ref: 2f9df576dfbf29943cdbd79a0a0920dd4e4a1cac
parent: 0dd77066d531120cebb648f5ad87a7389a128de7
author: Snesrev <[email protected]>
date: Sat Sep 3 20:51:02 EDT 2022
Display rendering performance when pressing F
--- a/config.c
+++ b/config.c
@@ -31,8 +31,8 @@
_(SDLK_1), _(SDLK_2), _(SDLK_3), _(SDLK_4), _(SDLK_5), _(SDLK_6), _(SDLK_7), _(SDLK_8), _(SDLK_9), _(SDLK_0), _(SDLK_MINUS), _(SDLK_EQUALS), _(SDLK_BACKSPACE), N, N, N, N, N, N, N,
// Replay Ref State
C(SDLK_1), C(SDLK_2), C(SDLK_3), C(SDLK_4), C(SDLK_5), C(SDLK_6), C(SDLK_7), C(SDLK_8), C(SDLK_9), C(SDLK_0), C(SDLK_MINUS), C(SDLK_EQUALS), C(SDLK_BACKSPACE), N, N, N, N, N, N, N,
- // CheatLife, CheatKeys, ClearKeyLog, StopReplay, Fullscreen, Reset, Pause, PauseDimmed, Turbo, ZoomIn, ZoomOut
- _(SDLK_w), _(SDLK_o), _(SDLK_k), _(SDLK_l), A(SDLK_RETURN), _(SDLK_e), S(SDLK_p), _(SDLK_p), _(SDLK_t), N, N
+ // CheatLife, CheatKeys, ClearKeyLog, StopReplay, Fullscreen, Reset, Pause, PauseDimmed, Turbo, ZoomIn, ZoomOut, DisplayPerf
+ _(SDLK_w), _(SDLK_o), _(SDLK_k), _(SDLK_l), A(SDLK_RETURN), _(SDLK_e), S(SDLK_p), _(SDLK_p), _(SDLK_t), N, N, _(SDLK_f)
};
#undef _
#undef A
@@ -50,7 +50,7 @@
static const KeyNameId kKeyNameId[] = {
M(Controls), M(Load), M(Save), M(Replay), M(LoadRef), M(ReplayRef),
S(CheatLife), S(CheatKeys), S(ClearKeyLog), S(StopReplay), S(Fullscreen), S(Reset),
- S(Pause), S(PauseDimmed), S(Turbo), S(ZoomIn), S(ZoomOut),
+ S(Pause), S(PauseDimmed), S(Turbo), S(ZoomIn), S(ZoomOut), S(DisplayPerf),
};
#undef S
#undef M
--- a/config.h
+++ b/config.h
@@ -26,6 +26,7 @@
kKeys_Turbo,
kKeys_ZoomIn,
kKeys_ZoomOut,
+ kKeys_DisplayPerf,
kKeys_Total,
};
--- a/main.c
+++ b/main.c
@@ -27,6 +27,8 @@
bool g_run_without_emu = false;
static int g_input1_state;
+static bool g_display_perf;
+static int g_curr_fps;
void PatchRom(uint8 *rom);
void SetSnes(Snes *snes);
@@ -258,7 +260,20 @@
if (is_turbo)
continue;
- ZeldaDrawPpuFrame();
+ if (g_display_perf) {
+ static float history[64], average;
+ static int history_pos;
+ uint64 before = SDL_GetPerformanceCounter();
+ ZeldaDrawPpuFrame();
+ uint64 after = SDL_GetPerformanceCounter();
+ float v = (double)SDL_GetPerformanceFrequency() / (after - before);
+ average += v - history[history_pos];
+ history[history_pos] = v;
+ history_pos = (history_pos + 1) & 63;
+ g_curr_fps = average * (1.0f / 64);
+ } else {
+ ZeldaDrawPpuFrame();
+ }
PlayAudio(snes_run, device, audioBuffer);
RenderScreen(window, renderer, texture, (g_win_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0);
@@ -316,6 +331,39 @@
}
}
+static void RenderDigit(uint32 *dst, int digit, uint32 color) {
+ static const uint8 kFont[] = {
+ 0x1c, 0x36, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x36, 0x1c,
+ 0x18, 0x1c, 0x1e, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x7e,
+ 0x3e, 0x63, 0x60, 0x30, 0x18, 0x0c, 0x06, 0x03, 0x63, 0x7f,
+ 0x3e, 0x63, 0x60, 0x60, 0x3c, 0x60, 0x60, 0x60, 0x63, 0x3e,
+ 0x30, 0x38, 0x3c, 0x36, 0x33, 0x7f, 0x30, 0x30, 0x30, 0x78,
+ 0x7f, 0x03, 0x03, 0x03, 0x3f, 0x60, 0x60, 0x60, 0x63, 0x3e,
+ 0x1c, 0x06, 0x03, 0x03, 0x3f, 0x63, 0x63, 0x63, 0x63, 0x3e,
+ 0x7f, 0x63, 0x60, 0x60, 0x30, 0x18, 0x0c, 0x0c, 0x0c, 0x0c,
+ 0x3e, 0x63, 0x63, 0x63, 0x3e, 0x63, 0x63, 0x63, 0x63, 0x3e,
+ 0x3e, 0x63, 0x63, 0x63, 0x7e, 0x60, 0x60, 0x60, 0x30, 0x1e,
+ };
+ const uint8 *p = kFont + digit * 10;
+ for (int y = 0; y < 10; y++, dst += 512) {
+ int v = *p++;
+ for (int x = 0; v; x++, v>>=1) {
+ if (v & 1)
+ dst[x] = color;
+ }
+ }
+}
+
+static void RenderNumber(uint32 *dst, int n) {
+ char buf[32], *s;
+ int i;
+ sprintf(buf, "%d", n);
+ for (s = buf, i = 2; *s; s++, i += 8)
+ RenderDigit(dst + 513 + i, *s - '0', 0x40404000);
+ for (s = buf, i = 2; *s; s++, i += 8)
+ RenderDigit(dst + i, *s - '0', 0xffffff00);
+}
+
static void RenderScreen(SDL_Window *window, SDL_Renderer *renderer, SDL_Texture *texture, bool fullscreen) {
void* pixels = NULL;
int pitch = 0;
@@ -324,6 +372,8 @@
return;
}
ppu_putPixels(GetPpuForRendering(), (uint8_t*) pixels);
+ if (g_display_perf)
+ RenderNumber((uint32 *)pixels + 512*2, g_curr_fps);
SDL_UnlockTexture(texture);
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, NULL);
@@ -375,6 +425,7 @@
case kKeys_Turbo: g_turbo = !g_turbo; break;
case kKeys_ZoomIn: DoZoom(1); break;
case kKeys_ZoomOut: DoZoom(-1); break;
+ case kKeys_DisplayPerf: g_display_perf ^= 1; break;
default: assert(0);
}
}