ref: 9e8caa1a10e238f2a7aaae0cbd697fdd7a21ae9d
parent: 2ff7b40d8294d386332b7895a5afec0269b153fd
author: SatoMew <[email protected]>
date: Tue Sep 22 15:15:37 EDT 2020
Use the constant in all relevant situations
--- a/scripts/PokemonTower6F.asm
+++ b/scripts/PokemonTower6F.asm
@@ -32,7 +32,7 @@
ld a, $6
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
- ld a, MAROWAK
+ ld a, RESTLESS_SOUL
ld [wCurOpponent], a
ld a, 30
ld [wCurEnemyLVL], a
@@ -134,7 +134,7 @@
text_asm
ld hl, PokemonTower2Text_60c1f
call PrintText
- ld a, MAROWAK
+ ld a, RESTLESS_SOUL
call PlayCry
call WaitForSoundToFinish
ld c, 30