ref: 843022772be7e72c5348a72709d61dce1c62adb6
parent: 75f8b16f334ba23fee68658c23ce65a43a8c9ba9
author: ISSOtm <[email protected]>
date: Sun Mar 27 11:37:38 EDT 2022
Clean up randtilegen Apply review comments
--- a/test/randtilegen.c
+++ b/test/randtilegen.c
@@ -22,6 +22,8 @@
#include <stdlib.h>
#include <string.h>
+#include "helpers.h"
+
FILE *rngRecorder; // File to which the random bytes will be read
uint32_t randBits = 0; // Storage for bits read from the input stream but not yet used
uint8_t randCount = 0; // How many bits are currently stored in the above
@@ -64,12 +66,48 @@
return five << 3 | five >> 2;
}
-static void generate_random_image(png_structp png, png_infop pngInfo) {
+struct Attribute {
+ unsigned char palette;
+ unsigned char nbColors;
+};
#define NB_TILES 10 * 10
- struct {
- unsigned char palette;
- unsigned char nbColors;
- } attributes[NB_TILES];
+
+static void writePng(png_structp png, png_infop pngInfo, uint8_t width, uint8_t height, uint16_t palettes[][4], struct Attribute const *attributes, uint8_t tileData[][8][8]) {
+ uint8_t const nbTiles = width * height;
+
+ png_set_IHDR(png, pngInfo, width * 8, height * 8, 8, PNG_COLOR_TYPE_RGB_ALPHA,
+ getRandomBits(1) ? PNG_INTERLACE_NONE : PNG_INTERLACE_ADAM7,
+ PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
+
+ // While it would be nice to write the image little by little, I really don't want to handle
+ // interlacing myself. (We're doing interlacing to test that RGBGFX correctly handles it.)
+ uint8_t const SIZEOF_PIXEL = 4; // Each pixel is 4 bytes (RGBA @ 8 bits/component)
+ uint8_t data[height * 8 * width * 8 * SIZEOF_PIXEL];
+ uint8_t *rowPtrs[height * 8];
+ for (uint8_t y = 0; y < height * 8; ++y) {
+ rowPtrs[y] = &data[y * width * 8 * SIZEOF_PIXEL];
+ }
+
+ for (uint8_t p = 0; p < nbTiles; p++) {
+ uint8_t tx = 8 * (p % width), ty = 8 * (p / width);
+ for (uint8_t y = 0; y < 8; y++) {
+ uint8_t * const row = rowPtrs[ty + y];
+ for (uint8_t x = 0; x < 8; x++) {
+ uint8_t * const pixel = &row[(tx + x) * SIZEOF_PIXEL];
+ uint16_t color = palettes[attributes[p].palette][tileData[p][y][x]];
+ pixel[0] = _5to8(color & 0x1F);
+ pixel[1] = _5to8(color >> 5 & 0x1F);
+ pixel[2] = _5to8(color >> 10 & 0x1F);
+ pixel[3] = color & 0x8000 ? 0x00 : 0xFF;
+ }
+ }
+ }
+ png_set_rows(png, pngInfo, rowPtrs);
+ png_write_png(png, pngInfo, PNG_TRANSFORM_IDENTITY, NULL);
+}
+
+static void generate_random_image(png_structp png, png_infop pngInfo) {
+ struct Attribute attributes[NB_TILES];
uint8_t tileData[NB_TILES][8][8];
// These two are in tiles, not pixels, and in range [3; 10], hence `NB_TILES` above
// Both width and height are 4-bit values, so nbTiles is 8-bit (OK!)
@@ -124,18 +162,18 @@
}
} else {
switch (attributes[p].nbColors) {
- case 2:
+ case 2: // Two-color tiles only need one random bit per pixel
for (uint8_t y = 0; y < 8; y++)
for (uint8_t x = 0; x < 8; x++)
tileData[p][y][x] = getRandomBits(1);
break;
- case 4:
+ case 4: // 4-color tiles can use two random bits per pixel
for (uint8_t y = 0; y < 8; y++)
for (uint8_t x = 0; x < 8; x++)
tileData[p][y][x] = getRandomBits(2);
break;
- default:
- for (uint8_t y = 0; y < 8; y++)
+ case 3: // 3-color tiles must draw two random bits, but reject them if out of range
+ for (uint8_t y = 0; y < 8; y++) {
for (uint8_t x = 0; x < 8; x++) {
do {
index = getRandomBits(2);
@@ -142,6 +180,10 @@
} while (index == 3);
tileData[p][y][x] = index;
}
+ }
+ break;
+ default: // 1-color tiles were handled earlier
+ unreachable_();
}
}
}
@@ -158,10 +200,7 @@
uint16_t palettes[60][4];
for (uint8_t p = 0; p < 60; p++) {
- const uint16_t *subpal = colors;
- if (p & 1) {
- subpal += 5;
- }
+ uint16_t const *subpal = &colors[p & 1 ? 5 : 0];
uint8_t total = 0;
for (uint8_t index = 0; index < 5; index++) {
if (p & (2 << index)) {
@@ -170,35 +209,7 @@
}
}
- png_set_IHDR(png, pngInfo, width * 8, height * 8, 8, PNG_COLOR_TYPE_RGB_ALPHA,
- getRandomBits(1) ? PNG_INTERLACE_NONE : PNG_INTERLACE_ADAM7,
- PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
-
- // While it would be nice to write the image little by little, I really don't want to handle
- // interlacing myself. (We're doing interlacing to test that RGBGFX correctly handles it.)
- uint8_t const SIZEOF_PIXEL = 4; // Each pixel is 4 bytes (RGBA @ 8 bits/component)
- uint8_t data[height * 8 * width * 8 * SIZEOF_PIXEL];
- uint8_t *rowPtrs[height * 8];
- for (uint8_t y = 0; y < height * 8; ++y) {
- rowPtrs[y] = &data[y * width * 8 * SIZEOF_PIXEL];
- }
-
- for (uint8_t p = 0; p < nbTiles; p++) {
- uint8_t tx = 8 * (p % width), ty = 8 * (p / width);
- for (uint8_t y = 0; y < 8; y++) {
- uint8_t * const row = rowPtrs[ty + y];
- for (uint8_t x = 0; x < 8; x++) {
- uint8_t * const pixel = &row[(tx + x) * SIZEOF_PIXEL];
- uint16_t color = palettes[attributes[p].palette][tileData[p][y][x]];
- pixel[0] = _5to8(color & 0x1F);
- pixel[1] = _5to8(color >> 5 & 0x1F);
- pixel[2] = _5to8(color >> 10 & 0x1F);
- pixel[3] = color & 0x8000 ? 0x00 : 0xFF;
- }
- }
- }
- png_set_rows(png, pngInfo, rowPtrs);
- png_write_png(png, pngInfo, PNG_TRANSFORM_IDENTITY, NULL);
+ writePng(png, pngInfo, width, height, palettes, attributes, tileData);
}
int main(int argc, char **argv) {