shithub: pokered

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ref: b48bbbb047afc05a1215c2b119957e7b6bb91447
parent: 2b54583c8be4aa28f4c6a70c65baeb2e3c84fdfc
author: Akihiro Otomo <[email protected]>
date: Sun Aug 2 09:31:10 EDT 2020

fix OAMFLAG_VFLIPPED (#283)

Replace incorrect label OAMFLAG_VFLIPPED with OAM_HFLIP

--- a/constants/oam_constants.asm
+++ b/constants/oam_constants.asm
@@ -1,8 +1,6 @@
 ; OAM flags used by this game
 OAMFLAG_ENDOFDATA   EQU %00000001 ; pseudo OAM flag, only used by game logic
 OAMFLAG_CANBEMASKED EQU %00000010 ; pseudo OAM flag, only used by game logic
-OAMFLAG_VFLIPPED    EQU %00100000 ; OAM flag flips the sprite vertically.
-; Used for making left facing sprites face right and to alternate between left and right foot animation when walking up or down
 
 ; OAM attribute flags
 OAM_PALETTE   EQU %111
--- a/data/sprites/facings.asm
+++ b/data/sprites/facings.asm
@@ -53,7 +53,7 @@
 
 .FlippedOAM:
 	; y, x, attributes
-	db 0, 8, OAMFLAG_VFLIPPED ; top left
-	db 0, 0, OAMFLAG_VFLIPPED ; top right
-	db 8, 8, OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED ; bottom left
-	db 8, 0, OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right
+	db 0, 8, OAM_HFLIP ; top left
+	db 0, 0, OAM_HFLIP ; top right
+	db 8, 8, OAM_HFLIP | OAMFLAG_CANBEMASKED ; bottom left
+	db 8, 0, OAM_HFLIP | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right