ref: ed44de4bb4688f6b8c83aeb4f5fd8658d17615fb
parent: cc8c36ee149b287b7a1cabb85abb4bf42873a3b2
author: PikalaxALT <[email protected]>
date: Sat Nov 14 09:41:47 EST 2015
More map object work
--- a/constants/map_constants.asm
+++ b/constants/map_constants.asm
@@ -529,18 +529,18 @@
const OBJECT_FACING
const OBJECT_09
const OBJECT_STEP_DURATION
- const OBJECT_11
+ const OBJECT_ACTION
const OBJECT_12
const OBJECT_FACING_STEP
const OBJECT_STANDING_TILE
const OBJECT_NEXT_TILE
- const OBJECT_MAP_X
- const OBJECT_MAP_Y
const OBJECT_NEXT_MAP_X
const OBJECT_NEXT_MAP_Y
- const OBJECT_20
- const OBJECT_21
- const OBJECT_22
+ const OBJECT_MAP_X
+ const OBJECT_MAP_Y
+ const OBJECT_INIT_X
+ const OBJECT_INIT_Y
+ const OBJECT_RADIUS
const OBJECT_SPRITE_X
const OBJECT_SPRITE_Y
const OBJECT_SPRITE_X_OFFSET
@@ -550,7 +550,7 @@
const OBJECT_29
const OBJECT_30
const OBJECT_31
- const OBJECT_32
+ const OBJECT_RANGE
; 33-39 are not used
; map object struct
@@ -651,3 +651,5 @@
const PALETTE_NITE
const PALETTE_MORN
const PALETTE_DARK
+
+FIXED_FACING EQU 2
--- a/constants/sprite_constants.asm
+++ b/constants/sprite_constants.asm
@@ -220,15 +220,15 @@
const SPRITEMOVEDATA_SMASHABLE_ROCK
const SPRITEMOVEDATA_STRENGTH_BOULDER
const SPRITEMOVEDATA_FOLLOWNOTEXACT
- const SPRITEMOVEDATA_1B
- const SPRITEMOVEDATA_1C
- const SPRITEMOVEDATA_1D
+ const SPRITEMOVEDATA_SHADOW
+ const SPRITEMOVEDATA_EMOTE
+ const SPRITEMOVEDATA_SCREENSHAKE
const SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE
const SPRITEMOVEDATA_SPINCLOCKWISE
const SPRITEMOVEDATA_20
const SPRITEMOVEDATA_BIGDOLL
- const SPRITEMOVEDATA_22
- const SPRITEMOVEDATA_23
+ const SPRITEMOVEDATA_BOULDERDUST
+ const SPRITEMOVEDATA_GRASS
const SPRITEMOVEDATA_LAPRAS
const SPRITEMOVEDATA_25
NUM_SPRITEMOVEDATA EQU const_value +- 1
@@ -255,23 +255,23 @@
const SPRITEMOVEFN_SCRIPTED
const SPRITEMOVEFN_STRENGTH
const SPRITEMOVEFN_FOLLOWNOTEXACT
- const SPRITEMOVEFN_13
- const SPRITEMOVEFN_14
+ const SPRITEMOVEFN_SHADOW
+ const SPRITEMOVEFN_EMOTE
const SPRITEMOVEFN_BIG_SNORLAX
const SPRITEMOVEFN_BOUNCE
- const SPRITEMOVEFN_17
+ const SPRITEMOVEFN_SCREENSHAKE
const SPRITEMOVEFN_SPIN_CLOCKWISE
const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE
- const SPRITEMOVEFN_1A
- const SPRITEMOVEFN_1B
+ const SPRITEMOVEFN_BOULDERDUST
+ const SPRITEMOVEFN_GRASS
MAX_OUTDOOR_SPRITES EQU 23
const_def
const OBJECT_09_VALUE_00
- const OBJECT_09_VALUE_01
- const OBJECT_09_VALUE_02
- const OBJECT_09_VALUE_03
+ const OBJECT_09_VALUE_01 ; standing
+ const OBJECT_09_VALUE_02 ; walking
+ const OBJECT_09_VALUE_03 ; bumping
const OBJECT_09_VALUE_04
const OBJECT_09_VALUE_05
const OBJECT_09_VALUE_06
--- a/engine/events.asm
+++ b/engine/events.asm
@@ -368,7 +368,7 @@
call CheckCoordEventScriptFlag
jr z, .coord_events_disabled
- call CheckCurrentMapXYTriggers
+ call CheckCurrentNextMapXYTriggers
jr c, .coord_event
.coord_events_disabled
--- a/engine/map_objects.asm
+++ b/engine/map_objects.asm
@@ -30,15 +30,15 @@
db SPRITEMOVEFN_STANDING, DOWN, $01, $2e, $10, $00 ; 18
db SPRITEMOVEFN_STRENGTH, DOWN, $01, $2e, $00, $40 ; 19
db SPRITEMOVEFN_FOLLOWNOTEXACT, DOWN, $01, $02, $00, $00 ; 1a
- db SPRITEMOVEFN_13, DOWN, $00, $8e, $01, $00 ; 1b
- db SPRITEMOVEFN_14, DOWN, $08, $8e, $02, $00 ; 1c
- db SPRITEMOVEFN_17, DOWN, $00, $82, $00, $00 ; 1d
+ db SPRITEMOVEFN_SHADOW, DOWN, $00, $8e, $01, $00 ; 1b
+ db SPRITEMOVEFN_EMOTE, DOWN, $08, $8e, $02, $00 ; 1c
+ db SPRITEMOVEFN_SCREENSHAKE, DOWN, $00, $82, $00, $00 ; 1d
db SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE, LEFT, $01, $00, $00, $00 ; 1e
db SPRITEMOVEFN_SPIN_CLOCKWISE, RIGHT, $01, $00, $00, $00 ; 1f
db SPRITEMOVEFN_STRENGTH, DOWN, $0c, $2e, $01, $c0 ; 20
db SPRITEMOVEFN_STRENGTH, DOWN, $0d, $2e, $01, $c0 ; 21
- db SPRITEMOVEFN_1A, DOWN, $0e, $8e, $01, $00 ; 22
- db SPRITEMOVEFN_1B, DOWN, $0f, $8e, $02, $00 ; 23
+ db SPRITEMOVEFN_BOULDERDUST, DOWN, $0e, $8e, $01, $00 ; 22
+ db SPRITEMOVEFN_GRASS, DOWN, $0f, $8e, $02, $00 ; 23
db SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, $01, $00, $00, $20 ; 24
db SPRITEMOVEFN_00, DOWN, $01, $00, $00, $00 ; 25
; 4357
@@ -84,7 +84,7 @@
res 6, [hl]
ld a, [XCoord]
ld e, a
- ld hl, OBJECT_MAP_X
+ ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld a, [hl]
add 1
@@ -94,7 +94,7 @@
jr nc, .ok
ld a, [YCoord]
ld e, a
- ld hl, OBJECT_MAP_Y
+ ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
ld a, [hl]
add 1
@@ -110,7 +110,7 @@
set 6, [hl]
ld a, [XCoord]
ld e, a
- ld hl, OBJECT_20
+ ld hl, OBJECT_INIT_X
add hl, bc
ld a, [hl]
add 1
@@ -120,7 +120,7 @@
jr nc, .ok2
ld a, [YCoord]
ld e, a
- ld hl, OBJECT_21
+ ld hl, OBJECT_INIT_Y
add hl, bc
ld a, [hl]
add 1
@@ -224,7 +224,8 @@
; 444d
Function444d: ; 444d
- ld hl, OBJECT_11
+; call [4 * ObjectStructs[ObjInd, OBJECT_ACTION] + de]
+ ld hl, OBJECT_ACTION
add hl, bc
ld a, [hl]
ld l, a
@@ -242,39 +243,39 @@
Pointers445f: ; 445f
dw Function44a3 ; 00
- dw Function44a3 ; 01
- dw Function44b5 ; 02
- dw Function44aa ; 03
- dw Function44c1 ; 04
- dw Function44aa ; 05
- dw Function4508 ; 06
- dw Function44aa ; 07
- dw Function4529 ; 08
- dw Function44aa ; 09
- dw Function4539 ; 0a
- dw Function44a3 ; 0b
- dw Function456e ; 0c
- dw Function456e ; 0d
- dw Function457b ; 0e
- dw Function44a3 ; 0f
- dw Function4582 ; 10
- dw Function4582 ; 11
- dw Function4589 ; 12
- dw Function4589 ; 13
- dw Function4590 ; 14
- dw Function45a4 ; 15
- dw Function45ab ; 16
- dw Function44aa ; 17
- dw Function45be ; 18
- dw Function45be ; 19
- dw Function45c5 ; 1a
- dw Function45c5 ; 1b
- dw Function45da ; 1c
- dw Function44a3 ; 1d
- dw Function45ed ; 1e
- dw Function44a3 ; 1f
- dw Function44e4 ; 20
- dw Function44aa ; 21
+ dw Function44a3 ; 01 (00)
+ dw Function44b5 ; 02 (01)
+ dw Function44aa ; 03 (02)
+ dw Function44c1 ; 04 (03)
+ dw Function44aa ; 05 (04)
+ dw Function4508 ; 06 (05)
+ dw Function44aa ; 07 (06)
+ dw Function4529 ; 08 (07)
+ dw Function44aa ; 09 (08)
+ dw Function4539 ; 0a (09)
+ dw Function44a3 ; 0b (0a)
+ dw Function456e ; 0c (0b)
+ dw Function456e ; 0d (0c)
+ dw Function457b ; 0e (0d)
+ dw Function44a3 ; 0f (0e)
+ dw Function4582 ; 10 (0f)
+ dw Function4582 ; 11 (10)
+ dw Function4589 ; 12 (11)
+ dw Function4589 ; 13 (12)
+ dw Function4590 ; 14 (13)
+ dw Function45a4 ; 15 (14)
+ dw Function45ab ; 16 (15)
+ dw Function44aa ; 17 (16)
+ dw Function45be ; 18 (17)
+ dw Function45be ; 19 (18)
+ dw Function45c5 ; 1a (19)
+ dw Function45c5 ; 1b (1a)
+ dw Function45da ; 1c (1b)
+ dw Function44a3 ; 1d (1c)
+ dw Function45ed ; 1e (1d)
+ dw Function44a3 ; 1f (1e)
+ dw Function44e4 ; 20 (1f)
+ dw Function44aa ; 21 (20)
; 44a3
Function44a3: ; 44a3
@@ -286,7 +287,7 @@
Function44aa: ; 44aa
call GetSpriteDirection
- or 0
+ or 0 ; useless
ld hl, OBJECT_FACING_STEP
add hl, bc
ld [hl], a
@@ -556,17 +557,17 @@
Function4600: ; 4600
- ld hl, OBJECT_MAP_X
+ ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld a, [hl]
- ld hl, OBJECT_NEXT_MAP_X
+ ld hl, OBJECT_MAP_X
add hl, bc
ld [hl], a
- ld hl, OBJECT_MAP_Y
+ ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
ld a, [hl]
- ld hl, OBJECT_NEXT_MAP_Y
+ ld hl, OBJECT_MAP_Y
add hl, bc
ld [hl], a
@@ -588,17 +589,17 @@
Function462a: ; 462a
- ld hl, OBJECT_NEXT_MAP_X
+ ld hl, OBJECT_MAP_X
add hl, bc
ld a, [hl]
- ld hl, OBJECT_MAP_X
+ ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld [hl], a
- ld hl, OBJECT_NEXT_MAP_Y
+ ld hl, OBJECT_MAP_Y
add hl, bc
ld a, [hl]
- ld hl, OBJECT_MAP_Y
+ ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
ld [hl], a
@@ -662,7 +663,7 @@
rept 3
ld [hli], a
endr
- ld [hl], a
+ ld [hl], a ; OBJECT_30
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
ld [hl], STANDING
@@ -675,8 +676,8 @@
ld [hl], a
ld hl, OBJECT_FLAGS1
add hl, bc
- bit 2, [hl]
- jr nz, .ok
+ bit FIXED_FACING, [hl]
+ jr nz, GetCurTile
rept 2
add a
@@ -685,13 +686,8 @@
ld hl, OBJECT_FACING
add hl, bc
ld [hl], a
+GetCurTile: ; 46a6
-.ok
- ; fallthrough
-; 46a6
-
-Function46a6: ; 46a6
-
call GetStepVector
ld hl, OBJECT_STEP_DURATION
@@ -699,21 +695,21 @@
ld [hl], a
ld a, d
- call Function4730
- ld hl, OBJECT_NEXT_MAP_X
+ call GetStepVectorSign
+ ld hl, OBJECT_MAP_X
add hl, bc
add [hl]
- ld hl, OBJECT_MAP_X
+ ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld [hl], a
ld d, a
ld a, e
- call Function4730
- ld hl, OBJECT_NEXT_MAP_Y
+ call GetStepVectorSign
+ ld hl, OBJECT_MAP_Y
add hl, bc
add [hl]
- ld hl, OBJECT_MAP_Y
+ ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
ld [hl], a
ld e, a
@@ -729,7 +725,7 @@
ret
; 46d7
-Function46d7: ; 46d7
+AddStepVector: ; 46d7
call GetStepVector
@@ -789,13 +785,15 @@
db 4, 0, 4, 4
; 4730
-Function4730: ; 4730
+GetStepVectorSign: ; 4730
add a
- ret z
+ ret z ; 0 or 128
+
ld a, 1
- ret nc
+ ret nc ; 1 - 127
+
ld a, -1
- ret
+ ret ; 129 - 255
; 4738
Function4738: ; 4738
@@ -804,7 +802,7 @@
ld a, [hl]
and %00000011
ld [wd151], a
- call Function46d7
+ call AddStepVector
ld a, [wd14e]
add d
ld [wd14e], a
@@ -849,7 +847,7 @@
ret
; 4780
-ClearObjectStructField27: ; 4780
+ClearObjectMovementByteIndex: ; 4780
ld hl, OBJECT_MOVEMENT_BYTE_INDEX
add hl, bc
ld [hl], 0
@@ -856,7 +854,7 @@
ret
; 4787
-IncrementObjectStructField27: ; 4787
+IncrementObjectMovementByteIndex: ; 4787
ld hl, OBJECT_MOVEMENT_BYTE_INDEX
add hl, bc
inc [hl]
@@ -863,7 +861,7 @@
ret
; 478d
-DecrementObjectStructField27: ; 478d
+DecrementObjectMovementByteIndex: ; 478d
ld hl, OBJECT_MOVEMENT_BYTE_INDEX
add hl, bc
dec [hl]
@@ -870,7 +868,7 @@
ret
; 4793
-JumptoObjectStructField27: ; 4793
+JumptoObjectMovementByteIndex: ; 4793
ld hl, OBJECT_MOVEMENT_BYTE_INDEX
add hl, bc
ld a, [hl]
@@ -893,7 +891,7 @@
ret
; 47a8
-JumptoObjectStructField28: ; 47a8
+Object28AnonymousJumptable: ; 47a8
; anonymous jumptable
ld hl, OBJECT_28
add hl, bc
@@ -918,10 +916,10 @@
; 47bc
Function47bc: ; 47bc
- ld hl, OBJECT_MAP_X
+ ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld d, [hl]
- ld hl, OBJECT_MAP_Y
+ ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
ld e, [hl]
push bc
@@ -1011,7 +1009,7 @@
ld hl, OBJECT_FACING
add hl, bc
ld [hl], a
- jp Function4b1d
+ jp RandomStepDuration_Slow
; 4851
.RandomSpin2: ; 4851
@@ -1029,13 +1027,13 @@
.keep
ld [hl], a
- jp Function4b26
+ jp RandomStepDuration_Fast
; 4869
.Standing: ; 4869
call Function462a
call Function467b
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], 1
ld hl, OBJECT_09
@@ -1091,7 +1089,7 @@
; 48ac
.Strength: ; 48ac
- call JumptoObjectStructField27
+ call JumptoObjectMovementByteIndex
dw .Strength_Start
dw .Strength_Stop
; 48b3
@@ -1109,7 +1107,7 @@
res 2, [hl]
jr z, .ok
- ld hl, OBJECT_32
+ ld hl, OBJECT_RANGE
add hl, bc
ld a, [hl]
and %00000011
@@ -1120,7 +1118,7 @@
ld de, SFX_STRENGTH
call PlaySFX
- call Function5538
+ call SpawnStrengthBoulderDust
call Function463f
ld hl, OBJECT_09
add hl, bc
@@ -1137,7 +1135,7 @@
ret
.on_pit
- call IncrementObjectStructField27
+ call IncrementObjectMovementByteIndex
; fallthrough
; 48f8
@@ -1149,15 +1147,15 @@
; 48ff
.FollowNotExact: ; 48ff
- ld hl, OBJECT_MAP_X
+ ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld d, [hl]
- ld hl, OBJECT_MAP_Y
+ ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
ld e, [hl]
- ld hl, OBJECT_32
+ ld hl, OBJECT_RANGE
add hl, bc
ld a, [hl]
@@ -1169,7 +1167,7 @@
cp STANDING
jr z, .standing
- ld hl, OBJECT_NEXT_MAP_X
+ ld hl, OBJECT_MAP_X
add hl, bc
ld a, [hl]
cp d
@@ -1183,7 +1181,7 @@
jr .done
.equal
- ld hl, OBJECT_NEXT_MAP_Y
+ ld hl, OBJECT_MAP_Y
add hl, bc
ld a, [hl]
cp e
@@ -1210,7 +1208,7 @@
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
ld [hl], STANDING
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], 1
ret
@@ -1221,7 +1219,7 @@
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
ld [hl], STANDING
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], 9
ld hl, OBJECT_09
@@ -1235,7 +1233,7 @@
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
ld [hl], STANDING
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], 10
ld hl, OBJECT_09
@@ -1245,7 +1243,7 @@
; 4984
.MovementSpinCounterclockwise: ; 4984
- call JumptoObjectStructField27
+ call JumptoObjectMovementByteIndex
dw .MovementSpinInit
dw .MovementSpinRepeat
dw .MovementSpinTurnLeft
@@ -1252,7 +1250,7 @@
; 498d
.MovementSpinClockwise: ; 498d
- call JumptoObjectStructField27
+ call JumptoObjectMovementByteIndex
dw .MovementSpinInit
dw .MovementSpinRepeat
dw .MovementSpinTurnRight
@@ -1260,18 +1258,18 @@
.MovementSpinInit: ; 4996
call Function467b
- call IncrementObjectStructField27
+ call IncrementObjectMovementByteIndex
; fallthrough
; 499c
.MovementSpinRepeat: ; 499c
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], 1
- ld hl, OBJECT_32
+ ld hl, OBJECT_RANGE
add hl, bc
ld a, [hl]
- ld a, $10
+ ld a, 16
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], a
@@ -1278,7 +1276,7 @@
ld hl, OBJECT_09
add hl, bc
ld [hl], OBJECT_09_VALUE_03
- call IncrementObjectStructField27
+ call IncrementObjectMovementByteIndex
ret
; 49b8
@@ -1316,13 +1314,13 @@
ld a, [hl]
pop hl
ld [hl], a
- call DecrementObjectStructField27
+ call DecrementObjectMovementByteIndex
ret
; 49e5
.Movement13: ; 49e5
call ._Movement13_14_1a_1b
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], $7
ld hl, OBJECT_STEP_DURATION
@@ -1361,7 +1359,7 @@
.Movement14: ; 4a21
call Function467b
call ._Movement13_14_1a_1b
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], 8
ld hl, OBJECT_STEP_DURATION
@@ -1382,7 +1380,7 @@
.Movement1a: ; 4a46
call Function467b
call ._Movement13_14_1a_1b
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], $e
ld hl, OBJECT_STEP_DURATION
@@ -1429,7 +1427,7 @@
.Movement1b: ; 4a89
call Function467b
call ._Movement13_14_1a_1b
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], $f
ld hl, OBJECT_STEP_DURATION
@@ -1446,7 +1444,7 @@
; 4aa8
._Movement13_14_1a_1b: ; 4aa8
- ld hl, OBJECT_32
+ ld hl, OBJECT_RANGE
add hl, bc
ld a, [hl]
push bc
@@ -1464,10 +1462,10 @@
.Movement17: ; 4abc
call Function467b
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], 0
- ld hl, OBJECT_32
+ ld hl, OBJECT_RANGE
add hl, bc
ld a, [hl]
call ._Movement17
@@ -1506,7 +1504,7 @@
call Function6ec1
jr c, Function4b17
call Function463f
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], 2
ld hl, wd4cf
@@ -1530,14 +1528,14 @@
; fallthrough
; 4b1d
-Function4b1d: ; 4b1d
+RandomStepDuration_Slow: ; 4b1d
call Random
ld a, [hRandomAdd]
and %01111111
- jr Function4b2d
+ jr SetRandomStepDuration
; 4b26
-Function4b26: ; 4b26
+RandomStepDuration_Fast: ; 4b26
call Random
ld a, [hRandomAdd]
and %00011111
@@ -1544,7 +1542,7 @@
; fallthrough
; 4b2d
-Function4b2d: ; 4b2d
+SetRandomStepDuration: ; 4b2d
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], a
@@ -1551,7 +1549,7 @@
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
ld [hl], STANDING
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], 1
ld hl, OBJECT_09
@@ -1602,13 +1600,14 @@
; 4b86
Function4b86: ; 4b86
- call JumptoObjectStructField28
+ call Object28AnonymousJumptable
+; anonymous jumptable
dw Function4b8d
dw Function4ba9
; 4b8d
Function4b8d: ; 4b8d
- call Function46d7
+ call AddStepVector
call UpdateJumpPosition
ld hl, OBJECT_STEP_DURATION
add hl, bc
@@ -1615,7 +1614,7 @@
dec [hl]
ret nz
call Function4600
- call Function46a6
+ call GetCurTile
ld hl, OBJECT_FLAGS2
add hl, bc
res 3, [hl]
@@ -1624,7 +1623,7 @@
; 4ba9
Function4ba9: ; 4ba9
- call Function46d7
+ call AddStepVector
call UpdateJumpPosition
ld hl, OBJECT_STEP_DURATION
add hl, bc
@@ -1638,7 +1637,8 @@
; 4bbf
Function4bbf: ; 4bbf
- call JumptoObjectStructField28
+ call Object28AnonymousJumptable
+; anonymous jumptable
dw Function4bca
dw Function4bd2
dw Function4bf2
@@ -1671,7 +1671,7 @@
; 4bf2
Function4bf2: ; 4bf2
- call Function46a6
+ call GetCurTile
ld hl, wd150
set 7, [hl]
call IncrementObjectStructField28
@@ -1695,7 +1695,8 @@
; 4c18
Function4c18: ; 4c18
- call JumptoObjectStructField28
+ call Object28AnonymousJumptable
+; anonymous jumptable
dw Function4c23
dw Function4c32
dw Function4c42
@@ -1714,7 +1715,7 @@
; 4c32
Function4c32: ; 4c32
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], 4
ld hl, OBJECT_STEP_DURATION
@@ -1743,7 +1744,7 @@
; 4c5d
Function4c5d: ; 4c5d
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], 4
ld hl, OBJECT_31
@@ -1771,7 +1772,8 @@
; 4c89
Function4c89: ; 4c89
- call JumptoObjectStructField28
+ call Object28AnonymousJumptable
+; anonymous jumptable
dw Function4c9a
dw Function4caa
dw Function4cb3
@@ -1782,7 +1784,7 @@
; 4c9a
Function4c9a: ; 4c9a
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], 0
ld hl, OBJECT_STEP_DURATION
@@ -1816,7 +1818,7 @@
; 4cc9
Function4cc9: ; 4cc9
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], 4
ld hl, OBJECT_31
@@ -1847,7 +1849,7 @@
; 4cf5
Function4cf5: ; 4cf5
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], 4
ld hl, OBJECT_STEP_DURATION
@@ -1870,7 +1872,8 @@
; 4d14
Function4d14: ; 4d14
- call JumptoObjectStructField28
+ call Object28AnonymousJumptable
+; anonymous jumptable
dw Function4d1f
dw Function4d2e
dw Function4d4f
@@ -1878,7 +1881,7 @@
; 4d1f
Function4d1f: ; 4d1f
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], 0
ld hl, OBJECT_STEP_DURATION
@@ -1893,7 +1896,7 @@
add hl, bc
dec [hl]
ret nz
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], 2
ld hl, OBJECT_12
@@ -1943,7 +1946,8 @@
; 4d7e
Function4d7e: ; 4d7e
- call JumptoObjectStructField28
+ call Object28AnonymousJumptable
+; anonymous jumptable
dw Function4d85
dw Function4d94
; 4d85
@@ -1993,7 +1997,7 @@
ld a, 0
.yes
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], a
ret
@@ -2009,7 +2013,7 @@
ld a, 5
.yes
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], a
jp Function4b79
@@ -2052,7 +2056,8 @@
; 4e0c
Function4e0c: ; 4e0c
- call JumptoObjectStructField28
+ call Object28AnonymousJumptable
+; anonymous jumptable
dw Function4e13
dw Function4e21
; 4e13
@@ -2077,7 +2082,7 @@
Function4e2b: ; 4e2b
call Function4fb2
- call Function46d7
+ call AddStepVector
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
@@ -2093,18 +2098,19 @@
; 4e47
Function4e47: ; 4e47
- call Function46d7
+ call AddStepVector
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
call Function4600
- jp Function4b1d
+ jp RandomStepDuration_Slow
; 4e56
Function4e56: ; 4e56
; AnimateStep?
- call JumptoObjectStructField28
+ call Object28AnonymousJumptable
+; anonymous jumptable
dw Function4e5d
dw Function4e65
; 4e5d
@@ -2122,6 +2128,7 @@
add hl, bc
dec [hl]
ret nz
+
ld hl, wd150
set 6, [hl]
call Function4600
@@ -2135,7 +2142,8 @@
; 4e83
Function4e83: ; 4e83
- call JumptoObjectStructField28
+ call Object28AnonymousJumptable
+; anonymous jumptable
dw Function4e8e
dw Function4ea4
dw Function4ead
@@ -2192,16 +2200,16 @@
; 4ecd
Function4ecd: ; 4ecd
- call Function46d7
+ call AddStepVector
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
push bc
- ld hl, OBJECT_MAP_X
+ ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld d, [hl]
- ld hl, OBJECT_MAP_Y
+ ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
ld e, [hl]
ld hl, OBJECT_MAP_OBJECT_INDEX
@@ -2259,7 +2267,8 @@
; 4f33
Function4f33: ; 4f33
- call JumptoObjectStructField28
+ call Object28AnonymousJumptable
+; anonymous jumptable
dw Function4f3a
dw Function4f43
; 4f3a
@@ -2312,11 +2321,12 @@
; 4f77
Function4f77: ; 4f77
- call JumptoObjectStructField28 ; ????
+ call Object28AnonymousJumptable ; ????
; 4f7a
Function4f7a: ; 4f7a
- call JumptoObjectStructField28
+ call Object28AnonymousJumptable
+; anonymous jumptable
dw Function4f83
dw Function4f83
dw Function4f83
@@ -2323,13 +2333,14 @@
; 4f83
Function4f83: ; 4f83
- call JumptoObjectStructField28
+ call Object28AnonymousJumptable
+; anonymous jumptable
dw Function4f8a
dw Function4f99
; 4f8a
Function4f8a: ; 4f8a
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], $10
ld hl, OBJECT_STEP_DURATION
@@ -2602,79 +2613,80 @@
ret
; 5529
-Function5529: ; 5529
+SpawnShadow: ; 5529
push bc
- ld de, .data_5535
- call Function55b9
- call Function55ac
+ ld de, .ShadowObject
+ call CopyTempObjectData
+ call InitTempObject
pop bc
ret
-.data_5535
- db $00, $05, $1b
+.ShadowObject
+ ; vtile, palette, movement
+ db $00, PAL_OW_SILVER, SPRITEMOVEDATA_SHADOW
; 5538
-Function5538: ; 5538
+SpawnStrengthBoulderDust: ; 5538
push bc
- ld de, .data_5544
- call Function55b9
- call Function55ac
+ ld de, .BoulderDustObject
+ call CopyTempObjectData
+ call InitTempObject
pop bc
ret
-.data_5544
- db $00, $05, $22
+.BoulderDustObject
+ db $00, PAL_OW_SILVER, SPRITEMOVEDATA_BOULDERDUST
; 5547
-Function5547: ; 5547
+SpawnEmote: ; 5547
push bc
- ld de, .data_5553
- call Function55b9
- call Function55ac
+ ld de, .EmoteObject
+ call CopyTempObjectData
+ call InitTempObject
pop bc
ret
-.data_5553
- db $00, $05, $1c
+.EmoteObject
+ db $00, PAL_OW_SILVER, SPRITEMOVEDATA_EMOTE
; 5556
-Function5556: ; 5556
+ShakeGrass: ; 5556
push bc
ld de, .data_5562
- call Function55b9
- call Function55ac
+ call CopyTempObjectData
+ call InitTempObject
pop bc
ret
.data_5562
- db $00, $06, $23
+ db $00, PAL_OW_TREE, SPRITEMOVEDATA_GRASS
; 5565
-Function5565: ; 5565
+ShakeScreen: ; 5565
push bc
push af
- ld de, .data_5576
- call Function55b9
+ ld de, .ScreenShakeObject
+ call CopyTempObjectData
pop af
- ld [wc2f5], a
- call Function55ac
+ ld [wTempObjectCopyRange], a
+ call InitTempObject
pop bc
ret
-.data_5576
- db $00, $05, $1d
+.ScreenShakeObject
+ db $00, PAL_OW_SILVER, SPRITEMOVEDATA_SCREENSHAKE
; 5579
-Function5579: ; 5579
+DespawnEmote: ; 5579
push bc
ld a, [hMapObjectIndexBuffer]
ld c, a
- call Function5582
+ call .DeleteEmote
pop bc
ret
; 5582
-Function5582: ; 5582
+.DeleteEmote: ; 5582
ld de, ObjectStructs
ld a, NUM_OBJECT_STRUCTS
.loop
@@ -2705,20 +2717,21 @@
ret
; 55ac
-Function55ac: ; 55ac
+InitTempObject: ; 55ac
call FindFirstEmptyObjectStruct
ret nc
ld d, h
ld e, l
- callba Function8286
+ callba CopyTempObjectToObjectStruct
ret
; 55b9
-Function55b9: ; 55b9
-; load into wc2f0:
-; -1, -1, [de], [de + 1], [de + 2], [hMapObjectIndexBuffer], [MapX], [MapY], -1
- ld hl, wc2f0
+CopyTempObjectData: ; 55b9
+; load into wTempObjectCopy:
+; -1, -1, [de], [de + 1], [de + 2], [hMapObjectIndexBuffer], [NextMapX], [NextMapY], -1
+; This spawns the object at the same place as whichever object is loaded into bc.
+ ld hl, wTempObjectCopyMapObjectIndex
ld [hl], -1
inc hl
ld [hl], -1
@@ -2737,10 +2750,10 @@
ld [hli], a
push hl
- ld hl, OBJECT_MAP_X
+ ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld d, [hl]
- ld hl, OBJECT_MAP_Y
+ ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
ld e, [hl]
pop hl
@@ -2872,10 +2885,10 @@
Function5688: ; 5688
push bc
- ld hl, OBJECT_MAP_X
+ ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld d, [hl]
- ld hl, OBJECT_MAP_Y
+ ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
ld e, [hl]
call GetCoordTile
@@ -2888,10 +2901,10 @@
; 56a3
Function56a3: ; 56a3
- ld hl, OBJECT_MAP_X
+ ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld d, [hl]
- ld hl, OBJECT_MAP_Y
+ ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
ld e, [hl]
inc d
@@ -3612,7 +3625,7 @@
ld hl, OBJECT_FACING_STEP
add hl, bc
ld a, [hl]
- cp -1
+ cp STANDING
jp z, .done
cp NUM_FACINGS
jp nc, .done
--- a/engine/map_setup.asm
+++ b/engine/map_setup.asm
@@ -311,10 +311,10 @@
; 154d7
LoadObjectsRunCallback_02: ; 154d7
- ld a, $2
+ ld a, 2
call RunMapCallback
callba LoadObjectMasks
- callba Function8177
+ callba InitializeVisibleSprites
ret
; 154ea (5:54ea)
--- a/engine/movement.asm
+++ b/engine/movement.asm
@@ -127,7 +127,7 @@
ld hl, OBJECT_12
add hl, bc
ld [hl], a
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], $4
call GetMovementByte
@@ -164,7 +164,7 @@
; 5189
Movement_fish_got_bite: ; 5189
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], $6
ld hl, OBJECT_09
@@ -178,7 +178,7 @@
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], a
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], $1
ld hl, OBJECT_09
@@ -188,7 +188,7 @@
; 51ab
Movement_fish_cast_rod: ; 51ab
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], $6
ld hl, OBJECT_09
@@ -262,7 +262,7 @@
; 5210
Movement_4b: ; 5210
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], $1
@@ -323,7 +323,7 @@
add hl, bc
ld [hl], OBJECT_09_VALUE_03
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], $1
@@ -341,7 +341,7 @@
ld hl, OBJECT_09
add hl, bc
ld [hl], OBJECT_09_VALUE_0B
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], $3
ld hl, OBJECT_DIRECTION_WALKING
@@ -358,7 +358,7 @@
ld hl, OBJECT_09
add hl, bc
ld [hl], OBJECT_09_VALUE_03
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], $b
ld hl, OBJECT_DIRECTION_WALKING
@@ -384,7 +384,7 @@
Movement_remove_fixed_facing: ; 52a5
ld hl, OBJECT_FLAGS1
add hl, bc
- res 2, [hl]
+ res FIXED_FACING, [hl]
jp ContinueReadingMovement
; 52ae
@@ -391,7 +391,7 @@
Movement_fix_facing: ; 52ae
ld hl, OBJECT_FLAGS1
add hl, bc
- set 2, [hl]
+ set FIXED_FACING, [hl]
jp ContinueReadingMovement
; 52b7
@@ -410,12 +410,12 @@
; 52c9
Movement_hide_emote: ; 52c9
- call Function5579
+ call DespawnEmote
jp ContinueReadingMovement
; 52cf
Movement_show_emote: ; 52cf
- call Function5547
+ call SpawnEmote
jp ContinueReadingMovement
; 52d5
@@ -424,7 +424,7 @@
; displacement (DecimalParam)
call GetMovementByte
- call Function5565
+ call ShakeScreen
jp ContinueReadingMovement
; 52de
@@ -448,7 +448,7 @@
ld hl, OBJECT_FACING
add hl, bc
ld [hl], a
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], $1
ld hl, OBJECT_DIRECTION_WALKING
@@ -721,7 +721,7 @@
ld hl, OBJECT_29
add hl, bc
ld [hl], a
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], $2
ld hl, OBJECT_09
@@ -733,7 +733,7 @@
NormalStep: ; 5412
call Function4690
call Function463f
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], $2
ld hl, OBJECT_STANDING_TILE
@@ -746,7 +746,7 @@
jr c, .asm_5430
.asm_542d
- call Function5556
+ call ShakeGrass
.asm_5430
ld hl, wd4cf
@@ -769,7 +769,7 @@
TurningStep: ; 5446
call Function4690
call Function463f
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], $4
ld hl, wd4cf
@@ -792,7 +792,7 @@
SlideStep: ; 5468
call Function4690
call Function463f
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], $1
ld hl, wd4cf
@@ -820,10 +820,10 @@
ld hl, OBJECT_FLAGS2
add hl, bc
res 3, [hl]
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], $2
- call Function5529
+ call SpawnShadow
ld hl, wd4cf
ld a, [hMapObjectIndexBuffer]
cp [hl]
--- a/engine/overworld.asm
+++ b/engine/overworld.asm
@@ -732,9 +732,9 @@
emote_header BoltEmote, 4, VTiles1 tile $78
emote_header SleepEmote, 4, VTiles1 tile $78
emote_header FishEmote, 4, VTiles1 tile $78
- emote_header FishingRodGFX1, 1, VTiles1 tile $7c
+ emote_header JumpShadowGFX, 1, VTiles1 tile $7c
emote_header FishingRodGFX2, 2, VTiles1 tile $7c
- emote_header FishingRodGFX3, 2, VTiles1 tile $7e
+ emote_header BoulderDustGFX, 2, VTiles1 tile $7e
emote_header FishingRodGFX4, 1, VTiles1 tile $7e
; 14495
binary files /dev/null b/gfx/misc/boulderdust.2bpp differ
--- a/gfx/misc/fishing1.2bpp
+++ /dev/null
@@ -1,1 +1,0 @@
-????
\ No newline at end of file
binary files a/gfx/misc/fishing3.2bpp /dev/null differ
--- /dev/null
+++ b/gfx/misc/shadow.2bpp
@@ -1,0 +1,1 @@
+????
\ No newline at end of file
--- a/home.asm
+++ b/home.asm
@@ -1508,19 +1508,19 @@
; Return carry if the sprite at bc is facing the player,
; and its distance in d.
- ld hl, OBJECT_MAP_X ; x
+ ld hl, OBJECT_NEXT_MAP_X ; x
add hl, bc
ld d, [hl]
- ld hl, OBJECT_MAP_Y ; y
+ ld hl, OBJECT_NEXT_MAP_Y ; y
add hl, bc
ld e, [hl]
- ld a, [PlayerMapX]
+ ld a, [PlayerNextMapX]
cp d
jr z, .CheckY
- ld a, [PlayerMapY]
+ ld a, [PlayerNextMapY]
cp e
jr z, .CheckX
@@ -1528,7 +1528,7 @@
ret
.CheckY
- ld a, [PlayerMapY]
+ ld a, [PlayerNextMapY]
sub e
jr z, .NotFacing
jr nc, .Above
@@ -1546,7 +1546,7 @@
jr .CheckFacing
.CheckX
- ld a, [PlayerMapX]
+ ld a, [PlayerNextMapX]
sub d
jr z, .NotFacing
jr nc, .Left
--- a/home/map.asm
+++ b/home/map.asm
@@ -258,10 +258,10 @@
; 2266
.GetDestinationWarpNumber ; 2266
- ld a, [PlayerMapY]
+ ld a, [PlayerNextMapY]
sub $4
ld e, a
- ld a, [PlayerMapX]
+ ld a, [PlayerNextMapX]
sub $4
ld d, a
ld a, [wCurrMapWarpCount]
@@ -570,11 +570,11 @@
ReadCoordEvents:: ; 23f1
ld a, [hli]
ld c, a
- ld [wCurrentMapXYTriggerCount], a
+ ld [wCurrentNextMapXYTriggerCount], a
ld a, l
- ld [wCurrentMapXYTriggerHeaderPointer], a
+ ld [wCurrentNextMapXYTriggerHeaderPointer], a
ld a, h
- ld [wCurrentMapXYTriggerHeaderPointer + 1], a
+ ld [wCurrentNextMapXYTriggerHeaderPointer + 1], a
ld a, c
and a
@@ -1594,9 +1594,9 @@
call GetLeftRightCollision
call GetUpDownCollision
; get coords of current tile
- ld a, [PlayerMapX]
+ ld a, [PlayerNextMapX]
ld d, a
- ld a, [PlayerMapY]
+ ld a, [PlayerNextMapY]
ld e, a
call GetCoordTile
ld [PlayerStandingTile], a
@@ -1623,9 +1623,9 @@
; 294d
GetUpDownCollision:: ; 294d
- ld a, [PlayerMapX]
+ ld a, [PlayerNextMapX]
ld d, a
- ld a, [PlayerMapY]
+ ld a, [PlayerNextMapY]
ld e, a
push de
@@ -1643,9 +1643,9 @@
; 296c
GetLeftRightCollision:: ; 296c
- ld a, [PlayerMapX]
+ ld a, [PlayerNextMapX]
ld d, a
- ld a, [PlayerMapY]
+ ld a, [PlayerNextMapY]
ld e, a
push de
@@ -1772,10 +1772,10 @@
ld h, [hl]
ld l, a
- ld a, [PlayerMapX]
+ ld a, [PlayerNextMapX]
add d
ld d, a
- ld a, [PlayerMapY]
+ ld a, [PlayerNextMapY]
add e
ld e, a
ld a, [hl]
@@ -1928,9 +1928,9 @@
ret
; 2ad4
-CheckCurrentMapXYTriggers:: ; 2ad4
+CheckCurrentNextMapXYTriggers:: ; 2ad4
; If there are no xy triggers, we don't need to be here.
- ld a, [wCurrentMapXYTriggerCount]
+ ld a, [wCurrentNextMapXYTriggerCount]
and a
ret z
; Copy the trigger count into c.
@@ -1947,7 +1947,7 @@
CheckStandingOnXYTrigger:: ; 2ae7
; Checks to see if you are standing on an xy-trigger. If yes, copies the trigger to EngineBuffer1 and sets carry.
- ld hl, wCurrentMapXYTriggerHeaderPointer
+ ld hl, wCurrentNextMapXYTriggerHeaderPointer
ld a, [hli]
ld h, [hl]
ld l, a
@@ -1955,10 +1955,10 @@
call CheckTriggers
ld b, a
; Load your current coordinates into de. This will be used to check if your position is in the xy-trigger table for the current map.
- ld a, [PlayerMapX]
+ ld a, [PlayerNextMapX]
sub 4
ld d, a
- ld a, [PlayerMapY]
+ ld a, [PlayerNextMapY]
sub 4
ld e, a
--- a/home/map_objects.asm
+++ b/home/map_objects.asm
@@ -6,7 +6,9 @@
push de
push bc
ld c, a
+
callba _GetSpritePalette
+
ld a, c
pop bc
pop de
@@ -15,7 +17,7 @@
; 180e
-Function180e:: ; 180e
+GetSpriteVTile:: ; 180e
push hl
push bc
ld hl, UsedSprites + 2
@@ -571,7 +573,7 @@
ld [hl], a
ld a, [bc]
inc bc
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, de
ld [hl], a
ld a, [bc]
@@ -659,6 +661,7 @@
; 1af8
SetSpriteDirection:: ; 1af8
+ ; preserves other flags
push af
ld hl, OBJECT_FACING
add hl, bc
--- a/main.asm
+++ b/main.asm
@@ -2178,10 +2178,10 @@
Function6f07: ; 6f07
call Function6f5f
ret c
- ld hl, OBJECT_MAP_X
+ ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld d, [hl]
- ld hl, OBJECT_MAP_Y
+ ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
ld e, [hl]
ld hl, OBJECT_PALETTE
@@ -2351,7 +2351,7 @@
call CheckCounterTile
jr nz, .asm_6ff1
- ld a, [PlayerMapX]
+ ld a, [PlayerNextMapX]
sub d
cpl
inc a
@@ -2358,7 +2358,7 @@
add d
ld d, a
- ld a, [PlayerMapY]
+ ld a, [PlayerNextMapY]
sub e
cpl
inc a
@@ -2386,10 +2386,10 @@
Function7009: ; 7009
- ld hl, OBJECT_MAP_X
+ ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld d, [hl]
- ld hl, OBJECT_MAP_Y
+ ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
ld e, [hl]
jr IsNPCAtCoord
@@ -2403,10 +2403,10 @@
ret
Function7021: ; 7021
- ld hl, OBJECT_MAP_X
+ ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld d, [hl]
- ld hl, OBJECT_MAP_Y
+ ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
ld e, [hl]
call GetSpriteDirection
@@ -2455,12 +2455,12 @@
jr .ok2
.got
- ld hl, OBJECT_MAP_X
+ ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld a, [hl]
cp d
jr nz, .ok
- ld hl, OBJECT_MAP_Y
+ ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
ld a, [hl]
cp e
@@ -2474,12 +2474,12 @@
jr nz, .setcarry
.ok
- ld hl, OBJECT_NEXT_MAP_X
+ ld hl, OBJECT_MAP_X
add hl, bc
ld a, [hl]
cp d
jr nz, .next
- ld hl, OBJECT_NEXT_MAP_Y
+ ld hl, OBJECT_MAP_Y
add hl, bc
ld a, [hl]
cp e
@@ -2508,7 +2508,7 @@
; 70a4
Function70a4: ; 70a4
- ld hl, OBJECT_22
+ ld hl, OBJECT_RADIUS
add hl, bc
ld a, [hl]
and a
@@ -2517,7 +2517,7 @@
jr z, .asm_70c7
ld e, a
ld d, a
- ld hl, OBJECT_20
+ ld hl, OBJECT_INIT_X
add hl, bc
ld a, [hl]
sub d
@@ -2525,7 +2525,7 @@
ld a, [hl]
add e
ld e, a
- ld hl, OBJECT_MAP_X
+ ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld a, [hl]
cp d
@@ -2534,7 +2534,7 @@
jr z, .asm_70eb
.asm_70c7
- ld hl, OBJECT_22
+ ld hl, OBJECT_RADIUS
add hl, bc
ld a, [hl]
swap a
@@ -2542,7 +2542,7 @@
jr z, .asm_70e9
ld e, a
ld d, a
- ld hl, OBJECT_21
+ ld hl, OBJECT_INIT_Y
add hl, bc
ld a, [hl]
sub d
@@ -2550,7 +2550,7 @@
ld a, [hl]
add e
ld e, a
- ld hl, OBJECT_MAP_Y
+ ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
ld a, [hl]
cp d
@@ -2568,7 +2568,7 @@
; 70ed
Function70ed: ; 70ed
- ld hl, OBJECT_MAP_X
+ ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld a, [XCoord]
cp [hl]
@@ -2579,7 +2579,7 @@
jr c, .asm_7111
.asm_70fe
- ld hl, OBJECT_MAP_Y
+ ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
ld a, [YCoord]
cp [hl]
@@ -2599,9 +2599,9 @@
; 7113
Function7113: ; unreferenced
- ld a, [PlayerMapX]
+ ld a, [PlayerNextMapX]
ld d, a
- ld a, [PlayerMapY]
+ ld a, [PlayerNextMapY]
ld e, a
ld bc, ObjectStructs
xor a
@@ -2619,12 +2619,12 @@
jr .asm_7160
.asm_7136
- ld hl, OBJECT_MAP_Y
+ ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
ld a, [hl]
cp e
jr nz, .asm_714e
- ld hl, OBJECT_MAP_X
+ ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld a, [hl]
cp d
@@ -2635,12 +2635,12 @@
jr .asm_716f
.asm_714e
- ld hl, OBJECT_NEXT_MAP_Y
+ ld hl, OBJECT_MAP_Y
add hl, bc
ld a, [hl]
cp e
jr nz, .asm_7160
- ld hl, OBJECT_NEXT_MAP_X
+ ld hl, OBJECT_MAP_X
add hl, bc
ld a, [hl]
cp d
@@ -2666,7 +2666,7 @@
Function7171: ; 7171
- ld hl, OBJECT_MAP_X
+ ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld a, d
sub [hl]
@@ -2673,7 +2673,7 @@
jr c, .asm_718b
cp $2
jr nc, .asm_718b
- ld hl, OBJECT_MAP_Y
+ ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
ld a, e
sub [hl]
@@ -3235,7 +3235,7 @@
ld a, $0
ld [hObjectStructIndexBuffer], a
ld de, ObjectStructs
- call Function8116
+ call CopyMapObjectToObjectStruct
ld a, $0
ld [wd4cf], a
ret
@@ -3281,10 +3281,10 @@
call CheckObjectVisibility
ret c
- ld hl, OBJECT_MAP_X
+ ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld d, [hl]
- ld hl, OBJECT_MAP_Y
+ ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
ld e, [hl]
ld a, [hMapObjectIndexBuffer]
@@ -3298,23 +3298,23 @@
ld a, [XCoord]
add 4
ld d, a
- ld hl, PlayerMapX
+ ld hl, PlayerNextMapX
sub [hl]
ld [hl], d
ld hl, MapObjects + MAPOBJECT_X_COORD
ld [hl], d
- ld hl, PlayerNextMapX
+ ld hl, PlayerMapX
ld [hl], d
ld d, a
ld a, [YCoord]
add 4
ld e, a
- ld hl, PlayerMapY
+ ld hl, PlayerNextMapY
sub [hl]
ld [hl], e
ld hl, MapObjects + MAPOBJECT_Y_COORD
ld [hl], e
- ld hl, PlayerNextMapY
+ ld hl, PlayerMapY
ld [hl], e
ld e, a
ld a, [wObjectFollow_Leader]
@@ -3328,6 +3328,7 @@
call CheckObjectMask
and a
ret nz ; masked
+
ld hl, ObjectStructs + OBJECT_STRUCT_LENGTH * 1
ld a, 1
ld de, OBJECT_STRUCT_LENGTH
@@ -3342,15 +3343,16 @@
cp NUM_OBJECT_STRUCTS
jr nz, .loop
scf
- ret
+ ret ; overflow
.done
ld d, h
ld e, l
- call Function8116
+ call CopyMapObjectToObjectStruct
ld hl, VramState
bit 7, [hl]
ret z
+
ld hl, OBJECT_FLAGS2
add hl, de
set 5, [hl]
@@ -3357,62 +3359,71 @@
ret
; 8116
-Function8116: ; 8116
- call Function811d
- call Function8286
+CopyMapObjectToObjectStruct: ; 8116
+ call .CopyMapObjectToTempObject
+ call CopyTempObjectToObjectStruct
ret
; 811d
-Function811d: ; 811d
+.CopyMapObjectToTempObject: ; 811d
ld a, [hObjectStructIndexBuffer]
ld hl, MAPOBJECT_OBJECT_STRUCT_ID
add hl, bc
ld [hl], a
+
ld a, [hMapObjectIndexBuffer]
- ld [wc2f0], a
+ ld [wTempObjectCopyMapObjectIndex], a
+
ld hl, MAPOBJECT_SPRITE
add hl, bc
ld a, [hl]
- ld [wc2f1], a
- call Function180e
- ld [wc2f2], a
+ ld [wTempObjectCopySprite], a
+
+ call GetSpriteVTile
+ ld [wTempObjectCopySpriteVTile], a
+
ld a, [hl]
call GetSpritePalette
- ld [wc2f3], a
+ ld [wTempObjectCopyPalette], a
+
ld hl, MAPOBJECT_COLOR
add hl, bc
ld a, [hl]
and $f0
- jr z, .no_color
+ jr z, .skip_color_override
swap a
- and $7
- ld [wc2f3], a
+ and $7 ; OAM_PALETTE
+ ld [wTempObjectCopyPalette], a
-.no_color
+.skip_color_override
ld hl, MAPOBJECT_MOVEMENT
add hl, bc
ld a, [hl]
- ld [wc2f4], a
+ ld [wTempObjectCopyMovement], a
+
ld hl, MAPOBJECT_RANGE
add hl, bc
ld a, [hl]
- ld [wc2f5], a
+ ld [wTempObjectCopyRange], a
+
ld hl, MAPOBJECT_X_COORD
add hl, bc
ld a, [hl]
- ld [wc2f6], a
+ ld [wTempObjectCopyX], a
+
ld hl, MAPOBJECT_Y_COORD
add hl, bc
ld a, [hl]
- ld [wc2f7], a
+ ld [wTempObjectCopyY], a
+
ld hl, MAPOBJECT_RADIUS
add hl, bc
ld a, [hl]
- ld [wc2f8], a
+ ld [wTempObjectCopyRadius], a
ret
; 8177
-Function8177: ; 8177
+InitializeVisibleSprites: ; 8177
ld bc, MapObjects + OBJECT_LENGTH
ld a, 1
.loop
@@ -3422,15 +3433,18 @@
ld a, [hl]
and a
jr z, .next
+
ld hl, MAPOBJECT_OBJECT_STRUCT_ID
add hl, bc
ld a, [hl]
cp -1
jr nz, .next
+
ld a, [XCoord]
ld d, a
ld a, [YCoord]
ld e, a
+
ld hl, MAPOBJECT_X_COORD
add hl, bc
ld a, [hl]
@@ -3437,8 +3451,10 @@
add 1
sub d
jr c, .next
+
cp MAPOBJECT_SCREEN_WIDTH
jr nc, .next
+
ld hl, MAPOBJECT_Y_COORD
add hl, bc
ld a, [hl]
@@ -3445,12 +3461,14 @@
add 1
sub e
jr c, .next
+
cp MAPOBJECT_SCREEN_HEIGHT
jr nc, .next
+
push bc
call CopyObjectStruct
pop bc
- jp c, Function81c9
+ jp c, .ret
.next
ld hl, OBJECT_LENGTH
@@ -3464,7 +3482,7 @@
ret
; 81c9
-Function81c9: ; 81c9
+.ret: ; 81c9
ret
; 81ca
@@ -3473,12 +3491,12 @@
ld a, [wd151]
cp $ff
ret z
- ld hl, Table81d6
+ ld hl, .jumptable
rst JumpTable
ret
; 81d6
-Table81d6: ; 81d6
+.jumptable: ; 81d6
dw Function81e5
dw Function81de
dw Function8232
@@ -3602,32 +3620,33 @@
; 8286
-Function8286: ; 8286
- ld a, [wc2f0]
+CopyTempObjectToObjectStruct: ; 8286
+ ld a, [wTempObjectCopyMapObjectIndex]
ld hl, OBJECT_MAP_OBJECT_INDEX
add hl, de
ld [hl], a
- ld a, [wc2f4]
+ ld a, [wTempObjectCopyMovement]
call Function1a61
- ld a, [wc2f3]
+
+ ld a, [wTempObjectCopyPalette]
ld hl, OBJECT_PALETTE
add hl, de
or [hl]
ld [hl], a
- ld a, [wc2f7]
- call Function82d5
+ ld a, [wTempObjectCopyY]
+ call .InitYCoord
- ld a, [wc2f6]
- call Function82f1
+ ld a, [wTempObjectCopyX]
+ call .InitXCoord
- ld a, [wc2f1]
+ ld a, [wTempObjectCopySprite]
ld hl, OBJECT_SPRITE
add hl, de
ld [hl], a
- ld a, [wc2f2]
+ ld a, [wTempObjectCopySpriteVTile]
ld hl, OBJECT_SPRITE_TILE
add hl, de
ld [hl], a
@@ -3638,13 +3657,13 @@
ld hl, OBJECT_FACING_STEP
add hl, de
- ld [hl], $ff
+ ld [hl], STANDING
- ld a, [wc2f8]
- call Function830d
+ ld a, [wTempObjectCopyRadius]
+ call .InitRadius
- ld a, [wc2f5]
- ld hl, OBJECT_32
+ ld a, [wTempObjectCopyRange]
+ ld hl, OBJECT_RANGE
add hl, de
ld [hl], a
@@ -3652,13 +3671,15 @@
ret
; 82d5
-Function82d5: ; 82d5
- ld hl, OBJECT_21
+.InitYCoord: ; 82d5
+ ld hl, OBJECT_INIT_Y
add hl, de
ld [hl], a
- ld hl, OBJECT_MAP_Y
+
+ ld hl, OBJECT_NEXT_MAP_Y
add hl, de
ld [hl], a
+
ld hl, YCoord
sub [hl]
and $f
@@ -3671,11 +3692,11 @@
ret
; 82f1
-Function82f1: ; 82f1
- ld hl, OBJECT_20
+.InitXCoord: ; 82f1
+ ld hl, OBJECT_INIT_X
add hl, de
ld [hl], a
- ld hl, OBJECT_MAP_X
+ ld hl, OBJECT_NEXT_MAP_X
add hl, de
ld [hl], a
ld hl, XCoord
@@ -3690,7 +3711,7 @@
ret
; 830d
-Function830d: ; 830d
+.InitRadius: ; 830d
ld h, a
inc a
and $f
@@ -3699,7 +3720,7 @@
add $10
and $f0
or l
- ld hl, OBJECT_22
+ ld hl, OBJECT_RADIUS
add hl, de
ld [hl], a
ret
@@ -3749,19 +3770,19 @@
call GetObjectStruct
; get last talked coords, load to bc
- ld hl, OBJECT_MAP_X
+ ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld a, [hl]
- ld hl, OBJECT_MAP_Y
+ ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
ld c, [hl]
ld b, a
; get player coords, load to de
- ld hl, OBJECT_MAP_X
+ ld hl, OBJECT_NEXT_MAP_X
add hl, de
ld a, [hl]
- ld hl, OBJECT_MAP_Y
+ ld hl, OBJECT_NEXT_MAP_Y
add hl, de
ld e, [hl]
ld d, a
@@ -3815,15 +3836,15 @@
ret c
; Person 2 is now in bc, person 1 is now in de
- ld hl, OBJECT_MAP_X
+ ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld a, [hl]
- ld hl, OBJECT_MAP_Y
+ ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
ld c, [hl]
ld b, a
- ld hl, OBJECT_MAP_X
+ ld hl, OBJECT_NEXT_MAP_X
add hl, de
ld a, [hl]
cp b
@@ -3837,7 +3858,7 @@
jr .continue
.same_x
- ld hl, OBJECT_MAP_Y
+ ld hl, OBJECT_NEXT_MAP_Y
add hl, de
ld a, [hl]
cp c
@@ -3850,7 +3871,7 @@
dec c
.continue
- ld hl, OBJECT_MAP_X
+ ld hl, OBJECT_NEXT_MAP_X
add hl, de
ld [hl], b
ld a, b
@@ -3863,7 +3884,7 @@
ld hl, OBJECT_SPRITE_X
add hl, de
ld [hl], a
- ld hl, OBJECT_MAP_Y
+ ld hl, OBJECT_NEXT_MAP_Y
add hl, de
ld [hl], c
ld a, c
@@ -3877,7 +3898,7 @@
add hl, de
ld [hl], a
ld a, [hObjectStructIndexBuffer]
- ld hl, OBJECT_32
+ ld hl, OBJECT_RANGE
add hl, de
ld [hl], a
ld hl, OBJECT_MOVEMENTTYPE
@@ -3920,10 +3941,10 @@
; load the coordinates of object d into bc
ld a, d
call GetObjectStruct
- ld hl, OBJECT_MAP_X
+ ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld a, [hl]
- ld hl, OBJECT_MAP_Y
+ ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
ld c, [hl]
ld b, a
@@ -3931,10 +3952,10 @@
; load the coordinates of object e into de
ld a, e
call GetObjectStruct
- ld hl, OBJECT_MAP_X
+ ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld d, [hl]
- ld hl, OBJECT_MAP_Y
+ ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
ld e, [hl]
pop bc
@@ -4014,15 +4035,15 @@
Function849d: ; 849d
ld a, [wObjectFollow_Leader]
call GetObjectStruct
- ld hl, OBJECT_MAP_X
+ ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld d, [hl]
- ld hl, OBJECT_MAP_Y
+ ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
ld e, [hl]
ld a, [wObjectFollow_Follower]
call GetObjectStruct
- ld hl, OBJECT_MAP_X
+ ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld a, d
cp [hl]
@@ -4038,7 +4059,7 @@
ret
.check_y
- ld hl, OBJECT_MAP_Y
+ ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
ld a, e
cp [hl]
@@ -34646,13 +34667,13 @@
ld a, 0
ld [hMapObjectIndexBuffer], a
; Load the next X coordinate into d
- ld a, [PlayerMapX]
+ ld a, [PlayerNextMapX]
ld d, a
ld a, [WalkingX]
add d
ld d, a
; Load the next Y coordinate into e
- ld a, [PlayerMapY]
+ ld a, [PlayerNextMapY]
ld e, a
ld a, [WalkingY]
add e
@@ -34701,7 +34722,7 @@
ld a, [WalkingDirection]
ld d, a
- ld hl, OBJECT_32
+ ld hl, OBJECT_RANGE
add hl, bc
ld a, [hl]
and $fc
@@ -50405,17 +50426,17 @@
ret
; 104350
-ShockEmote: INCBIN "gfx/emotes/shock.2bpp"
-QuestionEmote: INCBIN "gfx/emotes/question.2bpp"
-HappyEmote: INCBIN "gfx/emotes/happy.2bpp"
-SadEmote: INCBIN "gfx/emotes/sad.2bpp"
-HeartEmote: INCBIN "gfx/emotes/heart.2bpp"
-BoltEmote: INCBIN "gfx/emotes/bolt.2bpp"
-SleepEmote: INCBIN "gfx/emotes/sleep.2bpp"
-FishEmote: INCBIN "gfx/emotes/fish.2bpp"
-FishingRodGFX1: INCBIN "gfx/misc/fishing1.2bpp"
+ShockEmote: INCBIN "gfx/emotes/shock.2bpp"
+QuestionEmote: INCBIN "gfx/emotes/question.2bpp"
+HappyEmote: INCBIN "gfx/emotes/happy.2bpp"
+SadEmote: INCBIN "gfx/emotes/sad.2bpp"
+HeartEmote: INCBIN "gfx/emotes/heart.2bpp"
+BoltEmote: INCBIN "gfx/emotes/bolt.2bpp"
+SleepEmote: INCBIN "gfx/emotes/sleep.2bpp"
+FishEmote: INCBIN "gfx/emotes/fish.2bpp"
+JumpShadowGFX: INCBIN "gfx/misc/shadow.2bpp"
FishingRodGFX2: INCBIN "gfx/misc/fishing2.2bpp"
-FishingRodGFX3: INCBIN "gfx/misc/fishing3.2bpp"
+BoulderDustGFX: INCBIN "gfx/misc/boulderdust.2bpp"
FishingRodGFX4: INCBIN "gfx/misc/fishing4.2bpp"
@@ -50770,7 +50791,7 @@
ret
.down
- ld a, [PlayerMapY]
+ ld a, [PlayerNextMapY]
sub 4
ld b, a
ld a, [MapHeight]
@@ -50781,7 +50802,7 @@
ret
.up
- ld a, [PlayerMapY]
+ ld a, [PlayerNextMapY]
sub 4
cp -1
jr z, .ok
@@ -50789,7 +50810,7 @@
ret
.left
- ld a, [PlayerMapX]
+ ld a, [PlayerNextMapX]
sub $4
cp -1
jr z, .ok
@@ -50797,7 +50818,7 @@
ret
.right
- ld a, [PlayerMapX]
+ ld a, [PlayerNextMapX]
sub 4
ld b, a
ld a, [MapWidth]
--- a/tilesets/animations.asm
+++ b/tilesets/animations.asm
@@ -48,7 +48,7 @@
dw NULL, AnimateFlowerTile
dw NULL, WaitTileAnimation
dw NULL, WaitTileAnimation
- dw NULL, NextTileFrame8
+ dw NULL, CurTileFrame8
dw NULL, DoneTileAnimation
; 0xfc047
@@ -62,7 +62,7 @@
dw NULL, AnimateFlowerTile
dw NULL, WaitTileAnimation
dw NULL, WaitTileAnimation
- dw NULL, NextTileFrame8
+ dw NULL, CurTileFrame8
dw NULL, DoneTileAnimation
; 0xfc073
@@ -77,7 +77,7 @@
dw NULL, AnimateFlowerTile
dw VTiles2 tile $14, AnimateWaterTile
dw NULL, TileAnimationPalette
- dw NULL, NextTileFrame8
+ dw NULL, CurTileFrame8
dw NULL, DoneTileAnimation
; 0xfc0a3
@@ -93,7 +93,7 @@
dw WhirlpoolFrames3, AnimateWhirlpoolTile
dw WhirlpoolFrames4, AnimateWhirlpoolTile
dw NULL, WaitTileAnimation
- dw NULL, NextTileFrame8
+ dw NULL, CurTileFrame8
dw NULL, DoneTileAnimation
; 0xfc0d7
@@ -136,7 +136,7 @@
dw NULL, WaitTileAnimation
dw NULL, WaitTileAnimation
dw NULL, WaitTileAnimation
- dw NULL, NextTileFrame8
+ dw NULL, CurTileFrame8
dw NULL, DoneTileAnimation
; 0xfc15f
@@ -147,7 +147,7 @@
dw NULL, WaitTileAnimation
dw NULL, SafariFountainAnim1
dw NULL, WaitTileAnimation
- dw NULL, NextTileFrame8
+ dw NULL, CurTileFrame8
dw NULL, DoneTileAnimation
; 0xfc17f
@@ -239,7 +239,7 @@
dw SproutPillarTilePointer4, AnimateSproutPillarTile
dw SproutPillarTilePointer1, AnimateSproutPillarTile
dw SproutPillarTilePointer2, AnimateSproutPillarTile
- dw NULL, NextTileFrame
+ dw NULL, CurTileFrame
dw NULL, WaitTileAnimation
dw NULL, WaitTileAnimation
dw NULL, WaitTileAnimation
@@ -302,7 +302,7 @@
ret
; fc2ff
-NextTileFrame8: ; fc2ff
+CurTileFrame8: ; fc2ff
ld a, [TileAnimationTimer]
inc a
and a, 7
@@ -806,7 +806,7 @@
; fc673
-NextTileFrame: ; fc673
+CurTileFrame: ; fc673
ld hl, TileAnimationTimer
inc [hl]
ret
--- a/wram.asm
+++ b/wram.asm
@@ -327,15 +327,17 @@
wc2ea:: ds 1
wMovementPointer:: ds 2 ; c2eb
ds 3
-wc2f0:: ds 1
-wc2f1:: ds 1
-wc2f2:: ds 1
-wc2f3:: ds 1
-wc2f4:: ds 1
-wc2f5:: ds 1
-wc2f6:: ds 1
-wc2f7:: ds 1
-wc2f8:: ds 1
+
+wTempObjectCopyMapObjectIndex:: ds 1 ; c2f0
+wTempObjectCopySprite:: ds 1 ; c2f1
+wTempObjectCopySpriteVTile:: ds 1 ; c2f2
+wTempObjectCopyPalette:: ds 1 ; c2f3
+wTempObjectCopyMovement:: ds 1 ; c2f4
+wTempObjectCopyRange:: ds 1 ; c2f5
+wTempObjectCopyX:: ds 1 ; c2f6
+wTempObjectCopyY:: ds 1 ; c2f7
+wTempObjectCopyRadius:: ds 1 ; c2f8
+
ds 1
TileDown:: ; c2fa
@@ -1743,7 +1745,7 @@
wBGMapAnchorHi::
wd153:: ds 1
-UsedSprites:: ds 64
+UsedSprites:: ds 64 ; d154
UsedSpritesEnd::
ds UsedSprites - @
@@ -2222,11 +2224,11 @@
\1Object12:: ds 1
\1Facing:: ds 1
\1StandingTile:: ds 1 ; collision
-\1NextTile:: ds 1 ; collision
-\1MapX:: ds 1
-\1MapY:: ds 1
+\1CurTile:: ds 1 ; collision
\1NextMapX:: ds 1
\1NextMapY:: ds 1
+\1MapX:: ds 1
+\1MapY:: ds 1
ds 3
\1SpriteX:: ds 1
\1SpriteY:: ds 1
@@ -2548,8 +2550,8 @@
wCurrMapWarpCount:: ds 1
wCurrMapWarpHeaderPointer:: ds 1
wdbfd:: ds 1
-wCurrentMapXYTriggerCount:: ds 1
-wCurrentMapXYTriggerHeaderPointer:: ds 1
+wCurrentNextMapXYTriggerCount:: ds 1
+wCurrentNextMapXYTriggerHeaderPointer:: ds 1
wdc00:: ds 1
wCurrentMapSignpostCount:: ds 1
wCurrentMapSignpostHeaderPointer::