ref: 7a7126f3b87d444039237d001fe8faa36d5f77e2
parent: b4dadd35b6ea22192b3b68b042f439caa0dd0566
author: ISSOtm <[email protected]>
date: Sat May 21 08:57:46 EDT 2022
Implement bit flipping with a lookup table Should improve performance. This version is cooler, and also does not suffer from iteration limits
--- a/include/gfx/main.hpp
+++ b/include/gfx/main.hpp
@@ -13,6 +13,7 @@
#include <limits.h>
#include <stdint.h>
#include <string>
+#include <utility>
#include <vector>
#include "helpers.h"
@@ -87,12 +88,19 @@
uint8_t size() const;
};
-static constexpr uint8_t flip(uint8_t byte) {
- // To flip all the bits, we'll flip both nibbles, then each nibble half, etc.
- byte = (byte & 0b0000'1111) << 4 | (byte & 0b1111'0000) >> 4;
- byte = (byte & 0b0011'0011) << 2 | (byte & 0b1100'1100) >> 2;
- byte = (byte & 0b0101'0101) << 1 | (byte & 0b1010'1010) >> 1;
- return byte;
+namespace detail {
+template<typename T, T... i>
+static constexpr auto flipTable(std::integer_sequence<T, i...>) {
+ return std::array{[](uint8_t byte) {
+ // To flip all the bits, we'll flip both nibbles, then each nibble half, etc.
+ byte = (byte & 0b0000'1111) << 4 | (byte & 0b1111'0000) >> 4;
+ byte = (byte & 0b0011'0011) << 2 | (byte & 0b1100'1100) >> 2;
+ byte = (byte & 0b0101'0101) << 1 | (byte & 0b1010'1010) >> 1;
+ return byte;
+ }(i)...};
}
+}
+// Flipping tends to happen fairly often, so take a bite out of dcache to speed it up
+static constexpr auto flipTable = detail::flipTable(std::make_integer_sequence<uint16_t, 256>());
#endif /* RGBDS_GFX_MAIN_HPP */
--- a/src/gfx/process.cpp
+++ b/src/gfx/process.cpp
@@ -652,7 +652,7 @@
// Count the line itself as mirrorred; vertical mirroring is
// already taken care of because the symmetric line will be XOR'd
// the same way. (...which is a problem, but probably benign.)
- _hash ^= flip(bitplanes >> 8) << 8 | flip(bitplanes & 0xFF);
+ _hash ^= flipTable[bitplanes >> 8] << 8 | flipTable[bitplanes & 0xFF];
}
}
}
@@ -680,7 +680,7 @@
// Check if we have horizontal mirroring, which scans the array forward again
if (std::equal(_data.begin(), _data.end(), other._data.begin(),
- [](uint8_t lhs, uint8_t rhs) { return lhs == flip(rhs); })) {
+ [](uint8_t lhs, uint8_t rhs) { return lhs == flipTable[rhs]; })) {
return MatchType::HFLIP;
}
@@ -694,7 +694,7 @@
if (lhs != rhs) {
hasVFlip = false;
}
- if (lhs != flip(rhs)) {
+ if (lhs != flipTable[rhs]) {
hasVHFlip = false;
}
if (!hasVFlip && !hasVHFlip) {
--- a/src/gfx/reverse.cpp
+++ b/src/gfx/reverse.cpp
@@ -271,8 +271,8 @@
uint8_t realY = attribute & 0x40 ? 7 - y : y;
uint8_t bitplane0 = tileData[realY * 2], bitplane1 = tileData[realY * 2 + 1];
if (attribute & 0x20) { // Handle horizontal flip
- bitplane0 = flip(bitplane0);
- bitplane1 = flip(bitplane1);
+ bitplane0 = flipTable[bitplane0];
+ bitplane1 = flipTable[bitplane1];
}
uint8_t *ptr = &rowPtrs[y][tx * 8 * SIZEOF_PIXEL];
for (uint8_t x = 0; x < 8; ++x) {