shithub: pokecrystal

Download patch

ref: fd14253796f9e696a00a3c757d07d2c8a2131bf0
parent: 6bb7df7e29a846eb28b9a43361fc4f98c0a9e010
author: mid-kid <[email protected]>
date: Wed Nov 15 11:36:13 EST 2017

Clean up labels in battle/moves/move_effects.asm

There were a lot of unused labels in there, and a few confusing
misnomers around move_effects_pointers.asm. They now match up exactly
with the names in battle_constants.asm.
Also renamed a few effects, to make their purpose clearer, and to match
up with their respective event script commands:
EFFECT_EXPLOSION    -> EFFECT_SELFDESCTRUCT
EFFECT_HAZE         -> EFFECT_RESET_STATS
EFFECT_WHIRLWIND    -> EFFECT_FORCE_SWITCH
EFFECT_BIND         -> EFFECT_TRAP_TARGET
EFFECT_TWINEEDLE    -> EFFECT_POISON_MULTI_HIT
EFFECT_STEEL_WING   -> EFFECT_DEFENSE_UP_HIT
EFFECT_METAL_CLAW   -> EFFECT_ATTACK_UP_HIT
EFFECT_ANCIENTPOWER -> EFFECT_ALL_UP_HIT

--- a/battle/ai/scoring.asm
+++ b/battle/ai/scoring.asm
@@ -320,15 +320,15 @@
 .table_386f2
 	dbw EFFECT_SLEEP,            AI_Smart_Sleep
 	dbw EFFECT_LEECH_HIT,        AI_Smart_LeechHit
-	dbw EFFECT_EXPLOSION,        AI_Smart_Explosion
+	dbw EFFECT_SELFDESTRUCT,     AI_Smart_Selfdestruct
 	dbw EFFECT_DREAM_EATER,      AI_Smart_DreamEater
 	dbw EFFECT_MIRROR_MOVE,      AI_Smart_MirrorMove
 	dbw EFFECT_EVASION_UP,       AI_Smart_EvasionUp
 	dbw EFFECT_ALWAYS_HIT,       AI_Smart_AlwaysHit
 	dbw EFFECT_ACCURACY_DOWN,    AI_Smart_AccuracyDown
-	dbw EFFECT_HAZE,             AI_Smart_Haze
+	dbw EFFECT_RESET_STATS,      AI_Smart_ResetStats
 	dbw EFFECT_BIDE,             AI_Smart_Bide
-	dbw EFFECT_WHIRLWIND,        AI_Smart_Whirlwind
+	dbw EFFECT_FORCE_SWITCH,     AI_Smart_ForceSwitch
 	dbw EFFECT_HEAL,             AI_Smart_Heal
 	dbw EFFECT_TOXIC,            AI_Smart_Toxic
 	dbw EFFECT_LIGHT_SCREEN,     AI_Smart_LightScreen
@@ -335,7 +335,7 @@
 	dbw EFFECT_OHKO,             AI_Smart_Ohko
 	dbw EFFECT_RAZOR_WIND,       AI_Smart_RazorWind
 	dbw EFFECT_SUPER_FANG,       AI_Smart_SuperFang
-	dbw EFFECT_BIND,             AI_Smart_Bind
+	dbw EFFECT_TRAP_TARGET,      AI_Smart_TrapTarget
 	dbw EFFECT_UNUSED_2B,        AI_Smart_Unused2B
 	dbw EFFECT_CONFUSE,          AI_Smart_Confuse
 	dbw EFFECT_SP_DEF_UP_2,      AI_Smart_SpDefenseUp2
@@ -565,7 +565,7 @@
 ; 388a6
 
 
-AI_Smart_Explosion: ; 388a6
+AI_Smart_Selfdestruct: ; 388a6
 ; Selfdestruct, Explosion
 
 ; Unless this is the enemy's last Pokemon...
@@ -904,7 +904,7 @@
 ; 389f5
 
 
-AI_Smart_Haze: ; 389f5
+AI_Smart_ResetStats: ; 389f5
 
 ; 85% chance to encourage this move if any of enemy's stat levels is lower than -2.
 	push hl
@@ -960,7 +960,7 @@
 ; 38a2a
 
 
-AI_Smart_Whirlwind: ; 38a2a
+AI_Smart_ForceSwitch: ; 38a2a
 ; Whirlwind, Roar.
 
 ; Discourage this move if the player has not shown
@@ -1044,7 +1044,7 @@
 ; 38a71
 
 
-AI_Smart_Bind: ; 38a71
+AI_Smart_TrapTarget: ; 38a71
 ; Bind, Wrap, Fire Spin, Clamp
 
 ; 50% chance to discourage this move if the player is already trapped.
@@ -3317,7 +3317,7 @@
 	ret
 
 .RecklessMoves:
-	db EFFECT_EXPLOSION
+	db EFFECT_SELFDESTRUCT
 	db EFFECT_RAMPAGE
 	db EFFECT_MULTI_HIT
 	db EFFECT_DOUBLE_HIT
@@ -3539,7 +3539,7 @@
 	jr .checkmove
 
 .RiskyMoves:
-	db EFFECT_EXPLOSION
+	db EFFECT_SELFDESTRUCT
 	db EFFECT_OHKO
 	db $ff
 ; 39502
--- a/battle/core.asm
+++ b/battle/core.asm
@@ -903,7 +903,7 @@
 	db EFFECT_PROTECT,      3
 	db EFFECT_ENDURE,       3
 	db EFFECT_PRIORITY_HIT, 2
-	db EFFECT_WHIRLWIND,    0
+	db EFFECT_FORCE_SWITCH, 0
 	db EFFECT_COUNTER,      0
 	db EFFECT_MIRROR_COAT,  0
 	db -1
--- a/battle/effect_commands.asm
+++ b/battle/effect_commands.asm
@@ -2167,7 +2167,7 @@
 	jr z, .conversion
 	cp EFFECT_DOUBLE_HIT
 	jr z, .doublehit
-	cp EFFECT_TWINEEDLE
+	cp EFFECT_POISON_MULTI_HIT
 	jr z, .twineedle
 	cp EFFECT_TRIPLE_KICK
 	jr z, .triplekick
@@ -2315,7 +2315,7 @@
 	jr z, .multihit
 	cp EFFECT_DOUBLE_HIT
 	jr z, .multihit
-	cp EFFECT_TWINEEDLE
+	cp EFFECT_POISON_MULTI_HIT
 	jr z, .multihit
 	jp EndMoveEffect
 
@@ -2661,7 +2661,7 @@
 	jr z, .multiple_hit_raise_sub
 	cp EFFECT_DOUBLE_HIT
 	jr z, .multiple_hit_raise_sub
-	cp EFFECT_TWINEEDLE
+	cp EFFECT_POISON_MULTI_HIT
 	jr z, .multiple_hit_raise_sub
 	cp EFFECT_TRIPLE_KICK
 	jr z, .multiple_hit_raise_sub
@@ -3434,14 +3434,14 @@
 	call GetBattleVar
 
 ; Selfdestruct and Explosion halve defense.
-	cp EFFECT_EXPLOSION
-	jr nz, .dont_explode
+	cp EFFECT_SELFDESTRUCT
+	jr nz, .dont_selfdestruct
 
 	srl c
-	jr nz, .dont_explode
+	jr nz, .dont_selfdestruct
 	inc c
 
-.dont_explode
+.dont_selfdestruct
 
 ; Variable-hit moves and Conversion can have a power of 0.
 	cp EFFECT_MULTI_HIT
@@ -4919,7 +4919,7 @@
 	jr z, .ok
 	cp EFFECT_DOUBLE_HIT
 	jr z, .ok
-	cp EFFECT_TWINEEDLE
+	cp EFFECT_POISON_MULTI_HIT
 	jr z, .ok
 	cp EFFECT_TRIPLE_KICK
 	jr z, .ok
@@ -6999,7 +6999,7 @@
 	ld a, BATTLE_VARS_MOVE_EFFECT
 	call GetBattleVarAddr
 	ld a, [hl]
-	cp EFFECT_TWINEEDLE
+	cp EFFECT_POISON_MULTI_HIT
 	jr z, .twineedle
 	cp EFFECT_DOUBLE_HIT
 	ld a, 1
--- a/battle/moves/move_effects.asm
+++ b/battle/moves/move_effects.asm
@@ -1,38 +1,3 @@
-Pound:
-KarateChop:
-MegaPunch:
-Scratch:
-Vicegrip:
-Cut:
-WingAttack:
-Slam:
-VineWhip:
-MegaKick:
-HornAttack:
-Tackle:
-WaterGun:
-HydroPump:
-Surf:
-Peck:
-DrillPeck:
-Strength:
-RazorLeaf:
-RockThrow:
-EggBomb:
-Waterfall:
-Crabhammer:
-Slash:
-Aeroblast:
-Megahorn:
-CrossChop:
-Swift:
-FaintAttack:
-VitalThrow:
-JumpKick:
-HiJumpKick:
-QuickAttack:
-MachPunch:
-Extremespeed:
 NormalHit:
 	checkobedience
 	usedmovetext
@@ -53,11 +18,6 @@
 	kingsrock
 	endmove
 
-Sing:
-SleepPowder:
-Hypnosis:
-LovelyKiss:
-Spore:
 DoSleep:
 	checkobedience
 	usedmovetext
@@ -67,10 +27,6 @@
 	sleeptarget
 	endmove
 
-PoisonSting:
-Smog:
-Sludge:
-SludgeBomb:
 PoisonHit:
 	checkobedience
 	usedmovetext
@@ -92,10 +48,6 @@
 	poisontarget
 	endmove
 
-Absorb:
-MegaDrain:
-LeechLife:
-GigaDrain:
 LeechHit:
 	checkobedience
 	usedmovetext
@@ -117,10 +69,6 @@
 	kingsrock
 	endmove
 
-FirePunch:
-Ember:
-Flamethrower:
-FireBlast:
 BurnHit:
 	checkobedience
 	usedmovetext
@@ -142,10 +90,6 @@
 	burntarget
 	endmove
 
-IcePunch:
-IceBeam:
-Blizzard:
-PowderSnow:
 FreezeHit:
 	checkobedience
 	usedmovetext
@@ -167,14 +111,6 @@
 	freezetarget
 	endmove
 
-Thunderpunch:
-BodySlam:
-Thundershock:
-Thunderbolt:
-Lick:
-ZapCannon:
-Spark:
-Dragonbreath:
 ParalyzeHit:
 	checkobedience
 	usedmovetext
@@ -197,7 +133,6 @@
 	endmove
 
 Selfdestruct:
-Explosion:
 	checkobedience
 	usedmovetext
 	doturn
@@ -245,8 +180,6 @@
 	mirrormove
 	endmove
 
-Meditate:
-Sharpen:
 AttackUp:
 	checkobedience
 	usedmovetext
@@ -259,8 +192,6 @@
 	statupfailtext
 	endmove
 
-Harden:
-Withdraw:
 DefenseUp:
 	checkobedience
 	usedmovetext
@@ -285,7 +216,6 @@
 	statupfailtext
 	endmove
 
-Growth:
 SpecialAttackUp:
 	checkobedience
 	usedmovetext
@@ -322,8 +252,6 @@
 	statupfailtext
 	endmove
 
-DoubleTeam:
-Minimize:
 EvasionUp:
 	checkobedience
 	usedmovetext
@@ -337,7 +265,6 @@
 	statupfailtext
 	endmove
 
-SwordsDance:
 AttackUp2:
 	checkobedience
 	usedmovetext
@@ -350,8 +277,6 @@
 	statupfailtext
 	endmove
 
-Barrier:
-AcidArmor:
 DefenseUp2:
 	checkobedience
 	usedmovetext
@@ -364,7 +289,6 @@
 	statupfailtext
 	endmove
 
-Agility:
 SpeedUp2:
 	checkobedience
 	usedmovetext
@@ -389,7 +313,6 @@
 	statupfailtext
 	endmove
 
-Amnesia:
 SpecialDefenseUp2:
 	checkobedience
 	usedmovetext
@@ -426,7 +349,6 @@
 	statupfailtext
 	endmove
 
-Growl:
 AttackDown:
 	checkobedience
 	usedmovetext
@@ -440,8 +362,6 @@
 	statdownfailtext
 	endmove
 
-TailWhip:
-Leer:
 DefenseDown:
 	checkobedience
 	usedmovetext
@@ -455,7 +375,6 @@
 	statdownfailtext
 	endmove
 
-StringShot:
 SpeedDown:
 	checkobedience
 	usedmovetext
@@ -495,10 +414,6 @@
 	statdownfailtext
 	endmove
 
-SandAttack:
-Smokescreen:
-Kinesis:
-Flash:
 AccuracyDown:
 	checkobedience
 	usedmovetext
@@ -512,7 +427,6 @@
 	statdownfailtext
 	endmove
 
-SweetScent:
 EvasionDown:
 	checkobedience
 	usedmovetext
@@ -526,7 +440,6 @@
 	statdownfailtext
 	endmove
 
-Charm:
 AttackDown2:
 	checkobedience
 	usedmovetext
@@ -540,7 +453,6 @@
 	statdownfailtext
 	endmove
 
-Screech:
 DefenseDown2:
 	checkobedience
 	usedmovetext
@@ -554,8 +466,6 @@
 	statdownfailtext
 	endmove
 
-CottonSpore:
-ScaryFace:
 SpeedDown2:
 	checkobedience
 	usedmovetext
@@ -621,7 +531,6 @@
 	statdownfailtext
 	endmove
 
-AuroraBeam:
 AttackDownHit:
 	checkobedience
 	usedmovetext
@@ -644,9 +553,6 @@
 	statdownmessage
 	endmove
 
-Acid:
-IronTail:
-RockSmash:
 DefenseDownHit:
 	checkobedience
 	usedmovetext
@@ -670,10 +576,6 @@
 	statdownmessage
 	endmove
 
-Bubblebeam:
-Constrict:
-Bubble:
-IcyWind:
 SpeedDownHit:
 	checkobedience
 	usedmovetext
@@ -718,9 +620,6 @@
 	statdownmessage
 	endmove
 
-PsychicM:
-Crunch:
-ShadowBall:
 SpecialDefenseDownHit:
 	checkobedience
 	usedmovetext
@@ -743,8 +642,6 @@
 	statdownmessage
 	endmove
 
-MudSlap:
-Octazooka:
 AccuracyDownHit:
 	checkobedience
 	usedmovetext
@@ -789,7 +686,6 @@
 	statdownmessage
 	endmove
 
-SteelWing:
 DefenseUpHit:
 	checkobedience
 	usedmovetext
@@ -812,7 +708,6 @@
 	statupmessage
 	endmove
 
-MetalClaw:
 AttackUpHit:
 	checkobedience
 	usedmovetext
@@ -835,7 +730,6 @@
 	statupmessage
 	endmove
 
-Ancientpower:
 AllUpHit:
 	checkobedience
 	usedmovetext
@@ -885,7 +779,7 @@
 	conversion
 	endmove
 
-Haze:
+ResetStats:
 	checkobedience
 	usedmovetext
 	doturn
@@ -908,9 +802,6 @@
 	kingsrock
 	endmove
 
-Thrash:
-PetalDance:
-Outrage:
 Rampage:
 	checkrampage
 	checkobedience
@@ -934,8 +825,7 @@
 	kingsrock
 	endmove
 
-Whirlwind:
-Roar:
+ForceSwitch:
 	checkobedience
 	usedmovetext
 	doturn
@@ -943,16 +833,6 @@
 	forceswitch
 	endmove
 
-Doubleslap:
-CometPunch:
-FuryAttack:
-PinMissile:
-SpikeCannon:
-Barrage:
-FurySwipes:
-BoneRush:
-DoubleKick:
-Bonemerang:
 MultiHit:
 	checkobedience
 	usedmovetext
@@ -979,7 +859,6 @@
 	kingsrock
 	endmove
 
-Twineedle:
 PoisonMultiHit:
 	checkobedience
 	usedmovetext
@@ -1008,13 +887,6 @@
 	poisontarget
 	endmove
 
-RollingKick:
-Headbutt:
-Bite:
-LowKick:
-BoneClub:
-RockSlide:
-HyperFang:
 FlinchHit:
 	checkobedience
 	usedmovetext
@@ -1036,9 +908,6 @@
 	flinchtarget
 	endmove
 
-Guillotine:
-HornDrill:
-Fissure:
 OHKOHit:
 	checkobedience
 	usedmovetext
@@ -1054,10 +923,6 @@
 	buildopponentrage
 	endmove
 
-TakeDown:
-DoubleEdge:
-Submission:
-Struggle:
 RecoilHit:
 	checkobedience
 	usedmovetext
@@ -1087,7 +952,6 @@
 	endmove
 
 FocusEnergy:
-CriticalUp:
 	checkobedience
 	usedmovetext
 	doturn
@@ -1094,9 +958,6 @@
 	focusenergy
 	endmove
 
-Supersonic:
-ConfuseRay:
-SweetKiss:
 DoConfuse:
 	checkobedience
 	usedmovetext
@@ -1106,10 +967,6 @@
 	confuse
 	endmove
 
-Psybeam:
-Confusion:
-DizzyPunch:
-Dynamicpunch:
 ConfuseHit:
 	checkobedience
 	usedmovetext
@@ -1131,10 +988,6 @@
 	confusetarget
 	endmove
 
-Recover:
-Softboiled:
-Rest:
-MilkDrink:
 Heal:
 	checkobedience
 	usedmovetext
@@ -1151,7 +1004,6 @@
 
 LightScreen:
 Reflect:
-Screen:
 	checkobedience
 	usedmovetext
 	doturn
@@ -1179,8 +1031,6 @@
 	endmove
 
 Toxic:
-Poisonpowder:
-PoisonGas:
 DoPoison:
 	checkobedience
 	usedmovetext
@@ -1191,9 +1041,6 @@
 	poison
 	endmove
 
-StunSpore:
-ThunderWave:
-Glare:
 DoParalyze:
 	checkobedience
 	usedmovetext
@@ -1338,7 +1185,6 @@
 	endmove
 
 Fly:
-Dig:
 	checkcharge
 	checkobedience
 	doturn
@@ -1361,11 +1207,7 @@
 	kingsrock
 	endmove
 
-Bind:
-Wrap:
-FireSpin:
-Clamp:
-Whirlpool:
+TrapTarget:
 	checkobedience
 	usedmovetext
 	doturn
@@ -1387,10 +1229,6 @@
 	endmove
 
 SuperFang:
-Sonicboom:
-DragonRage:
-SeismicToss:
-NightShade:
 Psywave:
 StaticDamage:
 	checkobedience
@@ -1407,7 +1245,6 @@
 	kingsrock
 	endmove
 
-Flail:
 Reversal:
 	checkobedience
 	usedmovetext
@@ -1484,7 +1321,6 @@
 	conversion2
 	endmove
 
-MindReader:
 LockOn:
 	checkobedience
 	usedmovetext
@@ -1607,7 +1443,6 @@
 	kingsrock
 	endmove
 
-SpiderWeb:
 MeanLook:
 	checkobedience
 	usedmovetext
@@ -1652,7 +1487,6 @@
 	endmove
 
 Protect:
-Detect:
 	checkobedience
 	usedmovetext
 	doturn
--- a/battle/moves/move_effects_pointers.asm
+++ b/battle/moves/move_effects_pointers.asm
@@ -5,28 +5,28 @@
 	dw BurnHit
 	dw FreezeHit
 	dw ParalyzeHit
-	dw Explosion
+	dw Selfdestruct
 	dw DreamEater
 	dw MirrorMove
 	dw AttackUp
 	dw DefenseUp
 	dw SpeedUp
-	dw Growth
+	dw SpecialAttackUp
 	dw SpecialDefenseUp
 	dw AccuracyUp
 	dw EvasionUp
 	dw NormalHit
-	dw Growl
+	dw AttackDown
 	dw DefenseDown
-	dw StringShot
+	dw SpeedDown
 	dw SpecialAttackDown
 	dw SpecialDefenseDown
 	dw AccuracyDown
-	dw SweetScent
-	dw Haze
+	dw EvasionDown
+	dw ResetStats
 	dw Bide
 	dw Rampage
-	dw Whirlwind
+	dw ForceSwitch
 	dw MultiHit
 	dw Conversion
 	dw FlinchHit
@@ -40,7 +40,7 @@
 	dw RazorWind
 	dw SuperFang
 	dw StaticDamage
-	dw Bind
+	dw TrapTarget
 	dw NormalHit
 	dw MultiHit
 	dw NormalHit
@@ -48,16 +48,16 @@
 	dw FocusEnergy
 	dw RecoilHit
 	dw DoConfuse
-	dw SwordsDance
+	dw AttackUp2
 	dw DefenseUp2
-	dw Agility
+	dw SpeedUp2
 	dw SpecialAttackUp2
-	dw Amnesia
+	dw SpecialDefenseUp2
 	dw AccuracyUp2
 	dw EvasionUp2
 	dw Transform
-	dw Charm
-	dw Screech
+	dw AttackDown2
+	dw DefenseDown2
 	dw SpeedDown2
 	dw SpecialAttackDown2
 	dw SpecialDefenseDown2
@@ -66,7 +66,7 @@
 	dw Reflect
 	dw DoPoison
 	dw DoParalyze
-	dw AuroraBeam
+	dw AttackDownHit
 	dw DefenseDownHit
 	dw SpeedDownHit
 	dw SpecialAttackDownHit
@@ -75,7 +75,7 @@
 	dw EvasionDownHit
 	dw SkyAttack
 	dw ConfuseHit
-	dw Twineedle
+	dw PoisonMultiHit
 	dw NormalHit
 	dw Substitute
 	dw HyperBeam
@@ -136,9 +136,9 @@
 	dw HiddenPower
 	dw RainDance
 	dw SunnyDay
-	dw SteelWing
-	dw MetalClaw
-	dw Ancientpower
+	dw DefenseUpHit
+	dw AttackUpHit
+	dw AllUpHit
 	dw FakeOut
 	dw BellyDrum
 	dw PsychUp
--- a/battle/moves/moves.asm
+++ b/battle/moves/moves.asm
@@ -28,9 +28,9 @@
 	move CUT,          EFFECT_NORMAL_HIT,         50, NORMAL,    95, 30,   0
 	move GUST,         EFFECT_GUST,               40, FLYING,   100, 35,   0
 	move WING_ATTACK,  EFFECT_NORMAL_HIT,         60, FLYING,   100, 35,   0
-	move WHIRLWIND,    EFFECT_WHIRLWIND,           0, NORMAL,   100, 20,   0
+	move WHIRLWIND,    EFFECT_FORCE_SWITCH,        0, NORMAL,   100, 20,   0
 	move FLY,          EFFECT_FLY,                70, FLYING,    95, 15,   0
-	move BIND,         EFFECT_BIND,               15, NORMAL,    75, 20,   0
+	move BIND,         EFFECT_TRAP_TARGET,        15, NORMAL,    75, 20,   0
 	move SLAM,         EFFECT_NORMAL_HIT,         80, NORMAL,    75, 20,   0
 	move VINE_WHIP,    EFFECT_NORMAL_HIT,         35, GRASS,    100, 10,   0
 	move STOMP,        EFFECT_STOMP,              65, NORMAL,   100, 20,  30
@@ -45,18 +45,18 @@
 	move HORN_DRILL,   EFFECT_OHKO,                1, NORMAL,    30,  5,   0
 	move TACKLE,       EFFECT_NORMAL_HIT,         35, NORMAL,    95, 35,   0
 	move BODY_SLAM,    EFFECT_PARALYZE_HIT,       85, NORMAL,   100, 15,  30
-	move WRAP,         EFFECT_BIND,               15, NORMAL,    85, 20,   0
+	move WRAP,         EFFECT_TRAP_TARGET,        15, NORMAL,    85, 20,   0
 	move TAKE_DOWN,    EFFECT_RECOIL_HIT,         90, NORMAL,    85, 20,   0
 	move THRASH,       EFFECT_RAMPAGE,            90, NORMAL,   100, 20,   0
 	move DOUBLE_EDGE,  EFFECT_RECOIL_HIT,        120, NORMAL,   100, 15,   0
 	move TAIL_WHIP,    EFFECT_DEFENSE_DOWN,        0, NORMAL,   100, 30,   0
 	move POISON_STING, EFFECT_POISON_HIT,         15, POISON,   100, 35,  30
-	move TWINEEDLE,    EFFECT_TWINEEDLE,          25, BUG,      100, 20,  20
+	move TWINEEDLE,    EFFECT_POISON_MULTI_HIT,   25, BUG,      100, 20,  20
 	move PIN_MISSILE,  EFFECT_MULTI_HIT,          14, BUG,       85, 20,   0
 	move LEER,         EFFECT_DEFENSE_DOWN,        0, NORMAL,   100, 30,   0
 	move BITE,         EFFECT_FLINCH_HIT,         60, DARK,     100, 25,  30
 	move GROWL,        EFFECT_ATTACK_DOWN,         0, NORMAL,   100, 40,   0
-	move ROAR,         EFFECT_WHIRLWIND,           0, NORMAL,   100, 20,   0
+	move ROAR,         EFFECT_FORCE_SWITCH,        0, NORMAL,   100, 20,   0
 	move SING,         EFFECT_SLEEP,               0, NORMAL,    55, 15,   0
 	move SUPERSONIC,   EFFECT_CONFUSE,             0, NORMAL,    55, 20,   0
 	move SONICBOOM,    EFFECT_STATIC_DAMAGE,      20, NORMAL,    90, 20,   0
@@ -93,7 +93,7 @@
 	move PETAL_DANCE,  EFFECT_RAMPAGE,            70, GRASS,    100, 20,   0
 	move STRING_SHOT,  EFFECT_SPEED_DOWN,          0, BUG,       95, 40,   0
 	move DRAGON_RAGE,  EFFECT_STATIC_DAMAGE,      40, DRAGON,   100, 10,   0
-	move FIRE_SPIN,    EFFECT_BIND,               15, FIRE,      70, 15,   0
+	move FIRE_SPIN,    EFFECT_TRAP_TARGET,        15, FIRE,      70, 15,   0
 	move THUNDERSHOCK, EFFECT_PARALYZE_HIT,       40, ELECTRIC, 100, 30,  10
 	move THUNDERBOLT,  EFFECT_PARALYZE_HIT,       95, ELECTRIC, 100, 15,  10
 	move THUNDER_WAVE, EFFECT_PARALYZE,            0, ELECTRIC, 100, 20,   0
@@ -124,13 +124,13 @@
 	move DEFENSE_CURL, EFFECT_DEFENSE_CURL,        0, NORMAL,   100, 40,   0
 	move BARRIER,      EFFECT_DEFENSE_UP_2,        0, PSYCHIC,  100, 30,   0
 	move LIGHT_SCREEN, EFFECT_LIGHT_SCREEN,        0, PSYCHIC,  100, 30,   0
-	move HAZE,         EFFECT_HAZE,                0, ICE,      100, 30,   0
+	move HAZE,         EFFECT_RESET_STATS,         0, ICE,      100, 30,   0
 	move REFLECT,      EFFECT_REFLECT,             0, PSYCHIC,  100, 20,   0
 	move FOCUS_ENERGY, EFFECT_FOCUS_ENERGY,        0, NORMAL,   100, 30,   0
 	move BIDE,         EFFECT_BIDE,                0, NORMAL,   100, 10,   0
 	move METRONOME,    EFFECT_METRONOME,           0, NORMAL,   100, 10,   0
 	move MIRROR_MOVE,  EFFECT_MIRROR_MOVE,         0, FLYING,   100, 20,   0
-	move SELFDESTRUCT, EFFECT_EXPLOSION,         200, NORMAL,   100,  5,   0
+	move SELFDESTRUCT, EFFECT_SELFDESTRUCT,      200, NORMAL,   100,  5,   0
 	move EGG_BOMB,     EFFECT_NORMAL_HIT,        100, NORMAL,    75, 10,   0
 	move LICK,         EFFECT_PARALYZE_HIT,       20, GHOST,    100, 30,  30
 	move SMOG,         EFFECT_POISON_HIT,         20, POISON,    70, 20,  40
@@ -138,7 +138,7 @@
 	move BONE_CLUB,    EFFECT_FLINCH_HIT,         65, GROUND,    85, 20,  10
 	move FIRE_BLAST,   EFFECT_BURN_HIT,          120, FIRE,      85,  5,  10
 	move WATERFALL,    EFFECT_NORMAL_HIT,         80, WATER,    100, 15,   0
-	move CLAMP,        EFFECT_BIND,               35, WATER,     75, 10,   0
+	move CLAMP,        EFFECT_TRAP_TARGET,        35, WATER,     75, 10,   0
 	move SWIFT,        EFFECT_ALWAYS_HIT,         60, NORMAL,   100, 20,   0
 	move SKULL_BASH,   EFFECT_SKULL_BASH,        100, NORMAL,   100, 15,   0
 	move SPIKE_CANNON, EFFECT_MULTI_HIT,          20, NORMAL,   100, 15,   0
@@ -163,7 +163,7 @@
 	move SPLASH,       EFFECT_SPLASH,              0, NORMAL,   100, 40,   0
 	move ACID_ARMOR,   EFFECT_DEFENSE_UP_2,        0, POISON,   100, 40,   0
 	move CRABHAMMER,   EFFECT_NORMAL_HIT,         90, WATER,     85, 10,   0
-	move EXPLOSION,    EFFECT_EXPLOSION,         250, NORMAL,   100,  5,   0
+	move EXPLOSION,    EFFECT_SELFDESTRUCT,      250, NORMAL,   100,  5,   0
 	move FURY_SWIPES,  EFFECT_MULTI_HIT,          18, NORMAL,    80, 15,   0
 	move BONEMERANG,   EFFECT_DOUBLE_HIT,         50, GROUND,    90, 10,   0
 	move REST,         EFFECT_HEAL,                0, PSYCHIC,  100, 10,   0
@@ -221,7 +221,7 @@
 	move MILK_DRINK,   EFFECT_HEAL,                0, NORMAL,   100, 10,   0
 	move SPARK,        EFFECT_PARALYZE_HIT,       65, ELECTRIC, 100, 20,  30
 	move FURY_CUTTER,  EFFECT_FURY_CUTTER,        10, BUG,       95, 20,   0
-	move STEEL_WING,   EFFECT_STEEL_WING,         70, STEEL,     90, 25,  10
+	move STEEL_WING,   EFFECT_DEFENSE_UP_HIT,     70, STEEL,     90, 25,  10
 	move MEAN_LOOK,    EFFECT_MEAN_LOOK,           0, NORMAL,   100,  5,   0
 	move ATTRACT,      EFFECT_ATTRACT,             0, NORMAL,   100, 15,   0
 	move SLEEP_TALK,   EFFECT_SLEEP_TALK,          0, NORMAL,   100, 10,   0
@@ -242,7 +242,7 @@
 	move RAPID_SPIN,   EFFECT_RAPID_SPIN,         20, NORMAL,   100, 40,   0
 	move SWEET_SCENT,  EFFECT_EVASION_DOWN,        0, NORMAL,   100, 20,   0
 	move IRON_TAIL,    EFFECT_DEFENSE_DOWN_HIT,  100, STEEL,     75, 15,  30
-	move METAL_CLAW,   EFFECT_METAL_CLAW,         50, STEEL,     95, 35,  10
+	move METAL_CLAW,   EFFECT_ATTACK_UP_HIT,      50, STEEL,     95, 35,  10
 	move VITAL_THROW,  EFFECT_ALWAYS_HIT,         70, FIGHTING, 100, 10,   0
 	move MORNING_SUN,  EFFECT_MORNING_SUN,         0, NORMAL,   100,  5,   0
 	move SYNTHESIS,    EFFECT_SYNTHESIS,           0, GRASS,    100,  5,   0
@@ -256,9 +256,9 @@
 	move MIRROR_COAT,  EFFECT_MIRROR_COAT,         1, PSYCHIC,  100, 20,   0
 	move PSYCH_UP,     EFFECT_PSYCH_UP,            0, NORMAL,   100, 10,   0
 	move EXTREMESPEED, EFFECT_PRIORITY_HIT,       80, NORMAL,   100,  5,   0
-	move ANCIENTPOWER, EFFECT_ANCIENTPOWER,       60, ROCK,     100,  5,  10
+	move ANCIENTPOWER, EFFECT_ALL_UP_HIT,         60, ROCK,     100,  5,  10
 	move SHADOW_BALL,  EFFECT_SP_DEF_DOWN_HIT,    80, GHOST,    100, 15,  20
 	move FUTURE_SIGHT, EFFECT_FUTURE_SIGHT,       80, PSYCHIC,   90, 15,   0
 	move ROCK_SMASH,   EFFECT_DEFENSE_DOWN_HIT,   20, FIGHTING, 100, 15,  50
-	move WHIRLPOOL,    EFFECT_BIND,               15, WATER,     70, 15,   0
+	move WHIRLPOOL,    EFFECT_TRAP_TARGET,        15, WATER,     70, 15,   0
 	move BEAT_UP,      EFFECT_BEAT_UP,            10, DARK,     100, 10,   0
--- a/constants/battle_constants.asm
+++ b/constants/battle_constants.asm
@@ -171,7 +171,7 @@
 	const EFFECT_BURN_HIT
 	const EFFECT_FREEZE_HIT
 	const EFFECT_PARALYZE_HIT
-	const EFFECT_EXPLOSION
+	const EFFECT_SELFDESTRUCT
 	const EFFECT_DREAM_EATER
 	const EFFECT_MIRROR_MOVE
 	const EFFECT_ATTACK_UP
@@ -189,10 +189,10 @@
 	const EFFECT_SP_DEF_DOWN
 	const EFFECT_ACCURACY_DOWN
 	const EFFECT_EVASION_DOWN
-	const EFFECT_HAZE
+	const EFFECT_RESET_STATS
 	const EFFECT_BIDE
 	const EFFECT_RAMPAGE
-	const EFFECT_WHIRLWIND
+	const EFFECT_FORCE_SWITCH
 	const EFFECT_MULTI_HIT
 	const EFFECT_CONVERSION
 	const EFFECT_FLINCH_HIT
@@ -206,7 +206,7 @@
 	const EFFECT_RAZOR_WIND
 	const EFFECT_SUPER_FANG
 	const EFFECT_STATIC_DAMAGE
-	const EFFECT_BIND
+	const EFFECT_TRAP_TARGET
 	const EFFECT_UNUSED_2B
 	const EFFECT_DOUBLE_HIT
 	const EFFECT_JUMP_KICK
@@ -241,7 +241,7 @@
 	const EFFECT_EVASION_DOWN_HIT
 	const EFFECT_SKY_ATTACK
 	const EFFECT_CONFUSE_HIT
-	const EFFECT_TWINEEDLE
+	const EFFECT_POISON_MULTI_HIT
 	const EFFECT_UNUSED_4E
 	const EFFECT_SUBSTITUTE
 	const EFFECT_HYPER_BEAM
@@ -302,9 +302,9 @@
 	const EFFECT_HIDDEN_POWER
 	const EFFECT_RAIN_DANCE
 	const EFFECT_SUNNY_DAY
-	const EFFECT_STEEL_WING
-	const EFFECT_METAL_CLAW
-	const EFFECT_ANCIENTPOWER
+	const EFFECT_DEFENSE_UP_HIT
+	const EFFECT_ATTACK_UP_HIT
+	const EFFECT_ALL_UP_HIT
 	const EFFECT_FAKE_OUT
 	const EFFECT_BELLY_DRUM
 	const EFFECT_PSYCH_UP