ref: f466d4a75b8027f195c79e67d898c0da23811f47
parent: 5bd3330e0bad0b0f02d05139822f7412c232880c
author: Sigrid Solveig Haflínudóttir <[email protected]>
date: Wed Sep 21 15:04:18 EDT 2022
audio/zuke: fix playlist plumbing while in shuffled mode
--- a/sys/src/cmd/audio/zuke/zuke.c
+++ b/sys/src/cmd/audio/zuke/zuke.c
@@ -1099,7 +1099,7 @@
static void
plumbaudio(void *kbd)
{
- int i, f, pf, mcw[Ncol], wasplaying;
+ int i, f, pf, mcw[Ncol], playing, shuffled;
Playlist *p;
Plumbmsg *m;
char *s, *e;
@@ -1123,7 +1123,9 @@
close(pf);
if(p == nil)
continue;
- wasplaying = pcurplaying;
+ playing = pcurplaying;
+ if(shuffled = (shuffle != nil))
+ sendul(kbd, 's');
/* make sure nothing is playing */
while(pcurplaying >= 0){
sendul(kbd, 'v');
@@ -1134,7 +1136,12 @@
memmove(mincolwidth, mcw, sizeof(mincolwidth));
adjustcolumns();
pcur = 0;
- if(wasplaying >= 0)
+ if(shuffled){
+ pcur = nrand(pl->n);
+ sendul(kbd, 's');
+ }
+ redraw(1);
+ if(playing >= 0)
sendul(kbd, '\n');
}else{
for(i = 0; i < pl->n; i++){