shithub: rgbds

Download patch

ref: 009ac34f321fea9f37a32268641cf31e23f1f882
parent: 9a9d071024d79d0bddbe3d679ae7c4f03de418ff
author: Anthony J. Bentley <[email protected]>
date: Sat Apr 9 20:15:35 EDT 2011

Remove unnecessary comments from manpage sources

--- a/src/asm/rgbasm.1
+++ b/src/asm/rgbasm.1
@@ -4,7 +4,6 @@
 .Sh NAME
 .Nm rgbasm
 .Nd Game Boy assembler
-.\" SECTION
 .Sh SYNOPSIS
 .Nm rgbasm
 .Op Fl b Ar chars
@@ -13,7 +12,6 @@
 .Op Fl o Ar outfile
 .Op Fl p Ar pad_value
 .Ar file
-.\" SECTION
 .Sh DESCRIPTION
 The
 .Nm
@@ -20,26 +18,20 @@
 program creates an object file from an assembly source file.
 Its arguments are as follows:
 .Bl -tag -width Ds
-.\" ITEM
 .It Fl b Ar chars
 Change the two characters used for binary constants.
 The defaults are 01.
-.\" ITEM
 .It Fl g Ar chars
 Change the four characters used for binary constants.
 The defaults are 0123.
-.\" ITEM
 .It Fl i Ar path
 Add an include path.
-.\" ITEM
 .It Fl o Ar outfile
 Write an object file to the given filename.
-.\" ITEM
 .It Fl p Ar pad_value
 When padding an image, pad with this value.
 The default is 0x00.
 .El
-.\" SECTION
 .Sh EXAMPLES
 Assembling a basic source file is simple:
 .Pp
@@ -50,7 +42,6 @@
 .Xr rgblink 1
 and
 .Xr rgbfix 1 .
-.\" SECTION
 .Sh SEE ALSO
 .Xr rgbds 7 ,
 .Xr rgbfix 1 ,
@@ -57,7 +48,6 @@
 .Xr rgblib 1 ,
 .Xr rgblink 1 ,
 .Xr gbz80 7
-.\" SECTION
 .Sh HISTORY
 .Nm
 was originally written by Carsten S\(/orensen as part of the ASMotor package,
--- a/src/fix/rgbfix.1
+++ b/src/fix/rgbfix.1
@@ -4,7 +4,6 @@
 .Sh NAME
 .Nm rgbfix
 .Nd Game Boy checksum fixer
-.\" SECTION
 .Sh SYNOPSIS
 .Nm rgbfix
 .Op Fl Ccjsv
@@ -16,7 +15,6 @@
 .Op Fl r Ar ram_size
 .Op Fl t Ar title_str
 .Ar file
-.\" SECTION
 .Sh DESCRIPTION
 The
 .Nm
@@ -24,7 +22,6 @@
 It also performs other filetype operations, such as truncation.
 The arguments are as follows:
 .Bl -tag -width Ds
-.\" ITEM
 .It Fl C
 Set the Game Boy Color\(enonly flag:
 .Ad 0x143
@@ -32,7 +29,6 @@
 If both this and the
 .Fl c
 flag are set, this takes precedence.
-.\" ITEM
 .It Fl c
 Set the Game Boy Color\(encompatible flag:
 .Ad 0x143
@@ -42,33 +38,27 @@
 flag are set,
 .Fl C
 takes precedence.
-.\" ITEM
 .It Fl j
 Set the non-Japanese region flag:
 .Ad 0x14A
 = 1.
-.\" ITEM
 .It Fl k Ar licensee_str
 Set the new licensee string
 .Pq Ad 0x144 \(en Ad 0x145]
 to a given string, truncated to at most two characters.
-.\" ITEM
 .It Fl l Ar licensee_id
 Set the old licensee code,
 .Ad 0x14B ,
 to a given value from 0 to 0xFF.
 This value is deprecated and should be set to 0x33 in all new software.
-.\" ITEM
 .It Fl m Ar mbc_type
 Set the MBC type,
 .Ad 0x147 ,
 to a given value from 0 to 0xFF.
-.\" ITEM
 .It Fl n Ar rom_version
 Set the ROM version,
 .Ad 0x14C ,
 to a given value from 0 to 0xFF.
-.\" ITEM
 .It Fl p Ar pad_value
 Pad the image to a valid size with a given pad value from 0 to 0xFF.
 .Nm
@@ -77,17 +67,14 @@
 The cartridge size byte
 .Pq Ad 0x148
 will be changed to reflect this new size.
-.\" ITEM
 .It Fl r Ar ram_size
 Set the RAM size,
 .Ad 0x149 ,
 to a given value from 0 to 0xFF.
-.\" ITEM
 .It Fl s
 Set the SGB flag:
 .Ad 0x146
 = 3.
-.\" ITEM
 .It Fl t Ar title
 Set the title string
 .Pq Ad 0x134 \(en Ad 0x143
@@ -98,7 +85,6 @@
 or
 .Fl C
 .Ns ).
-.\" ITEM
 .It Fl v
 Validate the header and fix checksums: the Nintendo character area
 .Pq Ad 0x104 \(en Ad 0x133 ,
@@ -107,7 +93,6 @@
 and the global checksum
 .Pq Ad 0x14E \(en Ad 0x14F .
 .El
-.\" SECTION
 .Sh EXAMPLES
 Most values in the ROM header are only cosmetic.
 The bare minimum requirements for a workable image are checksums, the Nintendo
@@ -131,7 +116,6 @@
 "Survival Kids":
 .Pp
 .D1 $ rgbfix \-cjsv \-k A4 \-m 0x1B \-p 0xFF \-r 3 \-t SURVIVALKIDAVKE SurvivalKids.gbc
-.\" SECTION
 .Sh SEE ALSO
 .Xr rgbds 7 ,
 .Xr rgbasm 1 ,
@@ -138,7 +122,6 @@
 .Xr rgblib 1 ,
 .Xr rgblink 1 ,
 .Xr gbz80 7
-.\" SECTION
 .Sh HISTORY
 .Nm
 was originally released by Carsten S\(/orensen as a standalone program called
--- a/src/lib/rgblib.1
+++ b/src/lib/rgblib.1
@@ -4,13 +4,11 @@
 .Sh NAME
 .Nm rgblib
 .Nd Game Boy library manager
-.\" SECTION
 .Sh SYNOPSIS
 .Nm rgblib
 .Ar library
 .Op add | delete | extract | list
 .Ar module ...
-.\" SECTION
 .Sh DESCRIPTION
 The
 .Nm
@@ -17,20 +15,15 @@
 program manages libraries for use with
 .Xr rgblink 1 .
 .Bl -tag -width Ds
-.\" ITEM
 .It add
 Add the given modules to the library.
-.\" ITEM
 .It delete
 Delete the given modules from the library.
-.\" ITEM
 .It extract
 Extract the given modules from the library.
-.\" ITEM
 .It list
 List all the modules in the library.
 .El
-.\" SECTION
 .Sh SEE ALSO
 .Xr rgbds 7 ,
 .Xr rgbasm 1 ,
@@ -37,7 +30,6 @@
 .Xr rgbfix 1 ,
 .Xr rgblink 1 ,
 .Xr gbz80 7
-.\" SECTION
 .Sh HISTORY
 .Nm
 was originally released by Carsten S\(/orensen as part of the ASMotor package,
--- a/src/link/rgblink.1
+++ b/src/link/rgblink.1
@@ -4,7 +4,6 @@
 .Sh NAME
 .Nm rgblink
 .Nd Game Boy linker
-.\" SECTION
 .Sh SYNOPSIS
 .Nm rgblink
 .Op Fl t
@@ -15,7 +14,6 @@
 .Op Fl p Ar pad_value
 .Op Fl s Ar symbol
 .Ar
-.\" SECTION
 .Sh DESCRIPTION
 The
 .Nm
@@ -31,7 +29,6 @@
 .Pp
 The arguments are as follows:
 .Bl -tag -width Ds
-.\" ITEM
 .It Fl l Ar library
 Include a referenced library module created with
 .Xr rgblib 1 .
@@ -38,27 +35,20 @@
 Note that specified libraries will be included only if needed\(emthat is, if
 a SECTION from a library is referenced by an object file.
 Only the relevant SECTION will be included, rather than the entire module.
-.\" ITEM
 .It Fl m Ar mapfile
 Write a mapfile to the given filename.
-.\" ITEM
 .It Fl n Ar symfile
 Write a symbol file to the given filename.
-.\" ITEM
 .It Fl o Ar outfile
 Write ROM image to the given filename.
-.\" ITEM
 .It Fl p Ar pad_value
 When padding an image, pad with this value. The default is 0x00.
-.\" ITEM
 .It Fl s Ar symbol
 ???
-.\" ITEM
 .It Fl t
 Write a tiny (32KiB) ROM file. This forces all DATA/CODE sections to be of
 type HOME, and increases the HOME section size from 16KiB to 32KiB.
 .El
-.\" SECTION
 .Sh EXAMPLES
 All you need for a basic ROM is an object file, which can be made into a ROM
 image like so:
@@ -72,7 +62,6 @@
 to fix these so that the program will actually run in a Game Boy:
 .Pp
 .D1 $ rgbfix \-v bar.gb
-.\" SECTION
 .Sh SEE ALSO
 .Xr rgbds 7 ,
 .Xr rgbasm 1 ,
@@ -79,7 +68,6 @@
 .Xr rgbfix 1 ,
 .Xr rgblib 1 ,
 .Xr gbz80 7
-.\" SECTION
 .Sh HISTORY
 .Nm
 was originally written by Carsten S\(/orensen as part of the ASMotor package,
--- a/src/rgbds.7
+++ b/src/rgbds.7
@@ -4,7 +4,6 @@
 .Sh NAME
 .Nm rgbds
 .Nd Rednex Game Boy Development System
-.\" SECTION
 .Sh Examples
 To get a working ROM image from a single assembly source file:
 .Pp
@@ -11,7 +10,6 @@
 .D1 $ rgbasm \-o bar.o foo.asm
 .D1 $ rgblink \-o baz.gb bar.o
 .D1 $ rgbfix \-v \-p 0 baz.gb
-.\" SECTION
 .Sh SEE ALSO
 .Xr rgbasm 1 ,
 .Xr rgbfix 1 ,
@@ -18,7 +16,6 @@
 .Xr rgblib 1 ,
 .Xr rgblink 1 ,
 .Xr gbz80 7
-.\" SECTION
 .Sh HISTORY
 .Nm
 grew out of the ASMotor package released by Carsten S\(/orensen.