shithub: pokecrystal

Download patch

ref: f2efda1f68230ec917cd148759bb9798a75a8f60
parent: 022f9e6af1570f071eaf85cf65d50cb29ddc34f2
author: Rangi <[email protected]>
date: Mon Jun 29 08:25:58 EDT 2020

Identify more unnamed labels

--- a/audio/cries.asm
+++ b/audio/cries.asm
@@ -221,9 +221,9 @@
 
 Cry_Magcargo_Ch8:
 	noise_note 2, 14, 8, 59
-Cry_Magcargo_branch_f2ef5:
+.loop:
 	noise_note 1, 15, 1, 78
-	sound_loop 5, Cry_Magcargo_branch_f2ef5
+	sound_loop 5, .loop
 	noise_note 2, 13, 8, 63
 	noise_note 20, 12, 2, 95
 	sound_ret
@@ -348,7 +348,6 @@
 Cry_Togepi_Ch5:
 	pitch_offset 2
 Cry_Togepi_Ch6:
-Cry_Togetic_branch_f3022:
 	duty_cycle_pattern 1, 1, 0, 2
 	square_note 4, 15, 1, 1942
 	square_note 4, 15, 1, 1837
@@ -359,7 +358,7 @@
 Cry_Togetic_Ch5:
 	pitch_offset 2
 Cry_Togetic_Ch6:
-	sound_call Cry_Togetic_branch_f3022
+	sound_call Cry_Togepi_Ch6
 	sound_loop 2, Cry_Togetic_Ch6
 	square_note 14, 0, 0, 0
 	square_note 8, 15, 2, 1986
@@ -436,12 +435,12 @@
 
 Cry_Hoothoot_Ch6:
 	duty_cycle_pattern 0, 2, 0, 2
-Cry_Hoothoot_branch_f30fb:
+.loop1:
 	square_note 2, 10, 1, 1536
-	sound_loop 3, Cry_Hoothoot_branch_f30fb
-Cry_Hoothoot_branch_f3103:
+	sound_loop 3, .loop1
+.loop2:
 	square_note 2, 10, 1, 1584
-	sound_loop 4, Cry_Hoothoot_branch_f3103
+	sound_loop 4, .loop2
 	square_note 4, 10, 2, 1588
 	square_note 4, 9, 1, 1592
 	sound_ret
@@ -456,11 +455,11 @@
 Cry_Sentret_Ch5:
 	pitch_offset 32
 	duty_cycle 0
-	sound_jump Cry_Sentret_branch_f312b
+	sound_jump Cry_Sentret_Ch6.body
 
 Cry_Sentret_Ch6:
 	duty_cycle_pattern 0, 1, 2, 3
-Cry_Sentret_branch_f312b:
+.body:
 	square_note 8, 3, -1, 1837
 	square_note 8, 15, 1, 1824
 	sound_ret
@@ -473,12 +472,11 @@
 Cry_Mareep_Ch5:
 	pitch_offset 32
 	duty_cycle 0
-	sound_jump Cry_Mareep_branch_f3145
+	sound_jump Cry_Mareep_Ch6.body
 
 Cry_Mareep_Ch6:
 	duty_cycle_pattern 0, 0, 0, 1
-Cry_Mareep_branch_f3145:
-Cry_Gligar_branch_f3145:
+.body:
 	square_note 4, 3, -2, 1853
 	square_note 6, 15, 8, 1890
 	square_note 6, 15, 8, 1888
@@ -490,14 +488,14 @@
 Cry_Cyndaquil_Ch6:
 	duty_cycle 2
 	square_note 8, 2, -7, 263
-Cry_Cyndaquil_branch_f315f:
+.loop1:
 	square_note 0, 14, 1, 1155
 	square_note 0, 5, 1, 1102
-	sound_loop 4, Cry_Cyndaquil_branch_f315f
-Cry_Cyndaquil_branch_f316b:
+	sound_loop 4, .loop1
+.loop2:
 	square_note 0, 14, 1, 986
 	square_note 1, 5, 1, 786
-	sound_loop 4, Cry_Cyndaquil_branch_f316b
+	sound_loop 4, .loop2
 	sound_ret
 
 Cry_Gligar_Ch8:
@@ -524,16 +522,16 @@
 
 Cry_Gligar_Ch5:
 	duty_cycle_pattern 2, 2, 0, 2
-	sound_jump Cry_Gligar_branch_f3145
+	sound_jump Cry_Mareep_Ch6.body
 
 Cry_Girafarig_Ch5:
 	duty_cycle 1
 	pitch_offset 4
-	sound_jump Cry_Girafarig_branch_f31af
+	sound_jump Cry_Girafarig_Ch6.body
 
 Cry_Girafarig_Ch6:
 	duty_cycle_pattern 1, 0, 0, 1
-Cry_Girafarig_branch_f31af:
+.body:
 	square_note 4, 6, 8, 1880
 	square_note 2, 14, 8, 1888
 	square_note 2, 14, 8, 1895
@@ -568,11 +566,11 @@
 Cry_Ledyba_Ch5:
 	pitch_offset 2
 	duty_cycle 2
-	sound_jump Cry_Ledyba_branch_f3202
+	sound_jump Cry_Ledyba_Ch6.body
 
 Cry_Ledyba_Ch6:
 	duty_cycle_pattern 0, 0, 0, 1
-Cry_Ledyba_branch_f3202:
+.body:
 	square_note 3, 15, 8, 1937
 	square_note 3, 13, 8, 1933
 	square_note 2, 0, 0, 0
@@ -631,24 +629,24 @@
 Cry_Teddiursa_Ch5:
 Cry_Typhlosion_Ch5:
 	duty_cycle_pattern 0, 1, 0, 2
-Cry_Teddiursa_branch_f3286:
+.loop1:
 	square_note 3, 12, 1, 1937
-	sound_loop 3, Cry_Teddiursa_branch_f3286
-Cry_Teddiursa_branch_f328e:
+	sound_loop 3, .loop1
+.loop2:
 	square_note 3, 13, 1, 1201
-	sound_loop 6, Cry_Teddiursa_branch_f328e
-Cry_Teddiursa_branch_f3296:
+	sound_loop 6, .loop2
+.loop3:
 	square_note 1, 13, 1, 1169
 	square_note 1, 11, 1, 1105
-	sound_loop 6, Cry_Teddiursa_branch_f3296
-Cry_Teddiursa_branch_f32a2:
+	sound_loop 6, .loop3
+.loop4:
 	square_note 1, 10, 3, 1137
 	square_note 1, 8, 1, 1089
-	sound_loop 6, Cry_Teddiursa_branch_f32a2
-Cry_Teddiursa_branch_f32ae:
+	sound_loop 6, .loop4
+.loop5:
 	square_note 1, 4, 1, 1057
 	square_note 1, 2, 1, 1025
-	sound_loop 4, Cry_Teddiursa_branch_f32ae
+	sound_loop 4, .loop5
 	sound_ret
 
 Cry_Teddiursa_Ch6:
@@ -672,12 +670,11 @@
 
 Cry_Natu_Ch5:
 	duty_cycle_pattern 3, 1, 3, 2
-Cry_Mantine_branch_f32e9:
-Cry_Sunflora_branch_f32e9:
+.body1:
 	square_note 4, 15, 8, 1969
 	square_note 4, 15, 8, 1968
 	square_note 4, 4, 8, 1967
-Cry_Mantine_branch_f32f5:
+.body2:
 	square_note 4, 15, 8, 1970
 	square_note 4, 15, 8, 1971
 	square_note 4, 4, 8, 1972
@@ -685,12 +682,12 @@
 
 Cry_Natu_Ch6:
 Cry_Sunflora_Ch6:
-Cry_Mantine_branch_f3302:
+.body1:
 	duty_cycle_pattern 3, 3, 0, 2
 	square_note 4, 15, 8, 1970
 	square_note 4, 15, 8, 1969
 	square_note 4, 2, 8, 1968
-Cry_Mantine_branch_f3310:
+.body2:
 	square_note 4, 15, 8, 1972
 	square_note 4, 15, 8, 1974
 	square_note 4, 4, 8, 1976
@@ -698,11 +695,11 @@
 
 Cry_Natu_Ch8:
 Cry_Sunflora_Ch8:
-Cry_Mantine_branch_f331d:
+.body1:
 	noise_note 4, 8, 8, 5
 	noise_note 4, 8, 8, 4
 	noise_note 4, 3, 8, 3
-Cry_Mantine_branch_f3326:
+.body2:
 	noise_note 4, 8, 8, 5
 	noise_note 4, 8, 8, 4
 	noise_note 4, 8, 7, 4
@@ -715,30 +712,30 @@
 
 Cry_Sunflora_Ch5:
 	duty_cycle 0
-	sound_jump Cry_Sunflora_branch_f32e9
+	sound_jump Cry_Natu_Ch5.body1
 
 Cry_Mantine_Ch5:
 	duty_cycle 0
-	sound_call Cry_Mantine_branch_f32e9
-	sound_call Cry_Mantine_branch_f32f5
+	sound_call Cry_Natu_Ch5.body1
+	sound_call Cry_Natu_Ch5.body2
 	sound_ret
 
 Cry_Mantine_Ch6:
-	sound_call Cry_Mantine_branch_f3302
-	sound_call Cry_Mantine_branch_f3310
+	sound_call Cry_Sunflora_Ch6.body1
+	sound_call Cry_Sunflora_Ch6.body2
 	sound_ret
 
 Cry_Mantine_Ch8:
-	sound_call Cry_Mantine_branch_f331d
-	sound_call Cry_Mantine_branch_f3326
+	sound_call Cry_Sunflora_Ch8.body1
+	sound_call Cry_Sunflora_Ch8.body2
 	sound_ret
 
 Cry_Ampharos_Ch5:
 	duty_cycle_pattern 3, 1, 3, 2
-Cry_Ampharos_branch_f3355:
+.loop:
 	square_note 1, 12, 1, 1312
 	square_note 1, 10, 1, 1056
-	sound_loop 4, Cry_Ampharos_branch_f3355
+	sound_loop 4, .loop
 	duty_cycle 0
 	square_note 4, 7, 8, 1888
 	square_note 4, 7, 8, 1840
@@ -833,15 +830,15 @@
 
 Cry_Aipom_Ch6:
 	duty_cycle_pattern 0, 2, 1, 3
-Cry_Aipom_branch_f3443:
+.loop1:
 	square_note 1, 15, 1, 1972
-	sound_loop 8, Cry_Aipom_branch_f3443
-Cry_Aipom_branch_f344b:
+	sound_loop 8, .loop1
+.loop2:
 	square_note 1, 12, 1, 1936
-	sound_loop 3, Cry_Aipom_branch_f344b
-Cry_Aipom_branch_f3453:
+	sound_loop 3, .loop2
+.loop3:
 	square_note 1, 11, 1, 1933
-	sound_loop 2, Cry_Aipom_branch_f3453
+	sound_loop 2, .loop3
 	square_note 16, 9, 2, 1941
 	sound_ret
 
--- a/audio/sfx.asm
+++ b/audio/sfx.asm
@@ -4496,9 +4496,9 @@
 Sfx_Supersonic_Ch5:
 	duty_cycle 2
 	square_note 15, 3, -7, 1984
-Sfx_Supersonic_branch_f21ef:
+.loop:
 	square_note 15, 13, -7, 1984
-	sound_loop 4, Sfx_Supersonic_branch_f21ef
+	sound_loop 4, .loop
 	square_note 15, 13, 1, 1984
 	sound_ret
 
@@ -4505,9 +4505,9 @@
 Sfx_Supersonic_Ch6:
 	duty_cycle_pattern 2, 3, 0, 3
 	square_note 15, 2, -7, 1992
-Sfx_Supersonic_branch_f2202:
+.loop:
 	square_note 15, 12, -7, 1991
-	sound_loop 4, Sfx_Supersonic_branch_f2202
+	sound_loop 4, .loop
 	square_note 15, 12, 1, 1992
 	sound_ret
 
@@ -4839,10 +4839,10 @@
 	square_note 2, 15, 1, 1984
 	square_note 2, 15, 1, 1792
 	square_note 2, 15, 1, 2000
-Sfx_HyperBeam_branch_f24f8:
+.loop:
 	square_note 2, 15, 1, 1792
 	square_note 2, 15, 1, 2016
-	sound_loop 12, Sfx_HyperBeam_branch_f24f8
+	sound_loop 12, .loop
 	square_note 15, 15, 1, 1792
 	sound_ret
 
@@ -4859,10 +4859,10 @@
 	square_note 2, 15, 1, 1985
 	square_note 2, 15, 1, 1793
 	square_note 2, 15, 1, 2001
-Sfx_HyperBeam_branch_f2537:
+.loop:
 	square_note 2, 15, 1, 1793
 	square_note 2, 15, 1, 2017
-	sound_loop 12, Sfx_HyperBeam_branch_f2537
+	sound_loop 12, .loop
 	square_note 15, 15, 1, 1793
 	sound_ret
 
@@ -4966,10 +4966,10 @@
 	sound_ret
 
 Sfx_Unknown5F_Ch5:
-Sfx_Unknown5F_branch_f2617:
+.loop:
 	square_note 2, 15, 7, 1537
 	square_note 2, 15, 7, 1793
-	sound_loop 8, Sfx_Unknown5F_Ch5
+	sound_loop 8, .loop
 	sound_ret
 
 Sfx_Unknown5F_Ch6:
@@ -4976,7 +4976,7 @@
 	square_note 1, 15, 7, 65535
 	square_note 2, 15, 7, 1538
 	square_note 2, 15, 7, 1794
-	sound_loop 8, Sfx_Unknown5F_branch_f2617
+	sound_loop 8, Sfx_Unknown5F_Ch5.loop
 	sound_ret
 
 Sfx_Fanfare2_Ch5:
@@ -5160,9 +5160,9 @@
 Sfx_Elevator_Ch5:
 	duty_cycle 2
 	pitch_sweep 5, -2
-Sfx_Elevator_branch_f2726:
+.loop:
 	square_note 2, 15, 1, 768
-	sound_loop 48, Sfx_Elevator_branch_f2726
+	sound_loop 48, .loop
 	pitch_sweep 0, 8
 	duty_cycle 2
 	square_note 15, 15, 3, 1840
--- a/constants/pokemon_data_constants.asm
+++ b/constants/pokemon_data_constants.asm
@@ -96,8 +96,8 @@
 MON_SPD                EQUS "(wPartyMon1Speed - wPartyMon1)"
 MON_SAT                EQUS "(wPartyMon1SpclAtk - wPartyMon1)"
 MON_SDF                EQUS "(wPartyMon1SpclDef - wPartyMon1)"
-BOXMON_STRUCT_LENGTH   EQUS "(wPartyMon1End - wPartyMon1)"
-PARTYMON_STRUCT_LENGTH EQUS "(wPartyMon1StatsEnd - wPartyMon1)"
+BOXMON_STRUCT_LENGTH   EQUS "(wPartyMon1BoxEnd - wPartyMon1)"
+PARTYMON_STRUCT_LENGTH EQUS "(wPartyMon1StructEnd - wPartyMon1)"
 
 NICKNAMED_MON_STRUCT_LENGTH EQUS "(PARTYMON_STRUCT_LENGTH + MON_NAME_LENGTH)"
 REDMON_STRUCT_LENGTH EQU 44
--- a/engine/battle/ai/items.asm
+++ b/engine/battle/ai/items.asm
@@ -711,7 +711,7 @@
 	text_far _EnemyWithdrewText
 	text_end
 
-Function384d5: ; This appears to be unused
+EnemyUsedFullHealRed: ; unreferenced
 	call AIUsedItemSound
 	call AI_HealStatus
 	ld a, FULL_HEAL_RED ; X_SPEED
@@ -758,7 +758,7 @@
 	ld a, DIRE_HIT
 	jp PrintText_UsedItemOn_AND_AIUpdateHUD
 
-Function3851e: ; This appears to be unused
+Function3851e: ; unreferenced
 	ldh [hDivisor], a
 	ld hl, wEnemyMonMaxHP
 	ld a, [hli]
--- a/engine/battle/ai/move.asm
+++ b/engine/battle/ai/move.asm
@@ -50,7 +50,7 @@
 .CheckMovePP:
 	inc b
 	ld a, b
-	cp wEnemyMonMovesEnd - wEnemyMonMoves + 1
+	cp NUM_MOVES + 1
 	jr z, .ApplyLayers
 	inc hl
 	ld a, [de]
@@ -119,7 +119,7 @@
 .DecrementScores:
 	ld hl, wBuffer1
 	ld de, wEnemyMonMoves
-	ld c, wEnemyMonMovesEnd - wEnemyMonMoves
+	ld c, NUM_MOVES
 
 .DecrementNextScore:
 	; If the enemy has no moves, this will infinite.
--- a/engine/battle/ai/scoring.asm
+++ b/engine/battle/ai/scoring.asm
@@ -8,7 +8,7 @@
 
 	ld hl, wBuffer1 - 1
 	ld de, wEnemyMonMoves
-	ld b, wEnemyMonMovesEnd - wEnemyMonMoves + 1
+	ld b, NUM_MOVES + 1
 .checkmove
 	dec b
 	ret z
@@ -75,7 +75,7 @@
 
 	ld hl, wBuffer1 - 1
 	ld de, wEnemyMonMoves
-	ld b, wEnemyMonMovesEnd - wEnemyMonMoves + 1
+	ld b, NUM_MOVES + 1
 .checkmove
 	dec b
 	ret z
@@ -149,7 +149,7 @@
 
 	ld hl, wBuffer1 - 1
 	ld de, wEnemyMonMoves
-	ld b, wEnemyMonMovesEnd - wEnemyMonMoves + 1
+	ld b, NUM_MOVES + 1
 .checkmove
 	dec b
 	ret z
@@ -195,15 +195,15 @@
 	ld a, [wEnemyMoveStruct + MOVE_TYPE]
 	ld d, a
 	ld hl, wEnemyMonMoves
-	ld b, wEnemyMonMovesEnd - wEnemyMonMoves + 1
+	ld b, NUM_MOVES + 1
 	ld c, 0
 .checkmove2
 	dec b
-	jr z, .asm_38693
+	jr z, .movesdone
 
 	ld a, [hli]
 	and a
-	jr z, .asm_38693
+	jr z, .movesdone
 
 	call AIGetEnemyMove
 	ld a, [wEnemyMoveStruct + MOVE_TYPE]
@@ -211,12 +211,12 @@
 	jr z, .checkmove2
 	ld a, [wEnemyMoveStruct + MOVE_POWER]
 	and a
-	jr nz, .asm_38692
+	jr nz, .damaging
 	jr .checkmove2
 
-.asm_38692
+.damaging
 	ld c, a
-.asm_38693
+.movesdone
 	ld a, c
 	pop bc
 	pop de
@@ -236,7 +236,7 @@
 
 	ld hl, wBuffer1 - 1
 	ld de, wEnemyMonMoves
-	ld b, wEnemyMonMovesEnd - wEnemyMonMoves + 1
+	ld b, NUM_MOVES + 1
 .checkmove
 	dec b
 	ret z
@@ -263,7 +263,7 @@
 
 	ld hl, wBuffer1
 	ld de, wEnemyMonMoves
-	ld b, wEnemyMonMovesEnd - wEnemyMonMoves + 1
+	ld b, NUM_MOVES + 1
 .checkmove
 	dec b
 	ret z
@@ -279,7 +279,7 @@
 	call AIGetEnemyMove
 
 	ld a, [wEnemyMoveStruct + MOVE_EFFECT]
-	ld hl, .table_386f2
+	ld hl, AI_Smart_EffectHandlers
 	ld de, 3
 	call IsInArray
 
@@ -306,7 +306,7 @@
 	inc hl
 	jr .checkmove
 
-.table_386f2
+AI_Smart_EffectHandlers:
 	dbw EFFECT_SLEEP,            AI_Smart_Sleep
 	dbw EFFECT_LEECH_HIT,        AI_Smart_LeechHit
 	dbw EFFECT_SELFDESTRUCT,     AI_Smart_Selfdestruct
@@ -395,13 +395,13 @@
 
 	ld b, EFFECT_DREAM_EATER
 	call AIHasMoveEffect
-	jr c, .asm_387f0
+	jr c, .encourage
 
 	ld b, EFFECT_NIGHTMARE
 	call AIHasMoveEffect
 	ret nc
 
-.asm_387f0
+.encourage
 	call AI_50_50
 	ret c
 	dec [hl]
@@ -418,7 +418,7 @@
 ; 60% chance to discourage this move if not very effective.
 	ld a, [wTypeMatchup]
 	cp EFFECTIVE
-	jr c, .asm_38815
+	jr c, .discourage
 
 ; Do nothing if effectiveness is neutral.
 	ret z
@@ -434,7 +434,7 @@
 	dec [hl]
 	ret
 
-.asm_38815
+.discourage
 	call Random
 	cp 39 percent + 1
 	ret c
@@ -471,7 +471,7 @@
 	jr c, .asm_38875
 
 	ld hl, wEnemyMonMoves
-	ld c, wEnemyMonMovesEnd - wEnemyMonMoves + 1
+	ld c, NUM_MOVES + 1
 .asm_3884f
 	dec c
 	jr z, .asm_38877
@@ -520,7 +520,7 @@
 	push hl
 	ld hl, wBuffer1 - 1
 	ld de, wEnemyMonMoves
-	ld c, wEnemyMonMovesEnd - wEnemyMonMoves + 1
+	ld c, NUM_MOVES + 1
 
 .asm_3888b
 	inc hl
@@ -553,18 +553,18 @@
 	push hl
 	farcall FindAliveEnemyMons
 	pop hl
-	jr nc, .asm_388b7
+	jr nc, .notlastmon
 
 ; ...greatly discourage this move unless this is the player's last Pokemon too.
 	push hl
 	call AICheckLastPlayerMon
 	pop hl
-	jr nz, .asm_388c6
+	jr nz, .discourage
 
-.asm_388b7
+.notlastmon
 ; Greatly discourage this move if enemy's HP is above 50%.
 	call AICheckEnemyHalfHP
-	jr c, .asm_388c6
+	jr c, .discourage
 
 ; Do nothing if enemy's HP is below 25%.
 	call AICheckEnemyQuarterHP
@@ -576,7 +576,7 @@
 	cp 8 percent
 	ret c
 
-.asm_388c6
+.discourage
 	inc [hl]
 	inc [hl]
 	inc [hl]
@@ -607,7 +607,7 @@
 ; ...greatly encourage this move if player is badly poisoned.
 	ld a, [wPlayerSubStatus5]
 	bit SUBSTATUS_TOXIC, a
-	jr nz, .asm_388ef
+	jr nz, .encourage
 
 ; ...70% chance to greatly encourage this move if player is not badly poisoned.
 	call Random
@@ -614,7 +614,7 @@
 	cp 70 percent
 	jr nc, .asm_38911
 
-.asm_388ef
+.encourage
 	dec [hl]
 	dec [hl]
 	ret
@@ -628,7 +628,7 @@
 ; If enemy's HP is above 25% but not full, 4% chance to greatly encourage this move.
 	call Random
 	cp 4 percent
-	jr c, .asm_388ef
+	jr c, .encourage
 
 ; If enemy's HP is between 25% and 50%,...
 	call AICheckEnemyHalfHP
@@ -636,7 +636,7 @@
 
 ; If enemy's HP is above 50% but not full, 20% chance to greatly encourage this move.
 	call AI_80_20
-	jr c, .asm_388ef
+	jr c, .encourage
 	jr .asm_38911
 
 .asm_3890a
@@ -672,11 +672,11 @@
 ; Greatly encourage this move if the player is in the middle of Fury Cutter or Rollout.
 	ld a, [wPlayerFuryCutterCount]
 	and a
-	jr nz, .asm_388ef
+	jr nz, .encourage
 
 	ld a, [wPlayerSubStatus1]
 	bit SUBSTATUS_ROLLOUT, a
-	jr nz, .asm_388ef
+	jr nz, .encourage
 
 .asm_38936
 	inc [hl]
@@ -709,7 +709,7 @@
 ; ...enemy's accuracy level has been lowered three or more stages
 	ld a, [wEnemyAccLevel]
 	cp BASE_STAT_LEVEL - 2
-	jr c, .asm_38954
+	jr c, .encourage
 
 ; ...or player's evasion level has been raised three or more stages.
 	ld a, [wPlayerEvaLevel]
@@ -716,7 +716,7 @@
 	cp BASE_STAT_LEVEL + 3
 	ret c
 
-.asm_38954
+.encourage
 	call AI_80_20
 	ret c
 
@@ -728,7 +728,7 @@
 ; If the player did not use any move last turn...
 	ld a, [wLastPlayerCounterMove]
 	and a
-	jr nz, .asm_38968
+	jr nz, .usedmove
 
 ; ...do nothing if enemy is slower than player
 	call AICompareSpeed
@@ -738,7 +738,7 @@
 	jp AIDiscourageMove
 
 ; If the player did use a move last turn...
-.asm_38968
+.usedmove
 	push hl
 	ld hl, UsefulMoves
 	ld de, 1
@@ -777,7 +777,7 @@
 ; ...greatly encourage this move if player is badly poisoned.
 	ld a, [wPlayerSubStatus5]
 	bit SUBSTATUS_TOXIC, a
-	jr nz, .asm_3899d
+	jr nz, .encourage
 
 ; ...70% chance to greatly encourage this move if player is not badly poisoned.
 	call Random
@@ -784,7 +784,7 @@
 	cp 70 percent
 	jr nc, .asm_389bf
 
-.asm_3899d
+.encourage
 	dec [hl]
 	dec [hl]
 	ret
@@ -798,7 +798,7 @@
 ; If player's HP is above 25% but not full, 4% chance to greatly encourage this move.
 	call Random
 	cp 4 percent
-	jr c, .asm_3899d
+	jr c, .encourage
 
 ; If player's HP is between 25% and 50%,...
 	call AICheckPlayerHalfHP
@@ -806,7 +806,7 @@
 
 ; If player's HP is above 50% but not full, 20% chance to greatly encourage this move.
 	call AI_80_20
-	jr c, .asm_3899d
+	jr c, .encourage
 	jr .asm_389bf
 
 ; ...50% chance to greatly discourage this move.
@@ -838,11 +838,11 @@
 ; Greatly encourage this move if the player is in the middle of Fury Cutter or Rollout.
 	ld a, [wPlayerFuryCutterCount]
 	and a
-	jr nz, .asm_3899d
+	jr nz, .encourage
 
 	ld a, [wPlayerSubStatus1]
 	bit SUBSTATUS_ROLLOUT, a
-	jr nz, .asm_3899d
+	jr nz, .encourage
 
 .asm_389e4
 	inc [hl]
@@ -874,26 +874,26 @@
 	push hl
 	ld hl, wEnemyAtkLevel
 	ld c, NUM_LEVEL_STATS
-.asm_389fb
+.enemystatsloop
 	dec c
-	jr z, .asm_38a05
+	jr z, .enemystatsdone
 	ld a, [hli]
 	cp BASE_STAT_LEVEL - 2
-	jr c, .asm_38a12
-	jr .asm_389fb
+	jr c, .encourage
+	jr .enemystatsloop
 
 ; 85% chance to encourage this move if any of player's stat levels is higher than +2.
-.asm_38a05
+.enemystatsdone
 	ld hl, wPlayerAtkLevel
-	ld c, $8
-.asm_38a0a
+	ld c, NUM_LEVEL_STATS
+.playerstatsloop
 	dec c
-	jr z, .asm_38a1b
+	jr z, .discourage
 	ld a, [hli]
 	cp BASE_STAT_LEVEL + 3
-	jr c, .asm_38a0a
+	jr c, .playerstatsloop
 
-.asm_38a12
+.encourage
 	pop hl
 	call Random
 	cp 16 percent
@@ -904,7 +904,7 @@
 ; Discourage this move if neither:
 ; Any of enemy's stat levels is	lower than -2.
 ; Any of player's stat levels is higher than +2.
-.asm_38a1b
+.discourage
 	pop hl
 	inc [hl]
 	ret
@@ -945,13 +945,13 @@
 ; Do nothing otherwise.
 
 	call AICheckEnemyQuarterHP
-	jr nc, .asm_38a45
+	jr nc, .encourage
 	call AICheckEnemyHalfHP
 	ret nc
 	inc [hl]
 	ret
 
-.asm_38a45
+.encourage
 	call Random
 	cp 10 percent
 	ret c
@@ -1000,31 +1000,31 @@
 ; 50% chance to discourage this move if the player is already trapped.
 	ld a, [wPlayerWrapCount]
 	and a
-	jr nz, .asm_38a8b
+	jr nz, .discourage
 
 ; 50% chance to greatly encourage this move if player is either
 ; badly poisoned, in love, identified, stuck in Rollout, or has a Nightmare.
 	ld a, [wPlayerSubStatus5]
 	bit SUBSTATUS_TOXIC, a
-	jr nz, .asm_38a91
+	jr nz, .encourage
 
 	ld a, [wPlayerSubStatus1]
 	and 1 << SUBSTATUS_IN_LOVE | 1 << SUBSTATUS_ROLLOUT | 1 << SUBSTATUS_IDENTIFIED | 1 << SUBSTATUS_NIGHTMARE
-	jr nz, .asm_38a91
+	jr nz, .encourage
 
 ; Else, 50% chance to greatly encourage this move if it's the player's Pokemon first turn.
 	ld a, [wPlayerTurnsTaken]
 	and a
-	jr z, .asm_38a91
+	jr z, .encourage
 
 ; 50% chance to discourage this move otherwise.
-.asm_38a8b
+.discourage
 	call AI_50_50
 	ret c
 	inc [hl]
 	ret
 
-.asm_38a91
+.encourage
 	call AICheckEnemyQuarterHP
 	ret nc
 	call AI_50_50
@@ -1092,10 +1092,10 @@
 	ret c
 	call Random
 	cp 10 percent
-	jr c, .asm_38ae7
+	jr c, .skipdiscourage
 	inc [hl]
 
-.asm_38ae7
+.skipdiscourage
 ; Discourage again if player's HP is below 25%.
 	call AICheckPlayerQuarterHP
 	ret c
@@ -1105,12 +1105,12 @@
 AI_Smart_SpDefenseUp2:
 ; Discourage this move if enemy's HP is lower than 50%.
 	call AICheckEnemyHalfHP
-	jr nc, .asm_38b10
+	jr nc, .discourage
 
 ; Discourage this move if enemy's special defense level is higher than +3.
 	ld a, [wEnemySDefLevel]
 	cp BASE_STAT_LEVEL + 4
-	jr nc, .asm_38b10
+	jr nc, .discourage
 
 ; 80% chance to greatly encourage this move if
 ; enemy's Special Defense level is lower than +2, and the player is of a special type.
@@ -1119,12 +1119,12 @@
 
 	ld a, [wBattleMonType1]
 	cp SPECIAL
-	jr nc, .asm_38b09
+	jr nc, .encourage
 	ld a, [wBattleMonType2]
 	cp SPECIAL
 	ret c
 
-.asm_38b09
+.encourage
 	call AI_80_20
 	ret c
 	dec [hl]
@@ -1131,7 +1131,7 @@
 	dec [hl]
 	ret
 
-.asm_38b10
+.discourage
 	inc [hl]
 	ret
 
@@ -1164,7 +1164,7 @@
 AI_Smart_Paralyze:
 ; 50% chance to discourage this move if player's HP is below 25%.
 	call AICheckPlayerQuarterHP
-	jr nc, .asm_38b3a
+	jr nc, .discourage
 
 ; 80% chance to greatly encourage this move
 ; if enemy is slower than player and its HP is above 25%.
@@ -1178,7 +1178,7 @@
 	dec [hl]
 	ret
 
-.asm_38b3a
+.discourage
 	call AI_50_50
 	ret c
 	inc [hl]
@@ -1218,7 +1218,7 @@
 
 AI_Smart_HyperBeam:
 	call AICheckEnemyHalfHP
-	jr c, .asm_38b72
+	jr c, .discourage
 
 ; 50% chance to encourage this move if enemy's HP is below 25%.
 	call AICheckEnemyQuarterHP
@@ -1228,7 +1228,7 @@
 	dec [hl]
 	ret
 
-.asm_38b72
+.discourage
 ; If enemy's HP is above 50%, discourage this move at random
 	call Random
 	cp 16 percent
@@ -1242,16 +1242,16 @@
 AI_Smart_Rage:
 	ld a, [wEnemySubStatus4]
 	bit SUBSTATUS_RAGE, a
-	jr z, .asm_38b9b
+	jr z, .notbuilding
 
 ; If enemy's Rage is building, 50% chance to encourage this move.
 	call AI_50_50
-	jr c, .asm_38b8c
+	jr c, .skipencourage
 
 	dec [hl]
 
 ; Encourage this move based on Rage's counter.
-.asm_38b8c
+.skipencourage
 	ld a, [wEnemyRageCounter]
 	cp 2
 	ret c
@@ -1262,10 +1262,10 @@
 	dec [hl]
 	ret
 
-.asm_38b9b
+.notbuilding
 ; If enemy's Rage is not building, discourage this move if enemy's HP is below 50%.
 	call AICheckEnemyHalfHP
-	jr nc, .asm_38ba6
+	jr nc, .discourage
 
 ; 50% chance to encourage this move otherwise.
 	call AI_80_20
@@ -1273,7 +1273,7 @@
 	dec [hl]
 	ret
 
-.asm_38ba6
+.discourage
 	inc [hl]
 	ret
 
@@ -1332,66 +1332,66 @@
 	ld c, NUM_MOVES
 	ld b, 0
 
-.asm_38bf9
+.playermoveloop
 	ld a, [hli]
 	and a
-	jr z, .asm_38c0e
+	jr z, .skipmove
 
 	call AIGetEnemyMove
 
 	ld a, [wEnemyMoveStruct + MOVE_POWER]
 	and a
-	jr z, .asm_38c0e
+	jr z, .skipmove
 
 	ld a, [wEnemyMoveStruct + MOVE_TYPE]
 	cp SPECIAL
-	jr nc, .asm_38c0e
+	jr nc, .skipmove
 
 	inc b
 
-.asm_38c0e
+.skipmove
 	dec c
-	jr nz, .asm_38bf9
+	jr nz, .playermoveloop
 
 	pop hl
 	ld a, b
 	and a
-	jr z, .asm_38c39
+	jr z, .discourage
 
-	cp $3
-	jr nc, .asm_38c30
+	cp 3
+	jr nc, .encourage
 
 	ld a, [wLastPlayerCounterMove]
 	and a
-	jr z, .asm_38c38
+	jr z, .done
 
 	call AIGetEnemyMove
 
 	ld a, [wEnemyMoveStruct + MOVE_POWER]
 	and a
-	jr z, .asm_38c38
+	jr z, .done
 
 	ld a, [wEnemyMoveStruct + MOVE_TYPE]
 	cp SPECIAL
-	jr nc, .asm_38c38
+	jr nc, .done
 
-.asm_38c30
+.encourage
 	call Random
 	cp 39 percent + 1
-	jr c, .asm_38c38
+	jr c, .done
 
 	dec [hl]
 
-.asm_38c38
+.done
 	ret
 
-.asm_38c39
+.discourage
 	inc [hl]
 	ret
 
 AI_Smart_Encore:
 	call AICompareSpeed
-	jr nc, .asm_38c81
+	jr nc, .discourage
 
 	ld a, [wLastPlayerMove]
 	and a
@@ -1401,7 +1401,7 @@
 
 	ld a, [wEnemyMoveStruct + MOVE_POWER]
 	and a
-	jr z, .asm_38c68
+	jr z, .weakmove
 
 	push hl
 	ld a, [wEnemyMoveStruct + MOVE_TYPE]
@@ -1411,13 +1411,13 @@
 	pop hl
 	ld a, [wTypeMatchup]
 	cp EFFECTIVE
-	jr nc, .asm_38c68
+	jr nc, .weakmove
 
 	and a
 	ret nz
-	jr .asm_38c78
+	jr .encourage
 
-.asm_38c68
+.weakmove
 	push hl
 	ld a, [wLastPlayerCounterMove]
 	ld hl, EncoreMoves
@@ -1424,9 +1424,9 @@
 	ld de, 1
 	call IsInArray
 	pop hl
-	jr nc, .asm_38c81
+	jr nc, .discourage
 
-.asm_38c78
+.encourage
 	call Random
 	cp 28 percent - 1
 	ret c
@@ -1434,7 +1434,7 @@
 	dec [hl]
 	ret
 
-.asm_38c81
+.discourage
 	inc [hl]
 	inc [hl]
 	inc [hl]
@@ -1470,7 +1470,7 @@
 	ld a, [wEnemyMonStatus]
 	and SLP
 	cp 1
-	jr z, .asm_38cc7
+	jr z, .discourage
 
 	dec [hl]
 	dec [hl]
@@ -1477,7 +1477,7 @@
 	dec [hl]
 	ret
 
-.asm_38cc7
+.discourage
 	inc [hl]
 	inc [hl]
 	inc [hl]
@@ -1498,7 +1498,7 @@
 AI_Smart_Spite:
 	ld a, [wLastPlayerCounterMove]
 	and a
-	jr nz, .asm_38ce7
+	jr nz, .usedmove
 
 	call AICompareSpeed
 	jp c, AIDiscourageMove
@@ -1508,7 +1508,7 @@
 	inc [hl]
 	ret
 
-.asm_38ce7
+.usedmove
 	push hl
 	ld b, a
 	ld c, NUM_MOVES
@@ -1515,35 +1515,35 @@
 	ld hl, wBattleMonMoves
 	ld de, wBattleMonPP
 
-.asm_38cf1
+.moveloop
 	ld a, [hli]
 	cp b
-	jr z, .asm_38cfb
+	jr z, .foundmove
 
 	inc de
 	dec c
-	jr nz, .asm_38cf1
+	jr nz, .moveloop
 
 	pop hl
 	ret
 
-.asm_38cfb
+.foundmove
 	pop hl
 	ld a, [de]
 	cp 6
-	jr c, .asm_38d0d
+	jr c, .encourage
 	cp 15
-	jr nc, .asm_38d0b
+	jr nc, .discourage
 
 	call Random
 	cp 39 percent + 1
 	ret nc
 
-.asm_38d0b
+.discourage
 	inc [hl]
 	ret
 
-.asm_38d0d
+.encourage
 	call Random
 	cp 39 percent + 1
 	ret c
@@ -1551,7 +1551,7 @@
 	dec [hl]
 	ret
 
-Function_0x38d16:
+CallAIDiscourageMove: ; unreferenced
 	jp AIDiscourageMove
 
 AI_Smart_DestinyBond:
@@ -1663,7 +1663,7 @@
 AI_Smart_Conversion2:
 	ld a, [wLastPlayerMove]
 	and a
-	jr nz, .asm_38dc9
+	jr nz, .discourage
 
 	push hl
 	dec a
@@ -1683,7 +1683,7 @@
 	ld a, [wTypeMatchup]
 	cp EFFECTIVE
 	pop hl
-	jr c, .asm_38dc9
+	jr c, .discourage
 	ret z
 
 	call AI_50_50
@@ -1692,7 +1692,7 @@
 	dec [hl]
 	ret
 
-.asm_38dc9
+.discourage
 	call Random
 	cp 10 percent
 	ret c
@@ -1701,7 +1701,7 @@
 
 AI_Smart_Disable:
 	call AICompareSpeed
-	jr nc, .asm_38df3
+	jr nc, .discourage
 
 	push hl
 	ld a, [wLastPlayerCounterMove]
@@ -1710,7 +1710,7 @@
 	call IsInArray
 
 	pop hl
-	jr nc, .asm_38dee
+	jr nc, .notencourage
 
 	call Random
 	cp 39 percent + 1
@@ -1718,12 +1718,12 @@
 	dec [hl]
 	ret
 
-.asm_38dee
+.notencourage
 	ld a, [wEnemyMoveStruct + MOVE_POWER]
 	and a
 	ret nz
 
-.asm_38df3
+.discourage
 	call Random
 	cp 8 percent
 	ret c
@@ -1732,7 +1732,7 @@
 
 AI_Smart_MeanLook:
 	call AICheckEnemyHalfHP
-	jr nc, .asm_38e24
+	jr nc, .discourage
 
 	push hl
 	call AICheckLastPlayerMon
@@ -1743,13 +1743,13 @@
 ; Should check wPlayerSubStatus5 instead.
 	ld a, [wEnemySubStatus5]
 	bit SUBSTATUS_TOXIC, a
-	jr nz, .asm_38e26
+	jr nz, .encourage
 
 ; 80% chance to greatly encourage this move if the player is either
 ; in love, identified, stuck in Rollout, or has a Nightmare.
 	ld a, [wPlayerSubStatus1]
 	and 1 << SUBSTATUS_IN_LOVE | 1 << SUBSTATUS_ROLLOUT | 1 << SUBSTATUS_IDENTIFIED | 1 << SUBSTATUS_NIGHTMARE
-	jr nz, .asm_38e26
+	jr nz, .encourage
 
 ; Otherwise, discourage this move unless the player only has not very effective moves against the enemy.
 	push hl
@@ -1759,11 +1759,11 @@
 	pop hl
 	ret nc
 
-.asm_38e24
+.discourage
 	inc [hl]
 	ret
 
-.asm_38e26
+.encourage
 	call AI_80_20
 	ret c
 	dec [hl]
@@ -1781,7 +1781,7 @@
 .loop
 	ld a, [wCurBattleMon]
 	cp c
-	jr z, .asm_38e44
+	jr z, .skip
 
 	ld a, [hli]
 	or [hl]
@@ -1788,7 +1788,7 @@
 	ret nz
 	dec hl
 
-.asm_38e44
+.skip
 	add hl, de
 	inc c
 	dec b
@@ -2246,13 +2246,13 @@
 ; 80% chance to discourage this move otherwise.
 
 	call AICheckPlayerQuarterHP
-	jr nc, .asm_3907d
+	jr nc, .encourage
 	call AI_80_20
 	ret c
 	inc [hl]
 	ret
 
-.asm_3907d
+.encourage
 	call AI_50_50
 	ret c
 	dec [hl]
@@ -2265,17 +2265,17 @@
 
 	ld a, [wEnemyWrapCount]
 	and a
-	jr nz, .asm_39097
+	jr nz, .encourage
 
 	ld a, [wEnemySubStatus4]
 	bit SUBSTATUS_LEECH_SEED, a
-	jr nz, .asm_39097
+	jr nz, .encourage
 
 	ld a, [wEnemyScreens]
 	bit SCREENS_SPIKES, a
 	ret z
 
-.asm_39097
+.encourage
 	call AI_80_20
 	ret c
 
@@ -2419,7 +2419,7 @@
 
 	ld a, [wEnemyAtkLevel]
 	cp BASE_STAT_LEVEL + 3
-	jr nc, .asm_3914d
+	jr nc, .discourage
 
 	call AICheckEnemyMaxHP
 	ret c
@@ -2429,9 +2429,9 @@
 	call AICheckEnemyHalfHP
 	ret c
 
-.asm_3914d
+.discourage
 	ld a, [hl]
-	add $5
+	add 5
 	ld [hl], a
 	ret
 
@@ -2498,59 +2498,59 @@
 	ld c, NUM_MOVES
 	ld b, 0
 
-.asm_39193
+.playermoveloop
 	ld a, [hli]
 	and a
-	jr z, .asm_391a8
+	jr z, .skipmove
 
 	call AIGetEnemyMove
 
 	ld a, [wEnemyMoveStruct + MOVE_POWER]
 	and a
-	jr z, .asm_391a8
+	jr z, .skipmove
 
 	ld a, [wEnemyMoveStruct + MOVE_TYPE]
 	cp SPECIAL
-	jr c, .asm_391a8
+	jr c, .skipmove
 
 	inc b
 
-.asm_391a8
+.skipmove
 	dec c
-	jr nz, .asm_39193
+	jr nz, .playermoveloop
 
 	pop hl
 	ld a, b
 	and a
-	jr z, .asm_391d3
+	jr z, .discourage
 
-	cp $3
-	jr nc, .asm_391ca
+	cp 3
+	jr nc, .encourage
 
 	ld a, [wLastPlayerCounterMove]
 	and a
-	jr z, .asm_391d2
+	jr z, .done
 
 	call AIGetEnemyMove
 
 	ld a, [wEnemyMoveStruct + MOVE_POWER]
 	and a
-	jr z, .asm_391d2
+	jr z, .done
 
 	ld a, [wEnemyMoveStruct + MOVE_TYPE]
 	cp SPECIAL
-	jr c, .asm_391d2
+	jr c, .done
 
-.asm_391ca
+.encourage
 	call Random
-	cp 100
-	jr c, .asm_391d2
+	cp 39 percent + 1
+	jr c, .done
 	dec [hl]
 
-.asm_391d2
+.done
 	ret
 
-.asm_391d3
+.discourage
 	inc [hl]
 	ret
 
@@ -2617,7 +2617,7 @@
 
 	ld a, [wBattleWeather]
 	cp WEATHER_SUN
-	jr z, .asm_3921e
+	jr z, .encourage
 
 	cp WEATHER_RAIN
 	ret nz
@@ -2630,7 +2630,7 @@
 	inc [hl]
 	ret
 
-.asm_3921e
+.encourage
 	call AI_80_20
 	ret c
 
@@ -2689,12 +2689,12 @@
 	ld a, [de]
 	inc de
 	cp [hl]
-	jr nz, .asm_39269
+	jr nz, .not_max
 
 	inc hl
 	ld a, [de]
 	cp [hl]
-	jr nz, .asm_39269
+	jr nz, .not_max
 
 	pop bc
 	pop de
@@ -2702,7 +2702,7 @@
 	scf
 	ret
 
-.asm_39269
+.not_max
 	pop bc
 	pop de
 	pop hl
@@ -2794,7 +2794,7 @@
 
 	push hl
 	ld hl, wEnemyMonMoves
-	ld c, wEnemyMonMovesEnd - wEnemyMonMoves
+	ld c, NUM_MOVES
 
 .checkmove
 	ld a, [hli]
@@ -2833,7 +2833,7 @@
 	jr z, .done
 
 	ld b, a
-	ld c, wEnemyMonMovesEnd - wEnemyMonMoves + 1
+	ld c, NUM_MOVES + 1
 	ld de, wEnemyMonMoves
 
 .check
@@ -2864,25 +2864,25 @@
 
 ; Discourage stall moves if enemy's HP is below 25%.
 	call AICheckEnemyQuarterHP
-	jr nc, .asm_39322
+	jr nc, .lowhp
 
 ; 50% chance to discourage stall moves if enemy's HP is between 25% and 50%.
 	call AI_50_50
 	ret c
 
-.asm_39322
+.lowhp
 	ld hl, wBuffer1 - 1
 	ld de, wEnemyMonMoves
-	ld c, wEnemyMonMovesEnd - wEnemyMonMoves + 1
+	ld c, NUM_MOVES + 1
 .checkmove
 	inc hl
 	dec c
-	jr z, .asm_39347
+	jr z, .done
 
 	ld a, [de]
 	inc de
 	and a
-	jr z, .asm_39347
+	jr z, .done
 
 	push hl
 	push de
@@ -2899,7 +2899,7 @@
 	inc [hl]
 	jr .checkmove
 
-.asm_39347
+.done
 	ret
 
 INCLUDE "data/battle/ai/stall_moves.asm"
@@ -2919,7 +2919,7 @@
 .checkmove
 	inc b
 	ld a, b
-	cp wEnemyMonMovesEnd - wEnemyMonMoves + 1
+	cp NUM_MOVES + 1
 	jr z, .gotstrongestmove
 
 	ld a, [hli]
@@ -2971,7 +2971,7 @@
 .checkmove2
 	inc b
 	ld a, b
-	cp wEnemyMonMovesEnd - wEnemyMonMoves + 1
+	cp NUM_MOVES + 1
 	jr z, .done
 
 ; Ignore this move if it is the highest damaging one.
@@ -3019,11 +3019,11 @@
 	ld de, 1
 	ld hl, ConstantDamageEffects
 	call IsInArray
-	jr nc, .asm_39400
+	jr nc, .notconstant
 	callfar BattleCommand_ConstantDamage
 	ret
 
-.asm_39400
+.notconstant
 	callfar EnemyAttackDamage
 	callfar BattleCommand_DamageCalc
 	callfar BattleCommand_Stab
@@ -3040,8 +3040,8 @@
 
 	ld hl, wBuffer1 - 1
 	ld de, wEnemyMonMoves
-	ld c, wEnemyMonMovesEnd - wEnemyMonMoves + 1
-.asm_39425
+	ld c, NUM_MOVES + 1
+.loop
 	inc hl
 	dec c
 	ret z
@@ -3061,7 +3061,7 @@
 	pop bc
 	pop de
 	pop hl
-	jr nc, .asm_39425
+	jr nc, .loop
 
 	call Random
 	cp 90 percent + 1
@@ -3068,7 +3068,7 @@
 	ret nc
 
 	inc [hl]
-	jr .asm_39425
+	jr .loop
 
 INCLUDE "data/battle/ai/residual_moves.asm"
 
@@ -3078,7 +3078,7 @@
 
 	ld hl, wBuffer1 - 1
 	ld de, wEnemyMonMoves
-	ld b, wEnemyMonMovesEnd - wEnemyMonMoves + 1
+	ld b, NUM_MOVES + 1
 .checkmove
 	dec b
 	ret z
@@ -3141,7 +3141,7 @@
 
 	ld hl, wBuffer1 - 1
 	ld de, wEnemyMonMoves
-	ld c, wEnemyMonMovesEnd - wEnemyMonMoves + 1
+	ld c, NUM_MOVES + 1
 .checkmove
 	inc hl
 	dec c
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -6403,7 +6403,7 @@
 
 	ld hl, wEnemyMonStats
 	ld de, wEnemyStats
-	ld bc, wEnemyMonStatsEnd - wEnemyMonStats
+	ld bc, NUM_EXP_STATS * 2
 	call CopyBytes
 
 	ret
--- a/engine/events/daycare.asm
+++ b/engine/events/daycare.asm
@@ -480,7 +480,7 @@
 	ld bc, PARTYMON_STRUCT_LENGTH
 	call DayCare_GetCurrentPartyMember
 	ld hl, wEggMon
-	ld bc, wEggMonEnd - wEggMon
+	ld bc, BOXMON_STRUCT_LENGTH
 	call CopyBytes
 
 	call GetBaseData
@@ -548,7 +548,7 @@
 .UselessJump:
 	xor a
 	ld hl, wEggMon
-	ld bc, wEggMonEnd - wEggMon
+	ld bc, BOXMON_STRUCT_LENGTH
 	call ByteFill
 	ld hl, wEggNick
 	ld bc, MON_NAME_LENGTH
--- a/macros/wram.asm
+++ b/macros/wram.asm
@@ -26,7 +26,7 @@
 \1CaughtGender::
 \1CaughtLocation:: db
 \1Level::          db
-\1End::
+\1BoxEnd::
 ENDM
 
 party_struct: MACRO
@@ -41,7 +41,7 @@
 \1Speed::          dw
 \1SpclAtk::        dw
 \1SpclDef::        dw
-\1StatsEnd::
+\1StructEnd::
 ENDM
 
 red_box_struct: MACRO
@@ -80,7 +80,6 @@
 \1Species::   db
 \1Item::      db
 \1Moves::     ds NUM_MOVES
-\1MovesEnd::
 \1DVs::       dw
 \1PP::        ds NUM_MOVES
 \1Happiness:: db
@@ -94,7 +93,6 @@
 \1Speed::     dw
 \1SpclAtk::   dw
 \1SpclDef::   dw
-\1StatsEnd::
 \1Type::
 \1Type1::     db
 \1Type2::     db