shithub: rgbds

Download patch

ref: 3aabe9c79942736c1f7ebbfac3dee45927e39438
parent: 5be2b96b4042ad5101e7dd38e26de84a54987527
author: ISSOtm <[email protected]>
date: Sun Apr 24 09:13:17 EDT 2022

Move randtilegen to test/gfx subdir

It's tool-specific, so categorize it where it belongs

--- a/Makefile
+++ b/Makefile
@@ -128,7 +128,7 @@
 rgbgfx: ${rgbgfx_obj}
 	$Q${CXX} ${REALLDFLAGS} ${PNGLDFLAGS} -o $@ ${rgbgfx_obj} ${REALCXXFLAGS} -x c++ src/version.c ${PNGLDLIBS}
 
-test/randtilegen: test/randtilegen.c
+test/gfx/randtilegen: test/gfx/randtilegen.c
 	$Q${CC} ${REALLDFLAGS} ${PNGLDFLAGS} -o $@ $^ ${REALCFLAGS} -Wno-vla ${PNGCFLAGS} ${PNGLDLIBS}
 
 # Rules to process files
--- a/test/.gitignore
+++ b/test/.gitignore
@@ -1,4 +1,3 @@
-/randtilegen
 /pokecrystal/
 /pokered/
 /ucity/
--- /dev/null
+++ b/test/gfx/.gitignore
@@ -1,0 +1,1 @@
+/randtilegen
--- /dev/null
+++ b/test/gfx/randtilegen.c
@@ -1,0 +1,275 @@
+/*
+ * This file is part of RGBDS.
+ *
+ * Copyright (c) 2022, Eldred Habert and RGBDS contributors.
+ *
+ * SPDX-License-Identifier: MIT
+ *
+ * Originally:
+ * // This program is hereby released to the public domain.
+ * // ~aaaaaa123456789, released 2022-03-15
+ * https://gist.github.com/aaaaaa123456789/3feccf085ab4f82d144d9a47fb1b4bdf
+ *
+ * This was modified to use libpng instead of libplum, as well as comments and style changes.
+ */
+
+#include <assert.h>
+#include <inttypes.h>
+#include <limits.h>
+#include <png.h>
+#include <stdint.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "helpers.h"
+
+FILE *rngRecorder; // File to which the random bytes will be read
+uint32_t randBits = 0; // Storage for bits read from the input stream but not yet used
+uint8_t randCount = 0; // How many bits are currently stored in the above
+
+static uint32_t getRandomBits(uint8_t count) {
+	// Trying to read one more byte with `randCount` at least this high will drop some bits!
+	// If the count is no higher than that limit, then the loop is guaranteed to exit without
+	// reading more bytes.
+	assert(count <= sizeof(randBits) * 8 + 1);
+
+	// Read bytes until we have enough bits to serve the request
+	while (count > randCount) {
+		int data = getchar();
+		if (data == EOF) {
+			exit(0);
+		}
+		randBits |= (uint32_t)data << randCount;
+		randCount += 8;
+		fputc(data, rngRecorder);
+	}
+
+	uint32_t result = randBits & (((uint32_t)1 << count) - 1);
+	randBits >>= count;
+	randCount -= count;
+	return result;
+}
+
+/**
+ * Flush any remaining bits in the RNG storage
+ */
+static void flushRng(void) {
+	randCount = 0;
+	randBits = 0;
+}
+
+/**
+ * Expand a 5-bit color component to 8 bits with minimal bias
+ */
+static uint8_t _5to8(uint8_t five) {
+	return five << 3 | five >> 2;
+}
+
+struct Attribute {
+	unsigned char palette;
+	unsigned char nbColors;
+};
+#define NB_TILES 10 * 10
+
+static void writePng(png_structp png, png_infop pngInfo, uint8_t width, uint8_t height, uint16_t palettes[][4], struct Attribute const *attributes, uint8_t tileData[][8][8]) {
+	uint8_t const nbTiles = width * height;
+	
+	png_set_IHDR(png, pngInfo, width * 8, height * 8, 8, PNG_COLOR_TYPE_RGB_ALPHA,
+	             getRandomBits(1) ? PNG_INTERLACE_NONE : PNG_INTERLACE_ADAM7,
+	             PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
+
+	// While it would be nice to write the image little by little, I really don't want to handle
+	// interlacing myself. (We're doing interlacing to test that RGBGFX correctly handles it.)
+	uint8_t const SIZEOF_PIXEL = 4; // Each pixel is 4 bytes (RGBA @ 8 bits/component)
+	uint8_t data[height * 8 * width * 8 * SIZEOF_PIXEL];
+	uint8_t *rowPtrs[height * 8];
+	for (uint8_t y = 0; y < height * 8; ++y) {
+		rowPtrs[y] = &data[y * width * 8 * SIZEOF_PIXEL];
+	}
+
+	for (uint8_t p = 0; p < nbTiles; p++) {
+		uint8_t tx = 8 * (p % width), ty = 8 * (p / width);
+		for (uint8_t y = 0; y < 8; y++) {
+			uint8_t * const row = rowPtrs[ty + y];
+			for (uint8_t x = 0; x < 8; x++) {
+				uint8_t * const pixel = &row[(tx + x) * SIZEOF_PIXEL];
+				uint16_t color = palettes[attributes[p].palette][tileData[p][y][x]];
+				pixel[0] = _5to8(color & 0x1F);
+				pixel[1] = _5to8(color >> 5 & 0x1F);
+				pixel[2] = _5to8(color >> 10 & 0x1F);
+				pixel[3] = color & 0x8000 ? 0x00 : 0xFF;
+			}
+		}
+	}
+	png_set_rows(png, pngInfo, rowPtrs);
+	png_write_png(png, pngInfo, PNG_TRANSFORM_IDENTITY, NULL);
+}
+
+static void generate_random_image(png_structp png, png_infop pngInfo) {
+	struct Attribute attributes[NB_TILES];
+	uint8_t tileData[NB_TILES][8][8];
+	// These two are in tiles, not pixels, and in range [3; 10], hence `NB_TILES` above
+	// Both width and height are 4-bit values, so nbTiles is 8-bit (OK!)
+	uint8_t const width = getRandomBits(3) + 3, height = getRandomBits(3) + 3,
+	              nbTiles = width * height;
+
+	for (uint8_t p = 0; p < nbTiles; p++) {
+		uint8_t pal;
+		do {
+			pal = getRandomBits(5);
+		} while (pal == 0 || (pal > 29));
+		attributes[p].palette = 2 * pal + getRandomBits(1);
+		// Population count (nb of bits set), the simple way
+		static uint8_t const popcount[] = {1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4,
+		                                   1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4};
+		attributes[p].nbColors = popcount[pal - 1];
+		// Handle single-color tiles the simple way, without trying to pull more random bits
+		if (attributes[p].nbColors < 2) {
+			memset(tileData[p], 0, sizeof(tileData[p]));
+			continue;
+		}
+		uint8_t index, total;
+		for (index = 0, total = 0; index < p; index++) {
+			if (attributes[index].nbColors == attributes[p].nbColors) {
+				total++;
+			}
+		}
+		// index == p at exit
+		if (total) {
+			index = getRandomBits(8);
+			if (index < total) {
+				total = index + 1;
+				for (index = 0; total; index++) {
+					if (attributes[index].nbColors == attributes[p].nbColors) {
+						total--;
+					}
+					if (!total) {
+						index--;
+					}
+				}
+			} else {
+				index = p;
+			}
+		}
+		if (index != p) {
+			unsigned rotation = getRandomBits(2);
+			for (uint8_t y = 0; y < 8; y++) {
+				for (uint8_t x = 0; x < 8; x++) {
+					tileData[p][y][x] =
+					    tileData[index][y ^ ((rotation & 2) ? 7 : 0)][x ^ ((rotation & 1) ? 7 : 0)];
+				}
+			}
+		} else {
+			switch (attributes[p].nbColors) {
+			case 2: // Two-color tiles only need one random bit per pixel
+				for (uint8_t y = 0; y < 8; y++)
+					for (uint8_t x = 0; x < 8; x++)
+						tileData[p][y][x] = getRandomBits(1);
+				break;
+			case 4: // 4-color tiles can use two random bits per pixel
+				for (uint8_t y = 0; y < 8; y++)
+					for (uint8_t x = 0; x < 8; x++)
+						tileData[p][y][x] = getRandomBits(2);
+				break;
+			case 3: // 3-color tiles must draw two random bits, but reject them if out of range
+				for (uint8_t y = 0; y < 8; y++) {
+					for (uint8_t x = 0; x < 8; x++) {
+						do {
+							index = getRandomBits(2);
+						} while (index == 3);
+						tileData[p][y][x] = index;
+					}
+				}
+				break;
+			default: // 1-color tiles were handled earlier
+				unreachable_();
+			}
+		}
+	}
+
+	uint16_t colors[10];
+	for (uint8_t p = 0; p < 10; p++) {
+		colors[p] = getRandomBits(15);
+	}
+	// Randomly make color #0 of all palettes transparent
+	if (!getRandomBits(2)) {
+		colors[0] |= 0x8000;
+		colors[5] |= 0x8000;
+	}
+
+	uint16_t palettes[60][4];
+	for (uint8_t p = 0; p < 60; p++) {
+		uint16_t const *subpal = &colors[p & 1 ? 5 : 0];
+		uint8_t total = 0;
+		for (uint8_t index = 0; index < 5; index++) {
+			if (p & (2 << index)) {
+				palettes[p][total++] = subpal[index];
+			}
+		}
+	}
+
+	writePng(png, pngInfo, width, height, palettes, attributes, tileData);
+}
+
+int main(int argc, char **argv) {
+	if (argc < 2) {
+		fputs("usage: randtilegen <basename> [<basename> [...]]\n", stderr);
+		return 2;
+	}
+
+	size_t maxBasenameLen = 0;
+	for (int index = 1; index < argc; index++) {
+		size_t length = strlen(argv[index]);
+		if (length > maxBasenameLen) {
+			maxBasenameLen = length;
+		}
+	}
+
+	char filename[maxBasenameLen + sizeof("65535.png")];
+	for (uint16_t i = 0;; i++) { // 65k images ought to be enough
+		for (int index = 1; index < argc; index++) {
+			int len = sprintf(filename, "%s%" PRIu16 ".rng", argv[index], i);
+			rngRecorder = fopen(filename, "wb");
+			if (!rngRecorder) {
+				perror("RNG fopen");
+				return 1;
+			}
+
+			filename[len - 3] = 'p'; // `.rng` -> `.png`
+			FILE *img = fopen(filename, "wb");
+			if (!img) {
+				perror("PNG fopen");
+				return 1;
+			}
+			png_structp png = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
+			if (!png) {
+				perror("png_create_write_struct");
+				return 1;
+			}
+			png_infop pngInfo = png_create_info_struct(png);
+			if (!pngInfo) {
+				perror("png_create_info_struct");
+				return 1;
+			}
+			if (setjmp(png_jmpbuf(png))) {
+				fprintf(stderr, "FATAL: an error occurred while writing image \"%s\"\n", filename);
+				return 1;
+			}
+
+			// Ensure that image generation starts on byte boundaries
+			// (This is necessary so that all involved random bits are recorded in the `.rng` file)
+			flushRng();
+
+			png_init_io(png, img);
+			generate_random_image(png, pngInfo);
+			png_destroy_write_struct(&png, &pngInfo);
+			fclose(img);
+			fclose(rngRecorder);
+		}
+
+		if (i == UINT16_MAX) {
+			break;
+		}
+	}
+}
--- a/test/randtilegen.c
+++ /dev/null
@@ -1,275 +1,0 @@
-/*
- * This file is part of RGBDS.
- *
- * Copyright (c) 2022, Eldred Habert and RGBDS contributors.
- *
- * SPDX-License-Identifier: MIT
- *
- * Originally:
- * // This program is hereby released to the public domain.
- * // ~aaaaaa123456789, released 2022-03-15
- * https://gist.github.com/aaaaaa123456789/3feccf085ab4f82d144d9a47fb1b4bdf
- *
- * This was modified to use libpng instead of libplum, as well as comments and style changes.
- */
-
-#include <assert.h>
-#include <inttypes.h>
-#include <limits.h>
-#include <png.h>
-#include <stdint.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include "helpers.h"
-
-FILE *rngRecorder; // File to which the random bytes will be read
-uint32_t randBits = 0; // Storage for bits read from the input stream but not yet used
-uint8_t randCount = 0; // How many bits are currently stored in the above
-
-static uint32_t getRandomBits(uint8_t count) {
-	// Trying to read one more byte with `randCount` at least this high will drop some bits!
-	// If the count is no higher than that limit, then the loop is guaranteed to exit without
-	// reading more bytes.
-	assert(count <= sizeof(randBits) * 8 + 1);
-
-	// Read bytes until we have enough bits to serve the request
-	while (count > randCount) {
-		int data = getchar();
-		if (data == EOF) {
-			exit(0);
-		}
-		randBits |= (uint32_t)data << randCount;
-		randCount += 8;
-		fputc(data, rngRecorder);
-	}
-
-	uint32_t result = randBits & (((uint32_t)1 << count) - 1);
-	randBits >>= count;
-	randCount -= count;
-	return result;
-}
-
-/**
- * Flush any remaining bits in the RNG storage
- */
-static void flushRng(void) {
-	randCount = 0;
-	randBits = 0;
-}
-
-/**
- * Expand a 5-bit color component to 8 bits with minimal bias
- */
-static uint8_t _5to8(uint8_t five) {
-	return five << 3 | five >> 2;
-}
-
-struct Attribute {
-	unsigned char palette;
-	unsigned char nbColors;
-};
-#define NB_TILES 10 * 10
-
-static void writePng(png_structp png, png_infop pngInfo, uint8_t width, uint8_t height, uint16_t palettes[][4], struct Attribute const *attributes, uint8_t tileData[][8][8]) {
-	uint8_t const nbTiles = width * height;
-	
-	png_set_IHDR(png, pngInfo, width * 8, height * 8, 8, PNG_COLOR_TYPE_RGB_ALPHA,
-	             getRandomBits(1) ? PNG_INTERLACE_NONE : PNG_INTERLACE_ADAM7,
-	             PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
-
-	// While it would be nice to write the image little by little, I really don't want to handle
-	// interlacing myself. (We're doing interlacing to test that RGBGFX correctly handles it.)
-	uint8_t const SIZEOF_PIXEL = 4; // Each pixel is 4 bytes (RGBA @ 8 bits/component)
-	uint8_t data[height * 8 * width * 8 * SIZEOF_PIXEL];
-	uint8_t *rowPtrs[height * 8];
-	for (uint8_t y = 0; y < height * 8; ++y) {
-		rowPtrs[y] = &data[y * width * 8 * SIZEOF_PIXEL];
-	}
-
-	for (uint8_t p = 0; p < nbTiles; p++) {
-		uint8_t tx = 8 * (p % width), ty = 8 * (p / width);
-		for (uint8_t y = 0; y < 8; y++) {
-			uint8_t * const row = rowPtrs[ty + y];
-			for (uint8_t x = 0; x < 8; x++) {
-				uint8_t * const pixel = &row[(tx + x) * SIZEOF_PIXEL];
-				uint16_t color = palettes[attributes[p].palette][tileData[p][y][x]];
-				pixel[0] = _5to8(color & 0x1F);
-				pixel[1] = _5to8(color >> 5 & 0x1F);
-				pixel[2] = _5to8(color >> 10 & 0x1F);
-				pixel[3] = color & 0x8000 ? 0x00 : 0xFF;
-			}
-		}
-	}
-	png_set_rows(png, pngInfo, rowPtrs);
-	png_write_png(png, pngInfo, PNG_TRANSFORM_IDENTITY, NULL);
-}
-
-static void generate_random_image(png_structp png, png_infop pngInfo) {
-	struct Attribute attributes[NB_TILES];
-	uint8_t tileData[NB_TILES][8][8];
-	// These two are in tiles, not pixels, and in range [3; 10], hence `NB_TILES` above
-	// Both width and height are 4-bit values, so nbTiles is 8-bit (OK!)
-	uint8_t const width = getRandomBits(3) + 3, height = getRandomBits(3) + 3,
-	              nbTiles = width * height;
-
-	for (uint8_t p = 0; p < nbTiles; p++) {
-		uint8_t pal;
-		do {
-			pal = getRandomBits(5);
-		} while (pal == 0 || (pal > 29));
-		attributes[p].palette = 2 * pal + getRandomBits(1);
-		// Population count (nb of bits set), the simple way
-		static uint8_t const popcount[] = {1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4,
-		                                   1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4};
-		attributes[p].nbColors = popcount[pal - 1];
-		// Handle single-color tiles the simple way, without trying to pull more random bits
-		if (attributes[p].nbColors < 2) {
-			memset(tileData[p], 0, sizeof(tileData[p]));
-			continue;
-		}
-		uint8_t index, total;
-		for (index = 0, total = 0; index < p; index++) {
-			if (attributes[index].nbColors == attributes[p].nbColors) {
-				total++;
-			}
-		}
-		// index == p at exit
-		if (total) {
-			index = getRandomBits(8);
-			if (index < total) {
-				total = index + 1;
-				for (index = 0; total; index++) {
-					if (attributes[index].nbColors == attributes[p].nbColors) {
-						total--;
-					}
-					if (!total) {
-						index--;
-					}
-				}
-			} else {
-				index = p;
-			}
-		}
-		if (index != p) {
-			unsigned rotation = getRandomBits(2);
-			for (uint8_t y = 0; y < 8; y++) {
-				for (uint8_t x = 0; x < 8; x++) {
-					tileData[p][y][x] =
-					    tileData[index][y ^ ((rotation & 2) ? 7 : 0)][x ^ ((rotation & 1) ? 7 : 0)];
-				}
-			}
-		} else {
-			switch (attributes[p].nbColors) {
-			case 2: // Two-color tiles only need one random bit per pixel
-				for (uint8_t y = 0; y < 8; y++)
-					for (uint8_t x = 0; x < 8; x++)
-						tileData[p][y][x] = getRandomBits(1);
-				break;
-			case 4: // 4-color tiles can use two random bits per pixel
-				for (uint8_t y = 0; y < 8; y++)
-					for (uint8_t x = 0; x < 8; x++)
-						tileData[p][y][x] = getRandomBits(2);
-				break;
-			case 3: // 3-color tiles must draw two random bits, but reject them if out of range
-				for (uint8_t y = 0; y < 8; y++) {
-					for (uint8_t x = 0; x < 8; x++) {
-						do {
-							index = getRandomBits(2);
-						} while (index == 3);
-						tileData[p][y][x] = index;
-					}
-				}
-				break;
-			default: // 1-color tiles were handled earlier
-				unreachable_();
-			}
-		}
-	}
-
-	uint16_t colors[10];
-	for (uint8_t p = 0; p < 10; p++) {
-		colors[p] = getRandomBits(15);
-	}
-	// Randomly make color #0 of all palettes transparent
-	if (!getRandomBits(2)) {
-		colors[0] |= 0x8000;
-		colors[5] |= 0x8000;
-	}
-
-	uint16_t palettes[60][4];
-	for (uint8_t p = 0; p < 60; p++) {
-		uint16_t const *subpal = &colors[p & 1 ? 5 : 0];
-		uint8_t total = 0;
-		for (uint8_t index = 0; index < 5; index++) {
-			if (p & (2 << index)) {
-				palettes[p][total++] = subpal[index];
-			}
-		}
-	}
-
-	writePng(png, pngInfo, width, height, palettes, attributes, tileData);
-}
-
-int main(int argc, char **argv) {
-	if (argc < 2) {
-		fputs("usage: randtilegen <basename> [<basename> [...]]\n", stderr);
-		return 2;
-	}
-
-	size_t maxBasenameLen = 0;
-	for (int index = 1; index < argc; index++) {
-		size_t length = strlen(argv[index]);
-		if (length > maxBasenameLen) {
-			maxBasenameLen = length;
-		}
-	}
-
-	char filename[maxBasenameLen + sizeof("65535.png")];
-	for (uint16_t i = 0;; i++) { // 65k images ought to be enough
-		for (int index = 1; index < argc; index++) {
-			int len = sprintf(filename, "%s%" PRIu16 ".rng", argv[index], i);
-			rngRecorder = fopen(filename, "wb");
-			if (!rngRecorder) {
-				perror("RNG fopen");
-				return 1;
-			}
-
-			filename[len - 3] = 'p'; // `.rng` -> `.png`
-			FILE *img = fopen(filename, "wb");
-			if (!img) {
-				perror("PNG fopen");
-				return 1;
-			}
-			png_structp png = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
-			if (!png) {
-				perror("png_create_write_struct");
-				return 1;
-			}
-			png_infop pngInfo = png_create_info_struct(png);
-			if (!pngInfo) {
-				perror("png_create_info_struct");
-				return 1;
-			}
-			if (setjmp(png_jmpbuf(png))) {
-				fprintf(stderr, "FATAL: an error occurred while writing image \"%s\"\n", filename);
-				return 1;
-			}
-
-			// Ensure that image generation starts on byte boundaries
-			// (This is necessary so that all involved random bits are recorded in the `.rng` file)
-			flushRng();
-
-			png_init_io(png, img);
-			generate_random_image(png, pngInfo);
-			png_destroy_write_struct(&png, &pngInfo);
-			fclose(img);
-			fclose(rngRecorder);
-		}
-
-		if (i == UINT16_MAX) {
-			break;
-		}
-	}
-}