ref: bbb0e7e82deb6741f75a12b48f81076d92f5d9dc
dir: /vc/pokered.constants.asm/
INCLUDE "constants.asm" ; These are all the asm constants needed to make the red_vc patch. MACRO vc_const DEF x = \1 PRINTLN "00:{04x:x} \1" ; same format as rgblink's .sym file ENDM ; [FPA 001 Begin] vc_const "M" vc_const "E" vc_const "G" vc_const "A" vc_const "P" vc_const "S" vc_const "L" vc_const "F" vc_const "D" vc_const "X" vc_const MEGA_PUNCH ; [FPA 002 Begin] vc_const "U" vc_const "I" vc_const GUILLOTINE ; [FPA 003 Begin] vc_const "K" vc_const MEGA_KICK ; [FPA 004 Begin] vc_const "B" vc_const BUBBLEBEAM ; [FPA 005 Begin] vc_const "H" vc_const "Y" vc_const HYPER_BEAM ; [FPA 006 Begin] vc_const "T" vc_const "N" vc_const THUNDERBOLT ; [FPA 007 Begin] vc_const "R" vc_const "F" vc_const REFLECT ; [FPA 008 Begin] vc_const DREAM_EATER ; [FPA 008 End] vc_const "Z" vc_const BLIZZARD ; [FPA 009 Begin] vc_const "O" vc_const SPORE ; [FPA 010 Begin] vc_const "C" vc_const ROCK_SLIDE ; [FPA 010 End] vc_const SELFDESTRUCT vc_const EXPLOSION ; [FPA conf Begin] vc_const CONFUSION ; [FPA phy Begin] vc_const PSYCHIC_M