ref: 2a4b8b5a248065d2ef80b9960228750112f30da5
parent: 2db54ecb9b2ec41dd40318395f69814af64f6f7b
author: Rangi <[email protected]>
date: Thu Nov 5 10:17:39 EST 2020
Remove trailing whitespace
--- a/data/maps/special_warps.asm
+++ b/data/maps/special_warps.asm
@@ -48,11 +48,11 @@
special_warp_spec REDS_HOUSE_2F, 3, 6, REDS_HOUSE_2
TradeCenterSpec1:
special_warp_spec TRADE_CENTER, 3, 4, CLUB
-TradeCenterSpec2:
+TradeCenterSpec2:
special_warp_spec TRADE_CENTER, 6, 4, CLUB
-ColosseumSpec1:
+ColosseumSpec1:
special_warp_spec COLOSSEUM, 3, 4, CLUB
-ColosseumSpec2:
+ColosseumSpec2:
special_warp_spec COLOSSEUM, 6, 4, CLUB
--- a/data/trainers/special_moves.asm
+++ b/data/trainers/special_moves.asm
@@ -1,6 +1,6 @@
; unique moves for gym leaders
; this is not automatic! you have to write the index you want to [wLoneAttackNo]
-; first. e.g., erika's script writes 4 to [wLoneAttackNo] to get mega drain,
+; first. e.g., erika's script writes 4 to [wLoneAttackNo] to get mega drain,
; the fourth entry in the list.
LoneMoves:
; pokemon index, move to give nth pokemon
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -4485,7 +4485,7 @@
ld b, 4
call Divide
-; Update wCurDamage.
+; Update wCurDamage.
; Capped at MAX_NEUTRAL_DAMAGE - MIN_NEUTRAL_DAMAGE: 999 - 2 = 997.
ld hl, wDamage
ld b, [hl]
--- a/engine/math/bcd.asm
+++ b/engine/math/bcd.asm
@@ -13,7 +13,7 @@
ldh [hDivideBCDBuffer+1], a
ldh [hDivideBCDBuffer+2], a
ld d, $1
-.mulBy10Loop
+.mulBy10Loop
; multiply the divisor by 10 until the leading digit is nonzero
; to set up the standard long division algorithm
ldh a, [hDivideBCDDivisor]
@@ -108,7 +108,7 @@
ldh a, [hDivideBCDBuffer+2]
ldh [hDivideBCDQuotient+2], a
pop de
- ld a, $6
+ ld a, $6
sub d
and a
ret z
--- a/engine/pokemon/add_mon.asm
+++ b/engine/pokemon/add_mon.asm
@@ -430,7 +430,7 @@
cp PARTY_TO_DAYCARE
ld de, wDayCareMonOT
jr z, .findOTsrc
- dec a
+ dec a
ld hl, wPartyMonOT
ld a, [wPartyCount]
jr nz, .addOToffset