shithub: pokecrystal

Download patch

ref: c4979d9770bb9b7b01da9aef151dfb83224647a4
parent: 112667e773e10bf9a3d20ed8bcf4d7e7c6da185a
author: mid-kid <[email protected]>
date: Sun Nov 25 18:57:38 EST 2018

Rename "feet and head follow" commands

The lot of these were rather misnamed, since they're used to replace
part of the player or enemy with objects for several background effects.
https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244

--- a/constants/battle_anim_constants.asm
+++ b/constants/battle_anim_constants.asm
@@ -215,10 +215,10 @@
 	const ANIM_OBJ_ROCK_SMASH
 	const ANIM_OBJ_FLOWER
 	const ANIM_OBJ_COTTON
-	const ANIM_OBJ_PLAYERFEETFOLLOW
-	const ANIM_OBJ_ENEMYFEETFOLLOW
-	const ANIM_OBJ_PLAYERHEADFOLLOW
-	const ANIM_OBJ_ENEMYHEADFOLLOW
+	const ANIM_OBJ_ENEMYFEET_1ROW
+	const ANIM_OBJ_PLAYERHEAD_1ROW
+	const ANIM_OBJ_ENEMYFEET_2ROW
+	const ANIM_OBJ_PLAYERHEAD_2ROW
 
 ; DoBattleAnimFrame arguments (see engine/battle_anims/functions.asm)
 	const_def
@@ -728,8 +728,8 @@
 	const ANIM_BG_WHIRLPOOL
 	const ANIM_BG_TELEPORT
 	const ANIM_BG_NIGHT_SHADE
-	const ANIM_BG_FEET_FOLLOW
-	const ANIM_BG_HEAD_FOLLOW
+	const ANIM_BG_BATTLEROBJ_1ROW
+	const ANIM_BG_BATTLEROBJ_2ROW
 	const ANIM_BG_DOUBLE_TEAM
 	const ANIM_BG_ACID_ARMOR
 	const ANIM_BG_RAPID_FLASH
@@ -807,8 +807,8 @@
 	const ANIM_GFX_ANGELS
 	const ANIM_GFX_WAVE
 	const ANIM_GFX_AEROBLAST
-	const ANIM_GFX_PLAYER
-	const ANIM_GFX_ENEMY
+	const ANIM_GFX_PLAYERHEAD
+	const ANIM_GFX_ENEMYFEET
 
 ; battle_bg_effect struct members (see macros/wram.asm)
 	const_def
--- a/data/battle_anims/objects.asm
+++ b/data/battle_anims/objects.asm
@@ -202,7 +202,7 @@
 	battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_4E, PAL_BATTLE_OB_BROWN, ANIM_GFX_ROCKS ; ANIM_OBJ_ROCK_SMASH
 	battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_73, BATTLEANIMFUNC_08, PAL_BATTLE_OB_RED, ANIM_GFX_FLOWER ; ANIM_OBJ_FLOWER
 	battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_89, BATTLEANIMFUNC_4F, PAL_BATTLE_OB_RED, ANIM_GFX_MISC ; ANIM_OBJ_COTTON
-	battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B5, BATTLEANIMFUNC_00, PAL_BATTLE_OB_ENEMY, ANIM_GFX_PLAYER ; ANIM_OBJ_PLAYERFEETFOLLOW
-	battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B6, BATTLEANIMFUNC_00, PAL_BATTLE_OB_PLAYER, ANIM_GFX_ENEMY ; ANIM_OBJ_ENEMYFEETFOLLOW
-	battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B7, BATTLEANIMFUNC_00, PAL_BATTLE_OB_ENEMY, ANIM_GFX_PLAYER ; ANIM_OBJ_PLAYERHEADFOLLOW
-	battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B8, BATTLEANIMFUNC_00, PAL_BATTLE_OB_PLAYER, ANIM_GFX_ENEMY ; ANIM_OBJ_ENEMYHEADFOLLOW
+	battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B5, BATTLEANIMFUNC_00, PAL_BATTLE_OB_ENEMY, ANIM_GFX_PLAYERHEAD ; ANIM_OBJ_ENEMYFEET_1ROW
+	battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B6, BATTLEANIMFUNC_00, PAL_BATTLE_OB_PLAYER, ANIM_GFX_ENEMYFEET ; ANIM_OBJ_PLAYERHEAD_1ROW
+	battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B7, BATTLEANIMFUNC_00, PAL_BATTLE_OB_ENEMY, ANIM_GFX_PLAYERHEAD ; ANIM_OBJ_ENEMYFEET_2ROW
+	battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B8, BATTLEANIMFUNC_00, PAL_BATTLE_OB_PLAYER, ANIM_GFX_ENEMYFEET ; ANIM_OBJ_PLAYERHEAD_2ROW
--- a/data/moves/animations.asm
+++ b/data/moves/animations.asm
@@ -415,7 +415,7 @@
 	anim_if_param_equal $1, .Shiny
 	anim_if_param_equal $2, .Unknown
 	anim_1gfx ANIM_GFX_SMOKE
-	anim_call BattleAnim_FollowEnemyFeet_0
+	anim_call BattleAnim_TargetObj_1Row
 	anim_bgeffect ANIM_BG_2B, $0, $1, $0
 	anim_sound 0, 0, SFX_BALL_POOF
 	anim_obj ANIM_OBJ_1B, 48, 96, $0
@@ -427,7 +427,7 @@
 
 .Unknown:
 	anim_1gfx ANIM_GFX_SMOKE
-	anim_call BattleAnim_FollowEnemyFeet_0
+	anim_call BattleAnim_TargetObj_1Row
 	anim_bgeffect ANIM_BG_2A, $0, $1, $0
 	anim_wait 1
 	anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
@@ -619,7 +619,7 @@
 	anim_ret
 
 BattleAnim_EnemyStatDown:
-	anim_call BattleAnim_FollowEnemyFeet_1
+	anim_call BattleAnim_UserObj_1Row
 	anim_bgeffect ANIM_BG_VIBRATE_MON, $0, $0, $0
 	anim_wait 40
 	anim_call BattleAnim_ShowMon_1
@@ -627,7 +627,7 @@
 	anim_ret
 
 BattleAnim_PlayerStatDown:
-	anim_call BattleAnim_FollowEnemyFeet_1
+	anim_call BattleAnim_UserObj_1Row
 	anim_bgeffect ANIM_BG_WOBBLE_MON, $0, $0, $0
 	anim_wait 40
 	anim_call BattleAnim_ShowMon_1
@@ -1056,7 +1056,7 @@
 	anim_clearobjs
 	anim_bgeffect ANIM_BG_30, $0, $0, $0
 	anim_wait 1
-	anim_call BattleAnim_FollowPlayerHead_1
+	anim_call BattleAnim_UserObj_2Row
 	anim_bgeffect ANIM_BG_31, $1c, $0, $0
 	anim_wait 19
 	anim_call BattleAnim_ShowMon_1
@@ -1067,7 +1067,7 @@
 BattleAnim_WaterGun:
 	anim_bgeffect ANIM_BG_30, $0, $0, $0
 	anim_1gfx ANIM_GFX_WATER
-	anim_call BattleAnim_FollowPlayerHead_1
+	anim_call BattleAnim_UserObj_2Row
 	anim_sound 16, 2, SFX_WATER_GUN
 	anim_obj ANIM_OBJ_WATER_GUN, 64, 88, $0
 	anim_wait 8
@@ -1089,7 +1089,7 @@
 BattleAnim_HydroPump:
 	anim_bgeffect ANIM_BG_30, $0, $0, $0
 	anim_1gfx ANIM_GFX_WATER
-	anim_call BattleAnim_FollowPlayerHead_1
+	anim_call BattleAnim_UserObj_2Row
 	anim_sound 0, 1, SFX_HYDRO_PUMP
 	anim_obj ANIM_OBJ_HYDRO_PUMP, 108, 72, $0
 	anim_bgeffect ANIM_BG_31, $1c, $0, $0
@@ -1578,7 +1578,7 @@
 
 BattleAnim_Teleport:
 	anim_1gfx ANIM_GFX_SPEED
-	anim_call BattleAnim_FollowEnemyFeet_0
+	anim_call BattleAnim_TargetObj_1Row
 	anim_bgeffect ANIM_BG_TELEPORT, $0, $1, $0
 	anim_wait 32
 	anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
@@ -1611,7 +1611,7 @@
 	anim_ret
 
 BattleAnim_DoubleTeam:
-	anim_call BattleAnim_FollowPlayerHead_0
+	anim_call BattleAnim_TargetObj_2Row
 	anim_sound 0, 0, SFX_PSYBEAM
 	anim_bgeffect ANIM_BG_DOUBLE_TEAM, $0, $1, $0
 	anim_wait 96
@@ -1623,7 +1623,7 @@
 
 BattleAnim_Recover:
 	anim_1gfx ANIM_GFX_BUBBLE
-	anim_call BattleAnim_FollowEnemyFeet_0
+	anim_call BattleAnim_TargetObj_1Row
 	anim_sound 0, 0, SFX_FULL_HEAL
 	anim_bgeffect ANIM_BG_18, $0, $1, $40
 	anim_obj ANIM_OBJ_RECOVER, 44, 88, $30
@@ -1658,7 +1658,7 @@
 
 BattleAnim_MegaDrain:
 	anim_1gfx ANIM_GFX_CHARGE
-	anim_call BattleAnim_FollowEnemyFeet_0
+	anim_call BattleAnim_TargetObj_1Row
 	anim_bgeffect ANIM_BG_1C, $0, $0, $10
 	anim_setvar $0
 .loop
@@ -1707,7 +1707,7 @@
 
 BattleAnim_Softboiled:
 	anim_2gfx ANIM_GFX_EGG, ANIM_GFX_BUBBLE
-	anim_call BattleAnim_FollowEnemyFeet_0
+	anim_call BattleAnim_TargetObj_1Row
 	anim_sound 0, 0, SFX_SWITCH_POKEMON
 	anim_obj ANIM_OBJ_EGG, 44, 104, $6
 	anim_wait 128
@@ -1730,7 +1730,7 @@
 BattleAnim_SkullBash_branch_c9fb5:
 BattleAnim_SkyAttack_branch_c9fb5:
 	anim_1gfx ANIM_GFX_SPEED
-	anim_call BattleAnim_FollowEnemyFeet_0
+	anim_call BattleAnim_TargetObj_1Row
 	anim_bgeffect ANIM_BG_16, $0, $1, $40
 	anim_bgeffect ANIM_BG_06, $0, $2, $0
 .loop
@@ -1758,7 +1758,7 @@
 BattleAnim_Bide:
 	anim_if_param_equal $0, BattleAnim_Bide_branch_c9651
 	anim_1gfx ANIM_GFX_HIT
-	anim_call BattleAnim_FollowEnemyFeet_0
+	anim_call BattleAnim_TargetObj_1Row
 	anim_sound 0, 0, SFX_ESCAPE_ROPE
 	anim_bgeffect ANIM_BG_1A, $0, $1, $20
 	anim_wait 72
@@ -1800,7 +1800,7 @@
 
 BattleAnim_Confusion:
 	anim_1gfx ANIM_GFX_HIT
-	anim_call BattleAnim_FollowPlayerHead_1
+	anim_call BattleAnim_UserObj_2Row
 	anim_sound 0, 1, SFX_PSYCHIC
 	anim_bgeffect ANIM_BG_NIGHT_SHADE, $0, $0, $8
 	anim_wait 128
@@ -1840,7 +1840,7 @@
 
 BattleAnim_Growl:
 	anim_1gfx ANIM_GFX_NOISE
-	anim_enemyfeetobj
+	anim_battlergfx_2row
 	anim_bgeffect ANIM_BG_06, $0, $2, $0
 	anim_cry $0
 .loop
@@ -1848,7 +1848,7 @@
 	anim_wait 16
 	anim_loop 3, .loop
 	anim_wait 9
-	anim_bgeffect ANIM_BG_FEET_FOLLOW, $0, $1, $0
+	anim_bgeffect ANIM_BG_BATTLEROBJ_1ROW, $0, $1, $0
 	anim_wait 8
 	anim_bgeffect ANIM_BG_19, $0, $0, $40
 	anim_wait 64
@@ -1997,7 +1997,7 @@
 
 BattleAnim_AcidArmor:
 	anim_1gfx ANIM_GFX_HIT
-	anim_call BattleAnim_FollowPlayerHead_0
+	anim_call BattleAnim_TargetObj_2Row
 	anim_bgeffect ANIM_BG_ACID_ARMOR, $0, $1, $8
 	anim_sound 0, 0, SFX_MEGA_PUNCH
 	anim_wait 64
@@ -2008,7 +2008,7 @@
 BattleAnim_Splash:
 	anim_1gfx ANIM_GFX_HIT
 	anim_sound 0, 0, SFX_VICEGRIP
-	anim_call BattleAnim_FollowPlayerHead_0
+	anim_call BattleAnim_TargetObj_2Row
 	anim_bgeffect ANIM_BG_BOUNCE_DOWN, $0, $1, $0
 	anim_wait 96
 	anim_incbgeffect ANIM_BG_BOUNCE_DOWN
@@ -2019,7 +2019,7 @@
 	anim_2gfx ANIM_GFX_SAND, ANIM_GFX_HIT
 	anim_if_param_equal $0, .hit
 	anim_if_param_equal $2, .fail
-	anim_call BattleAnim_FollowPlayerHead_0
+	anim_call BattleAnim_TargetObj_2Row
 	anim_bgeffect ANIM_BG_DIG, $0, $1, $1
 	anim_obj ANIM_OBJ_57, 72, 104, $0
 .loop
@@ -2075,7 +2075,7 @@
 	anim_1gfx ANIM_GFX_HIT
 	anim_bgeffect ANIM_BG_1F, $14, $2, $0
 	anim_wait 32
-	anim_call BattleAnim_FollowEnemyFeet_0
+	anim_call BattleAnim_TargetObj_1Row
 	anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
 	anim_wait 4
 	anim_sound 0, 1, SFX_HEADBUTT
@@ -2086,7 +2086,7 @@
 
 BattleAnim_Tackle:
 	anim_1gfx ANIM_GFX_HIT
-	anim_call BattleAnim_FollowPlayerHead_0
+	anim_call BattleAnim_TargetObj_2Row
 	anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
 	anim_wait 4
 	anim_sound 0, 1, SFX_TACKLE
@@ -2097,7 +2097,7 @@
 
 BattleAnim_BodySlam:
 	anim_1gfx ANIM_GFX_HIT
-	anim_call BattleAnim_FollowPlayerHead_0
+	anim_call BattleAnim_TargetObj_2Row
 	anim_bgeffect ANIM_BG_BOUNCE_DOWN, $0, $1, $0
 	anim_wait 32
 	anim_incbgeffect ANIM_BG_BOUNCE_DOWN
@@ -2115,7 +2115,7 @@
 
 BattleAnim_TakeDown:
 	anim_1gfx ANIM_GFX_HIT
-	anim_call BattleAnim_FollowEnemyFeet_0
+	anim_call BattleAnim_TargetObj_1Row
 	anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
 	anim_wait 3
 	anim_sound 0, 1, SFX_TACKLE
@@ -2131,7 +2131,7 @@
 
 BattleAnim_DoubleEdge:
 	anim_1gfx ANIM_GFX_HIT
-	anim_call BattleAnim_FollowEnemyFeet_0
+	anim_call BattleAnim_TargetObj_1Row
 	anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $10
 	anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
 	anim_wait 3
@@ -2146,7 +2146,7 @@
 
 BattleAnim_Submission:
 	anim_1gfx ANIM_GFX_HIT
-	anim_call BattleAnim_FollowEnemyFeet_1
+	anim_call BattleAnim_UserObj_1Row
 	anim_bgeffect ANIM_BG_26, $0, $0, $0
 	anim_sound 0, 1, SFX_SUBMISSION
 	anim_wait 32
@@ -2347,7 +2347,7 @@
 
 BattleAnim_Transform:
 	anim_1gfx ANIM_GFX_HIT
-	anim_call BattleAnim_FollowPlayerHead_0
+	anim_call BattleAnim_TargetObj_2Row
 	anim_transform
 	anim_sound 0, 0, SFX_PSYBEAM
 	anim_bgeffect ANIM_BG_WAVE_DEFORM_USER, $0, $1, $0
@@ -2456,7 +2456,7 @@
 	anim_1gfx ANIM_GFX_HIT
 	anim_bgeffect ANIM_BG_1F, $14, $2, $0
 	anim_wait 32
-	anim_call BattleAnim_FollowEnemyFeet_0
+	anim_call BattleAnim_TargetObj_1Row
 	anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
 	anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
 	anim_wait 4
@@ -2591,7 +2591,7 @@
 BattleAnim_Minimize:
 	anim_sound 0, 0, SFX_SURF
 	anim_1gfx ANIM_GFX_HIT
-	anim_call BattleAnim_FollowPlayerHead_0
+	anim_call BattleAnim_TargetObj_2Row
 	anim_minimize
 	anim_bgeffect ANIM_BG_WAVE_DEFORM_USER, $0, $1, $0
 	anim_wait 48
@@ -2625,7 +2625,7 @@
 	anim_bgp $1b
 	anim_obp1 $1b
 	anim_wait 32
-	anim_call BattleAnim_FollowPlayerHead_1
+	anim_call BattleAnim_UserObj_2Row
 	anim_bgeffect ANIM_BG_NIGHT_SHADE, $0, $0, $8
 	anim_sound 0, 1, SFX_PSYCHIC
 	anim_wait 96
@@ -2654,7 +2654,7 @@
 
 BattleAnim_Withdraw:
 	anim_1gfx ANIM_GFX_REFLECT
-	anim_call BattleAnim_FollowPlayerHead_0
+	anim_call BattleAnim_TargetObj_2Row
 	anim_bgeffect ANIM_BG_WITHDRAW, $0, $1, $50
 	anim_wait 48
 	anim_sound 0, 0, SFX_SHINE
@@ -2699,7 +2699,7 @@
 BattleAnim_Harden:
 	anim_1gfx ANIM_GFX_REFLECT
 	anim_obp0 $0
-	anim_call BattleAnim_FollowEnemyFeet_0
+	anim_call BattleAnim_TargetObj_1Row
 	anim_call BattleAnim_Harden_branch_cbc43
 	anim_call BattleAnim_ShowMon_0
 	anim_ret
@@ -2838,7 +2838,7 @@
 
 BattleAnim_Meditate:
 	anim_1gfx ANIM_GFX_HIT
-	anim_call BattleAnim_FollowEnemyFeet_0
+	anim_call BattleAnim_TargetObj_1Row
 	anim_sound 0, 0, SFX_PSYBEAM
 	anim_bgeffect ANIM_BG_WAVE_DEFORM_USER, $0, $1, $0
 	anim_wait 48
@@ -2850,7 +2850,7 @@
 BattleAnim_Sharpen:
 	anim_1gfx ANIM_GFX_SHAPES
 	anim_obp0 $e4
-	anim_call BattleAnim_FollowEnemyFeet_0
+	anim_call BattleAnim_TargetObj_1Row
 	anim_sound 0, 0, SFX_SHARPEN
 	anim_bgeffect ANIM_BG_18, $0, $1, $40
 	anim_obj ANIM_OBJ_SHARPEN, 48, 88, $0
@@ -2863,7 +2863,7 @@
 BattleAnim_DefenseCurl:
 	anim_1gfx ANIM_GFX_SHAPES
 	anim_obp0 $e4
-	anim_call BattleAnim_FollowEnemyFeet_0
+	anim_call BattleAnim_TargetObj_1Row
 	anim_sound 0, 0, SFX_SHARPEN
 	anim_bgeffect ANIM_BG_18, $0, $1, $40
 	anim_obj ANIM_OBJ_DEFENSE_CURL, 48, 88, $0
@@ -2888,7 +2888,7 @@
 
 BattleAnim_Rage:
 	anim_1gfx ANIM_GFX_HIT
-	anim_call BattleAnim_FollowEnemyFeet_0
+	anim_call BattleAnim_TargetObj_1Row
 	anim_bgeffect ANIM_BG_1A, $0, $1, $20
 	anim_sound 0, 0, SFX_RAGE
 	anim_wait 72
@@ -2908,7 +2908,7 @@
 BattleAnim_Agility:
 	anim_1gfx ANIM_GFX_WIND
 	anim_obp0 $fc
-	anim_call BattleAnim_FollowEnemyFeet_0
+	anim_call BattleAnim_TargetObj_1Row
 	anim_bgeffect ANIM_BG_18, $0, $1, $40
 	anim_obj ANIM_OBJ_AGILITY, 8, 24, $10
 	anim_obj ANIM_OBJ_AGILITY, 8, 48, $2
@@ -2937,7 +2937,7 @@
 
 BattleAnim_Barrier:
 	anim_1gfx ANIM_GFX_REFLECT
-	anim_enemyfeetobj
+	anim_battlergfx_2row
 	anim_bgeffect ANIM_BG_06, $0, $2, $0
 	anim_wait 8
 	anim_sound 0, 0, SFX_SHINE
@@ -2950,7 +2950,7 @@
 
 BattleAnim_Waterfall:
 	anim_1gfx ANIM_GFX_HIT
-	anim_call BattleAnim_FollowPlayerHead_0
+	anim_call BattleAnim_TargetObj_2Row
 	anim_bgeffect ANIM_BG_25, $0, $1, $0
 	anim_wait 16
 	anim_call BattleAnim_ShowMon_0
@@ -3089,7 +3089,7 @@
 
 BattleAnim_TailWhip:
 	anim_1gfx ANIM_GFX_HIT
-	anim_call BattleAnim_FollowPlayerHead_0
+	anim_call BattleAnim_TargetObj_2Row
 	anim_sound 0, 0, SFX_TAIL_WHIP
 	anim_bgeffect ANIM_BG_26, $0, $1, $0
 	anim_wait 32
@@ -3106,7 +3106,7 @@
 
 BattleAnim_Sketch:
 	anim_1gfx ANIM_GFX_OBJECTS
-	anim_call BattleAnim_FollowEnemyFeet_0
+	anim_call BattleAnim_TargetObj_1Row
 	anim_bgeffect ANIM_BG_1A, $0, $1, $20
 	anim_sound 0, 0, SFX_SKETCH
 	anim_obj ANIM_OBJ_SKETCH, 72, 80, $0
@@ -3145,7 +3145,7 @@
 
 BattleAnim_Thief:
 	anim_1gfx ANIM_GFX_HIT
-	anim_call BattleAnim_FollowEnemyFeet_0
+	anim_call BattleAnim_TargetObj_1Row
 	anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
 	anim_wait 16
 	anim_sound 0, 1, SFX_THIEF
@@ -3203,7 +3203,7 @@
 	anim_wait 6
 	anim_loop 8, .loop
 	anim_wait 96
-	anim_call BattleAnim_FollowEnemyFeet_0
+	anim_call BattleAnim_TargetObj_1Row
 	anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
 	anim_wait 4
 	anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $3
@@ -3246,7 +3246,7 @@
 
 .NotGhost:
 	anim_1gfx ANIM_GFX_SPEED
-	anim_call BattleAnim_FollowEnemyFeet_0
+	anim_call BattleAnim_TargetObj_1Row
 	anim_bgeffect ANIM_BG_19, $0, $1, $40
 	anim_sound 0, 0, SFX_SHARPEN
 	anim_wait 64
@@ -3277,7 +3277,7 @@
 
 BattleAnim_Flail:
 	anim_1gfx ANIM_GFX_HIT
-	anim_call BattleAnim_FollowEnemyFeet_0
+	anim_call BattleAnim_TargetObj_1Row
 	anim_sound 0, 0, SFX_SUBMISSION
 	anim_bgeffect ANIM_BG_2C, $0, $1, $0
 	anim_wait 8
@@ -3429,7 +3429,7 @@
 BattleAnim_FaintAttack:
 	anim_1gfx ANIM_GFX_HIT
 	anim_sound 0, 0, SFX_CURSE
-	anim_call BattleAnim_FollowEnemyFeet_0
+	anim_call BattleAnim_TargetObj_1Row
 	anim_bgeffect ANIM_BG_1D, $0, $1, $80
 	anim_wait 96
 	anim_sound 0, 1, SFX_COMET_PUNCH
@@ -3558,7 +3558,7 @@
 
 BattleAnim_Foresight:
 	anim_1gfx ANIM_GFX_SHINE
-	anim_call BattleAnim_FollowEnemyFeet_1
+	anim_call BattleAnim_UserObj_1Row
 	anim_bgeffect ANIM_BG_07, $0, $0, $0
 	anim_sound 0, 1, SFX_FORESIGHT
 	anim_obj ANIM_OBJ_FORESIGHT, 132, 40, $0
@@ -3607,7 +3607,7 @@
 	anim_1gfx ANIM_GFX_SPEED
 	anim_bgeffect ANIM_BG_06, $0, $2, $0
 	anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
-	anim_playerheadobj
+	anim_battlergfx_1row
 	anim_sound 0, 0, SFX_PSYCHIC
 .loop
 	anim_wait 8
@@ -3619,7 +3619,7 @@
 	anim_wait 8
 	anim_loop 2, .loop
 	anim_wait 16
-	anim_bgeffect ANIM_BG_HEAD_FOLLOW, $0, $1, $0
+	anim_bgeffect ANIM_BG_BATTLEROBJ_2ROW, $0, $1, $0
 	anim_wait 6
 	anim_bgeffect ANIM_BG_NIGHT_SHADE, $0, $0, $8
 	anim_wait 64
@@ -3666,7 +3666,7 @@
 
 BattleAnim_Outrage:
 	anim_1gfx ANIM_GFX_HIT
-	anim_call BattleAnim_FollowEnemyFeet_0
+	anim_call BattleAnim_TargetObj_1Row
 	anim_bgeffect ANIM_BG_1A, $0, $1, $20
 	anim_sound 0, 0, SFX_OUTRAGE
 	anim_wait 72
@@ -3700,7 +3700,7 @@
 
 BattleAnim_GigaDrain:
 	anim_2gfx ANIM_GFX_BUBBLE, ANIM_GFX_CHARGE
-	anim_call BattleAnim_FollowEnemyFeet_0
+	anim_call BattleAnim_TargetObj_1Row
 	anim_bgeffect ANIM_BG_1C, $0, $0, $10
 	anim_sound 6, 3, SFX_GIGA_DRAIN
 	anim_call BattleAnim_GigaDrain_branch_cbab3
@@ -3729,7 +3729,7 @@
 
 BattleAnim_Endure:
 	anim_1gfx ANIM_GFX_SPEED
-	anim_call BattleAnim_FollowEnemyFeet_0
+	anim_call BattleAnim_TargetObj_1Row
 	anim_bgeffect ANIM_BG_1A, $0, $1, $20
 	anim_bgeffect ANIM_BG_07, $0, $2, $0
 .loop
@@ -3756,7 +3756,7 @@
 
 BattleAnim_Charm:
 	anim_1gfx ANIM_GFX_OBJECTS
-	anim_call BattleAnim_FollowEnemyFeet_0
+	anim_call BattleAnim_TargetObj_1Row
 	anim_bgeffect ANIM_BG_26, $0, $1, $0
 	anim_sound 0, 0, SFX_ATTRACT
 	anim_obj ANIM_OBJ_HEART, 64, 80, $0
@@ -3769,7 +3769,7 @@
 BattleAnim_Rollout:
 	anim_1gfx ANIM_GFX_HIT
 	anim_sound 0, 0, SFX_SPARK
-	anim_call BattleAnim_FollowPlayerHead_0
+	anim_call BattleAnim_TargetObj_2Row
 	anim_bgeffect ANIM_BG_2E, $60, $1, $1
 	anim_bgeffect ANIM_BG_25, $0, $1, $0
 	anim_wait 4
@@ -3804,7 +3804,7 @@
 
 BattleAnim_MilkDrink:
 	anim_2gfx ANIM_GFX_MISC, ANIM_GFX_BUBBLE
-	anim_call BattleAnim_FollowEnemyFeet_0
+	anim_call BattleAnim_TargetObj_1Row
 	anim_obj ANIM_OBJ_MILK_DRINK, 74, 104, $0
 	anim_wait 16
 	anim_bgeffect ANIM_BG_18, $0, $1, $40
@@ -3826,7 +3826,7 @@
 	anim_wait 24
 	anim_setobj $1, $3
 	anim_wait 1
-	anim_call BattleAnim_FollowEnemyFeet_0
+	anim_call BattleAnim_TargetObj_1Row
 	anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
 	anim_sound 0, 0, SFX_SPARK
 	anim_wait 16
@@ -3859,7 +3859,7 @@
 	anim_1gfx ANIM_GFX_REFLECT
 	anim_obp0 $0
 	anim_sound 0, 0, SFX_RAGE
-	anim_call BattleAnim_FollowEnemyFeet_0
+	anim_call BattleAnim_TargetObj_1Row
 	anim_call BattleAnim_SteelWing_branch_cbc43
 	anim_call BattleAnim_ShowMon_0
 	anim_1gfx ANIM_GFX_HIT
@@ -3941,7 +3941,7 @@
 
 BattleAnim_Return:
 	anim_1gfx ANIM_GFX_HIT
-	anim_call BattleAnim_FollowPlayerHead_0
+	anim_call BattleAnim_TargetObj_2Row
 	anim_bgeffect ANIM_BG_BOUNCE_DOWN, $0, $1, $0
 	anim_sound 0, 0, SFX_RETURN
 	anim_wait 64
@@ -3989,7 +3989,7 @@
 	anim_obj ANIM_OBJ_ANGER, 72, 80, $0
 	anim_wait 40
 	anim_1gfx ANIM_GFX_HIT
-	anim_call BattleAnim_FollowEnemyFeet_0
+	anim_call BattleAnim_TargetObj_1Row
 	anim_bgeffect ANIM_BG_26, $0, $1, $0
 	anim_wait 8
 	anim_sound 0, 1, SFX_COMET_PUNCH
@@ -4020,7 +4020,7 @@
 
 BattleAnim_PainSplit:
 	anim_2gfx ANIM_GFX_HIT, ANIM_GFX_OBJECTS
-	anim_call BattleAnim_FollowPlayerHead_0
+	anim_call BattleAnim_TargetObj_2Row
 	anim_bgeffect ANIM_BG_25, $0, $1, $0
 	anim_wait 4
 	anim_sound 0, 1, SFX_TACKLE
@@ -4041,7 +4041,7 @@
 	anim_wait 8
 	anim_loop 8, .loop
 	anim_wait 96
-	anim_call BattleAnim_FollowEnemyFeet_0
+	anim_call BattleAnim_TargetObj_1Row
 	anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
 	anim_wait 4
 	anim_sound 0, 1, SFX_EMBER
@@ -4137,7 +4137,7 @@
 BattleAnim_Pursuit_branch_cb62b:
 	anim_bgeffect ANIM_BG_HIDE_MON, $0, $0, $0
 	anim_wait 4
-	anim_call BattleAnim_FollowEnemyFeet_1
+	anim_call BattleAnim_UserObj_1Row
 	anim_obj ANIM_OBJ_AD, 132, 64, $0
 	anim_wait 64
 	anim_obj ANIM_OBJ_AD, 132, 64, $1
@@ -4163,7 +4163,7 @@
 	anim_wait 2
 	anim_loop 5, .loop
 	anim_wait 24
-	anim_call BattleAnim_FollowPlayerHead_0
+	anim_call BattleAnim_TargetObj_2Row
 	anim_bgeffect ANIM_BG_25, $0, $1, $0
 	anim_wait 4
 	anim_resetobp0
@@ -4195,7 +4195,7 @@
 	anim_1gfx ANIM_GFX_REFLECT
 	anim_obp0 $0
 	anim_sound 0, 0, SFX_RAGE
-	anim_call BattleAnim_FollowEnemyFeet_0
+	anim_call BattleAnim_TargetObj_1Row
 	anim_call BattleAnim_IronTail_branch_cbc43
 	anim_wait 4
 	anim_1gfx ANIM_GFX_HIT
@@ -4213,7 +4213,7 @@
 	anim_1gfx ANIM_GFX_REFLECT
 	anim_obp0 $0
 	anim_sound 0, 0, SFX_RAGE
-	anim_call BattleAnim_FollowEnemyFeet_0
+	anim_call BattleAnim_TargetObj_1Row
 	anim_call BattleAnim_MetalClaw_branch_cbc43
 	anim_call BattleAnim_ShowMon_0
 	anim_1gfx ANIM_GFX_CUT
@@ -4227,7 +4227,7 @@
 
 BattleAnim_VitalThrow:
 	anim_1gfx ANIM_GFX_HIT
-	anim_call BattleAnim_FollowEnemyFeet_0
+	anim_call BattleAnim_TargetObj_1Row
 	anim_bgeffect ANIM_BG_2F, $0, $1, $0
 	anim_wait 16
 	anim_sound 0, 0, SFX_MENU
@@ -4266,7 +4266,7 @@
 
 BattleAnim_Synthesis:
 	anim_1gfx ANIM_GFX_SHINE
-	anim_call BattleAnim_FollowEnemyFeet_0
+	anim_call BattleAnim_TargetObj_1Row
 	anim_bgeffect ANIM_BG_18, $0, $1, $40
 	anim_bgeffect ANIM_BG_07, $0, $0, $0
 	anim_sound 0, 0, SFX_OUTRAGE
@@ -4319,7 +4319,7 @@
 
 BattleAnim_HiddenPower:
 	anim_1gfx ANIM_GFX_CHARGE
-	anim_call BattleAnim_FollowEnemyFeet_0
+	anim_call BattleAnim_TargetObj_1Row
 	anim_bgeffect ANIM_BG_1A, $0, $1, $20
 	anim_bgeffect ANIM_BG_07, $0, $2, $0
 	anim_obj ANIM_OBJ_HIDDEN_POWER, 44, 88, $0
@@ -4452,7 +4452,7 @@
 
 BattleAnim_PsychUp:
 	anim_1gfx ANIM_GFX_STATUS
-	anim_call BattleAnim_FollowEnemyFeet_0
+	anim_call BattleAnim_TargetObj_1Row
 	anim_bgeffect ANIM_BG_1A, $0, $1, $20
 	anim_sound 0, 0, SFX_PSYBEAM
 	anim_obj ANIM_OBJ_PSYCH_UP, 44, 88, $0
@@ -4589,7 +4589,7 @@
 	anim_wait 16
 .current_mon
 	anim_1gfx ANIM_GFX_HIT
-	anim_call BattleAnim_FollowEnemyFeet_0
+	anim_call BattleAnim_TargetObj_1Row
 	anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
 	anim_wait 4
 	anim_sound 0, 1, SFX_BEAT_UP
@@ -4814,15 +4814,15 @@
 	anim_wait 16
 	anim_ret
 
-BattleAnim_FollowEnemyFeet_0:
-	anim_enemyfeetobj
-	anim_bgeffect ANIM_BG_FEET_FOLLOW, $0, $0, $0
+BattleAnim_TargetObj_1Row:
+	anim_battlergfx_2row
+	anim_bgeffect ANIM_BG_BATTLEROBJ_1ROW, $0, $0, $0
 	anim_wait 6
 	anim_ret
 
-BattleAnim_FollowPlayerHead_0:
-	anim_playerheadobj
-	anim_bgeffect ANIM_BG_HEAD_FOLLOW, $0, $0, $0
+BattleAnim_TargetObj_2Row:
+	anim_battlergfx_1row
+	anim_bgeffect ANIM_BG_BATTLEROBJ_2ROW, $0, $0, $0
 	anim_wait 6
 	anim_ret
 
@@ -4834,15 +4834,15 @@
 	anim_wait 1
 	anim_ret
 
-BattleAnim_FollowEnemyFeet_1:
-	anim_enemyfeetobj
-	anim_bgeffect ANIM_BG_FEET_FOLLOW, $0, $1, $0
+BattleAnim_UserObj_1Row:
+	anim_battlergfx_2row
+	anim_bgeffect ANIM_BG_BATTLEROBJ_1ROW, $0, $1, $0
 	anim_wait 6
 	anim_ret
 
-BattleAnim_FollowPlayerHead_1:
-	anim_playerheadobj
-	anim_bgeffect ANIM_BG_HEAD_FOLLOW, $0, $1, $0
+BattleAnim_UserObj_2Row:
+	anim_battlergfx_1row
+	anim_bgeffect ANIM_BG_BATTLEROBJ_2ROW, $0, $1, $0
 	anim_wait 4
 	anim_ret
 
--- a/engine/battle_anims/anim_commands.asm
+++ b/engine/battle_anims/anim_commands.asm
@@ -334,8 +334,8 @@
 	dw BattleAnimCmd_IncObj
 	dw BattleAnimCmd_SetObj
 	dw BattleAnimCmd_IncBGEffect
-	dw BattleAnimCmd_EnemyFeetObj
-	dw BattleAnimCmd_PlayerHeadObj
+	dw BattleAnimCmd_BattlerGFX_1Row
+	dw BattleAnimCmd_BattlerGFX_2Row
 	dw BattleAnimCmd_CheckPokeball
 	dw BattleAnimCmd_Transform
 	dw BattleAnimCmd_RaiseSub
@@ -681,7 +681,7 @@
 	ld de, vTiles0 tile BATTLEANIM_BASE_TILE
 	add hl, de
 	ld a, [wBattleAnimByte]
-	call LoadBattleAnimObj
+	call LoadBattleAnimGFX
 	ld a, [wBattleAnimTemp0]
 	add c
 	ld [wBattleAnimTemp0], a
@@ -767,7 +767,7 @@
 	ld [hl], a
 	ret
 
-BattleAnimCmd_EnemyFeetObj:
+BattleAnimCmd_BattlerGFX_1Row:
 	ld hl, wBattleAnimTileDict
 .loop
 	ld a, [hl]
@@ -778,11 +778,11 @@
 	jr .loop
 
 .okay
-	ld a, ANIM_GFX_PLAYER
+	ld a, ANIM_GFX_PLAYERHEAD
 	ld [hli], a
 	ld a, ($80 - 6 - 7) - BATTLEANIM_BASE_TILE
 	ld [hli], a
-	ld a, ANIM_GFX_ENEMY
+	ld a, ANIM_GFX_ENEMYFEET
 	ld [hli], a
 	ld a, ($80 - 6) - BATTLEANIM_BASE_TILE
 	ld [hl], a
@@ -821,7 +821,7 @@
 	jr nz, .LoadFeet
 	ret
 
-BattleAnimCmd_PlayerHeadObj:
+BattleAnimCmd_BattlerGFX_2Row:
 	ld hl, wBattleAnimTileDict
 .loop
 	ld a, [hl]
@@ -832,11 +832,11 @@
 	jr .loop
 
 .okay
-	ld a, ANIM_GFX_PLAYER
+	ld a, ANIM_GFX_PLAYERHEAD
 	ld [hli], a
 	ld a, ($80 - 6 * 2 - 7 * 2) - BATTLEANIM_BASE_TILE
 	ld [hli], a
-	ld a, ANIM_GFX_ENEMY
+	ld a, ANIM_GFX_ENEMYFEET
 	ld [hli], a
 	ld a, ($80 - 6 * 2) - BATTLEANIM_BASE_TILE
 	ld [hl], a
--- a/engine/battle_anims/bg_effects.asm
+++ b/engine/battle_anims/bg_effects.asm
@@ -96,8 +96,8 @@
 	dw BattleBGEffect_Whirlpool
 	dw BattleBGEffect_Teleport
 	dw BattleBGEffect_NightShade
-	dw BattleBGEffect_FeetFollow
-	dw BattleBGEffect_HeadFollow
+	dw BattleBGEffect_BattlerObj_1Row
+	dw BattleBGEffect_BattlerObj_2Row
 	dw BattleBGEffect_DoubleTeam
 	dw BattleBGEffect_AcidArmor
 	dw BattleBGEffect_RapidFlash
@@ -403,7 +403,7 @@
 	db  3, $00, 3
 	db -1
 
-BattleBGEffect_FeetFollow:
+BattleBGEffect_BattlerObj_1Row:
 	call BattleBGEffects_AnonJumptable
 .anon_dw
 	dw .zero
@@ -425,14 +425,14 @@
 	call BattleBGEffects_IncrementJumptable
 	push bc
 	call BGEffect_CheckBattleTurn
-	jr nz, .player_turn
-	ld a, ANIM_OBJ_PLAYERFEETFOLLOW
+	jr nz, .player_side
+	ld a, ANIM_OBJ_ENEMYFEET_1ROW
 	ld [wBattleObjectTempID], a
 	ld a, 16 * TILE_WIDTH + 4
 	jr .okay
 
-.player_turn
-	ld a, ANIM_OBJ_ENEMYFEETFOLLOW
+.player_side
+	ld a, ANIM_OBJ_PLAYERHEAD_1ROW
 	ld [wBattleObjectTempID], a
 	ld a, 6 * TILE_WIDTH
 .okay
@@ -449,12 +449,12 @@
 	call BattleBGEffects_IncrementJumptable
 	push bc
 	call BGEffect_CheckBattleTurn
-	jr nz, .player_turn_2
+	jr nz, .player_side_2
 	hlcoord 12, 6
 	lb bc, 1, 7
 	jr .okay2
 
-.player_turn_2
+.player_side_2
 	hlcoord 2, 6
 	lb bc, 1, 6
 .okay2
@@ -470,7 +470,7 @@
 	call EndBattleBGEffect
 	ret
 
-BattleBGEffect_HeadFollow:
+BattleBGEffect_BattlerObj_2Row:
 	call BattleBGEffects_AnonJumptable
 .anon_dw
 	dw .zero
@@ -492,14 +492,14 @@
 	call BattleBGEffects_IncrementJumptable
 	push bc
 	call BGEffect_CheckBattleTurn
-	jr nz, .player_turn
-	ld a, ANIM_OBJ_PLAYERHEADFOLLOW
+	jr nz, .player_side
+	ld a, ANIM_OBJ_ENEMYFEET_2ROW
 	ld [wBattleObjectTempID], a
 	ld a, 16 * TILE_WIDTH + 4
 	jr .okay
 
-.player_turn
-	ld a, ANIM_OBJ_ENEMYHEADFOLLOW
+.player_side
+	ld a, ANIM_OBJ_PLAYERHEAD_2ROW
 	ld [wBattleObjectTempID], a
 	ld a, 6 * TILE_WIDTH
 .okay
@@ -516,12 +516,12 @@
 	call BattleBGEffects_IncrementJumptable
 	push bc
 	call BGEffect_CheckBattleTurn
-	jr nz, .player_turn_2
+	jr nz, .player_side_2
 	hlcoord 12, 5
 	lb bc, 2, 7
 	jr .okay2
 
-.player_turn_2
+.player_side_2
 	hlcoord 2, 6
 	lb bc, 2, 6
 .okay2
--- a/engine/battle_anims/helpers.asm
+++ b/engine/battle_anims/helpers.asm
@@ -100,7 +100,7 @@
 	add hl, de
 	ret
 
-LoadBattleAnimObj:
+LoadBattleAnimGFX:
 	push hl
 	ld l, a
 	ld h, 0
--- a/macros/scripts/battle_anims.asm
+++ b/macros/scripts/battle_anims.asm
@@ -85,12 +85,12 @@
 ENDM
 
 	enum anim_enemyfeetobj_command ; $d9
-anim_enemyfeetobj: MACRO
+anim_battlergfx_2row: MACRO
 	db anim_enemyfeetobj_command
 ENDM
 
 	enum anim_playerheadobj_command ; $da
-anim_playerheadobj: MACRO
+anim_battlergfx_1row: MACRO
 	db anim_playerheadobj_command
 ENDM