Replace "Map<MapName>Signpost<#>Script" labels
* BillPhoneGeneriText -> BillPhoneGenericText
Address @SatoMew's comment re: #491
Document HOF Master bug (close #494)
Merge pull request #476 from Rangi42/master
Mention unused Battle Tower-related text (resolves #491)
Mention "HAUNTED HOUSE" (resolves #492)
ENGINE_BUG_CONTEST_ON -> ENGINE_MAIN_MENU_MOBILE_CHOICES (resolves #490)
Pokecom Center Admin Room -> Office
Comment Stadium 2 alternative egg group names
Merge branch 'master' of https://github.com/pret/pokecrystal
Merge pull request #477 from mid-kid/master
Default macro parameters use recursion; avoids repeating internal structure
Merge pull request #486 from surskitty/master
* loadmenuheader -> loadmenu (ead103d)
Format map object attributes like trainer attributes, in preparation for bit flag constants
Sprite data values match GetSpriteLength return values and are not limited to multiples of 4
Label wPokemonWithdrawDepositParameter of RemoveMonFromPartyOrBox
Fix TRUE/FALSE constants for CalcMonStats
Merge branch 'master' of https://github.com/pret/pokecrystal
Merge pull request #487 from luckytyphlosion/master
Label some daycare-related functions
CalcwBufferMonStats -> CalcBufferMonStats
Make tileset palette maps easier to edit
Don't let the Makefile pick up .tilemap files
Remove EXIF metadata from images
Remove commented G/S roaming Suicune code
Terser name for the does-nothing effect
Fix more w-izing edge cases.
Consistent "X percent [+/- Y]" order
"chances" → "probabilities", since other files use that term and "changes" exists right next to it
Merge branch 'master' of github.com:pret/pokecrystal
db/dw, and keep unused space away from labels
Macro factors out sine code, just like sine data, since it's used 5 times
Keep documentation in sync with new WRAM labels
Merge branch 'master' of https://github.com/pret/pokecrystal
Merge pull request #480 from luckytyphlosion/master
map → map_id; map_def → map; map_data → map_attributes
scene_def → scene_var (for "variable", like loadvar, copybytetovar, etc)
Use fixed-point DIV function for a generalized sine_wave table macro
can't achieve this with rgbds 0.3.5
sine_wave macro parameterizes table size, not frequency ("amplitude" was an incorrect comment)
spriteface → objectface, consistent with the other script commands
Remove checkmorn/checkday/checknite macros
Similar formatting for similar WRAM areas
Script commands don't have underscores
Route 30 Berry Speech House labels
Labelling the Victory Road rival script
Converting what I can to locals.
Labelling Buena's subroutines.
Align map event coordinate columns
SCENE_DEFAULT=0 and SCENE_FINISHED=1 (generic constants for a common scene pattern)
MobileTradeRoom matches MobileBattleRoom
Add scene ID constants (TODO: meaningful names)
NPC trade constants don't all just start with TRADE_
Comment the person constants sections, like the others