ref: 85b8d253d496c115766a37f51ea72cbec78090a8
parent: 4e8494aad79a124f2b15ede9e7873fed46e1bb0a
author: spew <devnull@localhost>
date: Sat Mar 25 09:05:47 EDT 2017
games/galaxy: parallelize gravitational force calculations Once the Barnes-Hut tree is constructed, the gravitational force calculations can be done in parallel by dividing the bodies up between a number of procs.
--- a/sys/man/1/galaxy
+++ b/sys/man/1/galaxy
@@ -102,23 +102,11 @@
Certain aspects of the galaxy simulator are controlled by
the following options:
.TP
-.BI -t " throttle"
-Causes the process that calculates forces to relinquish
-the processor for
-.I throttle
-milliseconds after each calculation.
-.TP
.BI -G " gravity"
Sets the gravitational constant to
.I gravity.
The default value is 1.
.TP
-.BI -ε " softening"
-Sets the
-.I softening
-factor to prevent gravitational singularities during
-collisions or near-collisions. The default value is 500.
-.TP
.BI -f " file"
Reads the galaxy file
.I file
@@ -127,6 +115,25 @@
.TP
.B -i
Reads a galaxy file from standard input.
+.TP
+.BI -p " procs"
+Specifies the number of extra processes to use in order
+to calculate the gravitational force on each body in
+parallel.
+The default value is
+.BR $NPROC-1 .
+.TP
+.BI -t " throttle"
+Causes the process that calculates forces to relinquish
+the processor for
+.I throttle
+milliseconds after each calculation.
+.TP
+.BI -ε " softening"
+Sets the
+.I softening
+factor to prevent gravitational singularities during
+collisions or near-collisions. The default value is 500.
.SS Mkgalaxy
.I Mkgalaxy
is a utility to create galaxies for simulation.
--- a/sys/src/games/galaxy/body.c
+++ b/sys/src/games/galaxy/body.c
@@ -11,7 +11,7 @@
glxy.a = calloc(5, sizeof(Body));
if(glxy.a == nil)
sysfatal("could not allocate glxy: %r");
- glxy.l = 0;
+ glxy.nb = 0;
glxy.max = 5;
}
@@ -20,13 +20,13 @@
{
Body *b;
- if(glxy.l == glxy.max) {
+ if(glxy.nb == glxy.max) {
glxy.max *= 2;
glxy.a = realloc(glxy.a, sizeof(Body) * glxy.max);
if(glxy.a == nil)
sysfatal("could not realloc glxy: %r");
}
- b = glxy.a + glxy.l++;
+ b = glxy.a + glxy.nb++;
*b = ZB;
return b;
}
@@ -64,11 +64,11 @@
Vector gc, gcv;
double mass;
- if(glxy.l == 0)
+ if(glxy.nb == 0)
return (Vector){0, 0};
gc.x = gc.y = gcv.x = gcv.y = mass = 0;
- for(b = glxy.a; b < glxy.a+glxy.l; b++) {
+ for(b = glxy.a; b < glxy.a+glxy.nb; b++) {
gc.x += b->x * b->mass;
gc.y += b->y * b->mass;
gcv.x += b->v.x * b->mass;
@@ -79,7 +79,7 @@
gc.y /= mass;
gcv.x /= mass;
gcv.y /= mass;
- for(b = glxy.a; b < glxy.a+glxy.l; b++) {
+ for(b = glxy.a; b < glxy.a+glxy.nb; b++) {
b->x -= gc.x;
b->y -= gc.y;
b->v.x -= gcv.x;
@@ -145,7 +145,7 @@
int cmd, len;
Body *b;
- glxy.l = 0;
+ glxy.nb = 0;
Binit(&bin, fd, OREAD);
for(;;) {
line = Brdline(&bin, ' ');
@@ -212,7 +212,7 @@
Bprint(&bout, "DT %g\n", dt);
Bprint(&bout, "GRAV %g\n", G);
- for(b = glxy.a; b < glxy.a + glxy.l; b++)
+ for(b = glxy.a; b < glxy.a + glxy.nb; b++)
Bprint(&bout, "%B\n", b);
Bterm(&bout);
--- a/sys/src/games/galaxy/galaxy.c
+++ b/sys/src/games/galaxy/galaxy.c
@@ -46,7 +46,6 @@
};
enum {
- STK = 8192,
DOBODY = 0,
SPEED,
GRAV,
@@ -68,7 +67,7 @@
LIM = 10,
dt²;
char *file;
-int showv, showa, throttle, paused;
+int showv, showa, paused;
char *menustr[] = {
[DOBODY] "new body",
@@ -149,7 +148,7 @@
Point p;
static char buf[1024];
- snprint(buf, sizeof(buf), "Number of bodies: %d", glxy.l);
+ snprint(buf, sizeof(buf), "Number of bodies: %d", glxy.nb);
p = addpt(screen->r.min, (Point){5, 3});
string(screen, p, display->white, ZP, font, buf);
@@ -170,7 +169,7 @@
int s;
draw(screen, screen->r, display->black, 0, ZP);
- for(b = glxy.a; b < glxy.a + glxy.l; b++) {
+ for(b = glxy.a; b < glxy.a + glxy.nb; b++) {
pos = topoint(b->Vector);
s = b->size/scale;
fillellipse(screen, pos, s, s, b->col, ZP);
@@ -529,57 +528,6 @@
}
}
-/* verlet barnes-hut */
-void
-simulate(void*)
-{
- Body *b;
- double f;
-
- threadsetname("simulate");
-
- for(;;) {
- qlock(&glxy);
-
- if(throttle)
- sleep(throttle);
-
- drawglxy();
-
-Again:
- space.t = EMPTY;
- quads.l = 0;
- STATS(quaddepth = 0;)
- for(b = glxy.a; b < glxy.a + glxy.l; b++) {
- if(quadins(b, LIM) == -1) {
- growquads();
- goto Again;
- }
- }
-
- STATS(avgcalcs = 0;)
- for(b = glxy.a; b < glxy.a + glxy.l; b++) {
- b->a.x = b->newa.x;
- b->a.y = b->newa.y;
- b->newa.x = b->newa.y = 0;
- STATS(calcs = 0;)
- quadcalc(b, space, LIM);
- STATS(avgcalcs += calcs;)
- }
- STATS(avgcalcs /= glxy.l;)
-
- for(b = glxy.a; b < glxy.a + glxy.l; b++) {
- b->x += dt*b->v.x + dt²*b->a.x/2;
- b->y += dt*b->v.y + dt²*b->a.y/2;
- b->v.x += dt*(b->a.x + b->newa.x)/2;
- b->v.y += dt*(b->a.y + b->newa.y)/2;
- CHECKLIM(b, f);
- }
-
- qunlock(&glxy);
- }
-}
-
Vector
tovector(Point p)
{
@@ -600,6 +548,7 @@
void
threadmain(int argc, char **argv)
{
+ char* nproc;
int doload;
doload = 0;
@@ -607,6 +556,9 @@
default:
usage();
break;
+ case 'p':
+ extraproc = strtol(EARGF(usage()), nil, 0);
+ break;
case 't':
throttle = strtol(EARGF(usage()), nil, 0);
break;
@@ -635,6 +587,16 @@
close(0);
if(open(file, OREAD) != 0)
sysfatal("threadmain: could not open file: %r");
+ }
+
+ if(extraproc < 0) {
+ nproc = getenv("NPROC");
+ if(nproc == nil)
+ extraproc = 0;
+ else
+ extraproc = strtol(nproc, nil, 10) - 1;
+ if(extraproc < 0)
+ extraproc = 0;
}
if(initdraw(nil, nil, "Galaxy") < 0)
--- a/sys/src/games/galaxy/galaxy.h
+++ b/sys/src/games/galaxy/galaxy.h
@@ -33,7 +33,7 @@
struct {
QLock;
Body *a;
- int l, max;
+ int nb, max;
} glxy;
struct {
@@ -49,11 +49,6 @@
BODY,
};
-Point orig;
-double G, θ, scale, ε, LIM, dt, dt²;
-Body ZB;
-QB space;
-
Image *randcol(void);
Point topoint(Vector);
Vector tovector(Point);
@@ -65,16 +60,24 @@
int Bfmt(Fmt*);
void readglxy(int);
void writeglxy(int);
+void drawglxy(void);
+void simulate(void*);
+
void quadcalc(Body*, QB, double);
int quadins(Body*, double);
void growquads(void);
void quadsinit(void);
-int stats;
-int quaddepth;
-int calcs;
-double avgcalcs;
+int stats, quaddepth, calcs, extraproc, throttle;
+double G, θ, scale, ε, LIM, dt, dt², avgcalcs;
+Point orig;
+QB space;
+Body ZB;
+
+enum {
+ STK = 8192,
+};
#define STATS(e) if(stats) {e}
--- a/sys/src/games/galaxy/mkfile
+++ b/sys/src/games/galaxy/mkfile
@@ -2,7 +2,7 @@
TARG=galaxy mkgalaxy
BIN=/$objtype/bin/games
-OGALAXY=galaxy.$O quad.$O body.$O
+OGALAXY=galaxy.$O quad.$O body.$O simulate.$O
OMKGALAXY=mkgalaxy.$O body.$O
</sys/src/cmd/mkmany
--- a/sys/src/games/galaxy/mkgalaxy.c
+++ b/sys/src/games/galaxy/mkgalaxy.c
@@ -152,7 +152,7 @@
if(argc != 1)
usage();
- new = glxy.l;
+ new = glxy.nb;
lim = strtod(*argv, nil);
mkbodies(lim);
@@ -160,7 +160,7 @@
for(b = glxy.a; b < glxy.a + new; b++)
Bprint(&bout, "%B\n", b);
- for(b = glxy.a+new; b < glxy.a+glxy.l; b++) {
+ for(b = glxy.a+new; b < glxy.a+glxy.nb; b++) {
b->x += o.x;
b->y += o.y;
Bprint(&bout, "%B\n", b);
--- /dev/null
+++ b/sys/src/games/galaxy/simulate.c
@@ -1,0 +1,142 @@
+#include <u.h>
+#include <libc.h>
+#include <draw.h>
+#include <thread.h>
+#include "galaxy.h"
+
+int extraproc = -1, throttle;
+
+static QLock* golock;
+static Rendez* gorend;
+static int* go;
+
+static QLock runninglock;
+static Rendez runningrend;
+static int running;
+
+static void
+calcproc(void *v)
+{
+ Body *b, *e;
+ int nbody;
+ int pid;
+
+ pid = (uintptr)v;
+
+ for(;;) {
+ qlock(golock+pid);
+ while(!go[pid])
+ rsleep(gorend+pid);
+ go[pid] = 0;
+ qunlock(golock+pid);
+
+ nbody = glxy.nb / (extraproc+1);
+ b = glxy.a + nbody * pid;
+ e = b + nbody;
+ while(b < e) {
+ b->a.x = b->newa.x;
+ b->a.y = b->newa.y;
+ b->newa.x = b->newa.y = 0;
+ quadcalc(b++, space, LIM);
+ }
+
+ qlock(&runninglock);
+ if(--running == 0)
+ rwakeup(&runningrend);
+ qunlock(&runninglock);
+ }
+}
+
+static void
+startprocs(void)
+{
+ int pid;
+
+ golock = calloc(extraproc, sizeof(*golock));
+ if(golock == nil)
+ sysfatal("Could not create go locks: %r\n");
+
+ gorend = calloc(extraproc, sizeof(*gorend));
+ if(gorend == nil)
+ sysfatal("Could not create go rendez: %r\n");
+
+ go = calloc(extraproc, sizeof(*go));
+ if(go == nil)
+ sysfatal("Could not create go flags: %r\n");
+
+ for(pid = 0; pid < extraproc; pid++)
+ gorend[pid].l = golock+pid;
+ runningrend.l = &runninglock;
+
+ for(pid = 0; pid < extraproc; pid++)
+ proccreate(calcproc, (void*)pid, STK);
+}
+
+/* verlet barnes-hut */
+void
+simulate(void*)
+{
+ Body *b, *s;
+ int nbody, pid;
+ double f;
+
+ threadsetname("simulate");
+
+ startprocs();
+
+ for(;;) {
+ qlock(&glxy);
+
+ if(throttle)
+ sleep(throttle);
+
+ drawglxy();
+
+Again:
+ space.t = EMPTY;
+ quads.l = 0;
+ STATS(quaddepth = 0;)
+ for(b = glxy.a; b < glxy.a + glxy.nb; b++) {
+ if(quadins(b, LIM) == -1) {
+ growquads();
+ goto Again;
+ }
+ }
+
+ running = extraproc;
+ for(pid = 0; pid < extraproc; pid++) {
+ qlock(golock+pid);
+ go[pid] = 1;
+ rwakeup(gorend+pid);
+ qunlock(golock+pid);
+ }
+
+ STATS(avgcalcs = 0;)
+ nbody = glxy.nb / (extraproc+1);
+ s = glxy.a + nbody * (extraproc);
+ for(b = s; b < glxy.a + glxy.nb; b++) {
+ b->a.x = b->newa.x;
+ b->a.y = b->newa.y;
+ b->newa.x = b->newa.y = 0;
+ STATS(calcs = 0;)
+ quadcalc(b, space, LIM);
+ STATS(avgcalcs += calcs;)
+ }
+ STATS(avgcalcs /= glxy.nb;)
+
+ qlock(&runninglock);
+ while(running > 0)
+ rsleep(&runningrend);
+ qunlock(&runninglock);
+
+ for(b = glxy.a; b < glxy.a + glxy.nb; b++) {
+ b->x += dt*b->v.x + dt²*b->a.x/2;
+ b->y += dt*b->v.y + dt²*b->a.y/2;
+ b->v.x += dt*(b->a.x + b->newa.x)/2;
+ b->v.y += dt*(b->a.y + b->newa.y)/2;
+ CHECKLIM(b, f);
+ }
+
+ qunlock(&glxy);
+ }
+}