ref: 2db54ecb9b2ec41dd40318395f69814af64f6f7b
parent: 379a563c438a9d758d534fd611c3aed705d3b47a
author: Rangi <[email protected]>
date: Thu Nov 5 08:23:57 EST 2020
Sync more with pokeyellow
--- a/engine/items/inventory.asm
+++ b/engine/items/inventory.asm
@@ -27,7 +27,7 @@
ld a, [hli]
and a
jr z, .addNewItem
-.loop
+.notAtEndOfInventory
ld a, [hli]
ld b, a ; b = ID of current item in table
ld a, [wcf91] ; a = ID of item being added
@@ -36,7 +36,7 @@
inc hl
ld a, [hl]
cp $ff ; is it the end of the table?
- jr nz, .loop
+ jr nz, .notAtEndOfInventory
.addNewItem ; add an item not yet in the inventory
pop hl
ld a, d
@@ -73,7 +73,7 @@
; if so, store 99 in the current slot and store the rest in a new slot
ld a, 99
ld [hli], a
- jp .loop
+ jp .notAtEndOfInventory
.increaseItemQuantityFailed
pop hl
and a
--- a/engine/link/print_waiting_text.asm
+++ b/engine/link/print_waiting_text.asm
@@ -1,15 +1,16 @@
PrintWaitingText::
hlcoord 3, 10
- ld b, $1
- ld c, $b
+ ld b, 1
+ ld c, 11
ld a, [wIsInBattle]
and a
- jr z, .asm_4c17
+ jr z, .trade
+; battle
call TextBoxBorder
- jr .asm_4c1a
-.asm_4c17
+ jr .border_done
+.trade
call CableClub_TextBoxBorder
-.asm_4c1a
+.border_done
hlcoord 4, 11
ld de, WaitingText
call PlaceString
--- a/engine/math/bcd.asm
+++ b/engine/math/bcd.asm
@@ -1,6 +1,9 @@
+; divide hMoney by hDivideBCDDivisor
+; return output in hDivideBCDQuotient (same as hDivideBCDDivisor)
+; used only to halve player money upon losing a fight
DivideBCDPredef::
DivideBCDPredef2::
-DivideBCDPredef3::
+DivideBCDPredef3:: ; only used function
DivideBCDPredef4::
call GetPredefRegisters
@@ -40,6 +43,7 @@
and $f0
ldh [hDivideBCDDivisor+2], a
jr .mulBy10Loop
+
.next
push de
push de
@@ -151,8 +155,8 @@
pop bc
ret c
inc b
- ld de, hMoney+2 ; since SubBCD works starting from the least significant digit
- ld hl, hDivideBCDDivisor+2
+ ld de, hMoney + 2 ; since SubBCD works starting from the least significant digit
+ ld hl, hDivideBCDDivisor + 2
push bc
call SubBCD
pop bc
--- a/home/joypad.asm
+++ b/home/joypad.asm
@@ -7,9 +7,9 @@
ld c, 0
ldh [rJOYP], a
- REPT 6
+REPT 6
ldh a, [rJOYP]
- ENDR
+ENDR
cpl
and %1111
swap a
@@ -17,9 +17,9 @@
ld a, 1 << 4 ; select button keys
ldh [rJOYP], a
- REPT 10
+REPT 10
ldh a, [rJOYP]
- ENDR
+ENDR
cpl
and %1111
or b