ref: 9a3a6c1b53deaae0236aa8ee85d384f2d29032bb
parent: 7b2f040234d2d36d5b1c381eaa3a5abc636057c7
author: YamaArashi <devnull@localhost>
date: Mon Jan 23 13:31:27 EST 2012
fixed typo hg-commit-id: aade1ab573e4
--- a/common.asm
+++ b/common.asm
@@ -24937,7 +24937,7 @@
ld [W_ENEMYMONCURHP],a
jr nc,.animateHpBar\@
; if more damage was done than the current HP, zero the HP and set the damage
-; equal to how HP the pokemon had before fainting
+; equal to how much HP the pokemon had before fainting
ld a,[$ceec]
ld [hli],a
ld a,[$ceeb]