shithub: pokecrystal

ref: caa83c08a76c5b6ffa0546f395d8c3d5f10643b4
dir: /engine/facings.asm/

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Facings: ; 4049
	dw Facing00
	dw Facing01
	dw Facing02
	dw Facing03
	dw Facing04
	dw Facing05
	dw Facing06
	dw Facing07
	dw Facing08
	dw Facing09
	dw Facing10
	dw Facing11
	dw Facing12
	dw Facing13
	dw Facing14
	dw Facing15
	dw Facing16
	dw Facing17
	dw Facing18
	dw Facing19
	dw Facing20
	dw Facing21
	dw Facing22
	dw Facing23
	dw Facing24
	dw Facing25
	dw Facing26
	dw Facing27
	dw Facing28
	dw Facing29
	dw Facing30
	dw Facing31
FacingsEnd: dw 0

NUM_FACINGS EQU (FacingsEnd - Facings) / 2


; Tables used as a reference to transform OAM data.

; Format:
;	db y, x, attributes, tile index

; Attributes:
X_FLIP    EQU 1 << OAM_X_FLIP
Y_FLIP    EQU 1 << OAM_Y_FLIP
BEHIND_BG EQU 1 << OAM_PRIORITY


Facing00:
Facing02:
Facing24:
Facing26: ; standing down
	db 4 ; #
	db  0,  0, 0, $00
	db  0,  8, 0, $01
	db  8,  0, 2, $02
	db  8,  8, 2, $03
; 409c

Facing01: ; walking down 1
	db 4 ; #
	db  0,  0, 0, $80
	db  0,  8, 0, $81
	db  8,  0, 2, $82
	db  8,  8, 2, $83
; 40ad

Facing03: ; walking down 2
	db 4 ; #
	db  0,  8, X_FLIP, $80
	db  0,  0, X_FLIP, $81
	db  8,  8, 2 | X_FLIP, $82
	db  8,  0, 2 | X_FLIP, $83
; 40be

Facing04:
Facing06: ; standing up
	db 4 ; #
	db  0,  0, 0, $04
	db  0,  8, 0, $05
	db  8,  0, 2, $06
	db  8,  8, 2, $07
; 40cf

Facing05: ; walking up 1
	db 4 ; #
	db  0,  0, 0, $84
	db  0,  8, 0, $85
	db  8,  0, 2, $86
	db  8,  8, 2, $87
; 40e0

Facing07: ; walking up 2
	db 4 ; #
	db  0,  8, X_FLIP, $84
	db  0,  0, X_FLIP, $85
	db  8,  8, 2 | X_FLIP, $86
	db  8,  0, 2 | X_FLIP, $87
; 40f1

Facing08:
Facing10: ; standing left
	db 4 ; #
	db  0,  0, 0, $08
	db  0,  8, 0, $09
	db  8,  0, 2, $0a
	db  8,  8, 2, $0b
; 4102

Facing12:
Facing14: ; standing right
	db 4 ; #
	db  0,  8, X_FLIP, $08
	db  0,  0, X_FLIP, $09
	db  8,  8, 2 | X_FLIP, $0a
	db  8,  0, 2 | X_FLIP, $0b
; 4113

Facing09:
Facing11: ; walking left
	db 4 ; #
	db  0,  0, 0, $88
	db  0,  8, 0, $89
	db  8,  0, 2, $8a
	db  8,  8, 2, $8b
; 4124

Facing13:
Facing15: ; walking right
	db 4 ; #
	db  0,  8, X_FLIP, $88
	db  0,  0, X_FLIP, $89
	db  8,  8, 2 | X_FLIP, $8a
	db  8,  0, 2 | X_FLIP, $8b
; 4135

Facing16: ; fishing down
	db 5 ; #
	db  0,  0, 0, $00
	db  0,  8, 0, $01
	db  8,  0, 2, $02
	db  8,  8, 2, $03
	db 16,  0, 4, $fc
; 414a

Facing17: ; fishing up
	db 5 ; #
	db  0,  0, 0, $04
	db  0,  8, 0, $05
	db  8,  0, 2, $06
	db  8,  8, 2, $07
	db -8,  0, 4, $fc
; 415f

Facing18: ; fishing left
	db 5 ; #
	db  0,  0, 0, $08
	db  0,  8, 0, $09
	db  8,  0, 2, $0a
	db  8,  8, 2, $0b
	db  5, -8, 4 | X_FLIP, $fd
; 4174

Facing19: ; fishing right
	db 5 ; #
	db  0,  8, X_FLIP, $08
	db  0,  0, X_FLIP, $09
	db  8,  8, 2 | X_FLIP, $0a
	db  8,  0, 2 | X_FLIP, $0b
	db  5, 16, 4, $fd
; 4189

Facing20: ; emote
	db 4 ; #
	db  0,  0, 4, $f8
	db  0,  8, 4, $f9
	db  8,  0, 4, $fa
	db  8,  8, 4, $fb
; 419a

Facing21: ; shadow
	db 2 ; #
	db  0,  0, 4, $fc
	db  0,  8, 4 | X_FLIP, $fc
; 41a3

Facing23: ; big snorlax or lapras doll
	db 16 ; #
	db  0,  0, 0, $00
	db  0,  8, 0, $01
	db  8,  0, 0, $02
	db  8,  8, 0, $03
	db 16,  0, 0, $04
	db 16,  8, 0, $05
	db 24,  0, 0, $06
	db 24,  8, 0, $07
	db  0, 24, X_FLIP, $00
	db  0, 16, X_FLIP, $01
	db  8, 24, X_FLIP, $02
	db  8, 16, X_FLIP, $03
	db 16, 24, X_FLIP, $04
	db 16, 16, X_FLIP, $05
	db 24, 24, X_FLIP, $06
	db 24, 16, X_FLIP, $07
; 41e4

Facing25: ; 41e4
	db 4 ; #
	db  0,  0, 0, $04
	db  0,  8, 0, $05
	db  8,  0, 0, $06
	db  8,  8, 0, $07
; 41f5

Facing27: ; 41f5
	db 4 ; #
	db  0,  8, X_FLIP, $04
	db  0,  0, X_FLIP, $05
	db  8,  8, X_FLIP, $06
	db  8,  0, X_FLIP, $07
; 4206

Facing22: ; big doll other than snorlax or lapras
	db 14 ; #
	db  0,  0, 0, $00
	db  0,  8, 0, $01
	db  8,  0, 0, $04
	db  8,  8, 0, $05
	db 16,  8, 0, $07
	db 24,  8, 0, $0a
	db  0, 24, 0, $03
	db  0, 16, 0, $02
	db  8, 24, X_FLIP, $02
	db  8, 16, 0, $06
	db 16, 24, 0, $09
	db 16, 16, 0, $08
	db 24, 24, X_FLIP, $04
	db 24, 16, 0, $0b
; 423f

Facing28: ; boulder dust 1
	db 4 ; #
	db  0,  0, 4, $fe
	db  0,  8, 4, $fe
	db  8,  0, 4, $fe
	db  8,  8, 4, $fe
; 4250

Facing29: ; boulder dust 2
	db 4 ; #
	db  0,  0, 4, $ff
	db  0,  8, 4, $ff
	db  8,  0, 4, $ff
	db  8,  8, 4, $ff
; 4261

Facing30: ; 4261
	db 2 ; #
	db  8,  0, 4, $fe
	db  8,  8, 4 | X_FLIP, $fe
; 426a

Facing31: ; 426a
	db 2 ; #
	db  9, -1, 4, $fe
	db  9,  9, 4 | X_FLIP, $fe
; 4273