ref: fbbade2becdbbbaad787ec4ad957b8b5253498c0
dir: /audio/headers/sfxheaders3.asm/
SFX_Headers_3:: db $ff, $ff, $ff ; padding SFX_Noise_Instrument01_3:: audio_header SFX_Noise_Instrument01_3, Ch8 SFX_Noise_Instrument02_3:: audio_header SFX_Noise_Instrument02_3, Ch8 SFX_Noise_Instrument03_3:: audio_header SFX_Noise_Instrument03_3, Ch8 SFX_Noise_Instrument04_3:: audio_header SFX_Noise_Instrument04_3, Ch8 SFX_Noise_Instrument05_3:: audio_header SFX_Noise_Instrument05_3, Ch8 SFX_Noise_Instrument06_3:: audio_header SFX_Noise_Instrument06_3, Ch8 SFX_Noise_Instrument07_3:: audio_header SFX_Noise_Instrument07_3, Ch8 SFX_Noise_Instrument08_3:: audio_header SFX_Noise_Instrument08_3, Ch8 SFX_Noise_Instrument09_3:: audio_header SFX_Noise_Instrument09_3, Ch8 SFX_Noise_Instrument10_3:: audio_header SFX_Noise_Instrument10_3, Ch8 SFX_Noise_Instrument11_3:: audio_header SFX_Noise_Instrument11_3, Ch8 SFX_Noise_Instrument12_3:: audio_header SFX_Noise_Instrument12_3, Ch8 SFX_Noise_Instrument13_3:: audio_header SFX_Noise_Instrument13_3, Ch8 SFX_Noise_Instrument14_3:: audio_header SFX_Noise_Instrument14_3, Ch8 SFX_Noise_Instrument15_3:: audio_header SFX_Noise_Instrument15_3, Ch8 SFX_Noise_Instrument16_3:: audio_header SFX_Noise_Instrument16_3, Ch8 SFX_Noise_Instrument17_3:: audio_header SFX_Noise_Instrument17_3, Ch8 SFX_Noise_Instrument18_3:: audio_header SFX_Noise_Instrument18_3, Ch8 SFX_Noise_Instrument19_3:: audio_header SFX_Noise_Instrument19_3, Ch8 SFX_Cry00_3:: audio_header SFX_Cry00_3, Ch5, Ch6, Ch8 SFX_Cry01_3:: audio_header SFX_Cry01_3, Ch5, Ch6, Ch8 SFX_Cry02_3:: audio_header SFX_Cry02_3, Ch5, Ch6, Ch8 SFX_Cry03_3:: audio_header SFX_Cry03_3, Ch5, Ch6, Ch8 SFX_Cry04_3:: audio_header SFX_Cry04_3, Ch5, Ch6, Ch8 SFX_Cry05_3:: audio_header SFX_Cry05_3, Ch5, Ch6, Ch8 SFX_Cry06_3:: audio_header SFX_Cry06_3, Ch5, Ch6, Ch8 SFX_Cry07_3:: audio_header SFX_Cry07_3, Ch5, Ch6, Ch8 SFX_Cry08_3:: audio_header SFX_Cry08_3, Ch5, Ch6, Ch8 SFX_Cry09_3:: audio_header SFX_Cry09_3, Ch5, Ch6, Ch8 SFX_Cry0A_3:: audio_header SFX_Cry0A_3, Ch5, Ch6, Ch8 SFX_Cry0B_3:: audio_header SFX_Cry0B_3, Ch5, Ch6, Ch8 SFX_Cry0C_3:: audio_header SFX_Cry0C_3, Ch5, Ch6, Ch8 SFX_Cry0D_3:: audio_header SFX_Cry0D_3, Ch5, Ch6, Ch8 SFX_Cry0E_3:: audio_header SFX_Cry0E_3, Ch5, Ch6, Ch8 SFX_Cry0F_3:: audio_header SFX_Cry0F_3, Ch5, Ch6, Ch8 SFX_Cry10_3:: audio_header SFX_Cry10_3, Ch5, Ch6, Ch8 SFX_Cry11_3:: audio_header SFX_Cry11_3, Ch5, Ch6, Ch8 SFX_Cry12_3:: audio_header SFX_Cry12_3, Ch5, Ch6, Ch8 SFX_Cry13_3:: audio_header SFX_Cry13_3, Ch5, Ch6, Ch8 SFX_Cry14_3:: audio_header SFX_Cry14_3, Ch5, Ch6, Ch8 SFX_Cry15_3:: audio_header SFX_Cry15_3, Ch5, Ch6, Ch8 SFX_Cry16_3:: audio_header SFX_Cry16_3, Ch5, Ch6, Ch8 SFX_Cry17_3:: audio_header SFX_Cry17_3, Ch5, Ch6, Ch8 SFX_Cry18_3:: audio_header SFX_Cry18_3, Ch5, Ch6, Ch8 SFX_Cry19_3:: audio_header SFX_Cry19_3, Ch5, Ch6, Ch8 SFX_Cry1A_3:: audio_header SFX_Cry1A_3, Ch5, Ch6, Ch8 SFX_Cry1B_3:: audio_header SFX_Cry1B_3, Ch5, Ch6, Ch8 SFX_Cry1C_3:: audio_header SFX_Cry1C_3, Ch5, Ch6, Ch8 SFX_Cry1D_3:: audio_header SFX_Cry1D_3, Ch5, Ch6, Ch8 SFX_Cry1E_3:: audio_header SFX_Cry1E_3, Ch5, Ch6, Ch8 SFX_Cry1F_3:: audio_header SFX_Cry1F_3, Ch5, Ch6, Ch8 SFX_Cry20_3:: audio_header SFX_Cry20_3, Ch5, Ch6, Ch8 SFX_Cry21_3:: audio_header SFX_Cry21_3, Ch5, Ch6, Ch8 SFX_Cry22_3:: audio_header SFX_Cry22_3, Ch5, Ch6, Ch8 SFX_Cry23_3:: audio_header SFX_Cry23_3, Ch5, Ch6, Ch8 SFX_Cry24_3:: audio_header SFX_Cry24_3, Ch5, Ch6, Ch8 SFX_Cry25_3:: audio_header SFX_Cry25_3, Ch5, Ch6, Ch8 SFX_Get_Item1_3:: audio_header SFX_Get_Item1_3, Ch5, Ch6, Ch7 SFX_Get_Item2_3:: audio_header SFX_Get_Item2_3, Ch5, Ch6, Ch7 SFX_Tink_3:: audio_header SFX_Tink_3, Ch5 SFX_Heal_HP_3:: audio_header SFX_Heal_HP_3, Ch5 SFX_Heal_Ailment_3:: audio_header SFX_Heal_Ailment_3, Ch5 SFX_Start_Menu_3:: audio_header SFX_Start_Menu_3, Ch8 SFX_Press_AB_3:: audio_header SFX_Press_AB_3, Ch5 SFX_Pokedex_Rating_3:: audio_header SFX_Pokedex_Rating_3, Ch5, Ch6, Ch7 SFX_Get_Key_Item_3:: audio_header SFX_Get_Key_Item_3, Ch5, Ch6, Ch7 SFX_Poisoned_3:: audio_header SFX_Poisoned_3, Ch5 SFX_Trade_Machine_3:: audio_header SFX_Trade_Machine_3, Ch5 SFX_Turn_On_PC_3:: audio_header SFX_Turn_On_PC_3, Ch5 SFX_Turn_Off_PC_3:: audio_header SFX_Turn_Off_PC_3, Ch5 SFX_Enter_PC_3:: audio_header SFX_Enter_PC_3, Ch5 SFX_Shrink_3:: audio_header SFX_Shrink_3, Ch5 SFX_Switch_3:: audio_header SFX_Switch_3, Ch5 SFX_Healing_Machine_3:: audio_header SFX_Healing_Machine_3, Ch5 SFX_Teleport_Exit1_3:: audio_header SFX_Teleport_Exit1_3, Ch5 SFX_Teleport_Enter1_3:: audio_header SFX_Teleport_Enter1_3, Ch5 SFX_Teleport_Exit2_3:: audio_header SFX_Teleport_Exit2_3, Ch5 SFX_Ledge_3:: audio_header SFX_Ledge_3, Ch5 SFX_Teleport_Enter2_3:: audio_header SFX_Teleport_Enter2_3, Ch8 SFX_Fly_3:: audio_header SFX_Fly_3, Ch8 SFX_Denied_3:: audio_header SFX_Denied_3, Ch5, Ch6 SFX_Arrow_Tiles_3:: audio_header SFX_Arrow_Tiles_3, Ch5 SFX_Push_Boulder_3:: audio_header SFX_Push_Boulder_3, Ch8 SFX_SS_Anne_Horn_3:: audio_header SFX_SS_Anne_Horn_3, Ch5, Ch6 SFX_Withdraw_Deposit_3:: audio_header SFX_Withdraw_Deposit_3, Ch5 SFX_Cut_3:: audio_header SFX_Cut_3, Ch8 SFX_Go_Inside_3:: audio_header SFX_Go_Inside_3, Ch8 SFX_Swap_3:: audio_header SFX_Swap_3, Ch5, Ch6 SFX_59_3:: audio_header SFX_59_3, Ch5, Ch6 SFX_Purchase_3:: audio_header SFX_Purchase_3, Ch5, Ch6 SFX_Collision_3:: audio_header SFX_Collision_3, Ch5 SFX_Go_Outside_3:: audio_header SFX_Go_Outside_3, Ch8 SFX_Save_3:: audio_header SFX_Save_3, Ch5, Ch6 SFX_Intro_Lunge:: audio_header SFX_Intro_Lunge, Ch8 SFX_Intro_Hip:: audio_header SFX_Intro_Hip, Ch5 SFX_Intro_Hop:: audio_header SFX_Intro_Hop, Ch5 SFX_Intro_Raise:: audio_header SFX_Intro_Raise, Ch8 SFX_Intro_Crash:: audio_header SFX_Intro_Crash, Ch8 SFX_Intro_Whoosh:: audio_header SFX_Intro_Whoosh, Ch8 SFX_Slots_Stop_Wheel:: audio_header SFX_Slots_Stop_Wheel, Ch5 SFX_Slots_Reward:: audio_header SFX_Slots_Reward, Ch5 SFX_Slots_New_Spin:: audio_header SFX_Slots_New_Spin, Ch5, Ch6 SFX_Shooting_Star:: audio_header SFX_Shooting_Star, Ch5