ref: f4e0e611143cc9ee896b70ce179e9a7adf3211ab
parent: c6c220f1ad3d730d7daa00920a31ddc0bc22405b
author: yenatch <[email protected]>
date: Wed Feb 11 09:01:04 EST 2015
Split out the map setup scripts.
--- /dev/null
+++ b/engine/map_setup.asm
@@ -1,0 +1,489 @@
+
+RunMapSetupScript:: ; 15363
+ ld a, [$ff9f]
+ and $f
+ dec a
+ ld c, a
+ ld b, 0
+ ld hl, MapSetupScripts
+ add hl, bc
+ add hl, bc
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ call ReadMapSetupScript
+ ret
+; 15377
+
+MapSetupScripts: ; 15377
+ dw MapSetupScript1
+ dw MapSetupScript2
+ dw MapSetupScript3
+ dw MapSetupScript4
+ dw MapSetupScript5
+ dw MapSetupScript6
+ dw MapSetupScript7
+ dw MapSetupScript8
+ dw MapSetupScript9
+ dw MapSetupScript10
+ dw MapSetupScript11
+ dw MapSetupScript12
+; 1538f
+
+
+; Command descriptions from Condensation water's scripting compendium.
+ const_def
+ const map_lcd_on ; 00 = Turn LCD on
+ const map_lcd_off ; 01 = Turn LCD off
+ const map_sound_off ; 02 = Turn speakers off
+ const map_music ; 03 = Music check for current map/ special check for bug catcher contest
+ const map_start_music ; 04 = Start map music anew
+ const map_fade_music ; 05 = Music check for current map / special check for Bug Contest/ music with FadeOut (old) and FadeIn
+ const map_fade ; 06 = Fade out music + screen
+ const map_bike_music ; 07 = If HIRO is on bike = bike music, else play map music
+ const map_music_force ; 08 = Play map music
+ const map_max_volume ; 09 = Turn music to highest volume
+ const map_load_blocks ; 0A = Write map data to MapRAM
+ const map_connection_blocks ; 0B = Compute map’s connection pars and write into MapRAM
+ const map_save_screen ; 0C = Write current part of map into temporary memory
+ const map_buffer_screen ; 0D = Write current part of map into read-from memory
+ const map_load_graphics ; 0E = Write tileset header to ram/ load tileset/ load sprite tiles/ load special tiles
+ const map_load_tileset_header ; 0F = Write tileset header to ram
+ const map_time_of_day ; 10 = Compute time of day/ Update screen
+ const map_palettes ; 11 = Load map palettes
+ const map_wildmons ; 12 = Load probabilities for wild Pokémon battles
+ const map_sprites ; 13 = Delete sprite data and draw new sprites
+ const map_change_callback ; 14 = Check 2nd script header for 05 and 03 callbacks
+ const map_start_callback ; 15 = Check 2nd script header for 03 callbacks
+ const map_load_objects ; 16 = Analyze people data anew and check 2nd script header for 02 callbacks
+ const map_load_spawn ; 17 = Writes arrival data for arrival by flying/Blackout from table 05:5319 to ram
+ const map_load_connection ; 18 = Writes arrival data for entering a map by connection to ram
+ const map_load_warp ; 19 = Write warp data to ram when entering warp
+ const map_attributes ; 1A = Load complete map data (primary, secondary, event, script headers)
+ const map_attributes_2 ; 1B = Same as 1A, but some settings aren’t loaded new from the rom, such as hide function of the people events
+ const map_clear_bg_palettes ; 1C = Fill palette data with FFFF (=white)
+ const map_fade_out_palettes ; 1D = All BG pallet color are converted to 0|0 (Pal0, Col0), all sprite colors to x|0 (FadeOut)
+ const map_fade_in_palettes ; 1E = Palette FadeIn
+ const map_anchor_screen ; 1F = Compute position of upper left-most block visible on screen
+ const map_warp_face ; 20 = Position computation when HIRO leaves a warp
+ const map_face_down ; 21 = Set HIRO’s facing to “down”
+ const map_spawn_coord ; 22 = Prepare HIRO data for arrival by flight
+ const map_player_coord ; 23 = Compute HIRO x/y data anew
+ const map_prolong_sprites ; 24 = Prolong old sprites before removing them
+ const map_delay_sprites ; 25 = Delay rendering new sprites
+ const map_update_roam ; 26 = Compute chances to meet Raikou, Entei or Suicune
+ const map_keep_roam ; 27 = Recover chances to meet Raikou, Entei or Suicune
+ const map_fade_out_music ; 28 = Temporarily stop music playing
+ const map_animations_on ; 29 = Activate animations
+ const map_animations_off ; 2A = Deactivate animations
+ const map_keep_palettes ; 2B = Recover all palettes
+ const map_text_scroll_off ; 2C = Turn off text scroll (for town name overlays)
+ const map_stop_script ; 2D = Deactivate code prolonging
+
+
+MapSetupScript4: ; 1538f
+ db map_prolong_sprites
+
+MapSetupScript12: ; 15390
+ db map_fade_out_palettes
+ db map_keep_roam
+
+MapSetupScript1: ; 15392
+ db map_lcd_off
+ db map_sound_off
+ db map_load_spawn
+ db map_attributes
+ db map_change_callback
+ db map_spawn_coord
+ db map_player_coord
+ db map_anchor_screen
+ db map_load_blocks
+ db map_buffer_screen
+ db map_load_graphics
+ db map_time_of_day
+ db map_load_objects
+ db map_lcd_on
+ db map_palettes
+ db map_face_down
+ db map_sprites
+ db map_bike_music
+ db map_max_volume
+ db map_fade_in_palettes
+ db map_animations_on
+ db map_wildmons
+ db -1
+
+MapSetupScript11: ; 153a9
+ db map_load_spawn
+ db map_attributes
+ db map_change_callback
+ db map_spawn_coord
+ db map_player_coord
+ db map_anchor_screen
+ db map_load_blocks
+ db map_buffer_screen
+ db map_lcd_off
+ db map_load_graphics
+ db map_time_of_day
+ db map_fade_out_music
+ db map_lcd_on
+ db map_load_objects
+ db map_palettes
+ db map_face_down
+ db map_sprites
+ db map_fade_music
+ db map_fade_in_palettes
+ db map_animations_on
+ db map_wildmons
+ db -1
+
+MapSetupScript7: ; 153bf
+ db map_animations_off
+ db map_load_connection
+ db map_attributes
+ db map_change_callback
+ db map_player_coord
+ db map_load_blocks
+ db map_load_tileset_header
+ db map_save_screen
+ db map_load_objects
+ db map_fade_music
+ db map_palettes
+ db map_stop_script
+ db map_keep_palettes
+ db map_wildmons
+ db map_update_roam
+ db map_animations_on
+ db -1
+
+MapSetupScript6: ; 153d0
+ db map_prolong_sprites
+
+MapSetupScript5: ; 153d1
+ db map_fade_out_palettes
+
+MapSetupScript9: ; 153d2
+ db map_load_warp
+ db map_attributes
+ db map_warp_face
+ db map_change_callback
+ db map_player_coord
+ db map_load_blocks
+ db map_buffer_screen
+ db map_lcd_off
+ db map_load_graphics
+ db map_time_of_day
+ db map_fade_out_music
+ db map_lcd_on
+ db map_load_objects
+ db map_palettes
+ db map_sprites
+ db map_fade_music
+ db map_fade_in_palettes
+ db map_animations_on
+ db map_wildmons
+ db map_update_roam
+ db -1
+
+MapSetupScript3: ; 153e7
+ db map_fade
+ db map_clear_bg_palettes
+ db map_lcd_off
+ db map_sound_off
+ db map_load_blocks
+ db map_connection_blocks
+ db map_load_graphics
+ db map_time_of_day
+ db map_lcd_on
+ db map_palettes
+ db map_sprites
+ db map_music_force
+ db map_fade_in_palettes
+ db map_animations_on
+ db map_wildmons
+ db -1
+
+MapSetupScript8: ; 153f7
+ db map_fade
+ db map_lcd_off
+ db map_sound_off
+ db map_change_callback
+ db map_load_blocks
+ db map_buffer_screen
+ db map_load_graphics
+ db map_time_of_day
+ db map_lcd_on
+ db map_palettes
+ db map_sprites
+ db map_bike_music
+ db map_fade_in_palettes
+ db map_animations_on
+ db map_wildmons
+ db map_text_scroll_off
+ db -1
+
+MapSetupScript2: ; 15408
+ db map_lcd_off
+ db map_sound_off
+ db map_attributes_2
+ db map_anchor_screen
+ db map_start_callback
+ db map_load_blocks
+ db map_connection_blocks
+ db map_buffer_screen
+ db map_load_graphics
+ db map_time_of_day
+ db map_lcd_on
+ db map_palettes
+ db map_sprites
+ db map_bike_music
+ db map_fade_in_palettes
+ db map_animations_on
+ db map_wildmons
+ db -1
+
+MapSetupScript10: ; 1541a
+ db map_load_blocks
+ db map_connection_blocks
+ db -1
+
+
+ReadMapSetupScript: ; 1541d
+.loop
+ ld a, [hli]
+ cp -1
+ ret z
+
+ push hl
+
+ ld c, a
+ ld b, 0
+ ld hl, MapSetupCommands
+ add hl, bc
+ add hl, bc
+ add hl, bc
+
+ ; bank
+ ld b, [hl]
+ inc hl
+
+ ; address
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+
+ ; Bit 7 of the bank indicates a parameter.
+ ; This is left unused.
+ bit 7, b
+ jr z, .go
+
+ pop de
+ ld a, [de]
+ ld c, a
+ inc de
+ push de
+
+.go
+ ld a, b
+ and $7f
+ rst FarCall
+
+ pop hl
+ jr .loop
+; 15440
+
+MapSetupCommands: ; 15440
+ dbw BANK(EnableLCD), EnableLCD
+ dbw BANK(DisableLCD), DisableLCD
+ dbw BANK(SoundRestart), SoundRestart
+ dbw BANK(PlayMapMusic), PlayMapMusic
+ dbw BANK(RestartMapMusic), RestartMapMusic
+ dbw BANK(FadeToMapMusic), FadeToMapMusic
+ dbw BANK(Function15574), Function15574
+ dbw BANK(EnterMapMusic), EnterMapMusic
+ dbw BANK(Function15587), Function15587
+ dbw BANK(Function3cae), Function3cae
+ dbw BANK(Function24cd), Function24cd
+ dbw BANK(Function28e3), Function28e3
+ dbw BANK(Function289d), Function289d
+ dbw BANK(Function2879), Function2879
+ dbw BANK(Function1047cf), Function1047cf
+ dbw BANK(LoadTilesetHeader), LoadTilesetHeader
+ dbw BANK(Function104750), Function104750
+ dbw BANK(Function1047eb), Function1047eb
+ dbw BANK(Function29ff8), Function29ff8
+ dbw BANK(Function1047f0), Function1047f0
+ dbw BANK(Function1045b0), Function1045b0
+ dbw BANK(Function1045c4), Function1045c4
+ dbw BANK(Function154d7), Function154d7
+ dbw BANK(LoadSpawnPoint), LoadSpawnPoint
+ dbw BANK(EnterMapConnection), EnterMapConnection
+ dbw BANK(Function1046c6), Function1046c6
+ dbw BANK(Function2309), Function2309
+ dbw BANK(Function2317), Function2317
+ dbw BANK(WhiteBGMap), WhiteBGMap
+ dbw BANK(Function8c084), Function8c084
+ dbw BANK(Function8c079), Function8c079
+ dbw BANK(Function10486d), Function10486d
+ dbw BANK(Function248a), Function248a
+ dbw BANK(Function57d9), Function57d9
+ dbw BANK(Function8029), Function8029
+ dbw BANK(Function80b8), Function80b8
+ dbw BANK(Function154eb), Function154eb
+ dbw BANK(Function154f1), Function154f1
+ dbw BANK(Function2a30d), Function2a30d
+ dbw BANK(Function2a394), Function2a394
+ dbw BANK(Function15567), Function15567
+ dbw BANK(Function154cf), Function154cf
+ dbw BANK(Function154d3), Function154d3
+ dbw BANK(Function1556d), Function1556d
+ dbw BANK(Function154ca), Function154ca
+ dbw BANK(Functionb8000), Functionb8000
+; 154ca
+
+
+Function154ca: ; 154ca
+ xor a
+ ld [wc2d7], a
+ ret
+; 154cf
+
+Function154cf: ; 154cf
+ ld a, $1
+ ld [$ffde], a
+ ret
+; 154d3
+
+Function154d3: ; 154d3
+ xor a
+ ld [$ffde], a
+ ret
+; 154d7
+
+Function154d7: ; 154d7
+ ld a, $2
+ call Function263b
+ callba Function2454f
+ callba Function8177
+ ret
+; 154ea (5:54ea)
+
+Function154ea: ; 154ea
+ ret
+; 154eb
+
+Function154eb: ; 154eb
+ ld hl, wd45b
+ set 7, [hl]
+ ret
+; 154f1
+
+Function154f1: ; 154f1
+ ld hl, wd45b
+ set 6, [hl]
+ ret
+
+Function154f7: ; 154f7
+ nop
+ call Function1550c
+ jr c, .asm_15508
+ call Function1554e
+ jr c, .asm_15508
+ call Function1551a
+ jr c, .asm_15508
+ ret
+.asm_15508
+ call Functione4a
+ ret
+
+Function1550c: ; 1550c (5:550c)
+ and a
+ ld hl, BikeFlags
+ bit 1, [hl]
+ ret z
+ ld a, $1
+ ld [PlayerState], a
+ scf
+ ret
+
+Function1551a: ; 1551a (5:551a)
+ ld a, [PlayerState]
+ cp $0
+ jr z, .asm_1554c
+ cp $2
+ jr z, .asm_1554c
+ cp $4
+ jr z, .asm_15545
+ cp $8
+ jr z, .asm_15545
+ call GetMapPermission
+ cp $3
+ jr z, .asm_1553e
+ cp $5
+ jr z, .asm_1553e
+ cp $7
+ jr z, .asm_1553e
+ jr .asm_1554c
+.asm_1553e
+ ld a, [PlayerState]
+ cp $1
+ jr nz, .asm_1554c
+.asm_15545
+ ld a, $0
+ ld [PlayerState], a
+ scf
+ ret
+.asm_1554c
+ and a
+ ret
+
+Function1554e: ; 1554e (5:554e)
+ call Function1852
+ jr nz, .asm_15565
+ ld a, [PlayerState]
+ cp $4
+ jr z, .asm_15563
+ cp $8
+ jr z, .asm_15563
+ ld a, $4
+ ld [PlayerState], a
+.asm_15563
+ scf
+ ret
+.asm_15565
+ and a
+ ret
+; 15567
+
+Function15567: ; 15567
+ ld a, 6
+ call SkipMusic
+ ret
+; 1556d
+
+Function1556d: ; 1556d
+ callba _UpdateTimePals
+ ret
+
+Function15574: ; 15574
+ ld e, 0
+ ld a, [MusicFadeIDLo]
+ ld d, 0
+ ld a, [MusicFadeIDHi]
+ ld a, $4
+ ld [MusicFade], a
+ call Function4b6
+ ret
+; 15587
+
+Function15587: ; 15587
+ ld a, [PlayerState]
+ cp $1
+ jr nz, .asm_15596
+ call VolumeOff
+ ld a, $88
+ ld [MusicFade], a
+.asm_15596
+ call Function3d2f
+ ret
+; 1559a
--- a/main.asm
+++ b/main.asm
@@ -23675,496 +23675,7 @@
INCLUDE "engine/spawn_points.asm"
-
-RunMapSetupScript:: ; 15363
- ld a, [$ff9f]
- and $f
- dec a
- ld c, a
- ld b, 0
- ld hl, MapSetupScripts
- add hl, bc
- add hl, bc
- ld a, [hli]
- ld h, [hl]
- ld l, a
- call ReadMapSetupScript
- ret
-; 15377
-
-MapSetupScripts: ; 15377
- dw MapSetupScript1
- dw MapSetupScript2
- dw MapSetupScript3
- dw MapSetupScript4
- dw MapSetupScript5
- dw MapSetupScript6
- dw MapSetupScript7
- dw MapSetupScript8
- dw MapSetupScript9
- dw MapSetupScript10
- dw MapSetupScript11
- dw MapSetupScript12
-; 1538f
-
-
-; Command descriptions from Condensation water's scripting compendium.
- const_def
- const map_lcd_on ; 00 = Turn LCD on
- const map_lcd_off ; 01 = Turn LCD off
- const map_sound_off ; 02 = Turn speakers off
- const map_music ; 03 = Music check for current map/ special check for bug catcher contest
- const map_start_music ; 04 = Start map music anew
- const map_fade_music ; 05 = Music check for current map / special check for Bug Contest/ music with FadeOut (old) and FadeIn
- const map_fade ; 06 = Fade out music + screen
- const map_bike_music ; 07 = If HIRO is on bike = bike music, else play map music
- const map_music_force ; 08 = Play map music
- const map_max_volume ; 09 = Turn music to highest volume
- const map_load_blocks ; 0A = Write map data to MapRAM
- const map_connection_blocks ; 0B = Compute map’s connection pars and write into MapRAM
- const map_save_screen ; 0C = Write current part of map into temporary memory
- const map_buffer_screen ; 0D = Write current part of map into read-from memory
- const map_load_graphics ; 0E = Write tileset header to ram/ load tileset/ load sprite tiles/ load special tiles
- const map_load_tileset_header ; 0F = Write tileset header to ram
- const map_time_of_day ; 10 = Compute time of day/ Update screen
- const map_palettes ; 11 = Load map palettes
- const map_wildmons ; 12 = Load probabilities for wild Pokémon battles
- const map_sprites ; 13 = Delete sprite data and draw new sprites
- const map_change_callback ; 14 = Check 2nd script header for 05 and 03 callbacks
- const map_start_callback ; 15 = Check 2nd script header for 03 callbacks
- const map_load_objects ; 16 = Analyze people data anew and check 2nd script header for 02 callbacks
- const map_load_spawn ; 17 = Writes arrival data for arrival by flying/Blackout from table 05:5319 to ram
- const map_load_connection ; 18 = Writes arrival data for entering a map by connection to ram
- const map_load_warp ; 19 = Write warp data to ram when entering warp
- const map_attributes ; 1A = Load complete map data (primary, secondary, event, script headers)
- const map_attributes_2 ; 1B = Same as 1A, but some settings aren’t loaded new from the rom, such as hide function of the people events
- const map_clear_bg_palettes ; 1C = Fill palette data with FFFF (=white)
- const map_fade_out_palettes ; 1D = All BG pallet color are converted to 0|0 (Pal0, Col0), all sprite colors to x|0 (FadeOut)
- const map_fade_in_palettes ; 1E = Palette FadeIn
- const map_anchor_screen ; 1F = Compute position of upper left-most block visible on screen
- const map_warp_face ; 20 = Position computation when HIRO leaves a warp
- const map_face_down ; 21 = Set HIRO’s facing to “down”
- const map_spawn_coord ; 22 = Prepare HIRO data for arrival by flight
- const map_player_coord ; 23 = Compute HIRO x/y data anew
- const map_prolong_sprites ; 24 = Prolong old sprites before removing them
- const map_delay_sprites ; 25 = Delay rendering new sprites
- const map_update_roam ; 26 = Compute chances to meet Raikou, Entei or Suicune
- const map_keep_roam ; 27 = Recover chances to meet Raikou, Entei or Suicune
- const map_fade_out_music ; 28 = Temporarily stop music playing
- const map_animations_on ; 29 = Activate animations
- const map_animations_off ; 2A = Deactivate animations
- const map_keep_palettes ; 2B = Recover all palettes
- const map_text_scroll_off ; 2C = Turn off text scroll (for town name overlays)
- const map_stop_script ; 2D = Deactivate code prolonging
-
-
-MapSetupScript4: ; 1538f
- db map_prolong_sprites
-
-MapSetupScript12: ; 15390
- db map_fade_out_palettes
- db map_keep_roam
-
-MapSetupScript1: ; 15392
- db map_lcd_off
- db map_sound_off
- db map_load_spawn
- db map_attributes
- db map_change_callback
- db map_spawn_coord
- db map_player_coord
- db map_anchor_screen
- db map_load_blocks
- db map_buffer_screen
- db map_load_graphics
- db map_time_of_day
- db map_load_objects
- db map_lcd_on
- db map_palettes
- db map_face_down
- db map_sprites
- db map_bike_music
- db map_max_volume
- db map_fade_in_palettes
- db map_animations_on
- db map_wildmons
- db -1
-
-MapSetupScript11: ; 153a9
- db map_load_spawn
- db map_attributes
- db map_change_callback
- db map_spawn_coord
- db map_player_coord
- db map_anchor_screen
- db map_load_blocks
- db map_buffer_screen
- db map_lcd_off
- db map_load_graphics
- db map_time_of_day
- db map_fade_out_music
- db map_lcd_on
- db map_load_objects
- db map_palettes
- db map_face_down
- db map_sprites
- db map_fade_music
- db map_fade_in_palettes
- db map_animations_on
- db map_wildmons
- db -1
-
-MapSetupScript7: ; 153bf
- db map_animations_off
- db map_load_connection
- db map_attributes
- db map_change_callback
- db map_player_coord
- db map_load_blocks
- db map_load_tileset_header
- db map_save_screen
- db map_load_objects
- db map_fade_music
- db map_palettes
- db map_stop_script
- db map_keep_palettes
- db map_wildmons
- db map_update_roam
- db map_animations_on
- db -1
-
-MapSetupScript6: ; 153d0
- db map_prolong_sprites
-
-MapSetupScript5: ; 153d1
- db map_fade_out_palettes
-
-MapSetupScript9: ; 153d2
- db map_load_warp
- db map_attributes
- db map_warp_face
- db map_change_callback
- db map_player_coord
- db map_load_blocks
- db map_buffer_screen
- db map_lcd_off
- db map_load_graphics
- db map_time_of_day
- db map_fade_out_music
- db map_lcd_on
- db map_load_objects
- db map_palettes
- db map_sprites
- db map_fade_music
- db map_fade_in_palettes
- db map_animations_on
- db map_wildmons
- db map_update_roam
- db -1
-
-MapSetupScript3: ; 153e7
- db map_fade
- db map_clear_bg_palettes
- db map_lcd_off
- db map_sound_off
- db map_load_blocks
- db map_connection_blocks
- db map_load_graphics
- db map_time_of_day
- db map_lcd_on
- db map_palettes
- db map_sprites
- db map_music_force
- db map_fade_in_palettes
- db map_animations_on
- db map_wildmons
- db -1
-
-MapSetupScript8: ; 153f7
- db map_fade
- db map_lcd_off
- db map_sound_off
- db map_change_callback
- db map_load_blocks
- db map_buffer_screen
- db map_load_graphics
- db map_time_of_day
- db map_lcd_on
- db map_palettes
- db map_sprites
- db map_bike_music
- db map_fade_in_palettes
- db map_animations_on
- db map_wildmons
- db map_text_scroll_off
- db -1
-
-MapSetupScript2: ; 15408
- db map_lcd_off
- db map_sound_off
- db map_attributes_2
- db map_anchor_screen
- db map_start_callback
- db map_load_blocks
- db map_connection_blocks
- db map_buffer_screen
- db map_load_graphics
- db map_time_of_day
- db map_lcd_on
- db map_palettes
- db map_sprites
- db map_bike_music
- db map_fade_in_palettes
- db map_animations_on
- db map_wildmons
- db -1
-
-MapSetupScript10: ; 1541a
- db map_load_blocks
- db map_connection_blocks
- db -1
-
-
-ReadMapSetupScript: ; 1541d
-.loop
- ld a, [hli]
- cp -1
- ret z
-
- push hl
-
- ld c, a
- ld b, 0
- ld hl, MapSetupCommands
- add hl, bc
- add hl, bc
- add hl, bc
-
- ; bank
- ld b, [hl]
- inc hl
-
- ; address
- ld a, [hli]
- ld h, [hl]
- ld l, a
-
- ; Bit 7 of the bank indicates a parameter.
- ; This is left unused.
- bit 7, b
- jr z, .go
-
- pop de
- ld a, [de]
- ld c, a
- inc de
- push de
-
-.go
- ld a, b
- and $7f
- rst FarCall
-
- pop hl
- jr .loop
-; 15440
-
-MapSetupCommands: ; 15440
- dbw BANK(EnableLCD), EnableLCD
- dbw BANK(DisableLCD), DisableLCD
- dbw BANK(SoundRestart), SoundRestart
- dbw BANK(PlayMapMusic), PlayMapMusic
- dbw BANK(RestartMapMusic), RestartMapMusic
- dbw BANK(FadeToMapMusic), FadeToMapMusic
- dbw BANK(Function15574), Function15574
- dbw BANK(EnterMapMusic), EnterMapMusic
- dbw BANK(Function15587), Function15587
- dbw BANK(Function3cae), Function3cae
- dbw BANK(Function24cd), Function24cd
- dbw BANK(Function28e3), Function28e3
- dbw BANK(Function289d), Function289d
- dbw BANK(Function2879), Function2879
- dbw BANK(Function1047cf), Function1047cf
- dbw BANK(LoadTilesetHeader), LoadTilesetHeader
- dbw BANK(Function104750), Function104750
- dbw BANK(Function1047eb), Function1047eb
- dbw BANK(Function29ff8), Function29ff8
- dbw BANK(Function1047f0), Function1047f0
- dbw BANK(Function1045b0), Function1045b0
- dbw BANK(Function1045c4), Function1045c4
- dbw BANK(Function154d7), Function154d7
- dbw BANK(LoadSpawnPoint), LoadSpawnPoint
- dbw BANK(EnterMapConnection), EnterMapConnection
- dbw BANK(Function1046c6), Function1046c6
- dbw BANK(Function2309), Function2309
- dbw BANK(Function2317), Function2317
- dbw BANK(WhiteBGMap), WhiteBGMap
- dbw BANK(Function8c084), Function8c084
- dbw BANK(Function8c079), Function8c079
- dbw BANK(Function10486d), Function10486d
- dbw BANK(Function248a), Function248a
- dbw BANK(Function57d9), Function57d9
- dbw BANK(Function8029), Function8029
- dbw BANK(Function80b8), Function80b8
- dbw BANK(Function154eb), Function154eb
- dbw BANK(Function154f1), Function154f1
- dbw BANK(Function2a30d), Function2a30d
- dbw BANK(Function2a394), Function2a394
- dbw BANK(Function15567), Function15567
- dbw BANK(Function154cf), Function154cf
- dbw BANK(Function154d3), Function154d3
- dbw BANK(Function1556d), Function1556d
- dbw BANK(Function154ca), Function154ca
- dbw BANK(Functionb8000), Functionb8000
-; 154ca
-
-
-Function154ca: ; 154ca
- xor a
- ld [wc2d7], a
- ret
-; 154cf
-
-Function154cf: ; 154cf
- ld a, $1
- ld [$ffde], a
- ret
-; 154d3
-
-Function154d3: ; 154d3
- xor a
- ld [$ffde], a
- ret
-; 154d7
-
-Function154d7: ; 154d7
- ld a, $2
- call Function263b
- callba Function2454f
- callba Function8177
- ret
-; 154ea (5:54ea)
-
-Function154ea: ; 154ea
- ret
-; 154eb
-
-Function154eb: ; 154eb
- ld hl, wd45b
- set 7, [hl]
- ret
-; 154f1
-
-Function154f1: ; 154f1
- ld hl, wd45b
- set 6, [hl]
- ret
-
-Function154f7: ; 154f7
- nop
- call Function1550c
- jr c, .asm_15508
- call Function1554e
- jr c, .asm_15508
- call Function1551a
- jr c, .asm_15508
- ret
-.asm_15508
- call Functione4a
- ret
-
-Function1550c: ; 1550c (5:550c)
- and a
- ld hl, BikeFlags
- bit 1, [hl]
- ret z
- ld a, $1
- ld [PlayerState], a
- scf
- ret
-
-Function1551a: ; 1551a (5:551a)
- ld a, [PlayerState]
- cp $0
- jr z, .asm_1554c
- cp $2
- jr z, .asm_1554c
- cp $4
- jr z, .asm_15545
- cp $8
- jr z, .asm_15545
- call GetMapPermission
- cp $3
- jr z, .asm_1553e
- cp $5
- jr z, .asm_1553e
- cp $7
- jr z, .asm_1553e
- jr .asm_1554c
-.asm_1553e
- ld a, [PlayerState]
- cp $1
- jr nz, .asm_1554c
-.asm_15545
- ld a, $0
- ld [PlayerState], a
- scf
- ret
-.asm_1554c
- and a
- ret
-
-Function1554e: ; 1554e (5:554e)
- call Function1852
- jr nz, .asm_15565
- ld a, [PlayerState]
- cp $4
- jr z, .asm_15563
- cp $8
- jr z, .asm_15563
- ld a, $4
- ld [PlayerState], a
-.asm_15563
- scf
- ret
-.asm_15565
- and a
- ret
-; 15567
-
-Function15567: ; 15567
- ld a, 6
- call SkipMusic
- ret
-; 1556d
-
-Function1556d: ; 1556d
- callba _UpdateTimePals
- ret
-
-Function15574: ; 15574
- ld e, 0
- ld a, [MusicFadeIDLo]
- ld d, 0
- ld a, [MusicFadeIDHi]
- ld a, $4
- ld [MusicFade], a
- call Function4b6
- ret
-; 15587
-
-Function15587: ; 15587
- ld a, [PlayerState]
- cp $1
- jr nz, .asm_15596
- call VolumeOff
- ld a, $88
- ld [MusicFade], a
-.asm_15596
- call Function3d2f
- ret
-; 1559a
-
+INCLUDE "engine/map_setup.asm"
Function1559a: ; 1559a
call Function15650