ref: 1fab347cb3217d0227095bf26b24b67d9c76fe6d
parent: 866fafddd2ed5846be26848e123cd899f384c461
author: Snesrev <[email protected]>
date: Thu Sep 29 20:36:52 EDT 2022
Dragging items in cape mode used no magic (#126)
--- a/player.c
+++ b/player.c
@@ -2070,17 +2070,21 @@
void Link_APress_PerformBasic(uint8 action_x2) { // 879c5f
switch (action_x2 >> 1) {
- case 0: Link_PerformDesertPrayer(); return;
- case 1: Link_PerformThrow(); return;
- case 2: Link_PerformDash(); return;
- case 3: Link_PerformGrab(); return;
- case 4: Link_PerformRead(); return;
- case 5: Link_PerformOpenChest(); return;
- case 6: Link_PerformStatueDrag(); return;
- case 7: Link_PerformRupeePull(); return;
+ case 0: Link_PerformDesertPrayer(); break;
+ case 1: Link_PerformThrow(); break;
+ case 2: Link_PerformDash(); break;
+ case 3: Link_PerformGrab(); break;
+ case 4: Link_PerformRead(); break;
+ case 5: Link_PerformOpenChest(); break;
+ case 6: Link_PerformStatueDrag(); break;
+ case 7: Link_PerformRupeePull(); break;
default:
assert(0);
}
+
+ // Zelda vanilla bug: Disallow dragging while in cape mode, it uses no magic.
+ if (link_cape_mode && enhanced_features0 & kFeatures0_MiscBugFixes)
+ link_grabbing_wall = 0;
}
void HandleSwordSfxAndBeam() { // 879c66