shithub: pokecrystal

Download patch

ref: e2b00ea1179bd50ffbd865ad9e2f8d67f0451c8d
parent: a8cb73b654af67bb3caad2c6d45edce7436032b1
author: yenatch <[email protected]>
date: Mon Dec 30 18:12:06 EST 2013

shorten SP_ATTACK and SP_DEFENSE move effect constants

--- a/battle/ai/scoring.asm
+++ b/battle/ai/scoring.asm
@@ -326,7 +326,7 @@
 	dbw EFFECT_BIND,             AIScoring_Bind
 	dbw EFFECT_UNUSED_2B,        AIScoring_Unused2B
 	dbw EFFECT_CONFUSE,          AIScoring_Confuse
-	dbw EFFECT_SP_DEFENSE_UP_2,  AIScoring_SpDefenseUp2
+	dbw EFFECT_SP_DEF_UP_2,      AIScoring_SpDefenseUp2
 	dbw EFFECT_REFLECT,          AIScoring_Reflect
 	dbw EFFECT_PARALYZE,         AIScoring_Paralyze
 	dbw EFFECT_SPEED_DOWN_HIT,   AIScoring_SpeedDownHit
--- a/battle/moves/moves.asm
+++ b/battle/moves/moves.asm
@@ -77,7 +77,7 @@
 	db ABSORB,       EFFECT_LEECH_HIT,             20, GRASS,    $ff, 20, $00
 	db MEGA_DRAIN,   EFFECT_LEECH_HIT,             40, GRASS,    $ff, 10, $00
 	db LEECH_SEED,   EFFECT_LEECH_SEED,             0, GRASS,    $e5, 10, $00
-	db GROWTH,       EFFECT_SP_ATTACK_UP,           0, NORMAL,   $ff, 40, $00
+	db GROWTH,       EFFECT_SP_ATK_UP,              0, NORMAL,   $ff, 40, $00
 	db RAZOR_LEAF,   EFFECT_NORMAL_HIT,            55, GRASS,    $f2, 25, $00
 	db SOLARBEAM,    EFFECT_SOLARBEAM,            120, GRASS,    $ff, 10, $00
 	db POISONPOWDER, EFFECT_POISON,                 0, POISON,   $bf, 35, $00
@@ -97,7 +97,7 @@
 	db DIG,          EFFECT_FLY,                   60, GROUND,   $ff, 10, $00
 	db TOXIC,        EFFECT_TOXIC,                  0, POISON,   $d8, 10, $00
 	db CONFUSION,    EFFECT_CONFUSE_HIT,           50, PSYCHIC,  $ff, 25, $19
-	db PSYCHIC_M,    EFFECT_SP_DEFENSE_DOWN_HIT,   90, PSYCHIC,  $ff, 10, $19
+	db PSYCHIC_M,    EFFECT_SP_DEF_DOWN_HIT,       90, PSYCHIC,  $ff, 10, $19
 	db HYPNOSIS,     EFFECT_SLEEP,                  0, PSYCHIC,  $99, 20, $00
 	db MEDITATE,     EFFECT_ATTACK_UP,              0, PSYCHIC,  $ff, 40, $00
 	db AGILITY,      EFFECT_SPEED_UP_2,             0, PSYCHIC,  $ff, 30, $00
@@ -136,7 +136,7 @@
 	db SKULL_BASH,   EFFECT_SKULL_BASH,           100, NORMAL,   $ff, 15, $00
 	db SPIKE_CANNON, EFFECT_MULTI_HIT,             20, NORMAL,   $ff, 15, $00
 	db CONSTRICT,    EFFECT_SPEED_DOWN_HIT,        10, NORMAL,   $ff, 35, $19
-	db AMNESIA,      EFFECT_SP_DEFENSE_UP_2,        0, PSYCHIC,  $ff, 20, $00
+	db AMNESIA,      EFFECT_SP_DEF_UP_2,            0, PSYCHIC,  $ff, 20, $00
 	db KINESIS,      EFFECT_ACCURACY_DOWN,          0, PSYCHIC,  $cc, 15, $00
 	db SOFTBOILED,   EFFECT_HEAL,                   0, NORMAL,   $ff, 10, $00
 	db HI_JUMP_KICK, EFFECT_JUMP_KICK,             85, FIGHTING, $e5, 20, $00
@@ -245,12 +245,12 @@
 	db TWISTER,      EFFECT_TWISTER,               40, DRAGON,   $ff, 20, $33
 	db RAIN_DANCE,   EFFECT_RAIN_DANCE,             0, WATER,    $e5,  5, $00
 	db SUNNY_DAY,    EFFECT_SUNNY_DAY,              0, FIRE,     $e5,  5, $00
-	db CRUNCH,       EFFECT_SP_DEFENSE_DOWN_HIT,   80, DARK,     $ff, 15, $33
+	db CRUNCH,       EFFECT_SP_DEF_DOWN_HIT,       80, DARK,     $ff, 15, $33
 	db MIRROR_COAT,  EFFECT_MIRROR_COAT,            1, PSYCHIC,  $ff, 20, $00
 	db PSYCH_UP,     EFFECT_PSYCH_UP,               0, NORMAL,   $ff, 10, $00
 	db EXTREMESPEED, EFFECT_PRIORITY_HIT,          80, NORMAL,   $ff,  5, $00
 	db ANCIENTPOWER, EFFECT_ANCIENTPOWER,          60, ROCK,     $ff,  5, $19
-	db SHADOW_BALL,  EFFECT_SP_DEFENSE_DOWN_HIT,   80, GHOST,    $ff, 15, $33
+	db SHADOW_BALL,  EFFECT_SP_DEF_DOWN_HIT,       80, GHOST,    $ff, 15, $33
 	db FUTURE_SIGHT, EFFECT_FUTURE_SIGHT,          80, PSYCHIC,  $e5, 15, $00
 	db ROCK_SMASH,   EFFECT_DEFENSE_DOWN_HIT,      20, FIGHTING, $ff, 15, $7f
 	db WHIRLPOOL,    EFFECT_BIND,                  15, WATER,    $b2, 15, $00
--- a/constants/battle_constants.asm
+++ b/constants/battle_constants.asm
@@ -141,8 +141,8 @@
 EFFECT_ATTACK_UP           EQU $0a
 EFFECT_DEFENSE_UP          EQU $0b
 EFFECT_SPEED_UP            EQU $0c
-EFFECT_SP_ATTACK_UP        EQU $0d
-EFFECT_SP_DEFENSE_UP       EQU $0e
+EFFECT_SP_ATK_UP           EQU $0d
+EFFECT_SP_DEF_UP           EQU $0e
 EFFECT_ACCURACY_UP         EQU $0f
 EFFECT_EVASION_UP          EQU $10
 EFFECT_ALWAYS_HIT          EQU $11
@@ -149,8 +149,8 @@
 EFFECT_ATTACK_DOWN         EQU $12
 EFFECT_DEFENSE_DOWN        EQU $13
 EFFECT_SPEED_DOWN          EQU $14
-EFFECT_SP_ATTACK_DOWN      EQU $15
-EFFECT_SP_DEFENSE_DOWN     EQU $16
+EFFECT_SP_ATK_DOWN         EQU $15
+EFFECT_SP_DEF_DOWN         EQU $16
 EFFECT_ACCURACY_DOWN       EQU $17
 EFFECT_EVASION_DOWN        EQU $18
 EFFECT_HAZE                EQU $19
@@ -181,8 +181,8 @@
 EFFECT_ATTACK_UP_2         EQU $32
 EFFECT_DEFENSE_UP_2        EQU $33
 EFFECT_SPEED_UP_2          EQU $34
-EFFECT_SP_ATTACK_UP_2      EQU $35
-EFFECT_SP_DEFENSE_UP_2     EQU $36
+EFFECT_SP_ATK_UP_2         EQU $35
+EFFECT_SP_DEF_UP_2         EQU $36
 EFFECT_ACCURACY_UP_2       EQU $37
 EFFECT_EVASION_UP_2        EQU $38
 EFFECT_TRANSFORM           EQU $39
@@ -189,8 +189,8 @@
 EFFECT_ATTACK_DOWN_2       EQU $3a
 EFFECT_DEFENSE_DOWN_2      EQU $3b
 EFFECT_SPEED_DOWN_2        EQU $3c
-EFFECT_SP_ATTACK_DOWN_2    EQU $3d
-EFFECT_SP_DEFENSE_DOWN_2   EQU $3e
+EFFECT_SP_ATK_DOWN_2       EQU $3d
+EFFECT_SP_DEF_DOWN_2       EQU $3e
 EFFECT_ACCURACY_DOWN_2     EQU $3f
 EFFECT_EVASION_DOWN_2      EQU $40
 EFFECT_REFLECT             EQU $41
@@ -199,8 +199,8 @@
 EFFECT_ATTACK_DOWN_HIT     EQU $44
 EFFECT_DEFENSE_DOWN_HIT    EQU $45
 EFFECT_SPEED_DOWN_HIT      EQU $46
-EFFECT_SP_ATTACK_DOWN_HIT  EQU $47
-EFFECT_SP_DEFENSE_DOWN_HIT EQU $48
+EFFECT_SP_ATK_DOWN_HIT     EQU $47
+EFFECT_SP_DEF_DOWN_HIT     EQU $48
 EFFECT_ACCURACY_DOWN_HIT   EQU $49
 EFFECT_EVASION_DOWN_HIT    EQU $4a
 EFFECT_SKY_ATTACK          EQU $4b