ref: 2cc7c72f8e1b2c0ea98f2184014988f9e2940f52
parent: 7f5f69ebb5c1fa361d44dc33465be79991dd0d94
author: ftrvxmtrx <[email protected]>
date: Fri Dec 26 10:40:06 EST 2014
vga, vesa: scaling modes At least on some NVIDIA cards the default scaling mode makes black borders visible on all sides, even on native resolution. This patch adds a generic "scaling MODE" command to vgactl and adds support for it on VESA through NVIDIA VBE OEM extension. It hasn't been tested on any other video cards, but shouldn't break anything as the scaling mode is only set on write to vgactl.
--- a/sys/man/3/vga
+++ b/sys/man/3/vga
@@ -198,6 +198,17 @@
.B blank
above).
.TP
+.BI scaling " mode"
+Set the GPU scaling
+.I mode
+to
+.BR off ,
+.B full
+or
+.B aspect
+to either disable scaling, scale to full screen, or
+to scale while preserving aspect ratio.
+.TP
.BI linear " size align"
Use a linear screen aperture of size
.I size
--- a/sys/src/9/pc/devvga.c
+++ b/sys/src/9/pc/devvga.c
@@ -48,6 +48,7 @@
CMunblank,
CMsoftscreen,
CMpcidev,
+ CMscaling,
};
static Cmdtab vgactlmsg[] = {
@@ -67,6 +68,7 @@
CMunblank, "unblank", 1,
CMsoftscreen, "softscreen", 2,
CMpcidev, "pcidev", 2,
+ CMscaling, "scaling", 2,
};
static void
@@ -303,6 +305,19 @@
scr->pci = p;
} else
error(Ebadarg);
+ return;
+
+ case CMscaling:
+ if(scr != nil && scr->dev != nil){
+ if(scr->dev->scaling == nil)
+ error("scaling not supported");
+ else if(strcmp(cb->f[1], "aspect") == 0)
+ scr->dev->scaling(scr, Saspect);
+ else if(strcmp(cb->f[1], "full") == 0)
+ scr->dev->scaling(scr, Sfull);
+ else if(strcmp(cb->f[1], "off") == 0)
+ scr->dev->scaling(scr, Soff);
+ }
return;
case CMtype:
--- a/sys/src/9/pc/screen.h
+++ b/sys/src/9/pc/screen.h
@@ -49,6 +49,15 @@
Pwhite = 0xFF,
};
+/*
+ * Scaling modes.
+ */
+enum {
+ Soff,
+ Sfull,
+ Saspect,
+};
+
#define VGAMEM() 0xA0000
#define vgai(port) inb(port)
#define vgao(port, data) outb(port, data)
@@ -74,6 +83,7 @@
void (*ovlctl)(VGAscr*, Chan*, void*, int);
int (*ovlwrite)(VGAscr*, void*, int, vlong);
void (*flush)(VGAscr*, Rectangle);
+ void (*scaling)(VGAscr*, int);
};
struct VGAcur {
--- a/sys/src/9/pc/vgavesa.c
+++ b/sys/src/9/pc/vgavesa.c
@@ -23,6 +23,7 @@
Cdisable = 0,
Cenable,
Cblank,
+ Cscaling,
RealModeBuf = 0x9000,
};
@@ -32,6 +33,7 @@
static QLock vesaq;
static Rendez vesar;
static int vesactl;
+static int scaling;
#define WORD(p) ((p)[0] | ((p)[1]<<8))
#define LONG(p) ((p)[0] | ((p)[1]<<8) | ((p)[2]<<16) | ((p)[3]<<24))
@@ -183,11 +185,17 @@
sleep(&vesar, gotctl, &ctl);
ctl = vesactl;
- vbesetup(&u, 0x4f10);
- if(ctl == Cblank)
- u.bx = 0x0101;
- else
- u.bx = 0x0001;
+ if(ctl == Cscaling){
+ vbesetup(&u, 0x4f14);
+ u.bx = 0x102;
+ u.cx = scaling;
+ }else{
+ vbesetup(&u, 0x4f10);
+ if(ctl == Cblank)
+ u.bx = 0x0101;
+ else
+ u.bx = 0x0001;
+ }
/*
* dont wait forever here. some BIOS get stuck
@@ -253,6 +261,21 @@
}
static void
+vesascaling(VGAscr *, int mode)
+{
+ if(vesactl != Cdisable){
+ vesactl = Cscaling;
+ if(mode == Soff)
+ scaling = 1;
+ else if(mode == Saspect)
+ scaling = 3;
+ else if(mode == Sfull)
+ scaling = 0;
+ wakeup(&vesar);
+ }
+}
+
+static void
vesadrawinit(VGAscr *scr)
{
scr->blank = vesablank;
@@ -262,7 +285,12 @@
"vesa",
vesaenable,
vesadisable,
- 0,
+ nil,
vesalinear,
vesadrawinit,
+ nil,
+ nil,
+ nil,
+ nil,
+ vesascaling,
};