ref: 8834003afae3b01a23a77091f934353eae73f961
parent: 577de86669fcd9ed19db4d7561651e6b9641f44e
author: cinap_lenrek <[email protected]>
date: Sun Feb 26 17:14:10 EST 2017
games/doom: music support (thanks qu7uux)
--- a/sys/src/games/doom/d_main.c
+++ b/sys/src/games/doom/d_main.c
@@ -326,6 +326,7 @@
if (!wipe)
{
I_FinishUpdate (); // page flip or blit buffer
+ I_UpdateSound ();
return;
}
@@ -347,6 +348,8 @@
I_UpdateNoBlit ();
M_Drawer (); // menu is drawn even on top of wipes
I_FinishUpdate (); // page flip or blit buffer
+ if (!done)
+ I_UpdateSound ();
} while (!done);
}
@@ -397,12 +400,6 @@
// Update display, next frame, with current state.
D_Display ();
-
- // Sound mixing for the buffer is snychronous.
- I_UpdateSound();
-
- // Update sound output.
- I_SubmitSound();
}
}
--- a/sys/src/games/doom/i_sound.c
+++ b/sys/src/games/doom/i_sound.c
@@ -4,6 +4,7 @@
#include "i_sound.h"
#include "w_wad.h" // W_GetNumForName()
#include "z_zone.h"
+#include "m_argv.h"
/* The number of internal mixing channels,
** the samples calculated for each mixing step,
@@ -12,7 +13,9 @@
*/
/* Needed for calling the actual sound output. */
-#define SAMPLECOUNT (512<<2)
+#define AUDFREQ 44100
+#define SFXFREQ 11025
+#define SAMPLECOUNT (AUDFREQ/TICRATE)
#define NUM_CHANNELS 8
/* The actual lengths of all sound effects. */
@@ -19,7 +22,7 @@
int lengths[NUMSFX];
/* The actual output device. */
-static int audio_fd;
+static int audio_fd = -1;
/* The global mixing buffer.
** Basically, samples from all active internal channels
@@ -26,7 +29,7 @@
** are modified and added, and stored in the buffer
** that is submitted to the audio device.
*/
-signed short mixbuffer[SAMPLECOUNT*2];
+uchar mixbuf[SAMPLECOUNT*4];
/* The channel step amount... */
uint channelstep[NUM_CHANNELS];
@@ -67,6 +70,10 @@
int* channelleftvol_lookup[NUM_CHANNELS];
int* channelrightvol_lookup[NUM_CHANNELS];
+extern boolean mus_paused;
+
+static int mpfd[2] = {-1, -1};
+
static void* getsfx(char *sfxname, int *len)
{
uchar *sfx;
@@ -129,9 +136,11 @@
int i;
audio_fd = open("/dev/audio", OWRITE);
- if(audio_fd < 0)
- printf("WARN Failed to open /dev/audio, sound disabled\n");
-
+ if(audio_fd < 0){
+ fprint(2, "I_InitSound: disabling sound: %r\n");
+ return;
+ }
+ I_InitMusic();
/* Initialize external data (all sounds) at start, keep static. */
for (i=1 ; i<NUMSFX ; i++)
{
@@ -151,9 +160,6 @@
lengths[i] = lengths[S_sfx[i].link - S_sfx];
}
}
-
- /* Now initialize mixbuffer with zero. */
- memset(mixbuffer, 0, sizeof mixbuffer);
}
/* This function loops all active (internal) sound
@@ -170,114 +176,58 @@
*/
void I_UpdateSound(void)
{
- /* Mix current sound data.
- ** Data, from raw sound, for right and left.
- */
- register uint sample;
- register int dl;
- register int dr;
+ int l, r, i, v;
+ uchar *p;
- /* Pointers in global mixbuffer, left, right, end. */
- signed short *leftout;
- signed short *rightout;
- signed short *leftend;
- /* Step in mixbuffer, left and right, thus two. */
- int step;
-
- /* Mixing channel index. */
- int chan;
-
- /* Left and right channel
- ** are in global mixbuffer, alternating. */
- leftout = mixbuffer;
- rightout = mixbuffer+1;
- step = 2;
-
- /* Determine end, for left channel only
- ** (right channel is implicit). */
- leftend = mixbuffer + SAMPLECOUNT*step;
-
- /* Mix sounds into the mixing buffer.
- ** Loop over step*SAMPLECOUNT
- ** that is 512 values for two channels.
- */
- while (leftout != leftend)
- {
- /* Reset left/right value. */
- dl = 0;
- dr = 0;
-
- /* Love thy L2 cache - made this a loop.
- ** Now more channels could be set at compile time
- ** as well. Thus loop those channels.
- */
- for(chan=0; chan < NUM_CHANNELS; chan++)
- {
- /* Check channel, if active. */
- if(channels[ chan ])
- {
- /* Get the raw data from the channel. */
- sample = *channels[ chan ];
- /* Add left and right part
- ** for this channel (sound)
- ** to the current data.
- ** Adjust volume accordingly.
- */
- dl += channelleftvol_lookup[ chan ][sample];
- dr += channelrightvol_lookup[ chan ][sample];
- /* Increment index ??? */
- channelstepremainder[ chan ] += channelstep[ chan ];
- /* MSB is next sample??? */
- channels[ chan ] += channelstepremainder[ chan ] >> 16;
- /* Limit to LSB??? */
- channelstepremainder[ chan ] &= 65536-1;
-
- /* Check whether we are done. */
- if (channels[ chan ] >= channelsend[ chan ])
- channels[ chan ] = 0;
- }
+ if(audio_fd < 0)
+ return;
+ memset(mixbuf, 0, sizeof mixbuf);
+ if(mpfd[0]>=0 && !mus_paused && readn(mpfd[0], mixbuf, sizeof mixbuf) < 0){
+ fprint(2, "I_UpdateSound: disabling music: %r\n");
+ I_ShutdownMusic();
+ }
+ p = mixbuf;
+ while(p < mixbuf + sizeof mixbuf){
+ l = 0;
+ r = 0;
+ for(i=0; i<NUM_CHANNELS; i++){
+ if(channels[i] == nil)
+ continue;
+ v = *channels[i];
+ l += channelleftvol_lookup[i][v];
+ r += channelrightvol_lookup[i][v];
+ channelstepremainder[i] += channelstep[i];
+ channels[i] += channelstepremainder[i] >> 16;
+ channelstepremainder[i] &= 0xffff;
+ if(channels[i] >= channelsend[i])
+ channels[i] = 0;
}
+ for(i=0; i<AUDFREQ/SFXFREQ; i++, p+=4){
+ v = (short)(p[1] << 8 | p[0]);
+ v = v * snd_MusicVolume / 15;
+ v += l;
+ if(v > 0x7fff)
+ v = 0x7fff;
+ else if(v < -0x8000)
+ v = -0x8000;
+ p[0] = v;
+ p[1] = v >> 8;
- /* Clamp to range. */
- if (dl > 0x7fff)
- dl = 0x7fff;
- else if (dl < -0x8000)
- dl = -0x8000;
- if (dr > 0x7fff)
- dr = 0x7fff;
- else if (dr < -0x8000)
- dr = -0x8000;
-
- *leftout = dl;
- *rightout = dr;
-
- /* Increment current pointers in mixbuffer. */
- leftout += step;
- rightout += step;
-
- *leftout = dl;
- *rightout = dr;
- leftout += step;
- rightout += step;
-
- *leftout = dl;
- *rightout = dr;
- leftout += step;
- rightout += step;
-
- *leftout = dl;
- *rightout = dr;
- leftout += step;
- rightout += step;
+ v = (short)(p[3] << 8 | p[2]);
+ v = v * snd_MusicVolume / 15;
+ v += r;
+ if(v > 0x7fff)
+ v = 0x7fff;
+ else if(v < -0x8000)
+ v = -0x8000;
+ p[2] = v;
+ p[3] = v >> 8;
+ }
}
+ if(snd_SfxVolume|snd_MusicVolume)
+ write(audio_fd, mixbuf, sizeof mixbuf);
}
-void I_SubmitSound(void)
-{
- if(audio_fd >= 0)
- write(audio_fd, mixbuffer, sizeof mixbuffer);
-}
-
void I_ShutdownSound(void)
{
if(audio_fd >= 0) {
@@ -440,9 +390,10 @@
return rc;
}
-int I_StartSound(int id, int vol, int sep, int pitch, int priority)
+int I_StartSound(int id, int vol, int sep, int pitch, int)
{
- USED(priority);
+ if(audio_fd < 0)
+ return -1;
id = addsfx(id, vol, steptable[pitch], sep);
return id;
}
@@ -471,53 +422,71 @@
void I_InitMusic(void)
{
-// printf("PORTME i_sound.c I_InitMusic\n");
}
void I_ShutdownMusic(void)
{
-// printf("PORTME i_sound.c I_ShutdownMusic\n");
+ if(mpfd[0] >= 0){
+ close(mpfd[0]);
+ mpfd[0] = -1;
+ waitpid();
+ }
}
-void I_SetMusicVolume(int volume)
+void I_SetMusicVolume(int)
{
- USED(volume);
-// printf("PORTME i_sound.c I_SetMusicVolume\n");
}
-void I_PauseSong(int handle)
+void I_PauseSong(int)
{
- USED(handle);
-// printf("PORTME i_sound.c I_PauseSong\n");
}
-void I_ResumeSong(int handle)
+void I_ResumeSong(int)
{
- USED(handle);
-// printf("PORTME i_sound.c I_ResumeSong\n");
}
-int I_RegisterSong(void *data)
+void I_PlaySong(musicinfo_t *m, int loop)
{
- USED(data);
-// printf("PORTME i_sound.c I_RegisterSong\n");
- return 0;
-}
+ char name[64];
+ int n;
-void I_PlaySong(int handle, int looping)
-{
- USED(handle, looping);
-// printf("PORTME i_sound.c I_PlaySong\n");
+ if(M_CheckParm("-nomusic"))
+ return;
+ I_ShutdownMusic();
+ if(pipe(mpfd) < 0)
+ return;
+ switch(rfork(RFPROC|RFFDG|RFNAMEG)){
+ case -1:
+ fprint(2, "I_PlaySong: %r\n");
+ break;
+ case 0:
+ dup(mpfd[1], 1);
+ close(mpfd[1]);
+ close(mpfd[0]);
+ close(0);
+ snprint(name, sizeof(name), "/tmp/%s.mus", m->name);
+ if(create(name, ORDWR, 0666) != 0)
+ sysfatal("create: %r");
+ n = W_LumpLength(m->lumpnum);
+ if(write(0, m->data, n) != n)
+ sysfatal("write: %r");
+ if(seek(0, 0, 0) != 0)
+ sysfatal("seek: %r");
+ if(bind("/fd/1", "/dev/audio", MREPL) < 0)
+ sysfatal("bind: %r");
+ while(loop && fork() > 0){
+ if(waitpid() < 0 || write(1, "", 0) < 0)
+ exits(nil);
+ }
+ execl("/bin/dmus", "dmus", name, m->name, nil);
+ execl("/bin/play", "play", name, nil);
+ sysfatal("execl: %r");
+ default:
+ close(mpfd[1]);
+ }
}
-void I_StopSong(int handle)
+void I_StopSong(int)
{
- USED(handle);
-// printf("PORTME i_sound.c I_StopSong\n");
-}
-
-void I_UnRegisterSong(int handle)
-{
- USED(handle);
-// printf("PORTME i_sound.c I_UnregisterSong\n");
+ I_ShutdownMusic();
}
--- a/sys/src/games/doom/i_sound.h
+++ b/sys/src/games/doom/i_sound.h
@@ -35,7 +35,6 @@
// ... update sound buffer and audio device at runtime...
void I_UpdateSound(void);
-void I_SubmitSound(void);
// ... shut down and relase at program termination.
void I_ShutdownSound(void);
@@ -90,8 +89,6 @@
// PAUSE game handling.
void I_PauseSong(int handle);
void I_ResumeSong(int handle);
-// Registers a song handle to song data.
-int I_RegisterSong(void *data);
// Called by anything that wishes to start music.
// plays a song, and when the song is done,
// starts playing it again in an endless loop.
@@ -98,12 +95,11 @@
// Horrible thing to do, considering.
void
I_PlaySong
-( int handle,
+( musicinfo_t *m,
int looping );
// Stops a song over 3 seconds.
void I_StopSong(int handle);
// See above (register), then think backwards
-void I_UnRegisterSong(int handle);
--- a/sys/src/games/doom/s_sound.c
+++ b/sys/src/games/doom/s_sound.c
@@ -113,10 +113,10 @@
// whether songs are mus_paused
-static boolean mus_paused;
+boolean mus_paused;
// music currently being played
-static musicinfo_t* mus_playing=0;
+musicinfo_t* mus_playing=0;
// following is set
// by the defaults code in M_misc:
@@ -548,7 +548,6 @@
volume);
}
- I_SetMusicVolume(127);
I_SetMusicVolume(volume);
snd_MusicVolume = volume;
}
@@ -605,10 +604,10 @@
// load & register it
music->data = (void *) W_CacheLumpNum(music->lumpnum, PU_MUSIC);
- music->handle = I_RegisterSong(music->data);
+ music->handle = 0;
// play it
- I_PlaySong(music->handle, looping);
+ I_PlaySong(music, looping);
mus_playing = music;
}
@@ -622,7 +621,6 @@
I_ResumeSong(mus_playing->handle);
I_StopSong(mus_playing->handle);
- I_UnRegisterSong(mus_playing->handle);
Z_ChangeTag(mus_playing->data, PU_CACHE);
mus_playing->data = 0;
--- a/sys/src/games/doom/w_wad.h
+++ b/sys/src/games/doom/w_wad.h
@@ -67,9 +67,6 @@
void* W_CacheLumpNum (int lump, int tag);
void* W_CacheLumpName (char* name, int tag);
-
-
-
#endif
//-----------------------------------------------------------------------------
//