ref: f91be01df858f53cfc5d37eaeaaa7252ba4ae12b
parent: e2b00ea1179bd50ffbd865ad9e2f8d67f0451c8d
author: yenatch <[email protected]>
date: Mon Dec 30 18:13:25 EST 2013
use a macro to define move structs for percentage values
--- a/battle/moves/moves.asm
+++ b/battle/moves/moves.asm
@@ -2,257 +2,267 @@
; animation, effect, power, type, accuracy, PP, effect chance
+move: MACRO
+ db \1 ; animation
+ db \2 ; effect
+ db \3 ; power
+ db \4 ; type
+ db \5 * $ff / 100 ; accuracy (percent)
+ db \6 ; pp
+ db \7 * $ff / 100 ; effect chance (percent)
+ENDM
+
Move1:
- db POUND, EFFECT_NORMAL_HIT, 40, NORMAL, $ff, 35, $00
+ move POUND, EFFECT_NORMAL_HIT, 40, NORMAL, 100, 35, 0
Move2:
- db KARATE_CHOP, EFFECT_NORMAL_HIT, 50, FIGHTING, $ff, 25, $00
- db DOUBLESLAP, EFFECT_MULTI_HIT, 15, NORMAL, $d8, 10, $00
- db COMET_PUNCH, EFFECT_MULTI_HIT, 18, NORMAL, $d8, 15, $00
- db MEGA_PUNCH, EFFECT_NORMAL_HIT, 80, NORMAL, $d8, 20, $00
- db PAY_DAY, EFFECT_PAY_DAY, 40, NORMAL, $ff, 20, $00
- db FIRE_PUNCH, EFFECT_BURN_HIT, 75, FIRE, $ff, 15, $19
- db ICE_PUNCH, EFFECT_FREEZE_HIT, 75, ICE, $ff, 15, $19
- db THUNDERPUNCH, EFFECT_PARALYZE_HIT, 75, ELECTRIC, $ff, 15, $19
- db SCRATCH, EFFECT_NORMAL_HIT, 40, NORMAL, $ff, 35, $00
- db VICEGRIP, EFFECT_NORMAL_HIT, 55, NORMAL, $ff, 30, $00
- db GUILLOTINE, EFFECT_OHKO, 0, NORMAL, $4c, 5, $00
- db RAZOR_WIND, EFFECT_RAZOR_WIND, 80, NORMAL, $bf, 10, $00
- db SWORDS_DANCE, EFFECT_ATTACK_UP_2, 0, NORMAL, $ff, 30, $00
- db CUT, EFFECT_NORMAL_HIT, 50, NORMAL, $f2, 30, $00
- db GUST, EFFECT_GUST, 40, FLYING, $ff, 35, $00
- db WING_ATTACK, EFFECT_NORMAL_HIT, 60, FLYING, $ff, 35, $00
- db WHIRLWIND, EFFECT_WHIRLWIND, 0, NORMAL, $ff, 20, $00
- db FLY, EFFECT_FLY, 70, FLYING, $f2, 15, $00
- db BIND, EFFECT_BIND, 15, NORMAL, $bf, 20, $00
- db SLAM, EFFECT_NORMAL_HIT, 80, NORMAL, $bf, 20, $00
- db VINE_WHIP, EFFECT_NORMAL_HIT, 35, GRASS, $ff, 10, $00
- db STOMP, EFFECT_STOMP, 65, NORMAL, $ff, 20, $4c
- db DOUBLE_KICK, EFFECT_DOUBLE_HIT, 30, FIGHTING, $ff, 30, $00
- db MEGA_KICK, EFFECT_NORMAL_HIT, 120, NORMAL, $bf, 5, $00
- db JUMP_KICK, EFFECT_JUMP_KICK, 70, FIGHTING, $f2, 25, $00
- db ROLLING_KICK, EFFECT_FLINCH_HIT, 60, FIGHTING, $d8, 15, $4c
- db SAND_ATTACK, EFFECT_ACCURACY_DOWN, 0, GROUND, $ff, 15, $00
- db HEADBUTT, EFFECT_FLINCH_HIT, 70, NORMAL, $ff, 15, $4c
- db HORN_ATTACK, EFFECT_NORMAL_HIT, 65, NORMAL, $ff, 25, $00
- db FURY_ATTACK, EFFECT_MULTI_HIT, 15, NORMAL, $d8, 20, $00
- db HORN_DRILL, EFFECT_OHKO, 1, NORMAL, $4c, 5, $00
- db TACKLE, EFFECT_NORMAL_HIT, 35, NORMAL, $f2, 35, $00
- db BODY_SLAM, EFFECT_PARALYZE_HIT, 85, NORMAL, $ff, 15, $4c
- db WRAP, EFFECT_BIND, 15, NORMAL, $d8, 20, $00
- db TAKE_DOWN, EFFECT_RECOIL_HIT, 90, NORMAL, $d8, 20, $00
- db THRASH, EFFECT_RAMPAGE, 90, NORMAL, $ff, 20, $00
- db DOUBLE_EDGE, EFFECT_RECOIL_HIT, 120, NORMAL, $ff, 15, $00
- db TAIL_WHIP, EFFECT_DEFENSE_DOWN, 0, NORMAL, $ff, 30, $00
- db POISON_STING, EFFECT_POISON_HIT, 15, POISON, $ff, 35, $4c
- db TWINEEDLE, EFFECT_TWINEEDLE, 25, BUG, $ff, 20, $33
- db PIN_MISSILE, EFFECT_MULTI_HIT, 14, BUG, $d8, 20, $00
- db LEER, EFFECT_DEFENSE_DOWN, 0, NORMAL, $ff, 30, $00
- db BITE, EFFECT_FLINCH_HIT, 60, DARK, $ff, 25, $4c
- db GROWL, EFFECT_ATTACK_DOWN, 0, NORMAL, $ff, 40, $00
- db ROAR, EFFECT_WHIRLWIND, 0, NORMAL, $ff, 20, $00
- db SING, EFFECT_SLEEP, 0, NORMAL, $8c, 15, $00
- db SUPERSONIC, EFFECT_CONFUSE, 0, NORMAL, $8c, 20, $00
- db SONICBOOM, EFFECT_STATIC_DAMAGE, 20, NORMAL, $e5, 20, $00
- db DISABLE, EFFECT_DISABLE, 0, NORMAL, $8c, 20, $00
- db ACID, EFFECT_DEFENSE_DOWN_HIT, 40, POISON, $ff, 30, $19
- db EMBER, EFFECT_BURN_HIT, 40, FIRE, $ff, 25, $19
- db FLAMETHROWER, EFFECT_BURN_HIT, 95, FIRE, $ff, 15, $19
- db MIST, EFFECT_MIST, 0, ICE, $ff, 30, $00
- db WATER_GUN, EFFECT_NORMAL_HIT, 40, WATER, $ff, 25, $00
- db HYDRO_PUMP, EFFECT_NORMAL_HIT, 120, WATER, $cc, 5, $00
- db SURF, EFFECT_NORMAL_HIT, 95, WATER, $ff, 15, $00
- db ICE_BEAM, EFFECT_FREEZE_HIT, 95, ICE, $ff, 10, $19
- db BLIZZARD, EFFECT_FREEZE_HIT, 120, ICE, $b2, 5, $19
- db PSYBEAM, EFFECT_CONFUSE_HIT, 65, PSYCHIC, $ff, 20, $19
- db BUBBLEBEAM, EFFECT_SPEED_DOWN_HIT, 65, WATER, $ff, 20, $19
- db AURORA_BEAM, EFFECT_ATTACK_DOWN_HIT, 65, ICE, $ff, 20, $19
- db HYPER_BEAM, EFFECT_HYPER_BEAM, 150, NORMAL, $e5, 5, $00
- db PECK, EFFECT_NORMAL_HIT, 35, FLYING, $ff, 35, $00
- db DRILL_PECK, EFFECT_NORMAL_HIT, 80, FLYING, $ff, 20, $00
- db SUBMISSION, EFFECT_RECOIL_HIT, 80, FIGHTING, $cc, 25, $00
- db LOW_KICK, EFFECT_FLINCH_HIT, 50, FIGHTING, $e5, 20, $4c
- db COUNTER, EFFECT_COUNTER, 1, FIGHTING, $ff, 20, $00
- db SEISMIC_TOSS, EFFECT_LEVEL_DAMAGE, 1, FIGHTING, $ff, 20, $00
- db STRENGTH, EFFECT_NORMAL_HIT, 80, NORMAL, $ff, 15, $00
- db ABSORB, EFFECT_LEECH_HIT, 20, GRASS, $ff, 20, $00
- db MEGA_DRAIN, EFFECT_LEECH_HIT, 40, GRASS, $ff, 10, $00
- db LEECH_SEED, EFFECT_LEECH_SEED, 0, GRASS, $e5, 10, $00
- db GROWTH, EFFECT_SP_ATK_UP, 0, NORMAL, $ff, 40, $00
- db RAZOR_LEAF, EFFECT_NORMAL_HIT, 55, GRASS, $f2, 25, $00
- db SOLARBEAM, EFFECT_SOLARBEAM, 120, GRASS, $ff, 10, $00
- db POISONPOWDER, EFFECT_POISON, 0, POISON, $bf, 35, $00
- db STUN_SPORE, EFFECT_PARALYZE, 0, GRASS, $bf, 30, $00
- db SLEEP_POWDER, EFFECT_SLEEP, 0, GRASS, $bf, 15, $00
- db PETAL_DANCE, EFFECT_RAMPAGE, 70, GRASS, $ff, 20, $00
- db STRING_SHOT, EFFECT_SPEED_DOWN, 0, BUG, $f2, 40, $00
- db DRAGON_RAGE, EFFECT_STATIC_DAMAGE, 40, DRAGON, $ff, 10, $00
- db FIRE_SPIN, EFFECT_BIND, 15, FIRE, $b2, 15, $00
- db THUNDERSHOCK, EFFECT_PARALYZE_HIT, 40, ELECTRIC, $ff, 30, $19
- db THUNDERBOLT, EFFECT_PARALYZE_HIT, 95, ELECTRIC, $ff, 15, $19
- db THUNDER_WAVE, EFFECT_PARALYZE, 0, ELECTRIC, $ff, 20, $00
- db THUNDER, EFFECT_THUNDER, 120, ELECTRIC, $b2, 10, $4c
- db ROCK_THROW, EFFECT_NORMAL_HIT, 50, ROCK, $e5, 15, $00
- db EARTHQUAKE, EFFECT_EARTHQUAKE, 100, GROUND, $ff, 10, $00
- db FISSURE, EFFECT_OHKO, 1, GROUND, $4c, 5, $00
- db DIG, EFFECT_FLY, 60, GROUND, $ff, 10, $00
- db TOXIC, EFFECT_TOXIC, 0, POISON, $d8, 10, $00
- db CONFUSION, EFFECT_CONFUSE_HIT, 50, PSYCHIC, $ff, 25, $19
- db PSYCHIC_M, EFFECT_SP_DEF_DOWN_HIT, 90, PSYCHIC, $ff, 10, $19
- db HYPNOSIS, EFFECT_SLEEP, 0, PSYCHIC, $99, 20, $00
- db MEDITATE, EFFECT_ATTACK_UP, 0, PSYCHIC, $ff, 40, $00
- db AGILITY, EFFECT_SPEED_UP_2, 0, PSYCHIC, $ff, 30, $00
- db QUICK_ATTACK, EFFECT_PRIORITY_HIT, 40, NORMAL, $ff, 30, $00
- db RAGE, EFFECT_RAGE, 20, NORMAL, $ff, 20, $00
- db TELEPORT, EFFECT_TELEPORT, 0, PSYCHIC, $ff, 20, $00
- db NIGHT_SHADE, EFFECT_LEVEL_DAMAGE, 1, GHOST, $ff, 15, $00
- db MIMIC, EFFECT_MIMIC, 0, NORMAL, $ff, 10, $00
- db SCREECH, EFFECT_DEFENSE_DOWN_2, 0, NORMAL, $d8, 40, $00
- db DOUBLE_TEAM, EFFECT_EVASION_UP, 0, NORMAL, $ff, 15, $00
- db RECOVER, EFFECT_HEAL, 0, NORMAL, $ff, 20, $00
- db HARDEN, EFFECT_DEFENSE_UP, 0, NORMAL, $ff, 30, $00
- db MINIMIZE, EFFECT_EVASION_UP, 0, NORMAL, $ff, 20, $00
- db SMOKESCREEN, EFFECT_ACCURACY_DOWN, 0, NORMAL, $ff, 20, $00
- db CONFUSE_RAY, EFFECT_CONFUSE, 0, GHOST, $ff, 10, $00
- db WITHDRAW, EFFECT_DEFENSE_UP, 0, WATER, $ff, 40, $00
- db DEFENSE_CURL, EFFECT_DEFENSE_CURL, 0, NORMAL, $ff, 40, $00
- db BARRIER, EFFECT_DEFENSE_UP_2, 0, PSYCHIC, $ff, 30, $00
- db LIGHT_SCREEN, EFFECT_LIGHT_SCREEN, 0, PSYCHIC, $ff, 30, $00
- db HAZE, EFFECT_HAZE, 0, ICE, $ff, 30, $00
- db REFLECT, EFFECT_REFLECT, 0, PSYCHIC, $ff, 20, $00
- db FOCUS_ENERGY, EFFECT_FOCUS_ENERGY, 0, NORMAL, $ff, 30, $00
- db BIDE, EFFECT_BIDE, 0, NORMAL, $ff, 10, $00
- db METRONOME, EFFECT_METRONOME, 0, NORMAL, $ff, 10, $00
- db MIRROR_MOVE, EFFECT_MIRROR_MOVE, 0, FLYING, $ff, 20, $00
- db SELFDESTRUCT, EFFECT_EXPLOSION, 200, NORMAL, $ff, 5, $00
- db EGG_BOMB, EFFECT_NORMAL_HIT, 100, NORMAL, $bf, 10, $00
- db LICK, EFFECT_PARALYZE_HIT, 20, GHOST, $ff, 30, $4c
- db SMOG, EFFECT_POISON_HIT, 20, POISON, $b2, 20, $66
- db SLUDGE, EFFECT_POISON_HIT, 65, POISON, $ff, 20, $4c
- db BONE_CLUB, EFFECT_FLINCH_HIT, 65, GROUND, $d8, 20, $19
- db FIRE_BLAST, EFFECT_BURN_HIT, 120, FIRE, $d8, 5, $19
- db WATERFALL, EFFECT_NORMAL_HIT, 80, WATER, $ff, 15, $00
- db CLAMP, EFFECT_BIND, 35, WATER, $bf, 10, $00
- db SWIFT, EFFECT_ALWAYS_HIT, 60, NORMAL, $ff, 20, $00
- db SKULL_BASH, EFFECT_SKULL_BASH, 100, NORMAL, $ff, 15, $00
- db SPIKE_CANNON, EFFECT_MULTI_HIT, 20, NORMAL, $ff, 15, $00
- db CONSTRICT, EFFECT_SPEED_DOWN_HIT, 10, NORMAL, $ff, 35, $19
- db AMNESIA, EFFECT_SP_DEF_UP_2, 0, PSYCHIC, $ff, 20, $00
- db KINESIS, EFFECT_ACCURACY_DOWN, 0, PSYCHIC, $cc, 15, $00
- db SOFTBOILED, EFFECT_HEAL, 0, NORMAL, $ff, 10, $00
- db HI_JUMP_KICK, EFFECT_JUMP_KICK, 85, FIGHTING, $e5, 20, $00
- db GLARE, EFFECT_PARALYZE, 0, NORMAL, $bf, 30, $00
- db DREAM_EATER, EFFECT_DREAM_EATER, 100, PSYCHIC, $ff, 15, $00
- db POISON_GAS, EFFECT_POISON, 0, POISON, $8c, 40, $00
- db BARRAGE, EFFECT_MULTI_HIT, 15, NORMAL, $d8, 20, $00
- db LEECH_LIFE, EFFECT_LEECH_HIT, 20, BUG, $ff, 15, $00
- db LOVELY_KISS, EFFECT_SLEEP, 0, NORMAL, $bf, 10, $00
- db SKY_ATTACK, EFFECT_SKY_ATTACK, 140, FLYING, $e5, 5, $00
- db TRANSFORM, EFFECT_TRANSFORM, 0, NORMAL, $ff, 10, $00
- db BUBBLE, EFFECT_SPEED_DOWN_HIT, 20, WATER, $ff, 30, $19
- db DIZZY_PUNCH, EFFECT_CONFUSE_HIT, 70, NORMAL, $ff, 10, $33
- db SPORE, EFFECT_SLEEP, 0, GRASS, $ff, 15, $00
- db FLASH, EFFECT_ACCURACY_DOWN, 0, NORMAL, $b2, 20, $00
- db PSYWAVE, EFFECT_PSYWAVE, 1, PSYCHIC, $cc, 15, $00
- db SPLASH, EFFECT_SPLASH, 0, NORMAL, $ff, 40, $00
- db ACID_ARMOR, EFFECT_DEFENSE_UP_2, 0, POISON, $ff, 40, $00
- db CRABHAMMER, EFFECT_NORMAL_HIT, 90, WATER, $d8, 10, $00
- db EXPLOSION, EFFECT_EXPLOSION, 250, NORMAL, $ff, 5, $00
- db FURY_SWIPES, EFFECT_MULTI_HIT, 18, NORMAL, $cc, 15, $00
- db BONEMERANG, EFFECT_DOUBLE_HIT, 50, GROUND, $e5, 10, $00
- db REST, EFFECT_HEAL, 0, PSYCHIC, $ff, 10, $00
- db ROCK_SLIDE, EFFECT_FLINCH_HIT, 75, ROCK, $e5, 10, $4c
- db HYPER_FANG, EFFECT_FLINCH_HIT, 80, NORMAL, $e5, 15, $19
- db SHARPEN, EFFECT_ATTACK_UP, 0, NORMAL, $ff, 30, $00
- db CONVERSION, EFFECT_CONVERSION, 0, NORMAL, $ff, 30, $00
- db TRI_ATTACK, EFFECT_TRI_ATTACK, 80, NORMAL, $ff, 10, $33
- db SUPER_FANG, EFFECT_SUPER_FANG, 1, NORMAL, $e5, 10, $00
- db SLASH, EFFECT_NORMAL_HIT, 70, NORMAL, $ff, 20, $00
- db SUBSTITUTE, EFFECT_SUBSTITUTE, 0, NORMAL, $ff, 10, $00
- db STRUGGLE, EFFECT_RECOIL_HIT, 50, NORMAL, $ff, 1, $00
- db SKETCH, EFFECT_SKETCH, 0, NORMAL, $ff, 1, $00
- db TRIPLE_KICK, EFFECT_TRIPLE_KICK, 10, FIGHTING, $e5, 10, $00
- db THIEF, EFFECT_THIEF, 40, DARK, $ff, 10, $ff
- db SPIDER_WEB, EFFECT_MEAN_LOOK, 0, BUG, $ff, 10, $00
- db MIND_READER, EFFECT_LOCK_ON, 0, NORMAL, $ff, 5, $00
- db NIGHTMARE, EFFECT_NIGHTMARE, 0, GHOST, $ff, 15, $00
- db FLAME_WHEEL, EFFECT_FLAME_WHEEL, 60, FIRE, $ff, 25, $19
- db SNORE, EFFECT_SNORE, 40, NORMAL, $ff, 15, $4c
- db CURSE, EFFECT_CURSE, 0, CURSE_T, $ff, 10, $00
- db FLAIL, EFFECT_REVERSAL, 1, NORMAL, $ff, 15, $00
- db CONVERSION2, EFFECT_CONVERSION2, 0, NORMAL, $ff, 30, $00
- db AEROBLAST, EFFECT_NORMAL_HIT, 100, FLYING, $f2, 5, $00
- db COTTON_SPORE, EFFECT_SPEED_DOWN_2, 0, GRASS, $d8, 40, $00
- db REVERSAL, EFFECT_REVERSAL, 1, FIGHTING, $ff, 15, $00
- db SPITE, EFFECT_SPITE, 0, GHOST, $ff, 10, $00
- db POWDER_SNOW, EFFECT_FREEZE_HIT, 40, ICE, $ff, 25, $19
- db PROTECT, EFFECT_PROTECT, 0, NORMAL, $ff, 10, $00
- db MACH_PUNCH, EFFECT_PRIORITY_HIT, 40, FIGHTING, $ff, 30, $00
- db SCARY_FACE, EFFECT_SPEED_DOWN_2, 0, NORMAL, $e5, 10, $00
- db FAINT_ATTACK, EFFECT_ALWAYS_HIT, 60, DARK, $ff, 20, $00
- db SWEET_KISS, EFFECT_CONFUSE, 0, NORMAL, $bf, 10, $00
- db BELLY_DRUM, EFFECT_BELLY_DRUM, 0, NORMAL, $ff, 10, $00
- db SLUDGE_BOMB, EFFECT_POISON_HIT, 90, POISON, $ff, 10, $4c
- db MUD_SLAP, EFFECT_ACCURACY_DOWN_HIT, 20, GROUND, $ff, 10, $ff
- db OCTAZOOKA, EFFECT_ACCURACY_DOWN_HIT, 65, WATER, $d8, 10, $7f
- db SPIKES, EFFECT_SPIKES, 0, GROUND, $ff, 20, $00
- db ZAP_CANNON, EFFECT_PARALYZE_HIT, 100, ELECTRIC, $7f, 5, $ff
- db FORESIGHT, EFFECT_FORESIGHT, 0, NORMAL, $ff, 40, $00
- db DESTINY_BOND, EFFECT_DESTINY_BOND, 0, GHOST, $ff, 5, $00
- db PERISH_SONG, EFFECT_PERISH_SONG, 0, NORMAL, $ff, 5, $00
- db ICY_WIND, EFFECT_SPEED_DOWN_HIT, 55, ICE, $f2, 15, $ff
- db DETECT, EFFECT_PROTECT, 0, FIGHTING, $ff, 5, $00
- db BONE_RUSH, EFFECT_MULTI_HIT, 25, GROUND, $cc, 10, $00
- db LOCK_ON, EFFECT_LOCK_ON, 0, NORMAL, $ff, 5, $00
- db OUTRAGE, EFFECT_RAMPAGE, 90, DRAGON, $ff, 15, $00
- db SANDSTORM, EFFECT_SANDSTORM, 0, ROCK, $ff, 10, $00
- db GIGA_DRAIN, EFFECT_LEECH_HIT, 60, GRASS, $ff, 5, $00
- db ENDURE, EFFECT_ENDURE, 0, NORMAL, $ff, 10, $00
- db CHARM, EFFECT_ATTACK_DOWN_2, 0, NORMAL, $ff, 20, $00
- db ROLLOUT, EFFECT_ROLLOUT, 30, ROCK, $e5, 20, $00
- db FALSE_SWIPE, EFFECT_FALSE_SWIPE, 40, NORMAL, $ff, 40, $00
- db SWAGGER, EFFECT_SWAGGER, 0, NORMAL, $e5, 15, $ff
- db MILK_DRINK, EFFECT_HEAL, 0, NORMAL, $ff, 10, $00
- db SPARK, EFFECT_PARALYZE_HIT, 65, ELECTRIC, $ff, 20, $4c
- db FURY_CUTTER, EFFECT_FURY_CUTTER, 10, BUG, $f2, 20, $00
- db STEEL_WING, EFFECT_STEEL_WING, 70, STEEL, $e5, 25, $19
- db MEAN_LOOK, EFFECT_MEAN_LOOK, 0, NORMAL, $ff, 5, $00
- db ATTRACT, EFFECT_ATTRACT, 0, NORMAL, $ff, 15, $00
- db SLEEP_TALK, EFFECT_SLEEP_TALK, 0, NORMAL, $ff, 10, $00
- db HEAL_BELL, EFFECT_HEAL_BELL, 0, NORMAL, $ff, 5, $00
- db RETURN, EFFECT_RETURN, 1, NORMAL, $ff, 20, $00
- db PRESENT, EFFECT_PRESENT, 1, NORMAL, $e5, 15, $00
- db FRUSTRATION, EFFECT_FRUSTRATION, 1, NORMAL, $ff, 20, $00
- db SAFEGUARD, EFFECT_SAFEGUARD, 0, NORMAL, $ff, 25, $00
- db PAIN_SPLIT, EFFECT_PAIN_SPLIT, 0, NORMAL, $ff, 20, $00
- db SACRED_FIRE, EFFECT_SACRED_FIRE, 100, FIRE, $f2, 5, $7f
- db MAGNITUDE, EFFECT_MAGNITUDE, 1, GROUND, $ff, 30, $00
- db DYNAMICPUNCH, EFFECT_CONFUSE_HIT, 100, FIGHTING, $7f, 5, $ff
- db MEGAHORN, EFFECT_NORMAL_HIT, 120, BUG, $d8, 10, $00
- db DRAGONBREATH, EFFECT_PARALYZE_HIT, 60, DRAGON, $ff, 20, $4c
- db BATON_PASS, EFFECT_BATON_PASS, 0, NORMAL, $ff, 40, $00
- db ENCORE, EFFECT_ENCORE, 0, NORMAL, $ff, 5, $00
- db PURSUIT, EFFECT_PURSUIT, 40, DARK, $ff, 20, $00
- db RAPID_SPIN, EFFECT_RAPID_SPIN, 20, NORMAL, $ff, 40, $00
- db SWEET_SCENT, EFFECT_EVASION_DOWN, 0, NORMAL, $ff, 20, $00
- db IRON_TAIL, EFFECT_DEFENSE_DOWN_HIT, 100, STEEL, $bf, 15, $4c
- db METAL_CLAW, EFFECT_METAL_CLAW, 50, STEEL, $f2, 35, $19
- db VITAL_THROW, EFFECT_ALWAYS_HIT, 70, FIGHTING, $ff, 10, $00
- db MORNING_SUN, EFFECT_MORNING_SUN, 0, NORMAL, $ff, 5, $00
- db SYNTHESIS, EFFECT_SYNTHESIS, 0, GRASS, $ff, 5, $00
- db MOONLIGHT, EFFECT_MOONLIGHT, 0, NORMAL, $ff, 5, $00
- db HIDDEN_POWER, EFFECT_HIDDEN_POWER, 1, NORMAL, $ff, 15, $00
- db CROSS_CHOP, EFFECT_NORMAL_HIT, 100, FIGHTING, $cc, 5, $00
- db TWISTER, EFFECT_TWISTER, 40, DRAGON, $ff, 20, $33
- db RAIN_DANCE, EFFECT_RAIN_DANCE, 0, WATER, $e5, 5, $00
- db SUNNY_DAY, EFFECT_SUNNY_DAY, 0, FIRE, $e5, 5, $00
- db CRUNCH, EFFECT_SP_DEF_DOWN_HIT, 80, DARK, $ff, 15, $33
- db MIRROR_COAT, EFFECT_MIRROR_COAT, 1, PSYCHIC, $ff, 20, $00
- db PSYCH_UP, EFFECT_PSYCH_UP, 0, NORMAL, $ff, 10, $00
- db EXTREMESPEED, EFFECT_PRIORITY_HIT, 80, NORMAL, $ff, 5, $00
- db ANCIENTPOWER, EFFECT_ANCIENTPOWER, 60, ROCK, $ff, 5, $19
- db SHADOW_BALL, EFFECT_SP_DEF_DOWN_HIT, 80, GHOST, $ff, 15, $33
- db FUTURE_SIGHT, EFFECT_FUTURE_SIGHT, 80, PSYCHIC, $e5, 15, $00
- db ROCK_SMASH, EFFECT_DEFENSE_DOWN_HIT, 20, FIGHTING, $ff, 15, $7f
- db WHIRLPOOL, EFFECT_BIND, 15, WATER, $b2, 15, $00
- db BEAT_UP, EFFECT_BEAT_UP, 10, DARK, $ff, 10, $00
+ move KARATE_CHOP, EFFECT_NORMAL_HIT, 50, FIGHTING, 100, 25, 0
+ move DOUBLESLAP, EFFECT_MULTI_HIT, 15, NORMAL, 85, 10, 0
+ move COMET_PUNCH, EFFECT_MULTI_HIT, 18, NORMAL, 85, 15, 0
+ move MEGA_PUNCH, EFFECT_NORMAL_HIT, 80, NORMAL, 85, 20, 0
+ move PAY_DAY, EFFECT_PAY_DAY, 40, NORMAL, 100, 20, 0
+ move FIRE_PUNCH, EFFECT_BURN_HIT, 75, FIRE, 100, 15, 10
+ move ICE_PUNCH, EFFECT_FREEZE_HIT, 75, ICE, 100, 15, 10
+ move THUNDERPUNCH, EFFECT_PARALYZE_HIT, 75, ELECTRIC, 100, 15, 10
+ move SCRATCH, EFFECT_NORMAL_HIT, 40, NORMAL, 100, 35, 0
+ move VICEGRIP, EFFECT_NORMAL_HIT, 55, NORMAL, 100, 30, 0
+ move GUILLOTINE, EFFECT_OHKO, 0, NORMAL, 30, 5, 0
+ move RAZOR_WIND, EFFECT_RAZOR_WIND, 80, NORMAL, 75, 10, 0
+ move SWORDS_DANCE, EFFECT_ATTACK_UP_2, 0, NORMAL, 100, 30, 0
+ move CUT, EFFECT_NORMAL_HIT, 50, NORMAL, 95, 30, 0
+ move GUST, EFFECT_GUST, 40, FLYING, 100, 35, 0
+ move WING_ATTACK, EFFECT_NORMAL_HIT, 60, FLYING, 100, 35, 0
+ move WHIRLWIND, EFFECT_WHIRLWIND, 0, NORMAL, 100, 20, 0
+ move FLY, EFFECT_FLY, 70, FLYING, 95, 15, 0
+ move BIND, EFFECT_BIND, 15, NORMAL, 75, 20, 0
+ move SLAM, EFFECT_NORMAL_HIT, 80, NORMAL, 75, 20, 0
+ move VINE_WHIP, EFFECT_NORMAL_HIT, 35, GRASS, 100, 10, 0
+ move STOMP, EFFECT_STOMP, 65, NORMAL, 100, 20, 30
+ move DOUBLE_KICK, EFFECT_DOUBLE_HIT, 30, FIGHTING, 100, 30, 0
+ move MEGA_KICK, EFFECT_NORMAL_HIT, 120, NORMAL, 75, 5, 0
+ move JUMP_KICK, EFFECT_JUMP_KICK, 70, FIGHTING, 95, 25, 0
+ move ROLLING_KICK, EFFECT_FLINCH_HIT, 60, FIGHTING, 85, 15, 30
+ move SAND_ATTACK, EFFECT_ACCURACY_DOWN, 0, GROUND, 100, 15, 0
+ move HEADBUTT, EFFECT_FLINCH_HIT, 70, NORMAL, 100, 15, 30
+ move HORN_ATTACK, EFFECT_NORMAL_HIT, 65, NORMAL, 100, 25, 0
+ move FURY_ATTACK, EFFECT_MULTI_HIT, 15, NORMAL, 85, 20, 0
+ move HORN_DRILL, EFFECT_OHKO, 1, NORMAL, 30, 5, 0
+ move TACKLE, EFFECT_NORMAL_HIT, 35, NORMAL, 95, 35, 0
+ move BODY_SLAM, EFFECT_PARALYZE_HIT, 85, NORMAL, 100, 15, 30
+ move WRAP, EFFECT_BIND, 15, NORMAL, 85, 20, 0
+ move TAKE_DOWN, EFFECT_RECOIL_HIT, 90, NORMAL, 85, 20, 0
+ move THRASH, EFFECT_RAMPAGE, 90, NORMAL, 100, 20, 0
+ move DOUBLE_EDGE, EFFECT_RECOIL_HIT, 120, NORMAL, 100, 15, 0
+ move TAIL_WHIP, EFFECT_DEFENSE_DOWN, 0, NORMAL, 100, 30, 0
+ move POISON_STING, EFFECT_POISON_HIT, 15, POISON, 100, 35, 30
+ move TWINEEDLE, EFFECT_TWINEEDLE, 25, BUG, 100, 20, 20
+ move PIN_MISSILE, EFFECT_MULTI_HIT, 14, BUG, 85, 20, 0
+ move LEER, EFFECT_DEFENSE_DOWN, 0, NORMAL, 100, 30, 0
+ move BITE, EFFECT_FLINCH_HIT, 60, DARK, 100, 25, 30
+ move GROWL, EFFECT_ATTACK_DOWN, 0, NORMAL, 100, 40, 0
+ move ROAR, EFFECT_WHIRLWIND, 0, NORMAL, 100, 20, 0
+ move SING, EFFECT_SLEEP, 0, NORMAL, 55, 15, 0
+ move SUPERSONIC, EFFECT_CONFUSE, 0, NORMAL, 55, 20, 0
+ move SONICBOOM, EFFECT_STATIC_DAMAGE, 20, NORMAL, 90, 20, 0
+ move DISABLE, EFFECT_DISABLE, 0, NORMAL, 55, 20, 0
+ move ACID, EFFECT_DEFENSE_DOWN_HIT, 40, POISON, 100, 30, 10
+ move EMBER, EFFECT_BURN_HIT, 40, FIRE, 100, 25, 10
+ move FLAMETHROWER, EFFECT_BURN_HIT, 95, FIRE, 100, 15, 10
+ move MIST, EFFECT_MIST, 0, ICE, 100, 30, 0
+ move WATER_GUN, EFFECT_NORMAL_HIT, 40, WATER, 100, 25, 0
+ move HYDRO_PUMP, EFFECT_NORMAL_HIT, 120, WATER, 80, 5, 0
+ move SURF, EFFECT_NORMAL_HIT, 95, WATER, 100, 15, 0
+ move ICE_BEAM, EFFECT_FREEZE_HIT, 95, ICE, 100, 10, 10
+ move BLIZZARD, EFFECT_FREEZE_HIT, 120, ICE, 70, 5, 10
+ move PSYBEAM, EFFECT_CONFUSE_HIT, 65, PSYCHIC, 100, 20, 10
+ move BUBBLEBEAM, EFFECT_SPEED_DOWN_HIT, 65, WATER, 100, 20, 10
+ move AURORA_BEAM, EFFECT_ATTACK_DOWN_HIT, 65, ICE, 100, 20, 10
+ move HYPER_BEAM, EFFECT_HYPER_BEAM, 150, NORMAL, 90, 5, 0
+ move PECK, EFFECT_NORMAL_HIT, 35, FLYING, 100, 35, 0
+ move DRILL_PECK, EFFECT_NORMAL_HIT, 80, FLYING, 100, 20, 0
+ move SUBMISSION, EFFECT_RECOIL_HIT, 80, FIGHTING, 80, 25, 0
+ move LOW_KICK, EFFECT_FLINCH_HIT, 50, FIGHTING, 90, 20, 30
+ move COUNTER, EFFECT_COUNTER, 1, FIGHTING, 100, 20, 0
+ move SEISMIC_TOSS, EFFECT_LEVEL_DAMAGE, 1, FIGHTING, 100, 20, 0
+ move STRENGTH, EFFECT_NORMAL_HIT, 80, NORMAL, 100, 15, 0
+ move ABSORB, EFFECT_LEECH_HIT, 20, GRASS, 100, 20, 0
+ move MEGA_DRAIN, EFFECT_LEECH_HIT, 40, GRASS, 100, 10, 0
+ move LEECH_SEED, EFFECT_LEECH_SEED, 0, GRASS, 90, 10, 0
+ move GROWTH, EFFECT_SP_ATK_UP, 0, NORMAL, 100, 40, 0
+ move RAZOR_LEAF, EFFECT_NORMAL_HIT, 55, GRASS, 95, 25, 0
+ move SOLARBEAM, EFFECT_SOLARBEAM, 120, GRASS, 100, 10, 0
+ move POISONPOWDER, EFFECT_POISON, 0, POISON, 75, 35, 0
+ move STUN_SPORE, EFFECT_PARALYZE, 0, GRASS, 75, 30, 0
+ move SLEEP_POWDER, EFFECT_SLEEP, 0, GRASS, 75, 15, 0
+ move PETAL_DANCE, EFFECT_RAMPAGE, 70, GRASS, 100, 20, 0
+ move STRING_SHOT, EFFECT_SPEED_DOWN, 0, BUG, 95, 40, 0
+ move DRAGON_RAGE, EFFECT_STATIC_DAMAGE, 40, DRAGON, 100, 10, 0
+ move FIRE_SPIN, EFFECT_BIND, 15, FIRE, 70, 15, 0
+ move THUNDERSHOCK, EFFECT_PARALYZE_HIT, 40, ELECTRIC, 100, 30, 10
+ move THUNDERBOLT, EFFECT_PARALYZE_HIT, 95, ELECTRIC, 100, 15, 10
+ move THUNDER_WAVE, EFFECT_PARALYZE, 0, ELECTRIC, 100, 20, 0
+ move THUNDER, EFFECT_THUNDER, 120, ELECTRIC, 70, 10, 30
+ move ROCK_THROW, EFFECT_NORMAL_HIT, 50, ROCK, 90, 15, 0
+ move EARTHQUAKE, EFFECT_EARTHQUAKE, 100, GROUND, 100, 10, 0
+ move FISSURE, EFFECT_OHKO, 1, GROUND, 30, 5, 0
+ move DIG, EFFECT_FLY, 60, GROUND, 100, 10, 0
+ move TOXIC, EFFECT_TOXIC, 0, POISON, 85, 10, 0
+ move CONFUSION, EFFECT_CONFUSE_HIT, 50, PSYCHIC, 100, 25, 10
+ move PSYCHIC_M, EFFECT_SP_DEF_DOWN_HIT, 90, PSYCHIC, 100, 10, 10
+ move HYPNOSIS, EFFECT_SLEEP, 0, PSYCHIC, 60, 20, 0
+ move MEDITATE, EFFECT_ATTACK_UP, 0, PSYCHIC, 100, 40, 0
+ move AGILITY, EFFECT_SPEED_UP_2, 0, PSYCHIC, 100, 30, 0
+ move QUICK_ATTACK, EFFECT_PRIORITY_HIT, 40, NORMAL, 100, 30, 0
+ move RAGE, EFFECT_RAGE, 20, NORMAL, 100, 20, 0
+ move TELEPORT, EFFECT_TELEPORT, 0, PSYCHIC, 100, 20, 0
+ move NIGHT_SHADE, EFFECT_LEVEL_DAMAGE, 1, GHOST, 100, 15, 0
+ move MIMIC, EFFECT_MIMIC, 0, NORMAL, 100, 10, 0
+ move SCREECH, EFFECT_DEFENSE_DOWN_2, 0, NORMAL, 85, 40, 0
+ move DOUBLE_TEAM, EFFECT_EVASION_UP, 0, NORMAL, 100, 15, 0
+ move RECOVER, EFFECT_HEAL, 0, NORMAL, 100, 20, 0
+ move HARDEN, EFFECT_DEFENSE_UP, 0, NORMAL, 100, 30, 0
+ move MINIMIZE, EFFECT_EVASION_UP, 0, NORMAL, 100, 20, 0
+ move SMOKESCREEN, EFFECT_ACCURACY_DOWN, 0, NORMAL, 100, 20, 0
+ move CONFUSE_RAY, EFFECT_CONFUSE, 0, GHOST, 100, 10, 0
+ move WITHDRAW, EFFECT_DEFENSE_UP, 0, WATER, 100, 40, 0
+ move DEFENSE_CURL, EFFECT_DEFENSE_CURL, 0, NORMAL, 100, 40, 0
+ move BARRIER, EFFECT_DEFENSE_UP_2, 0, PSYCHIC, 100, 30, 0
+ move LIGHT_SCREEN, EFFECT_LIGHT_SCREEN, 0, PSYCHIC, 100, 30, 0
+ move HAZE, EFFECT_HAZE, 0, ICE, 100, 30, 0
+ move REFLECT, EFFECT_REFLECT, 0, PSYCHIC, 100, 20, 0
+ move FOCUS_ENERGY, EFFECT_FOCUS_ENERGY, 0, NORMAL, 100, 30, 0
+ move BIDE, EFFECT_BIDE, 0, NORMAL, 100, 10, 0
+ move METRONOME, EFFECT_METRONOME, 0, NORMAL, 100, 10, 0
+ move MIRROR_MOVE, EFFECT_MIRROR_MOVE, 0, FLYING, 100, 20, 0
+ move SELFDESTRUCT, EFFECT_EXPLOSION, 200, NORMAL, 100, 5, 0
+ move EGG_BOMB, EFFECT_NORMAL_HIT, 100, NORMAL, 75, 10, 0
+ move LICK, EFFECT_PARALYZE_HIT, 20, GHOST, 100, 30, 30
+ move SMOG, EFFECT_POISON_HIT, 20, POISON, 70, 20, 40
+ move SLUDGE, EFFECT_POISON_HIT, 65, POISON, 100, 20, 30
+ move BONE_CLUB, EFFECT_FLINCH_HIT, 65, GROUND, 85, 20, 10
+ move FIRE_BLAST, EFFECT_BURN_HIT, 120, FIRE, 85, 5, 10
+ move WATERFALL, EFFECT_NORMAL_HIT, 80, WATER, 100, 15, 0
+ move CLAMP, EFFECT_BIND, 35, WATER, 75, 10, 0
+ move SWIFT, EFFECT_ALWAYS_HIT, 60, NORMAL, 100, 20, 0
+ move SKULL_BASH, EFFECT_SKULL_BASH, 100, NORMAL, 100, 15, 0
+ move SPIKE_CANNON, EFFECT_MULTI_HIT, 20, NORMAL, 100, 15, 0
+ move CONSTRICT, EFFECT_SPEED_DOWN_HIT, 10, NORMAL, 100, 35, 10
+ move AMNESIA, EFFECT_SP_DEF_UP_2, 0, PSYCHIC, 100, 20, 0
+ move KINESIS, EFFECT_ACCURACY_DOWN, 0, PSYCHIC, 80, 15, 0
+ move SOFTBOILED, EFFECT_HEAL, 0, NORMAL, 100, 10, 0
+ move HI_JUMP_KICK, EFFECT_JUMP_KICK, 85, FIGHTING, 90, 20, 0
+ move GLARE, EFFECT_PARALYZE, 0, NORMAL, 75, 30, 0
+ move DREAM_EATER, EFFECT_DREAM_EATER, 100, PSYCHIC, 100, 15, 0
+ move POISON_GAS, EFFECT_POISON, 0, POISON, 55, 40, 0
+ move BARRAGE, EFFECT_MULTI_HIT, 15, NORMAL, 85, 20, 0
+ move LEECH_LIFE, EFFECT_LEECH_HIT, 20, BUG, 100, 15, 0
+ move LOVELY_KISS, EFFECT_SLEEP, 0, NORMAL, 75, 10, 0
+ move SKY_ATTACK, EFFECT_SKY_ATTACK, 140, FLYING, 90, 5, 0
+ move TRANSFORM, EFFECT_TRANSFORM, 0, NORMAL, 100, 10, 0
+ move BUBBLE, EFFECT_SPEED_DOWN_HIT, 20, WATER, 100, 30, 10
+ move DIZZY_PUNCH, EFFECT_CONFUSE_HIT, 70, NORMAL, 100, 10, 20
+ move SPORE, EFFECT_SLEEP, 0, GRASS, 100, 15, 0
+ move FLASH, EFFECT_ACCURACY_DOWN, 0, NORMAL, 70, 20, 0
+ move PSYWAVE, EFFECT_PSYWAVE, 1, PSYCHIC, 80, 15, 0
+ move SPLASH, EFFECT_SPLASH, 0, NORMAL, 100, 40, 0
+ move ACID_ARMOR, EFFECT_DEFENSE_UP_2, 0, POISON, 100, 40, 0
+ move CRABHAMMER, EFFECT_NORMAL_HIT, 90, WATER, 85, 10, 0
+ move EXPLOSION, EFFECT_EXPLOSION, 250, NORMAL, 100, 5, 0
+ move FURY_SWIPES, EFFECT_MULTI_HIT, 18, NORMAL, 80, 15, 0
+ move BONEMERANG, EFFECT_DOUBLE_HIT, 50, GROUND, 90, 10, 0
+ move REST, EFFECT_HEAL, 0, PSYCHIC, 100, 10, 0
+ move ROCK_SLIDE, EFFECT_FLINCH_HIT, 75, ROCK, 90, 10, 30
+ move HYPER_FANG, EFFECT_FLINCH_HIT, 80, NORMAL, 90, 15, 10
+ move SHARPEN, EFFECT_ATTACK_UP, 0, NORMAL, 100, 30, 0
+ move CONVERSION, EFFECT_CONVERSION, 0, NORMAL, 100, 30, 0
+ move TRI_ATTACK, EFFECT_TRI_ATTACK, 80, NORMAL, 100, 10, 20
+ move SUPER_FANG, EFFECT_SUPER_FANG, 1, NORMAL, 90, 10, 0
+ move SLASH, EFFECT_NORMAL_HIT, 70, NORMAL, 100, 20, 0
+ move SUBSTITUTE, EFFECT_SUBSTITUTE, 0, NORMAL, 100, 10, 0
+ move STRUGGLE, EFFECT_RECOIL_HIT, 50, NORMAL, 100, 1, 0
+ move SKETCH, EFFECT_SKETCH, 0, NORMAL, 100, 1, 0
+ move TRIPLE_KICK, EFFECT_TRIPLE_KICK, 10, FIGHTING, 90, 10, 0
+ move THIEF, EFFECT_THIEF, 40, DARK, 100, 10, 100
+ move SPIDER_WEB, EFFECT_MEAN_LOOK, 0, BUG, 100, 10, 0
+ move MIND_READER, EFFECT_LOCK_ON, 0, NORMAL, 100, 5, 0
+ move NIGHTMARE, EFFECT_NIGHTMARE, 0, GHOST, 100, 15, 0
+ move FLAME_WHEEL, EFFECT_FLAME_WHEEL, 60, FIRE, 100, 25, 10
+ move SNORE, EFFECT_SNORE, 40, NORMAL, 100, 15, 30
+ move CURSE, EFFECT_CURSE, 0, CURSE_T, 100, 10, 0
+ move FLAIL, EFFECT_REVERSAL, 1, NORMAL, 100, 15, 0
+ move CONVERSION2, EFFECT_CONVERSION2, 0, NORMAL, 100, 30, 0
+ move AEROBLAST, EFFECT_NORMAL_HIT, 100, FLYING, 95, 5, 0
+ move COTTON_SPORE, EFFECT_SPEED_DOWN_2, 0, GRASS, 85, 40, 0
+ move REVERSAL, EFFECT_REVERSAL, 1, FIGHTING, 100, 15, 0
+ move SPITE, EFFECT_SPITE, 0, GHOST, 100, 10, 0
+ move POWDER_SNOW, EFFECT_FREEZE_HIT, 40, ICE, 100, 25, 10
+ move PROTECT, EFFECT_PROTECT, 0, NORMAL, 100, 10, 0
+ move MACH_PUNCH, EFFECT_PRIORITY_HIT, 40, FIGHTING, 100, 30, 0
+ move SCARY_FACE, EFFECT_SPEED_DOWN_2, 0, NORMAL, 90, 10, 0
+ move FAINT_ATTACK, EFFECT_ALWAYS_HIT, 60, DARK, 100, 20, 0
+ move SWEET_KISS, EFFECT_CONFUSE, 0, NORMAL, 75, 10, 0
+ move BELLY_DRUM, EFFECT_BELLY_DRUM, 0, NORMAL, 100, 10, 0
+ move SLUDGE_BOMB, EFFECT_POISON_HIT, 90, POISON, 100, 10, 30
+ move MUD_SLAP, EFFECT_ACCURACY_DOWN_HIT, 20, GROUND, 100, 10, 100
+ move OCTAZOOKA, EFFECT_ACCURACY_DOWN_HIT, 65, WATER, 85, 10, 50
+ move SPIKES, EFFECT_SPIKES, 0, GROUND, 100, 20, 0
+ move ZAP_CANNON, EFFECT_PARALYZE_HIT, 100, ELECTRIC, 50, 5, 100
+ move FORESIGHT, EFFECT_FORESIGHT, 0, NORMAL, 100, 40, 0
+ move DESTINY_BOND, EFFECT_DESTINY_BOND, 0, GHOST, 100, 5, 0
+ move PERISH_SONG, EFFECT_PERISH_SONG, 0, NORMAL, 100, 5, 0
+ move ICY_WIND, EFFECT_SPEED_DOWN_HIT, 55, ICE, 95, 15, 100
+ move DETECT, EFFECT_PROTECT, 0, FIGHTING, 100, 5, 0
+ move BONE_RUSH, EFFECT_MULTI_HIT, 25, GROUND, 80, 10, 0
+ move LOCK_ON, EFFECT_LOCK_ON, 0, NORMAL, 100, 5, 0
+ move OUTRAGE, EFFECT_RAMPAGE, 90, DRAGON, 100, 15, 0
+ move SANDSTORM, EFFECT_SANDSTORM, 0, ROCK, 100, 10, 0
+ move GIGA_DRAIN, EFFECT_LEECH_HIT, 60, GRASS, 100, 5, 0
+ move ENDURE, EFFECT_ENDURE, 0, NORMAL, 100, 10, 0
+ move CHARM, EFFECT_ATTACK_DOWN_2, 0, NORMAL, 100, 20, 0
+ move ROLLOUT, EFFECT_ROLLOUT, 30, ROCK, 90, 20, 0
+ move FALSE_SWIPE, EFFECT_FALSE_SWIPE, 40, NORMAL, 100, 40, 0
+ move SWAGGER, EFFECT_SWAGGER, 0, NORMAL, 90, 15, 100
+ move MILK_DRINK, EFFECT_HEAL, 0, NORMAL, 100, 10, 0
+ move SPARK, EFFECT_PARALYZE_HIT, 65, ELECTRIC, 100, 20, 30
+ move FURY_CUTTER, EFFECT_FURY_CUTTER, 10, BUG, 95, 20, 0
+ move STEEL_WING, EFFECT_STEEL_WING, 70, STEEL, 90, 25, 10
+ move MEAN_LOOK, EFFECT_MEAN_LOOK, 0, NORMAL, 100, 5, 0
+ move ATTRACT, EFFECT_ATTRACT, 0, NORMAL, 100, 15, 0
+ move SLEEP_TALK, EFFECT_SLEEP_TALK, 0, NORMAL, 100, 10, 0
+ move HEAL_BELL, EFFECT_HEAL_BELL, 0, NORMAL, 100, 5, 0
+ move RETURN, EFFECT_RETURN, 1, NORMAL, 100, 20, 0
+ move PRESENT, EFFECT_PRESENT, 1, NORMAL, 90, 15, 0
+ move FRUSTRATION, EFFECT_FRUSTRATION, 1, NORMAL, 100, 20, 0
+ move SAFEGUARD, EFFECT_SAFEGUARD, 0, NORMAL, 100, 25, 0
+ move PAIN_SPLIT, EFFECT_PAIN_SPLIT, 0, NORMAL, 100, 20, 0
+ move SACRED_FIRE, EFFECT_SACRED_FIRE, 100, FIRE, 95, 5, 50
+ move MAGNITUDE, EFFECT_MAGNITUDE, 1, GROUND, 100, 30, 0
+ move DYNAMICPUNCH, EFFECT_CONFUSE_HIT, 100, FIGHTING, 50, 5, 100
+ move MEGAHORN, EFFECT_NORMAL_HIT, 120, BUG, 85, 10, 0
+ move DRAGONBREATH, EFFECT_PARALYZE_HIT, 60, DRAGON, 100, 20, 30
+ move BATON_PASS, EFFECT_BATON_PASS, 0, NORMAL, 100, 40, 0
+ move ENCORE, EFFECT_ENCORE, 0, NORMAL, 100, 5, 0
+ move PURSUIT, EFFECT_PURSUIT, 40, DARK, 100, 20, 0
+ move RAPID_SPIN, EFFECT_RAPID_SPIN, 20, NORMAL, 100, 40, 0
+ move SWEET_SCENT, EFFECT_EVASION_DOWN, 0, NORMAL, 100, 20, 0
+ move IRON_TAIL, EFFECT_DEFENSE_DOWN_HIT, 100, STEEL, 75, 15, 30
+ move METAL_CLAW, EFFECT_METAL_CLAW, 50, STEEL, 95, 35, 10
+ move VITAL_THROW, EFFECT_ALWAYS_HIT, 70, FIGHTING, 100, 10, 0
+ move MORNING_SUN, EFFECT_MORNING_SUN, 0, NORMAL, 100, 5, 0
+ move SYNTHESIS, EFFECT_SYNTHESIS, 0, GRASS, 100, 5, 0
+ move MOONLIGHT, EFFECT_MOONLIGHT, 0, NORMAL, 100, 5, 0
+ move HIDDEN_POWER, EFFECT_HIDDEN_POWER, 1, NORMAL, 100, 15, 0
+ move CROSS_CHOP, EFFECT_NORMAL_HIT, 100, FIGHTING, 80, 5, 0
+ move TWISTER, EFFECT_TWISTER, 40, DRAGON, 100, 20, 20
+ move RAIN_DANCE, EFFECT_RAIN_DANCE, 0, WATER, 90, 5, 0
+ move SUNNY_DAY, EFFECT_SUNNY_DAY, 0, FIRE, 90, 5, 0
+ move CRUNCH, EFFECT_SP_DEF_DOWN_HIT, 80, DARK, 100, 15, 20
+ move MIRROR_COAT, EFFECT_MIRROR_COAT, 1, PSYCHIC, 100, 20, 0
+ move PSYCH_UP, EFFECT_PSYCH_UP, 0, NORMAL, 100, 10, 0
+ move EXTREMESPEED, EFFECT_PRIORITY_HIT, 80, NORMAL, 100, 5, 0
+ move ANCIENTPOWER, EFFECT_ANCIENTPOWER, 60, ROCK, 100, 5, 10
+ move SHADOW_BALL, EFFECT_SP_DEF_DOWN_HIT, 80, GHOST, 100, 15, 20
+ move FUTURE_SIGHT, EFFECT_FUTURE_SIGHT, 80, PSYCHIC, 90, 15, 0
+ move ROCK_SMASH, EFFECT_DEFENSE_DOWN_HIT, 20, FIGHTING, 100, 15, 50
+ move WHIRLPOOL, EFFECT_BIND, 15, WATER, 70, 15, 0
+ move BEAT_UP, EFFECT_BEAT_UP, 10, DARK, 100, 10, 0