shithub: zelda3

ref: 2b7e9f69fbd3802da36575de0bd7c8cb5a3716a8
dir: /snes/saveload.h/

View raw version
#pragma once

typedef void SaveLoadFunc(void *ctx, void *data, size_t data_size);

#define SL(x) func(ctx, &x, sizeof(x))