shithub: pokecrystal

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ref: cc2906b68f6fae7c7b235e381ae0c60d0a069d1f
parent: 8190c3e5e70ad59b845f3ee36c513ecf240a22ba
author: yenatch <[email protected]>
date: Sat Aug 31 20:09:57 EDT 2013

consistent casing for Tileset labels

wram labels were using TileSet for some reason

--- a/main.asm
+++ b/main.asm
@@ -2644,7 +2644,7 @@
 Function217a: ; 217a
 	ld a, [hROMBank]
 	push af
-	ld a, [TileSetBlocksBank]
+	ld a, [TilesetBlocksBank]
 	rst Bankswitch
 
 	call Function2198
@@ -2692,7 +2692,7 @@
 	add hl, hl
 	add hl, hl
 	add hl, hl
-	ld a, [TileSetBlocksAddress]
+	ld a, [TilesetBlocksAddress]
 	add l
 	ld l, a
 	ld a, [$d1de]
@@ -3965,11 +3965,11 @@
 ; 2821
 
 Function2821: ; 2821
-	ld hl, TileSetAddress
+	ld hl, TilesetAddress
 	ld a, [hli]
 	ld h, [hl]
 	ld l, a
-	ld a, [TileSetBank]
+	ld a, [TilesetBank]
 	ld e, a
 	ld a, [rSVBK]
 	push af
@@ -4340,7 +4340,7 @@
 	ld h, $0
 	add hl, hl
 	add hl, hl
-	ld a, [TileSetCollisionAddress]
+	ld a, [TilesetCollisionAddress]
 	ld c, a
 	ld a, [$d1e1]
 	ld b, a
@@ -4356,7 +4356,7 @@
 	inc hl
 
 .asm_2a5c
-	ld a, [TileSetCollisionBank]
+	ld a, [TilesetCollisionBank]
 	call GetFarByte
 	ret
 
@@ -4944,7 +4944,7 @@
 	ld bc, $000f
 	ld a, [$d199]
 	call AddNTimes
-	ld de, TileSetBank
+	ld de, TilesetBank
 	ld bc, $000f
 	ld a, $13
 	call FarCopyBytes
@@ -48657,7 +48657,7 @@
 	push hl
 	srl a
 	jr c, .asm_4c021
-	ld hl, TileSetPalettes
+	ld hl, TilesetPalettes
 	add [hl]
 	ld l, a
 	ld a, [$d1e7]
@@ -48668,7 +48668,7 @@
 	jr .asm_4c031
 
 .asm_4c021
-	ld hl, TileSetPalettes
+	ld hl, TilesetPalettes
 	add [hl]
 	ld l, a
 	ld a, [$d1e7]
@@ -48700,7 +48700,7 @@
 	push hl
 	srl a
 	jr c, .asm_4c05b
-	ld hl, TileSetPalettes
+	ld hl, TilesetPalettes
 	add [hl]
 	ld l, a
 	ld a, [$d1e7]
@@ -48711,7 +48711,7 @@
 	jr .asm_4c06b
 
 .asm_4c05b
-	ld hl, TileSetPalettes
+	ld hl, TilesetPalettes
 	add [hl]
 	ld l, a
 	ld a, [$d1e7]
@@ -65395,9 +65395,9 @@
 ; Typically in wra1, vra0
 
 ; Beginning of animation pointer array
-	ld a, [TileSetAnim]
+	ld a, [TilesetAnim]
 	ld e, a
-	ld a, [TileSetAnim + 1]
+	ld a, [TilesetAnim + 1]
 	ld d, a
 
 ; Play this frame.
--- a/wram.asm
+++ b/wram.asm
@@ -1176,25 +1176,25 @@
 	ds 2
 
 
-TileSetHeader:
-TileSetBank: ; d1d9
+TilesetHeader:
+TilesetBank: ; d1d9
 	ds 1
-TileSetAddress: ; d1da
+TilesetAddress: ; d1da
 	ds 2
-TileSetBlocksBank: ; d1dc
+TilesetBlocksBank: ; d1dc
 	ds 1
-TileSetBlocksAddress: ; d1dd
+TilesetBlocksAddress: ; d1dd
 	ds 2
-TileSetCollisionBank: ; d1df
+TilesetCollisionBank: ; d1df
 	ds 1
-TileSetCollisionAddress: ; d1e0
+TilesetCollisionAddress: ; d1e0
 	ds 2
-TileSetAnim: ; d1e2
+TilesetAnim: ; d1e2
 ; bank 3f
 	ds 2
 ; unused ; d1e4
 	ds 2
-TileSetPalettes: ; d1e6
+TilesetPalettes: ; d1e6
 ; bank 3f
 	ds 2