ref: c8626595b447358e568a8d23738b832f50351f77
parent: bb8fdd7f42dc633e4c72f8199bbcb5c6b750cba3
author: Rangi <[email protected]>
date: Thu May 6 19:04:00 EDT 2021
Use BANK("Pics #") for Pokémon and trainer pics
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -6308,6 +6308,7 @@
ld de, OldManPicBack
.next
ld a, BANK(RedPicBack)
+ assert BANK(RedPicBack) == BANK(OldManPicBack)
call UncompressSpriteFromDE
predef ScaleSpriteByTwo
ld hl, wOAMBuffer
@@ -6880,7 +6881,7 @@
ld d, a ; de contains pointer to trainer pic
ld a, [wLinkState]
and a
- ld a, BANK(TrainerPics) ; this is where all the trainer pics are (not counting Red's)
+ ld a, BANK("Pics 6") ; this is where all the trainer pics are (not counting Red's)
jr z, .loadSprite
ld a, BANK(RedPicFront)
.loadSprite
--- a/gfx/pics.asm
+++ b/gfx/pics.asm
@@ -327,7 +327,6 @@
SECTION "Pics 6", ROMX
-TrainerPics::
YoungsterPic:: INCBIN "gfx/trainers/youngster.pic"
BugCatcherPic:: INCBIN "gfx/trainers/bugcatcher.pic"
LassPic:: INCBIN "gfx/trainers/lass.pic"
--- a/home/pics.asm
+++ b/home/pics.asm
@@ -9,14 +9,14 @@
ld a, [hl]
ld [wSpriteInputPtr+1], a
; define (by index number) the bank that a pokemon's image is in
-; index = Mew, bank 1
-; index = Kabutops fossil, bank $B
-; index < $1F, bank 9
-; $1F ≤ index < $4A, bank $A
-; $4A ≤ index < $74, bank $B
-; $74 ≤ index < $99, bank $C
-; $99 ≤ index, bank $D
- ld a, [wcf91] ; XXX name for this ram location
+; index = MEW: bank $1
+; index = FOSSIL_KABUTOPS: bank $B
+; index < $1F: bank $9 ("Pics 1")
+; $1F ≤ index < $4A: bank $A ("Pics 2")
+; $4A ≤ index < $74: bank $B ("Pics 3")
+; $74 ≤ index < $99: bank $C ("Pics 4")
+; $99 ≤ index: bank $D ("Pics 5")
+ ld a, [wcf91]
ld b, a
cp MEW
ld a, BANK(MewPicFront)
@@ -27,21 +27,21 @@
jr z, .GotBank
ld a, b
cp TANGELA + 1
- ld a, BANK(TangelaPicFront)
+ ld a, BANK("Pics 1")
jr c, .GotBank
ld a, b
cp MOLTRES + 1
- ld a, BANK(MoltresPicFront)
+ ld a, BANK("Pics 2")
jr c, .GotBank
ld a, b
cp BEEDRILL + 2
- ld a, BANK(BeedrillPicFront)
+ ld a, BANK("Pics 3")
jr c, .GotBank
ld a, b
cp STARMIE + 1
- ld a, BANK(StarmiePicFront)
+ ld a, BANK("Pics 4")
jr c, .GotBank
- ld a, BANK(VictreebelPicFront)
+ ld a, BANK("Pics 5")
.GotBank
jp UncompressSpriteData