1 ; $04
-	dw PeoplePlaces1 ; $05
-	dw FernMonMusic1 ; $06
-	dw RocketRadio1 ; $07
-	dw PokeFluteRadio ; $08
-	dw UnownRadio ; $09
-	dw EvolutionRadio ; $0a
+	dw OaksPKMNTalk1     ; $00
+	dw PokedexShow1      ; $01
+	dw BenMonMusic1      ; $02
+	dw LuckyNumberShow1  ; $03
+	dw BuenasPassword1   ; $04
+	dw PeoplePlaces1     ; $05
+	dw FernMonMusic1     ; $06
+	dw RocketRadio1      ; $07
+	dw PokeFluteRadio    ; $08
+	dw UnownRadio        ; $09
+	dw EvolutionRadio    ; $0a
 ; OaksPKMNTalk
-	dw OaksPKMNTalk2  ; $0b
-	dw OaksPKMNTalk3  ; $0c
-	dw OaksPKMNTalk4  ; $0d
-	dw OaksPKMNTalk5  ; $0e
-	dw OaksPKMNTalk6  ; $0f
-	dw OaksPKMNTalk7  ; $10
-	dw OaksPKMNTalk8  ; $11
-	dw OaksPKMNTalk9  ; $12
-	dw PokedexShow2 ; $13
-	dw PokedexShow3 ; $14
-	dw PokedexShow4 ; $15
-	dw PokedexShow5 ; $16
+	dw OaksPKMNTalk2     ; $0b
+	dw OaksPKMNTalk3     ; $0c
+	dw OaksPKMNTalk4     ; $0d
+	dw OaksPKMNTalk5     ; $0e
+	dw OaksPKMNTalk6     ; $0f
+	dw OaksPKMNTalk7     ; $10
+	dw OaksPKMNTalk8     ; $11
+	dw OaksPKMNTalk9     ; $12
+	dw PokedexShow2      ; $13
+	dw PokedexShow3      ; $14
+	dw PokedexShow4      ; $15
+	dw PokedexShow5      ; $16
 ; Ben Music
-	dw BenMonMusic2  ; $17
-	dw BenMonMusic3  ; $18
-	dw BenFernMusic4 ; $19
-	dw BenFernMusic5 ; $1a
-	dw BenFernMusic6 ; $1b
-	dw BenFernMusic7 ; $1c
-	dw FernMonMusic2 ; $1d
+	dw BenMonMusic2      ; $17
+	dw BenMonMusic3      ; $18
+	dw BenFernMusic4     ; $19
+	dw BenFernMusic5     ; $1a
+	dw BenFernMusic6     ; $1b
+	dw BenFernMusic7     ; $1c
+	dw FernMonMusic2     ; $1d
 ; Lucky Number Show
-	dw LuckyNumberShow2 ; $1e
-	dw LuckyNumberShow3 ; $1f
-	dw LuckyNumberShow4 ; $20
-	dw LuckyNumberShow5 ; $21
-	dw LuckyNumberShow6 ; $22
-	dw LuckyNumberShow7 ; $23
-	dw LuckyNumberShow8 ; $24
-	dw LuckyNumberShow9 ; $25
+	dw LuckyNumberShow2  ; $1e
+	dw LuckyNumberShow3  ; $1f
+	dw LuckyNumberShow4  ; $20
+	dw LuckyNumberShow5  ; $21
+	dw LuckyNumberShow6  ; $22
+	dw LuckyNumberShow7  ; $23
+	dw LuckyNumberShow8  ; $24
+	dw LuckyNumberShow9  ; $25
 	dw LuckyNumberShow10 ; $26
 	dw LuckyNumberShow11 ; $27
 	dw LuckyNumberShow12 ; $28
@@ -77,54 +77,54 @@
 	dw LuckyNumberShow14 ; $2a
 	dw LuckyNumberShow15 ; $2b
 ; People & Places
-	dw PeoplePlaces2 ; $2c
-	dw PeoplePlaces3 ; $2d
-	dw PeoplePlaces4 ; $2e
-	dw PeoplePlaces5 ; $2f
-	dw PeoplePlaces6 ; $30
-	dw PeoplePlaces7 ; $31
+	dw PeoplePlaces2     ; $2c
+	dw PeoplePlaces3     ; $2d
+	dw PeoplePlaces4     ; $2e
+	dw PeoplePlaces5     ; $2f
+	dw PeoplePlaces6     ; $30
+	dw PeoplePlaces7     ; $31
 ; Rocket Radio
-	dw RocketRadio2 ; $32
-	dw RocketRadio3 ; $33
-	dw RocketRadio4 ; $34
-	dw RocketRadio5 ; $35
-	dw RocketRadio6 ; $36
-	dw RocketRadio7 ; $37
-	dw RocketRadio8 ; $38
-	dw RocketRadio9 ; $39
-	dw RocketRadio10 ; $3a
+	dw RocketRadio2      ; $32
+	dw RocketRadio3      ; $33
+	dw RocketRadio4      ; $34
+	dw RocketRadio5      ; $35
+	dw RocketRadio6      ; $36
+	dw RocketRadio7      ; $37
+	dw RocketRadio8      ; $38
+	dw RocketRadio9      ; $39
+	dw RocketRadio10     ; $3a
 ; More Pokemon Channel stuff
-	dw OaksPKMNTalk10 ; $3b
-	dw OaksPKMNTalk11 ; $3c
-	dw OaksPKMNTalk12 ; $3d
-	dw OaksPKMNTalk13 ; $3e
-	dw OaksPKMNTalk14 ; $3f
+	dw OaksPKMNTalk10    ; $3b
+	dw OaksPKMNTalk11    ; $3c
+	dw OaksPKMNTalk12    ; $3d
+	dw OaksPKMNTalk13    ; $3e
+	dw OaksPKMNTalk14    ; $3f
 ; Buenas Password
-	dw BuenasPassword2 ; $40
-	dw BuenasPassword3 ; $41
-	dw BuenasPassword4 ; $42
-	dw BuenasPassword5 ; $43
-	dw BuenasPassword6 ; $44
-	dw BuenasPassword7 ; $45
-	dw BuenasPassword8 ; $46
-	dw BuenasPassword9 ; $47
-	dw BuenasPassword10 ; $48
-	dw BuenasPassword11 ; $49
-	dw BuenasPassword12 ; $4a
-	dw BuenasPassword13 ; $4b
-	dw BuenasPassword14 ; $4c
-	dw BuenasPassword15 ; $4d
-	dw BuenasPassword16 ; $4e
-	dw BuenasPassword17 ; $4f
-	dw BuenasPassword18 ; $50
-	dw BuenasPassword19 ; $51
-	dw BuenasPassword20 ; $52
-	dw BuenasPassword21 ; $53
-	dw RadioScroll ; $54
+	dw BuenasPassword2   ; $40
+	dw BuenasPassword3   ; $41
+	dw BuenasPassword4   ; $42
+	dw BuenasPassword5   ; $43
+	dw BuenasPassword6   ; $44
+	dw BuenasPassword7   ; $45
+	dw BuenasPassword8   ; $46
+	dw BuenasPassword9   ; $47
+	dw BuenasPassword10  ; $48
+	dw BuenasPassword11  ; $49
+	dw BuenasPassword12  ; $4a
+	dw BuenasPassword13  ; $4b
+	dw BuenasPassword14  ; $4c
+	dw BuenasPassword15  ; $4d
+	dw BuenasPassword16  ; $4e
+	dw BuenasPassword17  ; $4f
+	dw BuenasPassword18  ; $50
+	dw BuenasPassword19  ; $51
+	dw BuenasPassword20  ; $52
+	dw BuenasPassword21  ; $53
+	dw RadioScroll       ; $54
 ; More Pokemon Channel stuff
-	dw PokedexShow6 ; $55
-	dw PokedexShow7 ; $56
-	dw PokedexShow8 ; $57
+	dw PokedexShow6      ; $55
+	dw PokedexShow7      ; $56
+	dw PokedexShow8      ; $57
 
 PrintRadioLine:
 	ld [wNextRadioLine], a
@@ -1098,7 +1098,7 @@
 	call Random
 	maskbits NUM_TRAINER_CLASSES
 	inc a
-	cp NUM_TRAINER_CLASSES - 1
+	cp NUM_TRAINER_CLASSES - 1 ; omit MYSTICALMAN
 	jr nc, PeoplePlaces4
 	push af
 	ld hl, PnP_HiddenPeople
--- a/engine/printer/printer.asm
+++ b/engine/printer/printer.asm
@@ -71,7 +71,7 @@
 	ld hl, hVBlank
 	ld a, [hl]
 	push af
-	ld [hl], $4
+	ld [hl], 4
 
 	ld a, 8 ; 16 rows
 	ld [wPrinterQueueLength], a
@@ -904,7 +904,7 @@
 
 Printer_PlaceEmptyBoxSlotString:
 	hlcoord 2, 0
-	ld c, $6
+	ld c, 6
 .loop
 	push bc
 	push hl
--- a/engine/rtc/reset_password.asm
+++ b/engine/rtc/reset_password.asm
@@ -13,7 +13,7 @@
 	call VerticalMenu
 	ret c
 	ld a, [wMenuCursorY]
-	cp $1
+	cp 1
 	ret z
 	call ClockResetPassword
 	jr c, .wrongpassword
@@ -62,7 +62,7 @@
 	ld bc, 5
 	xor a
 	call ByteFill
-	ld a, $4
+	ld a, 4
 	ld [wStringBuffer2 + 5], a
 	ld hl, .PasswordAskEnterText
 	call PrintText
@@ -120,7 +120,7 @@
 	hlcoord 14, 16
 	ld a, [wStringBuffer2 + 5]
 	ld e, a
-	ld d, $0
+	ld d, 0
 	add hl, de
 	ld [hl], "▲"
 	ret
@@ -150,7 +150,7 @@
 
 .right
 	ld a, [wStringBuffer2 + 5]
-	cp $4
+	cp 4
 	ret z
 	inc a
 	ld [wStringBuffer2 + 5], a
@@ -166,7 +166,7 @@
 	ret
 
 .wraparound_up
-	ld [hl], $0
+	ld [hl], 0
 	ret
 
 .down
@@ -219,13 +219,13 @@
 	call GetSRAMBank
 	ld de, 0
 	ld hl, sPlayerData + (wPlayerID - wPlayerData)
-	ld c, $2
+	ld c, 2
 	call .ComponentFromNumber
 	ld hl, sPlayerData + (wPlayerName - wPlayerData)
 	ld c, NAME_LENGTH_JAPANESE - 1
 	call .ComponentFromString
 	ld hl, sPlayerData + (wMoney - wPlayerData)
-	ld c, $3
+	ld c, 3
 	call .ComponentFromNumber
 	call CloseSRAM
 	ret
@@ -234,7 +234,7 @@
 	ld a, [hli]
 	add e
 	ld e, a
-	ld a, $0
+	ld a, 0
 	adc d
 	ld d, a
 	dec c
@@ -247,7 +247,7 @@
 	ret z
 	add e
 	ld e, a
-	ld a, $0
+	ld a, 0
 	adc d
 	ld d, a
 	dec c
--- a/engine/rtc/rtc.asm
+++ b/engine/rtc/rtc.asm
@@ -74,11 +74,11 @@
 	ret
 
 SaveRTC:
-	ld a, $a
+	ld a, SRAM_ENABLE
 	ld [MBC3SRamEnable], a
 	call LatchClock
 	ld hl, MBC3RTC
-	ld a, $c
+	ld a, RTC_DH
 	ld [MBC3SRamBank], a
 	res 7, [hl]
 	ld a, BANK(sRTCStatusFlags)
--- a/engine/tilesets/tileset_anims.asm
+++ b/engine/tilesets/tileset_anims.asm
@@ -2,7 +2,7 @@
 ; Iterate over a given pointer array of
 ; animation functions (one per frame).
 
-; Typically in wra1, vra0
+; Typically in WRAM bank 1, VRAM bank 0.
 
 	ld a, [wTilesetAnim]
 	ld e, a
@@ -214,16 +214,16 @@
 	dw NULL,  DoneTileAnimation
 
 TilesetTowerAnim:
-	dw TowerPillarTilePointer9,  AnimateTowerPillarTile
+	dw TowerPillarTilePointer9, AnimateTowerPillarTile
 	dw TowerPillarTilePointer10, AnimateTowerPillarTile
-	dw TowerPillarTilePointer7,  AnimateTowerPillarTile
-	dw TowerPillarTilePointer8,  AnimateTowerPillarTile
-	dw TowerPillarTilePointer5,  AnimateTowerPillarTile
-	dw TowerPillarTilePointer6,  AnimateTowerPillarTile
-	dw TowerPillarTilePointer3,  AnimateTowerPillarTile
-	dw TowerPillarTilePointer4,  AnimateTowerPillarTile
-	dw TowerPillarTilePointer1,  AnimateTowerPillarTile
-	dw TowerPillarTilePointer2,  AnimateTowerPillarTile
+	dw TowerPillarTilePointer7, AnimateTowerPillarTile
+	dw TowerPillarTilePointer8, AnimateTowerPillarTile
+	dw TowerPillarTilePointer5, AnimateTowerPillarTile
+	dw TowerPillarTilePointer6, AnimateTowerPillarTile
+	dw TowerPillarTilePointer3, AnimateTowerPillarTile
+	dw TowerPillarTilePointer4, AnimateTowerPillarTile
+	dw TowerPillarTilePointer1, AnimateTowerPillarTile
+	dw TowerPillarTilePointer2, AnimateTowerPillarTile
 	dw NULL,  StandingTileFrame
 	dw NULL,  WaitTileAnimation
 	dw NULL,  WaitTileAnimation
@@ -658,7 +658,6 @@
 	INCBIN "gfx/tilesets/flower/cgb_2.2bpp"
 
 LavaBubbleAnim1:
-; Splash in the bottom-right corner of the fountain.
 	ld hl, sp+0
 	ld b, h
 	ld c, l
@@ -678,7 +677,6 @@
 	jp WriteTile
 
 LavaBubbleAnim2:
-; Splash in the top-left corner of the fountain.
 	ld hl, sp+0
 	ld b, h
 	ld c, l
--- a/engine/tilesets/timeofday_pals.asm
+++ b/engine/tilesets/timeofday_pals.asm
@@ -188,12 +188,12 @@
 ReplaceTimeOfDayPals:
 	ld hl, .BrightnessLevels
 	ld a, [wMapTimeOfDay]
-	cp $4 ; Dark cave, needs Flash
-	jr z, .DarkCave
+	cp PALETTE_DARK
+	jr z, .NeedsFlash
 	and $7
 	add l
 	ld l, a
-	ld a, $0
+	ld a, 0
 	adc h
 	ld h, a
 	ld a, [hl]
@@ -200,7 +200,7 @@
 	ld [wTimeOfDayPalset], a
 	ret
 
-.DarkCave:
+.NeedsFlash:
 	ld a, [wStatusFlags]
 	bit STATUSFLAGS_FLASH_F, a
 	jr nz, .UsedFlash
@@ -319,7 +319,7 @@
 ; get fade table
 	push bc
 	ld c, a
-	ld b, $0
+	ld b, 0
 	ld hl, .dmgfades
 	add hl, bc
 	add hl, bc
@@ -329,13 +329,13 @@
 	pop bc
 
 ; get place in fade table
-	ld b, $0
+	ld b, 0
 	add hl, bc
 	ret
 
 .cgb
 	ld hl, .cgbfade
-	ld b, $0
+	ld b, 0
 	add hl, bc
 	ret