ref: 7055301616bd19116847ec658ebd41b624ed1ecb
parent: bbf24916e6030ec6127d502ede1c6f28ef94b179
author: Anthony J. Bentley <[email protected]>
date: Tue Feb 24 21:17:54 EST 2015
Don’t unnecessarily escape hyphens in manpages.
--- a/src/asm/rgbasm.1
+++ b/src/asm/rgbasm.1
@@ -49,7 +49,7 @@
.Sh EXAMPLES
Assembling a basic source file is simple:
.Pp
-.D1 $ rgbasm \-o bar.o foo.asm
+.D1 $ rgbasm -o bar.o foo.asm
.Pp
The resulting object file is not yet a usable ROM image \(em it must first be
run through
--- a/src/fix/rgbfix.1
+++ b/src/fix/rgbfix.1
@@ -109,7 +109,7 @@
The following will make a plain, no-color Game Boy game without checking for
a valid size:
.Pp
-.D1 $ rgbfix \-v foo.gb
+.D1 $ rgbfix -v foo.gb
.Pp
The following will make a SGB-enabled, color-enabled game with a title of
.Dq foobar ,
@@ -119,7 +119,7 @@
might.
.Pc
.Pp
-.D1 $ rgbfix \-vcs \-l 0x33 \-p 0 \-t foobar baz.gb
+.D1 $ rgbfix -vcs -l 0x33 -p 0 -t foobar baz.gb
.Pp
The following will duplicate the header
.Pq sans global checksum
@@ -126,7 +126,8 @@
of the game
.Dq Survival Kids :
.Pp
-.D1 $ rgbfix \-cjsv \-k A4 \-l 0x33 \-m 0x1B \-p 0xFF \-r 3 \-t SURVIVALKIDAVKE SurvivalKids.gbc
+.D1 $ rgbfix -cjsv -k A4 -l 0x33 -m 0x1B -p 0xFF -r 3 -t SURVIVALKIDAVKE \
+SurvivalKids.gbc
.Sh SEE ALSO
.Xr rgbds 7 ,
.Xr rgbasm 1 ,
--- a/src/link/rgblink.1
+++ b/src/link/rgblink.1
@@ -50,7 +50,7 @@
All you need for a basic ROM is an object file, which can be made into a ROM
image like so:
.Pp
-.D1 $ rgblink \-o bar.gb foo.o
+.D1 $ rgblink -o bar.gb foo.o
.Pp
The resulting bar.gb will not have correct checksums
.Pq unless you put them in the assembly source .
@@ -58,7 +58,7 @@
.Xr rgbfix 1
to fix these so that the program will actually run in a Game Boy:
.Pp
-.D1 $ rgbfix \-v bar.gb
+.D1 $ rgbfix -v bar.gb
.Sh SEE ALSO
.Xr rgbds 7 ,
.Xr rgbasm 1 ,