shithub: pokecrystal

Download patch

ref: f8455e9b4f0270811dac718810811292beb41da6
parent: 146d12d6e50ed468bcb4866b23483bdebf4e5874
author: Fredrik Ljungdahl <[email protected]>
date: Sat Jan 7 20:26:48 EST 2017

Reverse the LastEnemyCounterMove and LastPlayerCounterMove labels

They were swapped

--- a/battle/ai/items.asm
+++ b/battle/ai/items.asm
@@ -238,7 +238,7 @@
 	res SUBSTATUS_RAGE, [hl]
 
 	xor a
-	ld [LastPlayerCounterMove], a
+	ld [LastEnemyCounterMove], a
 
 	scf
 	ret
--- a/battle/ai/scoring.asm
+++ b/battle/ai/scoring.asm
@@ -756,7 +756,7 @@
 AI_Smart_MirrorMove: ; 3895b
 
 ; If the player did not use any move last turn...
-	ld a, [LastEnemyCounterMove]
+	ld a, [LastPlayerCounterMove]
 	and a
 	jr nz, .asm_38968
 
@@ -1353,7 +1353,7 @@
 
 
 AI_Smart_Mimic: ; 38ba8
-	ld a, [LastEnemyCounterMove]
+	ld a, [LastPlayerCounterMove]
 	and a
 	jr z, .asm_38be9
 
@@ -1361,7 +1361,7 @@
 	jr nc, .asm_38bef
 
 	push hl
-	ld a, [LastEnemyCounterMove]
+	ld a, [LastPlayerCounterMove]
 	call AIGetEnemyMove
 
 	ld a, $1
@@ -1380,7 +1380,7 @@
 	dec [hl]
 
 .asm_38bd4
-	ld a, [LastEnemyCounterMove]
+	ld a, [LastPlayerCounterMove]
 	push hl
 	ld hl, UsefulMoves
 	ld de, 1
@@ -1438,7 +1438,7 @@
 	cp $3
 	jr nc, .asm_38c30
 
-	ld a, [LastEnemyCounterMove]
+	ld a, [LastPlayerCounterMove]
 	and a
 	jr z, .asm_38c38
 
@@ -1499,7 +1499,7 @@
 
 .asm_38c68
 	push hl
-	ld a, [LastEnemyCounterMove]
+	ld a, [LastPlayerCounterMove]
 	ld hl, .EncoreMoves
 	ld de, 1
 	call IsInArray
@@ -1615,7 +1615,7 @@
 
 
 AI_Smart_Spite: ; 38cd5
-	ld a, [LastEnemyCounterMove]
+	ld a, [LastPlayerCounterMove]
 	and a
 	jr nz, .asm_38ce7
 
@@ -1837,7 +1837,7 @@
 	jr nc, .asm_38df3
 
 	push hl
-	ld a, [LastEnemyCounterMove]
+	ld a, [LastPlayerCounterMove]
 	ld hl, UsefulMoves
 	ld de, 1
 	call IsInArray
@@ -2367,7 +2367,7 @@
 AI_Smart_Earthquake: ; 39044
 
 ; Greatly encourage this move if the player is underground and the enemy is faster.
-	ld a, [LastEnemyCounterMove]
+	ld a, [LastPlayerCounterMove]
 	cp DIG
 	ret nz
 
@@ -2741,7 +2741,7 @@
 	cp $3
 	jr nc, .asm_391ca
 
-	ld a, [LastEnemyCounterMove]
+	ld a, [LastPlayerCounterMove]
 	and a
 	jr z, .asm_391d2
 
@@ -2775,7 +2775,7 @@
 AI_Smart_Gust: ; 391d5
 
 ; Greatly encourage this move if the player is flying and the enemy is faster.
-	ld a, [LastEnemyCounterMove]
+	ld a, [LastPlayerCounterMove]
 	cp FLY
 	ret nz
 
--- a/battle/ai/switch.asm
+++ b/battle/ai/switch.asm
@@ -229,7 +229,7 @@
 	cp 11
 	ret nc
 
-	ld a, [LastEnemyCounterMove]
+	ld a, [LastPlayerCounterMove]
 	and a
 	jr z, .no_last_counter_move
 
@@ -378,8 +378,8 @@
 	ld [CurSpecies], a
 	call GetBaseData
 
-	; the enemy's last move is damaging...
-	ld a, [LastEnemyCounterMove]
+	; the player's last move is damaging...
+	ld a, [LastPlayerCounterMove]
 	dec a
 	ld hl, Moves + MOVE_POWER
 	call GetMoveAttr
@@ -568,7 +568,7 @@
 	push hl
 	ld [CurSpecies], a
 	call GetBaseData
-	ld a, [LastEnemyCounterMove]
+	ld a, [LastPlayerCounterMove]
 	and a
 	jr z, .skip_move
 
--- a/battle/core.asm
+++ b/battle/core.asm
@@ -3366,8 +3366,8 @@
 ResetEnemyBattleVars: ; 3d557
 ; and draw empty TextBox
 	xor a
-	ld [LastEnemyCounterMove], a
 	ld [LastPlayerCounterMove], a
+	ld [LastEnemyCounterMove], a
 	ld [LastEnemyMove], a
 	ld [CurEnemyMove], a
 	dec a
@@ -3766,8 +3766,8 @@
 
 NewEnemyMonStatus: ; 3d834
 	xor a
-	ld [LastEnemyCounterMove], a
 	ld [LastPlayerCounterMove], a
+	ld [LastEnemyCounterMove], a
 	ld [LastEnemyMove], a
 	ld hl, EnemySubStatus1
 rept 4
@@ -4217,8 +4217,8 @@
 	ld [CurMoveNum], a
 	ld [TypeModifier], a
 	ld [wPlayerMoveStruct + MOVE_ANIM], a
-	ld [LastEnemyCounterMove], a
 	ld [LastPlayerCounterMove], a
+	ld [LastEnemyCounterMove], a
 	ld [LastPlayerMove], a
 	call CheckAmuletCoin
 	call FinishBattleAnim
@@ -4258,8 +4258,8 @@
 
 NewBattleMonStatus: ; 3dbde
 	xor a
-	ld [LastEnemyCounterMove], a
 	ld [LastPlayerCounterMove], a
+	ld [LastEnemyCounterMove], a
 	ld [LastPlayerMove], a
 	ld hl, PlayerSubStatus1
 rept 4
--- a/home/battle.asm
+++ b/home/battle.asm
@@ -227,7 +227,7 @@
 	dw wPlayerMoveStructPower,       wEnemyMoveStructPower
 	dw wPlayerMoveStructType,        wEnemyMoveStructType
 	dw CurPlayerMove,                CurEnemyMove
-	dw LastEnemyCounterMove,         LastPlayerCounterMove
+	dw LastPlayerCounterMove,        LastEnemyCounterMove
 	dw LastPlayerMove,               LastEnemyMove
 ; 3a90
 
--- a/wram.asm
+++ b/wram.asm
@@ -635,9 +635,9 @@
 wWhichMonFaintedFirst:: ds 1
 
 ; exists so you can't counter on switch
-LastEnemyCounterMove:: ; c6f8
+LastPlayerCounterMove:: ; c6f8
 	ds 1
-LastPlayerCounterMove:: ; c6f9
+LastEnemyCounterMove:: ; c6f9
 	ds 1
 
 wEnemyMinimized:: ds 1 ; c6fa