ref: ba2222775a406a10a60b1c055378968a3eb5a8f7
parent: 13d1463112e7088e4d289d536d913c48b3962ab9
author: Dominic Szablewski <[email protected]>
date: Tue Aug 15 13:48:43 EDT 2023
Whitespace
--- a/src/input.h
+++ b/src/input.h
@@ -102,7 +102,7 @@
INPUT_KEY_KP_0 = 98,
INPUT_KEY_KP_PERIOD = 99,
- INPUT_KEY_LCTRL = 100,
+ INPUT_KEY_LCTRL = 100,
INPUT_KEY_LSHIFT = 101,
INPUT_KEY_LALT = 102,
INPUT_KEY_LGUI = 103,
--- a/src/platform_sdl.c
+++ b/src/platform_sdl.c
@@ -34,12 +34,12 @@
uint8_t platform_sdl_axis_map[] = {
[SDL_CONTROLLER_AXIS_LEFTX] = INPUT_GAMEPAD_L_STICK_LEFT,
- [SDL_CONTROLLER_AXIS_LEFTY] = INPUT_GAMEPAD_L_STICK_UP,
- [SDL_CONTROLLER_AXIS_RIGHTX] = INPUT_GAMEPAD_R_STICK_LEFT,
- [SDL_CONTROLLER_AXIS_RIGHTY] = INPUT_GAMEPAD_R_STICK_UP,
- [SDL_CONTROLLER_AXIS_TRIGGERLEFT] = INPUT_GAMEPAD_L_TRIGGER,
- [SDL_CONTROLLER_AXIS_TRIGGERRIGHT] = INPUT_GAMEPAD_R_TRIGGER,
- [SDL_CONTROLLER_AXIS_MAX] = INPUT_INVALID
+ [SDL_CONTROLLER_AXIS_LEFTY] = INPUT_GAMEPAD_L_STICK_UP,
+ [SDL_CONTROLLER_AXIS_RIGHTX] = INPUT_GAMEPAD_R_STICK_LEFT,
+ [SDL_CONTROLLER_AXIS_RIGHTY] = INPUT_GAMEPAD_R_STICK_UP,
+ [SDL_CONTROLLER_AXIS_TRIGGERLEFT] = INPUT_GAMEPAD_L_TRIGGER,
+ [SDL_CONTROLLER_AXIS_TRIGGERRIGHT] = INPUT_GAMEPAD_R_TRIGGER,
+ [SDL_CONTROLLER_AXIS_MAX] = INPUT_INVALID
};
@@ -219,11 +219,11 @@
SDL_GLContext platform_gl;
void platform_video_init() {
- #if defined(USE_GLES2)
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
- #endif
+ #if defined(USE_GLES2)
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
+ #endif
platform_gl = SDL_GL_CreateContext(window);
SDL_GL_SetSwapInterval(1);
--- a/src/types.c
+++ b/src/types.c
@@ -53,11 +53,11 @@
void mat4_set_yaw_pitch_roll(mat4_t *mat, vec3_t rot) {
float sx = sin( rot.x);
- float sy = sin(-rot.y);
- float sz = sin(-rot.z);
- float cx = cos( rot.x);
- float cy = cos(-rot.y);
- float cz = cos(-rot.z);
+ float sy = sin(-rot.y);
+ float sz = sin(-rot.z);
+ float cx = cos( rot.x);
+ float cy = cos(-rot.y);
+ float cz = cos(-rot.z);
mat->cols[0][0] = cy * cz + sx * sy * sz;
mat->cols[1][0] = cz * sx * sy - cy * sz;
@@ -72,11 +72,11 @@
void mat4_set_roll_pitch_yaw(mat4_t *mat, vec3_t rot) {
float sx = sin( rot.x);
- float sy = sin(-rot.y);
- float sz = sin(-rot.z);
- float cx = cos( rot.x);
- float cy = cos(-rot.y);
- float cz = cos(-rot.z);
+ float sy = sin(-rot.y);
+ float sz = sin(-rot.z);
+ float cx = cos( rot.x);
+ float cy = cos(-rot.y);
+ float cz = cos(-rot.z);
mat->cols[0][0] = cy * cz - sx * sy * sz;
mat->cols[1][0] = -cx * sz;
--- a/src/utils.c
+++ b/src/utils.c
@@ -14,8 +14,8 @@
bool file_exists(char *path) {
- struct stat s;
- return (stat(path, &s) == 0);
+ struct stat s;
+ return (stat(path, &s) == 0);
}
uint8_t *file_load(char *path, uint32_t *bytes_read) {
@@ -50,7 +50,7 @@
if (fwrite(bytes, 1, len, f) != len) {
die("Could not write file file %s", path);
}
-
+
fclose(f);
return len;
}
--- a/src/wasm-index.html
+++ b/src/wasm-index.html
@@ -151,13 +151,13 @@
ev.preventDefault();
// Hide select-version, show loader
- document.getElementById('select-version').style.display = 'none';
- document.getElementById('loading').style.display = 'block';
+ document.getElementById('select-version').style.display = 'none';
+ document.getElementById('loading').style.display = 'block';
- // Load the requested script
- var s = document.createElement('script');
- s.setAttribute('src', src);
- document.head.appendChild(s);
+ // Load the requested script
+ var s = document.createElement('script');
+ s.setAttribute('src', src);
+ document.head.appendChild(s);
// Attemp to unlock Audio :(
var audioCtx = new AudioContext();
--- a/src/wipeout/image.c
+++ b/src/wipeout/image.c
@@ -51,8 +51,8 @@
uint16_t *palette = NULL;
if (
- type == TIM_TYPE_PALETTED_4_BPP ||
- type == TIM_TYPE_PALETTED_8_BPP
+ type == TIM_TYPE_PALETTED_4_BPP ||
+ type == TIM_TYPE_PALETTED_8_BPP
) {
uint32_t header_length = get_i32_le(bytes, &p);
uint16_t palette_x = get_i16_le(bytes, &p);