ref: b506214f68b3b6cfc75e40373b29961af7cbd6f2
dir: /engine/menus/start_sub_menus.asm/
StartMenu_Pokedex:: predef ShowPokedexMenu call LoadScreenTilesFromBuffer2 ; restore saved screen call Delay3 call LoadGBPal call UpdateSprites jp RedisplayStartMenu StartMenu_Pokemon:: ld a, [wPartyCount] and a jp z, RedisplayStartMenu xor a ld [wMenuItemToSwap], a ld [wPartyMenuTypeOrMessageID], a ld [wUpdateSpritesEnabled], a call DisplayPartyMenu jr .checkIfPokemonChosen .loop xor a ld [wMenuItemToSwap], a ld [wPartyMenuTypeOrMessageID], a call GoBackToPartyMenu .checkIfPokemonChosen jr nc, .chosePokemon .exitMenu call GBPalWhiteOutWithDelay3 call RestoreScreenTilesAndReloadTilePatterns call LoadGBPal jp RedisplayStartMenu .chosePokemon call SaveScreenTilesToBuffer1 ld a, FIELD_MOVE_MON_MENU ld [wTextBoxID], a call DisplayTextBoxID ; display pokemon menu options ld hl, wFieldMoves lb bc, 2, 12 ; max menu item ID, top menu item Y ld e, 5 .adjustMenuVariablesLoop dec e jr z, .storeMenuVariables ld a, [hli] and a ; end of field moves? jr z, .storeMenuVariables inc b dec c dec c jr .adjustMenuVariablesLoop .storeMenuVariables ld hl, wTopMenuItemY ld a, c ld [hli], a ; top menu item Y ldh a, [hFieldMoveMonMenuTopMenuItemX] ld [hli], a ; top menu item X xor a ld [hli], a ; current menu item ID inc hl ld a, b ld [hli], a ; max menu item ID ld a, A_BUTTON | B_BUTTON ld [hli], a ; menu watched keys xor a ld [hl], a call HandleMenuInput push af call LoadScreenTilesFromBuffer1 ; restore saved screen pop af bit 1, a ; was the B button pressed? jp nz, .loop ; if the B button wasn't pressed ld a, [wMaxMenuItem] ld b, a ld a, [wCurrentMenuItem] ; menu selection cp b jp z, .exitMenu ; if the player chose Cancel dec b cp b jr z, .choseSwitch dec b cp b jp z, .choseStats ld c, a ld b, 0 ld hl, wFieldMoves add hl, bc jp .choseOutOfBattleMove .choseSwitch ld a, [wPartyCount] cp 2 ; is there more than one pokemon in the party? jp c, StartMenu_Pokemon ; if not, no switching call SwitchPartyMon_InitVarOrSwapData ; init [wMenuItemToSwap] ld a, SWAP_MONS_PARTY_MENU ld [wPartyMenuTypeOrMessageID], a call GoBackToPartyMenu jp .checkIfPokemonChosen .choseStats call ClearSprites xor a ; PLAYER_PARTY_DATA ld [wMonDataLocation], a predef StatusScreen predef StatusScreen2 call ReloadMapData jp StartMenu_Pokemon .choseOutOfBattleMove push hl ld a, [wWhichPokemon] ld hl, wPartyMonNicks call GetPartyMonName pop hl ld a, [hl] dec a add a ld b, 0 ld c, a ld hl, .outOfBattleMovePointers add hl, bc ld a, [hli] ld h, [hl] ld l, a ld a, [wObtainedBadges] ; badges obtained jp hl .outOfBattleMovePointers dw .cut dw .fly dw .surf dw .surf dw .strength dw .flash dw .dig dw .teleport dw .softboiled .fly bit BIT_THUNDERBADGE, a jp z, .newBadgeRequired call CheckIfInOutsideMap jr z, .canFly ld a, [wWhichPokemon] ld hl, wPartyMonNicks call GetPartyMonName ld hl, .cannotFlyHereText call PrintText jp .loop .canFly call ChooseFlyDestination ld a, [wd732] bit 3, a ; did the player decide to fly? jp nz, .goBackToMap call LoadFontTilePatterns ld hl, wd72e set 1, [hl] jp StartMenu_Pokemon .cut bit BIT_CASCADEBADGE, a jp z, .newBadgeRequired predef UsedCut ld a, [wActionResultOrTookBattleTurn] and a jp z, .loop jp CloseTextDisplay .surf bit BIT_SOULBADGE, a jp z, .newBadgeRequired farcall IsSurfingAllowed ld hl, wd728 bit 1, [hl] res 1, [hl] jp z, .loop ld a, SURFBOARD ld [wcf91], a ld [wPseudoItemID], a call UseItem ld a, [wActionResultOrTookBattleTurn] and a jp z, .loop call GBPalWhiteOutWithDelay3 jp .goBackToMap .strength bit BIT_RAINBOWBADGE, a jp z, .newBadgeRequired predef PrintStrengthTxt call GBPalWhiteOutWithDelay3 jp .goBackToMap .flash bit BIT_BOULDERBADGE, a jp z, .newBadgeRequired xor a ld [wMapPalOffset], a ld hl, .flashLightsAreaText call PrintText call GBPalWhiteOutWithDelay3 jp .goBackToMap .flashLightsAreaText text_far _FlashLightsAreaText text_end .dig ld a, ESCAPE_ROPE ld [wcf91], a ld [wPseudoItemID], a call UseItem ld a, [wActionResultOrTookBattleTurn] and a jp z, .loop call GBPalWhiteOutWithDelay3 jp .goBackToMap .teleport call CheckIfInOutsideMap jr z, .canTeleport ld a, [wWhichPokemon] ld hl, wPartyMonNicks call GetPartyMonName ld hl, .cannotUseTeleportNowText call PrintText jp .loop .canTeleport ld hl, .warpToLastPokemonCenterText call PrintText ld hl, wd732 set 3, [hl] set 6, [hl] ld hl, wd72e set 1, [hl] res 4, [hl] ld c, 60 call DelayFrames call GBPalWhiteOutWithDelay3 jp .goBackToMap .warpToLastPokemonCenterText text_far _WarpToLastPokemonCenterText text_end .cannotUseTeleportNowText text_far _CannotUseTeleportNowText text_end .cannotFlyHereText text_far _CannotFlyHereText text_end .softboiled ld hl, wPartyMon1MaxHP ld a, [wWhichPokemon] ld bc, wPartyMon2 - wPartyMon1 call AddNTimes ld a, [hli] ldh [hDividend], a ld a, [hl] ldh [hDividend + 1], a ld a, 5 ldh [hDivisor], a ld b, 2 ; number of bytes call Divide ld bc, wPartyMon1HP - wPartyMon1MaxHP add hl, bc ld a, [hld] ld b, a ldh a, [hQuotient + 3] sub b ld b, [hl] ldh a, [hQuotient + 2] sbc b jp nc, .notHealthyEnough ld a, [wPartyAndBillsPCSavedMenuItem] push af ld a, POTION ld [wcf91], a ld [wPseudoItemID], a call UseItem pop af ld [wPartyAndBillsPCSavedMenuItem], a jp .loop .notHealthyEnough ; if current HP is less than 1/5 of max HP ld hl, .notHealthyEnoughText call PrintText jp .loop .notHealthyEnoughText text_far _NotHealthyEnoughText text_end .goBackToMap call RestoreScreenTilesAndReloadTilePatterns jp CloseTextDisplay .newBadgeRequired ld hl, .newBadgeRequiredText call PrintText jp .loop .newBadgeRequiredText text_far _NewBadgeRequiredText text_end ; writes a blank tile to all possible menu cursor positions on the party menu ErasePartyMenuCursors:: hlcoord 0, 1 ld bc, 2 * 20 ; menu cursor positions are 2 rows apart ld a, 6 ; 6 menu cursor positions .loop ld [hl], " " add hl, bc dec a jr nz, .loop ret ItemMenuLoop: call LoadScreenTilesFromBuffer2DisableBGTransfer ; restore saved screen call RunDefaultPaletteCommand StartMenu_Item:: ld a, [wLinkState] dec a ; is the player in the Colosseum or Trade Centre? jr nz, .notInCableClubRoom ld hl, CannotUseItemsHereText call PrintText jr .exitMenu .notInCableClubRoom ld bc, wNumBagItems ld hl, wListPointer ld a, c ld [hli], a ld [hl], b ; store item bag pointer in wListPointer (for DisplayListMenuID) xor a ld [wPrintItemPrices], a ld a, ITEMLISTMENU ld [wListMenuID], a ld a, [wBagSavedMenuItem] ld [wCurrentMenuItem], a call DisplayListMenuID ld a, [wCurrentMenuItem] ld [wBagSavedMenuItem], a jr nc, .choseItem .exitMenu call LoadScreenTilesFromBuffer2 ; restore saved screen call LoadTextBoxTilePatterns call UpdateSprites jp RedisplayStartMenu .choseItem ; erase menu cursor (blank each tile in front of an item name) ld a, " " ldcoord_a 5, 4 ldcoord_a 5, 6 ldcoord_a 5, 8 ldcoord_a 5, 10 call PlaceUnfilledArrowMenuCursor xor a ld [wMenuItemToSwap], a ld a, [wcf91] cp BICYCLE jp z, .useOrTossItem .notBicycle1 ld a, USE_TOSS_MENU_TEMPLATE ld [wTextBoxID], a call DisplayTextBoxID ld hl, wTopMenuItemY ld a, 11 ld [hli], a ; top menu item Y ld a, 14 ld [hli], a ; top menu item X xor a ld [hli], a ; current menu item ID inc hl inc a ; a = 1 ld [hli], a ; max menu item ID ld a, A_BUTTON | B_BUTTON ld [hli], a ; menu watched keys xor a ld [hl], a ; old menu item id call HandleMenuInput call PlaceUnfilledArrowMenuCursor bit 1, a ; was the B button pressed? jr z, .useOrTossItem jp ItemMenuLoop .useOrTossItem ; if the player made the choice to use or toss the item ld a, [wcf91] ld [wd11e], a call GetItemName call CopyStringToCF4B ; copy name to wcf4b ld a, [wcf91] cp BICYCLE jr nz, .notBicycle2 ld a, [wd732] bit 5, a jr z, .useItem_closeMenu ld hl, CannotGetOffHereText call PrintText jp ItemMenuLoop .notBicycle2 ld a, [wCurrentMenuItem] and a jr nz, .tossItem ; use item ld [wPseudoItemID], a ; a must be 0 due to above conditional jump ld a, [wcf91] cp HM01 jr nc, .useItem_partyMenu ld hl, UsableItems_CloseMenu ld de, 1 call IsInArray jr c, .useItem_closeMenu ld a, [wcf91] ld hl, UsableItems_PartyMenu ld de, 1 call IsInArray jr c, .useItem_partyMenu call UseItem jp ItemMenuLoop .useItem_closeMenu xor a ld [wPseudoItemID], a call UseItem ld a, [wActionResultOrTookBattleTurn] and a jp z, ItemMenuLoop jp CloseStartMenu .useItem_partyMenu ld a, [wUpdateSpritesEnabled] push af call UseItem ld a, [wActionResultOrTookBattleTurn] cp $02 jp z, .partyMenuNotDisplayed call GBPalWhiteOutWithDelay3 call RestoreScreenTilesAndReloadTilePatterns pop af ld [wUpdateSpritesEnabled], a jp StartMenu_Item .partyMenuNotDisplayed pop af ld [wUpdateSpritesEnabled], a jp ItemMenuLoop .tossItem call IsKeyItem ld a, [wIsKeyItem] and a jr nz, .skipAskingQuantity ld a, [wcf91] call IsItemHM jr c, .skipAskingQuantity call DisplayChooseQuantityMenu inc a jr z, .tossZeroItems .skipAskingQuantity ld hl, wNumBagItems call TossItem .tossZeroItems jp ItemMenuLoop CannotUseItemsHereText: text_far _CannotUseItemsHereText text_end CannotGetOffHereText: text_far _CannotGetOffHereText text_end INCLUDE "data/items/use_party.asm" INCLUDE "data/items/use_overworld.asm" StartMenu_TrainerInfo:: call GBPalWhiteOut call ClearScreen call UpdateSprites ldh a, [hTilesetType] push af xor a ldh [hTilesetType], a call DrawTrainerInfo predef DrawBadges ; draw badges ld b, SET_PAL_TRAINER_CARD call RunPaletteCommand call GBPalNormal call WaitForTextScrollButtonPress ; wait for button press call GBPalWhiteOut call LoadFontTilePatterns call LoadScreenTilesFromBuffer2 ; restore saved screen call RunDefaultPaletteCommand call ReloadMapData call LoadGBPal pop af ldh [hTilesetType], a jp RedisplayStartMenu ; loads tile patterns and draws everything except for gym leader faces / badges DrawTrainerInfo: ld de, RedPicFront lb bc, BANK(RedPicFront), $01 predef DisplayPicCenteredOrUpperRight call DisableLCD hlcoord 0, 2 ld a, " " call TrainerInfo_DrawVerticalLine hlcoord 1, 2 call TrainerInfo_DrawVerticalLine ld hl, vChars2 tile $07 ld de, vChars2 tile $00 ld bc, $1c tiles call CopyData ld hl, TrainerInfoTextBoxTileGraphics ; trainer info text box tile patterns ld de, vChars2 tile $77 ld bc, 8 tiles push bc call TrainerInfo_FarCopyData ld hl, BlankLeaderNames ld de, vChars2 tile $60 ld bc, $17 tiles call TrainerInfo_FarCopyData pop bc ld hl, BadgeNumbersTileGraphics ; badge number tile patterns ld de, vChars1 tile $58 call TrainerInfo_FarCopyData ld hl, GymLeaderFaceAndBadgeTileGraphics ; gym leader face and badge tile patterns ld de, vChars2 tile $20 ld bc, 8 * 8 tiles ld a, BANK(GymLeaderFaceAndBadgeTileGraphics) call FarCopyData2 ld hl, TextBoxGraphics ld de, 13 tiles add hl, de ; hl = colon tile pattern ld de, vChars1 tile $56 ld bc, 1 tiles ld a, BANK(TextBoxGraphics) push bc call FarCopyData2 pop bc ld hl, TrainerInfoTextBoxTileGraphics tile 8 ; background tile pattern ld de, vChars1 tile $57 call TrainerInfo_FarCopyData call EnableLCD ld hl, wTrainerInfoTextBoxWidthPlus1 ld a, 18 + 1 ld [hli], a dec a ld [hli], a ld [hl], 1 hlcoord 0, 0 call TrainerInfo_DrawTextBox ld hl, wTrainerInfoTextBoxWidthPlus1 ld a, 16 + 1 ld [hli], a dec a ld [hli], a ld [hl], 3 hlcoord 1, 10 call TrainerInfo_DrawTextBox hlcoord 0, 10 ld a, $d7 call TrainerInfo_DrawVerticalLine hlcoord 19, 10 call TrainerInfo_DrawVerticalLine hlcoord 6, 9 ld de, TrainerInfo_BadgesText call PlaceString hlcoord 2, 2 ld de, TrainerInfo_NameMoneyTimeText call PlaceString hlcoord 7, 2 ld de, wPlayerName call PlaceString hlcoord 8, 4 ld de, wPlayerMoney ld c, $e3 call PrintBCDNumber hlcoord 9, 6 ld de, wPlayTimeHours ; hours lb bc, LEFT_ALIGN | 1, 3 call PrintNumber ld [hl], $d6 ; colon tile ID inc hl ld de, wPlayTimeMinutes ; minutes lb bc, LEADING_ZEROES | 1, 2 jp PrintNumber TrainerInfo_FarCopyData: ld a, BANK(TrainerInfoTextBoxTileGraphics) jp FarCopyData2 TrainerInfo_NameMoneyTimeText: db "NAME/" next "MONEY/" next "TIME/@" ; $76 is a circle tile TrainerInfo_BadgesText: db $76,"BADGES",$76,"@" ; draws a text box on the trainer info screen ; height is always 6 ; INPUT: ; hl = destination address ; [wTrainerInfoTextBoxWidthPlus1] = width ; [wTrainerInfoTextBoxWidth] = width - 1 ; [wTrainerInfoTextBoxNextRowOffset] = distance from the end of a text box row to the start of the next TrainerInfo_DrawTextBox: ld a, $79 ; upper left corner tile ID lb de, $7a, $7b ; top edge and upper right corner tile ID's call TrainerInfo_DrawHorizontalEdge ; draw top edge call TrainerInfo_NextTextBoxRow ld a, [wTrainerInfoTextBoxWidthPlus1] ld e, a ld d, 0 ld c, 6 ; height of the text box .loop ld [hl], $7c ; left edge tile ID add hl, de ld [hl], $78 ; right edge tile ID call TrainerInfo_NextTextBoxRow dec c jr nz, .loop ld a, $7d ; lower left corner tile ID lb de, $77, $7e ; bottom edge and lower right corner tile ID's TrainerInfo_DrawHorizontalEdge: ld [hli], a ; place left corner tile ld a, [wTrainerInfoTextBoxWidth] ld c, a ld a, d .loop ld [hli], a ; place edge tile dec c jr nz, .loop ld a, e ld [hl], a ; place right corner tile ret TrainerInfo_NextTextBoxRow: ld a, [wTrainerInfoTextBoxNextRowOffset] ; distance to the start of the next row .loop inc hl dec a jr nz, .loop ret ; draws a vertical line ; INPUT: ; hl = address of top tile in the line ; a = tile ID TrainerInfo_DrawVerticalLine: ld de, SCREEN_WIDTH ld c, 8 .loop ld [hl], a add hl, de dec c jr nz, .loop ret StartMenu_SaveReset:: ld a, [wd72e] bit 6, a ; is the player using the link feature? jp nz, Init predef SaveSAV ; save the game call LoadScreenTilesFromBuffer2 ; restore saved screen jp HoldTextDisplayOpen StartMenu_Option:: xor a ldh [hAutoBGTransferEnabled], a call ClearScreen call UpdateSprites callfar DisplayOptionMenu call LoadScreenTilesFromBuffer2 ; restore saved screen call LoadTextBoxTilePatterns call UpdateSprites jp RedisplayStartMenu SwitchPartyMon:: call SwitchPartyMon_InitVarOrSwapData ; swap data ld a, [wSwappedMenuItem] call SwitchPartyMon_ClearGfx ld a, [wCurrentMenuItem] call SwitchPartyMon_ClearGfx jp RedrawPartyMenu_ SwitchPartyMon_ClearGfx: push af hlcoord 0, 0 ld bc, SCREEN_WIDTH * 2 call AddNTimes ld c, SCREEN_WIDTH * 2 ld a, " " .clearMonBGLoop ; clear the mon's row in the party menu ld [hli], a dec c jr nz, .clearMonBGLoop pop af ld hl, wOAMBuffer ld bc, $10 call AddNTimes ld de, $4 ld c, e .clearMonOAMLoop ld [hl], $a0 add hl, de dec c jr nz, .clearMonOAMLoop call WaitForSoundToFinish ld a, SFX_SWAP jp PlaySound SwitchPartyMon_InitVarOrSwapData: ; This is used to initialise [wMenuItemToSwap] and to actually swap the data. ld a, [wMenuItemToSwap] and a ; has [wMenuItemToSwap] been initialised yet? jr nz, .pickedMonsToSwap ; If not, initialise [wMenuItemToSwap] so that it matches the current mon. ld a, [wWhichPokemon] inc a ; [wMenuItemToSwap] counts from 1 ld [wMenuItemToSwap], a ret .pickedMonsToSwap xor a ld [wPartyMenuTypeOrMessageID], a ld a, [wMenuItemToSwap] dec a ld b, a ld a, [wCurrentMenuItem] ld [wSwappedMenuItem], a cp b ; swapping a mon with itself? jr nz, .swappingDifferentMons ; can't swap a mon with itself xor a ld [wMenuItemToSwap], a ld [wPartyMenuTypeOrMessageID], a ret .swappingDifferentMons ld a, b ld [wMenuItemToSwap], a push hl push de ld hl, wPartySpecies ld d, h ld e, l ld a, [wCurrentMenuItem] add l ld l, a jr nc, .noCarry inc h .noCarry ld a, [wMenuItemToSwap] add e ld e, a jr nc, .noCarry2 inc d .noCarry2 ld a, [hl] ldh [hSwapTemp], a ld a, [de] ld [hl], a ldh a, [hSwapTemp] ld [de], a ld hl, wPartyMons ld bc, wPartyMon2 - wPartyMon1 ld a, [wCurrentMenuItem] call AddNTimes push hl ld de, wSwitchPartyMonTempBuffer ld bc, wPartyMon2 - wPartyMon1 call CopyData ld hl, wPartyMons ld bc, wPartyMon2 - wPartyMon1 ld a, [wMenuItemToSwap] call AddNTimes pop de push hl ld bc, wPartyMon2 - wPartyMon1 call CopyData pop de ld hl, wSwitchPartyMonTempBuffer ld bc, wPartyMon2 - wPartyMon1 call CopyData ld hl, wPartyMonOT ld a, [wCurrentMenuItem] call SkipFixedLengthTextEntries push hl ld de, wSwitchPartyMonTempBuffer ld bc, NAME_LENGTH call CopyData ld hl, wPartyMonOT ld a, [wMenuItemToSwap] call SkipFixedLengthTextEntries pop de push hl ld bc, NAME_LENGTH call CopyData pop de ld hl, wSwitchPartyMonTempBuffer ld bc, NAME_LENGTH call CopyData ld hl, wPartyMonNicks ld a, [wCurrentMenuItem] call SkipFixedLengthTextEntries push hl ld de, wSwitchPartyMonTempBuffer ld bc, NAME_LENGTH call CopyData ld hl, wPartyMonNicks ld a, [wMenuItemToSwap] call SkipFixedLengthTextEntries pop de push hl ld bc, NAME_LENGTH call CopyData pop de ld hl, wSwitchPartyMonTempBuffer ld bc, NAME_LENGTH call CopyData ld a, [wMenuItemToSwap] ld [wSwappedMenuItem], a xor a ld [wMenuItemToSwap], a ld [wPartyMenuTypeOrMessageID], a pop de pop hl ret