ref: 3873eb06d95afafd4b20122130dae8664b69428f
parent: d7b541eaf317ca3586bf18a6a189dabae81d1e21
author: Ori Bernstein <[email protected]>
date: Sun Sep 13 07:21:21 EDT 2020
games/4s: increase thread size (thanks majiru) It seems like on amd64, we're overflowing the stack. Let's not do that.
--- a/sys/src/games/xs.c
+++ b/sys/src/games/xs.c
@@ -873,11 +873,11 @@
threadsetname("4s-5s");
timerc= chancreate(sizeof(int), 0);
- proccreate(timerproc, timerc, 1024);
+ proccreate(timerproc, timerc, 8192);
suspc= chancreate(sizeof(int), 0);
mousec= chancreate(sizeof(Mouse), 0);
kbdc= chancreate(sizeof(Rune), 0);
- threadcreate(suspproc, nil, 1024);
+ threadcreate(suspproc, nil, 8192);
points = 0;
memset(board, 0, sizeof(board));
redraw(0);