shithub: pokered

Download patch

ref: 6b5be9129cabe72b9f775b02db1bf7e7169153da
parent: d7808d110f6b104a3e5ed7b21260ed8f1b718719
author: vulcandth <[email protected]>
date: Mon Jun 6 12:25:31 EDT 2022

RGBDS syntax updates (#358)

New MACRO and DEF syntax

--- a/audio/low_health_alarm.asm
+++ b/audio/low_health_alarm.asm
@@ -61,7 +61,7 @@
 	jr nz, .copyLoop
 	ret
 
-alarm_tone: MACRO
+MACRO alarm_tone
 	db \1 ; length
 	db \2 ; envelope
 	dw \3 ; frequency
--- a/constants/audio_constants.asm
+++ b/constants/audio_constants.asm
@@ -13,7 +13,7 @@
 	const A_ ; 9
 	const A# ; A
 	const B_ ; B
-NUM_NOTES EQU const_value
+DEF NUM_NOTES EQU const_value
 
 ; channel
 ; Audio[1|2|3]_HWChannelBaseAddresses, Audio[1|2|3]_HWChannelDisableMasks,
@@ -23,31 +23,31 @@
 	const Ch2 ; 1
 	const Ch3 ; 2
 	const Ch4 ; 3
-NUM_MUSIC_CHANS EQU const_value
+DEF NUM_MUSIC_CHANS EQU const_value
 	const Ch5 ; 4
 	const Ch6 ; 5
 	const Ch7 ; 6
 	const Ch8 ; 7
-NUM_NOISE_CHANS EQU const_value - NUM_MUSIC_CHANS
-NUM_CHANNELS EQU const_value
+DEF NUM_NOISE_CHANS EQU const_value - NUM_MUSIC_CHANS
+DEF NUM_CHANNELS EQU const_value
 
 ; HW sound channel register base addresses
-HW_CH1_BASE EQU LOW(rNR10)
-HW_CH2_BASE EQU LOW(rNR21) - 1
-HW_CH3_BASE EQU LOW(rNR30)
-HW_CH4_BASE EQU LOW(rNR41) - 1
+DEF HW_CH1_BASE EQU LOW(rNR10)
+DEF HW_CH2_BASE EQU LOW(rNR21) - 1
+DEF HW_CH3_BASE EQU LOW(rNR30)
+DEF HW_CH4_BASE EQU LOW(rNR41) - 1
 
 ; HW sound channel enable bit masks
-HW_CH1_ENABLE_MASK EQU %00010001
-HW_CH2_ENABLE_MASK EQU %00100010
-HW_CH3_ENABLE_MASK EQU %01000100
-HW_CH4_ENABLE_MASK EQU %10001000
+DEF HW_CH1_ENABLE_MASK EQU %00010001
+DEF HW_CH2_ENABLE_MASK EQU %00100010
+DEF HW_CH3_ENABLE_MASK EQU %01000100
+DEF HW_CH4_ENABLE_MASK EQU %10001000
 
 ; HW sound channel disable bit masks
-HW_CH1_DISABLE_MASK EQU (~HW_CH1_ENABLE_MASK & $ff)
-HW_CH2_DISABLE_MASK EQU (~HW_CH2_ENABLE_MASK & $ff)
-HW_CH3_DISABLE_MASK EQU (~HW_CH3_ENABLE_MASK & $ff)
-HW_CH4_DISABLE_MASK EQU (~HW_CH4_ENABLE_MASK & $ff)
+DEF HW_CH1_DISABLE_MASK EQU (~HW_CH1_ENABLE_MASK & $ff)
+DEF HW_CH2_DISABLE_MASK EQU (~HW_CH2_ENABLE_MASK & $ff)
+DEF HW_CH3_DISABLE_MASK EQU (~HW_CH3_ENABLE_MASK & $ff)
+DEF HW_CH4_DISABLE_MASK EQU (~HW_CH4_ENABLE_MASK & $ff)
 
 	const_def 1
 	const REG_DUTY_SOUND_LEN  ; 1
@@ -65,4 +65,4 @@
 	const BIT_ROTATE_DUTY_CYCLE      ; 6 ; if rotating duty cycle
 
 ; wChannelFlags2 constant (only has one flag)
-BIT_EXECUTE_MUSIC EQU 0 ; if in execute music
+DEF BIT_EXECUTE_MUSIC EQU 0 ; if in execute music
--- a/constants/battle_constants.asm
+++ b/constants/battle_constants.asm
@@ -1,6 +1,6 @@
-MAX_LEVEL EQU 100
+DEF MAX_LEVEL EQU 100
 
-NUM_MOVES EQU 4
+DEF NUM_MOVES EQU 4
 
 ; VitaminStats indexes (see data/battle/stat_names.asm)
 	const_def
@@ -9,7 +9,7 @@
 	const STAT_DEFENSE
 	const STAT_SPEED
 	const STAT_SPECIAL
-NUM_STATS EQU const_value
+DEF NUM_STATS EQU const_value
 
 ; StatModTextStrings indexes (see data/battle/stat_mod_names.asm)
 	const_def
@@ -20,20 +20,20 @@
 	const MOD_ACCURACY
 	const MOD_EVASION
 	const_skip 2
-NUM_STAT_MODS EQU const_value
+DEF NUM_STAT_MODS EQU const_value
 
 ; Moves struct fields (see data/moves/moves.asm)
 rsreset
-MOVE_ANIM   rb
-MOVE_EFFECT rb
-MOVE_POWER  rb
-MOVE_TYPE   rb
-MOVE_ACC    rb
-MOVE_PP     rb
-MOVE_LENGTH EQU _RS
+DEF MOVE_ANIM   rb
+DEF MOVE_EFFECT rb
+DEF MOVE_POWER  rb
+DEF MOVE_TYPE   rb
+DEF MOVE_ACC    rb
+DEF MOVE_PP     rb
+DEF MOVE_LENGTH EQU _RS
 
 ; D733 flags
-BIT_TEST_BATTLE EQU 0
+DEF BIT_TEST_BATTLE EQU 0
 
 ; battle type constants (wBattleType values)
 	const_def
@@ -42,22 +42,22 @@
 	const BATTLE_TYPE_SAFARI  ; 2
 
 ; damage limits before type effectiveness
-MIN_NEUTRAL_DAMAGE EQU 2
-MAX_NEUTRAL_DAMAGE EQU 999
+DEF MIN_NEUTRAL_DAMAGE EQU 2
+DEF MAX_NEUTRAL_DAMAGE EQU 999
 
 ; fixed damage constants
-SONICBOOM_DAMAGE   EQU 20
-DRAGON_RAGE_DAMAGE EQU 40
+DEF SONICBOOM_DAMAGE   EQU 20
+DEF DRAGON_RAGE_DAMAGE EQU 40
 
 ; type effectiveness factors, scaled by 10
-SUPER_EFFECTIVE    EQU 20
-MORE_EFFECTIVE     EQU 15
-EFFECTIVE          EQU 10
-NOT_VERY_EFFECTIVE EQU 05
-NO_EFFECT          EQU 00
+DEF SUPER_EFFECTIVE    EQU 20
+DEF MORE_EFFECTIVE     EQU 15
+DEF EFFECTIVE          EQU 10
+DEF NOT_VERY_EFFECTIVE EQU 05
+DEF NO_EFFECT          EQU 00
 
 ; non-volatile statuses
-SLP EQU %111 ; sleep counter
+DEF SLP EQU %111 ; sleep counter
 	const_def 3
 	const PSN ; 3
 	const BRN ; 4
@@ -64,11 +64,11 @@
 	const FRZ ; 5
 	const PAR ; 6
 
-MAX_STAT_VALUE EQU 999
+DEF MAX_STAT_VALUE EQU 999
 
 ; trainer dvs
-ATKDEFDV_TRAINER EQU $98
-SPDSPCDV_TRAINER EQU $88
+DEF ATKDEFDV_TRAINER EQU $98
+DEF SPDSPCDV_TRAINER EQU $88
 
 ; wPlayerBattleStatus1 or wEnemyBattleStatus1 bit flags
 	const_def
--- a/constants/credits_constants.asm
+++ b/constants/credits_constants.asm
@@ -64,7 +64,7 @@
 	const CRED_FUKUI          ; $3D
 	const CRED_CLUB           ; $3E
 	const CRED_PAAD           ; $3F
-NUM_CRED_STRINGS EQU const_value
+DEF NUM_CRED_STRINGS EQU const_value
 
 	const_def -1, -1
 	const CRED_TEXT_FADE_MON ; $FF
--- a/constants/event_constants.asm
+++ b/constants/event_constants.asm
@@ -772,4 +772,4 @@
 
 ; End of events
 	const_next $A00
-NUM_EVENTS EQU const_value
+DEF NUM_EVENTS EQU const_value
--- a/constants/gfx_constants.asm
+++ b/constants/gfx_constants.asm
@@ -1,33 +1,33 @@
-TILE_WIDTH EQU 8 ; pixels
-LEN_1BPP_TILE EQU 1 * TILE_WIDTH ; bytes
-LEN_2BPP_TILE EQU 2 * TILE_WIDTH ; bytes
+DEF TILE_WIDTH EQU 8 ; pixels
+DEF LEN_1BPP_TILE EQU 1 * TILE_WIDTH ; bytes
+DEF LEN_2BPP_TILE EQU 2 * TILE_WIDTH ; bytes
 
-SCREEN_WIDTH  EQU 20
-SCREEN_HEIGHT EQU 18
-SCREEN_WIDTH_PX  EQU SCREEN_WIDTH  * TILE_WIDTH ; pixels
-SCREEN_HEIGHT_PX EQU SCREEN_HEIGHT * TILE_WIDTH ; pixels
+DEF SCREEN_WIDTH  EQU 20
+DEF SCREEN_HEIGHT EQU 18
+DEF SCREEN_WIDTH_PX  EQU SCREEN_WIDTH  * TILE_WIDTH ; pixels
+DEF SCREEN_HEIGHT_PX EQU SCREEN_HEIGHT * TILE_WIDTH ; pixels
 
-BG_MAP_WIDTH  EQU 32 ; tiles
-BG_MAP_HEIGHT EQU 32 ; tiles
+DEF BG_MAP_WIDTH  EQU 32 ; tiles
+DEF BG_MAP_HEIGHT EQU 32 ; tiles
 
-SPRITEBUFFERSIZE EQU 7 * 7 * LEN_1BPP_TILE
+DEF SPRITEBUFFERSIZE EQU 7 * 7 * LEN_1BPP_TILE
 
 ; HP bar
-HP_BAR_GREEN  EQU 0
-HP_BAR_YELLOW EQU 1
-HP_BAR_RED    EQU 2
+DEF HP_BAR_GREEN  EQU 0
+DEF HP_BAR_YELLOW EQU 1
+DEF HP_BAR_RED    EQU 2
 
 ; wOAMBuffer
-NUM_SPRITE_OAM_STRUCTS EQU 40
+DEF NUM_SPRITE_OAM_STRUCTS EQU 40
 
 ; hAutoBGTransferEnabled
-TRANSFERTOP    EQU 0
-TRANSFERMIDDLE EQU 1
-TRANSFERBOTTOM EQU 2
+DEF TRANSFERTOP    EQU 0
+DEF TRANSFERMIDDLE EQU 1
+DEF TRANSFERBOTTOM EQU 2
 
 ; hRedrawRowOrColumnMode
-REDRAW_COL EQU 1
-REDRAW_ROW EQU 2
+DEF REDRAW_COL EQU 1
+DEF REDRAW_ROW EQU 2
 
 ; tile list ids
 ; TileIDListPointerTable indexes (see data/tilemaps.asm)
@@ -40,4 +40,4 @@
 	const TILEMAP_GENGAR_INTRO_3
 	const TILEMAP_GAME_BOY
 	const TILEMAP_LINK_CABLE
-NUM_TILEMAPS EQU const_value
+DEF NUM_TILEMAPS EQU const_value
--- a/constants/hardware_constants.asm
+++ b/constants/hardware_constants.asm
@@ -1,130 +1,130 @@
 ; From http://nocash.emubase.de/pandocs.htm.
 
-GBC EQU $11
+DEF GBC EQU $11
 
 ; memory map
-VRAM_Begin  EQU $8000
-VRAM_End    EQU $a000
-SRAM_Begin  EQU $a000
-SRAM_End    EQU $c000
-WRAM0_Begin EQU $c000
-WRAM0_End   EQU $d000
-WRAM1_Begin EQU $d000
-WRAM1_End   EQU $e000
+DEF VRAM_Begin  EQU $8000
+DEF VRAM_End    EQU $a000
+DEF SRAM_Begin  EQU $a000
+DEF SRAM_End    EQU $c000
+DEF WRAM0_Begin EQU $c000
+DEF WRAM0_End   EQU $d000
+DEF WRAM1_Begin EQU $d000
+DEF WRAM1_End   EQU $e000
 ; hardware registers $ff00-$ff80 (see below)
-HRAM_Begin  EQU $ff80
-HRAM_End    EQU $ffff
+DEF HRAM_Begin  EQU $ff80
+DEF HRAM_End    EQU $ffff
 
 ; MBC1
-MBC1SRamEnable      EQU $0000
-MBC1RomBank         EQU $2000
-MBC1SRamBank        EQU $4000
-MBC1SRamBankingMode EQU $6000
+DEF MBC1SRamEnable      EQU $0000
+DEF MBC1RomBank         EQU $2000
+DEF MBC1SRamBank        EQU $4000
+DEF MBC1SRamBankingMode EQU $6000
 
-SRAM_DISABLE EQU $00
-SRAM_ENABLE  EQU $0a
+DEF SRAM_DISABLE EQU $00
+DEF SRAM_ENABLE  EQU $0a
 
-NUM_SRAM_BANKS EQU 4
+DEF NUM_SRAM_BANKS EQU 4
 
 ; interrupt flags
-VBLANK   EQU 0
-LCD_STAT EQU 1
-TIMER    EQU 2
-SERIAL   EQU 3
-JOYPAD   EQU 4
+DEF VBLANK   EQU 0
+DEF LCD_STAT EQU 1
+DEF TIMER    EQU 2
+DEF SERIAL   EQU 3
+DEF JOYPAD   EQU 4
 
-LY_VBLANK EQU 145
+DEF LY_VBLANK EQU 145
 
 ; serial
-START_TRANSFER_EXTERNAL_CLOCK EQU $80
-START_TRANSFER_INTERNAL_CLOCK EQU $81
+DEF START_TRANSFER_EXTERNAL_CLOCK EQU $80
+DEF START_TRANSFER_INTERNAL_CLOCK EQU $81
 
 ; Hardware registers
-rJOYP       EQU $ff00 ; Joypad (R/W)
-rSB         EQU $ff01 ; Serial transfer data (R/W)
-rSC         EQU $ff02 ; Serial Transfer Control (R/W)
-rSC_ON    EQU 7
-rSC_CGB   EQU 1
-rSC_CLOCK EQU 0
-rDIV        EQU $ff04 ; Divider Register (R/W)
-rTIMA       EQU $ff05 ; Timer counter (R/W)
-rTMA        EQU $ff06 ; Timer Modulo (R/W)
-rTAC        EQU $ff07 ; Timer Control (R/W)
-rTAC_ON        EQU 2
-rTAC_4096_HZ   EQU 0
-rTAC_262144_HZ EQU 1
-rTAC_65536_HZ  EQU 2
-rTAC_16384_HZ  EQU 3
-rIF         EQU $ff0f ; Interrupt Flag (R/W)
-rNR10       EQU $ff10 ; Channel 1 Sweep register (R/W)
-rNR11       EQU $ff11 ; Channel 1 Sound length/Wave pattern duty (R/W)
-rNR12       EQU $ff12 ; Channel 1 Volume Envelope (R/W)
-rNR13       EQU $ff13 ; Channel 1 Frequency lo (Write Only)
-rNR14       EQU $ff14 ; Channel 1 Frequency hi (R/W)
-rNR21       EQU $ff16 ; Channel 2 Sound Length/Wave Pattern Duty (R/W)
-rNR22       EQU $ff17 ; Channel 2 Volume Envelope (R/W)
-rNR23       EQU $ff18 ; Channel 2 Frequency lo data (W)
-rNR24       EQU $ff19 ; Channel 2 Frequency hi data (R/W)
-rNR30       EQU $ff1a ; Channel 3 Sound on/off (R/W)
-rNR31       EQU $ff1b ; Channel 3 Sound Length
-rNR32       EQU $ff1c ; Channel 3 Select output level (R/W)
-rNR33       EQU $ff1d ; Channel 3 Frequency's lower data (W)
-rNR34       EQU $ff1e ; Channel 3 Frequency's higher data (R/W)
-rNR41       EQU $ff20 ; Channel 4 Sound Length (R/W)
-rNR42       EQU $ff21 ; Channel 4 Volume Envelope (R/W)
-rNR43       EQU $ff22 ; Channel 4 Polynomial Counter (R/W)
-rNR44       EQU $ff23 ; Channel 4 Counter/consecutive; Initial (R/W)
-rNR50       EQU $ff24 ; Channel control / ON-OFF / Volume (R/W)
-rNR51       EQU $ff25 ; Selection of Sound output terminal (R/W)
-rNR52       EQU $ff26 ; Sound on/off
-rWave_0     EQU $ff30
-rWave_1     EQU $ff31
-rWave_2     EQU $ff32
-rWave_3     EQU $ff33
-rWave_4     EQU $ff34
-rWave_5     EQU $ff35
-rWave_6     EQU $ff36
-rWave_7     EQU $ff37
-rWave_8     EQU $ff38
-rWave_9     EQU $ff39
-rWave_a     EQU $ff3a
-rWave_b     EQU $ff3b
-rWave_c     EQU $ff3c
-rWave_d     EQU $ff3d
-rWave_e     EQU $ff3e
-rWave_f     EQU $ff3f
-rLCDC       EQU $ff40 ; LCD Control (R/W)
-rLCDC_ENABLE EQU 7
-rLCDC_ENABLE_MASK EQU 1 << rLCDC_ENABLE
-rSTAT       EQU $ff41 ; LCDC Status (R/W)
-rSCY        EQU $ff42 ; Scroll Y (R/W)
-rSCX        EQU $ff43 ; Scroll X (R/W)
-rLY         EQU $ff44 ; LCDC Y-Coordinate (R)
-rLYC        EQU $ff45 ; LY Compare (R/W)
-rDMA        EQU $ff46 ; DMA Transfer and Start Address (W)
-rBGP        EQU $ff47 ; BG Palette Data (R/W) - Non CGB Mode Only
-rOBP0       EQU $ff48 ; Object Palette 0 Data (R/W) - Non CGB Mode Only
-rOBP1       EQU $ff49 ; Object Palette 1 Data (R/W) - Non CGB Mode Only
-rWY         EQU $ff4a ; Window Y Position (R/W)
-rWX         EQU $ff4b ; Window X Position minus 7 (R/W)
-rKEY1       EQU $ff4d ; CGB Mode Only - Prepare Speed Switch
-rVBK        EQU $ff4f ; CGB Mode Only - VRAM Bank
-rHDMA1      EQU $ff51 ; CGB Mode Only - New DMA Source, High
-rHDMA2      EQU $ff52 ; CGB Mode Only - New DMA Source, Low
-rHDMA3      EQU $ff53 ; CGB Mode Only - New DMA Destination, High
-rHDMA4      EQU $ff54 ; CGB Mode Only - New DMA Destination, Low
-rHDMA5      EQU $ff55 ; CGB Mode Only - New DMA Length/Mode/Start
-rRP         EQU $ff56 ; CGB Mode Only - Infrared Communications Port
-rBGPI       EQU $ff68 ; CGB Mode Only - Background Palette Index
-rBGPD       EQU $ff69 ; CGB Mode Only - Background Palette Data
-rOBPI       EQU $ff6a ; CGB Mode Only - Sprite Palette Index
-rOBPD       EQU $ff6b ; CGB Mode Only - Sprite Palette Data
-rUNKNOWN1   EQU $ff6c ; (FEh) Bit 0 (Read/Write) - CGB Mode Only
-rSVBK       EQU $ff70 ; CGB Mode Only - WRAM Bank
-rUNKNOWN2   EQU $ff72 ; (00h) - Bit 0-7 (Read/Write)
-rUNKNOWN3   EQU $ff73 ; (00h) - Bit 0-7 (Read/Write)
-rUNKNOWN4   EQU $ff74 ; (00h) - Bit 0-7 (Read/Write) - CGB Mode Only
-rUNKNOWN5   EQU $ff75 ; (8Fh) - Bit 4-6 (Read/Write)
-rUNKNOWN6   EQU $ff76 ; (00h) - Always 00h (Read Only)
-rUNKNOWN7   EQU $ff77 ; (00h) - Always 00h (Read Only)
-rIE         EQU $ffff ; Interrupt Enable (R/W)
+DEF rJOYP             EQU $ff00 ; Joypad (R/W)
+DEF rSB               EQU $ff01 ; Serial transfer data (R/W)
+DEF rSC               EQU $ff02 ; Serial Transfer Control (R/W)
+DEF rSC_ON            EQU 7
+DEF rSC_CGB           EQU 1
+DEF rSC_CLOCK         EQU 0
+DEF rDIV              EQU $ff04 ; Divider Register (R/W)
+DEF rTIMA             EQU $ff05 ; Timer counter (R/W)
+DEF rTMA              EQU $ff06 ; Timer Modulo (R/W)
+DEF rTAC              EQU $ff07 ; Timer Control (R/W)
+DEF rTAC_ON           EQU 2
+DEF rTAC_4096_HZ      EQU 0
+DEF rTAC_262144_HZ    EQU 1
+DEF rTAC_65536_HZ     EQU 2
+DEF rTAC_16384_HZ     EQU 3
+DEF rIF               EQU $ff0f ; Interrupt Flag (R/W)
+DEF rNR10             EQU $ff10 ; Channel 1 Sweep register (R/W)
+DEF rNR11             EQU $ff11 ; Channel 1 Sound length/Wave pattern duty (R/W)
+DEF rNR12             EQU $ff12 ; Channel 1 Volume Envelope (R/W)
+DEF rNR13             EQU $ff13 ; Channel 1 Frequency lo (Write Only)
+DEF rNR14             EQU $ff14 ; Channel 1 Frequency hi (R/W)
+DEF rNR21             EQU $ff16 ; Channel 2 Sound Length/Wave Pattern Duty (R/W)
+DEF rNR22             EQU $ff17 ; Channel 2 Volume Envelope (R/W)
+DEF rNR23             EQU $ff18 ; Channel 2 Frequency lo data (W)
+DEF rNR24             EQU $ff19 ; Channel 2 Frequency hi data (R/W)
+DEF rNR30             EQU $ff1a ; Channel 3 Sound on/off (R/W)
+DEF rNR31             EQU $ff1b ; Channel 3 Sound Length
+DEF rNR32             EQU $ff1c ; Channel 3 Select output level (R/W)
+DEF rNR33             EQU $ff1d ; Channel 3 Frequency's lower data (W)
+DEF rNR34             EQU $ff1e ; Channel 3 Frequency's higher data (R/W)
+DEF rNR41             EQU $ff20 ; Channel 4 Sound Length (R/W)
+DEF rNR42             EQU $ff21 ; Channel 4 Volume Envelope (R/W)
+DEF rNR43             EQU $ff22 ; Channel 4 Polynomial Counter (R/W)
+DEF rNR44             EQU $ff23 ; Channel 4 Counter/consecutive; Initial (R/W)
+DEF rNR50             EQU $ff24 ; Channel control / ON-OFF / Volume (R/W)
+DEF rNR51             EQU $ff25 ; Selection of Sound output terminal (R/W)
+DEF rNR52             EQU $ff26 ; Sound on/off
+DEF rWave_0           EQU $ff30
+DEF rWave_1           EQU $ff31
+DEF rWave_2           EQU $ff32
+DEF rWave_3           EQU $ff33
+DEF rWave_4           EQU $ff34
+DEF rWave_5           EQU $ff35
+DEF rWave_6           EQU $ff36
+DEF rWave_7           EQU $ff37
+DEF rWave_8           EQU $ff38
+DEF rWave_9           EQU $ff39
+DEF rWave_a           EQU $ff3a
+DEF rWave_b           EQU $ff3b
+DEF rWave_c           EQU $ff3c
+DEF rWave_d           EQU $ff3d
+DEF rWave_e           EQU $ff3e
+DEF rWave_f           EQU $ff3f
+DEF rLCDC             EQU $ff40 ; LCD Control (R/W)
+DEF rLCDC_ENABLE      EQU 7
+DEF rLCDC_ENABLE_MASK EQU 1 << rLCDC_ENABLE
+DEF rSTAT             EQU $ff41 ; LCDC Status (R/W)
+DEF rSCY              EQU $ff42 ; Scroll Y (R/W)
+DEF rSCX              EQU $ff43 ; Scroll X (R/W)
+DEF rLY               EQU $ff44 ; LCDC Y-Coordinate (R)
+DEF rLYC              EQU $ff45 ; LY Compare (R/W)
+DEF rDMA              EQU $ff46 ; DMA Transfer and Start Address (W)
+DEF rBGP              EQU $ff47 ; BG Palette Data (R/W) - Non CGB Mode Only
+DEF rOBP0             EQU $ff48 ; Object Palette 0 Data (R/W) - Non CGB Mode Only
+DEF rOBP1             EQU $ff49 ; Object Palette 1 Data (R/W) - Non CGB Mode Only
+DEF rWY               EQU $ff4a ; Window Y Position (R/W)
+DEF rWX               EQU $ff4b ; Window X Position minus 7 (R/W)
+DEF rKEY1             EQU $ff4d ; CGB Mode Only - Prepare Speed Switch
+DEF rVBK              EQU $ff4f ; CGB Mode Only - VRAM Bank
+DEF rHDMA1            EQU $ff51 ; CGB Mode Only - New DMA Source, High
+DEF rHDMA2            EQU $ff52 ; CGB Mode Only - New DMA Source, Low
+DEF rHDMA3            EQU $ff53 ; CGB Mode Only - New DMA Destination, High
+DEF rHDMA4            EQU $ff54 ; CGB Mode Only - New DMA Destination, Low
+DEF rHDMA5            EQU $ff55 ; CGB Mode Only - New DMA Length/Mode/Start
+DEF rRP               EQU $ff56 ; CGB Mode Only - Infrared Communications Port
+DEF rBGPI             EQU $ff68 ; CGB Mode Only - Background Palette Index
+DEF rBGPD             EQU $ff69 ; CGB Mode Only - Background Palette Data
+DEF rOBPI             EQU $ff6a ; CGB Mode Only - Sprite Palette Index
+DEF rOBPD             EQU $ff6b ; CGB Mode Only - Sprite Palette Data
+DEF rUNKNOWN1         EQU $ff6c ; (FEh) Bit 0 (Read/Write) - CGB Mode Only
+DEF rSVBK             EQU $ff70 ; CGB Mode Only - WRAM Bank
+DEF rUNKNOWN2         EQU $ff72 ; (00h) - Bit 0-7 (Read/Write)
+DEF rUNKNOWN3         EQU $ff73 ; (00h) - Bit 0-7 (Read/Write)
+DEF rUNKNOWN4         EQU $ff74 ; (00h) - Bit 0-7 (Read/Write) - CGB Mode Only
+DEF rUNKNOWN5         EQU $ff75 ; (8Fh) - Bit 4-6 (Read/Write)
+DEF rUNKNOWN6         EQU $ff76 ; (00h) - Always 00h (Read Only)
+DEF rUNKNOWN7         EQU $ff77 ; (00h) - Always 00h (Read Only)
+DEF rIE               EQU $ffff ; Interrupt Enable (R/W)
--- a/constants/hide_show_constants.asm
+++ b/constants/hide_show_constants.asm
@@ -1,5 +1,5 @@
-HIDE EQU $11
-SHOW EQU $15
+DEF HIDE EQU $11
+DEF SHOW EQU $15
 
 ; MissableObjects indexes (see data/maps/hide_show_data.asm)
 ; this is a list of the sprites that can be enabled/disabled during the game
@@ -237,4 +237,4 @@
 	const HS_SEAFOAM_ISLANDS_B4F_BOULDER_1 ; E1
 	const HS_SEAFOAM_ISLANDS_B4F_BOULDER_2 ; E2
 	const HS_ARTICUNO                      ; E3 X
-NUM_HS_OBJECTS EQU const_value
+DEF NUM_HS_OBJECTS EQU const_value
--- a/constants/icon_constants.asm
+++ b/constants/icon_constants.asm
@@ -12,6 +12,6 @@
 	const ICON_SNAKE     ; $8
 	const ICON_QUADRUPED ; $9
 
-ICON_TRADEBUBBLE EQU $e
+DEF ICON_TRADEBUBBLE EQU $e
 
-ICONOFFSET EQU $40 ; difference between alternating icon frames' tile IDs
+DEF ICONOFFSET EQU $40 ; difference between alternating icon frames' tile IDs
--- a/constants/input_constants.asm
+++ b/constants/input_constants.asm
@@ -9,12 +9,12 @@
 	const BIT_D_UP
 	const BIT_D_DOWN
 
-NO_INPUT EQU 0
-A_BUTTON EQU 1 << BIT_A_BUTTON
-B_BUTTON EQU 1 << BIT_B_BUTTON
-SELECT   EQU 1 << BIT_SELECT
-START    EQU 1 << BIT_START
-D_RIGHT  EQU 1 << BIT_D_RIGHT
-D_LEFT   EQU 1 << BIT_D_LEFT
-D_UP     EQU 1 << BIT_D_UP
-D_DOWN   EQU 1 << BIT_D_DOWN
+DEF NO_INPUT EQU 0
+DEF A_BUTTON EQU 1 << BIT_A_BUTTON
+DEF B_BUTTON EQU 1 << BIT_B_BUTTON
+DEF SELECT   EQU 1 << BIT_SELECT
+DEF START    EQU 1 << BIT_START
+DEF D_RIGHT  EQU 1 << BIT_D_RIGHT
+DEF D_LEFT   EQU 1 << BIT_D_LEFT
+DEF D_UP     EQU 1 << BIT_D_UP
+DEF D_DOWN   EQU 1 << BIT_D_DOWN
--- a/constants/item_constants.asm
+++ b/constants/item_constants.asm
@@ -29,8 +29,8 @@
 	const POTION        ; $14
 	const BOULDERBADGE  ; $15
 	const CASCADEBADGE  ; $16
-SAFARI_BAIT EQU $15 ; overload
-SAFARI_ROCK EQU $16 ; overload
+DEF SAFARI_BAIT EQU $15 ; overload
+DEF SAFARI_ROCK EQU $16 ; overload
 	const THUNDERBADGE  ; $17
 	const RAINBOWBADGE  ; $18
 	const SOULBADGE     ; $19
@@ -92,7 +92,7 @@
 	const MAX_ETHER     ; $51
 	const ELIXER        ; $52
 	const MAX_ELIXER    ; $53
-NUM_ITEMS EQU const_value - 1
+DEF NUM_ITEMS EQU const_value - 1
 
 ; elevator floors use item IDs
 	const FLOOR_B2F     ; $54
@@ -109,7 +109,7 @@
 	const FLOOR_10F     ; $5F
 	const FLOOR_11F     ; $60
 	const FLOOR_B4F     ; $61
-NUM_FLOORS EQU const_value - 1 - NUM_ITEMS
+DEF NUM_FLOORS EQU const_value - 1 - NUM_ITEMS
 
 	const_next $C4
 
@@ -116,47 +116,47 @@
 ; HMs are defined before TMs, so the actual number of TM definitions
 ; is not yet available. The TM quantity is hard-coded here and must
 ; match the actual number below.
-NUM_TMS EQU 50
+DEF NUM_TMS EQU 50
 
-__tmhm_value__ = NUM_TMS + 1
+DEF __tmhm_value__ = NUM_TMS + 1
 
-add_tmnum: MACRO
-\1_TMNUM EQU __tmhm_value__
-__tmhm_value__ += 1
+MACRO add_tmnum
+	DEF \1_TMNUM EQU __tmhm_value__
+	DEF __tmhm_value__ += 1
 ENDM
 
-add_hm: MACRO
+MACRO add_hm
 ; Defines three constants:
 ; - HM_\1: the item id, starting at $C4
 ; - \1_TMNUM: the learnable TM/HM flag, starting at 51
 ; - HM##_MOVE: alias for the move id, equal to the value of \1
 	const HM_\1
-HM_VALUE = __tmhm_value__ - NUM_TMS
-HM{02d:HM_VALUE}_MOVE EQU \1
+	DEF HM_VALUE = __tmhm_value__ - NUM_TMS
+	DEF HM{02d:HM_VALUE}_MOVE EQU \1
 	add_tmnum \1
 ENDM
 
-HM01 EQU const_value
+DEF HM01 EQU const_value
 	add_hm CUT          ; $C4
 	add_hm FLY          ; $C5
 	add_hm SURF         ; $C6
 	add_hm STRENGTH     ; $C7
 	add_hm FLASH        ; $C8
-NUM_HMS EQU const_value - HM01
+DEF NUM_HMS EQU const_value - HM01
 
-__tmhm_value__ = 1
+DEF __tmhm_value__ = 1
 
-add_tm: MACRO
+MACRO add_tm
 ; Defines three constants:
 ; - TM_\1: the item id, starting at $C9
 ; - \1_TMNUM: the learnable TM/HM flag, starting at 1
 ; - TM##_MOVE: alias for the move id, equal to the value of \1
 	const TM_\1
-TM{02d:__tmhm_value__}_MOVE EQU \1
+	DEF TM{02d:__tmhm_value__}_MOVE EQU \1
 	add_tmnum \1
 ENDM
 
-TM01 EQU const_value
+DEF TM01 EQU const_value
 	add_tm MEGA_PUNCH   ; $C9
 	add_tm RAZOR_WIND   ; $CA
 	add_tm SWORDS_DANCE ; $CB
@@ -209,9 +209,9 @@
 	add_tm SUBSTITUTE   ; $FA
 ASSERT NUM_TMS == const_value - TM01, "NUM_TMS ({d:NUM_TMS}) does not match the number of add_tm definitions"
 
-NUM_TM_HM EQU NUM_TMS + NUM_HMS
+DEF NUM_TM_HM EQU NUM_TMS + NUM_HMS
 
 ; 50 TMs + 5 HMs = 55 learnable TM/HM flags per Pokémon.
 ; These fit in 7 bytes, with one unused bit left over.
-__tmhm_value__ = NUM_TM_HM + 1
-UNUSED_TMNUM EQU __tmhm_value__
+DEF __tmhm_value__ = NUM_TM_HM + 1
+DEF UNUSED_TMNUM EQU __tmhm_value__
--- a/constants/map_constants.asm
+++ b/constants/map_constants.asm
@@ -1,7 +1,7 @@
-mapconst: MACRO
+MACRO mapconst
 	const \1
-\1_HEIGHT EQU \2
-\1_WIDTH EQU \3
+	DEF \1_HEIGHT EQU \2
+	DEF \1_WIDTH EQU \3
 ENDM
 
 ; map ids
@@ -26,9 +26,9 @@
 	mapconst CINNABAR_ISLAND,                9, 10 ; $08
 	mapconst INDIGO_PLATEAU,                 9, 10 ; $09
 	mapconst SAFFRON_CITY,                  18, 20 ; $0A
-NUM_CITY_MAPS EQU const_value
+DEF NUM_CITY_MAPS EQU const_value
 	mapconst UNUSED_MAP_0B,                  0,  0 ; $0B
-FIRST_ROUTE_MAP EQU const_value
+DEF FIRST_ROUTE_MAP EQU const_value
 	mapconst ROUTE_1,                       18, 10 ; $0C
 	mapconst ROUTE_2,                       36, 10 ; $0D
 	mapconst ROUTE_3,                        9, 35 ; $0E
@@ -54,7 +54,7 @@
 	mapconst ROUTE_23,                      72, 10 ; $22
 	mapconst ROUTE_24,                      18, 10 ; $23
 	mapconst ROUTE_25,                       9, 30 ; $24
-FIRST_INDOOR_MAP EQU const_value
+DEF FIRST_INDOOR_MAP EQU const_value
 	mapconst REDS_HOUSE_1F,                  4,  4 ; $25
 	mapconst REDS_HOUSE_2F,                  4,  4 ; $26
 	mapconst BLUES_HOUSE,                    4,  4 ; $27
@@ -266,8 +266,8 @@
 	mapconst LORELEIS_ROOM,                  6,  5 ; $F5
 	mapconst BRUNOS_ROOM,                    6,  5 ; $F6
 	mapconst AGATHAS_ROOM,                   6,  5 ; $F7
-NUM_MAPS EQU const_value
+DEF NUM_MAPS EQU const_value
 
 ; Indoor maps, such as houses, use this as the Map ID in their exit warps
 ; This map ID takes the player back to the last outdoor map they were on, stored in wLastMap
-LAST_MAP EQU -1
+DEF LAST_MAP EQU -1
--- a/constants/map_data_constants.asm
+++ b/constants/map_data_constants.asm
@@ -1,6 +1,6 @@
 ; width of east/west connections
 ; height of north/south connections
-MAP_BORDER EQU 3
+DEF MAP_BORDER EQU 3
 
 ; connection directions
 	const_def
--- a/constants/map_object_constants.asm
+++ b/constants/map_object_constants.asm
@@ -16,7 +16,7 @@
 	const SPRITESTATEDATA1_0D                    ; d
 	const SPRITESTATEDATA1_0E                    ; e
 	const SPRITESTATEDATA1_0F                    ; f
-SPRITESTATEDATA1_LENGTH EQU const_value
+DEF SPRITESTATEDATA1_LENGTH EQU const_value
 
 ; spritestatedata2 struct members (see macros/wram.asm)
 	const_def
@@ -36,24 +36,24 @@
 	const SPRITESTATEDATA2_PICTUREID            ; d
 	const SPRITESTATEDATA2_IMAGEBASEOFFSET      ; e
 	const SPRITESTATEDATA2_0F                   ; f
-SPRITESTATEDATA2_LENGTH EQU const_value
+DEF SPRITESTATEDATA2_LENGTH EQU const_value
 
-NUM_SPRITESTATEDATA_STRUCTS EQU 16
+DEF NUM_SPRITESTATEDATA_STRUCTS EQU 16
 
 ; different kinds of people events
-ITEM    EQU $80
-TRAINER EQU $40
+DEF ITEM    EQU $80
+DEF TRAINER EQU $40
 
-WALK EQU $FE
-STAY EQU $FF
+DEF WALK EQU $FE
+DEF STAY EQU $FF
 
-ANY_DIR    EQU $00
-UP_DOWN    EQU $01
-LEFT_RIGHT EQU $02
-DOWN       EQU $D0
-UP         EQU $D1
-LEFT       EQU $D2
-RIGHT      EQU $D3
-NONE       EQU $FF
+DEF ANY_DIR    EQU $00
+DEF UP_DOWN    EQU $01
+DEF LEFT_RIGHT EQU $02
+DEF DOWN       EQU $D0
+DEF UP         EQU $D1
+DEF LEFT       EQU $D2
+DEF RIGHT      EQU $D3
+DEF NONE       EQU $FF
 
-BOULDER_MOVEMENT_BYTE_2 EQU $10
+DEF BOULDER_MOVEMENT_BYTE_2 EQU $10
--- a/constants/menu_constants.asm
+++ b/constants/menu_constants.asm
@@ -1,5 +1,5 @@
-BAG_ITEM_CAPACITY EQU 20
-PC_ITEM_CAPACITY  EQU 50
+DEF BAG_ITEM_CAPACITY EQU 20
+DEF PC_ITEM_CAPACITY  EQU 50
 
 ; text box IDs
 	const_def 1
@@ -42,15 +42,15 @@
 	const TRADE_CANCEL_MENU ; 5
 	const HEAL_CANCEL_MENU  ; 6
 	const NO_YES_MENU       ; 7
-NUM_TWO_OPTION_MENUS EQU const_value
+DEF NUM_TWO_OPTION_MENUS EQU const_value
 
 ; menu exit method constants for list menus and the buy/sell/quit menu
-CHOSE_MENU_ITEM   EQU 1 ; pressed A
-CANCELLED_MENU    EQU 2 ; pressed B
+DEF CHOSE_MENU_ITEM   EQU 1 ; pressed A
+DEF CANCELLED_MENU    EQU 2 ; pressed B
 
 ; menu exit method constants for two-option menus
-CHOSE_FIRST_ITEM  EQU 1
-CHOSE_SECOND_ITEM EQU 2
+DEF CHOSE_FIRST_ITEM  EQU 1
+DEF CHOSE_SECOND_ITEM EQU 2
 
 ; move mon constants
 	const_def
@@ -71,7 +71,7 @@
 ; party menu message IDs
 ; PartyMenuItemUseMessagePointers indexes (see engine/menus/party_menu.asm)
 	const_next $F0
-FIRST_PARTY_MENU_TEXT_ID EQU const_value
+DEF FIRST_PARTY_MENU_TEXT_ID EQU const_value
 	const ANTIDOTE_MSG         ; $F0
 	const BURN_HEAL_MSG        ; $F1
 	const ICE_HEAL_MSG         ; $F2
--- a/constants/misc_constants.asm
+++ b/constants/misc_constants.asm
@@ -1,6 +1,6 @@
 ; Boolean checks
-FALSE EQU 0
-TRUE  EQU 1
+DEF FALSE EQU 0
+DEF TRUE  EQU 1
 
 ; flag operations
 	const_def
@@ -9,9 +9,9 @@
 	const FLAG_TEST  ; 2
 
 ; wOptions
-TEXT_DELAY_FAST    EQU %001 ; 1
-TEXT_DELAY_MEDIUM  EQU %011 ; 3
-TEXT_DELAY_SLOW    EQU %101 ; 5
+DEF TEXT_DELAY_FAST   EQU %001 ; 1
+DEF TEXT_DELAY_MEDIUM EQU %011 ; 3
+DEF TEXT_DELAY_SLOW   EQU %101 ; 5
 
 	const_def 6
 	const BIT_BATTLE_SHIFT     ; 6
--- a/constants/move_animation_constants.asm
+++ b/constants/move_animation_constants.asm
@@ -1,7 +1,7 @@
 ; special effects that are part of move animations
 ; SpecialEffectPointers associates them with effect routines (see data/battle_anims/special_effect_pointers.asm)
 	const_def $C0
-FIRST_SE_ID EQU const_value
+DEF FIRST_SE_ID EQU const_value
 	const_skip $18
 	const SE_WAVY_SCREEN               ; $D8 used in Psywave/Night Shade/Psychic etc.
 	const SE_SUBSTITUTE_MON            ; $D9 used in Substitute (turns the pokemon into a mini sprite)
@@ -132,7 +132,7 @@
 	const SUBANIM_53
 	const SUBANIM_54
 	const SUBANIM_55
-NUM_SUBANIMS EQU const_value
+DEF NUM_SUBANIMS EQU const_value
 
 ; types of subanimations
 	const_def
@@ -268,7 +268,7 @@
 	const FRAMEBLOCK_77
 	const FRAMEBLOCK_78
 	const FRAMEBLOCK_79
-NUM_FRAMEBLOCKS EQU const_value
+DEF NUM_FRAMEBLOCKS EQU const_value
 
 ; base coordinates that are part of subanimations
 ; FrameBlockBaseCoords indexes (see data/battle_anims/base_coords.asm)
@@ -450,7 +450,7 @@
 	const BASECOORD_AE
 	const BASECOORD_AF
 	const BASECOORD_B0
-NUM_BASECOORDS EQU const_value
+DEF NUM_BASECOORDS EQU const_value
 
 ; frame block modes that are part of subanimations
 	const_def
--- a/constants/move_constants.asm
+++ b/constants/move_constants.asm
@@ -171,7 +171,7 @@
 	const SLASH        ; a3
 	const SUBSTITUTE   ; a4
 	const STRUGGLE     ; a5
-NUM_ATTACKS EQU const_value - 1
+DEF NUM_ATTACKS EQU const_value - 1
 
 	; Moves do double duty as animation identifiers.
 
@@ -213,4 +213,4 @@
 	const ROCK_ANIM ; throw rock
 	const BAIT_ANIM ; throw bait
 
-NUM_ATTACK_ANIMS EQU const_value - 1
+DEF NUM_ATTACK_ANIMS EQU const_value - 1
--- a/constants/move_effect_constants.asm
+++ b/constants/move_effect_constants.asm
@@ -91,4 +91,4 @@
 	const LEECH_SEED_EFFECT          ; $54
 	const SPLASH_EFFECT              ; $55
 	const DISABLE_EFFECT             ; $56
-NUM_MOVE_EFFECTS EQU const_value - 1
+DEF NUM_MOVE_EFFECTS EQU const_value - 1
--- a/constants/music_constants.asm
+++ b/constants/music_constants.asm
@@ -1,8 +1,8 @@
 ; Song ids are calculated by address to save space.
 ; SFX_Headers_(1|2|3) indexes (see audio/headers/*.asm)
 
-music_const: MACRO
-\1 EQUS "((\2 - SFX_Headers_1) / 3)"
+MACRO music_const
+	DEF \1 EQUS "((\2 - SFX_Headers_1) / 3)"
 ENDM
 
 	; AUDIO_1
@@ -57,7 +57,7 @@
 	music_const MUSIC_MEET_MALE_TRAINER,   Music_MeetMaleTrainer
 
 	; AUDIO_1 AUDIO_2 AUDIO_3
-NOISE_INSTRUMENTS_START EQUS "SFX_NOISE_INSTRUMENT01"
+DEF NOISE_INSTRUMENTS_START EQUS "SFX_NOISE_INSTRUMENT01"
 	music_const SFX_NOISE_INSTRUMENT01, SFX_Noise_Instrument01_1
 	music_const SFX_NOISE_INSTRUMENT02, SFX_Noise_Instrument02_1
 	music_const SFX_NOISE_INSTRUMENT03, SFX_Noise_Instrument03_1
@@ -77,9 +77,9 @@
 	music_const SFX_NOISE_INSTRUMENT17, SFX_Noise_Instrument17_1
 	music_const SFX_NOISE_INSTRUMENT18, SFX_Noise_Instrument18_1
 	music_const SFX_NOISE_INSTRUMENT19, SFX_Noise_Instrument19_1
-NOISE_INSTRUMENTS_END EQUS "SFX_NOISE_INSTRUMENT19 + 1"
+DEF NOISE_INSTRUMENTS_END EQUS "SFX_NOISE_INSTRUMENT19 + 1"
 
-CRY_SFX_START EQUS "SFX_CRY_00"
+DEF CRY_SFX_START EQUS "SFX_CRY_00"
 	music_const SFX_CRY_00,             SFX_Cry00_1
 	music_const SFX_CRY_01,             SFX_Cry01_1
 	music_const SFX_CRY_02,             SFX_Cry02_1
@@ -118,7 +118,7 @@
 	music_const SFX_CRY_23,             SFX_Cry23_1
 	music_const SFX_CRY_24,             SFX_Cry24_1
 	music_const SFX_CRY_25,             SFX_Cry25_1
-CRY_SFX_END EQUS "SFX_CRY_25 + 3"
+DEF CRY_SFX_END EQUS "SFX_CRY_25 + 3"
 
 	music_const SFX_GET_ITEM_2,         SFX_Get_Item2_1
 	music_const SFX_TINK,               SFX_Tink_1
@@ -163,7 +163,7 @@
 	; AUDIO_1
 	music_const SFX_POKEFLUTE,          SFX_Pokeflute
 	music_const SFX_SAFARI_ZONE_PA,     SFX_Safari_Zone_PA
-MAX_SFX_ID_1 EQUS "SFX_SAFARI_ZONE_PA"
+DEF MAX_SFX_ID_1 EQUS "SFX_SAFARI_ZONE_PA"
 
 	; AUDIO_2
 	music_const SFX_LEVEL_UP,           SFX_Level_Up
@@ -175,7 +175,7 @@
 	music_const SFX_DEX_PAGE_ADDED,     SFX_Dex_Page_Added
 	music_const SFX_CAUGHT_MON,         SFX_Caught_Mon
 
-BATTLE_SFX_START EQUS "SFX_PECK"
+DEF BATTLE_SFX_START EQUS "SFX_PECK"
 	music_const SFX_PECK,               SFX_Peck
 	music_const SFX_FAINT_FALL,         SFX_Faint_Fall
 	music_const SFX_BATTLE_09,          SFX_Battle_09
@@ -225,8 +225,8 @@
 	music_const SFX_BATTLE_35,          SFX_Battle_35
 	music_const SFX_BATTLE_36,          SFX_Battle_36
 	music_const SFX_SILPH_SCOPE,        SFX_Silph_Scope
-BATTLE_SFX_END   EQUS "SFX_SILPH_SCOPE + 1"
-MAX_SFX_ID_2 EQUS "SFX_SILPH_SCOPE"
+DEF BATTLE_SFX_END   EQUS "SFX_SILPH_SCOPE + 1"
+DEF MAX_SFX_ID_2 EQUS "SFX_SILPH_SCOPE"
 
 	; AUDIO_3
 	music_const SFX_INTRO_LUNGE,        SFX_Intro_Lunge
@@ -239,6 +239,6 @@
 	music_const SFX_SLOTS_REWARD,       SFX_Slots_Reward
 	music_const SFX_SLOTS_NEW_SPIN,     SFX_Slots_New_Spin
 	music_const SFX_SHOOTING_STAR,      SFX_Shooting_Star
-MAX_SFX_ID_3 EQUS "SFX_SHOOTING_STAR"
+DEF MAX_SFX_ID_3 EQUS "SFX_SHOOTING_STAR"
 
-SFX_STOP_ALL_MUSIC EQU $ff
+DEF SFX_STOP_ALL_MUSIC EQU $ff
--- a/constants/oam_constants.asm
+++ b/constants/oam_constants.asm
@@ -1,17 +1,17 @@
 ; OAM flags used by this game
-OAMFLAG_ENDOFDATA   EQU %00000001 ; pseudo OAM flag, only used by game logic
-OAMFLAG_CANBEMASKED EQU %00000010 ; pseudo OAM flag, only used by game logic
+DEF OAMFLAG_ENDOFDATA   EQU %00000001 ; pseudo OAM flag, only used by game logic
+DEF OAMFLAG_CANBEMASKED EQU %00000010 ; pseudo OAM flag, only used by game logic
 
 ; OAM attribute flags
-OAM_PALETTE   EQU %111
-OAM_TILE_BANK EQU 3
-OAM_OBP_NUM   EQU 4 ; Non CGB Mode Only
-OAM_X_FLIP    EQU 5
-OAM_Y_FLIP    EQU 6
-OAM_PRIORITY  EQU 7 ; 0: OBJ above BG, 1: OBJ behind BG (colors 1-3)
+DEF OAM_PALETTE   EQU %111
+DEF OAM_TILE_BANK EQU 3
+DEF OAM_OBP_NUM   EQU 4 ; Non CGB Mode Only
+DEF OAM_X_FLIP    EQU 5
+DEF OAM_Y_FLIP    EQU 6
+DEF OAM_PRIORITY  EQU 7 ; 0: OBJ above BG, 1: OBJ behind BG (colors 1-3)
 
 ; OAM attribute masks
-OAM_OBP1      EQU 1 << OAM_OBP_NUM  ; OBJ palette 1
-OAM_HFLIP     EQU 1 << OAM_X_FLIP   ; horizontal flip
-OAM_VFLIP     EQU 1 << OAM_Y_FLIP   ; vertical flip
-OAM_BEHIND_BG EQU 1 << OAM_PRIORITY ; behind bg (except color 0)
+DEF OAM_OBP1      EQU 1 << OAM_OBP_NUM  ; OBJ palette 1
+DEF OAM_HFLIP     EQU 1 << OAM_X_FLIP   ; horizontal flip
+DEF OAM_VFLIP     EQU 1 << OAM_Y_FLIP   ; vertical flip
+DEF OAM_BEHIND_BG EQU 1 << OAM_PRIORITY ; behind bg (except color 0)
--- a/constants/palette_constants.asm
+++ b/constants/palette_constants.asm
@@ -4,10 +4,10 @@
 	const SHADE_LIGHT ; %01
 	const SHADE_DARK  ; %10
 	const SHADE_BLACK ; %11
-NUM_PAL_COLORS EQU const_value
+DEF NUM_PAL_COLORS EQU const_value
 
-PAL_COLOR_SIZE EQU 2
-PALETTE_SIZE EQU NUM_PAL_COLORS * PAL_COLOR_SIZE
+DEF PAL_COLOR_SIZE EQU 2
+DEF PALETTE_SIZE EQU NUM_PAL_COLORS * PAL_COLOR_SIZE
 
 ; pal/blk packets
 ; SetPalFunctions indexes (see engine/gfx/palettes.asm)
@@ -27,8 +27,8 @@
 	const SET_PAL_GAME_FREAK_INTRO     ; $0C
 	const SET_PAL_TRAINER_CARD         ; $0D
 
-SET_PAL_PARTY_MENU_HP_BARS EQU $fc
-SET_PAL_DEFAULT EQU $ff
+DEF SET_PAL_PARTY_MENU_HP_BARS EQU $fc
+DEF SET_PAL_DEFAULT EQU $ff
 
 ; sgb palettes
 ; SuperPalettes indexes (see data/sgb/sgb_palettes.asm)
@@ -70,4 +70,4 @@
 	const PAL_BADGE     ; $22
 	const PAL_CAVE      ; $23
 	const PAL_GAMEFREAK ; $24
-NUM_SGB_PALS EQU const_value
+DEF NUM_SGB_PALS EQU const_value
--- a/constants/pokedex_constants.asm
+++ b/constants/pokedex_constants.asm
@@ -156,4 +156,4 @@
 	const DEX_MEWTWO     ; 150
 	const DEX_MEW        ; 151
 
-NUM_POKEMON EQU const_value - 1
+DEF NUM_POKEMON EQU const_value - 1
--- a/constants/pokemon_constants.asm
+++ b/constants/pokemon_constants.asm
@@ -198,12 +198,12 @@
 	const WEEPINBELL         ; $BD
 	const VICTREEBEL         ; $BE
 
-NUM_POKEMON_INDEXES EQU const_value - 1
+DEF NUM_POKEMON_INDEXES EQU const_value - 1
 
 ; starters
-STARTER1 EQU CHARMANDER
-STARTER2 EQU SQUIRTLE
-STARTER3 EQU BULBASAUR
+DEF STARTER1 EQU CHARMANDER
+DEF STARTER2 EQU SQUIRTLE
+DEF STARTER3 EQU BULBASAUR
 
 ; ghost Marowak in Pokémon Tower
-RESTLESS_SOUL EQU MAROWAK
+DEF RESTLESS_SOUL EQU MAROWAK
--- a/constants/pokemon_data_constants.asm
+++ b/constants/pokemon_data_constants.asm
@@ -1,37 +1,37 @@
 ; base data struct members (see data/pokemon/base_stats/*.asm)
 rsreset
-BASE_DEX_NO      rb
-BASE_STATS       rb NUM_STATS
+DEF BASE_DEX_NO      rb
+DEF BASE_STATS       rb NUM_STATS
 rsset BASE_STATS
-BASE_HP          rb
-BASE_ATK         rb
-BASE_DEF         rb
-BASE_SPD         rb
-BASE_SPC         rb
-BASE_TYPES       rw
+DEF BASE_HP          rb
+DEF BASE_ATK         rb
+DEF BASE_DEF         rb
+DEF BASE_SPD         rb
+DEF BASE_SPC         rb
+DEF BASE_TYPES       rw
 rsset BASE_TYPES
-BASE_TYPE_1      rb
-BASE_TYPE_2      rb
-BASE_CATCH_RATE  rb
-BASE_EXP         rb
-BASE_PIC_SIZE    rb
-BASE_FRONTPIC    rw
-BASE_BACKPIC     rw
-BASE_MOVES       rb NUM_MOVES
-BASE_GROWTH_RATE rb
-BASE_TMHM        rb (NUM_TM_HM + 7) / 8
-                 rb_skip
-BASE_DATA_SIZE EQU _RS
+DEF BASE_TYPE_1      rb
+DEF BASE_TYPE_2      rb
+DEF BASE_CATCH_RATE  rb
+DEF BASE_EXP         rb
+DEF BASE_PIC_SIZE    rb
+DEF BASE_FRONTPIC    rw
+DEF BASE_BACKPIC     rw
+DEF BASE_MOVES       rb NUM_MOVES
+DEF BASE_GROWTH_RATE rb
+DEF BASE_TMHM        rb (NUM_TM_HM + 7) / 8
+                     rb_skip
+DEF BASE_DATA_SIZE EQU _RS
 
 
-PARTY_LENGTH EQU 6
+DEF PARTY_LENGTH EQU 6
 
-MONS_PER_BOX EQU 20
-NUM_BOXES    EQU 12
+DEF MONS_PER_BOX EQU 20
+DEF NUM_BOXES    EQU 12
 
-HOF_MON           EQU $10
-HOF_TEAM          EQU PARTY_LENGTH * HOF_MON
-HOF_TEAM_CAPACITY EQU 50
+DEF HOF_MON           EQU $10
+DEF HOF_TEAM          EQU PARTY_LENGTH * HOF_MON
+DEF HOF_TEAM_CAPACITY EQU 50
 
 
 ; mon data locations
@@ -52,8 +52,8 @@
 	const EV_ITEM  ; 2
 	const EV_TRADE ; 3
 
-MAX_EVOLUTIONS EQU 3
-EVOLUTION_SIZE EQU 4
+DEF MAX_EVOLUTIONS EQU 3
+DEF EVOLUTION_SIZE EQU 4
 
 
 ; wMonHGrowthRate values
@@ -65,8 +65,8 @@
 	const GROWTH_MEDIUM_SLOW
 	const GROWTH_FAST
 	const GROWTH_SLOW
-NUM_GROWTH_RATES EQU const_value
+DEF NUM_GROWTH_RATES EQU const_value
 
 ; wild data (see data/wild/maps/*.asm)
-NUM_WILDMONS EQU 10
-WILDDATA_LENGTH EQU 1 + NUM_WILDMONS * 2
+DEF NUM_WILDMONS EQU 10
+DEF WILDDATA_LENGTH EQU 1 + NUM_WILDMONS * 2
--- a/constants/script_constants.asm
+++ b/constants/script_constants.asm
@@ -5,17 +5,17 @@
 	const SMILE_BUBBLE       ; 2
 
 ; slot symbols
-SLOTS7      EQU $0200
-SLOTSBAR    EQU $0604
-SLOTSCHERRY EQU $0A08
-SLOTSFISH   EQU $0E0C
-SLOTSBIRD   EQU $1210
-SLOTSMOUSE  EQU $1614
+DEF SLOTS7      EQU $0200
+DEF SLOTSBAR    EQU $0604
+DEF SLOTSCHERRY EQU $0A08
+DEF SLOTSFISH   EQU $0E0C
+DEF SLOTSBIRD   EQU $1210
+DEF SLOTSMOUSE  EQU $1614
 
 ; StartSlotMachine dialogs
-SLOTS_OUTOFORDER   EQU $fd
-SLOTS_OUTTOLUNCH   EQU $fe
-SLOTS_SOMEONESKEYS EQU $ff
+DEF SLOTS_OUTOFORDER   EQU $fd
+DEF SLOTS_OUTTOLUNCH   EQU $fe
+DEF SLOTS_SOMEONESKEYS EQU $ff
 
 ; in game trades
 ; TradeMons indexes (see data/events/trades.asm)
@@ -30,7 +30,7 @@
 	const TRADE_FOR_DORIS
 	const TRADE_FOR_CRINKLES
 	const TRADE_FOR_SPOT
-NUM_NPC_TRADES EQU const_value
+DEF NUM_NPC_TRADES EQU const_value
 
 ; in game trade dialog sets
 ; InGameTradeTextPointers indexes (see engine/events/in_game_trades.asm)
@@ -50,10 +50,10 @@
 	const BIT_MARSHBADGE   ; 5
 	const BIT_VOLCANOBADGE ; 6
 	const BIT_EARTHBADGE   ; 7
-NUM_BADGES EQU const_value
+DEF NUM_BADGES EQU const_value
 
 ; OaksAideScript results
-OAKS_AIDE_BAG_FULL        EQU $00
-OAKS_AIDE_GOT_ITEM        EQU $01
-OAKS_AIDE_NOT_ENOUGH_MONS EQU $80
-OAKS_AIDE_REFUSED         EQU $ff
+DEF OAKS_AIDE_BAG_FULL        EQU $00
+DEF OAKS_AIDE_GOT_ITEM        EQU $01
+DEF OAKS_AIDE_NOT_ENOUGH_MONS EQU $80
+DEF OAKS_AIDE_REFUSED         EQU $ff
--- a/constants/serial_constants.asm
+++ b/constants/serial_constants.asm
@@ -1,27 +1,27 @@
-ESTABLISH_CONNECTION_WITH_INTERNAL_CLOCK EQU $01
-ESTABLISH_CONNECTION_WITH_EXTERNAL_CLOCK EQU $02
+DEF ESTABLISH_CONNECTION_WITH_INTERNAL_CLOCK EQU $01
+DEF ESTABLISH_CONNECTION_WITH_EXTERNAL_CLOCK EQU $02
 
-USING_EXTERNAL_CLOCK       EQU $01
-USING_INTERNAL_CLOCK       EQU $02
-CONNECTION_NOT_ESTABLISHED EQU $ff
+DEF USING_EXTERNAL_CLOCK       EQU $01
+DEF USING_INTERNAL_CLOCK       EQU $02
+DEF CONNECTION_NOT_ESTABLISHED EQU $ff
 
 ; signals the start of an array of bytes transferred over the link cable
-SERIAL_PREAMBLE_BYTE EQU $FD
+DEF SERIAL_PREAMBLE_BYTE EQU $FD
 
 ; this byte is used when there is no data to send
-SERIAL_NO_DATA_BYTE EQU $FE
+DEF SERIAL_NO_DATA_BYTE  EQU $FE
 
 ; signals the end of one part of a patch list (there are two parts) for player/enemy party data
-SERIAL_PATCH_LIST_PART_TERMINATOR EQU $FF
+DEF SERIAL_PATCH_LIST_PART_TERMINATOR EQU $FF
 
-LINK_STATE_NONE          EQU $00 ; not using link
-LINK_STATE_IN_CABLE_CLUB EQU $01 ; in a cable club room (Colosseum or Trade Centre)
-LINK_STATE_START_TRADE   EQU $02 ; pre-trade selection screen initialisation
-LINK_STATE_START_BATTLE  EQU $03 ; pre-battle initialisation
-LINK_STATE_BATTLING      EQU $04 ; in a link battle
-LINK_STATE_RESET         EQU $05 ; reset game (unused)
-LINK_STATE_TRADING       EQU $32 ; in a link trade
+DEF LINK_STATE_NONE          EQU $00 ; not using link
+DEF LINK_STATE_IN_CABLE_CLUB EQU $01 ; in a cable club room (Colosseum or Trade Centre)
+DEF LINK_STATE_START_TRADE   EQU $02 ; pre-trade selection screen initialisation
+DEF LINK_STATE_START_BATTLE  EQU $03 ; pre-battle initialisation
+DEF LINK_STATE_BATTLING      EQU $04 ; in a link battle
+DEF LINK_STATE_RESET         EQU $05 ; reset game (unused)
+DEF LINK_STATE_TRADING       EQU $32 ; in a link trade
 
-LINKBATTLE_RUN       EQU $F
-LINKBATTLE_STRUGGLE  EQU $E
-LINKBATTLE_NO_ACTION EQU $D
+DEF LINKBATTLE_RUN       EQU $F
+DEF LINKBATTLE_STRUGGLE  EQU $E
+DEF LINKBATTLE_NO_ACTION EQU $D
--- a/constants/sprite_constants.asm
+++ b/constants/sprite_constants.asm
@@ -62,7 +62,7 @@
 	const SPRITE_BRUNO                   ; $3a
 	const SPRITE_LORELEI                 ; $3b
 	const SPRITE_SEEL                    ; $3c
-FIRST_STILL_SPRITE EQU const_value
+DEF FIRST_STILL_SPRITE EQU const_value
 	const SPRITE_POKE_BALL               ; $3d
 	const SPRITE_FOSSIL                  ; $3e
 	const SPRITE_BOULDER                 ; $3f
@@ -75,4 +75,4 @@
 	const SPRITE_UNUSED_GAMBLER_ASLEEP_1 ; $46
 	const SPRITE_UNUSED_GAMBLER_ASLEEP_2 ; $47
 	const SPRITE_GAMBLER_ASLEEP          ; $48
-NUM_SPRITES EQU const_value - 1
+DEF NUM_SPRITES EQU const_value - 1
--- a/constants/sprite_data_constants.asm
+++ b/constants/sprite_data_constants.asm
@@ -11,7 +11,7 @@
 	const NPC_MOVEMENT_LEFT  ; $80
 	const NPC_MOVEMENT_RIGHT ; $C0
 
-NPC_CHANGE_FACING EQU $E0
+DEF NPC_CHANGE_FACING EQU $E0
 
 ; player direction constants
 	const_def
@@ -20,7 +20,7 @@
 	const PLAYER_DIR_BIT_DOWN  ; 2
 	const PLAYER_DIR_BIT_UP    ; 3
 
-PLAYER_DIR_RIGHT EQU 1 << PLAYER_DIR_BIT_RIGHT
-PLAYER_DIR_LEFT  EQU 1 << PLAYER_DIR_BIT_LEFT
-PLAYER_DIR_DOWN  EQU 1 << PLAYER_DIR_BIT_DOWN
-PLAYER_DIR_UP    EQU 1 << PLAYER_DIR_BIT_UP
+DEF PLAYER_DIR_RIGHT EQU 1 << PLAYER_DIR_BIT_RIGHT
+DEF PLAYER_DIR_LEFT  EQU 1 << PLAYER_DIR_BIT_LEFT
+DEF PLAYER_DIR_DOWN  EQU 1 << PLAYER_DIR_BIT_DOWN
+DEF PLAYER_DIR_UP    EQU 1 << PLAYER_DIR_BIT_UP
--- a/constants/text_constants.asm
+++ b/constants/text_constants.asm
@@ -1,6 +1,6 @@
-NAME_LENGTH EQU 11
-ITEM_NAME_LENGTH EQU 13
-NAME_BUFFER_LENGTH EQU 20
+DEF NAME_LENGTH EQU 11
+DEF ITEM_NAME_LENGTH EQU 13
+DEF NAME_BUFFER_LENGTH EQU 20
 
 ; PrintNumber
 	const_def 5
@@ -8,9 +8,9 @@
 	const BIT_LEFT_ALIGN     ; 6
 	const BIT_LEADING_ZEROES ; 7
 
-MONEY_SIGN EQU     (1 << BIT_MONEY_SIGN)
-LEFT_ALIGN EQU     (1 << BIT_LEFT_ALIGN)
-LEADING_ZEROES EQU (1 << BIT_LEADING_ZEROES)
+DEF MONEY_SIGN EQU     (1 << BIT_MONEY_SIGN)
+DEF LEFT_ALIGN EQU     (1 << BIT_LEFT_ALIGN)
+DEF LEADING_ZEROES EQU (1 << BIT_LEADING_ZEROES)
 
 ; special text IDs (see home/text_script.asm)
 	const_def $d0
@@ -19,4 +19,4 @@
 	const TEXT_REPEL_WORE_OFF   ; $d2
 	const TEXT_SAFARI_GAME_OVER ; $d3
 
-TEXT_START_MENU EQU $00
+DEF TEXT_START_MENU EQU $00
--- a/constants/tileset_constants.asm
+++ b/constants/tileset_constants.asm
@@ -25,4 +25,4 @@
 	const CLUB         ; 21
 	const FACILITY     ; 22
 	const PLATEAU      ; 23
-NUM_TILESETS EQU const_value
+DEF NUM_TILESETS EQU const_value
--- a/constants/trainer_constants.asm
+++ b/constants/trainer_constants.asm
@@ -1,8 +1,8 @@
-OPP_ID_OFFSET EQU 200
+DEF OPP_ID_OFFSET EQU 200
 
-trainer_const: MACRO
+MACRO trainer_const
 	const \1
-OPP_\1 EQU OPP_ID_OFFSET + \1
+	DEF OPP_\1 EQU OPP_ID_OFFSET + \1
 ENDM
 
 ; trainer class ids
@@ -62,4 +62,4 @@
 	trainer_const CHANNELER      ; $2D
 	trainer_const AGATHA         ; $2E
 	trainer_const LANCE          ; $2F
-NUM_TRAINERS EQU const_value - 1
+DEF NUM_TRAINERS EQU const_value - 1
--- a/constants/type_constants.asm
+++ b/constants/type_constants.asm
@@ -1,7 +1,7 @@
 ; TypeNames indexes (see data/types/names.asm)
 	const_def
 
-PHYSICAL EQU const_value
+DEF PHYSICAL EQU const_value
 	const NORMAL       ; $00
 	const FIGHTING     ; $01
 	const FLYING       ; $02
@@ -14,7 +14,7 @@
 
 	const_next 20
 
-SPECIAL EQU const_value
+DEF SPECIAL EQU const_value
 	const FIRE         ; $14
 	const WATER        ; $15
 	const GRASS        ; $16
@@ -23,4 +23,4 @@
 	const ICE          ; $19
 	const DRAGON       ; $1A
 
-NUM_TYPES EQU const_value
+DEF NUM_TYPES EQU const_value
--- a/data/battle_anims/special_effect_pointers.asm
+++ b/data/battle_anims/special_effect_pointers.asm
@@ -1,4 +1,4 @@
-special_effect: MACRO
+MACRO special_effect
 	db \1
 	dw \2
 ENDM
--- a/data/battle_anims/special_effects.asm
+++ b/data/battle_anims/special_effects.asm
@@ -1,4 +1,4 @@
-anim_special_effect: MACRO
+MACRO anim_special_effect
 	db \1
 	dw \2
 ENDM
--- a/data/battle_anims/subanimations.asm
+++ b/data/battle_anims/subanimations.asm
@@ -94,7 +94,7 @@
 ;     db frame block id, base coordinate id, frame block mode
 ; ENDR
 
-subanim: MACRO
+MACRO subanim
 	db (\1 << 5) | \2
 ENDM
 
--- a/data/events/bench_guys.asm
+++ b/data/events/bench_guys.asm
@@ -1,4 +1,4 @@
-bench_guy_text: MACRO
+MACRO bench_guy_text
 	db \1, \2
 	db_tx_pre \3
 ENDM
--- a/data/events/hidden_coins.asm
+++ b/data/events/hidden_coins.asm
@@ -1,4 +1,4 @@
-hidden_coin: MACRO
+MACRO hidden_coin
 	db \1, \3, \2
 ENDM
 
--- a/data/events/hidden_item_coords.asm
+++ b/data/events/hidden_item_coords.asm
@@ -1,4 +1,4 @@
-hidden_item: MACRO
+MACRO hidden_item
 	db \1, \3, \2
 ENDM
 
--- a/data/events/hidden_objects.asm
+++ b/data/events/hidden_objects.asm
@@ -174,7 +174,7 @@
 	dw CeruleanCityHiddenObjects
 	dw Route4HiddenObjects
 
-hidden_object: MACRO
+MACRO hidden_object
 	db \2 ; y coord
 	db \1 ; x coord
 	db \3 ; item id
@@ -181,7 +181,7 @@
 	dba \4 ; object routine
 ENDM
 
-hidden_text_predef: MACRO
+MACRO hidden_text_predef
 	db \2 ; y coord
 	db \1 ; x coord
 	db_tx_pre \3 ; text id
@@ -191,7 +191,7 @@
 ; Some hidden objects use SPRITE_FACING_* values,
 ; but these do not actually prevent the player
 ; from interacting with them in any direction.
-ANY_FACING EQU $d0
+DEF ANY_FACING EQU $d0
 
 TradeCenterHiddenObjects:
 	hidden_object  5,  4, ANY_FACING, CableClubRightGameboy
--- a/data/growth_rates.asm
+++ b/data/growth_rates.asm
@@ -1,4 +1,4 @@
-growth_rate: MACRO
+MACRO growth_rate
 ; [1]/[2]*n**3 + [3]*n**2 + [4]*n - [5]
 	dn \1, \2
 	if \3 < 0
--- a/data/icon_pointers.asm
+++ b/data/icon_pointers.asm
@@ -1,4 +1,4 @@
-mon_icon_header: MACRO
+MACRO mon_icon_header
 	dw \1 tile \2
 	db \3
 	db BANK(\1)
--- a/data/items/vending_prices.asm
+++ b/data/items/vending_prices.asm
@@ -1,4 +1,4 @@
-vend_item: MACRO
+MACRO vend_item
 	db \1
 	bcd3 \2
 ENDM
--- a/data/maps/force_bike_surf.asm
+++ b/data/maps/force_bike_surf.asm
@@ -1,4 +1,4 @@
-force_bike_surf: MACRO
+MACRO force_bike_surf
 	db \1, \3, \2
 ENDM
 
--- a/data/maps/special_warps.asm
+++ b/data/maps/special_warps.asm
@@ -17,7 +17,7 @@
 	db -1 ; end
 
 
-fly_warp: MACRO
+MACRO fly_warp
 	event_displacement \1_WIDTH, \2, \3
 	db ((\3) & $01) ;sub-block Y
 	db ((\2) & $01) ;sub-block X
@@ -38,7 +38,7 @@
 	fly_warp POKEMON_MANSION_2F,  18, 14
 
 
-special_warp_spec: MACRO
+MACRO special_warp_spec
 	db \1
 	fly_warp \1, \2, \3
 	db \4
@@ -56,7 +56,7 @@
 	special_warp_spec COLOSSEUM,     6, 4, CLUB
 
 
-fly_warp_spec: MACRO
+MACRO fly_warp_spec
 	db \1, 0
 	dw \2
 ENDM
--- a/data/maps/sprite_sets.asm
+++ b/data/maps/sprite_sets.asm
@@ -39,8 +39,8 @@
 	db $02 ; ROUTE_25
 	assert_table_length FIRST_INDOOR_MAP
 
-EAST_WEST   EQU 1
-NORTH_SOUTH EQU 2
+DEF EAST_WEST   EQU 1
+DEF NORTH_SOUTH EQU 2
 
 ; Format:
 ; 00: determines whether the map is split EAST_WEST or NORTH_SOUTH
@@ -64,7 +64,7 @@
 SpriteSets:
 
 ; each sprite set has 9 walking sprites and 2 still sprites
-SPRITE_SET_LENGTH EQU 9 + 2
+DEF SPRITE_SET_LENGTH EQU 9 + 2
 
 ; sprite set $01
 	table_width 1
--- a/data/maps/town_map_entries.asm
+++ b/data/maps/town_map_entries.asm
@@ -1,4 +1,4 @@
-external_map: MACRO
+MACRO external_map
 	dn \2, \1
 	dw \3
 ENDM
@@ -47,7 +47,7 @@
 	assert_table_length FIRST_INDOOR_MAP
 
 
-internal_map: MACRO
+MACRO internal_map
 	db \1 + 1
 	dn \3, \2
 	dw \4
--- a/data/moves/animations.asm
+++ b/data/moves/animations.asm
@@ -214,7 +214,7 @@
 ; if \2 is a subanimation_id:
 ;\3: tileset_id
 ;\4: delay
-battle_anim: MACRO
+MACRO battle_anim
 	IF _NARG == 4
 		db (\3 << 6) | \4
 		db \1 - 1
--- a/data/moves/moves.asm
+++ b/data/moves/moves.asm
@@ -1,4 +1,4 @@
-move: MACRO
+MACRO move
 	db \1 ; animation (interchangeable with move id)
 	db \2 ; effect
 	db \3 ; power
--- a/data/pokemon/cries.asm
+++ b/data/pokemon/cries.asm
@@ -1,4 +1,4 @@
-mon_cry: MACRO
+MACRO mon_cry
 	db (\1 - CRY_SFX_START) / 3
 	db \2, \3
 ENDM
--- a/data/predef_pointers.asm
+++ b/data/predef_pointers.asm
@@ -1,10 +1,10 @@
-add_predef: MACRO
+MACRO add_predef
 \1Predef::
-IF _NARG == 1
-	dba \1
-ELSE
-	dbw \2, \1
-ENDC
+	IF _NARG == 1
+		dba \1
+	ELSE
+		dbw \2, \1
+	ENDC
 ENDM
 
 PredefPointers::
--- a/data/sgb/sgb_packets.asm
+++ b/data/sgb/sgb_packets.asm
@@ -1,4 +1,4 @@
-ATTR_BLK: MACRO
+MACRO ATTR_BLK
 ; This is a command macro.
 ; Use ATTR_BLK_DATA for data sets.
 	db ($4 << 3) + ((\1 * 6) / 16 + 1)
@@ -5,47 +5,47 @@
 	db \1
 ENDM
 
-ATTR_BLK_DATA: MACRO
+MACRO ATTR_BLK_DATA
 	db \1 ; which regions are affected
 	db \2 + (\3 << 2) + (\4 << 4) ; palette for each region
 	db \5, \6, \7, \8 ; x1, y1, x2, y2
 ENDM
 
-PAL_SET: MACRO
+MACRO PAL_SET
 	db ($a << 3) + 1
 	dw \1, \2, \3, \4
 	ds 7, 0
 ENDM
 
-PAL_TRN: MACRO
+MACRO PAL_TRN
 	db ($b << 3) + 1
 	ds 15, 0
 ENDM
 
-MLT_REQ: MACRO
+MACRO MLT_REQ
 	db ($11 << 3) + 1
 	db \1 - 1
 	ds 14, 0
 ENDM
 
-CHR_TRN: MACRO
+MACRO CHR_TRN
 	db ($13 << 3) + 1
 	db \1 + (\2 << 1)
 	ds 14, 0
 ENDM
 
-PCT_TRN: MACRO
+MACRO PCT_TRN
 	db ($14 << 3) + 1
 	ds 15, 0
 ENDM
 
-MASK_EN: MACRO
+MACRO MASK_EN
 	db ($17 << 3) + 1
 	db \1
 	ds 14, 0
 ENDM
 
-DATA_SND: MACRO
+MACRO DATA_SND
 	db ($f << 3) + 1
 	dw \1 ; address
 	db \2 ; bank
--- a/data/sprites/sprites.asm
+++ b/data/sprites/sprites.asm
@@ -1,4 +1,4 @@
-overworld_sprite: MACRO
+MACRO overworld_sprite
 	dw \1
 	db \2 tiles
 	db BANK(\1)
--- a/data/text_boxes.asm
+++ b/data/text_boxes.asm
@@ -15,7 +15,7 @@
 	db MON_SPRITE_POPUP,  6,  4, 14, 13
 	db -1 ; end
 
-text_box_text: MACRO
+MACRO text_box_text
 	db \1 ; text box ID
 	db \2, \3, \4, \5 ; text box coordinates
 	dw \6 ; text pointer
--- a/data/text_predef_pointers.asm
+++ b/data/text_predef_pointers.asm
@@ -1,4 +1,4 @@
-add_tx_pre: MACRO
+MACRO add_tx_pre
 \1_id::
 	dw \1
 ENDM
--- a/data/tilemaps.asm
+++ b/data/tilemaps.asm
@@ -1,4 +1,4 @@
-tile_ids: MACRO
+MACRO tile_ids
 	dw \1
 	dn \3, \2
 ENDM
--- a/data/tilesets/bookshelf_tile_ids.asm
+++ b/data/tilesets/bookshelf_tile_ids.asm
@@ -1,4 +1,4 @@
-bookshelf_tile: MACRO
+MACRO bookshelf_tile
 	db \1, \2
 	db_tx_pre \3
 ENDM
--- a/data/tilesets/collision_tile_ids.asm
+++ b/data/tilesets/collision_tile_ids.asm
@@ -1,4 +1,4 @@
-coll_tiles: MACRO
+MACRO coll_tiles
 	IF _NARG
 		db \# ; all args
 	ENDC
--- a/data/tilesets/door_tile_ids.asm
+++ b/data/tilesets/door_tile_ids.asm
@@ -14,7 +14,7 @@
 	dbw PLATEAU,     .PlateauDoorTileIDs
 	db -1 ; end
 
-door_tiles: MACRO
+MACRO door_tiles
 	IF _NARG
 		db \# ; all args
 	ENDC
--- a/data/tilesets/spinner_tiles.asm
+++ b/data/tilesets/spinner_tiles.asm
@@ -1,4 +1,4 @@
-spinner: MACRO
+MACRO spinner
 ; \1: source
 ; \2: offset (BANK() chokes on literals)
 ; \3: dest
--- a/data/tilesets/tileset_headers.asm
+++ b/data/tilesets/tileset_headers.asm
@@ -1,4 +1,4 @@
-tileset: MACRO
+MACRO tileset
 	db BANK(\1_GFX)
 	dw \1_Block, \1_GFX, \1_Coll
 	db \2, \3, \4 ; counter tiles
--- a/data/tilesets/warp_carpet_tile_ids.asm
+++ b/data/tilesets/warp_carpet_tile_ids.asm
@@ -4,7 +4,7 @@
 	dw .FacingLeftWarpTiles
 	dw .FacingRightWarpTiles
 
-warp_carpet_tiles: MACRO
+MACRO warp_carpet_tiles
 	IF _NARG
 		db \# ; all args
 	ENDC
--- a/data/tilesets/warp_tile_ids.asm
+++ b/data/tilesets/warp_tile_ids.asm
@@ -26,7 +26,7 @@
 	dw .PlateauWarpTileIDs
 	assert_table_length NUM_TILESETS
 
-warp_tiles: MACRO
+MACRO warp_tiles
 	IF _NARG
 		db \# ; all args
 	ENDC
--- a/data/trainers/move_choices.asm
+++ b/data/trainers/move_choices.asm
@@ -1,9 +1,9 @@
-move_choices: MACRO
+MACRO move_choices
 	IF _NARG
 		db \# ; all args
 	ENDC
 	db 0 ; end
-list_index += 1
+	DEF list_index += 1
 ENDM
 
 ; move choice modification methods that are applied for each trainer class
--- a/data/trainers/pic_pointers_money.asm
+++ b/data/trainers/pic_pointers_money.asm
@@ -1,4 +1,4 @@
-pic_money: MACRO
+MACRO pic_money
 	dw \1
 	bcd3 \2
 ENDM
--- a/data/yes_no_menu_strings.asm
+++ b/data/yes_no_menu_strings.asm
@@ -1,4 +1,4 @@
-two_option_menu: MACRO
+MACRO two_option_menu
 	db \1, \2, \3
 	dw \4
 ENDM
--- a/engine/battle/animations.asm
+++ b/engine/battle/animations.asm
@@ -372,7 +372,7 @@
 	ld c, a ; number of tiles
 	jp CopyVideoData ; load tileset
 
-anim_tileset: MACRO
+MACRO anim_tileset
 	db \1
 	dw \2
 	db -1 ; padding
--- a/engine/battle/battle_transitions.asm
+++ b/engine/battle/battle_transitions.asm
@@ -662,7 +662,7 @@
 	const CIRCLE_LEFT
 	const CIRCLE_RIGHT
 
-half_circle: MACRO
+MACRO half_circle
 	; quadrant x, circle data, target coord
 	db \1
 	dw \2
--- a/engine/events/diploma.asm
+++ b/engine/events/diploma.asm
@@ -1,4 +1,4 @@
-CIRCLE_TILE_ID EQU $70
+DEF CIRCLE_TILE_ID EQU $70
 
 DisplayDiploma::
 	call SaveScreenTilesToBuffer2
@@ -83,7 +83,7 @@
 	dec c
 	jr .loop
 
-diploma_text: MACRO
+MACRO diploma_text
 	dw \3
 	dwcoord \1, \2
 ENDM
--- a/engine/events/hidden_objects/cinnabar_gym_quiz.asm
+++ b/engine/events/hidden_objects/cinnabar_gym_quiz.asm
@@ -183,12 +183,12 @@
 	jr nz, .loop
 	ret
 
-gym_gate_coord: MACRO
+MACRO gym_gate_coord
 	db \1, \2, \3, 0
 ENDM
 
-HORIZONTAL_GATE_BLOCK EQU $54
-VERTICAL_GATE_BLOCK   EQU $5f
+DEF HORIZONTAL_GATE_BLOCK EQU $54
+DEF VERTICAL_GATE_BLOCK   EQU $5f
 
 CinnabarGymGateCoords:
 	; x coord, y coord, block id
--- a/engine/gfx/mon_icons.asm
+++ b/engine/gfx/mon_icons.asm
@@ -280,8 +280,8 @@
 
 INCLUDE "data/pokemon/menu_icons.asm"
 
-INC_FRAME_1 EQUS "0, $20"
-INC_FRAME_2 EQUS "$20, $20"
+DEF INC_FRAME_1 EQUS "0, $20"
+DEF INC_FRAME_2 EQUS "$20, $20"
 
 BugIconFrame1:       INCBIN "gfx/icons/bug.2bpp", INC_FRAME_1
 PlantIconFrame1:     INCBIN "gfx/icons/plant.2bpp", INC_FRAME_1
--- a/engine/items/town_map.asm
+++ b/engine/items/town_map.asm
@@ -1,4 +1,4 @@
-NOT_VISITED EQU $fe
+DEF NOT_VISITED EQU $fe
 
 DisplayTownMap:
 	call LoadTownMap
--- a/engine/movie/intro.asm
+++ b/engine/movie/intro.asm
@@ -3,7 +3,7 @@
 	const MOVE_GENGAR_RIGHT
 	const MOVE_GENGAR_LEFT
 
-ANIMATION_END EQU 80
+DEF ANIMATION_END EQU 80
 
 PlayIntro:
 	xor a
--- a/engine/movie/oak_speech/init_player_data.asm
+++ b/engine/movie/oak_speech/init_player_data.asm
@@ -21,7 +21,7 @@
 	ld hl, wNumBoxItems
 	call InitializeEmptyList
 
-START_MONEY EQU $3000
+DEF START_MONEY EQU $3000
 	ld hl, wPlayerMoney + 1
 	ld a, HIGH(START_MONEY)
 	ld [hld], a
--- a/engine/movie/trade.asm
+++ b/engine/movie/trade.asm
@@ -56,12 +56,12 @@
 	ld [wOptions], a
 	ret
 
-addtradefunc: MACRO
+MACRO addtradefunc
 \1TradeFunc::
 	dw \1
 ENDM
 
-tradefunc: MACRO
+MACRO tradefunc
 	db (\1TradeFunc - TradeFuncPointerTable) / 2
 ENDM
 
@@ -697,7 +697,7 @@
 	jr nz, .loop
 	ret
 
-trade_circle_oam: MACRO
+MACRO trade_circle_oam
 	dw \1
 	db \2, \3
 ENDM
--- a/engine/overworld/dust_smoke.asm
+++ b/engine/overworld/dust_smoke.asm
@@ -51,7 +51,7 @@
 	pop hl
 	ret
 
-boulder_dust_adjust: MACRO
+MACRO boulder_dust_adjust
 	db \1, \2 ; coords
 	dw \3 ; function
 ENDM
--- a/engine/overworld/movement.asm
+++ b/engine/overworld/movement.asm
@@ -1,4 +1,4 @@
-MAP_TILESET_SIZE EQU $60
+DEF MAP_TILESET_SIZE EQU $60
 
 UpdatePlayerSprite:
 	ld a, [wSpritePlayerStateData2WalkAnimationCounter]
--- a/engine/overworld/player_animations.asm
+++ b/engine/overworld/player_animations.asm
@@ -475,7 +475,7 @@
 	dbsprite  8, 10,  0,  0, $fe, 0         ; left
 	dbsprite 11, 10,  0,  0, $fe, OAM_HFLIP ; right
 
-fishing_gfx: MACRO
+MACRO fishing_gfx
 	dw \1
 	db \2
 	db BANK(\1)
--- a/home/init.asm
+++ b/home/init.asm
@@ -8,7 +8,7 @@
 Init::
 ;  Program init.
 
-rLCDC_DEFAULT EQU %11100011
+DEF rLCDC_DEFAULT EQU %11100011
 ; * LCD enabled
 ; * Window tile map at $9C00
 ; * Window display enabled
--- a/home/print_num.asm
+++ b/home/print_num.asm
@@ -59,20 +59,20 @@
 	cp 6
 	jr z, .hundred_thousands
 
-print_digit: MACRO
+MACRO print_digit
 
-IF (\1) / $10000
-	ld a, \1 / $10000 % $100
-ELSE
-	xor a
-ENDC
+	IF (\1) / $10000
+		ld a, \1 / $10000 % $100
+	ELSE
+		xor a
+	ENDC
 	ldh [hPowerOf10 + 0], a
 
-IF (\1) / $100
-	ld a, \1 / $100   % $100
-ELSE
-	xor a
-ENDC
+	IF (\1) / $100
+		ld a, \1 / $100   % $100
+	ELSE
+		xor a
+	ENDC
 	ldh [hPowerOf10 + 1], a
 
 	ld a, \1 / $1     % $100
--- a/home/text.asm
+++ b/home/text.asm
@@ -123,7 +123,7 @@
 	text_far _TextIDErrorText
 	text_end
 
-print_name: MACRO
+MACRO print_name
 	push de
 	ld de, \1
 	jr PlaceCommandCharacter
--- a/home/text_script.asm
+++ b/home/text_script.asm
@@ -66,7 +66,7 @@
 
 ; check first byte of text for special cases
 
-dict2: MACRO
+MACRO dict2
 	cp \1
 	jr nz, .not\@
 	\2
--- a/home/vblank.asm
+++ b/home/vblank.asm
@@ -93,7 +93,7 @@
 ; Wait for the next vblank interrupt.
 ; As a bonus, this saves battery.
 
-NOT_VBLANKED EQU 1
+DEF NOT_VBLANKED EQU 1
 
 	ld a, NOT_VBLANKED
 	ldh [hVBlankOccurred], a
--- a/macros/asserts.asm
+++ b/macros/asserts.asm
@@ -1,122 +1,122 @@
 ; Macros to verify assumptions about the data or code
 
-table_width: MACRO
-CURRENT_TABLE_WIDTH = \1
-IF _NARG == 2
-REDEF CURRENT_TABLE_START EQUS "\2"
-ELSE
-REDEF CURRENT_TABLE_START EQUS "._table_width\@"
-{CURRENT_TABLE_START}:
-ENDC
+MACRO table_width
+	DEF CURRENT_TABLE_WIDTH = \1
+	IF _NARG == 2
+		REDEF CURRENT_TABLE_START EQUS "\2"
+	ELSE
+		REDEF CURRENT_TABLE_START EQUS "._table_width\@"
+	{CURRENT_TABLE_START}:
+	ENDC
 ENDM
 
-assert_table_length: MACRO
-x = \1
+MACRO assert_table_length
+	DEF x = \1
 	ASSERT x * CURRENT_TABLE_WIDTH == @ - {CURRENT_TABLE_START}, \
 		"{CURRENT_TABLE_START}: expected {d:x} entries, each {d:CURRENT_TABLE_WIDTH} bytes"
 ENDM
 
-list_start: MACRO
-list_index = 0
-IF _NARG == 1
-REDEF CURRENT_LIST_START EQUS "\1"
-ELSE
-REDEF CURRENT_LIST_START EQUS "._list_start\@"
-{CURRENT_LIST_START}:
-ENDC
+MACRO list_start
+	DEF list_index = 0
+	IF _NARG == 1
+		REDEF CURRENT_LIST_START EQUS "\1"
+	ELSE
+		REDEF CURRENT_LIST_START EQUS "._list_start\@"
+	{CURRENT_LIST_START}:
+	ENDC
 ENDM
 
-li: MACRO
+MACRO li
 	ASSERT !STRIN(\1, "@"), STRCAT("String terminator \"@\" in list entry: ", \1)
 	db \1, "@"
-list_index += 1
+	DEF list_index += 1
 ENDM
 
-assert_list_length: MACRO
-x = \1
+MACRO assert_list_length
+	DEF x = \1
 	ASSERT x == list_index, \
 		"{CURRENT_LIST_START}: expected {d:x} entries, got {d:list_index}"
 ENDM
 
-nybble_array: MACRO
-CURRENT_NYBBLE_ARRAY_VALUE = 0
-CURRENT_NYBBLE_ARRAY_LENGTH = 0
-IF _NARG == 1
-REDEF CURRENT_NYBBLE_ARRAY_START EQUS "\1"
-ELSE
-REDEF CURRENT_NYBBLE_ARRAY_START EQUS "._nybble_array\@"
-{CURRENT_NYBBLE_ARRAY_START}:
-ENDC
+MACRO nybble_array
+	DEF CURRENT_NYBBLE_ARRAY_VALUE = 0
+	DEF CURRENT_NYBBLE_ARRAY_LENGTH = 0
+	IF _NARG == 1
+		REDEF CURRENT_NYBBLE_ARRAY_START EQUS "\1"
+	ELSE
+		REDEF CURRENT_NYBBLE_ARRAY_START EQUS "._nybble_array\@"
+	{CURRENT_NYBBLE_ARRAY_START}:
+	ENDC
 ENDM
 
-nybble: MACRO
+MACRO nybble
 	ASSERT 0 <= (\1) && (\1) < $10, "nybbles must be 0-15"
-CURRENT_NYBBLE_ARRAY_VALUE = (\1) | (CURRENT_NYBBLE_ARRAY_VALUE << 4)
-CURRENT_NYBBLE_ARRAY_LENGTH += 1
-IF CURRENT_NYBBLE_ARRAY_LENGTH % 2 == 0
-	db CURRENT_NYBBLE_ARRAY_VALUE
-CURRENT_NYBBLE_ARRAY_VALUE = 0
-ENDC
+	DEF CURRENT_NYBBLE_ARRAY_VALUE = (\1) | (CURRENT_NYBBLE_ARRAY_VALUE << 4)
+	DEF CURRENT_NYBBLE_ARRAY_LENGTH += 1
+	IF CURRENT_NYBBLE_ARRAY_LENGTH % 2 == 0
+		db CURRENT_NYBBLE_ARRAY_VALUE
+		DEF CURRENT_NYBBLE_ARRAY_VALUE = 0
+	ENDC
 ENDM
 
-end_nybble_array: MACRO
-IF CURRENT_NYBBLE_ARRAY_LENGTH % 2
-	db CURRENT_NYBBLE_ARRAY_VALUE << 4
-ENDC
-IF _NARG == 1
-x = \1
-	ASSERT x == CURRENT_NYBBLE_ARRAY_LENGTH, \
-		"{CURRENT_NYBBLE_ARRAY_START}: expected {d:x} nybbles, got {d:CURRENT_NYBBLE_ARRAY_LENGTH}"
-x = (x + 1) / 2
-	ASSERT x == @ - {CURRENT_NYBBLE_ARRAY_START}, \
-		"{CURRENT_NYBBLE_ARRAY_START}: expected {d:x} bytes"
-ENDC
+MACRO end_nybble_array
+	IF CURRENT_NYBBLE_ARRAY_LENGTH % 2
+		db CURRENT_NYBBLE_ARRAY_VALUE << 4
+	ENDC
+	IF _NARG == 1
+		DEF x = \1
+		ASSERT x == CURRENT_NYBBLE_ARRAY_LENGTH, \
+			"{CURRENT_NYBBLE_ARRAY_START}: expected {d:x} nybbles, got {d:CURRENT_NYBBLE_ARRAY_LENGTH}"
+		DEF x = (x + 1) / 2
+		ASSERT x == @ - {CURRENT_NYBBLE_ARRAY_START}, \
+			"{CURRENT_NYBBLE_ARRAY_START}: expected {d:x} bytes"
+	ENDC
 ENDM
 
-bit_array: MACRO
-CURRENT_BIT_ARRAY_VALUE = 0
-CURRENT_BIT_ARRAY_LENGTH = 0
-IF _NARG == 1
-REDEF CURRENT_BIT_ARRAY_START EQUS "\1"
-ELSE
-REDEF CURRENT_BIT_ARRAY_START EQUS "._bit_array\@"
-{CURRENT_BIT_ARRAY_START}:
-ENDC
+MACRO bit_array
+	DEF CURRENT_BIT_ARRAY_VALUE = 0
+	DEF CURRENT_BIT_ARRAY_LENGTH = 0
+	IF _NARG == 1
+		REDEF CURRENT_BIT_ARRAY_START EQUS "\1"
+	ELSE
+		REDEF CURRENT_BIT_ARRAY_START EQUS "._bit_array\@"
+	{CURRENT_BIT_ARRAY_START}:
+	ENDC
 ENDM
 
-dbit: MACRO
+MACRO dbit
 	ASSERT (\1) == 0 || (\1) == 1, "bits must be 0 or 1"
-CURRENT_BIT_ARRAY_VALUE |= (\1) << (CURRENT_BIT_ARRAY_LENGTH % 8)
-CURRENT_BIT_ARRAY_LENGTH += 1
-IF CURRENT_BIT_ARRAY_LENGTH % 8 == 0
-	db CURRENT_BIT_ARRAY_VALUE
-CURRENT_BIT_ARRAY_VALUE = 0
-ENDC
+	DEF CURRENT_BIT_ARRAY_VALUE |= (\1) << (CURRENT_BIT_ARRAY_LENGTH % 8)
+	DEF CURRENT_BIT_ARRAY_LENGTH += 1
+	IF CURRENT_BIT_ARRAY_LENGTH % 8 == 0
+		db CURRENT_BIT_ARRAY_VALUE
+		DEF CURRENT_BIT_ARRAY_VALUE = 0
+	ENDC
 ENDM
 
-end_bit_array: MACRO
-IF CURRENT_BIT_ARRAY_LENGTH % 8
-	db CURRENT_BIT_ARRAY_VALUE
-ENDC
-IF _NARG == 1
-x = \1
-	ASSERT x == CURRENT_BIT_ARRAY_LENGTH, \
-		"{CURRENT_BIT_ARRAY_START}: expected {d:x} bits, got {d:CURRENT_BIT_ARRAY_LENGTH}"
-x = (x + 7) / 8
-	ASSERT x == @ - {CURRENT_BIT_ARRAY_START}, \
-		"{CURRENT_BIT_ARRAY_START}: expected {d:x} bytes"
-ENDC
+MACRO end_bit_array
+	IF CURRENT_BIT_ARRAY_LENGTH % 8
+		db CURRENT_BIT_ARRAY_VALUE
+	ENDC
+	IF _NARG == 1
+		DEF x = \1
+		ASSERT x == CURRENT_BIT_ARRAY_LENGTH, \
+			"{CURRENT_BIT_ARRAY_START}: expected {d:x} bits, got {d:CURRENT_BIT_ARRAY_LENGTH}"
+		DEF x = (x + 7) / 8
+		ASSERT x == @ - {CURRENT_BIT_ARRAY_START}, \
+			"{CURRENT_BIT_ARRAY_START}: expected {d:x} bytes"
+	ENDC
 ENDM
 
-def_grass_wildmons: MACRO
+MACRO def_grass_wildmons
 ;\1: encounter rate
-CURRENT_GRASS_WILDMONS_RATE = \1
-REDEF CURRENT_GRASS_WILDMONS_LABEL EQUS "._def_grass_wildmons_\1"
+	DEF CURRENT_GRASS_WILDMONS_RATE = \1
+	REDEF CURRENT_GRASS_WILDMONS_LABEL EQUS "._def_grass_wildmons_\1"
 {CURRENT_GRASS_WILDMONS_LABEL}:
 	db \1
 ENDM
 
-end_grass_wildmons: MACRO
+MACRO end_grass_wildmons
 	IF CURRENT_GRASS_WILDMONS_RATE == 0
 		ASSERT 1 == @ - {CURRENT_GRASS_WILDMONS_LABEL}, \
 			"def_grass_wildmons {d:CURRENT_GRASS_WILDMONS_RATE}: expected 1 byte"
@@ -126,15 +126,15 @@
 	ENDC
 ENDM
 
-def_water_wildmons: MACRO
+MACRO def_water_wildmons
 ;\1: encounter rate
-CURRENT_WATER_WILDMONS_RATE = \1
-REDEF CURRENT_WATER_WILDMONS_LABEL EQUS "._def_water_wildmons_\1"
+	DEF CURRENT_WATER_WILDMONS_RATE = \1
+	REDEF CURRENT_WATER_WILDMONS_LABEL EQUS "._def_water_wildmons_\1"
 {CURRENT_WATER_WILDMONS_LABEL}:
 	db \1
 ENDM
 
-end_water_wildmons: MACRO
+MACRO end_water_wildmons
 	IF CURRENT_WATER_WILDMONS_RATE == 0
 		ASSERT 1 == @ - {CURRENT_WATER_WILDMONS_LABEL}, \
 			"def_water_wildmons {d:CURRENT_WATER_WILDMONS_RATE}: expected 1 byte"
--- a/macros/code.asm
+++ b/macros/code.asm
@@ -1,20 +1,20 @@
 ; Syntactic sugar macros
 
-lb: MACRO ; r, hi, lo
+MACRO lb ; r, hi, lo
 	ld \1, ((\2) & $ff) << 8 + ((\3) & $ff)
 ENDM
 
-ldpal: MACRO
+MACRO ldpal
 	ld \1, \2 << 6 | \3 << 4 | \4 << 2 | \5
 ENDM
 
 ; Design patterns
 
-dict: MACRO
-IF \1 == 0
-	and a
-ELSE
-	cp \1
-ENDC
+MACRO dict
+	IF \1 == 0
+		and a
+	ELSE
+		cp \1
+	ENDC
 	jp z, \2
 ENDM
--- a/macros/const.asm
+++ b/macros/const.asm
@@ -1,48 +1,48 @@
 ; Enumerate constants
 
-const_def: MACRO
-IF _NARG >= 1
-const_value = \1
-ELSE
-const_value = 0
-ENDC
-IF _NARG >= 2
-const_inc = \2
-ELSE
-const_inc = 1
-ENDC
+MACRO const_def
+	IF _NARG >= 1
+		DEF const_value = \1
+	ELSE
+		DEF const_value = 0
+	ENDC
+	IF _NARG >= 2
+		DEF const_inc = \2
+	ELSE
+		DEF const_inc = 1
+	ENDC
 ENDM
 
-const: MACRO
-\1 EQU const_value
-const_value += const_inc
+MACRO const
+	DEF \1 EQU const_value
+	DEF const_value += const_inc
 ENDM
 
-shift_const: MACRO
-\1 EQU 1 << const_value
-const_value += const_inc
+MACRO shift_const
+	DEF \1 EQU 1 << const_value
+	DEF const_value += const_inc
 ENDM
 
-const_skip: MACRO
-if _NARG >= 1
-const_value += const_inc * (\1)
-else
-const_value += const_inc
-endc
+MACRO const_skip
+	if _NARG >= 1
+		DEF const_value += const_inc * (\1)
+	else
+		DEF const_value += const_inc
+	endc
 ENDM
 
-const_next: MACRO
-if (const_value > 0 && \1 < const_value) || (const_value < 0 && \1 > const_value)
-fail "const_next cannot go backwards from {const_value} to \1"
-else
-const_value = \1
-endc
+MACRO const_next
+	if (const_value > 0 && \1 < const_value) || (const_value < 0 && \1 > const_value)
+		fail "const_next cannot go backwards from {const_value} to \1"
+	else
+		DEF const_value = \1
+	endc
 ENDM
 
-rb_skip: MACRO
-IF _NARG == 1
-rsset _RS + \1
-ELSE
-rsset _RS + 1
-ENDC
+MACRO rb_skip
+	IF _NARG == 1
+		rsset _RS + \1
+	ELSE
+		rsset _RS + 1
+	ENDC
 ENDM
--- a/macros/coords.asm
+++ b/macros/coords.asm
@@ -1,4 +1,4 @@
-validate_coords: MACRO
+MACRO validate_coords
 	IF _NARG >= 4
 		IF \1 >= \3
 			fail "x coord out of range"
@@ -11,11 +11,11 @@
 	ENDC
 ENDM
 
-hlcoord EQUS "coord hl,"
-bccoord EQUS "coord bc,"
-decoord EQUS "coord de,"
+DEF hlcoord EQUS "coord hl,"
+DEF bccoord EQUS "coord bc,"
+DEF decoord EQUS "coord de,"
 
-coord: MACRO
+MACRO coord
 ; register, x, y[, origin]
 	validate_coords \2, \3
 	IF _NARG >= 4
@@ -25,11 +25,11 @@
 	ENDC
 ENDM
 
-hlbgcoord EQUS "bgcoord hl,"
-bcbgcoord EQUS "bgcoord bc,"
-debgcoord EQUS "bgcoord de,"
+DEF hlbgcoord EQUS "bgcoord hl,"
+DEF bcbgcoord EQUS "bgcoord bc,"
+DEF debgcoord EQUS "bgcoord de,"
 
-bgcoord: MACRO
+MACRO bgcoord
 ; register, x, y[, origin]
 	validate_coords \2, \3, BG_MAP_WIDTH, BG_MAP_HEIGHT
 	IF _NARG >= 4
@@ -39,22 +39,22 @@
 	ENDC
 ENDM
 
-hlowcoord EQUS "owcoord hl,"
-bcowcoord EQUS "owcoord bc,"
-deowcoord EQUS "owcoord de,"
+DEF hlowcoord EQUS "owcoord hl,"
+DEF bcowcoord EQUS "owcoord bc,"
+DEF deowcoord EQUS "owcoord de,"
 
-owcoord: MACRO
+MACRO owcoord
 ; register, x, y, map width
 	ld \1, wOverworldMap + ((\2) + 3) + (((\3) + 3) * ((\4) + (3 * 2)))
 ENDM
 
-event_displacement: MACRO
+MACRO event_displacement
 ; map width, x blocks, y blocks
 	dw (wOverworldMap + 7 + (\1) + ((\1) + 6) * ((\3) >> 1) + ((\2) >> 1))
 	db \3, \2
 ENDM
 
-dwcoord: MACRO
+MACRO dwcoord
 ; x, y
 	validate_coords \1, \2
 	IF _NARG >= 3
@@ -64,7 +64,7 @@
 	ENDC
 ENDM
 
-ldcoord_a: MACRO
+MACRO ldcoord_a
 ; x, y[, origin]
 	validate_coords \1, \2
 	IF _NARG >= 3
@@ -74,7 +74,7 @@
 	ENDC
 ENDM
 
-lda_coord: MACRO
+MACRO lda_coord
 ; x, y[, origin]
 	validate_coords \1, \2
 	IF _NARG >= 3
@@ -84,7 +84,7 @@
 	ENDC
 ENDM
 
-dbmapcoord: MACRO
+MACRO dbmapcoord
 ; x, y
 	db \2, \1
 ENDM
--- a/macros/data.asm
+++ b/macros/data.asm
@@ -1,13 +1,13 @@
 ; Value macros
 
-percent EQUS "* $ff / 100"
+DEF percent EQUS "* $ff / 100"
 
-bcd2: MACRO
+MACRO bcd2
 	dn ((\1) / 1000) % 10, ((\1) / 100) % 10
 	dn ((\1) / 10) % 10, (\1) % 10
 ENDM
 
-bcd3: MACRO
+MACRO bcd3
 	dn ((\1) / 100000) % 10, ((\1) / 10000) % 10
 	dn ((\1) / 1000) % 10, ((\1) / 100) % 10
 	dn ((\1) / 10) % 10, (\1) % 10
@@ -14,58 +14,58 @@
 ENDM
 
 ; used in data/pokemon/base_stats/*.asm
-tmhm: MACRO
+MACRO tmhm
 ; initialize bytes to 0
-FOR n, (NUM_TM_HM + 7) / 8
-_tm{d:n} = 0
-ENDR
-; set bits of bytes
-REPT _NARG
-	IF DEF(\1_TMNUM)
-n = (\1_TMNUM - 1) / 8
-i = (\1_TMNUM - 1) % 8
-_tm{d:n} |= 1 << i
-	ELSE
-		FAIL "\1 is not a TM or HM move"
-	ENDC
-	SHIFT
-ENDR
-; output bytes
-FOR n, (NUM_TM_HM + 7) / 8
-	db _tm{d:n}
-ENDR
+	FOR n, (NUM_TM_HM + 7) / 8
+		DEF _tm{d:n} = 0
+	ENDR
+	; set bits of bytes
+	REPT _NARG
+		IF DEF(\1_TMNUM)
+			DEF n = (\1_TMNUM - 1) / 8
+			DEF i = (\1_TMNUM - 1) % 8
+			DEF _tm{d:n} |= 1 << i
+		ELSE
+			FAIL "\1 is not a TM or HM move"
+		ENDC
+		SHIFT
+	ENDR
+	; output bytes
+	FOR n, (NUM_TM_HM + 7) / 8
+		db _tm{d:n}
+	ENDR
 ENDM
 
 
 ; Constant data (db, dw, dl) macros
 
-dbw: MACRO
+MACRO dbw
 	db \1
 	dw \2
 ENDM
 
-dwb: MACRO
+MACRO dwb
 	dw \1
 	db \2
 ENDM
 
-dn: MACRO ; nybbles
-REPT _NARG / 2
-	db ((\1) << 4) | (\2)
-	SHIFT 2
-ENDR
+MACRO dn ; nybbles
+	REPT _NARG / 2
+		db ((\1) << 4) | (\2)
+		SHIFT 2
+	ENDR
 ENDM
 
-dba: MACRO ; dbw bank, address
-REPT _NARG
-	dbw BANK(\1), \1
-	SHIFT
-ENDR
+MACRO dba ; dbw bank, address
+	REPT _NARG
+		dbw BANK(\1), \1
+		SHIFT
+	ENDR
 ENDM
 
-dab: MACRO ; dwb address, bank
-REPT _NARG
-	dwb \1, BANK(\1)
-	SHIFT
-ENDR
+MACRO dab ; dwb address, bank
+	REPT _NARG
+		dwb \1, BANK(\1)
+		SHIFT
+	ENDR
 ENDM
--- a/macros/farcall.asm
+++ b/macros/farcall.asm
@@ -1,28 +1,28 @@
-farcall: MACRO
+MACRO farcall
 	ld b, BANK(\1)
 	ld hl, \1
 	call Bankswitch
 ENDM
 
-callfar: MACRO
+MACRO callfar
 	ld hl, \1
 	ld b, BANK(\1)
 	call Bankswitch
 ENDM
 
-farjp: MACRO
+MACRO farjp
 	ld b, BANK(\1)
 	ld hl, \1
 	jp Bankswitch
 ENDM
 
-jpfar: MACRO
+MACRO jpfar
 	ld hl, \1
 	ld b, BANK(\1)
 	jp Bankswitch
 ENDM
 
-homecall: MACRO
+MACRO homecall
 	ldh a, [hLoadedROMBank]
 	push af
 	ld a, BANK(\1)
@@ -34,7 +34,7 @@
 	ld [MBC1RomBank], a
 ENDM
 
-homecall_sf: MACRO ; homecall but save flags by popping into bc instead of af
+MACRO homecall_sf ; homecall but save flags by popping into bc instead of af
 	ldh a, [hLoadedROMBank]
 	push af
 	ld a, BANK(\1)
--- a/macros/gfx.asm
+++ b/macros/gfx.asm
@@ -1,22 +1,22 @@
-RGB: MACRO
-REPT _NARG / 3
-	dw palred (\1) + palgreen (\2) + palblue (\3)
-	SHIFT 3
-ENDR
+MACRO RGB
+	REPT _NARG / 3
+		dw palred (\1) + palgreen (\2) + palblue (\3)
+		SHIFT 3
+	ENDR
 ENDM
 
-palred   EQUS "(1 << 0) *"
-palgreen EQUS "(1 << 5) *"
-palblue  EQUS "(1 << 10) *"
+DEF palred   EQUS "(1 << 0) *"
+DEF palgreen EQUS "(1 << 5) *"
+DEF palblue  EQUS "(1 << 10) *"
 
-palettes EQUS "* PALETTE_SIZE"
-palette  EQUS "+ PALETTE_SIZE *"
-color    EQUS "+ PAL_COLOR_SIZE *"
+DEF palettes EQUS "* PALETTE_SIZE"
+DEF palette  EQUS "+ PALETTE_SIZE *"
+DEF color    EQUS "+ PAL_COLOR_SIZE *"
 
-tiles EQUS "* LEN_2BPP_TILE"
-tile  EQUS "+ LEN_2BPP_TILE *"
+DEF tiles EQUS "* LEN_2BPP_TILE"
+DEF tile  EQUS "+ LEN_2BPP_TILE *"
 
-dbsprite: MACRO
+MACRO dbsprite
 ; x tile, y tile, x pixel, y pixel, vtile offset, attributes
 	db (\2 * TILE_WIDTH) % $100 + \4, (\1 * TILE_WIDTH) % $100 + \3, \5, \6
 ENDM
--- a/macros/predef.asm
+++ b/macros/predef.asm
@@ -1,32 +1,32 @@
-predef_id: MACRO
+MACRO predef_id
 	ld a, (\1Predef - PredefPointers) / 3
 ENDM
 
-predef: MACRO
+MACRO predef
 	predef_id \1
 	call Predef
 ENDM
 
-predef_jump: MACRO
+MACRO predef_jump
 	predef_id \1
 	jp Predef
 ENDM
 
 
-tx_pre_id: MACRO
+MACRO tx_pre_id
 	ld a, (\1_id - TextPredefs) / 2 + 1
 ENDM
 
-tx_pre: MACRO
+MACRO tx_pre
 	tx_pre_id \1
 	call PrintPredefTextID
 ENDM
 
-tx_pre_jump: MACRO
+MACRO tx_pre_jump
 	tx_pre_id \1
 	jp PrintPredefTextID
 ENDM
 
-db_tx_pre: MACRO
+MACRO db_tx_pre
 	db (\1_id - TextPredefs) / 2 + 1
 ENDM
--- a/macros/scripts/audio.asm
+++ b/macros/scripts/audio.asm
@@ -1,4 +1,4 @@
-audio_header: MACRO
+MACRO audio_header
 	db (_NARG - 2) << 6 | \2
 	dw \1_\2
 	IF _NARG > 2
@@ -24,7 +24,7 @@
 ;               small magnitude means quick change, large magnitude means slow change
 ;               in signed magnitude representation, so a value of 8 is the same as (negative) 0
 	const pitch_sweep_cmd ; $10
-pitch_sweep: MACRO
+MACRO pitch_sweep
 	db pitch_sweep_cmd
 	IF \2 < 0
 		db (\1 << 4) | (%1000 | (\2 * -1))
@@ -41,8 +41,8 @@
 ; fade: positive value means decrease in volume, negative value means increase in volume
 ;       small magnitude means quick change, large magnitude means slow change
 ;       in signed magnitude representation, so a value of 8 is the same as (negative) 0
-square_note_cmd EQU sfx_note_cmd ; $20
-square_note: MACRO
+DEF square_note_cmd EQU sfx_note_cmd ; $20
+MACRO square_note
 	db square_note_cmd | \1
 	IF \3 < 0
 		db (\2 << 4) | (%1000 | (\3 * -1))
@@ -56,8 +56,8 @@
 ; fade: positive value means decrease in volume, negative value means increase in volume
 ;       small magnitude means quick change, large magnitude means slow change
 ;       in signed magnitude representation, so a value of 8 is the same as (negative) 0
-noise_note_cmd EQU sfx_note_cmd ; $20
-noise_note: MACRO
+DEF noise_note_cmd EQU sfx_note_cmd ; $20
+MACRO noise_note
 	db noise_note_cmd | \1
 	IF \3 < 0
 		db (\2 << 4) | (%1000 | (\3 * -1))
@@ -68,7 +68,7 @@
 ENDM
 
 ; arguments: pitch, length [1, 16]
-note: MACRO
+MACRO note
 	db (\1 << 4) | (\2 - 1)
 ENDM
 
@@ -76,7 +76,7 @@
 
 ; arguments: instrument [1, 19], length [1, 16]
 	const drum_note_cmd ; $b0
-drum_note: MACRO
+MACRO drum_note
 	db drum_note_cmd | (\2 - 1)
 	db \1
 ENDM
@@ -85,7 +85,7 @@
 ; like drum_note but one 1 byte instead of 2
 ; can only be used with instruments 1-10, excluding 2
 ; unused
-drum_note_short: MACRO
+MACRO drum_note_short
 	db (\1 << 4) | (\2 - 1)
 ENDM
 
@@ -93,7 +93,7 @@
 
 ; arguments: length [1, 16]
 	const rest_cmd ; $c0
-rest: MACRO
+MACRO rest
 	db rest_cmd | (\1 - 1)
 ENDM
 
@@ -104,7 +104,7 @@
 ;       small magnitude means quick change, large magnitude means slow change
 ;       in signed magnitude representation, so a value of 8 is the same as (negative) 0
 	const note_type_cmd ; $d0
-note_type: MACRO
+MACRO note_type
 	db note_type_cmd | \1
 	IF \3 < 0
 		db (\2 << 4) | (%1000 | (\3 * -1))
@@ -114,8 +114,8 @@
 ENDM
 
 ; arguments: speed [0, 15]
-drum_speed_cmd EQU note_type_cmd ; $d0
-drum_speed: MACRO
+DEF drum_speed_cmd EQU note_type_cmd ; $d0
+MACRO drum_speed
 	db drum_speed_cmd | \1
 ENDM
 
@@ -123,7 +123,7 @@
 
 ; arguments: octave [1, 8]
 	const octave_cmd ; $e0
-octave: MACRO
+MACRO octave
 	db octave_cmd | (8 - \1)
 ENDM
 
@@ -131,7 +131,7 @@
 
 ; when enabled, effective frequency used is incremented by 1
 	const toggle_perfect_pitch_cmd ; $e8
-toggle_perfect_pitch: MACRO
+MACRO toggle_perfect_pitch
 	db toggle_perfect_pitch_cmd
 ENDM
 
@@ -142,7 +142,7 @@
 ; depth: amplitude of vibrato wave
 ; rate: frequency of vibrato wave
 	const vibrato_cmd ; $ea
-vibrato: MACRO
+MACRO vibrato
 	db vibrato_cmd
 	db \1
 	db (\2 << 4) | \3
@@ -150,7 +150,7 @@
 
 ; arguments: length [1, 256], octave [1, 8], pitch
 	const pitch_slide_cmd ; $eb
-pitch_slide: MACRO
+MACRO pitch_slide
 	db pitch_slide_cmd
 	db \1 - 1
 	db ((8 - \2) << 4) | \3
@@ -158,7 +158,7 @@
 
 ; arguments: duty cycle [0, 3] (12.5%, 25%, 50%, 75%)
 	const duty_cycle_cmd ; $ec
-duty_cycle: MACRO
+MACRO duty_cycle
 	db duty_cycle_cmd
 	db \1
 ENDM
@@ -170,7 +170,7 @@
 ; if larger than $100, large note speed or note length values might cause overflow
 ; stored in big endian
 	const tempo_cmd ; $ed
-tempo: MACRO
+MACRO tempo
 	db tempo_cmd
 	db HIGH(\1), LOW(\1)
 ENDM
@@ -177,13 +177,13 @@
 
 ; arguments: left output enable mask, right output enable mask
 	const stereo_panning_cmd ; $ee
-stereo_panning: MACRO
+MACRO stereo_panning
 	db stereo_panning_cmd
 	db (\1 << 4) | \2
 ENDM
 
 	const unknownmusic0xef_cmd ; $ef
-unknownmusic0xef: MACRO
+MACRO unknownmusic0xef
 	db unknownmusic0xef_cmd
 	db \1
 ENDM
@@ -190,7 +190,7 @@
 
 ; arguments: left master volume [0, 7], right master volume [0, 7]
 	const volume_cmd ; $f0
-volume: MACRO
+MACRO volume
 	db volume_cmd
 	db (\1 << 4) | \2
 ENDM
@@ -199,7 +199,7 @@
 
 ; when enabled, the sfx data is interpreted as music data
 	const execute_music_cmd ; $f8
-execute_music: MACRO
+MACRO execute_music
 	db execute_music_cmd
 ENDM
 
@@ -207,7 +207,7 @@
 
 ; arguments: duty cycle 1, duty cycle 2, duty cycle 3, duty cycle 4
 	const duty_cycle_pattern_cmd ; $fc
-duty_cycle_pattern: MACRO
+MACRO duty_cycle_pattern
 	db duty_cycle_pattern_cmd
 	db \1 << 6 | \2 << 4 | \3 << 2 | \4
 ENDM
@@ -214,7 +214,7 @@
 
 ; arguments: address
 	const sound_call_cmd ; $fd
-sound_call: MACRO
+MACRO sound_call
 	db sound_call_cmd
 	dw \1
 ENDM
@@ -221,7 +221,7 @@
 
 ; arguments: count, address
 	const sound_loop_cmd ; $fe
-sound_loop: MACRO
+MACRO sound_loop
 	db sound_loop_cmd
 	db \1
 	dw \2
@@ -228,6 +228,6 @@
 ENDM
 
 	const sound_ret_cmd ; $ff
-sound_ret: MACRO
+MACRO sound_ret
 	db sound_ret_cmd
 ENDM
--- a/macros/scripts/events.asm
+++ b/macros/scripts/events.asm
@@ -1,7 +1,7 @@
 ;\1 = event index
 ;\2 = return result in carry instead of zero flag
-CheckEvent: MACRO
-event_byte = ((\1) / 8)
+MACRO CheckEvent
+	DEF event_byte = ((\1) / 8)
 	ld a, [wEventFlags + event_byte]
 
 	IF _NARG > 1
@@ -19,9 +19,9 @@
 
 
 ;\1 = event index
-CheckEventReuseA: MACRO
+MACRO CheckEventReuseA
 	IF event_byte != ((\1) / 8)
-event_byte = ((\1) / 8)
+		DEF event_byte = ((\1) / 8)
 		ld a, [wEventFlags + event_byte]
 	ENDC
 
@@ -31,10 +31,10 @@
 
 ;\1 = event index
 ;\2 = event index of the last event used before the branch
-CheckEventAfterBranchReuseA: MACRO
-event_byte = ((\2) / 8)
+MACRO CheckEventAfterBranchReuseA
+	DEF event_byte = ((\2) / 8)
 	IF event_byte != ((\1) / 8)
-event_byte = ((\1) / 8)
+		DEF event_byte = ((\1) / 8)
 		ld a, [wEventFlags + event_byte]
 	ENDC
 
@@ -45,7 +45,7 @@
 ;\1 = reg
 ;\2 = event index
 ;\3 = event index this event is relative to (optional, this is needed when there is a fixed flag address)
-EventFlagBit: MACRO
+MACRO EventFlagBit
 	IF _NARG > 2
 		ld \1, ((\3) % 8) + ((\2) - (\3))
 	ELSE
@@ -56,15 +56,15 @@
 
 ;\1 = reg
 ;\2 = event index
-EventFlagAddress: MACRO
-event_byte = ((\2) / 8)
+MACRO EventFlagAddress
+	DEF event_byte = ((\2) / 8)
 	ld \1, wEventFlags + event_byte
 ENDM
 
 
 ;\1 = event index
-CheckEventHL: MACRO
-event_byte = ((\1) / 8)
+MACRO CheckEventHL
+	DEF event_byte = ((\1) / 8)
 	ld hl, wEventFlags + event_byte
 	bit (\1) % 8, [hl]
 ENDM
@@ -71,9 +71,9 @@
 
 
 ;\1 = event index
-CheckEventReuseHL: MACRO
-IF event_byte != ((\1) / 8)
-event_byte = ((\1) / 8)
+MACRO CheckEventReuseHL
+	IF event_byte != ((\1) / 8)
+		DEF event_byte = ((\1) / 8)
 		ld hl, wEventFlags + event_byte
 	ENDC
 
@@ -83,8 +83,8 @@
 
 ; dangerous, only use when HL is guaranteed to be the desired value
 ;\1 = event index
-CheckEventForceReuseHL: MACRO
-event_byte = ((\1) / 8)
+MACRO CheckEventForceReuseHL
+	DEF event_byte = ((\1) / 8)
 	bit (\1) % 8, [hl]
 ENDM
 
@@ -91,10 +91,10 @@
 
 ;\1 = event index
 ;\2 = event index of the last event used before the branch
-CheckEventAfterBranchReuseHL: MACRO
-event_byte = ((\2) / 8)
-IF event_byte != ((\1) / 8)
-event_byte = ((\1) / 8)
+MACRO CheckEventAfterBranchReuseHL
+	DEF event_byte = ((\2) / 8)
+	IF event_byte != ((\1) / 8)
+		DEF event_byte = ((\1) / 8)
 		ld hl, wEventFlags + event_byte
 	ENDC
 
@@ -103,8 +103,8 @@
 
 
 ;\1 = event index
-CheckAndSetEvent: MACRO
-event_byte = ((\1) / 8)
+MACRO CheckAndSetEvent
+	DEF event_byte = ((\1) / 8)
 	ld hl, wEventFlags + event_byte
 	bit (\1) % 8, [hl]
 	set (\1) % 8, [hl]
@@ -112,8 +112,8 @@
 
 
 ;\1 = event index
-CheckAndResetEvent: MACRO
-event_byte = ((\1) / 8)
+MACRO CheckAndResetEvent
+	DEF event_byte = ((\1) / 8)
 	ld hl, wEventFlags + event_byte
 	bit (\1) % 8, [hl]
 	res (\1) % 8, [hl]
@@ -121,7 +121,7 @@
 
 
 ;\1 = event index
-CheckAndSetEventA: MACRO
+MACRO CheckAndSetEventA
 	ld a, [wEventFlags + ((\1) / 8)]
 	bit (\1) % 8, a
 	set (\1) % 8, a
@@ -130,7 +130,7 @@
 
 
 ;\1 = event index
-CheckAndResetEventA: MACRO
+MACRO CheckAndResetEventA
 	ld a, [wEventFlags + ((\1) / 8)]
 	bit (\1) % 8, a
 	res (\1) % 8, a
@@ -139,8 +139,8 @@
 
 
 ;\1 = event index
-SetEvent: MACRO
-event_byte = ((\1) / 8)
+MACRO SetEvent
+	DEF event_byte = ((\1) / 8)
 	ld hl, wEventFlags + event_byte
 	set (\1) % 8, [hl]
 ENDM
@@ -147,9 +147,9 @@
 
 
 ;\1 = event index
-SetEventReuseHL: MACRO
+MACRO SetEventReuseHL
 	IF event_byte != ((\1) / 8)
-event_byte = ((\1) / 8)
+		DEF event_byte = ((\1) / 8)
 		ld hl, wEventFlags + event_byte
 	ENDC
 
@@ -159,10 +159,10 @@
 
 ;\1 = event index
 ;\2 = event index of the last event used before the branch
-SetEventAfterBranchReuseHL: MACRO
-event_byte = ((\2) / 8)
-IF event_byte != ((\1) / 8)
-event_byte = ((\1) / 8)
+MACRO SetEventAfterBranchReuseHL
+	DEF event_byte = ((\2) / 8)
+	IF event_byte != ((\1) / 8)
+		DEF event_byte = ((\1) / 8)
 		ld hl, wEventFlags + event_byte
 	ENDC
 
@@ -172,8 +172,8 @@
 
 ; dangerous, only use when HL is guaranteed to be the desired value
 ;\1 = event index
-SetEventForceReuseHL: MACRO
-event_byte = ((\1) / 8)
+MACRO SetEventForceReuseHL
+	DEF event_byte = ((\1) / 8)
 	set (\1) % 8, [hl]
 ENDM
 
@@ -181,7 +181,7 @@
 ;\1 = event index
 ;\2 = event index
 ;\3, \4, ... = additional (optional) event indices
-SetEvents: MACRO
+MACRO SetEvents
 	SetEvent \1
 	REPT _NARG - 1
 		SetEventReuseHL \2
@@ -191,8 +191,8 @@
 
 
 ;\1 = event index
-ResetEvent: MACRO
-event_byte = ((\1) / 8)
+MACRO ResetEvent
+	DEF event_byte = ((\1) / 8)
 	ld hl, wEventFlags + event_byte
 	res (\1) % 8, [hl]
 ENDM
@@ -199,9 +199,9 @@
 
 
 ;\1 = event index
-ResetEventReuseHL: MACRO
+MACRO ResetEventReuseHL
 	IF event_byte != ((\1) / 8)
-event_byte = ((\1) / 8)
+		DEF event_byte = ((\1) / 8)
 		ld hl, wEventFlags + event_byte
 	ENDC
 
@@ -211,10 +211,10 @@
 
 ;\1 = event index
 ;\2 = event index of the last event used before the branch
-ResetEventAfterBranchReuseHL: MACRO
-event_byte = ((\2) / 8)
-IF event_byte != ((\1) / 8)
-event_byte = ((\1) / 8)
+MACRO ResetEventAfterBranchReuseHL
+	DEF event_byte = ((\2) / 8)
+	IF event_byte != ((\1) / 8)
+		DEF event_byte = ((\1) / 8)
 		ld hl, wEventFlags + event_byte
 	ENDC
 
@@ -224,8 +224,8 @@
 
 ; dangerous, only use when HL is guaranteed to be the desired value
 ;\1 = event index
-ResetEventForceReuseHL: MACRO
-event_byte = ((\1) / 8)
+MACRO ResetEventForceReuseHL
+	DEF event_byte = ((\1) / 8)
 	res (\1) % 8, [hl]
 ENDM
 
@@ -233,7 +233,7 @@
 ;\1 = event index
 ;\2 = event index
 ;\3 = event index (optional)
-ResetEvents: MACRO
+MACRO ResetEvents
 	ResetEvent \1
 	REPT _NARG - 1
 		ResetEventReuseHL \2
@@ -244,9 +244,9 @@
 
 ;\1 = start
 ;\2 = end
-SetEventRange: MACRO
-event_start_byte = ((\1) / 8)
-event_end_byte = ((\2) / 8)
+MACRO SetEventRange
+	DEF event_start_byte = ((\1) / 8)
+	DEF event_end_byte = ((\2) / 8)
 
 	IF event_end_byte < event_start_byte
 		FAIL "Incorrect argument order in SetEventRange."
@@ -257,12 +257,12 @@
 		or (1 << (((\2) % 8) + 1)) - (1 << ((\1) % 8))
 		ld [wEventFlags + event_start_byte], a
 	ELSE
-event_fill_start = event_start_byte + 1
-event_fill_count = event_end_byte - event_start_byte - 1
+		DEF event_fill_start = event_start_byte + 1
+		DEF event_fill_count = event_end_byte - event_start_byte - 1
 
 		IF ((\1) % 8) == 0
-event_fill_start -= 1
-event_fill_count += 1
+			DEF event_fill_start -= 1
+			DEF event_fill_count += 1
 		ELSE
 			ld a, [wEventFlags + event_start_byte]
 			or $ff - ((1 << ((\1) % 8)) - 1)
@@ -270,7 +270,7 @@
 		ENDC
 
 		IF ((\2) % 8) == 7
-event_fill_count += 1
+			DEF event_fill_count += 1
 		ENDC
 
 		IF event_fill_count == 1
@@ -306,9 +306,9 @@
 ;\1 = start
 ;\2 = end
 ;\3 = assume a is 0 if present
-ResetEventRange: MACRO
-event_start_byte = ((\1) / 8)
-event_end_byte = ((\2) / 8)
+MACRO ResetEventRange
+	DEF event_start_byte = ((\1) / 8)
+	DEF event_end_byte = ((\2) / 8)
 
 	IF event_end_byte < event_start_byte
 		FAIL "Incorrect argument order in ResetEventRange."
@@ -319,12 +319,12 @@
 		and ~((1 << (((\2) % 8) + 1)) - (1 << ((\1) % 8))) & $ff
 		ld [wEventFlags + event_start_byte], a
 	ELSE
-event_fill_start = event_start_byte + 1
-event_fill_count = event_end_byte - event_start_byte - 1
+		DEF event_fill_start = event_start_byte + 1
+		DEF event_fill_count = event_end_byte - event_start_byte - 1
 
 		IF ((\1) % 8) == 0
-event_fill_start -= 1
-event_fill_count += 1
+			DEF event_fill_start -= 1
+			DEF event_fill_count += 1
 		ELSE
 			ld a, [wEventFlags + event_start_byte]
 			and ~($ff - ((1 << ((\1) % 8)) - 1)) & $ff
@@ -332,7 +332,7 @@
 		ENDC
 
 		IF ((\2) % 8) == 7
-event_fill_count += 1
+			DEF event_fill_count += 1
 		ENDC
 
 		IF event_fill_count == 1
@@ -375,10 +375,10 @@
 ;\1 = event index 1
 ;\2 = event index 2
 ;\3 = try to reuse a (optional)
-CheckBothEventsSet: MACRO
+MACRO CheckBothEventsSet
 	IF ((\1) / 8) == ((\2) / 8)
 		IF (_NARG < 3) || (((\1) / 8) != event_byte)
-event_byte = ((\1) / 8)
+			DEF event_byte = ((\1) / 8)
 			ld a, [wEventFlags + ((\1) / 8)]
 		ENDC
 		and (1 << ((\1) % 8)) | (1 << ((\2) % 8))
@@ -411,7 +411,7 @@
 ; returns the complement of whether either event is set in Z flag
 ;\1 = event index 1
 ;\2 = event index 2
-CheckEitherEventSet: MACRO
+MACRO CheckEitherEventSet
 	IF ((\1) / 8) == ((\2) / 8)
 		ld a, [wEventFlags + ((\1) / 8)]
 		and (1 << ((\1) % 8)) | (1 << ((\2) % 8))
@@ -441,7 +441,7 @@
 ; for handling fixed event bits when events are inserted/removed
 ;\1 = event index
 ;\2 = fixed flag bit
-AdjustEventBit: MACRO
+MACRO AdjustEventBit
 	IF ((\1) % 8) != (\2)
 		add ((\1) % 8) - (\2)
 	ENDC
--- a/macros/scripts/maps.asm
+++ b/macros/scripts/maps.asm
@@ -1,7 +1,7 @@
-def_object_events: MACRO
-REDEF _NUM_OBJECT_EVENTS EQUS "_NUM_OBJECT_EVENTS_\@"
+MACRO def_object_events
+	REDEF _NUM_OBJECT_EVENTS EQUS "_NUM_OBJECT_EVENTS_\@"
 	db {_NUM_OBJECT_EVENTS}
-{_NUM_OBJECT_EVENTS} = 0
+	DEF {_NUM_OBJECT_EVENTS} = 0
 ENDM
 
 ;\1 x position
@@ -13,7 +13,7 @@
 ;\7 items only: item id
 ;\7 trainers only: trainer class/pokemon id
 ;\8 trainers only: trainer number/pokemon level
-object_event: MACRO
+MACRO object_event
 	db \3
 	db \2 + 4
 	db \1 + 4
@@ -29,13 +29,13 @@
 	ELSE
 		db \6
 	ENDC
-{_NUM_OBJECT_EVENTS} += 1
+	DEF {_NUM_OBJECT_EVENTS} += 1
 ENDM
 
-def_warp_events: MACRO
-REDEF _NUM_WARP_EVENTS EQUS "_NUM_WARP_EVENTS_\@"
+MACRO def_warp_events
+	REDEF _NUM_WARP_EVENTS EQUS "_NUM_WARP_EVENTS_\@"
 	db {_NUM_WARP_EVENTS}
-{_NUM_WARP_EVENTS} = 0
+	DEF {_NUM_WARP_EVENTS} = 0
 ENDM
 
 ;\1 x position
@@ -42,29 +42,29 @@
 ;\2 y position
 ;\3 destination map (-1 = wLastMap)
 ;\4 destination warp id; starts at 1 (internally at 0)
-warp_event: MACRO
+MACRO warp_event
 	db \2, \1, \4 - 1, \3
-_WARP_{d:{_NUM_WARP_EVENTS}}_X = \1
-_WARP_{d:{_NUM_WARP_EVENTS}}_Y = \2
-{_NUM_WARP_EVENTS} += 1
+	DEF _WARP_{d:{_NUM_WARP_EVENTS}}_X = \1
+	DEF _WARP_{d:{_NUM_WARP_EVENTS}}_Y = \2
+	DEF {_NUM_WARP_EVENTS} += 1
 ENDM
 
-def_bg_events: MACRO
-REDEF _NUM_BG_EVENTS EQUS "_NUM_BG_EVENTS_\@"
+MACRO def_bg_events
+	REDEF _NUM_BG_EVENTS EQUS "_NUM_BG_EVENTS_\@"
 	db {_NUM_BG_EVENTS}
-{_NUM_BG_EVENTS} = 0
+	DEF {_NUM_BG_EVENTS} = 0
 ENDM
 
 ;\1 x position
 ;\2 y position
 ;\3 sign id
-bg_event: MACRO
+MACRO bg_event
 	db \2, \1, \3
-{_NUM_BG_EVENTS} += 1
+	DEF {_NUM_BG_EVENTS} += 1
 ENDM
 
 ;\1 source map
-def_warps_to: MACRO
+MACRO def_warps_to
 	FOR n, _NUM_WARP_EVENTS
 		warp_to _WARP_{d:n}_X, _WARP_{d:n}_Y, \1_WIDTH
 	ENDR
@@ -73,18 +73,18 @@
 ;\1 x position
 ;\2 y position
 ;\3 map width
-warp_to: MACRO
+MACRO warp_to
 	event_displacement \3, \1, \2
 ENDM
 
 
 ;\1 first bit offset / first object id
-def_trainers: MACRO
-IF _NARG == 1
-CURRENT_TRAINER_BIT = \1
-ELSE
-CURRENT_TRAINER_BIT = 1
-ENDC
+MACRO def_trainers
+	IF _NARG == 1
+		DEF CURRENT_TRAINER_BIT = \1
+	ELSE
+		DEF CURRENT_TRAINER_BIT = 1
+	ENDC
 ENDM
 
 ;\1 event flag
@@ -92,9 +92,9 @@
 ;\3 TextBeforeBattle
 ;\4 TextAfterBattle
 ;\5 TextEndBattle
-trainer: MACRO
-_ev_bit = \1 % 8
-_cur_bit = CURRENT_TRAINER_BIT % 8
+MACRO trainer
+	DEF _ev_bit = \1 % 8
+	DEF _cur_bit = CURRENT_TRAINER_BIT % 8
 	ASSERT _ev_bit == _cur_bit, \
 		"Expected \1 to be bit {d:_cur_bit}, got {d:_ev_bit}"
 	db CURRENT_TRAINER_BIT
@@ -101,13 +101,13 @@
 	db \2 << 4
 	dw wEventFlags + (\1 - CURRENT_TRAINER_BIT) / 8
 	dw \3, \5, \4, \4
-CURRENT_TRAINER_BIT += 1
+	DEF CURRENT_TRAINER_BIT += 1
 ENDM
 
 ;\1 x position
 ;\2 y position
 ;\3 movement data
-map_coord_movement: MACRO
+MACRO map_coord_movement
 	dbmapcoord \1, \2
 	dw \3
 ENDM
@@ -117,10 +117,10 @@
 ;\2 map id
 ;\3 tileset
 ;\4 connections: combo of NORTH, SOUTH, WEST, and/or EAST, or 0 for none
-map_header: MACRO
-CURRENT_MAP_WIDTH = \2_WIDTH
-CURRENT_MAP_HEIGHT = \2_HEIGHT
-CURRENT_MAP_OBJECT EQUS "\1_Object"
+MACRO map_header
+	DEF CURRENT_MAP_WIDTH = \2_WIDTH
+	DEF CURRENT_MAP_HEIGHT = \2_HEIGHT
+	DEF CURRENT_MAP_OBJECT EQUS "\1_Object"
 \1_h::
 	db \3
 	db CURRENT_MAP_HEIGHT, CURRENT_MAP_WIDTH
@@ -131,7 +131,7 @@
 ENDM
 
 ; Comes after map_header and connection macros
-end_map_header: MACRO
+MACRO end_map_header
 	dw {CURRENT_MAP_OBJECT}
 	PURGE CURRENT_MAP_WIDTH, CURRENT_MAP_HEIGHT, CURRENT_MAP_OBJECT
 ENDM
@@ -142,63 +142,63 @@
 ;\3 map id
 ;\4 offset of the target map relative to the current map
 ;   (x offset for east/west, y offset for north/south)
-connection: MACRO
+MACRO connection
 
-; Calculate tile offsets for source (current) and target maps
-_src = 0
-_tgt = (\4) + 3
-IF _tgt < 2
-_src = -_tgt
-_tgt = 0
-ENDC
+	; Calculate tile offsets for source (current) and target maps
+	DEF _src = 0
+	DEF _tgt = (\4) + 3
+	IF _tgt < 2
+		DEF _src = -_tgt
+		DEF _tgt = 0
+	ENDC
 
-IF !STRCMP("\1", "north")
-_blk = \3_WIDTH * (\3_HEIGHT - 3) + _src
-_map = _tgt
-_win = (\3_WIDTH + 6) * \3_HEIGHT + 1
-_y = \3_HEIGHT * 2 - 1
-_x = (\4) * -2
-_len = CURRENT_MAP_WIDTH + 3 - (\4)
-IF _len > \3_WIDTH
-_len = \3_WIDTH
-ENDC
+	IF !STRCMP("\1", "north")
+		DEF _blk = \3_WIDTH * (\3_HEIGHT - 3) + _src
+		DEF _map = _tgt
+		DEF _win = (\3_WIDTH + 6) * \3_HEIGHT + 1
+		DEF _y = \3_HEIGHT * 2 - 1
+		DEF _x = (\4) * -2
+		DEF _len = CURRENT_MAP_WIDTH + 3 - (\4)
+		IF _len > \3_WIDTH
+			DEF _len = \3_WIDTH
+		ENDC
 
-ELIF !STRCMP("\1", "south")
-_blk = _src
-_map = (CURRENT_MAP_WIDTH + 6) * (CURRENT_MAP_HEIGHT + 3) + _tgt
-_win = \3_WIDTH + 7
-_y = 0
-_x = (\4) * -2
-_len = CURRENT_MAP_WIDTH + 3 - (\4)
-IF _len > \3_WIDTH
-_len = \3_WIDTH
-ENDC
+	ELIF !STRCMP("\1", "south")
+		DEF _blk = _src
+		DEF _map = (CURRENT_MAP_WIDTH + 6) * (CURRENT_MAP_HEIGHT + 3) + _tgt
+		DEF _win = \3_WIDTH + 7
+		DEF _y = 0
+		DEF _x = (\4) * -2
+		DEF _len = CURRENT_MAP_WIDTH + 3 - (\4)
+		IF _len > \3_WIDTH
+			DEF _len = \3_WIDTH
+		ENDC
 
-ELIF !STRCMP("\1", "west")
-_blk = (\3_WIDTH * _src) + \3_WIDTH - 3
-_map = (CURRENT_MAP_WIDTH + 6) * _tgt
-_win = (\3_WIDTH + 6) * 2 - 6
-_y = (\4) * -2
-_x = \3_WIDTH * 2 - 1
-_len = CURRENT_MAP_HEIGHT + 3 - (\4)
-IF _len > \3_HEIGHT
-_len = \3_HEIGHT
-ENDC
+	ELIF !STRCMP("\1", "west")
+		DEF _blk = (\3_WIDTH * _src) + \3_WIDTH - 3
+		DEF _map = (CURRENT_MAP_WIDTH + 6) * _tgt
+		DEF _win = (\3_WIDTH + 6) * 2 - 6
+		DEF _y = (\4) * -2
+		DEF _x = \3_WIDTH * 2 - 1
+		DEF _len = CURRENT_MAP_HEIGHT + 3 - (\4)
+		IF _len > \3_HEIGHT
+			DEF _len = \3_HEIGHT
+		ENDC
 
-ELIF !STRCMP("\1", "east")
-_blk = (\3_WIDTH * _src)
-_map = (CURRENT_MAP_WIDTH + 6) * _tgt + CURRENT_MAP_WIDTH + 3
-_win = \3_WIDTH + 7
-_y = (\4) * -2
-_x = 0
-_len = CURRENT_MAP_HEIGHT + 3 - (\4)
-IF _len > \3_HEIGHT
-_len = \3_HEIGHT
-ENDC
+	ELIF !STRCMP("\1", "east")
+		DEF _blk = (\3_WIDTH * _src)
+		DEF _map = (CURRENT_MAP_WIDTH + 6) * _tgt + CURRENT_MAP_WIDTH + 3
+		DEF _win = \3_WIDTH + 7
+		DEF _y = (\4) * -2
+		DEF _x = 0
+		DEF _len = CURRENT_MAP_HEIGHT + 3 - (\4)
+		IF _len > \3_HEIGHT
+			DEF _len = \3_HEIGHT
+		ENDC
 
-ELSE
-fail "Invalid direction for 'connection'."
-ENDC
+	ELSE
+		fail "Invalid direction for 'connection'."
+	ENDC
 
 	db \3
 	dw \2_Blocks + _blk
--- a/macros/scripts/text.asm
+++ b/macros/scripts/text.asm
@@ -1,13 +1,13 @@
-text   EQUS "db TX_START,"    ; Start writing text.
-next   EQUS "db \"<NEXT>\","  ; Move a line down.
-line   EQUS "db \"<LINE>\","  ; Start writing at the bottom line.
-para   EQUS "db \"<PARA>\","  ; Start a new paragraph.
-cont   EQUS "db \"<CONT>\","  ; Scroll to the next line.
-done   EQUS "db \"<DONE>\""   ; End a text box.
-prompt EQUS "db \"<PROMPT>\"" ; Prompt the player to end a text box (initiating some other event).
+DEF text   EQUS "db TX_START,"    ; Start writing text.
+DEF next   EQUS "db \"<NEXT>\","  ; Move a line down.
+DEF line   EQUS "db \"<LINE>\","  ; Start writing at the bottom line.
+DEF para   EQUS "db \"<PARA>\","  ; Start a new paragraph.
+DEF cont   EQUS "db \"<CONT>\","  ; Scroll to the next line.
+DEF done   EQUS "db \"<DONE>\""   ; End a text box.
+DEF prompt EQUS "db \"<PROMPT>\"" ; Prompt the player to end a text box (initiating some other event).
 
-page   EQUS "db \"<PAGE>\","         ; Start a new Pokédex page.
-dex    EQUS "db \"<DEXEND>\", \"@\"" ; End a Pokédex entry.
+DEF page   EQUS "db \"<PAGE>\","         ; Start a new Pokédex page.
+DEF dex    EQUS "db \"<DEXEND>\", \"@\"" ; End a Pokédex entry.
 
 
 ; TextCommandJumpTable indexes (see home/text.asm)
@@ -14,18 +14,18 @@
 	const_def
 
 	const TX_START ; $00
-text_start: MACRO
+MACRO text_start
 	db TX_START
 ENDM
 
 	const TX_RAM ; $01
-text_ram: MACRO
+MACRO text_ram
 	db TX_RAM
 	dw \1 ; address to read from
 ENDM
 
 	const TX_BCD ; $02
-text_bcd: MACRO
+MACRO text_bcd
 	db TX_BCD
 	dw \1 ; address to read from
 	db \2 ; number of bytes + print flags
@@ -32,13 +32,13 @@
 ENDM
 
 	const TX_MOVE ; $03
-text_move: MACRO
+MACRO text_move
 	db TX_MOVE
 	dw \1 ; address of the new location
 ENDM
 
 	const TX_BOX ; $04
-text_box: MACRO
+MACRO text_box
 ; draw box
 	db TX_BOX
 	dw \1 ; address of upper left corner
@@ -46,27 +46,27 @@
 ENDM
 
 	const TX_LOW ; $05
-text_low: MACRO
+MACRO text_low
 	db TX_LOW
 ENDM
 
 	const TX_PROMPT_BUTTON ; $06
-text_promptbutton: MACRO
+MACRO text_promptbutton
 	db TX_PROMPT_BUTTON
 ENDM
 
 	const TX_SCROLL ; $07
-text_scroll: MACRO
+MACRO text_scroll
 	db TX_SCROLL
 ENDM
 
 	const TX_START_ASM ; $08
-text_asm: MACRO
+MACRO text_asm
 	db TX_START_ASM
 ENDM
 
 	const TX_NUM ; $09
-text_decimal: MACRO
+MACRO text_decimal
 ; print a big-endian decimal number.
 	db TX_NUM
 	dw \1 ; address to read from
@@ -74,76 +74,76 @@
 ENDM
 
 	const TX_PAUSE ; $0a
-text_pause: MACRO
+MACRO text_pause
 	db TX_PAUSE
 ENDM
 
 	const TX_SOUND_GET_ITEM_1 ; $0b
-sound_get_item_1: MACRO
+MACRO sound_get_item_1
 	db TX_SOUND_GET_ITEM_1
 ENDM
 
-TX_SOUND_LEVEL_UP EQU TX_SOUND_GET_ITEM_1
-sound_level_up EQUS "sound_get_item_1"
+DEF TX_SOUND_LEVEL_UP EQU TX_SOUND_GET_ITEM_1
+DEF sound_level_up EQUS "sound_get_item_1"
 
 	const TX_DOTS ; $0c
-text_dots: MACRO
+MACRO text_dots
 	db TX_DOTS
 	db \1 ; number of ellipses to draw
 ENDM
 
 	const TX_WAIT_BUTTON ; $0d
-text_waitbutton: MACRO
+MACRO text_waitbutton
 	db TX_WAIT_BUTTON
 ENDM
 
 	const TX_SOUND_POKEDEX_RATING ; $0e
-sound_pokedex_rating: MACRO
+MACRO sound_pokedex_rating
 	db TX_SOUND_POKEDEX_RATING
 ENDM
 
 	const TX_SOUND_GET_ITEM_1_DUPLICATE ; $0f
-sound_get_item_1_duplicate: MACRO
+MACRO sound_get_item_1_duplicate
 	db TX_SOUND_GET_ITEM_1_DUPLICATE
 ENDM
 
 	const TX_SOUND_GET_ITEM_2 ; $10
-sound_get_item_2: MACRO
+MACRO sound_get_item_2
 	db TX_SOUND_GET_ITEM_2
 ENDM
 
 	const TX_SOUND_GET_KEY_ITEM ; $11
-sound_get_key_item: MACRO
+MACRO sound_get_key_item
 	db TX_SOUND_GET_KEY_ITEM
 ENDM
 
 	const TX_SOUND_CAUGHT_MON ; $12
-sound_caught_mon: MACRO
+MACRO sound_caught_mon
 	db TX_SOUND_CAUGHT_MON
 ENDM
 
 	const TX_SOUND_DEX_PAGE_ADDED ; $13
-sound_dex_page_added: MACRO
+MACRO sound_dex_page_added
 	db TX_SOUND_DEX_PAGE_ADDED
 ENDM
 
 	const TX_SOUND_CRY_NIDORINA ; $14
-sound_cry_nidorina: MACRO
+MACRO sound_cry_nidorina
 	db TX_SOUND_CRY_NIDORINA
 ENDM
 
 	const TX_SOUND_CRY_PIDGEOT ; $15
-sound_cry_pidgeot: MACRO
+MACRO sound_cry_pidgeot
 	db TX_SOUND_CRY_PIDGEOT
 ENDM
 
 	const TX_SOUND_CRY_DEWGONG ; $16
-sound_cry_dewgong: MACRO
+MACRO sound_cry_dewgong
 	db TX_SOUND_CRY_DEWGONG
 ENDM
 
 	const TX_FAR ; $17
-text_far: MACRO
+MACRO text_far
 	db TX_FAR
 	dab \1 ; address of text commands
 ENDM
@@ -152,7 +152,7 @@
 	const_next $50
 
 	const TX_END ; $50
-text_end: MACRO
+MACRO text_end
 	db TX_END
 ENDM
 
@@ -161,12 +161,12 @@
 	const_def -1, -1
 
 	const TX_SCRIPT_POKECENTER_NURSE ; $ff
-script_pokecenter_nurse: MACRO
+MACRO script_pokecenter_nurse
 	db TX_SCRIPT_POKECENTER_NURSE
 ENDM
 
 	const TX_SCRIPT_MART ; $fe
-script_mart: MACRO
+MACRO script_mart
 	db TX_SCRIPT_MART
 	db _NARG ; number of items
 	IF _NARG
@@ -176,12 +176,12 @@
 ENDM
 
 	const TX_SCRIPT_BILLS_PC ; $fd
-script_bills_pc: MACRO
+MACRO script_bills_pc
 	db TX_SCRIPT_BILLS_PC
 ENDM
 
 	const TX_SCRIPT_PLAYERS_PC ; $fc
-script_players_pc: MACRO
+MACRO script_players_pc
 	db TX_SCRIPT_PLAYERS_PC
 ENDM
 
@@ -190,7 +190,7 @@
 	const_skip ; $fa
 
 	const TX_SCRIPT_POKECENTER_PC ; $f9
-script_pokecenter_pc: MACRO
+MACRO script_pokecenter_pc
 	db TX_SCRIPT_POKECENTER_PC
 ENDM
 
@@ -197,16 +197,16 @@
 	const_skip ; $f8
 
 	const TX_SCRIPT_PRIZE_VENDOR ; $f7
-script_prize_vendor: MACRO
+MACRO script_prize_vendor
 	db TX_SCRIPT_PRIZE_VENDOR
 ENDM
 
 	const TX_SCRIPT_CABLE_CLUB_RECEPTIONIST ; $f6
-script_cable_club_receptionist: MACRO
+MACRO script_cable_club_receptionist
 	db TX_SCRIPT_CABLE_CLUB_RECEPTIONIST
 ENDM
 
 	const TX_SCRIPT_VENDING_MACHINE ; $f5
-script_vending_machine: MACRO
+MACRO script_vending_machine
 	db TX_SCRIPT_VENDING_MACHINE
 ENDM
--- a/macros/vc.asm
+++ b/macros/vc.asm
@@ -1,39 +1,39 @@
-vc_hook: MACRO
-IF DEF(_RED_VC) || DEF(_BLUE_VC)
-.VC_\1::
-ENDC
+MACRO vc_hook
+	IF DEF(_RED_VC) || DEF(_BLUE_VC)
+	.VC_\1::
+	ENDC
 ENDM
 
-vc_hook_red: MACRO
-IF DEF(_RED_VC)
-.VC_\1::
-ENDC
+MACRO vc_hook_red
+	IF DEF(_RED_VC)
+	.VC_\1::
+	ENDC
 ENDM
 
-vc_hook_blue: MACRO
-IF DEF(_BLUE_VC)
-.VC_\1::
-ENDC
+MACRO vc_hook_blue
+	IF DEF(_BLUE_VC)
+	.VC_\1::
+	ENDC
 ENDM
 
-vc_patch: MACRO
-IF DEF(_RED_VC) || DEF(_BLUE_VC)
-	ASSERT !DEF(CURRENT_VC_PATCH), "Already started a vc_patch"
-CURRENT_VC_PATCH EQUS "\1"
-.VC_{CURRENT_VC_PATCH}::
-ENDC
+MACRO vc_patch
+	IF DEF(_RED_VC) || DEF(_BLUE_VC)
+		ASSERT !DEF(CURRENT_VC_PATCH), "Already started a vc_patch"
+		DEF CURRENT_VC_PATCH EQUS "\1"
+	.VC_{CURRENT_VC_PATCH}::
+	ENDC
 ENDM
 
-vc_patch_end: MACRO
-IF DEF(_RED_VC) || DEF(_BLUE_VC)
-	ASSERT DEF(CURRENT_VC_PATCH), "No vc_patch started"
-.VC_{CURRENT_VC_PATCH}_End::
-	PURGE CURRENT_VC_PATCH
-ENDC
+MACRO vc_patch_end
+	IF DEF(_RED_VC) || DEF(_BLUE_VC)
+		ASSERT DEF(CURRENT_VC_PATCH), "No vc_patch started"
+	.VC_{CURRENT_VC_PATCH}_End::
+		PURGE CURRENT_VC_PATCH
+	ENDC
 ENDM
 
-vc_assert: MACRO
-IF DEF(_RED_VC) || DEF(_BLUE_VC)
-	ASSERT \#
-ENDC
+MACRO vc_assert
+	IF DEF(_RED_VC) || DEF(_BLUE_VC)
+		ASSERT \#
+	ENDC
 ENDM
--- a/macros/wram.asm
+++ b/macros/wram.asm
@@ -1,12 +1,12 @@
 ; Used in wram.asm
 
-flag_array: MACRO
+MACRO flag_array
 	ds ((\1) + 7) / 8
 ENDM
 
-BOX_STRUCT_LENGTH EQU 25 + NUM_MOVES * 2
+DEF BOX_STRUCT_LENGTH EQU 25 + NUM_MOVES * 2
 
-box_struct: MACRO
+MACRO box_struct
 \1Species::    db
 \1HP::         dw
 \1BoxLevel::   db
@@ -27,7 +27,7 @@
 \1PP::         ds NUM_MOVES
 ENDM
 
-party_struct: MACRO
+MACRO party_struct
 	box_struct \1
 \1Level::      db
 \1Stats::
@@ -38,7 +38,7 @@
 \1Special::    dw
 ENDM
 
-battle_struct: MACRO
+MACRO battle_struct
 \1Species::    db
 \1HP::         dw
 \1PartyPos::
@@ -60,7 +60,7 @@
 \1PP::         ds NUM_MOVES
 ENDM
 
-spritestatedata1: MACRO
+MACRO spritestatedata1
 \1PictureID::             db
 \1MovementStatus::        db
 \1ImageIndex::            db
@@ -78,7 +78,7 @@
 \1End::
 ENDM
 
-spritestatedata2: MACRO
+MACRO spritestatedata2
 \1WalkAnimationCounter:: db
 	ds 1
 \1YDisplacement::        db
@@ -96,7 +96,7 @@
 \1End::
 ENDM
 
-sprite_oam_struct: MACRO
+MACRO sprite_oam_struct
 \1YCoord::     db
 \1XCoord::     db
 \1TileID::     db
@@ -103,7 +103,7 @@
 \1Attributes:: db
 ENDM
 
-map_connection_struct: MACRO
+MACRO map_connection_struct
 \1ConnectedMap::            db
 \1ConnectionStripSrc::      dw
 \1ConnectionStripDest::     dw
--- a/rgbdscheck.asm
+++ b/rgbdscheck.asm
@@ -1,8 +1,8 @@
-MAJOR EQU 0
-MINOR EQU 5
-PATCH EQU 2
+DEF MAJOR EQU 0
+DEF MINOR EQU 5
+DEF PATCH EQU 2
 
-wrong_rgbds: MACRO
+MACRO wrong_rgbds
 	fail "pokered requires rgbds v0.5.2 or newer."
 ENDM
 
--- a/sram.asm
+++ b/sram.asm
@@ -26,12 +26,12 @@
 
 ; The PC boxes will not fit into one SRAM bank,
 ; so they use multiple SECTIONs
-box_n = 0
-boxes: MACRO
-REPT \1
-box_n += 1
-sBox{d:box_n}:: ds wBoxDataEnd - wBoxDataStart
-ENDR
+DEF box_n = 0
+MACRO boxes
+	REPT \1
+		DEF box_n += 1
+	sBox{d:box_n}:: ds wBoxDataEnd - wBoxDataStart
+	ENDR
 ENDM
 
 SECTION "Saved Boxes 1", SRAM
--- a/vc/pokeblue.constants.asm
+++ b/vc/pokeblue.constants.asm
@@ -2,8 +2,8 @@
 
 ; These are all the asm constants needed to make the blue_vc patch.
 
-vc_const: MACRO
-x = \1
+MACRO vc_const
+	DEF x = \1
 	PRINTLN "00:{04x:x} \1" ; same format as rgblink's .sym file
 ENDM
 
--- a/vc/pokered.constants.asm
+++ b/vc/pokered.constants.asm
@@ -2,8 +2,8 @@
 
 ; These are all the asm constants needed to make the red_vc patch.
 
-vc_const: MACRO
-x = \1
+MACRO vc_const
+	DEF x = \1
 	PRINTLN "00:{04x:x} \1" ; same format as rgblink's .sym file
 ENDM