ref: 3be6ece9f9af832950699fb1c448d6eec8ebc47a
parent: ec08202f3a7d95c4db1e384a51d12244fae9c23b
author: Snesrev <[email protected]>
date: Fri Oct 14 13:45:41 EDT 2022
OpenGL and GLSL Shader support You need to use the OpenGL output method to use shaders. PNG texture loading not yet implemented.
--- a/Makefile
+++ b/Makefile
@@ -1,9 +1,9 @@
TARGET_EXEC:=zelda3
ROM:=tables/zelda3.sfc
-SRCS:=$(wildcard *.c snes/*.c)
+SRCS:=$(wildcard *.c snes/*.c) third_party/gl_core/gl_core_3_1.c
OBJS:=$(SRCS:%.c=%.o)
PYTHON:=/usr/bin/env python3
-CFLAGS:=$(if $(CFLAGS),$(CFLAGS),-O2)
+CFLAGS:=$(if $(CFLAGS),$(CFLAGS),-O2 -Werror)
CFLAGS:=${CFLAGS} $(shell sdl2-config --cflags) -DSYSTEM_VOLUME_MIXER_AVAILABLE=0
LDFLAGS:=${LDFLAGS} $(shell sdl2-config --libs)
--- a/config.c
+++ b/config.c
@@ -4,8 +4,8 @@
#include <string.h>
#include <SDL.h>
#include "features.h"
+#include "util.h"
-
enum {
kKeyMod_ScanCode = 0x200,
kKeyMod_Alt = 0x400,
@@ -114,41 +114,6 @@
return KeyMapHash_Find(key);
}
-static char *NextDelim(char **s, int sep) {
- char *r = *s;
- if (r) {
- while (r[0] == ' ' || r[0] == '\t')
- r++;
- char *t = strchr(r, sep);
- *s = t ? (*t++ = 0, t) : NULL;
- }
- return r;
-}
-
-static inline int ToLower(int a) {
- return a + (a >= 'A' && a <= 'Z') * 32;
-}
-
-static bool StringEqualsNoCase(const char *a, const char *b) {
- for (;;) {
- int aa = ToLower(*a++), bb = ToLower(*b++);
- if (aa != bb)
- return false;
- if (aa == 0)
- return true;
- }
-}
-
-static bool StringStartsWithNoCase(const char *a, const char *b) {
- for (;;) {
- int aa = ToLower(*a++), bb = ToLower(*b++);
- if (bb == 0)
- return true;
- if (aa != bb)
- return false;
- }
-}
-
static void ParseKeyArray(char *value, int cmd, int size) {
char *s;
int i = 0;
@@ -177,7 +142,6 @@
}
}
-
static void RegisterDefaultKeys() {
for (int i = 0; i < countof(kKeyNameId); i++) {
if (!has_keynameid[i]) {
@@ -188,7 +152,6 @@
}
}
-
static int GetIniSection(const char *s) {
if (StringEqualsNoCase(s, "[KeyMap]"))
return 0;
@@ -203,15 +166,26 @@
return -1;
}
-static bool ParseBool(const char *value, bool *result) {
- if (StringEqualsNoCase(value, "0") || StringEqualsNoCase(value, "false")) {
- *result = false;
+bool ParseBool(const char *value, bool *result) {
+ bool rv = false;
+ switch (*value++ | 32) {
+ case '0': if (*value == 0) break; return false;
+ case 'f': if (StringEqualsNoCase(value, "alse")) break; return false;
+ case 'n': if (StringEqualsNoCase(value, "o")) break; return false;
+ case 'o':
+ rv = (*value | 32) == 'n';
+ if (StringEqualsNoCase(value, rv ? "n" : "ff")) break;
+ return false;
+ case '1': rv = true; if (*value == 0) break; return false;
+ case 'y': rv = true; if (StringEqualsNoCase(value, "es")) break; return false;
+ case 't': rv = true; if (StringEqualsNoCase(value, "rue")) break; return false;
+ default: return false;
+ }
+ if (result) {
+ *result = rv;
return true;
- } else if (StringEqualsNoCase(value, "1") || StringEqualsNoCase(value, "true")) {
- *result = true;
- return true;
}
- return false;
+ return rv;
}
static bool ParseBoolBit(const char *value, uint32 *data, uint32 mask) {
@@ -259,13 +233,20 @@
} else if (StringEqualsNoCase(key, "WindowScale")) {
g_config.window_scale = (uint8)strtol(value, (char**)NULL, 10);
return true;
- } else if (StringEqualsNoCase(key, "SoftwareRendering")) {
- return ParseBool(value, &g_config.software_rendering);
+ } else if (StringEqualsNoCase(key, "OutputMethod")) {
+ g_config.output_method = StringEqualsNoCase(value, "SDL-Software") ? kOutputMethod_SDLSoftware :
+ StringEqualsNoCase(value, "OpenGL") ? kOutputMethod_OpenGL : kOutputMethod_SDL;
+ return true;
+ } else if (StringEqualsNoCase(key, "LinearFiltering")) {
+ return ParseBool(value, &g_config.linear_filtering);
} else if (StringEqualsNoCase(key, "NoSpriteLimits")) {
return ParseBool(value, &g_config.no_sprite_limits);
} else if (StringEqualsNoCase(key, "LinkGraphics")) {
g_config.link_graphics = value;
return true;
+ } else if (StringEqualsNoCase(key, "Shader")) {
+ g_config.shader = *value ? value : NULL;
+ return true;
}
} else if (section == 2) {
if (StringEqualsNoCase(key, "EnableAudio")) {
@@ -351,53 +332,20 @@
return false;
}
-
-uint8 *ReadFile(const char *name, size_t *length) {
- FILE *f = fopen(name, "rb");
- if (f == NULL)
- return NULL;
- fseek(f, 0, SEEK_END);
- size_t size = ftell(f);
- rewind(f);
- uint8 *buffer = (uint8 *)malloc(size + 1);
- if (!buffer) Die("malloc failed");
- // Always zero terminate so this function can be used also for strings.
- buffer[size] = 0;
- if (fread(buffer, 1, size, f) != size)
- Die("fread failed");
- fclose(f);
- if (length) *length = size;
- return buffer;
-}
-
void ParseConfigFile() {
- uint8 *file = ReadFile("zelda3.user.ini", NULL);
- if (!file) {
- file = ReadFile("zelda3.ini", NULL);
- if (!file)
+ char *filedata = (char*)ReadWholeFile("zelda3.user.ini", NULL), *p;
+ if (!filedata) {
+ filedata = (char *)ReadWholeFile("zelda3.ini", NULL);
+ if (!filedata)
return;
}
fprintf(stderr, "Loading zelda3.ini\n");
int section = -2;
- int lineno = 1;
- char *p, *next_p = (char*)file;
- for (; (p = next_p) != NULL; lineno++) {
- // find end of line
- char *eol = strchr(p, '\n');
- next_p = eol ? eol + 1 : NULL;
- eol = eol ? eol : p + strlen(p);
- // strip comments
- char *comment = memchr(p, '#', eol - p);
- eol = (comment != 0) ? comment : eol;
- // strip trailing whitespace
- while (eol > p && (eol[-1] == '\r' || eol[-1] == ' ' || eol[-1] == '\t'))
- eol--;
- *eol = 0;
- if (p == eol)
+ g_config.memory_buffer = filedata;
+
+ for (int lineno = 1; (p = NextLineStripComments(&filedata)) != NULL; lineno++) {
+ if (*p == 0)
continue; // empty line
- // strip leading whitespace
- while (p[0] == ' ' || p[0] == '\t')
- p++;
if (*p == '[') {
section = GetIniSection(p);
if (section < 0)
@@ -405,23 +353,15 @@
} else if (section == -2) {
fprintf(stderr, "zelda3.ini:%d: Expecting [section]\n", lineno);
} else {
- char *equals = memchr(p, '=', eol - p);
- if (equals == NULL) {
+ char *v = SplitKeyValue(p);
+ if (v == NULL) {
fprintf(stderr, "zelda3.ini:%d: Expecting 'key=value'\n", lineno);
- } else {
- char *kr = equals;
- while (kr > p && (kr[-1] == ' ' || kr[-1] == '\t'))
- kr--;
- *kr = 0;
- char *v = equals + 1;
- while (v[0] == ' ' || v[0] == '\t')
- v++;
- if (section >= 0 && !HandleIniConfig(section, p, v))
- fprintf(stderr, "zelda3.ini:%d: Can't parse '%s'\n", lineno, p);
+ continue;
}
+ if (section >= 0 && !HandleIniConfig(section, p, v))
+ fprintf(stderr, "zelda3.ini:%d: Can't parse '%s'\n", lineno, p);
}
}
- g_config.memory_buffer = file;
}
void AfterConfigParse() {
--- a/config.h
+++ b/config.h
@@ -36,6 +36,12 @@
kKeys_Total,
};
+enum {
+ kOutputMethod_SDL,
+ kOutputMethod_SDLSoftware,
+ kOutputMethod_OpenGL,
+};
+
typedef struct Config {
int window_width;
int window_height;
@@ -44,8 +50,9 @@
bool ignore_aspect_ratio;
uint8 fullscreen;
uint8 window_scale;
- bool software_rendering;
bool enable_audio;
+ bool linear_filtering;
+ uint8 output_method;
uint16 audio_freq;
uint8 audio_channels;
uint16 audio_samples;
@@ -59,13 +66,12 @@
uint32 features0;
const char *link_graphics;
- uint8 *memory_buffer;
+ char *memory_buffer;
+ char *shader;
} Config;
extern Config g_config;
-uint8 *ReadFile(const char *name, size_t *length);
void ParseConfigFile();
void AfterConfigParse();
-
-int FindCmdForSdlKey(SDL_Keycode code, SDL_Keymod mod);
\ No newline at end of file
+int FindCmdForSdlKey(SDL_Keycode code, SDL_Keymod mod);
--- /dev/null
+++ b/glsl_shader.c
@@ -1,0 +1,601 @@
+// This file is heavily influenced by Snes9x
+#include "third_party/gl_core/gl_core_3_1.h"
+#include "glsl_shader.h"
+#include "util.h"
+#include "config.h"
+#include <stdio.h>
+#include <assert.h>
+#include <string.h>
+
+static GlslPass *ParseConfigKeyPass(GlslShader *gs, const char *key, const char *match) {
+ char *endp;
+ for (; *match; key++, match++) {
+ if (*key != *match)
+ return NULL;
+ }
+ if ((uint8)(*key - '0') >= 10)
+ return NULL;
+ uint pass = strtoul(key, &endp, 10);
+ if (pass >= gs->n_pass || *endp != 0)
+ return NULL;
+ return gs->pass + pass + 1;
+}
+
+static uint8 ParseScaleType(const char *s) {
+ return StringEqualsNoCase(s, "source") ? GLSL_SOURCE :
+ StringEqualsNoCase(s, "viewport") ? GLSL_VIEWPORT :
+ StringEqualsNoCase(s, "absolute") ? GLSL_ABSOLUTE : GLSL_NONE;
+}
+
+static uint ParseWrapMode(const char *s) {
+ return StringEqualsNoCase(s, "repeat") ? GL_REPEAT :
+ StringEqualsNoCase(s, "clamp_to_edge") ? GL_CLAMP_TO_EDGE :
+ StringEqualsNoCase(s, "clamp") ? GL_CLAMP : GL_CLAMP_TO_BORDER;
+}
+
+static void GlslPass_Initialize(GlslPass *pass) {
+ pass->scale_x = 1.0f;
+ pass->scale_y = 1.0f;
+ pass->wrap_mode = GL_CLAMP_TO_BORDER;
+}
+
+static void ParseTextures(GlslShader *gs, char *value) {
+ char *id;
+ GlslTexture **nextp = &gs->first_texture;
+ for (int num = 0; (id = NextDelim(&value, ';')) != NULL && num < kGlslMaxTextures; num++) {
+ GlslTexture *t = calloc(sizeof(GlslTexture), 1);
+ t->id = strdup(id);
+ t->wrap_mode = GL_CLAMP_TO_BORDER;
+ t->filter = GL_NEAREST;
+ *nextp = t;
+ nextp = &t->next;
+ }
+}
+
+static bool ParseTextureKeyValue(GlslShader *gs, const char *key, const char *value) {
+ for (GlslTexture *t = gs->first_texture; t != NULL; t = t->next) {
+ const char *key2 = SkipPrefix(key, t->id);
+ if (!key2) continue;
+ if (*key2 == 0) {
+ StrSet(&t->filename, value);
+ return true;
+ } else if (!strcmp(key2, "_wrap_mode")) {
+ t->wrap_mode = ParseWrapMode(value);
+ return true;
+ } else if (!strcmp(key2, "_mipmap")) {
+ t->mipmap = ParseBool(value, NULL);
+ return true;
+ } else if (!strcmp(key2, "_linear")) {
+ t->filter = ParseBool(value, NULL) ? GL_LINEAR : GL_NEAREST;
+ return true;
+ }
+ }
+ return false;
+}
+
+static GlslParam *GlslShader_GetParam(GlslShader *gs, const char *id) {
+ GlslParam **pp = &gs->first_param;
+ for (; (*pp) != NULL; pp = &(*pp)->next)
+ if (!strcmp((*pp)->id, id))
+ return *pp;
+ GlslParam *p = (GlslParam *)calloc(1, sizeof(GlslParam));
+ *pp = p;
+ p->id = strdup(id);
+ return p;
+}
+
+static void ParseParameters(GlslShader *gs, char *value) {
+ char *id;
+ while ((id = NextDelim(&value, ';')) != NULL)
+ GlslShader_GetParam(gs, id);
+}
+
+static bool ParseParameterKeyValue(GlslShader *gs, const char *key, const char *value) {
+ for (GlslParam *p = gs->first_param; p != NULL; p = p->next) {
+ if (strcmp(p->id, key) == 0) {
+ p->value = atof(value);
+ p->has_value = true;
+ return true;
+ }
+ }
+ return false;
+}
+
+static void GlslShader_InitializePasses(GlslShader *gs, int passes) {
+ gs->n_pass = passes;
+ gs->pass = (GlslPass *)calloc(gs->n_pass + 1, sizeof(GlslPass));
+ for (int i = 0; i < gs->n_pass; i++)
+ GlslPass_Initialize(gs->pass + i + 1);
+}
+
+static bool GlslShader_ReadPresetFile(GlslShader *gs, const char *filename) {
+ bool return_value = false;
+ char *data = (char *)ReadWholeFile(filename, NULL), *data_org = data, *line;
+ GlslPass *pass;
+ if (data == NULL)
+ return false;
+ for (int lineno = 1; (line = NextLineStripComments(&data)) != NULL; lineno++) {
+ char *value = SplitKeyValue(line), *t;
+ if (value == NULL) {
+ if (*line)
+ fprintf(stderr, "%s:%d: Expecting key=value\n", filename, lineno);
+ continue;
+ }
+ if (*value == '"') {
+ for (t = ++value; *t && *t != '"'; t++);
+ if (*t) *t = 0;
+ }
+
+ if (gs->n_pass == 0) {
+ if (strcmp(line, "shaders") != 0) {
+ fprintf(stderr, "%s:%d: Expecting 'shaders'\n", filename, lineno);
+ break;
+ }
+ int passes = strtoul(value, NULL, 10);
+ if (passes < 1 || passes > kGlslMaxPasses)
+ break;
+ GlslShader_InitializePasses(gs, passes);
+ continue;
+ }
+ if ((pass = ParseConfigKeyPass(gs, line, "filter_linear")) != NULL)
+ pass->filter = ParseBool(value, NULL) ? GL_LINEAR : GL_NEAREST;
+ else if ((pass = ParseConfigKeyPass(gs, line, "scale_type")) != NULL)
+ pass->scale_type_x = pass->scale_type_y = ParseScaleType(value);
+ else if ((pass = ParseConfigKeyPass(gs, line, "scale_type_x")) != NULL)
+ pass->scale_type_x = ParseScaleType(value);
+ else if ((pass = ParseConfigKeyPass(gs, line, "scale_type_y")) != NULL)
+ pass->scale_type_y = ParseScaleType(value);
+ else if ((pass = ParseConfigKeyPass(gs, line, "scale")) != NULL)
+ pass->scale_x = pass->scale_y = atof(value);
+ else if ((pass = ParseConfigKeyPass(gs, line, "scale_x")) != NULL)
+ pass->scale_x = atof(value);
+ else if ((pass = ParseConfigKeyPass(gs, line, "scale_y")) != NULL)
+ pass->scale_y = atof(value);
+ else if ((pass = ParseConfigKeyPass(gs, line, "shader")) != NULL)
+ StrSet(&pass->filename, value);
+ else if ((pass = ParseConfigKeyPass(gs, line, "wrap_mode")) != NULL)
+ pass->wrap_mode = ParseWrapMode(value);
+ else if ((pass = ParseConfigKeyPass(gs, line, "mipmap_input")) != NULL)
+ pass->mipmap_input = ParseBool(value, NULL);
+ else if ((pass = ParseConfigKeyPass(gs, line, "frame_count_mod")) != NULL)
+ pass->frame_count_mod = atoi(value);
+ else if ((pass = ParseConfigKeyPass(gs, line, "float_framebuffer")) != NULL)
+ pass->float_framebuffer = ParseBool(value, NULL);
+ else if ((pass = ParseConfigKeyPass(gs, line, "srgb_framebuffer")) != NULL)
+ pass->srgb_framebuffer = ParseBool(value, NULL);
+ else if ((pass = ParseConfigKeyPass(gs, line, "alias")) != NULL)
+ ;
+ else if (strcmp(line, "textures") == 0 && gs->first_texture == NULL)
+ ParseTextures(gs, value);
+ else if (strcmp(line, "parameters") == 0)
+ ParseParameters(gs, value);
+ else if (!ParseTextureKeyValue(gs, line, value) && !ParseParameterKeyValue(gs, line, value))
+ fprintf(stderr, "%s:%d: Unknown key '%s'\n", filename, lineno, line);
+ }
+ free(data_org);
+ return gs->n_pass != 0;
+}
+
+void GlslShader_ReadShaderFile(GlslShader *gs, const char *filename, ByteArray *result) {
+ char *data = (char *)ReadWholeFile(filename, NULL), *data_org = data, *line;
+ if (data == NULL) {
+ fprintf(stderr, "Unable to read file '%s'\n", filename);
+ return;
+ }
+ while ((line = NextDelim(&data, '\n')) != NULL) {
+ size_t linelen = strlen(line);
+ if (linelen >= 8 && memcmp(line, "#include", 8) == 0) {
+ char *tt = line + 8;
+ char *new_filename = ReplaceFilenameWithNewPath(filename, NextPossiblyQuotedString(&tt));
+ GlslShader_ReadShaderFile(gs, new_filename, result);
+ free(new_filename);
+ } else if (linelen >= 17 && memcmp(line, "#pragma parameter", 17) == 0) {
+ char *tt = line + 17;
+ GlslParam *param = GlslShader_GetParam(gs, NextPossiblyQuotedString(&tt));
+ NextPossiblyQuotedString(&tt); // skip name
+ float value = atof(NextPossiblyQuotedString(&tt));
+ if (!param->has_value)
+ param->value = value;
+ param->min = atof(NextPossiblyQuotedString(&tt));
+ param->max = atof(NextPossiblyQuotedString(&tt));
+ // skip step
+ } else {
+ line[linelen] = '\n';
+ ByteArray_AppendData(result, (uint8 *)line, linelen + 1);
+ }
+ }
+ free(data_org);
+}
+
+static bool GlslPass_Compile(GlslPass *p, uint type, const uint8 *data, size_t size) {
+ static const char kVertexPrefix[] = "#define VERTEX\n#define PARAMETER_UNIFORM\n";
+ static const char kFragmentPrefix[] = "#define FRAGMENT\n#define PARAMETER_UNIFORM\n";
+ const GLchar *strings[3];
+ GLint lengths[3];
+ char buffer[256];
+ GLint compile_status = 0;
+ size_t skip = 0;
+
+ if (size < 8 || memcmp(data, "#version", 8) != 0) {
+ strings[0] = "#version 330\n";
+ lengths[0] = sizeof("#version 330\n") - 1;
+ } else {
+ while (skip < size && data[skip++] != '\n') {}
+ strings[0] = (char*)data;
+ lengths[0] = (int)skip;
+ }
+ strings[1] = (type == GL_VERTEX_SHADER) ? (char*)kVertexPrefix : kFragmentPrefix;
+ lengths[1] = (type == GL_VERTEX_SHADER) ? sizeof(kVertexPrefix) - 1 : sizeof(kFragmentPrefix) - 1;
+ strings[2] = (GLchar *)data + skip;
+ lengths[2] = (int)(size - skip);
+ uint shader = glCreateShader(type);
+ glShaderSource(shader, 3, strings, lengths);
+ glCompileShader(shader);
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status);
+ buffer[0] = 0;
+ glGetShaderInfoLog(shader, sizeof(buffer), NULL, buffer);
+ if (compile_status != GL_TRUE || buffer[0]) {
+ fprintf(stderr, "%s compiling %s shader in file '%s':\n%s\n",
+ compile_status != GL_TRUE ? "Error" : "While",
+ type == GL_VERTEX_SHADER ? "vertex" : "fragment", p->filename, buffer);
+ }
+ if (compile_status == GL_TRUE)
+ glAttachShader(p->gl_program, shader);
+ glDeleteShader(shader);
+ return (compile_status == GL_TRUE);
+}
+
+static void GlslTextureUniform_Read(uint program, const char *prefix, int i, GlslTextureUniform *result) {
+ char buf[40];
+ char *e = &buf[snprintf(buf, sizeof(buf), i >= 0 ? "%s%u" : "%s", prefix, i)];
+ memcpy(e, "Texture", 8);
+ result->Texture = glGetUniformLocation(program, buf);
+ memcpy(e, "InputSize", 10);
+ result->InputSize = glGetUniformLocation(program, buf);
+ memcpy(e, "TextureSize", 12);
+ result->TextureSize = glGetUniformLocation(program, buf);
+ memcpy(e, "TexCoord", 9);
+ result->TexCoord = glGetAttribLocation(program, buf);
+}
+
+static const float kMvpMatrixOrtho[16] = {
+ 2.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 2.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, -1.0f, 0.0f,
+ -1.0f, -1.0f, 0.0f, 1.0f
+};
+
+static void GlslShader_GetUniforms(GlslShader *gs) {
+ int pass_idx = 1;
+ gs->max_prev_frame = 0;
+ for (GlslPass *p = gs->pass + 1, *p_end = p + gs->n_pass; p < p_end; p++, pass_idx++) {
+ uint program = p->gl_program;
+ glUseProgram(program);
+
+ GLint MVPMatrix = glGetUniformLocation(program, "MVPMatrix");
+ if (MVPMatrix >= 0)
+ glUniformMatrix4fv(MVPMatrix, 1, GL_FALSE, kMvpMatrixOrtho);
+
+ GlslTextureUniform_Read(program, "", -1, &p->unif.Top);
+ p->unif.OutputSize = glGetUniformLocation(program, "OutputSize");
+ p->unif.FrameCount = glGetUniformLocation(program, "FrameCount");
+ p->unif.FrameDirection = glGetUniformLocation(program, "FrameDirection");
+ p->unif.LUTTexCoord = glGetAttribLocation(program, "LUTTexCoord");
+ p->unif.VertexCoord = glGetAttribLocation(program, "VertexCoord");
+ GlslTextureUniform_Read(program, "Orig", -1, &p->unif.Orig);
+ for (int j = 0; j < 7; j++) {
+ GlslTextureUniform_Read(program, "Prev", j ? j : -1, &p->unif.Prev[j]);
+ if (p->unif.Prev[j].Texture >= 0)
+ gs->max_prev_frame = j + 1;
+ }
+ for (int j = 0; j < gs->n_pass; j++) {
+ GlslTextureUniform_Read(program, "Pass", j, &p->unif.Pass[j]);
+ GlslTextureUniform_Read(program, "PassPrev", j, &p->unif.PassPrev[j]);
+ }
+ GlslTexture *t = gs->first_texture;
+ for (int j = 0; t != NULL; t = t->next, j++)
+ p->unif.Texture[j] = glGetUniformLocation(program, t->id);
+ for (GlslParam *pa = gs->first_param; pa != NULL; pa = pa->next)
+ pa->uniform[pass_idx] = glGetUniformLocation(program, pa->id);
+ }
+ glUseProgram(0);
+}
+
+static bool IsGlslFilename(const char *filename) {
+ size_t len = strlen(filename);
+ return len >= 5 && memcmp(filename + len - 5, ".glsl", 5) == 0;
+}
+
+GlslShader *GlslShader_CreateFromFile(const char *filename) {
+ char buffer[256];
+ GLint link_status;
+ ByteArray shader_code = { 0 };
+ bool success = false;
+ GlslShader *gs = (GlslShader *)calloc(sizeof(GlslShader), 1);
+ if (!gs)
+ return gs;
+
+ if (IsGlslFilename(filename)) {
+ GlslShader_InitializePasses(gs, 1);
+ gs->pass[1].filename = strdup(filename);
+ filename = "";
+ } else {
+ if (!GlslShader_ReadPresetFile(gs, filename)) {
+ fprintf(stderr, "Unable to read file '%s'\n", filename);
+ goto FAIL;
+ }
+ }
+ for (int i = 1; i <= gs->n_pass; i++) {
+ GlslPass *p = gs->pass + i;
+ shader_code.size = 0;
+
+ if (p->filename == NULL) {
+ fprintf(stderr, "shader%d attribute missing\n", i - 1);
+ goto FAIL;
+ }
+
+ char *new_filename = ReplaceFilenameWithNewPath(filename, p->filename);
+ GlslShader_ReadShaderFile(gs, new_filename, &shader_code);
+ free(new_filename);
+
+ if (shader_code.size == 0) {
+ fprintf(stderr, "Couldn't read shader in file '%s'\n", p->filename);
+ goto FAIL;
+ }
+ p->gl_program = glCreateProgram();
+ if (!GlslPass_Compile(p, GL_VERTEX_SHADER, shader_code.data, shader_code.size) ||
+ !GlslPass_Compile(p, GL_FRAGMENT_SHADER, shader_code.data, shader_code.size)) {
+ goto FAIL;
+ }
+ glLinkProgram(p->gl_program);
+ glGetProgramiv(p->gl_program, GL_LINK_STATUS, &link_status);
+ buffer[0] = 0;
+ glGetProgramInfoLog(p->gl_program, sizeof(buffer), NULL, buffer);
+ if (link_status != GL_TRUE || buffer[0])
+ fprintf(stderr, "%s linking shader in file '%s':\n%s\n",
+ link_status != GL_TRUE ? "Error" : "While", p->filename, buffer);
+ if (link_status != GL_TRUE)
+ goto FAIL;
+ glGenFramebuffers(1, &p->gl_fbo);
+ glGenTextures(1, &p->gl_texture);
+ }
+ for (GlslTexture *t = gs->first_texture; t; t = t->next) {
+ glGenTextures(1, &t->gl_texture);
+ glBindTexture(GL_TEXTURE_2D, t->gl_texture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, t->wrap_mode);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, t->wrap_mode);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, t->filter);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, t->mipmap ?
+ (t->filter == GL_LINEAR ? GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST) : t->filter);
+ // code to load png mssing
+ fprintf(stderr, "PNG file reading not supported\n");
+ if (t->mipmap)
+ glGenerateMipmap(GL_TEXTURE_2D);
+ }
+ for (GlslParam *p = gs->first_param; p; p = p->next)
+ p->value = (p->value < p->min) ? p->min : (p->value > p->max) ? p->max : p->value;
+
+ GlslShader_GetUniforms(gs);
+
+ for (int i = 0; i < gs->max_prev_frame; i++)
+ glGenTextures(1, &gs->prev_frame[-i - 1 & 7].gl_texture);
+
+ static const GLfloat kTexCoords[16] = {
+ 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f,
+ 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f
+ };
+ glGenBuffers(1, &gs->gl_vbo);
+ glBindBuffer(GL_ARRAY_BUFFER, gs->gl_vbo);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(kTexCoords), kTexCoords, GL_STATIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+ success = true;
+FAIL:
+ if (!success) {
+ GlslShader_Destroy(gs);
+ gs = NULL;
+ }
+ ByteArray_Destroy(&shader_code);
+ return gs;
+}
+
+void GlslShader_Destroy(GlslShader *gs) {
+ for (GlslPass *p = gs->pass + 1, *p_end = p + gs->n_pass; p < p_end; p++) {
+ glDeleteProgram(p->gl_program);
+ glDeleteTextures(1, &p->gl_texture);
+ glDeleteFramebuffers(1, &p->gl_fbo);
+ free(p->filename);
+ }
+ free(gs->pass);
+ GlslTexture *t;
+ while ((t = gs->first_texture) != NULL) {
+ gs->first_texture = t->next;
+ glDeleteTextures(1, &t->gl_texture);
+ free(t->id);
+ free(t->filename);
+ free(t);
+ }
+ GlslParam *pp;
+ while ((pp = gs->first_param) != NULL) {
+ gs->first_param = pp->next;
+ free(pp->id);
+ free(pp);
+ }
+ for (int i = 0; i < 8; i++)
+ glDeleteTextures(1, &gs->prev_frame[i].gl_texture);
+ glDeleteBuffers(1, &gs->gl_vbo);
+ free(gs);
+}
+
+enum {
+ kMaxVaosInRenderCtx = 11 + kGlslMaxPasses * 2
+};
+
+typedef struct RenderCtx {
+ uint texture_unit;
+ uint offset;
+ uint num_vaos;
+ uint vaos[kMaxVaosInRenderCtx];
+} RenderCtx;
+
+static void RenderCtx_SetTexture(RenderCtx *ctx, int textureu, uint texture_id) {
+ if (textureu >= 0) {
+ glActiveTexture(GL_TEXTURE0 + ctx->texture_unit);
+ glBindTexture(GL_TEXTURE_2D, texture_id);
+ glUniform1i(textureu, ctx->texture_unit++);
+ }
+}
+
+static void RenderCtx_SetTexCoords(RenderCtx *ctx, int tex_coord, uintptr_t offset) {
+ if (tex_coord >= 0) {
+ assert(ctx->num_vaos < kMaxVaosInRenderCtx);
+ ctx->vaos[ctx->num_vaos++] = tex_coord;
+ glVertexAttribPointer(tex_coord, 2, GL_FLOAT, GL_FALSE, 0, (void *)offset);
+ glEnableVertexAttribArray(tex_coord);
+ }
+}
+
+static void RenderCtx_SetGlslTextureUniform(RenderCtx *ctx, GlslTextureUniform *u,
+ int width, int height, uint texture) {
+ float size[2] = { width, height };
+ RenderCtx_SetTexture(ctx, u->Texture, texture);
+ if (u->InputSize >= 0)
+ glUniform2fv(u->InputSize, 1, size);
+ if (u->TextureSize >= 0)
+ glUniform2fv(u->TextureSize, 1, size);
+ RenderCtx_SetTexCoords(ctx, u->TexCoord, ctx->offset);
+}
+
+static void GlslShader_SetShaderVars(GlslShader *gs, RenderCtx *ctx, int pass) {
+ GlslPass *p = &gs->pass[pass];
+
+ RenderCtx_SetGlslTextureUniform(ctx, &p->unif.Top, p[-1].width, p[-1].height, p[-1].gl_texture);
+ if (p->unif.OutputSize >= 0) {
+ float output_size[2] = { (float)p[0].width, (float)p[0].height };
+ glUniform2fv(p->unif.OutputSize, 1, output_size);
+ }
+ if (p->unif.FrameCount >= 0)
+ glUniform1i(p->unif.FrameCount, p->frame_count_mod ?
+ gs->frame_count % p->frame_count_mod : gs->frame_count);
+ if (p->unif.FrameDirection >= 0)
+ glUniform1i(p->unif.FrameDirection, 1);
+ RenderCtx_SetTexCoords(ctx, p->unif.LUTTexCoord, ctx->offset);
+ RenderCtx_SetTexCoords(ctx, p->unif.VertexCoord, 0);
+ RenderCtx_SetGlslTextureUniform(ctx, &p->unif.Orig, gs->pass[0].width, gs->pass[0].height, gs->pass[0].gl_texture);
+ // Prev, Prev1-Prev6 uniforms
+ for (int i = 0; i < gs->max_prev_frame; i++) {
+ GlTextureWithSize *t = &gs->prev_frame[(gs->frame_count - 1 - i) & 7];
+ assert(t->gl_texture != 0);
+ if (t->width)
+ RenderCtx_SetGlslTextureUniform(ctx, &p->unif.Prev[i], t->width, t->height, t->gl_texture);
+ }
+ // Texture uniforms
+ int tctr = 0;
+ for (GlslTexture *t = gs->first_texture; t; t = t->next, tctr++)
+ RenderCtx_SetTexture(ctx, p->unif.Texture[tctr], t->gl_texture);
+ // PassX uniforms
+ for (int i = 1; i < pass; i++)
+ RenderCtx_SetGlslTextureUniform(ctx, &p->unif.Pass[i], gs->pass[i].width, gs->pass[i].height, gs->pass[i].gl_texture);
+ // PassPrevX uniforms
+ for (int i = 1; i < pass; i++)
+ RenderCtx_SetGlslTextureUniform(ctx, &p->unif.PassPrev[pass - i], gs->pass[i].width, gs->pass[i].height, gs->pass[i].gl_texture);
+ // #parameter uniforms
+ for (GlslParam *pa = gs->first_param; pa != NULL; pa = pa->next)
+ if (pa->uniform[pass] >= 0)
+ glUniform1f(pa->uniform[pass], pa->value);
+
+ glActiveTexture(GL_TEXTURE0);
+}
+
+void GlslShader_Render(GlslShader *gs, GlTextureWithSize *tex, int viewport_x, int viewport_y, int viewport_width, int viewport_height) {
+ gs->pass[0].gl_texture = tex->gl_texture;
+ gs->pass[0].width = tex->width;
+ gs->pass[0].height = tex->height;
+
+ GLint previous_framebuffer;
+ glGetIntegerv(GL_FRAMEBUFFER_BINDING, &previous_framebuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, gs->gl_vbo);
+
+ for (int pass = 1; pass <= gs->n_pass; pass++) {
+ bool last_pass = pass == gs->n_pass;
+ GlslPass *p = gs->pass + pass;
+
+ switch (p->scale_type_x) {
+ case GLSL_ABSOLUTE: p->width = (uint16)p->scale_x; break;
+ case GLSL_SOURCE: p->width = (uint16)(p[-1].width * p->scale_x); break;
+ case GLSL_VIEWPORT: p->width = (uint16)(viewport_width * p->scale_x); break;
+ default: p->width = (uint16)(last_pass ? viewport_width : (p[-1].width * p->scale_x)); break;
+ }
+
+ switch (p->scale_type_y) {
+ case GLSL_ABSOLUTE: p->height = (uint16)p->scale_y; break;
+ case GLSL_SOURCE: p->height = (uint16)(p[-1].height * p->scale_y); break;
+ case GLSL_VIEWPORT: p->height = (uint16)(viewport_height * p->scale_y); break;
+ default: p->height = (uint16)(last_pass ? viewport_height : (p[-1].height * p->scale_y)); break;
+ }
+
+ if (!last_pass) {
+ // output to a texture
+ glBindTexture(GL_TEXTURE_2D, p->gl_texture);
+ if (p->srgb_framebuffer) {
+ glEnable(GL_FRAMEBUFFER_SRGB);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB8_ALPHA8, p->width, p->height, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, NULL);
+ } else {
+ glTexImage2D(GL_TEXTURE_2D, 0, p->float_framebuffer ? GL_RGBA32F : GL_RGBA,
+ p->width, p->height, 0, GL_RGBA,
+ p->float_framebuffer ? GL_FLOAT : GL_UNSIGNED_INT_8_8_8_8, NULL);
+ }
+ glViewport(0, 0, p->width, p->height);
+ glBindFramebuffer(GL_FRAMEBUFFER, p->gl_fbo);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, p->gl_texture, 0);
+ } else {
+ // output to screen
+ glBindFramebuffer(GL_FRAMEBUFFER, previous_framebuffer);
+ glViewport(viewport_x, viewport_y, viewport_width, viewport_height);
+ }
+
+ glBindTexture(GL_TEXTURE_2D, p[-1].gl_texture);
+
+ uint filter = p->filter ? p->filter : (last_pass && g_config.linear_filtering) ? GL_LINEAR : GL_NEAREST;
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, p->mipmap_input ?
+ (filter == GL_LINEAR ? GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST) : filter);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, p->wrap_mode);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, p->wrap_mode);
+ if (p->mipmap_input)
+ glGenerateMipmap(GL_TEXTURE_2D);
+ glUseProgram(p->gl_program);
+
+ RenderCtx ctx;
+ ctx.texture_unit = ctx.num_vaos = 0;
+ ctx.offset = last_pass ? sizeof(float) * 8 : 0;
+ GlslShader_SetShaderVars(gs, &ctx, pass);
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+ for(int i = 0; i < ctx.num_vaos; i++)
+ glDisableVertexAttribArray(ctx.vaos[i]);
+ if (p->srgb_framebuffer)
+ glDisable(GL_FRAMEBUFFER_SRGB);
+ }
+
+ glBindFramebuffer(GL_FRAMEBUFFER, previous_framebuffer);
+ glUseProgram(0);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+ // Store the input frame in the prev array, and extract the next one.
+ if (gs->max_prev_frame != 0) {
+ // 01234567
+ // 43210
+ // ^-- store pos
+ // ^-- load pos
+ GlTextureWithSize *store_pos = &gs->prev_frame[gs->frame_count & 7];
+ GlTextureWithSize *load_pos = &gs->prev_frame[gs->frame_count - gs->max_prev_frame & 7];
+ assert(store_pos->gl_texture == 0);
+ *store_pos = *tex;
+ *tex = *load_pos;
+ memset(load_pos, 0, sizeof(GlTextureWithSize));
+ }
+
+ gs->frame_count++;
+}
+
--- /dev/null
+++ b/glsl_shader.h
@@ -1,0 +1,99 @@
+#ifndef ZELDA3_GLSL_SHADER_H_
+#define ZELDA3_GLSL_SHADER_H_
+
+#include "types.h"
+
+enum {
+ kGlslMaxPasses = 20,
+ kGlslMaxTextures = 10,
+};
+
+enum GLSLScaleType {
+ GLSL_NONE,
+ GLSL_SOURCE,
+ GLSL_VIEWPORT,
+ GLSL_ABSOLUTE
+};
+
+typedef struct GlslTextureUniform {
+ int Texture;
+ int InputSize;
+ int TextureSize;
+ int TexCoord;
+} GlslTextureUniform;
+
+typedef struct GlslUniforms {
+ GlslTextureUniform Top;
+ int OutputSize;
+ int FrameCount, FrameDirection;
+ int LUTTexCoord;
+ int VertexCoord;
+ GlslTextureUniform Orig;
+ GlslTextureUniform Prev[7];
+ GlslTextureUniform Pass[kGlslMaxPasses];
+ GlslTextureUniform PassPrev[kGlslMaxPasses];
+ int Texture[kGlslMaxTextures];
+} GlslUniforms;
+
+typedef struct GlslPass {
+ char *filename;
+ uint8 scale_type_x, scale_type_y;
+ bool float_framebuffer;
+ bool srgb_framebuffer;
+ bool mipmap_input;
+ float scale_x, scale_y;
+ uint wrap_mode;
+ uint frame_count_mod;
+ uint frame_count;
+ uint gl_program, gl_fbo;
+ uint filter;
+ uint gl_texture;
+ uint16 width, height;
+ GlslUniforms unif;
+} GlslPass;
+
+typedef struct GlTextureWithSize {
+ uint gl_texture;
+ uint16 width, height;
+} GlTextureWithSize;
+
+typedef struct GlslTexture {
+ struct GlslTexture *next;
+ char *id;
+ char *filename;
+ uint filter;
+ uint gl_texture;
+ uint wrap_mode;
+ bool mipmap;
+ int width;
+ int height;
+} GlslTexture;
+
+typedef struct GlslParam {
+ struct GlslParam *next;
+ char *id;
+ bool has_value;
+ float value;
+ float min;
+ float max;
+ uint uniform[kGlslMaxPasses];
+} GlslParam;
+
+typedef struct GlslShader {
+ int n_pass;
+ GlslPass *pass;
+ GlslParam *first_param;
+ GlslTexture *first_texture;
+ uint *gl_vao;
+ uint gl_vbo;
+ uint frame_count;
+ int max_prev_frame;
+ GlTextureWithSize prev_frame[8];
+} GlslShader;
+
+GlslShader *GlslShader_CreateFromFile(const char *filename);
+void GlslShader_Destroy(GlslShader *gs);
+void GlslShader_Render(GlslShader *gs, GlTextureWithSize *tex, int viewport_x, int viewport_y, int viewport_width, int viewport_height);
+
+
+#endif // ZELDA3_GLSL_SHADER_H_
--- a/main.c
+++ b/main.c
@@ -24,16 +24,17 @@
#include "config.h"
#include "assets.h"
#include "load_gfx.h"
+#include "util.h"
-static bool g_run_without_emu = 0;
+static bool g_run_without_emu = 1;
+void ShaderInit();
-
// Forwards
static bool LoadRom(const char *filename);
static void LoadLinkGraphics();
static void PlayAudio(SDL_AudioDeviceID device, int channels, int16 *audioBuffer);
-static void RenderScreen(SDL_Window *window, SDL_Renderer *renderer, SDL_Texture *texture, bool fullscreen);
+static void RenderNumber(uint8 *dst, size_t pitch, int n, bool big);
static void HandleInput(int keyCode, int modCode, bool pressed);
static void HandleCommand(uint32 j, bool pressed);
static void HandleGamepadInput(int button, bool pressed);
@@ -41,7 +42,9 @@
static void OpenOneGamepad(int i);
static void HandleVolumeAdjustment(int volume_adjustment);
static void LoadAssets();
+static void SwitchDirectory();
+
enum {
kDefaultFullscreen = 0,
kMaxWindowScale = 10,
@@ -54,7 +57,7 @@
static uint32 g_win_flags = SDL_WINDOW_RESIZABLE;
static SDL_Window *g_window;
-static SDL_Renderer *g_renderer;
+
static uint8 g_paused, g_turbo, g_replay_turbo = true, g_cursor = true;
static uint8 g_current_window_scale;
static uint8 g_gamepad_buttons;
@@ -64,6 +67,7 @@
static int g_ppu_render_flags = 0;
static int g_snes_width, g_snes_height;
static int g_sdl_audio_mixer_volume = SDL_MIX_MAXVOLUME;
+static struct RendererFuncs g_renderer_funcs;
void NORETURN Die(const char *error) {
#if defined(NDEBUG) && defined(_WIN32)
@@ -127,12 +131,19 @@
(SDL_GetModState() & KMOD_CTRL) != 0 ? SDL_HITTEST_DRAGGABLE : SDL_HITTEST_NORMAL;
}
-static void RenderScreenWithPerf(uint8 *pixel_buffer, size_t pitch, uint32 render_flags) {
+static void DrawPpuFrameWithPerf() {
+ int render_scale = PpuGetCurrentRenderScale(g_zenv.ppu, g_ppu_render_flags);
+ uint8 *pixel_buffer = 0;
+ int pitch = 0;
+
+ g_renderer_funcs.BeginDraw(g_snes_width * render_scale,
+ g_snes_height * render_scale,
+ &pixel_buffer, &pitch);
if (g_display_perf || g_config.display_perf_title) {
static float history[64], average;
static int history_pos;
uint64 before = SDL_GetPerformanceCounter();
- ZeldaDrawPpuFrame(pixel_buffer, pitch, render_flags);
+ ZeldaDrawPpuFrame(pixel_buffer, pitch, g_ppu_render_flags);
uint64 after = SDL_GetPerformanceCounter();
float v = (double)SDL_GetPerformanceFrequency() / (after - before);
average += v - history[history_pos];
@@ -140,36 +151,13 @@
history_pos = (history_pos + 1) & 63;
g_curr_fps = average * (1.0f / 64);
} else {
- ZeldaDrawPpuFrame(pixel_buffer, pitch, render_flags);
+ ZeldaDrawPpuFrame(pixel_buffer, pitch, g_ppu_render_flags);
}
+ if (g_display_perf)
+ RenderNumber(pixel_buffer + pitch * render_scale, pitch, g_curr_fps, render_scale == 4);
+ g_renderer_funcs.EndDraw();
}
-// Go some steps up and find zelda3.ini
-static void SwitchDirectory() {
- char buf[4096];
- if (!getcwd(buf, sizeof(buf) - 32))
- return;
- size_t pos = strlen(buf);
-
- for (int step = 0; pos != 0 && step < 3; step++) {
- memcpy(buf + pos, "/zelda3.ini", 12);
- FILE *f = fopen(buf, "rb");
- if (f) {
- fclose(f);
- buf[pos] = 0;
- if (step != 0) {
- printf("Found zelda3.ini in %s\n", buf);
- int err = chdir(buf);
- (void)err;
- }
- return;
- }
- pos--;
- while (pos != 0 && buf[pos] != '/' && buf[pos] != '\\')
- pos--;
- }
-}
-
static SDL_mutex *g_audio_mutex;
static uint8 *g_audiobuffer, *g_audiobuffer_cur, *g_audiobuffer_end;
static int g_frames_per_block;
@@ -199,8 +187,80 @@
SDL_UnlockMutex(g_audio_mutex);
}
+// State for sdl renderer
+static SDL_Renderer *g_renderer;
+static SDL_Texture *g_texture;
+static SDL_Rect g_sdl_renderer_rect;
+static bool SdlRenderer_Init(SDL_Window *window) {
+ if (g_config.shader)
+ fprintf(stderr, "Warning: Shaders are supported only with the OpenGL backend\n");
+
+ SDL_Renderer *renderer = SDL_CreateRenderer(g_window, -1,
+ g_config.output_method == kOutputMethod_SDLSoftware ? SDL_RENDERER_SOFTWARE :
+ SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
+ if (renderer == NULL) {
+ printf("Failed to create renderer: %s\n", SDL_GetError());
+ return false;
+ }
+ SDL_RendererInfo renderer_info;
+ SDL_GetRendererInfo(renderer, &renderer_info);
+ if (kDebugFlag) {
+ printf("Supported texture formats:");
+ for (int i = 0; i < renderer_info.num_texture_formats; i++)
+ printf(" %s", SDL_GetPixelFormatName(renderer_info.texture_formats[i]));
+ printf("\n");
+ }
+ g_renderer = renderer;
+ if (!g_config.ignore_aspect_ratio)
+ SDL_RenderSetLogicalSize(renderer, g_snes_width, g_snes_height);
+ if (g_config.linear_filtering)
+ SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best");
+ g_texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888/*SDL_PIXELFORMAT_RGBA8888*/, SDL_TEXTUREACCESS_STREAMING,
+ g_snes_width * 4, g_snes_height * 4);
+ if (g_texture == NULL) {
+ printf("Failed to create texture: %s\n", SDL_GetError());
+ return false;
+ }
+ return true;
+}
+
+static void SdlRenderer_Destroy() {
+ SDL_DestroyTexture(g_texture);
+ SDL_DestroyRenderer(g_renderer);
+}
+
+static void SdlRenderer_BeginDraw(int width, int height, uint8 **pixels, int *pitch) {
+ g_sdl_renderer_rect.w = width;
+ g_sdl_renderer_rect.h = height;
+ if (SDL_LockTexture(g_texture, &g_sdl_renderer_rect, (void **)pixels, pitch) != 0) {
+ printf("Failed to lock texture: %s\n", SDL_GetError());
+ return;
+ }
+}
+
+static void SdlRenderer_EndDraw() {
+
+ uint64 before = SDL_GetPerformanceCounter();
+ SDL_UnlockTexture(g_texture);
+ uint64 after = SDL_GetPerformanceCounter();
+ float v = (double)(after - before) / SDL_GetPerformanceFrequency();
+// printf("%f ms\n", v * 1000);
+ SDL_RenderClear(g_renderer);
+ SDL_RenderCopy(g_renderer, g_texture, &g_sdl_renderer_rect, NULL);
+ SDL_RenderPresent(g_renderer); // vsyncs to 60 FPS?
+}
+
+static const struct RendererFuncs kSdlRendererFuncs = {
+ &SdlRenderer_Init,
+ &SdlRenderer_Destroy,
+ &SdlRenderer_BeginDraw,
+ &SdlRenderer_EndDraw,
+};
+
+void OpenGLRenderer_Create(struct RendererFuncs *funcs);
+
#undef main
int main(int argc, char** argv) {
SwitchDirectory();
@@ -211,7 +271,7 @@
ZeldaInitialize();
g_zenv.ppu->extraLeftRight = UintMin(g_config.extended_aspect_ratio, kPpuExtraLeftRight);
- g_snes_width = (g_config.extended_aspect_ratio * 2 + 256);
+ g_snes_width = (g_config.extended_aspect_ratio * 2 + 256);
g_snes_height = (g_config.extend_y ? 240 : 224);
@@ -254,6 +314,13 @@
int window_width = custom_size ? g_config.window_width : g_current_window_scale * g_snes_width;
int window_height = custom_size ? g_config.window_height : g_current_window_scale * g_snes_height;
+ if (g_config.output_method == kOutputMethod_OpenGL) {
+ g_win_flags |= SDL_WINDOW_OPENGL;
+ OpenGLRenderer_Create(&g_renderer_funcs);
+ } else {
+ g_renderer_funcs = kSdlRendererFuncs;
+ }
+
SDL_Window* window = SDL_CreateWindow(kWindowTitle, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, window_width, window_height, g_win_flags);
if(window == NULL) {
printf("Failed to create window: %s\n", SDL_GetError());
@@ -261,30 +328,9 @@
}
g_window = window;
SDL_SetWindowHitTest(window, HitTestCallback, NULL);
- SDL_Renderer* renderer = SDL_CreateRenderer(window, -1,
- g_config.software_rendering ? SDL_RENDERER_SOFTWARE :
- SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
- if(renderer == NULL) {
- printf("Failed to create renderer: %s\n", SDL_GetError());
- return 1;
- }
- SDL_RendererInfo renderer_info;
- SDL_GetRendererInfo(renderer, &renderer_info);
- printf("Supported texture formats:");
- for (int i = 0; i < renderer_info.num_texture_formats; i++)
- printf(" %s", SDL_GetPixelFormatName(renderer_info.texture_formats[i]));
- printf("\n");
-
- g_renderer = renderer;
- if (!g_config.ignore_aspect_ratio)
- SDL_RenderSetLogicalSize(renderer, g_snes_width, g_snes_height);
- SDL_Texture* texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, g_snes_width * 4, g_snes_height * 4);
- if(texture == NULL) {
- printf("Failed to create texture: %s\n", SDL_GetError());
+ if (!g_renderer_funcs.Initialize(window))
return 1;
- }
- SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best");
SDL_AudioDeviceID device;
SDL_AudioSpec want = { 0 }, have;
@@ -396,13 +442,17 @@
continue;
}
- RenderScreen(window, renderer, texture, (g_win_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0);
- SDL_RenderPresent(renderer); // vsyncs to 60 FPS?
+ DrawPpuFrameWithPerf();
+ if (g_config.display_perf_title) {
+ char title[60];
+ snprintf(title, sizeof(title), "%s | FPS: %d", kWindowTitle, g_curr_fps);
+ SDL_SetWindowTitle(g_window, title);
+ }
+
// if vsync isn't working, delay manually
curTick = SDL_GetTicks();
-
if (!g_config.disable_frame_delay) {
static const uint8 delays[3] = { 17, 17, 16 }; // 60 fps
lastTick += delays[frameCtr % 3];
@@ -413,6 +463,7 @@
lastTick = curTick - 500;
delta = 500;
}
+// printf("Sleeping %d\n", delta);
SDL_Delay(delta);
} else if (curTick - lastTick > 500) {
lastTick = curTick;
@@ -428,11 +479,11 @@
SDL_CloseAudioDevice(device);
}
-
SDL_DestroyMutex(g_audio_mutex);
free(g_audiobuffer);
- SDL_DestroyTexture(texture);
- SDL_DestroyRenderer(renderer);
+
+ g_renderer_funcs.Destroy();
+
SDL_DestroyWindow(window);
SDL_Quit();
//SaveConfigFile();
@@ -484,46 +535,6 @@
RenderDigit(dst + (i << big), pitch, *s - '0', 0xffffff, big);
}
-static void RenderScreen(SDL_Window *window, SDL_Renderer *renderer, SDL_Texture *texture, bool fullscreen) {
- uint8 *pixels = 0;
- int pitch = 0;
- int render_scale = PpuGetCurrentRenderScale(g_zenv.ppu, g_ppu_render_flags);
- SDL_Rect src_rect = { 0, 0, g_snes_width * render_scale, g_snes_height * render_scale};
-
- uint64 t0 = SDL_GetPerformanceCounter();
- if(SDL_LockTexture(texture, &src_rect, (void**)&pixels, &pitch) != 0) {
- printf("Failed to lock texture: %s\n", SDL_GetError());
- return;
- }
- uint64 t1 = SDL_GetPerformanceCounter();
- RenderScreenWithPerf(pixels, pitch, g_ppu_render_flags);
- if (g_display_perf) {
- RenderNumber(pixels + pitch * render_scale, pitch, g_curr_fps, render_scale == 4);
- }
- uint64 t2 = SDL_GetPerformanceCounter();
- SDL_UnlockTexture(texture);
- uint64 t3 = SDL_GetPerformanceCounter();
- SDL_RenderClear(renderer);
- uint64 t4 = SDL_GetPerformanceCounter();
- SDL_RenderCopy(renderer, texture, &src_rect, NULL);
- uint64 t5 = SDL_GetPerformanceCounter();
-
- double f = 1e3 / (double)SDL_GetPerformanceFrequency();
- if (0) printf("RenderPerf %6.2f %6.2f %6.2f %6.2f %6.2f\n",
- (t1 - t0) * f,
- (t2 - t1) * f,
- (t3 - t2) * f,
- (t4 - t3) * f,
- (t5 - t4) * f
- );
-
- if (g_config.display_perf_title) {
- char title[60];
- snprintf(title, sizeof(title), "%s | FPS: %d", kWindowTitle, g_curr_fps);
- SDL_SetWindowTitle(window, title);
- }
-}
-
static void HandleCommand_Locked(uint32 j, bool pressed);
static void HandleCommand(uint32 j, bool pressed) {
@@ -700,7 +711,7 @@
static bool LoadRom(const char *filename) {
size_t length = 0;
- uint8 *file = ReadFile(filename, &length);
+ uint8 *file = ReadWholeFile(filename, &length);
if(!file) Die("Failed to read file");
bool result = EmuInitialize(file, length);
free(file);
@@ -732,7 +743,7 @@
if (g_config.link_graphics) {
fprintf(stderr, "Loading Link Graphics: %s\n", g_config.link_graphics);
size_t length = 0;
- uint8 *file = ReadFile(g_config.link_graphics, &length);
+ uint8 *file = ReadWholeFile(g_config.link_graphics, &length);
if (file == NULL || !ParseLinkGraphics(file, length))
Die("Unable to load file");
free(file);
@@ -745,9 +756,9 @@
static void LoadAssets() {
size_t length = 0;
- uint8 *data = ReadFile("tables/zelda3_assets.dat", &length);
+ uint8 *data = ReadWholeFile("tables/zelda3_assets.dat", &length);
if (!data)
- data = ReadFile("zelda3_assets.dat", &length);
+ data = ReadWholeFile("zelda3_assets.dat", &length);
if (!data) Die("Failed to read zelda3_assets.dat. Please see the README for information about how you get this file.");
static const char kAssetsSig[] = { kAssets_Sig };
@@ -767,5 +778,31 @@
g_asset_sizes[i] = size;
g_asset_ptrs[i] = data + offset;
offset += size;
+ }
+}
+
+// Go some steps up and find zelda3.ini
+static void SwitchDirectory() {
+ char buf[4096];
+ if (!getcwd(buf, sizeof(buf) - 32))
+ return;
+ size_t pos = strlen(buf);
+
+ for (int step = 0; pos != 0 && step < 3; step++) {
+ memcpy(buf + pos, "/zelda3.ini", 12);
+ FILE *f = fopen(buf, "rb");
+ if (f) {
+ fclose(f);
+ buf[pos] = 0;
+ if (step != 0) {
+ printf("Found zelda3.ini in %s\n", buf);
+ int err = chdir(buf);
+ (void)err;
+ }
+ return;
+ }
+ pos--;
+ while (pos != 0 && buf[pos] != '/' && buf[pos] != '\\')
+ pos--;
}
}
--- /dev/null
+++ b/opengl.c
@@ -1,0 +1,220 @@
+#include "third_party/gl_core/gl_core_3_1.h"
+#include <SDL.h>
+#include <stdio.h>
+#include <stdbool.h>
+#include "types.h"
+#include "util.h"
+#include "glsl_shader.h"
+#include "config.h"
+
+#define CODE(...) #__VA_ARGS__
+
+static SDL_Window *g_window;
+static uint8 *g_screen_buffer;
+static size_t g_screen_buffer_size;
+static int g_draw_width, g_draw_height;
+static unsigned int g_program, g_VAO;
+static GlTextureWithSize g_texture;
+static GlslShader *g_glsl_shader;
+
+static void APIENTRY MessageCallback(GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ GLsizei length,
+ const GLchar *message,
+ const void *userParam) {
+ if (type == GL_DEBUG_TYPE_OTHER)
+ return;
+
+ fprintf(stderr, "GL CALLBACK: %s type = 0x%x, severity = 0x%x, message = %s\n",
+ (type == GL_DEBUG_TYPE_ERROR ? "** GL ERROR **" : ""),
+ type, severity, message);
+ if (type == GL_DEBUG_TYPE_ERROR)
+ Die("OpenGL error!\n");
+}
+
+static bool OpenGLRenderer_Init(SDL_Window *window) {
+ g_window = window;
+ SDL_GLContext context = SDL_GL_CreateContext(window);
+ const char *error = SDL_GetError();
+
+ SDL_GL_SetSwapInterval(1);
+ ogl_LoadFunctions();
+
+ if (!ogl_IsVersionGEQ(3, 3))
+ Die("You need OpenGL 3.3");
+
+ if (kDebugFlag) {
+ glEnable(GL_DEBUG_OUTPUT);
+ glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
+ glDebugMessageCallback(MessageCallback, 0);
+ }
+
+ glGenTextures(1, &g_texture.gl_texture);
+
+ static const float kVertices[] = {
+ // positions // texture coords
+ -1.0f, 1.0f, 0.0f, 0.0f, 0.0f, // top left
+ -1.0f, -1.0f, 0.0f, 0.0f, 1.0f, // bottom left
+ 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, // top right
+ 1.0f, -1.0f, 0.0f, 1.0f, 1.0f, // bottom right
+ };
+
+ // create a vertex buffer object
+ unsigned int vbo;
+ glGenBuffers(1, &vbo);
+
+ // vertex array object
+ glGenVertexArrays(1, &g_VAO);
+ // 1. bind Vertex Array Object
+ glBindVertexArray(g_VAO);
+ // 2. copy our vertices array in a buffer for OpenGL to use
+ glBindBuffer(GL_ARRAY_BUFFER, vbo);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(kVertices), kVertices, GL_STATIC_DRAW);
+ // position attribute
+ glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(float), (void *)0);
+ glEnableVertexAttribArray(0);
+ // texture coord attribute
+ glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 5 * sizeof(float), (void *)(3 * sizeof(float)));
+ glEnableVertexAttribArray(1);
+
+ // vertex shader
+ const GLchar *vs_code = "#version 330 core\n" CODE(
+ layout(location = 0) in vec3 aPos;
+ layout(location = 1) in vec2 aTexCoord;
+ out vec2 TexCoord;
+ void main() {
+ gl_Position = vec4(aPos, 1.0);
+ TexCoord = vec2(aTexCoord.x, aTexCoord.y);
+ }
+);
+
+ unsigned int vs = glCreateShader(GL_VERTEX_SHADER);
+ glShaderSource(vs, 1, &vs_code, NULL);
+ glCompileShader(vs);
+
+ int success;
+ char infolog[512];
+ glGetShaderiv(vs, GL_COMPILE_STATUS, &success);
+ if (!success) {
+ glGetShaderInfoLog(vs, 512, NULL, infolog);
+ printf("%s\n", infolog);
+ }
+
+ // fragment shader
+ const GLchar *fs_code = "#version 330 core\n" CODE(
+ out vec4 FragColor;
+ in vec2 TexCoord;
+ // texture samplers
+ uniform sampler2D texture1;
+ void main() {
+ FragColor = texture(texture1, TexCoord);
+ }
+);
+
+ unsigned int fs = glCreateShader(GL_FRAGMENT_SHADER);
+ glShaderSource(fs, 1, &fs_code, NULL);
+ glCompileShader(fs);
+
+ glGetShaderiv(fs, GL_COMPILE_STATUS, &success);
+ if (!success) {
+ glGetShaderInfoLog(fs, 512, NULL, infolog);
+ printf("%s\n", infolog);
+ }
+
+ // create program
+ int program = g_program = glCreateProgram();
+ glAttachShader(program, vs);
+ glAttachShader(program, fs);
+ glLinkProgram(program);
+ glGetProgramiv(program, GL_LINK_STATUS, &success);
+
+ if (!success) {
+ glGetProgramInfoLog(program, 512, NULL, infolog);
+ printf("%s\n", infolog);
+ }
+
+ if (g_config.shader)
+ g_glsl_shader = GlslShader_CreateFromFile(g_config.shader);
+
+ return true;
+}
+
+static void OpenGLRenderer_Destroy() {
+}
+
+static void OpenGLRenderer_BeginDraw(int width, int height, uint8 **pixels, int *pitch) {
+ int size = width * height;
+
+ if (size > g_screen_buffer_size) {
+ g_screen_buffer_size = size;
+ free(g_screen_buffer);
+ g_screen_buffer = malloc(size * 4);
+ }
+
+ g_draw_width = width;
+ g_draw_height = height;
+ *pixels = g_screen_buffer;
+ *pitch = width * 4;
+}
+
+static void OpenGLRenderer_EndDraw() {
+ int drawable_width, drawable_height;
+
+ SDL_GL_GetDrawableSize(g_window, &drawable_width, &drawable_height);
+
+ int viewport_width = drawable_width, viewport_height = drawable_height;
+
+ if (!g_config.ignore_aspect_ratio) {
+ if (viewport_width * g_draw_height < viewport_height * g_draw_width)
+ viewport_height = viewport_width * g_draw_height / g_draw_width; // limit height
+ else
+ viewport_width = viewport_height * g_draw_width / g_draw_height; // limit width
+ }
+
+ int viewport_x = (drawable_width - viewport_width) >> 1;
+ int viewport_y = (viewport_height - viewport_height) >> 1;
+
+ glBindTexture(GL_TEXTURE_2D, g_texture.gl_texture);
+ if (g_draw_width == g_texture.width && g_draw_height == g_texture.height) {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, g_draw_width, g_draw_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, g_screen_buffer);
+ } else {
+ g_texture.width = g_draw_width;
+ g_texture.height = g_draw_height;
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, g_draw_width, g_draw_height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, g_screen_buffer);
+ }
+
+ glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ if (g_glsl_shader == NULL) {
+ glViewport(viewport_x, viewport_y, viewport_width, viewport_height);
+ glUseProgram(g_program);
+ int filter = g_config.linear_filtering ? GL_LINEAR : GL_NEAREST;
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
+ glBindVertexArray(g_VAO);
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+ } else {
+ GlslShader_Render(g_glsl_shader, &g_texture, viewport_x, viewport_y, viewport_width, viewport_height);
+ }
+
+ SDL_GL_SwapWindow(g_window);
+}
+
+
+static const struct RendererFuncs kOpenGLRendererFuncs = {
+ &OpenGLRenderer_Init,
+ &OpenGLRenderer_Destroy,
+ &OpenGLRenderer_BeginDraw,
+ &OpenGLRenderer_EndDraw,
+};
+
+void OpenGLRenderer_Create(struct RendererFuncs *funcs) {
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
+ *funcs = kOpenGLRendererFuncs;
+}
+
--- a/run_with_tcc.bat
+++ b/run_with_tcc.bat
@@ -38,7 +38,7 @@
echo Building with TCC...
-third_party\tcc\tcc.exe -ozelda3.exe -DHAVE_STDINT_H=1 -D_HAVE_STDINT_H=1 -DSYSTEM_VOLUME_MIXER_AVAILABLE=0 -I%SDL2%/include -L%SDL2%/lib/x64 -lSDL2 *.c snes/*.c
+third_party\tcc\tcc.exe -ozelda3.exe -DHAVE_STDINT_H=1 -D_HAVE_STDINT_H=1 -DSYSTEM_VOLUME_MIXER_AVAILABLE=0 -I%SDL2%/include -L%SDL2%/lib/x64 -lSDL2 *.c snes/*.c third_party/gl_core/gl_core_3_1.c
IF ERRORLEVEL 1 goto GETOUT
copy %SDL2%\lib\x64\SDL2.dll .
--- a/third_party/.gitignore
+++ b/third_party/.gitignore
@@ -1,2 +1,3 @@
/tcc/
/SDL2-2.24.0/
+/gl_core/*.o
\ No newline at end of file
--- /dev/null
+++ b/third_party/gl_core/gl_core_3_1.c
@@ -1,0 +1,3189 @@
+#include <stdlib.h>
+#include <string.h>
+#include <stddef.h>
+#include "gl_core_3_1.h"
+
+#ifndef SDLCALL
+#if (defined(__WIN32__) || defined(__WINRT__)) && !defined(__GNUC__)
+#define SDLCALL __cdecl
+#else
+#define SDLCALL
+#endif
+#endif /* SDLCALL */
+
+extern void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
+
+#define IntGetProcAddress(name) SDL_GL_GetProcAddress(name)
+
+int ogl_ext_ARB_compressed_texture_pixel_storage = ogl_LOAD_FAILED;
+int ogl_ext_ARB_conservative_depth = ogl_LOAD_FAILED;
+int ogl_ext_ARB_ES2_compatibility = ogl_LOAD_FAILED;
+int ogl_ext_ARB_get_program_binary = ogl_LOAD_FAILED;
+int ogl_ext_ARB_explicit_uniform_location = ogl_LOAD_FAILED;
+int ogl_ext_ARB_internalformat_query = ogl_LOAD_FAILED;
+int ogl_ext_ARB_internalformat_query2 = ogl_LOAD_FAILED;
+int ogl_ext_ARB_map_buffer_alignment = ogl_LOAD_FAILED;
+int ogl_ext_ARB_program_interface_query = ogl_LOAD_FAILED;
+int ogl_ext_ARB_separate_shader_objects = ogl_LOAD_FAILED;
+int ogl_ext_ARB_shading_language_420pack = ogl_LOAD_FAILED;
+int ogl_ext_ARB_shading_language_packing = ogl_LOAD_FAILED;
+int ogl_ext_ARB_texture_buffer_range = ogl_LOAD_FAILED;
+int ogl_ext_ARB_texture_storage = ogl_LOAD_FAILED;
+int ogl_ext_ARB_texture_view = ogl_LOAD_FAILED;
+int ogl_ext_ARB_vertex_attrib_binding = ogl_LOAD_FAILED;
+int ogl_ext_ARB_viewport_array = ogl_LOAD_FAILED;
+int ogl_ext_ARB_arrays_of_arrays = ogl_LOAD_FAILED;
+int ogl_ext_ARB_clear_buffer_object = ogl_LOAD_FAILED;
+int ogl_ext_ARB_copy_image = ogl_LOAD_FAILED;
+int ogl_ext_ARB_ES3_compatibility = ogl_LOAD_FAILED;
+int ogl_ext_ARB_fragment_layer_viewport = ogl_LOAD_FAILED;
+int ogl_ext_ARB_framebuffer_no_attachments = ogl_LOAD_FAILED;
+int ogl_ext_ARB_invalidate_subdata = ogl_LOAD_FAILED;
+int ogl_ext_ARB_robust_buffer_access_behavior = ogl_LOAD_FAILED;
+int ogl_ext_ARB_stencil_texturing = ogl_LOAD_FAILED;
+int ogl_ext_ARB_texture_query_levels = ogl_LOAD_FAILED;
+int ogl_ext_ARB_texture_storage_multisample = ogl_LOAD_FAILED;
+int ogl_ext_KHR_debug = ogl_LOAD_FAILED;
+int ogl_ext_ARB_buffer_storage = ogl_LOAD_FAILED;
+int ogl_ext_ARB_clear_texture = ogl_LOAD_FAILED;
+int ogl_ext_ARB_enhanced_layouts = ogl_LOAD_FAILED;
+int ogl_ext_ARB_multi_bind = ogl_LOAD_FAILED;
+int ogl_ext_ARB_query_buffer_object = ogl_LOAD_FAILED;
+int ogl_ext_ARB_texture_mirror_clamp_to_edge = ogl_LOAD_FAILED;
+int ogl_ext_ARB_texture_stencil8 = ogl_LOAD_FAILED;
+int ogl_ext_ARB_vertex_type_10f_11f_11f_rev = ogl_LOAD_FAILED;
+int ogl_ext_ARB_seamless_cubemap_per_texture = ogl_LOAD_FAILED;
+int ogl_ext_ARB_clip_control = ogl_LOAD_FAILED;
+int ogl_ext_ARB_conditional_render_inverted = ogl_LOAD_FAILED;
+int ogl_ext_ARB_cull_distance = ogl_LOAD_FAILED;
+int ogl_ext_ARB_derivative_control = ogl_LOAD_FAILED;
+int ogl_ext_ARB_direct_state_access = ogl_LOAD_FAILED;
+int ogl_ext_ARB_get_texture_sub_image = ogl_LOAD_FAILED;
+int ogl_ext_ARB_shader_texture_image_samples = ogl_LOAD_FAILED;
+int ogl_ext_ARB_texture_barrier = ogl_LOAD_FAILED;
+int ogl_ext_KHR_context_flush_control = ogl_LOAD_FAILED;
+int ogl_ext_KHR_robust_buffer_access_behavior = ogl_LOAD_FAILED;
+int ogl_ext_KHR_robustness = ogl_LOAD_FAILED;
+int ogl_ext_EXT_texture_compression_s3tc = ogl_LOAD_FAILED;
+int ogl_ext_EXT_texture_sRGB = ogl_LOAD_FAILED;
+int ogl_ext_EXT_texture_filter_anisotropic = ogl_LOAD_FAILED;
+
+void (CODEGEN_FUNCPTR *_ptrc_glClearDepthf)(GLfloat d) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glDepthRangef)(GLfloat n, GLfloat f) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glReleaseShaderCompiler)(void) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glShaderBinary)(GLsizei count, const GLuint * shaders, GLenum binaryformat, const void * binary, GLsizei length) = NULL;
+
+static int Load_ARB_ES2_compatibility(void)
+{
+ int numFailed = 0;
+ _ptrc_glClearDepthf = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glClearDepthf");
+ if(!_ptrc_glClearDepthf) numFailed++;
+ _ptrc_glDepthRangef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glDepthRangef");
+ if(!_ptrc_glDepthRangef) numFailed++;
+ _ptrc_glGetShaderPrecisionFormat = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *, GLint *))IntGetProcAddress("glGetShaderPrecisionFormat");
+ if(!_ptrc_glGetShaderPrecisionFormat) numFailed++;
+ _ptrc_glReleaseShaderCompiler = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glReleaseShaderCompiler");
+ if(!_ptrc_glReleaseShaderCompiler) numFailed++;
+ _ptrc_glShaderBinary = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, GLenum, const void *, GLsizei))IntGetProcAddress("glShaderBinary");
+ if(!_ptrc_glShaderBinary) numFailed++;
+ return numFailed;
+}
+
+void (CODEGEN_FUNCPTR *_ptrc_glGetProgramBinary)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramBinary)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteri)(GLuint program, GLenum pname, GLint value) = NULL;
+
+static int Load_ARB_get_program_binary(void)
+{
+ int numFailed = 0;
+ _ptrc_glGetProgramBinary = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLenum *, void *))IntGetProcAddress("glGetProgramBinary");
+ if(!_ptrc_glGetProgramBinary) numFailed++;
+ _ptrc_glProgramBinary = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const void *, GLsizei))IntGetProcAddress("glProgramBinary");
+ if(!_ptrc_glProgramBinary) numFailed++;
+ _ptrc_glProgramParameteri = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glProgramParameteri");
+ if(!_ptrc_glProgramParameteri) numFailed++;
+ return numFailed;
+}
+
+void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformativ)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params) = NULL;
+
+static int Load_ARB_internalformat_query(void)
+{
+ int numFailed = 0;
+ _ptrc_glGetInternalformativ = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLint *))IntGetProcAddress("glGetInternalformativ");
+ if(!_ptrc_glGetInternalformativ) numFailed++;
+ return numFailed;
+}
+
+void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformati64v)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params) = NULL;
+
+static int Load_ARB_internalformat_query2(void)
+{
+ int numFailed = 0;
+ _ptrc_glGetInternalformati64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLint64 *))IntGetProcAddress("glGetInternalformati64v");
+ if(!_ptrc_glGetInternalformati64v) numFailed++;
+ return numFailed;
+}
+
+void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInterfaceiv)(GLuint program, GLenum programInterface, GLenum pname, GLint * params) = NULL;
+GLuint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceIndex)(GLuint program, GLenum programInterface, const GLchar * name) = NULL;
+GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocation)(GLuint program, GLenum programInterface, const GLchar * name) = NULL;
+GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocationIndex)(GLuint program, GLenum programInterface, const GLchar * name) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceName)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceiv)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params) = NULL;
+
+static int Load_ARB_program_interface_query(void)
+{
+ int numFailed = 0;
+ _ptrc_glGetProgramInterfaceiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetProgramInterfaceiv");
+ if(!_ptrc_glGetProgramInterfaceiv) numFailed++;
+ _ptrc_glGetProgramResourceIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceIndex");
+ if(!_ptrc_glGetProgramResourceIndex) numFailed++;
+ _ptrc_glGetProgramResourceLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceLocation");
+ if(!_ptrc_glGetProgramResourceLocation) numFailed++;
+ _ptrc_glGetProgramResourceLocationIndex = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceLocationIndex");
+ if(!_ptrc_glGetProgramResourceLocationIndex) numFailed++;
+ _ptrc_glGetProgramResourceName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramResourceName");
+ if(!_ptrc_glGetProgramResourceName) numFailed++;
+ _ptrc_glGetProgramResourceiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *))IntGetProcAddress("glGetProgramResourceiv");
+ if(!_ptrc_glGetProgramResourceiv) numFailed++;
+ return numFailed;
+}
+
+void (CODEGEN_FUNCPTR *_ptrc_glActiveShaderProgram)(GLuint pipeline, GLuint program) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glBindProgramPipeline)(GLuint pipeline) = NULL;
+GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShaderProgramv)(GLenum type, GLsizei count, const GLchar *const* strings) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramPipelines)(GLsizei n, const GLuint * pipelines) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGenProgramPipelines)(GLsizei n, GLuint * pipelines) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineInfoLog)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineiv)(GLuint pipeline, GLenum pname, GLint * params) = NULL;
+GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramPipeline)(GLuint pipeline) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1d)(GLuint program, GLint location, GLdouble v0) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dv)(GLuint program, GLint location, GLsizei count, const GLdouble * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1f)(GLuint program, GLint location, GLfloat v0) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1i)(GLuint program, GLint location, GLint v0) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iv)(GLuint program, GLint location, GLsizei count, const GLint * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ui)(GLuint program, GLint location, GLuint v0) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2d)(GLuint program, GLint location, GLdouble v0, GLdouble v1) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dv)(GLuint program, GLint location, GLsizei count, const GLdouble * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2f)(GLuint program, GLint location, GLfloat v0, GLfloat v1) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2i)(GLuint program, GLint location, GLint v0, GLint v1) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iv)(GLuint program, GLint location, GLsizei count, const GLint * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ui)(GLuint program, GLint location, GLuint v0, GLuint v1) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3d)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dv)(GLuint program, GLint location, GLsizei count, const GLdouble * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3f)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iv)(GLuint program, GLint location, GLsizei count, const GLint * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ui)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4d)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dv)(GLuint program, GLint location, GLsizei count, const GLdouble * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4f)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iv)(GLuint program, GLint location, GLsizei count, const GLint * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ui)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glUseProgramStages)(GLuint pipeline, GLbitfield stages, GLuint program) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glValidateProgramPipeline)(GLuint pipeline) = NULL;
+
+static int Load_ARB_separate_shader_objects(void)
+{
+ int numFailed = 0;
+ _ptrc_glActiveShaderProgram = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glActiveShaderProgram");
+ if(!_ptrc_glActiveShaderProgram) numFailed++;
+ _ptrc_glBindProgramPipeline = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindProgramPipeline");
+ if(!_ptrc_glBindProgramPipeline) numFailed++;
+ _ptrc_glCreateShaderProgramv = (GLuint (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLchar *const*))IntGetProcAddress("glCreateShaderProgramv");
+ if(!_ptrc_glCreateShaderProgramv) numFailed++;
+ _ptrc_glDeleteProgramPipelines = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteProgramPipelines");
+ if(!_ptrc_glDeleteProgramPipelines) numFailed++;
+ _ptrc_glGenProgramPipelines = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenProgramPipelines");
+ if(!_ptrc_glGenProgramPipelines) numFailed++;
+ _ptrc_glGetProgramPipelineInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramPipelineInfoLog");
+ if(!_ptrc_glGetProgramPipelineInfoLog) numFailed++;
+ _ptrc_glGetProgramPipelineiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetProgramPipelineiv");
+ if(!_ptrc_glGetProgramPipelineiv) numFailed++;
+ _ptrc_glIsProgramPipeline = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgramPipeline");
+ if(!_ptrc_glIsProgramPipeline) numFailed++;
+ _ptrc_glProgramUniform1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble))IntGetProcAddress("glProgramUniform1d");
+ if(!_ptrc_glProgramUniform1d) numFailed++;
+ _ptrc_glProgramUniform1dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform1dv");
+ if(!_ptrc_glProgramUniform1dv) numFailed++;
+ _ptrc_glProgramUniform1f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat))IntGetProcAddress("glProgramUniform1f");
+ if(!_ptrc_glProgramUniform1f) numFailed++;
+ _ptrc_glProgramUniform1fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform1fv");
+ if(!_ptrc_glProgramUniform1fv) numFailed++;
+ _ptrc_glProgramUniform1i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glProgramUniform1i");
+ if(!_ptrc_glProgramUniform1i) numFailed++;
+ _ptrc_glProgramUniform1iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform1iv");
+ if(!_ptrc_glProgramUniform1iv) numFailed++;
+ _ptrc_glProgramUniform1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint))IntGetProcAddress("glProgramUniform1ui");
+ if(!_ptrc_glProgramUniform1ui) numFailed++;
+ _ptrc_glProgramUniform1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform1uiv");
+ if(!_ptrc_glProgramUniform1uiv) numFailed++;
+ _ptrc_glProgramUniform2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform2d");
+ if(!_ptrc_glProgramUniform2d) numFailed++;
+ _ptrc_glProgramUniform2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform2dv");
+ if(!_ptrc_glProgramUniform2dv) numFailed++;
+ _ptrc_glProgramUniform2f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform2f");
+ if(!_ptrc_glProgramUniform2f) numFailed++;
+ _ptrc_glProgramUniform2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform2fv");
+ if(!_ptrc_glProgramUniform2fv) numFailed++;
+ _ptrc_glProgramUniform2i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform2i");
+ if(!_ptrc_glProgramUniform2i) numFailed++;
+ _ptrc_glProgramUniform2iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform2iv");
+ if(!_ptrc_glProgramUniform2iv) numFailed++;
+ _ptrc_glProgramUniform2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint))IntGetProcAddress("glProgramUniform2ui");
+ if(!_ptrc_glProgramUniform2ui) numFailed++;
+ _ptrc_glProgramUniform2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform2uiv");
+ if(!_ptrc_glProgramUniform2uiv) numFailed++;
+ _ptrc_glProgramUniform3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform3d");
+ if(!_ptrc_glProgramUniform3d) numFailed++;
+ _ptrc_glProgramUniform3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform3dv");
+ if(!_ptrc_glProgramUniform3dv) numFailed++;
+ _ptrc_glProgramUniform3f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform3f");
+ if(!_ptrc_glProgramUniform3f) numFailed++;
+ _ptrc_glProgramUniform3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform3fv");
+ if(!_ptrc_glProgramUniform3fv) numFailed++;
+ _ptrc_glProgramUniform3i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform3i");
+ if(!_ptrc_glProgramUniform3i) numFailed++;
+ _ptrc_glProgramUniform3iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform3iv");
+ if(!_ptrc_glProgramUniform3iv) numFailed++;
+ _ptrc_glProgramUniform3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform3ui");
+ if(!_ptrc_glProgramUniform3ui) numFailed++;
+ _ptrc_glProgramUniform3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform3uiv");
+ if(!_ptrc_glProgramUniform3uiv) numFailed++;
+ _ptrc_glProgramUniform4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform4d");
+ if(!_ptrc_glProgramUniform4d) numFailed++;
+ _ptrc_glProgramUniform4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform4dv");
+ if(!_ptrc_glProgramUniform4dv) numFailed++;
+ _ptrc_glProgramUniform4f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform4f");
+ if(!_ptrc_glProgramUniform4f) numFailed++;
+ _ptrc_glProgramUniform4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform4fv");
+ if(!_ptrc_glProgramUniform4fv) numFailed++;
+ _ptrc_glProgramUniform4i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform4i");
+ if(!_ptrc_glProgramUniform4i) numFailed++;
+ _ptrc_glProgramUniform4iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform4iv");
+ if(!_ptrc_glProgramUniform4iv) numFailed++;
+ _ptrc_glProgramUniform4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform4ui");
+ if(!_ptrc_glProgramUniform4ui) numFailed++;
+ _ptrc_glProgramUniform4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform4uiv");
+ if(!_ptrc_glProgramUniform4uiv) numFailed++;
+ _ptrc_glProgramUniformMatrix2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2dv");
+ if(!_ptrc_glProgramUniformMatrix2dv) numFailed++;
+ _ptrc_glProgramUniformMatrix2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2fv");
+ if(!_ptrc_glProgramUniformMatrix2fv) numFailed++;
+ _ptrc_glProgramUniformMatrix2x3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x3dv");
+ if(!_ptrc_glProgramUniformMatrix2x3dv) numFailed++;
+ _ptrc_glProgramUniformMatrix2x3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x3fv");
+ if(!_ptrc_glProgramUniformMatrix2x3fv) numFailed++;
+ _ptrc_glProgramUniformMatrix2x4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x4dv");
+ if(!_ptrc_glProgramUniformMatrix2x4dv) numFailed++;
+ _ptrc_glProgramUniformMatrix2x4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x4fv");
+ if(!_ptrc_glProgramUniformMatrix2x4fv) numFailed++;
+ _ptrc_glProgramUniformMatrix3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3dv");
+ if(!_ptrc_glProgramUniformMatrix3dv) numFailed++;
+ _ptrc_glProgramUniformMatrix3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3fv");
+ if(!_ptrc_glProgramUniformMatrix3fv) numFailed++;
+ _ptrc_glProgramUniformMatrix3x2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x2dv");
+ if(!_ptrc_glProgramUniformMatrix3x2dv) numFailed++;
+ _ptrc_glProgramUniformMatrix3x2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x2fv");
+ if(!_ptrc_glProgramUniformMatrix3x2fv) numFailed++;
+ _ptrc_glProgramUniformMatrix3x4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x4dv");
+ if(!_ptrc_glProgramUniformMatrix3x4dv) numFailed++;
+ _ptrc_glProgramUniformMatrix3x4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x4fv");
+ if(!_ptrc_glProgramUniformMatrix3x4fv) numFailed++;
+ _ptrc_glProgramUniformMatrix4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4dv");
+ if(!_ptrc_glProgramUniformMatrix4dv) numFailed++;
+ _ptrc_glProgramUniformMatrix4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4fv");
+ if(!_ptrc_glProgramUniformMatrix4fv) numFailed++;
+ _ptrc_glProgramUniformMatrix4x2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x2dv");
+ if(!_ptrc_glProgramUniformMatrix4x2dv) numFailed++;
+ _ptrc_glProgramUniformMatrix4x2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x2fv");
+ if(!_ptrc_glProgramUniformMatrix4x2fv) numFailed++;
+ _ptrc_glProgramUniformMatrix4x3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x3dv");
+ if(!_ptrc_glProgramUniformMatrix4x3dv) numFailed++;
+ _ptrc_glProgramUniformMatrix4x3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x3fv");
+ if(!_ptrc_glProgramUniformMatrix4x3fv) numFailed++;
+ _ptrc_glUseProgramStages = (void (CODEGEN_FUNCPTR *)(GLuint, GLbitfield, GLuint))IntGetProcAddress("glUseProgramStages");
+ if(!_ptrc_glUseProgramStages) numFailed++;
+ _ptrc_glValidateProgramPipeline = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glValidateProgramPipeline");
+ if(!_ptrc_glValidateProgramPipeline) numFailed++;
+ return numFailed;
+}
+
+void (CODEGEN_FUNCPTR *_ptrc_glTexBufferRange)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) = NULL;
+
+static int Load_ARB_texture_buffer_range(void)
+{
+ int numFailed = 0;
+ _ptrc_glTexBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glTexBufferRange");
+ if(!_ptrc_glTexBufferRange) numFailed++;
+ return numFailed;
+}
+
+void (CODEGEN_FUNCPTR *_ptrc_glTexStorage1D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = NULL;
+
+static int Load_ARB_texture_storage(void)
+{
+ int numFailed = 0;
+ _ptrc_glTexStorage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei))IntGetProcAddress("glTexStorage1D");
+ if(!_ptrc_glTexStorage1D) numFailed++;
+ _ptrc_glTexStorage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glTexStorage2D");
+ if(!_ptrc_glTexStorage2D) numFailed++;
+ _ptrc_glTexStorage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glTexStorage3D");
+ if(!_ptrc_glTexStorage3D) numFailed++;
+ return numFailed;
+}
+
+void (CODEGEN_FUNCPTR *_ptrc_glTextureView)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) = NULL;
+
+static int Load_ARB_texture_view(void)
+{
+ int numFailed = 0;
+ _ptrc_glTextureView = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glTextureView");
+ if(!_ptrc_glTextureView) numFailed++;
+ return numFailed;
+}
+
+void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffer)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribBinding)(GLuint attribindex, GLuint bindingindex) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribFormat)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIFormat)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLFormat)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexBindingDivisor)(GLuint bindingindex, GLuint divisor) = NULL;
+
+static int Load_ARB_vertex_attrib_binding(void)
+{
+ int numFailed = 0;
+ _ptrc_glBindVertexBuffer = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLintptr, GLsizei))IntGetProcAddress("glBindVertexBuffer");
+ if(!_ptrc_glBindVertexBuffer) numFailed++;
+ _ptrc_glVertexAttribBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribBinding");
+ if(!_ptrc_glVertexAttribBinding) numFailed++;
+ _ptrc_glVertexAttribFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribFormat");
+ if(!_ptrc_glVertexAttribFormat) numFailed++;
+ _ptrc_glVertexAttribIFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexAttribIFormat");
+ if(!_ptrc_glVertexAttribIFormat) numFailed++;
+ _ptrc_glVertexAttribLFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexAttribLFormat");
+ if(!_ptrc_glVertexAttribLFormat) numFailed++;
+ _ptrc_glVertexBindingDivisor = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexBindingDivisor");
+ if(!_ptrc_glVertexBindingDivisor) numFailed++;
+ return numFailed;
+}
+
+void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeArrayv)(GLuint first, GLsizei count, const GLdouble * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeIndexed)(GLuint index, GLdouble n, GLdouble f) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_v)(GLenum target, GLuint index, GLdouble * data) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_v)(GLenum target, GLuint index, GLfloat * data) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glScissorArrayv)(GLuint first, GLsizei count, const GLint * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexed)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexedv)(GLuint index, const GLint * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glViewportArrayv)(GLuint first, GLsizei count, const GLfloat * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedf)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedfv)(GLuint index, const GLfloat * v) = NULL;
+
+static int Load_ARB_viewport_array(void)
+{
+ int numFailed = 0;
+ _ptrc_glDepthRangeArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLdouble *))IntGetProcAddress("glDepthRangeArrayv");
+ if(!_ptrc_glDepthRangeArrayv) numFailed++;
+ _ptrc_glDepthRangeIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glDepthRangeIndexed");
+ if(!_ptrc_glDepthRangeIndexed) numFailed++;
+ _ptrc_glGetDoublei_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetDoublei_v");
+ if(!_ptrc_glGetDoublei_v) numFailed++;
+ _ptrc_glGetFloati_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetFloati_v");
+ if(!_ptrc_glGetFloati_v) numFailed++;
+ _ptrc_glScissorArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLint *))IntGetProcAddress("glScissorArrayv");
+ if(!_ptrc_glScissorArrayv) numFailed++;
+ _ptrc_glScissorIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glScissorIndexed");
+ if(!_ptrc_glScissorIndexed) numFailed++;
+ _ptrc_glScissorIndexedv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glScissorIndexedv");
+ if(!_ptrc_glScissorIndexedv) numFailed++;
+ _ptrc_glViewportArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glViewportArrayv");
+ if(!_ptrc_glViewportArrayv) numFailed++;
+ _ptrc_glViewportIndexedf = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glViewportIndexedf");
+ if(!_ptrc_glViewportIndexedf) numFailed++;
+ _ptrc_glViewportIndexedfv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glViewportIndexedfv");
+ if(!_ptrc_glViewportIndexedfv) numFailed++;
+ return numFailed;
+}
+
+void (CODEGEN_FUNCPTR *_ptrc_glClearBufferData)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glClearBufferSubData)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data) = NULL;
+
+static int Load_ARB_clear_buffer_object(void)
+{
+ int numFailed = 0;
+ _ptrc_glClearBufferData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum, const void *))IntGetProcAddress("glClearBufferData");
+ if(!_ptrc_glClearBufferData) numFailed++;
+ _ptrc_glClearBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *))IntGetProcAddress("glClearBufferSubData");
+ if(!_ptrc_glClearBufferSubData) numFailed++;
+ return numFailed;
+}
+
+void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubData)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) = NULL;
+
+static int Load_ARB_copy_image(void)
+{
+ int numFailed = 0;
+ _ptrc_glCopyImageSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glCopyImageSubData");
+ if(!_ptrc_glCopyImageSubData) numFailed++;
+ return numFailed;
+}
+
+void (CODEGEN_FUNCPTR *_ptrc_glFramebufferParameteri)(GLenum target, GLenum pname, GLint param) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameteriv)(GLenum target, GLenum pname, GLint * params) = NULL;
+
+static int Load_ARB_framebuffer_no_attachments(void)
+{
+ int numFailed = 0;
+ _ptrc_glFramebufferParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glFramebufferParameteri");
+ if(!_ptrc_glFramebufferParameteri) numFailed++;
+ _ptrc_glGetFramebufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferParameteriv");
+ if(!_ptrc_glGetFramebufferParameteriv) numFailed++;
+ return numFailed;
+}
+
+void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferData)(GLuint buffer) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferSubData)(GLuint buffer, GLintptr offset, GLsizeiptr length) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glInvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glInvalidateSubFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexImage)(GLuint texture, GLint level) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) = NULL;
+
+static int Load_ARB_invalidate_subdata(void)
+{
+ int numFailed = 0;
+ _ptrc_glInvalidateBufferData = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glInvalidateBufferData");
+ if(!_ptrc_glInvalidateBufferData) numFailed++;
+ _ptrc_glInvalidateBufferSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glInvalidateBufferSubData");
+ if(!_ptrc_glInvalidateBufferSubData) numFailed++;
+ _ptrc_glInvalidateFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLenum *))IntGetProcAddress("glInvalidateFramebuffer");
+ if(!_ptrc_glInvalidateFramebuffer) numFailed++;
+ _ptrc_glInvalidateSubFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glInvalidateSubFramebuffer");
+ if(!_ptrc_glInvalidateSubFramebuffer) numFailed++;
+ _ptrc_glInvalidateTexImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glInvalidateTexImage");
+ if(!_ptrc_glInvalidateTexImage) numFailed++;
+ _ptrc_glInvalidateTexSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glInvalidateTexSubImage");
+ if(!_ptrc_glInvalidateTexSubImage) numFailed++;
+ return numFailed;
+}
+
+void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) = NULL;
+
+static int Load_ARB_texture_storage_multisample(void)
+{
+ int numFailed = 0;
+ _ptrc_glTexStorage2DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexStorage2DMultisample");
+ if(!_ptrc_glTexStorage2DMultisample) numFailed++;
+ _ptrc_glTexStorage3DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexStorage3DMultisample");
+ if(!_ptrc_glTexStorage3DMultisample) numFailed++;
+ return numFailed;
+}
+
+void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallback)(GLDEBUGPROC callback, const void * userParam) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControl)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsert)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) = NULL;
+GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLog)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetObjectLabel)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetObjectPtrLabel)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetPointerv)(GLenum pname, void ** params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glObjectLabel)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glObjectPtrLabel)(const void * ptr, GLsizei length, const GLchar * label) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glPopDebugGroup)(void) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glPushDebugGroup)(GLenum source, GLuint id, GLsizei length, const GLchar * message) = NULL;
+
+static int Load_KHR_debug(void)
+{
+ int numFailed = 0;
+ _ptrc_glDebugMessageCallback = (void (CODEGEN_FUNCPTR *)(GLDEBUGPROC, const void *))IntGetProcAddress("glDebugMessageCallback");
+ if(!_ptrc_glDebugMessageCallback) numFailed++;
+ _ptrc_glDebugMessageControl = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean))IntGetProcAddress("glDebugMessageControl");
+ if(!_ptrc_glDebugMessageControl) numFailed++;
+ _ptrc_glDebugMessageInsert = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *))IntGetProcAddress("glDebugMessageInsert");
+ if(!_ptrc_glDebugMessageInsert) numFailed++;
+ _ptrc_glGetDebugMessageLog = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *))IntGetProcAddress("glGetDebugMessageLog");
+ if(!_ptrc_glGetDebugMessageLog) numFailed++;
+ _ptrc_glGetObjectLabel = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectLabel");
+ if(!_ptrc_glGetObjectLabel) numFailed++;
+ _ptrc_glGetObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectPtrLabel");
+ if(!_ptrc_glGetObjectPtrLabel) numFailed++;
+ _ptrc_glGetPointerv = (void (CODEGEN_FUNCPTR *)(GLenum, void **))IntGetProcAddress("glGetPointerv");
+ if(!_ptrc_glGetPointerv) numFailed++;
+ _ptrc_glObjectLabel = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glObjectLabel");
+ if(!_ptrc_glObjectLabel) numFailed++;
+ _ptrc_glObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, const GLchar *))IntGetProcAddress("glObjectPtrLabel");
+ if(!_ptrc_glObjectPtrLabel) numFailed++;
+ _ptrc_glPopDebugGroup = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glPopDebugGroup");
+ if(!_ptrc_glPopDebugGroup) numFailed++;
+ _ptrc_glPushDebugGroup = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glPushDebugGroup");
+ if(!_ptrc_glPushDebugGroup) numFailed++;
+ return numFailed;
+}
+
+void (CODEGEN_FUNCPTR *_ptrc_glBufferStorage)(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags) = NULL;
+
+static int Load_ARB_buffer_storage(void)
+{
+ int numFailed = 0;
+ _ptrc_glBufferStorage = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizeiptr, const void *, GLbitfield))IntGetProcAddress("glBufferStorage");
+ if(!_ptrc_glBufferStorage) numFailed++;
+ return numFailed;
+}
+
+void (CODEGEN_FUNCPTR *_ptrc_glClearTexImage)(GLuint texture, GLint level, GLenum format, GLenum type, const void * data) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glClearTexSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data) = NULL;
+
+static int Load_ARB_clear_texture(void)
+{
+ int numFailed = 0;
+ _ptrc_glClearTexImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLenum, const void *))IntGetProcAddress("glClearTexImage");
+ if(!_ptrc_glClearTexImage) numFailed++;
+ _ptrc_glClearTexSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glClearTexSubImage");
+ if(!_ptrc_glClearTexSubImage) numFailed++;
+ return numFailed;
+}
+
+void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersBase)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersRange)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizeiptr * sizes) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glBindImageTextures)(GLuint first, GLsizei count, const GLuint * textures) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glBindSamplers)(GLuint first, GLsizei count, const GLuint * samplers) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glBindTextures)(GLuint first, GLsizei count, const GLuint * textures) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffers)(GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides) = NULL;
+
+static int Load_ARB_multi_bind(void)
+{
+ int numFailed = 0;
+ _ptrc_glBindBuffersBase = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindBuffersBase");
+ if(!_ptrc_glBindBuffersBase) numFailed++;
+ _ptrc_glBindBuffersRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *))IntGetProcAddress("glBindBuffersRange");
+ if(!_ptrc_glBindBuffersRange) numFailed++;
+ _ptrc_glBindImageTextures = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindImageTextures");
+ if(!_ptrc_glBindImageTextures) numFailed++;
+ _ptrc_glBindSamplers = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindSamplers");
+ if(!_ptrc_glBindSamplers) numFailed++;
+ _ptrc_glBindTextures = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindTextures");
+ if(!_ptrc_glBindTextures) numFailed++;
+ _ptrc_glBindVertexBuffers = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *))IntGetProcAddress("glBindVertexBuffers");
+ if(!_ptrc_glBindVertexBuffers) numFailed++;
+ return numFailed;
+}
+
+void (CODEGEN_FUNCPTR *_ptrc_glClipControl)(GLenum origin, GLenum depth) = NULL;
+
+static int Load_ARB_clip_control(void)
+{
+ int numFailed = 0;
+ _ptrc_glClipControl = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glClipControl");
+ if(!_ptrc_glClipControl) numFailed++;
+ return numFailed;
+}
+
+void (CODEGEN_FUNCPTR *_ptrc_glBindTextureUnit)(GLuint unit, GLuint texture) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glBlitNamedFramebuffer)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) = NULL;
+GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckNamedFramebufferStatus)(GLuint framebuffer, GLenum target) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferData)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferSubData)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glClearNamedFramebufferfi)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat depth, GLint stencil) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glClearNamedFramebufferfv)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glClearNamedFramebufferiv)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glClearNamedFramebufferuiv)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage1D)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage2D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage3D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glCopyNamedBufferSubData)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage1D)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage2D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage3D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glCreateBuffers)(GLsizei n, GLuint * buffers) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glCreateFramebuffers)(GLsizei n, GLuint * framebuffers) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glCreateProgramPipelines)(GLsizei n, GLuint * pipelines) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glCreateQueries)(GLenum target, GLsizei n, GLuint * ids) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glCreateRenderbuffers)(GLsizei n, GLuint * renderbuffers) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glCreateSamplers)(GLsizei n, GLuint * samplers) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glCreateTextures)(GLenum target, GLsizei n, GLuint * textures) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glCreateTransformFeedbacks)(GLsizei n, GLuint * ids) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glCreateVertexArrays)(GLsizei n, GLuint * arrays) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexArrayAttrib)(GLuint vaobj, GLuint index) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexArrayAttrib)(GLuint vaobj, GLuint index) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedNamedBufferRange)(GLuint buffer, GLintptr offset, GLsizeiptr length) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGenerateTextureMipmap)(GLuint texture) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTextureImage)(GLuint texture, GLint level, GLsizei bufSize, void * pixels) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferParameteri64v)(GLuint buffer, GLenum pname, GLint64 * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferParameteriv)(GLuint buffer, GLenum pname, GLint * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferPointerv)(GLuint buffer, GLenum pname, void ** params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferSubData)(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferAttachmentParameteriv)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferParameteriv)(GLuint framebuffer, GLenum pname, GLint * param) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetNamedRenderbufferParameteriv)(GLuint renderbuffer, GLenum pname, GLint * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetQueryBufferObjecti64v)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetQueryBufferObjectiv)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetQueryBufferObjectui64v)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetQueryBufferObjectuiv)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetTextureImage)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameterfv)(GLuint texture, GLint level, GLenum pname, GLfloat * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameteriv)(GLuint texture, GLint level, GLenum pname, GLint * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIiv)(GLuint texture, GLenum pname, GLint * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIuiv)(GLuint texture, GLenum pname, GLuint * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterfv)(GLuint texture, GLenum pname, GLfloat * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameteriv)(GLuint texture, GLenum pname, GLint * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbacki64_v)(GLuint xfb, GLenum pname, GLuint index, GLint64 * param) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbacki_v)(GLuint xfb, GLenum pname, GLuint index, GLint * param) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackiv)(GLuint xfb, GLenum pname, GLint * param) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIndexed64iv)(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIndexediv)(GLuint vaobj, GLuint index, GLenum pname, GLint * param) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayiv)(GLuint vaobj, GLenum pname, GLint * param) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glInvalidateNamedFramebufferData)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glInvalidateNamedFramebufferSubData)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) = NULL;
+void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBuffer)(GLuint buffer, GLenum access) = NULL;
+void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBufferRange)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferData)(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferStorage)(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferSubData)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferDrawBuffer)(GLuint framebuffer, GLenum buf) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferDrawBuffers)(GLuint framebuffer, GLsizei n, const GLenum * bufs) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferParameteri)(GLuint framebuffer, GLenum pname, GLint param) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferReadBuffer)(GLuint framebuffer, GLenum src) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferRenderbuffer)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureLayer)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorage)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageMultisample)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTextureBuffer)(GLuint texture, GLenum internalformat, GLuint buffer) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTextureBufferRange)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIiv)(GLuint texture, GLenum pname, const GLint * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIuiv)(GLuint texture, GLenum pname, const GLuint * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterf)(GLuint texture, GLenum pname, GLfloat param) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterfv)(GLuint texture, GLenum pname, const GLfloat * param) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTextureParameteri)(GLuint texture, GLenum pname, GLint param) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTextureParameteriv)(GLuint texture, GLenum pname, const GLint * param) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage1D)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2D)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2DMultisample)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3D)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3DMultisample)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage1D)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage2D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage3D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackBufferBase)(GLuint xfb, GLuint index, GLuint buffer) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackBufferRange)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) = NULL;
+GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapNamedBuffer)(GLuint buffer) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayAttribBinding)(GLuint vaobj, GLuint attribindex, GLuint bindingindex) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayAttribFormat)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayAttribIFormat)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayAttribLFormat)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayBindingDivisor)(GLuint vaobj, GLuint bindingindex, GLuint divisor) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayElementBuffer)(GLuint vaobj, GLuint buffer) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexBuffer)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexBuffers)(GLuint vaobj, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides) = NULL;
+
+static int Load_ARB_direct_state_access(void)
+{
+ int numFailed = 0;
+ _ptrc_glBindTextureUnit = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glBindTextureUnit");
+ if(!_ptrc_glBindTextureUnit) numFailed++;
+ _ptrc_glBlitNamedFramebuffer = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum))IntGetProcAddress("glBlitNamedFramebuffer");
+ if(!_ptrc_glBlitNamedFramebuffer) numFailed++;
+ _ptrc_glCheckNamedFramebufferStatus = (GLenum (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glCheckNamedFramebufferStatus");
+ if(!_ptrc_glCheckNamedFramebufferStatus) numFailed++;
+ _ptrc_glClearNamedBufferData = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLenum, const void *))IntGetProcAddress("glClearNamedBufferData");
+ if(!_ptrc_glClearNamedBufferData) numFailed++;
+ _ptrc_glClearNamedBufferSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *))IntGetProcAddress("glClearNamedBufferSubData");
+ if(!_ptrc_glClearNamedBufferSubData) numFailed++;
+ _ptrc_glClearNamedFramebufferfi = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, const GLfloat, GLint))IntGetProcAddress("glClearNamedFramebufferfi");
+ if(!_ptrc_glClearNamedFramebufferfi) numFailed++;
+ _ptrc_glClearNamedFramebufferfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, const GLfloat *))IntGetProcAddress("glClearNamedFramebufferfv");
+ if(!_ptrc_glClearNamedFramebufferfv) numFailed++;
+ _ptrc_glClearNamedFramebufferiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, const GLint *))IntGetProcAddress("glClearNamedFramebufferiv");
+ if(!_ptrc_glClearNamedFramebufferiv) numFailed++;
+ _ptrc_glClearNamedFramebufferuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, const GLuint *))IntGetProcAddress("glClearNamedFramebufferuiv");
+ if(!_ptrc_glClearNamedFramebufferuiv) numFailed++;
+ _ptrc_glCompressedTextureSubImage1D = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLsizei, GLenum, GLsizei, const void *))IntGetProcAddress("glCompressedTextureSubImage1D");
+ if(!_ptrc_glCompressedTextureSubImage1D) numFailed++;
+ _ptrc_glCompressedTextureSubImage2D = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *))IntGetProcAddress("glCompressedTextureSubImage2D");
+ if(!_ptrc_glCompressedTextureSubImage2D) numFailed++;
+ _ptrc_glCompressedTextureSubImage3D = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *))IntGetProcAddress("glCompressedTextureSubImage3D");
+ if(!_ptrc_glCompressedTextureSubImage3D) numFailed++;
+ _ptrc_glCopyNamedBufferSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr))IntGetProcAddress("glCopyNamedBufferSubData");
+ if(!_ptrc_glCopyNamedBufferSubData) numFailed++;
+ _ptrc_glCopyTextureSubImage1D = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei))IntGetProcAddress("glCopyTextureSubImage1D");
+ if(!_ptrc_glCopyTextureSubImage1D) numFailed++;
+ _ptrc_glCopyTextureSubImage2D = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTextureSubImage2D");
+ if(!_ptrc_glCopyTextureSubImage2D) numFailed++;
+ _ptrc_glCopyTextureSubImage3D = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTextureSubImage3D");
+ if(!_ptrc_glCopyTextureSubImage3D) numFailed++;
+ _ptrc_glCreateBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glCreateBuffers");
+ if(!_ptrc_glCreateBuffers) numFailed++;
+ _ptrc_glCreateFramebuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glCreateFramebuffers");
+ if(!_ptrc_glCreateFramebuffers) numFailed++;
+ _ptrc_glCreateProgramPipelines = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glCreateProgramPipelines");
+ if(!_ptrc_glCreateProgramPipelines) numFailed++;
+ _ptrc_glCreateQueries = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLuint *))IntGetProcAddress("glCreateQueries");
+ if(!_ptrc_glCreateQueries) numFailed++;
+ _ptrc_glCreateRenderbuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glCreateRenderbuffers");
+ if(!_ptrc_glCreateRenderbuffers) numFailed++;
+ _ptrc_glCreateSamplers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glCreateSamplers");
+ if(!_ptrc_glCreateSamplers) numFailed++;
+ _ptrc_glCreateTextures = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLuint *))IntGetProcAddress("glCreateTextures");
+ if(!_ptrc_glCreateTextures) numFailed++;
+ _ptrc_glCreateTransformFeedbacks = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glCreateTransformFeedbacks");
+ if(!_ptrc_glCreateTransformFeedbacks) numFailed++;
+ _ptrc_glCreateVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glCreateVertexArrays");
+ if(!_ptrc_glCreateVertexArrays) numFailed++;
+ _ptrc_glDisableVertexArrayAttrib = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glDisableVertexArrayAttrib");
+ if(!_ptrc_glDisableVertexArrayAttrib) numFailed++;
+ _ptrc_glEnableVertexArrayAttrib = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glEnableVertexArrayAttrib");
+ if(!_ptrc_glEnableVertexArrayAttrib) numFailed++;
+ _ptrc_glFlushMappedNamedBufferRange = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glFlushMappedNamedBufferRange");
+ if(!_ptrc_glFlushMappedNamedBufferRange) numFailed++;
+ _ptrc_glGenerateTextureMipmap = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glGenerateTextureMipmap");
+ if(!_ptrc_glGenerateTextureMipmap) numFailed++;
+ _ptrc_glGetCompressedTextureImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, void *))IntGetProcAddress("glGetCompressedTextureImage");
+ if(!_ptrc_glGetCompressedTextureImage) numFailed++;
+ _ptrc_glGetNamedBufferParameteri64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint64 *))IntGetProcAddress("glGetNamedBufferParameteri64v");
+ if(!_ptrc_glGetNamedBufferParameteri64v) numFailed++;
+ _ptrc_glGetNamedBufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetNamedBufferParameteriv");
+ if(!_ptrc_glGetNamedBufferParameteriv) numFailed++;
+ _ptrc_glGetNamedBufferPointerv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, void **))IntGetProcAddress("glGetNamedBufferPointerv");
+ if(!_ptrc_glGetNamedBufferPointerv) numFailed++;
+ _ptrc_glGetNamedBufferSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr, void *))IntGetProcAddress("glGetNamedBufferSubData");
+ if(!_ptrc_glGetNamedBufferSubData) numFailed++;
+ _ptrc_glGetNamedFramebufferAttachmentParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetNamedFramebufferAttachmentParameteriv");
+ if(!_ptrc_glGetNamedFramebufferAttachmentParameteriv) numFailed++;
+ _ptrc_glGetNamedFramebufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetNamedFramebufferParameteriv");
+ if(!_ptrc_glGetNamedFramebufferParameteriv) numFailed++;
+ _ptrc_glGetNamedRenderbufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetNamedRenderbufferParameteriv");
+ if(!_ptrc_glGetNamedRenderbufferParameteriv) numFailed++;
+ _ptrc_glGetQueryBufferObjecti64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLintptr))IntGetProcAddress("glGetQueryBufferObjecti64v");
+ if(!_ptrc_glGetQueryBufferObjecti64v) numFailed++;
+ _ptrc_glGetQueryBufferObjectiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLintptr))IntGetProcAddress("glGetQueryBufferObjectiv");
+ if(!_ptrc_glGetQueryBufferObjectiv) numFailed++;
+ _ptrc_glGetQueryBufferObjectui64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLintptr))IntGetProcAddress("glGetQueryBufferObjectui64v");
+ if(!_ptrc_glGetQueryBufferObjectui64v) numFailed++;
+ _ptrc_glGetQueryBufferObjectuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLintptr))IntGetProcAddress("glGetQueryBufferObjectuiv");
+ if(!_ptrc_glGetQueryBufferObjectuiv) numFailed++;
+ _ptrc_glGetTextureImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLenum, GLsizei, void *))IntGetProcAddress("glGetTextureImage");
+ if(!_ptrc_glGetTextureImage) numFailed++;
+ _ptrc_glGetTextureLevelParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLfloat *))IntGetProcAddress("glGetTextureLevelParameterfv");
+ if(!_ptrc_glGetTextureLevelParameterfv) numFailed++;
+ _ptrc_glGetTextureLevelParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLint *))IntGetProcAddress("glGetTextureLevelParameteriv");
+ if(!_ptrc_glGetTextureLevelParameteriv) numFailed++;
+ _ptrc_glGetTextureParameterIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetTextureParameterIiv");
+ if(!_ptrc_glGetTextureParameterIiv) numFailed++;
+ _ptrc_glGetTextureParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetTextureParameterIuiv");
+ if(!_ptrc_glGetTextureParameterIuiv) numFailed++;
+ _ptrc_glGetTextureParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetTextureParameterfv");
+ if(!_ptrc_glGetTextureParameterfv) numFailed++;
+ _ptrc_glGetTextureParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetTextureParameteriv");
+ if(!_ptrc_glGetTextureParameteriv) numFailed++;
+ _ptrc_glGetTransformFeedbacki64_v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint64 *))IntGetProcAddress("glGetTransformFeedbacki64_v");
+ if(!_ptrc_glGetTransformFeedbacki64_v) numFailed++;
+ _ptrc_glGetTransformFeedbacki_v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint *))IntGetProcAddress("glGetTransformFeedbacki_v");
+ if(!_ptrc_glGetTransformFeedbacki_v) numFailed++;
+ _ptrc_glGetTransformFeedbackiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetTransformFeedbackiv");
+ if(!_ptrc_glGetTransformFeedbackiv) numFailed++;
+ _ptrc_glGetVertexArrayIndexed64iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint64 *))IntGetProcAddress("glGetVertexArrayIndexed64iv");
+ if(!_ptrc_glGetVertexArrayIndexed64iv) numFailed++;
+ _ptrc_glGetVertexArrayIndexediv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexArrayIndexediv");
+ if(!_ptrc_glGetVertexArrayIndexediv) numFailed++;
+ _ptrc_glGetVertexArrayiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexArrayiv");
+ if(!_ptrc_glGetVertexArrayiv) numFailed++;
+ _ptrc_glInvalidateNamedFramebufferData = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLenum *))IntGetProcAddress("glInvalidateNamedFramebufferData");
+ if(!_ptrc_glInvalidateNamedFramebufferData) numFailed++;
+ _ptrc_glInvalidateNamedFramebufferSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glInvalidateNamedFramebufferSubData");
+ if(!_ptrc_glInvalidateNamedFramebufferSubData) numFailed++;
+ _ptrc_glMapNamedBuffer = (void * (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glMapNamedBuffer");
+ if(!_ptrc_glMapNamedBuffer) numFailed++;
+ _ptrc_glMapNamedBufferRange = (void * (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr, GLbitfield))IntGetProcAddress("glMapNamedBufferRange");
+ if(!_ptrc_glMapNamedBufferRange) numFailed++;
+ _ptrc_glNamedBufferData = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizeiptr, const void *, GLenum))IntGetProcAddress("glNamedBufferData");
+ if(!_ptrc_glNamedBufferData) numFailed++;
+ _ptrc_glNamedBufferStorage = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizeiptr, const void *, GLbitfield))IntGetProcAddress("glNamedBufferStorage");
+ if(!_ptrc_glNamedBufferStorage) numFailed++;
+ _ptrc_glNamedBufferSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr, const void *))IntGetProcAddress("glNamedBufferSubData");
+ if(!_ptrc_glNamedBufferSubData) numFailed++;
+ _ptrc_glNamedFramebufferDrawBuffer = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glNamedFramebufferDrawBuffer");
+ if(!_ptrc_glNamedFramebufferDrawBuffer) numFailed++;
+ _ptrc_glNamedFramebufferDrawBuffers = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLenum *))IntGetProcAddress("glNamedFramebufferDrawBuffers");
+ if(!_ptrc_glNamedFramebufferDrawBuffers) numFailed++;
+ _ptrc_glNamedFramebufferParameteri = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glNamedFramebufferParameteri");
+ if(!_ptrc_glNamedFramebufferParameteri) numFailed++;
+ _ptrc_glNamedFramebufferReadBuffer = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glNamedFramebufferReadBuffer");
+ if(!_ptrc_glNamedFramebufferReadBuffer) numFailed++;
+ _ptrc_glNamedFramebufferRenderbuffer = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint))IntGetProcAddress("glNamedFramebufferRenderbuffer");
+ if(!_ptrc_glNamedFramebufferRenderbuffer) numFailed++;
+ _ptrc_glNamedFramebufferTexture = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint))IntGetProcAddress("glNamedFramebufferTexture");
+ if(!_ptrc_glNamedFramebufferTexture) numFailed++;
+ _ptrc_glNamedFramebufferTextureLayer = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glNamedFramebufferTextureLayer");
+ if(!_ptrc_glNamedFramebufferTextureLayer) numFailed++;
+ _ptrc_glNamedRenderbufferStorage = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLsizei))IntGetProcAddress("glNamedRenderbufferStorage");
+ if(!_ptrc_glNamedRenderbufferStorage) numFailed++;
+ _ptrc_glNamedRenderbufferStorageMultisample = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glNamedRenderbufferStorageMultisample");
+ if(!_ptrc_glNamedRenderbufferStorageMultisample) numFailed++;
+ _ptrc_glTextureBuffer = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint))IntGetProcAddress("glTextureBuffer");
+ if(!_ptrc_glTextureBuffer) numFailed++;
+ _ptrc_glTextureBufferRange = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glTextureBufferRange");
+ if(!_ptrc_glTextureBufferRange) numFailed++;
+ _ptrc_glTextureParameterIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glTextureParameterIiv");
+ if(!_ptrc_glTextureParameterIiv) numFailed++;
+ _ptrc_glTextureParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLuint *))IntGetProcAddress("glTextureParameterIuiv");
+ if(!_ptrc_glTextureParameterIuiv) numFailed++;
+ _ptrc_glTextureParameterf = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat))IntGetProcAddress("glTextureParameterf");
+ if(!_ptrc_glTextureParameterf) numFailed++;
+ _ptrc_glTextureParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLfloat *))IntGetProcAddress("glTextureParameterfv");
+ if(!_ptrc_glTextureParameterfv) numFailed++;
+ _ptrc_glTextureParameteri = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glTextureParameteri");
+ if(!_ptrc_glTextureParameteri) numFailed++;
+ _ptrc_glTextureParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glTextureParameteriv");
+ if(!_ptrc_glTextureParameteriv) numFailed++;
+ _ptrc_glTextureStorage1D = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum, GLsizei))IntGetProcAddress("glTextureStorage1D");
+ if(!_ptrc_glTextureStorage1D) numFailed++;
+ _ptrc_glTextureStorage2D = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glTextureStorage2D");
+ if(!_ptrc_glTextureStorage2D) numFailed++;
+ _ptrc_glTextureStorage2DMultisample = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTextureStorage2DMultisample");
+ if(!_ptrc_glTextureStorage2DMultisample) numFailed++;
+ _ptrc_glTextureStorage3D = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glTextureStorage3D");
+ if(!_ptrc_glTextureStorage3D) numFailed++;
+ _ptrc_glTextureStorage3DMultisample = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTextureStorage3DMultisample");
+ if(!_ptrc_glTextureStorage3DMultisample) numFailed++;
+ _ptrc_glTextureSubImage1D = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glTextureSubImage1D");
+ if(!_ptrc_glTextureSubImage1D) numFailed++;
+ _ptrc_glTextureSubImage2D = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glTextureSubImage2D");
+ if(!_ptrc_glTextureSubImage2D) numFailed++;
+ _ptrc_glTextureSubImage3D = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glTextureSubImage3D");
+ if(!_ptrc_glTextureSubImage3D) numFailed++;
+ _ptrc_glTransformFeedbackBufferBase = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glTransformFeedbackBufferBase");
+ if(!_ptrc_glTransformFeedbackBufferBase) numFailed++;
+ _ptrc_glTransformFeedbackBufferRange = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glTransformFeedbackBufferRange");
+ if(!_ptrc_glTransformFeedbackBufferRange) numFailed++;
+ _ptrc_glUnmapNamedBuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glUnmapNamedBuffer");
+ if(!_ptrc_glUnmapNamedBuffer) numFailed++;
+ _ptrc_glVertexArrayAttribBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glVertexArrayAttribBinding");
+ if(!_ptrc_glVertexArrayAttribBinding) numFailed++;
+ _ptrc_glVertexArrayAttribFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexArrayAttribFormat");
+ if(!_ptrc_glVertexArrayAttribFormat) numFailed++;
+ _ptrc_glVertexArrayAttribIFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexArrayAttribIFormat");
+ if(!_ptrc_glVertexArrayAttribIFormat) numFailed++;
+ _ptrc_glVertexArrayAttribLFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexArrayAttribLFormat");
+ if(!_ptrc_glVertexArrayAttribLFormat) numFailed++;
+ _ptrc_glVertexArrayBindingDivisor = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glVertexArrayBindingDivisor");
+ if(!_ptrc_glVertexArrayBindingDivisor) numFailed++;
+ _ptrc_glVertexArrayElementBuffer = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexArrayElementBuffer");
+ if(!_ptrc_glVertexArrayElementBuffer) numFailed++;
+ _ptrc_glVertexArrayVertexBuffer = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLintptr, GLsizei))IntGetProcAddress("glVertexArrayVertexBuffer");
+ if(!_ptrc_glVertexArrayVertexBuffer) numFailed++;
+ _ptrc_glVertexArrayVertexBuffers = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *))IntGetProcAddress("glVertexArrayVertexBuffers");
+ if(!_ptrc_glVertexArrayVertexBuffers) numFailed++;
+ return numFailed;
+}
+
+void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTextureSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetTextureSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels) = NULL;
+
+static int Load_ARB_get_texture_sub_image(void)
+{
+ int numFailed = 0;
+ _ptrc_glGetCompressedTextureSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, void *))IntGetProcAddress("glGetCompressedTextureSubImage");
+ if(!_ptrc_glGetCompressedTextureSubImage) numFailed++;
+ _ptrc_glGetTextureSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *))IntGetProcAddress("glGetTextureSubImage");
+ if(!_ptrc_glGetTextureSubImage) numFailed++;
+ return numFailed;
+}
+
+void (CODEGEN_FUNCPTR *_ptrc_glTextureBarrier)(void) = NULL;
+
+static int Load_ARB_texture_barrier(void)
+{
+ int numFailed = 0;
+ _ptrc_glTextureBarrier = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glTextureBarrier");
+ if(!_ptrc_glTextureBarrier) numFailed++;
+ return numFailed;
+}
+
+GLenum (CODEGEN_FUNCPTR *_ptrc_glGetGraphicsResetStatus)(void) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformfv)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformiv)(GLuint program, GLint location, GLsizei bufSize, GLint * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformuiv)(GLuint program, GLint location, GLsizei bufSize, GLuint * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glReadnPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) = NULL;
+
+static int Load_KHR_robustness(void)
+{
+ int numFailed = 0;
+ _ptrc_glGetGraphicsResetStatus = (GLenum (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glGetGraphicsResetStatus");
+ if(!_ptrc_glGetGraphicsResetStatus) numFailed++;
+ _ptrc_glGetnUniformfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLfloat *))IntGetProcAddress("glGetnUniformfv");
+ if(!_ptrc_glGetnUniformfv) numFailed++;
+ _ptrc_glGetnUniformiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLint *))IntGetProcAddress("glGetnUniformiv");
+ if(!_ptrc_glGetnUniformiv) numFailed++;
+ _ptrc_glGetnUniformuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLuint *))IntGetProcAddress("glGetnUniformuiv");
+ if(!_ptrc_glGetnUniformuiv) numFailed++;
+ _ptrc_glReadnPixels = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *))IntGetProcAddress("glReadnPixels");
+ if(!_ptrc_glReadnPixels) numFailed++;
+ return numFailed;
+}
+
+void (CODEGEN_FUNCPTR *_ptrc_glAccum)(GLenum op, GLfloat value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glAlphaFunc)(GLenum func, GLfloat ref) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glBegin)(GLenum mode) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glBitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glBlendFunc)(GLenum sfactor, GLenum dfactor) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glCallList)(GLuint list) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glCallLists)(GLsizei n, GLenum type, const void * lists) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glClear)(GLbitfield mask) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glClearColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glClearDepth)(GLdouble depth) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glClearIndex)(GLfloat c) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glClearStencil)(GLint s) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glClipPlane)(GLenum plane, const GLdouble * equation) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glColor3b)(GLbyte red, GLbyte green, GLbyte blue) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glColor3bv)(const GLbyte * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glColor3d)(GLdouble red, GLdouble green, GLdouble blue) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glColor3dv)(const GLdouble * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glColor3f)(GLfloat red, GLfloat green, GLfloat blue) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glColor3fv)(const GLfloat * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glColor3i)(GLint red, GLint green, GLint blue) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glColor3iv)(const GLint * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glColor3s)(GLshort red, GLshort green, GLshort blue) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glColor3sv)(const GLshort * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glColor3ub)(GLubyte red, GLubyte green, GLubyte blue) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glColor3ubv)(const GLubyte * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glColor3ui)(GLuint red, GLuint green, GLuint blue) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glColor3uiv)(const GLuint * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glColor3us)(GLushort red, GLushort green, GLushort blue) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glColor3usv)(const GLushort * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glColor4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glColor4bv)(const GLbyte * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glColor4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glColor4dv)(const GLdouble * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glColor4fv)(const GLfloat * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glColor4i)(GLint red, GLint green, GLint blue, GLint alpha) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glColor4iv)(const GLint * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glColor4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glColor4sv)(const GLshort * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glColor4ubv)(const GLubyte * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glColor4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glColor4uiv)(const GLuint * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glColor4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glColor4usv)(const GLushort * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glColorMaterial)(GLenum face, GLenum mode) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glCopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glCullFace)(GLenum mode) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glDeleteLists)(GLuint list, GLsizei range) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glDepthFunc)(GLenum func) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glDepthMask)(GLboolean flag) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glDepthRange)(GLdouble ren_near, GLdouble ren_far) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glDisable)(GLenum cap) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffer)(GLenum buf) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glDrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlag)(GLboolean flag) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagv)(const GLboolean * flag) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glEnable)(GLenum cap) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glEnd)(void) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glEndList)(void) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1d)(GLdouble u) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1dv)(const GLdouble * u) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1f)(GLfloat u) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1fv)(const GLfloat * u) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2d)(GLdouble u, GLdouble v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2dv)(const GLdouble * u) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2f)(GLfloat u, GLfloat v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2fv)(const GLfloat * u) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glEvalMesh1)(GLenum mode, GLint i1, GLint i2) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glEvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glEvalPoint1)(GLint i) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glEvalPoint2)(GLint i, GLint j) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glFeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glFinish)(void) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glFlush)(void) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glFogf)(GLenum pname, GLfloat param) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glFogfv)(GLenum pname, const GLfloat * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glFogi)(GLenum pname, GLint param) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glFogiv)(GLenum pname, const GLint * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glFrontFace)(GLenum mode) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) = NULL;
+GLuint (CODEGEN_FUNCPTR *_ptrc_glGenLists)(GLsizei range) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanv)(GLenum pname, GLboolean * data) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetClipPlane)(GLenum plane, GLdouble * equation) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetDoublev)(GLenum pname, GLdouble * data) = NULL;
+GLenum (CODEGEN_FUNCPTR *_ptrc_glGetError)(void) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetFloatv)(GLenum pname, GLfloat * data) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerv)(GLenum pname, GLint * data) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetLightfv)(GLenum light, GLenum pname, GLfloat * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetLightiv)(GLenum light, GLenum pname, GLint * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetMapdv)(GLenum target, GLenum query, GLdouble * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetMapfv)(GLenum target, GLenum query, GLfloat * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetMapiv)(GLenum target, GLenum query, GLint * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetMaterialfv)(GLenum face, GLenum pname, GLfloat * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetMaterialiv)(GLenum face, GLenum pname, GLint * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetPixelMapfv)(GLenum map, GLfloat * values) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetPixelMapuiv)(GLenum map, GLuint * values) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetPixelMapusv)(GLenum map, GLushort * values) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetPolygonStipple)(GLubyte * mask) = NULL;
+const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetString)(GLenum name) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetTexEnviv)(GLenum target, GLenum pname, GLint * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetTexGendv)(GLenum coord, GLenum pname, GLdouble * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetTexGeniv)(GLenum coord, GLenum pname, GLint * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameteriv)(GLenum target, GLenum pname, GLint * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glHint)(GLenum target, GLenum mode) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glIndexMask)(GLuint mask) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glIndexd)(GLdouble c) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glIndexdv)(const GLdouble * c) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glIndexf)(GLfloat c) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glIndexfv)(const GLfloat * c) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glIndexi)(GLint c) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glIndexiv)(const GLint * c) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glIndexs)(GLshort c) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glIndexsv)(const GLshort * c) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glInitNames)(void) = NULL;
+GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabled)(GLenum cap) = NULL;
+GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsList)(GLuint list) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glLightModelf)(GLenum pname, GLfloat param) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glLightModelfv)(GLenum pname, const GLfloat * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glLightModeli)(GLenum pname, GLint param) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glLightModeliv)(GLenum pname, const GLint * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glLightf)(GLenum light, GLenum pname, GLfloat param) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glLightfv)(GLenum light, GLenum pname, const GLfloat * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glLighti)(GLenum light, GLenum pname, GLint param) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glLightiv)(GLenum light, GLenum pname, const GLint * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glLineStipple)(GLint factor, GLushort pattern) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glLineWidth)(GLfloat width) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glListBase)(GLuint base) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glLoadIdentity)(void) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glLoadMatrixd)(const GLdouble * m) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glLoadMatrixf)(const GLfloat * m) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glLoadName)(GLuint name) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glLogicOp)(GLenum opcode) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMap1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMap1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMap2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMap2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMapGrid1d)(GLint un, GLdouble u1, GLdouble u2) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMapGrid1f)(GLint un, GLfloat u1, GLfloat u2) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMaterialf)(GLenum face, GLenum pname, GLfloat param) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMaterialfv)(GLenum face, GLenum pname, const GLfloat * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMateriali)(GLenum face, GLenum pname, GLint param) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMaterialiv)(GLenum face, GLenum pname, const GLint * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMatrixMode)(GLenum mode) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMultMatrixd)(const GLdouble * m) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMultMatrixf)(const GLfloat * m) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glNewList)(GLuint list, GLenum mode) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glNormal3b)(GLbyte nx, GLbyte ny, GLbyte nz) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glNormal3bv)(const GLbyte * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glNormal3d)(GLdouble nx, GLdouble ny, GLdouble nz) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glNormal3dv)(const GLdouble * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glNormal3fv)(const GLfloat * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glNormal3i)(GLint nx, GLint ny, GLint nz) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glNormal3iv)(const GLint * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glNormal3s)(GLshort nx, GLshort ny, GLshort nz) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glNormal3sv)(const GLshort * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glPassThrough)(GLfloat token) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glPixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat * values) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glPixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint * values) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glPixelMapusv)(GLenum map, GLsizei mapsize, const GLushort * values) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glPixelStoref)(GLenum pname, GLfloat param) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glPixelStorei)(GLenum pname, GLint param) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glPixelTransferf)(GLenum pname, GLfloat param) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glPixelTransferi)(GLenum pname, GLint param) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glPixelZoom)(GLfloat xfactor, GLfloat yfactor) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glPointSize)(GLfloat size) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glPolygonMode)(GLenum face, GLenum mode) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glPolygonStipple)(const GLubyte * mask) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glPopAttrib)(void) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glPopMatrix)(void) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glPopName)(void) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glPushAttrib)(GLbitfield mask) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glPushMatrix)(void) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glPushName)(GLuint name) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2d)(GLdouble x, GLdouble y) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2dv)(const GLdouble * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2f)(GLfloat x, GLfloat y) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2fv)(const GLfloat * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2i)(GLint x, GLint y) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2iv)(const GLint * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2s)(GLshort x, GLshort y) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2sv)(const GLshort * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3d)(GLdouble x, GLdouble y, GLdouble z) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3dv)(const GLdouble * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3f)(GLfloat x, GLfloat y, GLfloat z) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3fv)(const GLfloat * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3i)(GLint x, GLint y, GLint z) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3iv)(const GLint * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3s)(GLshort x, GLshort y, GLshort z) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3sv)(const GLshort * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4dv)(const GLdouble * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4fv)(const GLfloat * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4i)(GLint x, GLint y, GLint z, GLint w) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4iv)(const GLint * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4sv)(const GLshort * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glReadBuffer)(GLenum src) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glRectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glRectdv)(const GLdouble * v1, const GLdouble * v2) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glRectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glRectfv)(const GLfloat * v1, const GLfloat * v2) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glRecti)(GLint x1, GLint y1, GLint x2, GLint y2) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glRectiv)(const GLint * v1, const GLint * v2) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glRects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glRectsv)(const GLshort * v1, const GLshort * v2) = NULL;
+GLint (CODEGEN_FUNCPTR *_ptrc_glRenderMode)(GLenum mode) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glScaled)(GLdouble x, GLdouble y, GLdouble z) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glScalef)(GLfloat x, GLfloat y, GLfloat z) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glSelectBuffer)(GLsizei size, GLuint * buffer) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glShadeModel)(GLenum mode) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glStencilFunc)(GLenum func, GLint ref, GLuint mask) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glStencilMask)(GLuint mask) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1d)(GLdouble s) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1dv)(const GLdouble * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1f)(GLfloat s) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1fv)(const GLfloat * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1i)(GLint s) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1iv)(const GLint * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1s)(GLshort s) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1sv)(const GLshort * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2d)(GLdouble s, GLdouble t) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2dv)(const GLdouble * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2f)(GLfloat s, GLfloat t) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fv)(const GLfloat * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2i)(GLint s, GLint t) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2iv)(const GLint * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2s)(GLshort s, GLshort t) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2sv)(const GLshort * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3d)(GLdouble s, GLdouble t, GLdouble r) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3dv)(const GLdouble * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3f)(GLfloat s, GLfloat t, GLfloat r) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3fv)(const GLfloat * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3i)(GLint s, GLint t, GLint r) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3iv)(const GLint * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3s)(GLshort s, GLshort t, GLshort r) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3sv)(const GLshort * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4dv)(const GLdouble * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fv)(const GLfloat * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4i)(GLint s, GLint t, GLint r, GLint q) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4iv)(const GLint * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4sv)(const GLshort * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexEnvf)(GLenum target, GLenum pname, GLfloat param) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexEnvfv)(GLenum target, GLenum pname, const GLfloat * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexEnvi)(GLenum target, GLenum pname, GLint param) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexEnviv)(GLenum target, GLenum pname, const GLint * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexGend)(GLenum coord, GLenum pname, GLdouble param) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexGendv)(GLenum coord, GLenum pname, const GLdouble * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexGenf)(GLenum coord, GLenum pname, GLfloat param) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexGenfv)(GLenum coord, GLenum pname, const GLfloat * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexGeni)(GLenum coord, GLenum pname, GLint param) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexGeniv)(GLenum coord, GLenum pname, const GLint * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexParameterf)(GLenum target, GLenum pname, GLfloat param) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexParameterfv)(GLenum target, GLenum pname, const GLfloat * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexParameteri)(GLenum target, GLenum pname, GLint param) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexParameteriv)(GLenum target, GLenum pname, const GLint * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTranslated)(GLdouble x, GLdouble y, GLdouble z) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTranslatef)(GLfloat x, GLfloat y, GLfloat z) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertex2d)(GLdouble x, GLdouble y) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertex2dv)(const GLdouble * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertex2f)(GLfloat x, GLfloat y) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertex2fv)(const GLfloat * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertex2i)(GLint x, GLint y) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertex2iv)(const GLint * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertex2s)(GLshort x, GLshort y) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertex2sv)(const GLshort * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertex3d)(GLdouble x, GLdouble y, GLdouble z) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertex3dv)(const GLdouble * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertex3f)(GLfloat x, GLfloat y, GLfloat z) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertex3fv)(const GLfloat * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertex3i)(GLint x, GLint y, GLint z) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertex3iv)(const GLint * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertex3s)(GLshort x, GLshort y, GLshort z) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertex3sv)(const GLshort * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertex4dv)(const GLdouble * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertex4fv)(const GLfloat * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertex4i)(GLint x, GLint y, GLint z, GLint w) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertex4iv)(const GLint * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertex4s)(GLshort x, GLshort y, GLshort z, GLshort w) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertex4sv)(const GLshort * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) = NULL;
+
+GLboolean (CODEGEN_FUNCPTR *_ptrc_glAreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glArrayElement)(GLint i) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glBindTexture)(GLenum target, GLuint texture) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glColorPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glDeleteTextures)(GLsizei n, const GLuint * textures) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glDisableClientState)(GLenum ren_array) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glDrawArrays)(GLenum mode, GLint first, GLsizei count) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glDrawElements)(GLenum mode, GLsizei count, GLenum type, const void * indices) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagPointer)(GLsizei stride, const void * pointer) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glEnableClientState)(GLenum ren_array) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGenTextures)(GLsizei n, GLuint * textures) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glIndexPointer)(GLenum type, GLsizei stride, const void * pointer) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glIndexub)(GLubyte c) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glIndexubv)(const GLubyte * c) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glInterleavedArrays)(GLenum format, GLsizei stride, const void * pointer) = NULL;
+GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTexture)(GLuint texture) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glNormalPointer)(GLenum type, GLsizei stride, const void * pointer) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffset)(GLfloat factor, GLfloat units) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glPopClientAttrib)(void) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glPrioritizeTextures)(GLsizei n, const GLuint * textures, const GLfloat * priorities) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glPushClientAttrib)(GLbitfield mask) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer) = NULL;
+
+void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) = NULL;
+
+void (CODEGEN_FUNCPTR *_ptrc_glActiveTexture)(GLenum texture) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glClientActiveTexture)(GLenum texture) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImage)(GLenum target, GLint level, void * img) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixd)(const GLdouble * m) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixf)(const GLfloat * m) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixd)(const GLdouble * m) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixf)(const GLfloat * m) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1d)(GLenum target, GLdouble s) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1dv)(GLenum target, const GLdouble * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1f)(GLenum target, GLfloat s) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1fv)(GLenum target, const GLfloat * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1i)(GLenum target, GLint s) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1iv)(GLenum target, const GLint * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1s)(GLenum target, GLshort s) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1sv)(GLenum target, const GLshort * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2dv)(GLenum target, const GLdouble * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2fv)(GLenum target, const GLfloat * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2i)(GLenum target, GLint s, GLint t) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2iv)(GLenum target, const GLint * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2s)(GLenum target, GLshort s, GLshort t) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2sv)(GLenum target, const GLshort * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3dv)(GLenum target, const GLdouble * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3fv)(GLenum target, const GLfloat * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3iv)(GLenum target, const GLint * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3sv)(GLenum target, const GLshort * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4dv)(GLenum target, const GLdouble * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4fv)(GLenum target, const GLfloat * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4iv)(GLenum target, const GLint * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4sv)(GLenum target, const GLshort * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverage)(GLfloat value, GLboolean invert) = NULL;
+
+void (CODEGEN_FUNCPTR *_ptrc_glBlendColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glBlendEquation)(GLenum mode) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glFogCoordPointer)(GLenum type, GLsizei stride, const void * pointer) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glFogCoordd)(GLdouble coord) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glFogCoorddv)(const GLdouble * coord) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glFogCoordf)(GLfloat coord) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glFogCoordfv)(const GLfloat * coord) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArrays)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElements)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glPointParameterf)(GLenum pname, GLfloat param) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfv)(GLenum pname, const GLfloat * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glPointParameteri)(GLenum pname, GLint param) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glPointParameteriv)(GLenum pname, const GLint * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3bv)(const GLbyte * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3dv)(const GLdouble * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3f)(GLfloat red, GLfloat green, GLfloat blue) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3fv)(const GLfloat * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3i)(GLint red, GLint green, GLint blue) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3iv)(const GLint * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3s)(GLshort red, GLshort green, GLshort blue) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3sv)(const GLshort * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ubv)(const GLubyte * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ui)(GLuint red, GLuint green, GLuint blue) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3uiv)(const GLuint * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3us)(GLushort red, GLushort green, GLushort blue) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3usv)(const GLushort * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2d)(GLdouble x, GLdouble y) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2dv)(const GLdouble * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2f)(GLfloat x, GLfloat y) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2fv)(const GLfloat * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2i)(GLint x, GLint y) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2iv)(const GLint * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2s)(GLshort x, GLshort y) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2sv)(const GLshort * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3d)(GLdouble x, GLdouble y, GLdouble z) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3dv)(const GLdouble * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3f)(GLfloat x, GLfloat y, GLfloat z) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3fv)(const GLfloat * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3i)(GLint x, GLint y, GLint z) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3iv)(const GLint * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3s)(GLshort x, GLshort y, GLshort z) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3sv)(const GLshort * v) = NULL;
+
+void (CODEGEN_FUNCPTR *_ptrc_glBeginQuery)(GLenum target, GLuint id) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glBindBuffer)(GLenum target, GLuint buffer) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glBufferData)(GLenum target, GLsizeiptr size, const void * data, GLenum usage) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glDeleteBuffers)(GLsizei n, const GLuint * buffers) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glDeleteQueries)(GLsizei n, const GLuint * ids) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glEndQuery)(GLenum target) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGenBuffers)(GLsizei n, GLuint * buffers) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGenQueries)(GLsizei n, GLuint * ids) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteriv)(GLenum target, GLenum pname, GLint * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetBufferPointerv)(GLenum target, GLenum pname, void ** params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, void * data) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectiv)(GLuint id, GLenum pname, GLint * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectuiv)(GLuint id, GLenum pname, GLuint * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetQueryiv)(GLenum target, GLenum pname, GLint * params) = NULL;
+GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBuffer)(GLuint buffer) = NULL;
+GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsQuery)(GLuint id) = NULL;
+void * (CODEGEN_FUNCPTR *_ptrc_glMapBuffer)(GLenum target, GLenum access) = NULL;
+GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapBuffer)(GLenum target) = NULL;
+
+void (CODEGEN_FUNCPTR *_ptrc_glAttachShader)(GLuint program, GLuint shader) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glBindAttribLocation)(GLuint program, GLuint index, const GLchar * name) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glCompileShader)(GLuint shader) = NULL;
+GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateProgram)(void) = NULL;
+GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShader)(GLenum type) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgram)(GLuint program) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glDeleteShader)(GLuint shader) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glDetachShader)(GLuint program, GLuint shader) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribArray)(GLuint index) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffers)(GLsizei n, const GLenum * bufs) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribArray)(GLuint index) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders) = NULL;
+GLint (CODEGEN_FUNCPTR *_ptrc_glGetAttribLocation)(GLuint program, const GLchar * name) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetProgramiv)(GLuint program, GLenum pname, GLint * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetShaderiv)(GLuint shader, GLenum pname, GLint * params) = NULL;
+GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformLocation)(GLuint program, const GLchar * name) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetUniformfv)(GLuint program, GLint location, GLfloat * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetUniformiv)(GLuint program, GLint location, GLint * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointerv)(GLuint index, GLenum pname, void ** pointer) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribiv)(GLuint index, GLenum pname, GLint * params) = NULL;
+GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgram)(GLuint program) = NULL;
+GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsShader)(GLuint shader) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glLinkProgram)(GLuint program) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glShaderSource)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glStencilMaskSeparate)(GLenum face, GLuint mask) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glStencilOpSeparate)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glUniform1f)(GLint location, GLfloat v0) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glUniform1fv)(GLint location, GLsizei count, const GLfloat * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glUniform1i)(GLint location, GLint v0) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glUniform1iv)(GLint location, GLsizei count, const GLint * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glUniform2f)(GLint location, GLfloat v0, GLfloat v1) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glUniform2fv)(GLint location, GLsizei count, const GLfloat * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glUniform2i)(GLint location, GLint v0, GLint v1) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glUniform2iv)(GLint location, GLsizei count, const GLint * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glUniform3fv)(GLint location, GLsizei count, const GLfloat * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glUniform3i)(GLint location, GLint v0, GLint v1, GLint v2) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glUniform3iv)(GLint location, GLsizei count, const GLint * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glUniform4fv)(GLint location, GLsizei count, const GLfloat * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glUniform4iv)(GLint location, GLsizei count, const GLint * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glUseProgram)(GLuint program) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glValidateProgram)(GLuint program) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1d)(GLuint index, GLdouble x) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dv)(GLuint index, const GLdouble * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1f)(GLuint index, GLfloat x) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fv)(GLuint index, const GLfloat * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1s)(GLuint index, GLshort x) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sv)(GLuint index, const GLshort * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2d)(GLuint index, GLdouble x, GLdouble y) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dv)(GLuint index, const GLdouble * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2f)(GLuint index, GLfloat x, GLfloat y) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fv)(GLuint index, const GLfloat * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2s)(GLuint index, GLshort x, GLshort y) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sv)(GLuint index, const GLshort * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dv)(GLuint index, const GLdouble * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fv)(GLuint index, const GLfloat * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sv)(GLuint index, const GLshort * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nbv)(GLuint index, const GLbyte * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Niv)(GLuint index, const GLint * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nsv)(GLuint index, const GLshort * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nubv)(GLuint index, const GLubyte * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nuiv)(GLuint index, const GLuint * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nusv)(GLuint index, const GLushort * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4bv)(GLuint index, const GLbyte * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dv)(GLuint index, const GLdouble * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fv)(GLuint index, const GLfloat * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4iv)(GLuint index, const GLint * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sv)(GLuint index, const GLshort * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubv)(GLuint index, const GLubyte * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4uiv)(GLuint index, const GLuint * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4usv)(GLuint index, const GLushort * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer) = NULL;
+
+void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
+
+void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRender)(GLuint id, GLenum mode) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedback)(GLenum primitiveMode) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBase)(GLenum target, GLuint index, GLuint buffer) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocation)(GLuint program, GLuint color, const GLchar * name) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glBindFramebuffer)(GLenum target, GLuint framebuffer) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbuffer)(GLenum target, GLuint renderbuffer) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArray)(GLuint ren_array) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) = NULL;
+GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatus)(GLenum target) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glClampColor)(GLenum target, GLenum clamp) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glColorMaski)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffers)(GLsizei n, const GLuint * framebuffers) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffers)(GLsizei n, const GLuint * renderbuffers) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArrays)(GLsizei n, const GLuint * arrays) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glDisablei)(GLenum target, GLuint index) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glEnablei)(GLenum target, GLuint index) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRender)(void) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedback)(void) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffers)(GLsizei n, GLuint * framebuffers) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffers)(GLsizei n, GLuint * renderbuffers) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArrays)(GLsizei n, GLuint * arrays) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmap)(GLenum target) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetBooleani_v)(GLenum target, GLuint index, GLboolean * data) = NULL;
+GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataLocation)(GLuint program, const GLchar * name) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetIntegeri_v)(GLenum target, GLuint index, GLint * data) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint * params) = NULL;
+const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetStringi)(GLenum name, GLuint index) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIiv)(GLenum target, GLenum pname, GLint * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIuiv)(GLenum target, GLenum pname, GLuint * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetUniformuiv)(GLuint program, GLint location, GLuint * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIiv)(GLuint index, GLenum pname, GLint * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint * params) = NULL;
+GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledi)(GLenum target, GLuint index) = NULL;
+GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebuffer)(GLuint framebuffer) = NULL;
+GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbuffer)(GLuint renderbuffer) = NULL;
+GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArray)(GLuint ren_array) = NULL;
+void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIiv)(GLenum target, GLenum pname, const GLint * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIuiv)(GLenum target, GLenum pname, const GLuint * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui)(GLint location, GLuint v0) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glUniform1uiv)(GLint location, GLsizei count, const GLuint * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui)(GLint location, GLuint v0, GLuint v1) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glUniform2uiv)(GLint location, GLsizei count, const GLuint * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui)(GLint location, GLuint v0, GLuint v1, GLuint v2) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glUniform3uiv)(GLint location, GLsizei count, const GLuint * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glUniform4uiv)(GLint location, GLsizei count, const GLuint * value) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1i)(GLuint index, GLint x) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1iv)(GLuint index, const GLint * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1ui)(GLuint index, GLuint x) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uiv)(GLuint index, const GLuint * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2i)(GLuint index, GLint x, GLint y) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2iv)(GLuint index, const GLint * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2ui)(GLuint index, GLuint x, GLuint y) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uiv)(GLuint index, const GLuint * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3iv)(GLuint index, const GLint * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uiv)(GLuint index, const GLuint * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4bv)(GLuint index, const GLbyte * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4iv)(GLuint index, const GLint * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4sv)(GLuint index, const GLshort * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ubv)(GLuint index, const GLubyte * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uiv)(GLuint index, const GLuint * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4usv)(GLuint index, const GLushort * v) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) = NULL;
+
+void (CODEGEN_FUNCPTR *_ptrc_glCopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) = NULL;
+GLuint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBlockIndex)(GLuint program, const GLchar * uniformBlockName) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartIndex)(GLuint index) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glTexBuffer)(GLenum target, GLenum internalformat, GLuint buffer) = NULL;
+void (CODEGEN_FUNCPTR *_ptrc_glUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) = NULL;
+
+static int Load_Version_3_1(void)
+{
+ int numFailed = 0;
+ _ptrc_glAccum = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glAccum");
+ if(!_ptrc_glAccum) numFailed++;
+ _ptrc_glAlphaFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glAlphaFunc");
+ if(!_ptrc_glAlphaFunc) numFailed++;
+ _ptrc_glBegin = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBegin");
+ if(!_ptrc_glBegin) numFailed++;
+ _ptrc_glBitmap = (void (CODEGEN_FUNCPTR *)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *))IntGetProcAddress("glBitmap");
+ if(!_ptrc_glBitmap) numFailed++;
+ _ptrc_glBlendFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBlendFunc");
+ if(!_ptrc_glBlendFunc) numFailed++;
+ _ptrc_glCallList = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glCallList");
+ if(!_ptrc_glCallList) numFailed++;
+ _ptrc_glCallLists = (void (CODEGEN_FUNCPTR *)(GLsizei, GLenum, const void *))IntGetProcAddress("glCallLists");
+ if(!_ptrc_glCallLists) numFailed++;
+ _ptrc_glClear = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glClear");
+ if(!_ptrc_glClear) numFailed++;
+ _ptrc_glClearAccum = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glClearAccum");
+ if(!_ptrc_glClearAccum) numFailed++;
+ _ptrc_glClearColor = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glClearColor");
+ if(!_ptrc_glClearColor) numFailed++;
+ _ptrc_glClearDepth = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glClearDepth");
+ if(!_ptrc_glClearDepth) numFailed++;
+ _ptrc_glClearIndex = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glClearIndex");
+ if(!_ptrc_glClearIndex) numFailed++;
+ _ptrc_glClearStencil = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glClearStencil");
+ if(!_ptrc_glClearStencil) numFailed++;
+ _ptrc_glClipPlane = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glClipPlane");
+ if(!_ptrc_glClipPlane) numFailed++;
+ _ptrc_glColor3b = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glColor3b");
+ if(!_ptrc_glColor3b) numFailed++;
+ _ptrc_glColor3bv = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glColor3bv");
+ if(!_ptrc_glColor3bv) numFailed++;
+ _ptrc_glColor3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glColor3d");
+ if(!_ptrc_glColor3d) numFailed++;
+ _ptrc_glColor3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glColor3dv");
+ if(!_ptrc_glColor3dv) numFailed++;
+ _ptrc_glColor3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glColor3f");
+ if(!_ptrc_glColor3f) numFailed++;
+ _ptrc_glColor3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glColor3fv");
+ if(!_ptrc_glColor3fv) numFailed++;
+ _ptrc_glColor3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glColor3i");
+ if(!_ptrc_glColor3i) numFailed++;
+ _ptrc_glColor3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glColor3iv");
+ if(!_ptrc_glColor3iv) numFailed++;
+ _ptrc_glColor3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glColor3s");
+ if(!_ptrc_glColor3s) numFailed++;
+ _ptrc_glColor3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glColor3sv");
+ if(!_ptrc_glColor3sv) numFailed++;
+ _ptrc_glColor3ub = (void (CODEGEN_FUNCPTR *)(GLubyte, GLubyte, GLubyte))IntGetProcAddress("glColor3ub");
+ if(!_ptrc_glColor3ub) numFailed++;
+ _ptrc_glColor3ubv = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glColor3ubv");
+ if(!_ptrc_glColor3ubv) numFailed++;
+ _ptrc_glColor3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glColor3ui");
+ if(!_ptrc_glColor3ui) numFailed++;
+ _ptrc_glColor3uiv = (void (CODEGEN_FUNCPTR *)(const GLuint *))IntGetProcAddress("glColor3uiv");
+ if(!_ptrc_glColor3uiv) numFailed++;
+ _ptrc_glColor3us = (void (CODEGEN_FUNCPTR *)(GLushort, GLushort, GLushort))IntGetProcAddress("glColor3us");
+ if(!_ptrc_glColor3us) numFailed++;
+ _ptrc_glColor3usv = (void (CODEGEN_FUNCPTR *)(const GLushort *))IntGetProcAddress("glColor3usv");
+ if(!_ptrc_glColor3usv) numFailed++;
+ _ptrc_glColor4b = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte, GLbyte))IntGetProcAddress("glColor4b");
+ if(!_ptrc_glColor4b) numFailed++;
+ _ptrc_glColor4bv = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glColor4bv");
+ if(!_ptrc_glColor4bv) numFailed++;
+ _ptrc_glColor4d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glColor4d");
+ if(!_ptrc_glColor4d) numFailed++;
+ _ptrc_glColor4dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glColor4dv");
+ if(!_ptrc_glColor4dv) numFailed++;
+ _ptrc_glColor4f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glColor4f");
+ if(!_ptrc_glColor4f) numFailed++;
+ _ptrc_glColor4fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glColor4fv");
+ if(!_ptrc_glColor4fv) numFailed++;
+ _ptrc_glColor4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glColor4i");
+ if(!_ptrc_glColor4i) numFailed++;
+ _ptrc_glColor4iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glColor4iv");
+ if(!_ptrc_glColor4iv) numFailed++;
+ _ptrc_glColor4s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glColor4s");
+ if(!_ptrc_glColor4s) numFailed++;
+ _ptrc_glColor4sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glColor4sv");
+ if(!_ptrc_glColor4sv) numFailed++;
+ _ptrc_glColor4ub = (void (CODEGEN_FUNCPTR *)(GLubyte, GLubyte, GLubyte, GLubyte))IntGetProcAddress("glColor4ub");
+ if(!_ptrc_glColor4ub) numFailed++;
+ _ptrc_glColor4ubv = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glColor4ubv");
+ if(!_ptrc_glColor4ubv) numFailed++;
+ _ptrc_glColor4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glColor4ui");
+ if(!_ptrc_glColor4ui) numFailed++;
+ _ptrc_glColor4uiv = (void (CODEGEN_FUNCPTR *)(const GLuint *))IntGetProcAddress("glColor4uiv");
+ if(!_ptrc_glColor4uiv) numFailed++;
+ _ptrc_glColor4us = (void (CODEGEN_FUNCPTR *)(GLushort, GLushort, GLushort, GLushort))IntGetProcAddress("glColor4us");
+ if(!_ptrc_glColor4us) numFailed++;
+ _ptrc_glColor4usv = (void (CODEGEN_FUNCPTR *)(const GLushort *))IntGetProcAddress("glColor4usv");
+ if(!_ptrc_glColor4usv) numFailed++;
+ _ptrc_glColorMask = (void (CODEGEN_FUNCPTR *)(GLboolean, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glColorMask");
+ if(!_ptrc_glColorMask) numFailed++;
+ _ptrc_glColorMaterial = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glColorMaterial");
+ if(!_ptrc_glColorMaterial) numFailed++;
+ _ptrc_glCopyPixels = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei, GLenum))IntGetProcAddress("glCopyPixels");
+ if(!_ptrc_glCopyPixels) numFailed++;
+ _ptrc_glCullFace = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCullFace");
+ if(!_ptrc_glCullFace) numFailed++;
+ _ptrc_glDeleteLists = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei))IntGetProcAddress("glDeleteLists");
+ if(!_ptrc_glDeleteLists) numFailed++;
+ _ptrc_glDepthFunc = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDepthFunc");
+ if(!_ptrc_glDepthFunc) numFailed++;
+ _ptrc_glDepthMask = (void (CODEGEN_FUNCPTR *)(GLboolean))IntGetProcAddress("glDepthMask");
+ if(!_ptrc_glDepthMask) numFailed++;
+ _ptrc_glDepthRange = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glDepthRange");
+ if(!_ptrc_glDepthRange) numFailed++;
+ _ptrc_glDisable = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDisable");
+ if(!_ptrc_glDisable) numFailed++;
+ _ptrc_glDrawBuffer = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDrawBuffer");
+ if(!_ptrc_glDrawBuffer) numFailed++;
+ _ptrc_glDrawPixels = (void (CODEGEN_FUNCPTR *)(GLsizei, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glDrawPixels");
+ if(!_ptrc_glDrawPixels) numFailed++;
+ _ptrc_glEdgeFlag = (void (CODEGEN_FUNCPTR *)(GLboolean))IntGetProcAddress("glEdgeFlag");
+ if(!_ptrc_glEdgeFlag) numFailed++;
+ _ptrc_glEdgeFlagv = (void (CODEGEN_FUNCPTR *)(const GLboolean *))IntGetProcAddress("glEdgeFlagv");
+ if(!_ptrc_glEdgeFlagv) numFailed++;
+ _ptrc_glEnable = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEnable");
+ if(!_ptrc_glEnable) numFailed++;
+ _ptrc_glEnd = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glEnd");
+ if(!_ptrc_glEnd) numFailed++;
+ _ptrc_glEndList = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glEndList");
+ if(!_ptrc_glEndList) numFailed++;
+ _ptrc_glEvalCoord1d = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glEvalCoord1d");
+ if(!_ptrc_glEvalCoord1d) numFailed++;
+ _ptrc_glEvalCoord1dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glEvalCoord1dv");
+ if(!_ptrc_glEvalCoord1dv) numFailed++;
+ _ptrc_glEvalCoord1f = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glEvalCoord1f");
+ if(!_ptrc_glEvalCoord1f) numFailed++;
+ _ptrc_glEvalCoord1fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glEvalCoord1fv");
+ if(!_ptrc_glEvalCoord1fv) numFailed++;
+ _ptrc_glEvalCoord2d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glEvalCoord2d");
+ if(!_ptrc_glEvalCoord2d) numFailed++;
+ _ptrc_glEvalCoord2dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glEvalCoord2dv");
+ if(!_ptrc_glEvalCoord2dv) numFailed++;
+ _ptrc_glEvalCoord2f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glEvalCoord2f");
+ if(!_ptrc_glEvalCoord2f) numFailed++;
+ _ptrc_glEvalCoord2fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glEvalCoord2fv");
+ if(!_ptrc_glEvalCoord2fv) numFailed++;
+ _ptrc_glEvalMesh1 = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint))IntGetProcAddress("glEvalMesh1");
+ if(!_ptrc_glEvalMesh1) numFailed++;
+ _ptrc_glEvalMesh2 = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint))IntGetProcAddress("glEvalMesh2");
+ if(!_ptrc_glEvalMesh2) numFailed++;
+ _ptrc_glEvalPoint1 = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glEvalPoint1");
+ if(!_ptrc_glEvalPoint1) numFailed++;
+ _ptrc_glEvalPoint2 = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glEvalPoint2");
+ if(!_ptrc_glEvalPoint2) numFailed++;
+ _ptrc_glFeedbackBuffer = (void (CODEGEN_FUNCPTR *)(GLsizei, GLenum, GLfloat *))IntGetProcAddress("glFeedbackBuffer");
+ if(!_ptrc_glFeedbackBuffer) numFailed++;
+ _ptrc_glFinish = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glFinish");
+ if(!_ptrc_glFinish) numFailed++;
+ _ptrc_glFlush = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glFlush");
+ if(!_ptrc_glFlush) numFailed++;
+ _ptrc_glFogf = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glFogf");
+ if(!_ptrc_glFogf) numFailed++;
+ _ptrc_glFogfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glFogfv");
+ if(!_ptrc_glFogfv) numFailed++;
+ _ptrc_glFogi = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glFogi");
+ if(!_ptrc_glFogi) numFailed++;
+ _ptrc_glFogiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glFogiv");
+ if(!_ptrc_glFogiv) numFailed++;
+ _ptrc_glFrontFace = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glFrontFace");
+ if(!_ptrc_glFrontFace) numFailed++;
+ _ptrc_glFrustum = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glFrustum");
+ if(!_ptrc_glFrustum) numFailed++;
+ _ptrc_glGenLists = (GLuint (CODEGEN_FUNCPTR *)(GLsizei))IntGetProcAddress("glGenLists");
+ if(!_ptrc_glGenLists) numFailed++;
+ _ptrc_glGetBooleanv = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean *))IntGetProcAddress("glGetBooleanv");
+ if(!_ptrc_glGetBooleanv) numFailed++;
+ _ptrc_glGetClipPlane = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble *))IntGetProcAddress("glGetClipPlane");
+ if(!_ptrc_glGetClipPlane) numFailed++;
+ _ptrc_glGetDoublev = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble *))IntGetProcAddress("glGetDoublev");
+ if(!_ptrc_glGetDoublev) numFailed++;
+ _ptrc_glGetError = (GLenum (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glGetError");
+ if(!_ptrc_glGetError) numFailed++;
+ _ptrc_glGetFloatv = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetFloatv");
+ if(!_ptrc_glGetFloatv) numFailed++;
+ _ptrc_glGetIntegerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint *))IntGetProcAddress("glGetIntegerv");
+ if(!_ptrc_glGetIntegerv) numFailed++;
+ _ptrc_glGetLightfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetLightfv");
+ if(!_ptrc_glGetLightfv) numFailed++;
+ _ptrc_glGetLightiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetLightiv");
+ if(!_ptrc_glGetLightiv) numFailed++;
+ _ptrc_glGetMapdv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLdouble *))IntGetProcAddress("glGetMapdv");
+ if(!_ptrc_glGetMapdv) numFailed++;
+ _ptrc_glGetMapfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMapfv");
+ if(!_ptrc_glGetMapfv) numFailed++;
+ _ptrc_glGetMapiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetMapiv");
+ if(!_ptrc_glGetMapiv) numFailed++;
+ _ptrc_glGetMaterialfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMaterialfv");
+ if(!_ptrc_glGetMaterialfv) numFailed++;
+ _ptrc_glGetMaterialiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetMaterialiv");
+ if(!_ptrc_glGetMaterialiv) numFailed++;
+ _ptrc_glGetPixelMapfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetPixelMapfv");
+ if(!_ptrc_glGetPixelMapfv) numFailed++;
+ _ptrc_glGetPixelMapuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint *))IntGetProcAddress("glGetPixelMapuiv");
+ if(!_ptrc_glGetPixelMapuiv) numFailed++;
+ _ptrc_glGetPixelMapusv = (void (CODEGEN_FUNCPTR *)(GLenum, GLushort *))IntGetProcAddress("glGetPixelMapusv");
+ if(!_ptrc_glGetPixelMapusv) numFailed++;
+ _ptrc_glGetPolygonStipple = (void (CODEGEN_FUNCPTR *)(GLubyte *))IntGetProcAddress("glGetPolygonStipple");
+ if(!_ptrc_glGetPolygonStipple) numFailed++;
+ _ptrc_glGetString = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGetString");
+ if(!_ptrc_glGetString) numFailed++;
+ _ptrc_glGetTexEnvfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTexEnvfv");
+ if(!_ptrc_glGetTexEnvfv) numFailed++;
+ _ptrc_glGetTexEnviv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexEnviv");
+ if(!_ptrc_glGetTexEnviv) numFailed++;
+ _ptrc_glGetTexGendv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLdouble *))IntGetProcAddress("glGetTexGendv");
+ if(!_ptrc_glGetTexGendv) numFailed++;
+ _ptrc_glGetTexGenfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTexGenfv");
+ if(!_ptrc_glGetTexGenfv) numFailed++;
+ _ptrc_glGetTexGeniv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexGeniv");
+ if(!_ptrc_glGetTexGeniv) numFailed++;
+ _ptrc_glGetTexImage = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLenum, void *))IntGetProcAddress("glGetTexImage");
+ if(!_ptrc_glGetTexImage) numFailed++;
+ _ptrc_glGetTexLevelParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLfloat *))IntGetProcAddress("glGetTexLevelParameterfv");
+ if(!_ptrc_glGetTexLevelParameterfv) numFailed++;
+ _ptrc_glGetTexLevelParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint *))IntGetProcAddress("glGetTexLevelParameteriv");
+ if(!_ptrc_glGetTexLevelParameteriv) numFailed++;
+ _ptrc_glGetTexParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTexParameterfv");
+ if(!_ptrc_glGetTexParameterfv) numFailed++;
+ _ptrc_glGetTexParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexParameteriv");
+ if(!_ptrc_glGetTexParameteriv) numFailed++;
+ _ptrc_glHint = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glHint");
+ if(!_ptrc_glHint) numFailed++;
+ _ptrc_glIndexMask = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIndexMask");
+ if(!_ptrc_glIndexMask) numFailed++;
+ _ptrc_glIndexd = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glIndexd");
+ if(!_ptrc_glIndexd) numFailed++;
+ _ptrc_glIndexdv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glIndexdv");
+ if(!_ptrc_glIndexdv) numFailed++;
+ _ptrc_glIndexf = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glIndexf");
+ if(!_ptrc_glIndexf) numFailed++;
+ _ptrc_glIndexfv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glIndexfv");
+ if(!_ptrc_glIndexfv) numFailed++;
+ _ptrc_glIndexi = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glIndexi");
+ if(!_ptrc_glIndexi) numFailed++;
+ _ptrc_glIndexiv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glIndexiv");
+ if(!_ptrc_glIndexiv) numFailed++;
+ _ptrc_glIndexs = (void (CODEGEN_FUNCPTR *)(GLshort))IntGetProcAddress("glIndexs");
+ if(!_ptrc_glIndexs) numFailed++;
+ _ptrc_glIndexsv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glIndexsv");
+ if(!_ptrc_glIndexsv) numFailed++;
+ _ptrc_glInitNames = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glInitNames");
+ if(!_ptrc_glInitNames) numFailed++;
+ _ptrc_glIsEnabled = (GLboolean (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glIsEnabled");
+ if(!_ptrc_glIsEnabled) numFailed++;
+ _ptrc_glIsList = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsList");
+ if(!_ptrc_glIsList) numFailed++;
+ _ptrc_glLightModelf = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glLightModelf");
+ if(!_ptrc_glLightModelf) numFailed++;
+ _ptrc_glLightModelfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glLightModelfv");
+ if(!_ptrc_glLightModelfv) numFailed++;
+ _ptrc_glLightModeli = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glLightModeli");
+ if(!_ptrc_glLightModeli) numFailed++;
+ _ptrc_glLightModeliv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glLightModeliv");
+ if(!_ptrc_glLightModeliv) numFailed++;
+ _ptrc_glLightf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glLightf");
+ if(!_ptrc_glLightf) numFailed++;
+ _ptrc_glLightfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glLightfv");
+ if(!_ptrc_glLightfv) numFailed++;
+ _ptrc_glLighti = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glLighti");
+ if(!_ptrc_glLighti) numFailed++;
+ _ptrc_glLightiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glLightiv");
+ if(!_ptrc_glLightiv) numFailed++;
+ _ptrc_glLineStipple = (void (CODEGEN_FUNCPTR *)(GLint, GLushort))IntGetProcAddress("glLineStipple");
+ if(!_ptrc_glLineStipple) numFailed++;
+ _ptrc_glLineWidth = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glLineWidth");
+ if(!_ptrc_glLineWidth) numFailed++;
+ _ptrc_glListBase = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glListBase");
+ if(!_ptrc_glListBase) numFailed++;
+ _ptrc_glLoadIdentity = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glLoadIdentity");
+ if(!_ptrc_glLoadIdentity) numFailed++;
+ _ptrc_glLoadMatrixd = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glLoadMatrixd");
+ if(!_ptrc_glLoadMatrixd) numFailed++;
+ _ptrc_glLoadMatrixf = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glLoadMatrixf");
+ if(!_ptrc_glLoadMatrixf) numFailed++;
+ _ptrc_glLoadName = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glLoadName");
+ if(!_ptrc_glLoadName) numFailed++;
+ _ptrc_glLogicOp = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glLogicOp");
+ if(!_ptrc_glLogicOp) numFailed++;
+ _ptrc_glMap1d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *))IntGetProcAddress("glMap1d");
+ if(!_ptrc_glMap1d) numFailed++;
+ _ptrc_glMap1f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *))IntGetProcAddress("glMap1f");
+ if(!_ptrc_glMap1f) numFailed++;
+ _ptrc_glMap2d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *))IntGetProcAddress("glMap2d");
+ if(!_ptrc_glMap2d) numFailed++;
+ _ptrc_glMap2f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *))IntGetProcAddress("glMap2f");
+ if(!_ptrc_glMap2f) numFailed++;
+ _ptrc_glMapGrid1d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble))IntGetProcAddress("glMapGrid1d");
+ if(!_ptrc_glMapGrid1d) numFailed++;
+ _ptrc_glMapGrid1f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat))IntGetProcAddress("glMapGrid1f");
+ if(!_ptrc_glMapGrid1f) numFailed++;
+ _ptrc_glMapGrid2d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble))IntGetProcAddress("glMapGrid2d");
+ if(!_ptrc_glMapGrid2d) numFailed++;
+ _ptrc_glMapGrid2f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat))IntGetProcAddress("glMapGrid2f");
+ if(!_ptrc_glMapGrid2f) numFailed++;
+ _ptrc_glMaterialf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glMaterialf");
+ if(!_ptrc_glMaterialf) numFailed++;
+ _ptrc_glMaterialfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glMaterialfv");
+ if(!_ptrc_glMaterialfv) numFailed++;
+ _ptrc_glMateriali = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glMateriali");
+ if(!_ptrc_glMateriali) numFailed++;
+ _ptrc_glMaterialiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glMaterialiv");
+ if(!_ptrc_glMaterialiv) numFailed++;
+ _ptrc_glMatrixMode = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glMatrixMode");
+ if(!_ptrc_glMatrixMode) numFailed++;
+ _ptrc_glMultMatrixd = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glMultMatrixd");
+ if(!_ptrc_glMultMatrixd) numFailed++;
+ _ptrc_glMultMatrixf = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glMultMatrixf");
+ if(!_ptrc_glMultMatrixf) numFailed++;
+ _ptrc_glNewList = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glNewList");
+ if(!_ptrc_glNewList) numFailed++;
+ _ptrc_glNormal3b = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glNormal3b");
+ if(!_ptrc_glNormal3b) numFailed++;
+ _ptrc_glNormal3bv = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glNormal3bv");
+ if(!_ptrc_glNormal3bv) numFailed++;
+ _ptrc_glNormal3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glNormal3d");
+ if(!_ptrc_glNormal3d) numFailed++;
+ _ptrc_glNormal3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glNormal3dv");
+ if(!_ptrc_glNormal3dv) numFailed++;
+ _ptrc_glNormal3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glNormal3f");
+ if(!_ptrc_glNormal3f) numFailed++;
+ _ptrc_glNormal3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glNormal3fv");
+ if(!_ptrc_glNormal3fv) numFailed++;
+ _ptrc_glNormal3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glNormal3i");
+ if(!_ptrc_glNormal3i) numFailed++;
+ _ptrc_glNormal3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glNormal3iv");
+ if(!_ptrc_glNormal3iv) numFailed++;
+ _ptrc_glNormal3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glNormal3s");
+ if(!_ptrc_glNormal3s) numFailed++;
+ _ptrc_glNormal3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glNormal3sv");
+ if(!_ptrc_glNormal3sv) numFailed++;
+ _ptrc_glOrtho = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glOrtho");
+ if(!_ptrc_glOrtho) numFailed++;
+ _ptrc_glPassThrough = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glPassThrough");
+ if(!_ptrc_glPassThrough) numFailed++;
+ _ptrc_glPixelMapfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLfloat *))IntGetProcAddress("glPixelMapfv");
+ if(!_ptrc_glPixelMapfv) numFailed++;
+ _ptrc_glPixelMapuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLuint *))IntGetProcAddress("glPixelMapuiv");
+ if(!_ptrc_glPixelMapuiv) numFailed++;
+ _ptrc_glPixelMapusv = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLushort *))IntGetProcAddress("glPixelMapusv");
+ if(!_ptrc_glPixelMapusv) numFailed++;
+ _ptrc_glPixelStoref = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPixelStoref");
+ if(!_ptrc_glPixelStoref) numFailed++;
+ _ptrc_glPixelStorei = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPixelStorei");
+ if(!_ptrc_glPixelStorei) numFailed++;
+ _ptrc_glPixelTransferf = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPixelTransferf");
+ if(!_ptrc_glPixelTransferf) numFailed++;
+ _ptrc_glPixelTransferi = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPixelTransferi");
+ if(!_ptrc_glPixelTransferi) numFailed++;
+ _ptrc_glPixelZoom = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glPixelZoom");
+ if(!_ptrc_glPixelZoom) numFailed++;
+ _ptrc_glPointSize = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glPointSize");
+ if(!_ptrc_glPointSize) numFailed++;
+ _ptrc_glPolygonMode = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glPolygonMode");
+ if(!_ptrc_glPolygonMode) numFailed++;
+ _ptrc_glPolygonStipple = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glPolygonStipple");
+ if(!_ptrc_glPolygonStipple) numFailed++;
+ _ptrc_glPopAttrib = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glPopAttrib");
+ if(!_ptrc_glPopAttrib) numFailed++;
+ _ptrc_glPopMatrix = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glPopMatrix");
+ if(!_ptrc_glPopMatrix) numFailed++;
+ _ptrc_glPopName = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glPopName");
+ if(!_ptrc_glPopName) numFailed++;
+ _ptrc_glPushAttrib = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glPushAttrib");
+ if(!_ptrc_glPushAttrib) numFailed++;
+ _ptrc_glPushMatrix = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glPushMatrix");
+ if(!_ptrc_glPushMatrix) numFailed++;
+ _ptrc_glPushName = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glPushName");
+ if(!_ptrc_glPushName) numFailed++;
+ _ptrc_glRasterPos2d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glRasterPos2d");
+ if(!_ptrc_glRasterPos2d) numFailed++;
+ _ptrc_glRasterPos2dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glRasterPos2dv");
+ if(!_ptrc_glRasterPos2dv) numFailed++;
+ _ptrc_glRasterPos2f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glRasterPos2f");
+ if(!_ptrc_glRasterPos2f) numFailed++;
+ _ptrc_glRasterPos2fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glRasterPos2fv");
+ if(!_ptrc_glRasterPos2fv) numFailed++;
+ _ptrc_glRasterPos2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glRasterPos2i");
+ if(!_ptrc_glRasterPos2i) numFailed++;
+ _ptrc_glRasterPos2iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glRasterPos2iv");
+ if(!_ptrc_glRasterPos2iv) numFailed++;
+ _ptrc_glRasterPos2s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort))IntGetProcAddress("glRasterPos2s");
+ if(!_ptrc_glRasterPos2s) numFailed++;
+ _ptrc_glRasterPos2sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glRasterPos2sv");
+ if(!_ptrc_glRasterPos2sv) numFailed++;
+ _ptrc_glRasterPos3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glRasterPos3d");
+ if(!_ptrc_glRasterPos3d) numFailed++;
+ _ptrc_glRasterPos3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glRasterPos3dv");
+ if(!_ptrc_glRasterPos3dv) numFailed++;
+ _ptrc_glRasterPos3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glRasterPos3f");
+ if(!_ptrc_glRasterPos3f) numFailed++;
+ _ptrc_glRasterPos3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glRasterPos3fv");
+ if(!_ptrc_glRasterPos3fv) numFailed++;
+ _ptrc_glRasterPos3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glRasterPos3i");
+ if(!_ptrc_glRasterPos3i) numFailed++;
+ _ptrc_glRasterPos3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glRasterPos3iv");
+ if(!_ptrc_glRasterPos3iv) numFailed++;
+ _ptrc_glRasterPos3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glRasterPos3s");
+ if(!_ptrc_glRasterPos3s) numFailed++;
+ _ptrc_glRasterPos3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glRasterPos3sv");
+ if(!_ptrc_glRasterPos3sv) numFailed++;
+ _ptrc_glRasterPos4d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glRasterPos4d");
+ if(!_ptrc_glRasterPos4d) numFailed++;
+ _ptrc_glRasterPos4dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glRasterPos4dv");
+ if(!_ptrc_glRasterPos4dv) numFailed++;
+ _ptrc_glRasterPos4f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glRasterPos4f");
+ if(!_ptrc_glRasterPos4f) numFailed++;
+ _ptrc_glRasterPos4fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glRasterPos4fv");
+ if(!_ptrc_glRasterPos4fv) numFailed++;
+ _ptrc_glRasterPos4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glRasterPos4i");
+ if(!_ptrc_glRasterPos4i) numFailed++;
+ _ptrc_glRasterPos4iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glRasterPos4iv");
+ if(!_ptrc_glRasterPos4iv) numFailed++;
+ _ptrc_glRasterPos4s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glRasterPos4s");
+ if(!_ptrc_glRasterPos4s) numFailed++;
+ _ptrc_glRasterPos4sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glRasterPos4sv");
+ if(!_ptrc_glRasterPos4sv) numFailed++;
+ _ptrc_glReadBuffer = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glReadBuffer");
+ if(!_ptrc_glReadBuffer) numFailed++;
+ _ptrc_glReadPixels = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void *))IntGetProcAddress("glReadPixels");
+ if(!_ptrc_glReadPixels) numFailed++;
+ _ptrc_glRectd = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glRectd");
+ if(!_ptrc_glRectd) numFailed++;
+ _ptrc_glRectdv = (void (CODEGEN_FUNCPTR *)(const GLdouble *, const GLdouble *))IntGetProcAddress("glRectdv");
+ if(!_ptrc_glRectdv) numFailed++;
+ _ptrc_glRectf = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glRectf");
+ if(!_ptrc_glRectf) numFailed++;
+ _ptrc_glRectfv = (void (CODEGEN_FUNCPTR *)(const GLfloat *, const GLfloat *))IntGetProcAddress("glRectfv");
+ if(!_ptrc_glRectfv) numFailed++;
+ _ptrc_glRecti = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glRecti");
+ if(!_ptrc_glRecti) numFailed++;
+ _ptrc_glRectiv = (void (CODEGEN_FUNCPTR *)(const GLint *, const GLint *))IntGetProcAddress("glRectiv");
+ if(!_ptrc_glRectiv) numFailed++;
+ _ptrc_glRects = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glRects");
+ if(!_ptrc_glRects) numFailed++;
+ _ptrc_glRectsv = (void (CODEGEN_FUNCPTR *)(const GLshort *, const GLshort *))IntGetProcAddress("glRectsv");
+ if(!_ptrc_glRectsv) numFailed++;
+ _ptrc_glRenderMode = (GLint (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glRenderMode");
+ if(!_ptrc_glRenderMode) numFailed++;
+ _ptrc_glRotated = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glRotated");
+ if(!_ptrc_glRotated) numFailed++;
+ _ptrc_glRotatef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glRotatef");
+ if(!_ptrc_glRotatef) numFailed++;
+ _ptrc_glScaled = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glScaled");
+ if(!_ptrc_glScaled) numFailed++;
+ _ptrc_glScalef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glScalef");
+ if(!_ptrc_glScalef) numFailed++;
+ _ptrc_glScissor = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glScissor");
+ if(!_ptrc_glScissor) numFailed++;
+ _ptrc_glSelectBuffer = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glSelectBuffer");
+ if(!_ptrc_glSelectBuffer) numFailed++;
+ _ptrc_glShadeModel = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glShadeModel");
+ if(!_ptrc_glShadeModel) numFailed++;
+ _ptrc_glStencilFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLuint))IntGetProcAddress("glStencilFunc");
+ if(!_ptrc_glStencilFunc) numFailed++;
+ _ptrc_glStencilMask = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glStencilMask");
+ if(!_ptrc_glStencilMask) numFailed++;
+ _ptrc_glStencilOp = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum))IntGetProcAddress("glStencilOp");
+ if(!_ptrc_glStencilOp) numFailed++;
+ _ptrc_glTexCoord1d = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glTexCoord1d");
+ if(!_ptrc_glTexCoord1d) numFailed++;
+ _ptrc_glTexCoord1dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glTexCoord1dv");
+ if(!_ptrc_glTexCoord1dv) numFailed++;
+ _ptrc_glTexCoord1f = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glTexCoord1f");
+ if(!_ptrc_glTexCoord1f) numFailed++;
+ _ptrc_glTexCoord1fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glTexCoord1fv");
+ if(!_ptrc_glTexCoord1fv) numFailed++;
+ _ptrc_glTexCoord1i = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glTexCoord1i");
+ if(!_ptrc_glTexCoord1i) numFailed++;
+ _ptrc_glTexCoord1iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glTexCoord1iv");
+ if(!_ptrc_glTexCoord1iv) numFailed++;
+ _ptrc_glTexCoord1s = (void (CODEGEN_FUNCPTR *)(GLshort))IntGetProcAddress("glTexCoord1s");
+ if(!_ptrc_glTexCoord1s) numFailed++;
+ _ptrc_glTexCoord1sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glTexCoord1sv");
+ if(!_ptrc_glTexCoord1sv) numFailed++;
+ _ptrc_glTexCoord2d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glTexCoord2d");
+ if(!_ptrc_glTexCoord2d) numFailed++;
+ _ptrc_glTexCoord2dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glTexCoord2dv");
+ if(!_ptrc_glTexCoord2dv) numFailed++;
+ _ptrc_glTexCoord2f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glTexCoord2f");
+ if(!_ptrc_glTexCoord2f) numFailed++;
+ _ptrc_glTexCoord2fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glTexCoord2fv");
+ if(!_ptrc_glTexCoord2fv) numFailed++;
+ _ptrc_glTexCoord2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glTexCoord2i");
+ if(!_ptrc_glTexCoord2i) numFailed++;
+ _ptrc_glTexCoord2iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glTexCoord2iv");
+ if(!_ptrc_glTexCoord2iv) numFailed++;
+ _ptrc_glTexCoord2s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort))IntGetProcAddress("glTexCoord2s");
+ if(!_ptrc_glTexCoord2s) numFailed++;
+ _ptrc_glTexCoord2sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glTexCoord2sv");
+ if(!_ptrc_glTexCoord2sv) numFailed++;
+ _ptrc_glTexCoord3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glTexCoord3d");
+ if(!_ptrc_glTexCoord3d) numFailed++;
+ _ptrc_glTexCoord3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glTexCoord3dv");
+ if(!_ptrc_glTexCoord3dv) numFailed++;
+ _ptrc_glTexCoord3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTexCoord3f");
+ if(!_ptrc_glTexCoord3f) numFailed++;
+ _ptrc_glTexCoord3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glTexCoord3fv");
+ if(!_ptrc_glTexCoord3fv) numFailed++;
+ _ptrc_glTexCoord3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glTexCoord3i");
+ if(!_ptrc_glTexCoord3i) numFailed++;
+ _ptrc_glTexCoord3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glTexCoord3iv");
+ if(!_ptrc_glTexCoord3iv) numFailed++;
+ _ptrc_glTexCoord3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glTexCoord3s");
+ if(!_ptrc_glTexCoord3s) numFailed++;
+ _ptrc_glTexCoord3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glTexCoord3sv");
+ if(!_ptrc_glTexCoord3sv) numFailed++;
+ _ptrc_glTexCoord4d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glTexCoord4d");
+ if(!_ptrc_glTexCoord4d) numFailed++;
+ _ptrc_glTexCoord4dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glTexCoord4dv");
+ if(!_ptrc_glTexCoord4dv) numFailed++;
+ _ptrc_glTexCoord4f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTexCoord4f");
+ if(!_ptrc_glTexCoord4f) numFailed++;
+ _ptrc_glTexCoord4fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glTexCoord4fv");
+ if(!_ptrc_glTexCoord4fv) numFailed++;
+ _ptrc_glTexCoord4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glTexCoord4i");
+ if(!_ptrc_glTexCoord4i) numFailed++;
+ _ptrc_glTexCoord4iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glTexCoord4iv");
+ if(!_ptrc_glTexCoord4iv) numFailed++;
+ _ptrc_glTexCoord4s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glTexCoord4s");
+ if(!_ptrc_glTexCoord4s) numFailed++;
+ _ptrc_glTexCoord4sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glTexCoord4sv");
+ if(!_ptrc_glTexCoord4sv) numFailed++;
+ _ptrc_glTexEnvf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glTexEnvf");
+ if(!_ptrc_glTexEnvf) numFailed++;
+ _ptrc_glTexEnvfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glTexEnvfv");
+ if(!_ptrc_glTexEnvfv) numFailed++;
+ _ptrc_glTexEnvi = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glTexEnvi");
+ if(!_ptrc_glTexEnvi) numFailed++;
+ _ptrc_glTexEnviv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexEnviv");
+ if(!_ptrc_glTexEnviv) numFailed++;
+ _ptrc_glTexGend = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLdouble))IntGetProcAddress("glTexGend");
+ if(!_ptrc_glTexGend) numFailed++;
+ _ptrc_glTexGendv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLdouble *))IntGetProcAddress("glTexGendv");
+ if(!_ptrc_glTexGendv) numFailed++;
+ _ptrc_glTexGenf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glTexGenf");
+ if(!_ptrc_glTexGenf) numFailed++;
+ _ptrc_glTexGenfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glTexGenfv");
+ if(!_ptrc_glTexGenfv) numFailed++;
+ _ptrc_glTexGeni = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glTexGeni");
+ if(!_ptrc_glTexGeni) numFailed++;
+ _ptrc_glTexGeniv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexGeniv");
+ if(!_ptrc_glTexGeniv) numFailed++;
+ _ptrc_glTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *))IntGetProcAddress("glTexImage1D");
+ if(!_ptrc_glTexImage1D) numFailed++;
+ _ptrc_glTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *))IntGetProcAddress("glTexImage2D");
+ if(!_ptrc_glTexImage2D) numFailed++;
+ _ptrc_glTexParameterf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glTexParameterf");
+ if(!_ptrc_glTexParameterf) numFailed++;
+ _ptrc_glTexParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glTexParameterfv");
+ if(!_ptrc_glTexParameterfv) numFailed++;
+ _ptrc_glTexParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glTexParameteri");
+ if(!_ptrc_glTexParameteri) numFailed++;
+ _ptrc_glTexParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexParameteriv");
+ if(!_ptrc_glTexParameteriv) numFailed++;
+ _ptrc_glTranslated = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glTranslated");
+ if(!_ptrc_glTranslated) numFailed++;
+ _ptrc_glTranslatef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTranslatef");
+ if(!_ptrc_glTranslatef) numFailed++;
+ _ptrc_glVertex2d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glVertex2d");
+ if(!_ptrc_glVertex2d) numFailed++;
+ _ptrc_glVertex2dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glVertex2dv");
+ if(!_ptrc_glVertex2dv) numFailed++;
+ _ptrc_glVertex2f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glVertex2f");
+ if(!_ptrc_glVertex2f) numFailed++;
+ _ptrc_glVertex2fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glVertex2fv");
+ if(!_ptrc_glVertex2fv) numFailed++;
+ _ptrc_glVertex2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glVertex2i");
+ if(!_ptrc_glVertex2i) numFailed++;
+ _ptrc_glVertex2iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glVertex2iv");
+ if(!_ptrc_glVertex2iv) numFailed++;
+ _ptrc_glVertex2s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort))IntGetProcAddress("glVertex2s");
+ if(!_ptrc_glVertex2s) numFailed++;
+ _ptrc_glVertex2sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glVertex2sv");
+ if(!_ptrc_glVertex2sv) numFailed++;
+ _ptrc_glVertex3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertex3d");
+ if(!_ptrc_glVertex3d) numFailed++;
+ _ptrc_glVertex3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glVertex3dv");
+ if(!_ptrc_glVertex3dv) numFailed++;
+ _ptrc_glVertex3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertex3f");
+ if(!_ptrc_glVertex3f) numFailed++;
+ _ptrc_glVertex3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glVertex3fv");
+ if(!_ptrc_glVertex3fv) numFailed++;
+ _ptrc_glVertex3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glVertex3i");
+ if(!_ptrc_glVertex3i) numFailed++;
+ _ptrc_glVertex3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glVertex3iv");
+ if(!_ptrc_glVertex3iv) numFailed++;
+ _ptrc_glVertex3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glVertex3s");
+ if(!_ptrc_glVertex3s) numFailed++;
+ _ptrc_glVertex3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glVertex3sv");
+ if(!_ptrc_glVertex3sv) numFailed++;
+ _ptrc_glVertex4d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertex4d");
+ if(!_ptrc_glVertex4d) numFailed++;
+ _ptrc_glVertex4dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glVertex4dv");
+ if(!_ptrc_glVertex4dv) numFailed++;
+ _ptrc_glVertex4f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertex4f");
+ if(!_ptrc_glVertex4f) numFailed++;
+ _ptrc_glVertex4fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glVertex4fv");
+ if(!_ptrc_glVertex4fv) numFailed++;
+ _ptrc_glVertex4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glVertex4i");
+ if(!_ptrc_glVertex4i) numFailed++;
+ _ptrc_glVertex4iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glVertex4iv");
+ if(!_ptrc_glVertex4iv) numFailed++;
+ _ptrc_glVertex4s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glVertex4s");
+ if(!_ptrc_glVertex4s) numFailed++;
+ _ptrc_glVertex4sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glVertex4sv");
+ if(!_ptrc_glVertex4sv) numFailed++;
+ _ptrc_glViewport = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glViewport");
+ if(!_ptrc_glViewport) numFailed++;
+ _ptrc_glAreTexturesResident = (GLboolean (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, GLboolean *))IntGetProcAddress("glAreTexturesResident");
+ if(!_ptrc_glAreTexturesResident) numFailed++;
+ _ptrc_glArrayElement = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glArrayElement");
+ if(!_ptrc_glArrayElement) numFailed++;
+ _ptrc_glBindTexture = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindTexture");
+ if(!_ptrc_glBindTexture) numFailed++;
+ _ptrc_glColorPointer = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const void *))IntGetProcAddress("glColorPointer");
+ if(!_ptrc_glColorPointer) numFailed++;
+ _ptrc_glCopyTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))IntGetProcAddress("glCopyTexImage1D");
+ if(!_ptrc_glCopyTexImage1D) numFailed++;
+ _ptrc_glCopyTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))IntGetProcAddress("glCopyTexImage2D");
+ if(!_ptrc_glCopyTexImage2D) numFailed++;
+ _ptrc_glCopyTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei))IntGetProcAddress("glCopyTexSubImage1D");
+ if(!_ptrc_glCopyTexSubImage1D) numFailed++;
+ _ptrc_glCopyTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTexSubImage2D");
+ if(!_ptrc_glCopyTexSubImage2D) numFailed++;
+ _ptrc_glDeleteTextures = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteTextures");
+ if(!_ptrc_glDeleteTextures) numFailed++;
+ _ptrc_glDisableClientState = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDisableClientState");
+ if(!_ptrc_glDisableClientState) numFailed++;
+ _ptrc_glDrawArrays = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei))IntGetProcAddress("glDrawArrays");
+ if(!_ptrc_glDrawArrays) numFailed++;
+ _ptrc_glDrawElements = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *))IntGetProcAddress("glDrawElements");
+ if(!_ptrc_glDrawElements) numFailed++;
+ _ptrc_glEdgeFlagPointer = (void (CODEGEN_FUNCPTR *)(GLsizei, const void *))IntGetProcAddress("glEdgeFlagPointer");
+ if(!_ptrc_glEdgeFlagPointer) numFailed++;
+ _ptrc_glEnableClientState = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEnableClientState");
+ if(!_ptrc_glEnableClientState) numFailed++;
+ _ptrc_glGenTextures = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenTextures");
+ if(!_ptrc_glGenTextures) numFailed++;
+ _ptrc_glGetPointerv = (void (CODEGEN_FUNCPTR *)(GLenum, void **))IntGetProcAddress("glGetPointerv");
+ if(!_ptrc_glGetPointerv) numFailed++;
+ _ptrc_glIndexPointer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const void *))IntGetProcAddress("glIndexPointer");
+ if(!_ptrc_glIndexPointer) numFailed++;
+ _ptrc_glIndexub = (void (CODEGEN_FUNCPTR *)(GLubyte))IntGetProcAddress("glIndexub");
+ if(!_ptrc_glIndexub) numFailed++;
+ _ptrc_glIndexubv = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glIndexubv");
+ if(!_ptrc_glIndexubv) numFailed++;
+ _ptrc_glInterleavedArrays = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const void *))IntGetProcAddress("glInterleavedArrays");
+ if(!_ptrc_glInterleavedArrays) numFailed++;
+ _ptrc_glIsTexture = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsTexture");
+ if(!_ptrc_glIsTexture) numFailed++;
+ _ptrc_glNormalPointer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const void *))IntGetProcAddress("glNormalPointer");
+ if(!_ptrc_glNormalPointer) numFailed++;
+ _ptrc_glPolygonOffset = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glPolygonOffset");
+ if(!_ptrc_glPolygonOffset) numFailed++;
+ _ptrc_glPopClientAttrib = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glPopClientAttrib");
+ if(!_ptrc_glPopClientAttrib) numFailed++;
+ _ptrc_glPrioritizeTextures = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, const GLfloat *))IntGetProcAddress("glPrioritizeTextures");
+ if(!_ptrc_glPrioritizeTextures) numFailed++;
+ _ptrc_glPushClientAttrib = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glPushClientAttrib");
+ if(!_ptrc_glPushClientAttrib) numFailed++;
+ _ptrc_glTexCoordPointer = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const void *))IntGetProcAddress("glTexCoordPointer");
+ if(!_ptrc_glTexCoordPointer) numFailed++;
+ _ptrc_glTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glTexSubImage1D");
+ if(!_ptrc_glTexSubImage1D) numFailed++;
+ _ptrc_glTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glTexSubImage2D");
+ if(!_ptrc_glTexSubImage2D) numFailed++;
+ _ptrc_glVertexPointer = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const void *))IntGetProcAddress("glVertexPointer");
+ if(!_ptrc_glVertexPointer) numFailed++;
+ _ptrc_glCopyTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTexSubImage3D");
+ if(!_ptrc_glCopyTexSubImage3D) numFailed++;
+ _ptrc_glDrawRangeElements = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *))IntGetProcAddress("glDrawRangeElements");
+ if(!_ptrc_glDrawRangeElements) numFailed++;
+ _ptrc_glTexImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *))IntGetProcAddress("glTexImage3D");
+ if(!_ptrc_glTexImage3D) numFailed++;
+ _ptrc_glTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glTexSubImage3D");
+ if(!_ptrc_glTexSubImage3D) numFailed++;
+ _ptrc_glActiveTexture = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glActiveTexture");
+ if(!_ptrc_glActiveTexture) numFailed++;
+ _ptrc_glClientActiveTexture = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glClientActiveTexture");
+ if(!_ptrc_glClientActiveTexture) numFailed++;
+ _ptrc_glCompressedTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *))IntGetProcAddress("glCompressedTexImage1D");
+ if(!_ptrc_glCompressedTexImage1D) numFailed++;
+ _ptrc_glCompressedTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *))IntGetProcAddress("glCompressedTexImage2D");
+ if(!_ptrc_glCompressedTexImage2D) numFailed++;
+ _ptrc_glCompressedTexImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *))IntGetProcAddress("glCompressedTexImage3D");
+ if(!_ptrc_glCompressedTexImage3D) numFailed++;
+ _ptrc_glCompressedTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *))IntGetProcAddress("glCompressedTexSubImage1D");
+ if(!_ptrc_glCompressedTexSubImage1D) numFailed++;
+ _ptrc_glCompressedTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *))IntGetProcAddress("glCompressedTexSubImage2D");
+ if(!_ptrc_glCompressedTexSubImage2D) numFailed++;
+ _ptrc_glCompressedTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *))IntGetProcAddress("glCompressedTexSubImage3D");
+ if(!_ptrc_glCompressedTexSubImage3D) numFailed++;
+ _ptrc_glGetCompressedTexImage = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, void *))IntGetProcAddress("glGetCompressedTexImage");
+ if(!_ptrc_glGetCompressedTexImage) numFailed++;
+ _ptrc_glLoadTransposeMatrixd = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glLoadTransposeMatrixd");
+ if(!_ptrc_glLoadTransposeMatrixd) numFailed++;
+ _ptrc_glLoadTransposeMatrixf = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glLoadTransposeMatrixf");
+ if(!_ptrc_glLoadTransposeMatrixf) numFailed++;
+ _ptrc_glMultTransposeMatrixd = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glMultTransposeMatrixd");
+ if(!_ptrc_glMultTransposeMatrixd) numFailed++;
+ _ptrc_glMultTransposeMatrixf = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glMultTransposeMatrixf");
+ if(!_ptrc_glMultTransposeMatrixf) numFailed++;
+ _ptrc_glMultiTexCoord1d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble))IntGetProcAddress("glMultiTexCoord1d");
+ if(!_ptrc_glMultiTexCoord1d) numFailed++;
+ _ptrc_glMultiTexCoord1dv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord1dv");
+ if(!_ptrc_glMultiTexCoord1dv) numFailed++;
+ _ptrc_glMultiTexCoord1f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glMultiTexCoord1f");
+ if(!_ptrc_glMultiTexCoord1f) numFailed++;
+ _ptrc_glMultiTexCoord1fv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord1fv");
+ if(!_ptrc_glMultiTexCoord1fv) numFailed++;
+ _ptrc_glMultiTexCoord1i = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glMultiTexCoord1i");
+ if(!_ptrc_glMultiTexCoord1i) numFailed++;
+ _ptrc_glMultiTexCoord1iv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord1iv");
+ if(!_ptrc_glMultiTexCoord1iv) numFailed++;
+ _ptrc_glMultiTexCoord1s = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort))IntGetProcAddress("glMultiTexCoord1s");
+ if(!_ptrc_glMultiTexCoord1s) numFailed++;
+ _ptrc_glMultiTexCoord1sv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord1sv");
+ if(!_ptrc_glMultiTexCoord1sv) numFailed++;
+ _ptrc_glMultiTexCoord2d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble))IntGetProcAddress("glMultiTexCoord2d");
+ if(!_ptrc_glMultiTexCoord2d) numFailed++;
+ _ptrc_glMultiTexCoord2dv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord2dv");
+ if(!_ptrc_glMultiTexCoord2dv) numFailed++;
+ _ptrc_glMultiTexCoord2f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat))IntGetProcAddress("glMultiTexCoord2f");
+ if(!_ptrc_glMultiTexCoord2f) numFailed++;
+ _ptrc_glMultiTexCoord2fv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord2fv");
+ if(!_ptrc_glMultiTexCoord2fv) numFailed++;
+ _ptrc_glMultiTexCoord2i = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint))IntGetProcAddress("glMultiTexCoord2i");
+ if(!_ptrc_glMultiTexCoord2i) numFailed++;
+ _ptrc_glMultiTexCoord2iv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord2iv");
+ if(!_ptrc_glMultiTexCoord2iv) numFailed++;
+ _ptrc_glMultiTexCoord2s = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort))IntGetProcAddress("glMultiTexCoord2s");
+ if(!_ptrc_glMultiTexCoord2s) numFailed++;
+ _ptrc_glMultiTexCoord2sv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord2sv");
+ if(!_ptrc_glMultiTexCoord2sv) numFailed++;
+ _ptrc_glMultiTexCoord3d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMultiTexCoord3d");
+ if(!_ptrc_glMultiTexCoord3d) numFailed++;
+ _ptrc_glMultiTexCoord3dv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord3dv");
+ if(!_ptrc_glMultiTexCoord3dv) numFailed++;
+ _ptrc_glMultiTexCoord3f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMultiTexCoord3f");
+ if(!_ptrc_glMultiTexCoord3f) numFailed++;
+ _ptrc_glMultiTexCoord3fv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord3fv");
+ if(!_ptrc_glMultiTexCoord3fv) numFailed++;
+ _ptrc_glMultiTexCoord3i = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint))IntGetProcAddress("glMultiTexCoord3i");
+ if(!_ptrc_glMultiTexCoord3i) numFailed++;
+ _ptrc_glMultiTexCoord3iv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord3iv");
+ if(!_ptrc_glMultiTexCoord3iv) numFailed++;
+ _ptrc_glMultiTexCoord3s = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort, GLshort))IntGetProcAddress("glMultiTexCoord3s");
+ if(!_ptrc_glMultiTexCoord3s) numFailed++;
+ _ptrc_glMultiTexCoord3sv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord3sv");
+ if(!_ptrc_glMultiTexCoord3sv) numFailed++;
+ _ptrc_glMultiTexCoord4d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMultiTexCoord4d");
+ if(!_ptrc_glMultiTexCoord4d) numFailed++;
+ _ptrc_glMultiTexCoord4dv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord4dv");
+ if(!_ptrc_glMultiTexCoord4dv) numFailed++;
+ _ptrc_glMultiTexCoord4f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMultiTexCoord4f");
+ if(!_ptrc_glMultiTexCoord4f) numFailed++;
+ _ptrc_glMultiTexCoord4fv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord4fv");
+ if(!_ptrc_glMultiTexCoord4fv) numFailed++;
+ _ptrc_glMultiTexCoord4i = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint))IntGetProcAddress("glMultiTexCoord4i");
+ if(!_ptrc_glMultiTexCoord4i) numFailed++;
+ _ptrc_glMultiTexCoord4iv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord4iv");
+ if(!_ptrc_glMultiTexCoord4iv) numFailed++;
+ _ptrc_glMultiTexCoord4s = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glMultiTexCoord4s");
+ if(!_ptrc_glMultiTexCoord4s) numFailed++;
+ _ptrc_glMultiTexCoord4sv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord4sv");
+ if(!_ptrc_glMultiTexCoord4sv) numFailed++;
+ _ptrc_glSampleCoverage = (void (CODEGEN_FUNCPTR *)(GLfloat, GLboolean))IntGetProcAddress("glSampleCoverage");
+ if(!_ptrc_glSampleCoverage) numFailed++;
+ _ptrc_glBlendColor = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glBlendColor");
+ if(!_ptrc_glBlendColor) numFailed++;
+ _ptrc_glBlendEquation = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBlendEquation");
+ if(!_ptrc_glBlendEquation) numFailed++;
+ _ptrc_glBlendFuncSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparate");
+ if(!_ptrc_glBlendFuncSeparate) numFailed++;
+ _ptrc_glFogCoordPointer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const void *))IntGetProcAddress("glFogCoordPointer");
+ if(!_ptrc_glFogCoordPointer) numFailed++;
+ _ptrc_glFogCoordd = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glFogCoordd");
+ if(!_ptrc_glFogCoordd) numFailed++;
+ _ptrc_glFogCoorddv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glFogCoorddv");
+ if(!_ptrc_glFogCoorddv) numFailed++;
+ _ptrc_glFogCoordf = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glFogCoordf");
+ if(!_ptrc_glFogCoordf) numFailed++;
+ _ptrc_glFogCoordfv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glFogCoordfv");
+ if(!_ptrc_glFogCoordfv) numFailed++;
+ _ptrc_glMultiDrawArrays = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *, const GLsizei *, GLsizei))IntGetProcAddress("glMultiDrawArrays");
+ if(!_ptrc_glMultiDrawArrays) numFailed++;
+ _ptrc_glMultiDrawElements = (void (CODEGEN_FUNCPTR *)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei))IntGetProcAddress("glMultiDrawElements");
+ if(!_ptrc_glMultiDrawElements) numFailed++;
+ _ptrc_glPointParameterf = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPointParameterf");
+ if(!_ptrc_glPointParameterf) numFailed++;
+ _ptrc_glPointParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPointParameterfv");
+ if(!_ptrc_glPointParameterfv) numFailed++;
+ _ptrc_glPointParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPointParameteri");
+ if(!_ptrc_glPointParameteri) numFailed++;
+ _ptrc_glPointParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glPointParameteriv");
+ if(!_ptrc_glPointParameteriv) numFailed++;
+ _ptrc_glSecondaryColor3b = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glSecondaryColor3b");
+ if(!_ptrc_glSecondaryColor3b) numFailed++;
+ _ptrc_glSecondaryColor3bv = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glSecondaryColor3bv");
+ if(!_ptrc_glSecondaryColor3bv) numFailed++;
+ _ptrc_glSecondaryColor3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glSecondaryColor3d");
+ if(!_ptrc_glSecondaryColor3d) numFailed++;
+ _ptrc_glSecondaryColor3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glSecondaryColor3dv");
+ if(!_ptrc_glSecondaryColor3dv) numFailed++;
+ _ptrc_glSecondaryColor3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glSecondaryColor3f");
+ if(!_ptrc_glSecondaryColor3f) numFailed++;
+ _ptrc_glSecondaryColor3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glSecondaryColor3fv");
+ if(!_ptrc_glSecondaryColor3fv) numFailed++;
+ _ptrc_glSecondaryColor3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glSecondaryColor3i");
+ if(!_ptrc_glSecondaryColor3i) numFailed++;
+ _ptrc_glSecondaryColor3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glSecondaryColor3iv");
+ if(!_ptrc_glSecondaryColor3iv) numFailed++;
+ _ptrc_glSecondaryColor3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glSecondaryColor3s");
+ if(!_ptrc_glSecondaryColor3s) numFailed++;
+ _ptrc_glSecondaryColor3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glSecondaryColor3sv");
+ if(!_ptrc_glSecondaryColor3sv) numFailed++;
+ _ptrc_glSecondaryColor3ub = (void (CODEGEN_FUNCPTR *)(GLubyte, GLubyte, GLubyte))IntGetProcAddress("glSecondaryColor3ub");
+ if(!_ptrc_glSecondaryColor3ub) numFailed++;
+ _ptrc_glSecondaryColor3ubv = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glSecondaryColor3ubv");
+ if(!_ptrc_glSecondaryColor3ubv) numFailed++;
+ _ptrc_glSecondaryColor3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glSecondaryColor3ui");
+ if(!_ptrc_glSecondaryColor3ui) numFailed++;
+ _ptrc_glSecondaryColor3uiv = (void (CODEGEN_FUNCPTR *)(const GLuint *))IntGetProcAddress("glSecondaryColor3uiv");
+ if(!_ptrc_glSecondaryColor3uiv) numFailed++;
+ _ptrc_glSecondaryColor3us = (void (CODEGEN_FUNCPTR *)(GLushort, GLushort, GLushort))IntGetProcAddress("glSecondaryColor3us");
+ if(!_ptrc_glSecondaryColor3us) numFailed++;
+ _ptrc_glSecondaryColor3usv = (void (CODEGEN_FUNCPTR *)(const GLushort *))IntGetProcAddress("glSecondaryColor3usv");
+ if(!_ptrc_glSecondaryColor3usv) numFailed++;
+ _ptrc_glSecondaryColorPointer = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const void *))IntGetProcAddress("glSecondaryColorPointer");
+ if(!_ptrc_glSecondaryColorPointer) numFailed++;
+ _ptrc_glWindowPos2d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glWindowPos2d");
+ if(!_ptrc_glWindowPos2d) numFailed++;
+ _ptrc_glWindowPos2dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glWindowPos2dv");
+ if(!_ptrc_glWindowPos2dv) numFailed++;
+ _ptrc_glWindowPos2f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glWindowPos2f");
+ if(!_ptrc_glWindowPos2f) numFailed++;
+ _ptrc_glWindowPos2fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glWindowPos2fv");
+ if(!_ptrc_glWindowPos2fv) numFailed++;
+ _ptrc_glWindowPos2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glWindowPos2i");
+ if(!_ptrc_glWindowPos2i) numFailed++;
+ _ptrc_glWindowPos2iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glWindowPos2iv");
+ if(!_ptrc_glWindowPos2iv) numFailed++;
+ _ptrc_glWindowPos2s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort))IntGetProcAddress("glWindowPos2s");
+ if(!_ptrc_glWindowPos2s) numFailed++;
+ _ptrc_glWindowPos2sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glWindowPos2sv");
+ if(!_ptrc_glWindowPos2sv) numFailed++;
+ _ptrc_glWindowPos3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glWindowPos3d");
+ if(!_ptrc_glWindowPos3d) numFailed++;
+ _ptrc_glWindowPos3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glWindowPos3dv");
+ if(!_ptrc_glWindowPos3dv) numFailed++;
+ _ptrc_glWindowPos3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glWindowPos3f");
+ if(!_ptrc_glWindowPos3f) numFailed++;
+ _ptrc_glWindowPos3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glWindowPos3fv");
+ if(!_ptrc_glWindowPos3fv) numFailed++;
+ _ptrc_glWindowPos3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glWindowPos3i");
+ if(!_ptrc_glWindowPos3i) numFailed++;
+ _ptrc_glWindowPos3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glWindowPos3iv");
+ if(!_ptrc_glWindowPos3iv) numFailed++;
+ _ptrc_glWindowPos3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glWindowPos3s");
+ if(!_ptrc_glWindowPos3s) numFailed++;
+ _ptrc_glWindowPos3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glWindowPos3sv");
+ if(!_ptrc_glWindowPos3sv) numFailed++;
+ _ptrc_glBeginQuery = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBeginQuery");
+ if(!_ptrc_glBeginQuery) numFailed++;
+ _ptrc_glBindBuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindBuffer");
+ if(!_ptrc_glBindBuffer) numFailed++;
+ _ptrc_glBufferData = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizeiptr, const void *, GLenum))IntGetProcAddress("glBufferData");
+ if(!_ptrc_glBufferData) numFailed++;
+ _ptrc_glBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, const void *))IntGetProcAddress("glBufferSubData");
+ if(!_ptrc_glBufferSubData) numFailed++;
+ _ptrc_glDeleteBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteBuffers");
+ if(!_ptrc_glDeleteBuffers) numFailed++;
+ _ptrc_glDeleteQueries = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteQueries");
+ if(!_ptrc_glDeleteQueries) numFailed++;
+ _ptrc_glEndQuery = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEndQuery");
+ if(!_ptrc_glEndQuery) numFailed++;
+ _ptrc_glGenBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenBuffers");
+ if(!_ptrc_glGenBuffers) numFailed++;
+ _ptrc_glGenQueries = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenQueries");
+ if(!_ptrc_glGenQueries) numFailed++;
+ _ptrc_glGetBufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetBufferParameteriv");
+ if(!_ptrc_glGetBufferParameteriv) numFailed++;
+ _ptrc_glGetBufferPointerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, void **))IntGetProcAddress("glGetBufferPointerv");
+ if(!_ptrc_glGetBufferPointerv) numFailed++;
+ _ptrc_glGetBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, void *))IntGetProcAddress("glGetBufferSubData");
+ if(!_ptrc_glGetBufferSubData) numFailed++;
+ _ptrc_glGetQueryObjectiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetQueryObjectiv");
+ if(!_ptrc_glGetQueryObjectiv) numFailed++;
+ _ptrc_glGetQueryObjectuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetQueryObjectuiv");
+ if(!_ptrc_glGetQueryObjectuiv) numFailed++;
+ _ptrc_glGetQueryiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetQueryiv");
+ if(!_ptrc_glGetQueryiv) numFailed++;
+ _ptrc_glIsBuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsBuffer");
+ if(!_ptrc_glIsBuffer) numFailed++;
+ _ptrc_glIsQuery = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsQuery");
+ if(!_ptrc_glIsQuery) numFailed++;
+ _ptrc_glMapBuffer = (void * (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glMapBuffer");
+ if(!_ptrc_glMapBuffer) numFailed++;
+ _ptrc_glUnmapBuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glUnmapBuffer");
+ if(!_ptrc_glUnmapBuffer) numFailed++;
+ _ptrc_glAttachShader = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glAttachShader");
+ if(!_ptrc_glAttachShader) numFailed++;
+ _ptrc_glBindAttribLocation = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindAttribLocation");
+ if(!_ptrc_glBindAttribLocation) numFailed++;
+ _ptrc_glBlendEquationSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBlendEquationSeparate");
+ if(!_ptrc_glBlendEquationSeparate) numFailed++;
+ _ptrc_glCompileShader = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glCompileShader");
+ if(!_ptrc_glCompileShader) numFailed++;
+ _ptrc_glCreateProgram = (GLuint (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glCreateProgram");
+ if(!_ptrc_glCreateProgram) numFailed++;
+ _ptrc_glCreateShader = (GLuint (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCreateShader");
+ if(!_ptrc_glCreateShader) numFailed++;
+ _ptrc_glDeleteProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDeleteProgram");
+ if(!_ptrc_glDeleteProgram) numFailed++;
+ _ptrc_glDeleteShader = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDeleteShader");
+ if(!_ptrc_glDeleteShader) numFailed++;
+ _ptrc_glDetachShader = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glDetachShader");
+ if(!_ptrc_glDetachShader) numFailed++;
+ _ptrc_glDisableVertexAttribArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDisableVertexAttribArray");
+ if(!_ptrc_glDisableVertexAttribArray) numFailed++;
+ _ptrc_glDrawBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLenum *))IntGetProcAddress("glDrawBuffers");
+ if(!_ptrc_glDrawBuffers) numFailed++;
+ _ptrc_glEnableVertexAttribArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glEnableVertexAttribArray");
+ if(!_ptrc_glEnableVertexAttribArray) numFailed++;
+ _ptrc_glGetActiveAttrib = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *))IntGetProcAddress("glGetActiveAttrib");
+ if(!_ptrc_glGetActiveAttrib) numFailed++;
+ _ptrc_glGetActiveUniform = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *))IntGetProcAddress("glGetActiveUniform");
+ if(!_ptrc_glGetActiveUniform) numFailed++;
+ _ptrc_glGetAttachedShaders = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLuint *))IntGetProcAddress("glGetAttachedShaders");
+ if(!_ptrc_glGetAttachedShaders) numFailed++;
+ _ptrc_glGetAttribLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetAttribLocation");
+ if(!_ptrc_glGetAttribLocation) numFailed++;
+ _ptrc_glGetProgramInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramInfoLog");
+ if(!_ptrc_glGetProgramInfoLog) numFailed++;
+ _ptrc_glGetProgramiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetProgramiv");
+ if(!_ptrc_glGetProgramiv) numFailed++;
+ _ptrc_glGetShaderInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetShaderInfoLog");
+ if(!_ptrc_glGetShaderInfoLog) numFailed++;
+ _ptrc_glGetShaderSource = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetShaderSource");
+ if(!_ptrc_glGetShaderSource) numFailed++;
+ _ptrc_glGetShaderiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetShaderiv");
+ if(!_ptrc_glGetShaderiv) numFailed++;
+ _ptrc_glGetUniformLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetUniformLocation");
+ if(!_ptrc_glGetUniformLocation) numFailed++;
+ _ptrc_glGetUniformfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat *))IntGetProcAddress("glGetUniformfv");
+ if(!_ptrc_glGetUniformfv) numFailed++;
+ _ptrc_glGetUniformiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint *))IntGetProcAddress("glGetUniformiv");
+ if(!_ptrc_glGetUniformiv) numFailed++;
+ _ptrc_glGetVertexAttribPointerv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, void **))IntGetProcAddress("glGetVertexAttribPointerv");
+ if(!_ptrc_glGetVertexAttribPointerv) numFailed++;
+ _ptrc_glGetVertexAttribdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribdv");
+ if(!_ptrc_glGetVertexAttribdv) numFailed++;
+ _ptrc_glGetVertexAttribfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetVertexAttribfv");
+ if(!_ptrc_glGetVertexAttribfv) numFailed++;
+ _ptrc_glGetVertexAttribiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribiv");
+ if(!_ptrc_glGetVertexAttribiv) numFailed++;
+ _ptrc_glIsProgram = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgram");
+ if(!_ptrc_glIsProgram) numFailed++;
+ _ptrc_glIsShader = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsShader");
+ if(!_ptrc_glIsShader) numFailed++;
+ _ptrc_glLinkProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glLinkProgram");
+ if(!_ptrc_glLinkProgram) numFailed++;
+ _ptrc_glShaderSource = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, const GLint *))IntGetProcAddress("glShaderSource");
+ if(!_ptrc_glShaderSource) numFailed++;
+ _ptrc_glStencilFuncSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLuint))IntGetProcAddress("glStencilFuncSeparate");
+ if(!_ptrc_glStencilFuncSeparate) numFailed++;
+ _ptrc_glStencilMaskSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glStencilMaskSeparate");
+ if(!_ptrc_glStencilMaskSeparate) numFailed++;
+ _ptrc_glStencilOpSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glStencilOpSeparate");
+ if(!_ptrc_glStencilOpSeparate) numFailed++;
+ _ptrc_glUniform1f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat))IntGetProcAddress("glUniform1f");
+ if(!_ptrc_glUniform1f) numFailed++;
+ _ptrc_glUniform1fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform1fv");
+ if(!_ptrc_glUniform1fv) numFailed++;
+ _ptrc_glUniform1i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glUniform1i");
+ if(!_ptrc_glUniform1i) numFailed++;
+ _ptrc_glUniform1iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform1iv");
+ if(!_ptrc_glUniform1iv) numFailed++;
+ _ptrc_glUniform2f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat))IntGetProcAddress("glUniform2f");
+ if(!_ptrc_glUniform2f) numFailed++;
+ _ptrc_glUniform2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform2fv");
+ if(!_ptrc_glUniform2fv) numFailed++;
+ _ptrc_glUniform2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glUniform2i");
+ if(!_ptrc_glUniform2i) numFailed++;
+ _ptrc_glUniform2iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform2iv");
+ if(!_ptrc_glUniform2iv) numFailed++;
+ _ptrc_glUniform3f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glUniform3f");
+ if(!_ptrc_glUniform3f) numFailed++;
+ _ptrc_glUniform3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform3fv");
+ if(!_ptrc_glUniform3fv) numFailed++;
+ _ptrc_glUniform3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glUniform3i");
+ if(!_ptrc_glUniform3i) numFailed++;
+ _ptrc_glUniform3iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform3iv");
+ if(!_ptrc_glUniform3iv) numFailed++;
+ _ptrc_glUniform4f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glUniform4f");
+ if(!_ptrc_glUniform4f) numFailed++;
+ _ptrc_glUniform4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform4fv");
+ if(!_ptrc_glUniform4fv) numFailed++;
+ _ptrc_glUniform4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glUniform4i");
+ if(!_ptrc_glUniform4i) numFailed++;
+ _ptrc_glUniform4iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform4iv");
+ if(!_ptrc_glUniform4iv) numFailed++;
+ _ptrc_glUniformMatrix2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2fv");
+ if(!_ptrc_glUniformMatrix2fv) numFailed++;
+ _ptrc_glUniformMatrix3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3fv");
+ if(!_ptrc_glUniformMatrix3fv) numFailed++;
+ _ptrc_glUniformMatrix4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4fv");
+ if(!_ptrc_glUniformMatrix4fv) numFailed++;
+ _ptrc_glUseProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glUseProgram");
+ if(!_ptrc_glUseProgram) numFailed++;
+ _ptrc_glValidateProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glValidateProgram");
+ if(!_ptrc_glValidateProgram) numFailed++;
+ _ptrc_glVertexAttrib1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble))IntGetProcAddress("glVertexAttrib1d");
+ if(!_ptrc_glVertexAttrib1d) numFailed++;
+ _ptrc_glVertexAttrib1dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib1dv");
+ if(!_ptrc_glVertexAttrib1dv) numFailed++;
+ _ptrc_glVertexAttrib1f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat))IntGetProcAddress("glVertexAttrib1f");
+ if(!_ptrc_glVertexAttrib1f) numFailed++;
+ _ptrc_glVertexAttrib1fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib1fv");
+ if(!_ptrc_glVertexAttrib1fv) numFailed++;
+ _ptrc_glVertexAttrib1s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort))IntGetProcAddress("glVertexAttrib1s");
+ if(!_ptrc_glVertexAttrib1s) numFailed++;
+ _ptrc_glVertexAttrib1sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib1sv");
+ if(!_ptrc_glVertexAttrib1sv) numFailed++;
+ _ptrc_glVertexAttrib2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib2d");
+ if(!_ptrc_glVertexAttrib2d) numFailed++;
+ _ptrc_glVertexAttrib2dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib2dv");
+ if(!_ptrc_glVertexAttrib2dv) numFailed++;
+ _ptrc_glVertexAttrib2f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib2f");
+ if(!_ptrc_glVertexAttrib2f) numFailed++;
+ _ptrc_glVertexAttrib2fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib2fv");
+ if(!_ptrc_glVertexAttrib2fv) numFailed++;
+ _ptrc_glVertexAttrib2s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort))IntGetProcAddress("glVertexAttrib2s");
+ if(!_ptrc_glVertexAttrib2s) numFailed++;
+ _ptrc_glVertexAttrib2sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib2sv");
+ if(!_ptrc_glVertexAttrib2sv) numFailed++;
+ _ptrc_glVertexAttrib3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib3d");
+ if(!_ptrc_glVertexAttrib3d) numFailed++;
+ _ptrc_glVertexAttrib3dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib3dv");
+ if(!_ptrc_glVertexAttrib3dv) numFailed++;
+ _ptrc_glVertexAttrib3f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib3f");
+ if(!_ptrc_glVertexAttrib3f) numFailed++;
+ _ptrc_glVertexAttrib3fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib3fv");
+ if(!_ptrc_glVertexAttrib3fv) numFailed++;
+ _ptrc_glVertexAttrib3s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib3s");
+ if(!_ptrc_glVertexAttrib3s) numFailed++;
+ _ptrc_glVertexAttrib3sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib3sv");
+ if(!_ptrc_glVertexAttrib3sv) numFailed++;
+ _ptrc_glVertexAttrib4Nbv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttrib4Nbv");
+ if(!_ptrc_glVertexAttrib4Nbv) numFailed++;
+ _ptrc_glVertexAttrib4Niv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttrib4Niv");
+ if(!_ptrc_glVertexAttrib4Niv) numFailed++;
+ _ptrc_glVertexAttrib4Nsv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib4Nsv");
+ if(!_ptrc_glVertexAttrib4Nsv) numFailed++;
+ _ptrc_glVertexAttrib4Nub = (void (CODEGEN_FUNCPTR *)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte))IntGetProcAddress("glVertexAttrib4Nub");
+ if(!_ptrc_glVertexAttrib4Nub) numFailed++;
+ _ptrc_glVertexAttrib4Nubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttrib4Nubv");
+ if(!_ptrc_glVertexAttrib4Nubv) numFailed++;
+ _ptrc_glVertexAttrib4Nuiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttrib4Nuiv");
+ if(!_ptrc_glVertexAttrib4Nuiv) numFailed++;
+ _ptrc_glVertexAttrib4Nusv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttrib4Nusv");
+ if(!_ptrc_glVertexAttrib4Nusv) numFailed++;
+ _ptrc_glVertexAttrib4bv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttrib4bv");
+ if(!_ptrc_glVertexAttrib4bv) numFailed++;
+ _ptrc_glVertexAttrib4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib4d");
+ if(!_ptrc_glVertexAttrib4d) numFailed++;
+ _ptrc_glVertexAttrib4dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib4dv");
+ if(!_ptrc_glVertexAttrib4dv) numFailed++;
+ _ptrc_glVertexAttrib4f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib4f");
+ if(!_ptrc_glVertexAttrib4f) numFailed++;
+ _ptrc_glVertexAttrib4fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib4fv");
+ if(!_ptrc_glVertexAttrib4fv) numFailed++;
+ _ptrc_glVertexAttrib4iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttrib4iv");
+ if(!_ptrc_glVertexAttrib4iv) numFailed++;
+ _ptrc_glVertexAttrib4s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib4s");
+ if(!_ptrc_glVertexAttrib4s) numFailed++;
+ _ptrc_glVertexAttrib4sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib4sv");
+ if(!_ptrc_glVertexAttrib4sv) numFailed++;
+ _ptrc_glVertexAttrib4ubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttrib4ubv");
+ if(!_ptrc_glVertexAttrib4ubv) numFailed++;
+ _ptrc_glVertexAttrib4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttrib4uiv");
+ if(!_ptrc_glVertexAttrib4uiv) numFailed++;
+ _ptrc_glVertexAttrib4usv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttrib4usv");
+ if(!_ptrc_glVertexAttrib4usv) numFailed++;
+ _ptrc_glVertexAttribPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *))IntGetProcAddress("glVertexAttribPointer");
+ if(!_ptrc_glVertexAttribPointer) numFailed++;
+ _ptrc_glUniformMatrix2x3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2x3fv");
+ if(!_ptrc_glUniformMatrix2x3fv) numFailed++;
+ _ptrc_glUniformMatrix2x4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2x4fv");
+ if(!_ptrc_glUniformMatrix2x4fv) numFailed++;
+ _ptrc_glUniformMatrix3x2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3x2fv");
+ if(!_ptrc_glUniformMatrix3x2fv) numFailed++;
+ _ptrc_glUniformMatrix3x4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3x4fv");
+ if(!_ptrc_glUniformMatrix3x4fv) numFailed++;
+ _ptrc_glUniformMatrix4x2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4x2fv");
+ if(!_ptrc_glUniformMatrix4x2fv) numFailed++;
+ _ptrc_glUniformMatrix4x3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4x3fv");
+ if(!_ptrc_glUniformMatrix4x3fv) numFailed++;
+ _ptrc_glBeginConditionalRender = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glBeginConditionalRender");
+ if(!_ptrc_glBeginConditionalRender) numFailed++;
+ _ptrc_glBeginTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBeginTransformFeedback");
+ if(!_ptrc_glBeginTransformFeedback) numFailed++;
+ _ptrc_glBindBufferBase = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glBindBufferBase");
+ if(!_ptrc_glBindBufferBase) numFailed++;
+ _ptrc_glBindBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glBindBufferRange");
+ if(!_ptrc_glBindBufferRange) numFailed++;
+ _ptrc_glBindFragDataLocation = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindFragDataLocation");
+ if(!_ptrc_glBindFragDataLocation) numFailed++;
+ _ptrc_glBindFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindFramebuffer");
+ if(!_ptrc_glBindFramebuffer) numFailed++;
+ _ptrc_glBindRenderbuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindRenderbuffer");
+ if(!_ptrc_glBindRenderbuffer) numFailed++;
+ _ptrc_glBindVertexArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindVertexArray");
+ if(!_ptrc_glBindVertexArray) numFailed++;
+ _ptrc_glBlitFramebuffer = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum))IntGetProcAddress("glBlitFramebuffer");
+ if(!_ptrc_glBlitFramebuffer) numFailed++;
+ _ptrc_glCheckFramebufferStatus = (GLenum (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCheckFramebufferStatus");
+ if(!_ptrc_glCheckFramebufferStatus) numFailed++;
+ _ptrc_glClampColor = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glClampColor");
+ if(!_ptrc_glClampColor) numFailed++;
+ _ptrc_glClearBufferfi = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLfloat, GLint))IntGetProcAddress("glClearBufferfi");
+ if(!_ptrc_glClearBufferfi) numFailed++;
+ _ptrc_glClearBufferfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLfloat *))IntGetProcAddress("glClearBufferfv");
+ if(!_ptrc_glClearBufferfv) numFailed++;
+ _ptrc_glClearBufferiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLint *))IntGetProcAddress("glClearBufferiv");
+ if(!_ptrc_glClearBufferiv) numFailed++;
+ _ptrc_glClearBufferuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLuint *))IntGetProcAddress("glClearBufferuiv");
+ if(!_ptrc_glClearBufferuiv) numFailed++;
+ _ptrc_glColorMaski = (void (CODEGEN_FUNCPTR *)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glColorMaski");
+ if(!_ptrc_glColorMaski) numFailed++;
+ _ptrc_glDeleteFramebuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteFramebuffers");
+ if(!_ptrc_glDeleteFramebuffers) numFailed++;
+ _ptrc_glDeleteRenderbuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteRenderbuffers");
+ if(!_ptrc_glDeleteRenderbuffers) numFailed++;
+ _ptrc_glDeleteVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteVertexArrays");
+ if(!_ptrc_glDeleteVertexArrays) numFailed++;
+ _ptrc_glDisablei = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDisablei");
+ if(!_ptrc_glDisablei) numFailed++;
+ _ptrc_glEnablei = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEnablei");
+ if(!_ptrc_glEnablei) numFailed++;
+ _ptrc_glEndConditionalRender = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glEndConditionalRender");
+ if(!_ptrc_glEndConditionalRender) numFailed++;
+ _ptrc_glEndTransformFeedback = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glEndTransformFeedback");
+ if(!_ptrc_glEndTransformFeedback) numFailed++;
+ _ptrc_glFlushMappedBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr))IntGetProcAddress("glFlushMappedBufferRange");
+ if(!_ptrc_glFlushMappedBufferRange) numFailed++;
+ _ptrc_glFramebufferRenderbuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint))IntGetProcAddress("glFramebufferRenderbuffer");
+ if(!_ptrc_glFramebufferRenderbuffer) numFailed++;
+ _ptrc_glFramebufferTexture1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture1D");
+ if(!_ptrc_glFramebufferTexture1D) numFailed++;
+ _ptrc_glFramebufferTexture2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture2D");
+ if(!_ptrc_glFramebufferTexture2D) numFailed++;
+ _ptrc_glFramebufferTexture3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTexture3D");
+ if(!_ptrc_glFramebufferTexture3D) numFailed++;
+ _ptrc_glFramebufferTextureLayer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTextureLayer");
+ if(!_ptrc_glFramebufferTextureLayer) numFailed++;
+ _ptrc_glGenFramebuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenFramebuffers");
+ if(!_ptrc_glGenFramebuffers) numFailed++;
+ _ptrc_glGenRenderbuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenRenderbuffers");
+ if(!_ptrc_glGenRenderbuffers) numFailed++;
+ _ptrc_glGenVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenVertexArrays");
+ if(!_ptrc_glGenVertexArrays) numFailed++;
+ _ptrc_glGenerateMipmap = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGenerateMipmap");
+ if(!_ptrc_glGenerateMipmap) numFailed++;
+ _ptrc_glGetBooleani_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLboolean *))IntGetProcAddress("glGetBooleani_v");
+ if(!_ptrc_glGetBooleani_v) numFailed++;
+ _ptrc_glGetFragDataLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetFragDataLocation");
+ if(!_ptrc_glGetFragDataLocation) numFailed++;
+ _ptrc_glGetFramebufferAttachmentParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferAttachmentParameteriv");
+ if(!_ptrc_glGetFramebufferAttachmentParameteriv) numFailed++;
+ _ptrc_glGetIntegeri_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint *))IntGetProcAddress("glGetIntegeri_v");
+ if(!_ptrc_glGetIntegeri_v) numFailed++;
+ _ptrc_glGetRenderbufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetRenderbufferParameteriv");
+ if(!_ptrc_glGetRenderbufferParameteriv) numFailed++;
+ _ptrc_glGetStringi = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glGetStringi");
+ if(!_ptrc_glGetStringi) numFailed++;
+ _ptrc_glGetTexParameterIiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexParameterIiv");
+ if(!_ptrc_glGetTexParameterIiv) numFailed++;
+ _ptrc_glGetTexParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint *))IntGetProcAddress("glGetTexParameterIuiv");
+ if(!_ptrc_glGetTexParameterIuiv) numFailed++;
+ _ptrc_glGetTransformFeedbackVarying = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *))IntGetProcAddress("glGetTransformFeedbackVarying");
+ if(!_ptrc_glGetTransformFeedbackVarying) numFailed++;
+ _ptrc_glGetUniformuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint *))IntGetProcAddress("glGetUniformuiv");
+ if(!_ptrc_glGetUniformuiv) numFailed++;
+ _ptrc_glGetVertexAttribIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribIiv");
+ if(!_ptrc_glGetVertexAttribIiv) numFailed++;
+ _ptrc_glGetVertexAttribIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetVertexAttribIuiv");
+ if(!_ptrc_glGetVertexAttribIuiv) numFailed++;
+ _ptrc_glIsEnabledi = (GLboolean (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glIsEnabledi");
+ if(!_ptrc_glIsEnabledi) numFailed++;
+ _ptrc_glIsFramebuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsFramebuffer");
+ if(!_ptrc_glIsFramebuffer) numFailed++;
+ _ptrc_glIsRenderbuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsRenderbuffer");
+ if(!_ptrc_glIsRenderbuffer) numFailed++;
+ _ptrc_glIsVertexArray = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsVertexArray");
+ if(!_ptrc_glIsVertexArray) numFailed++;
+ _ptrc_glMapBufferRange = (void * (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, GLbitfield))IntGetProcAddress("glMapBufferRange");
+ if(!_ptrc_glMapBufferRange) numFailed++;
+ _ptrc_glRenderbufferStorage = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorage");
+ if(!_ptrc_glRenderbufferStorage) numFailed++;
+ _ptrc_glRenderbufferStorageMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorageMultisample");
+ if(!_ptrc_glRenderbufferStorageMultisample) numFailed++;
+ _ptrc_glTexParameterIiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexParameterIiv");
+ if(!_ptrc_glTexParameterIiv) numFailed++;
+ _ptrc_glTexParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glTexParameterIuiv");
+ if(!_ptrc_glTexParameterIuiv) numFailed++;
+ _ptrc_glTransformFeedbackVaryings = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, GLenum))IntGetProcAddress("glTransformFeedbackVaryings");
+ if(!_ptrc_glTransformFeedbackVaryings) numFailed++;
+ _ptrc_glUniform1ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint))IntGetProcAddress("glUniform1ui");
+ if(!_ptrc_glUniform1ui) numFailed++;
+ _ptrc_glUniform1uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform1uiv");
+ if(!_ptrc_glUniform1uiv) numFailed++;
+ _ptrc_glUniform2ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint))IntGetProcAddress("glUniform2ui");
+ if(!_ptrc_glUniform2ui) numFailed++;
+ _ptrc_glUniform2uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform2uiv");
+ if(!_ptrc_glUniform2uiv) numFailed++;
+ _ptrc_glUniform3ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glUniform3ui");
+ if(!_ptrc_glUniform3ui) numFailed++;
+ _ptrc_glUniform3uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform3uiv");
+ if(!_ptrc_glUniform3uiv) numFailed++;
+ _ptrc_glUniform4ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glUniform4ui");
+ if(!_ptrc_glUniform4ui) numFailed++;
+ _ptrc_glUniform4uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform4uiv");
+ if(!_ptrc_glUniform4uiv) numFailed++;
+ _ptrc_glVertexAttribI1i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glVertexAttribI1i");
+ if(!_ptrc_glVertexAttribI1i) numFailed++;
+ _ptrc_glVertexAttribI1iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI1iv");
+ if(!_ptrc_glVertexAttribI1iv) numFailed++;
+ _ptrc_glVertexAttribI1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribI1ui");
+ if(!_ptrc_glVertexAttribI1ui) numFailed++;
+ _ptrc_glVertexAttribI1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI1uiv");
+ if(!_ptrc_glVertexAttribI1uiv) numFailed++;
+ _ptrc_glVertexAttribI2i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glVertexAttribI2i");
+ if(!_ptrc_glVertexAttribI2i) numFailed++;
+ _ptrc_glVertexAttribI2iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI2iv");
+ if(!_ptrc_glVertexAttribI2iv) numFailed++;
+ _ptrc_glVertexAttribI2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI2ui");
+ if(!_ptrc_glVertexAttribI2ui) numFailed++;
+ _ptrc_glVertexAttribI2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI2uiv");
+ if(!_ptrc_glVertexAttribI2uiv) numFailed++;
+ _ptrc_glVertexAttribI3i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glVertexAttribI3i");
+ if(!_ptrc_glVertexAttribI3i) numFailed++;
+ _ptrc_glVertexAttribI3iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI3iv");
+ if(!_ptrc_glVertexAttribI3iv) numFailed++;
+ _ptrc_glVertexAttribI3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI3ui");
+ if(!_ptrc_glVertexAttribI3ui) numFailed++;
+ _ptrc_glVertexAttribI3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI3uiv");
+ if(!_ptrc_glVertexAttribI3uiv) numFailed++;
+ _ptrc_glVertexAttribI4bv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttribI4bv");
+ if(!_ptrc_glVertexAttribI4bv) numFailed++;
+ _ptrc_glVertexAttribI4i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glVertexAttribI4i");
+ if(!_ptrc_glVertexAttribI4i) numFailed++;
+ _ptrc_glVertexAttribI4iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI4iv");
+ if(!_ptrc_glVertexAttribI4iv) numFailed++;
+ _ptrc_glVertexAttribI4sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttribI4sv");
+ if(!_ptrc_glVertexAttribI4sv) numFailed++;
+ _ptrc_glVertexAttribI4ubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttribI4ubv");
+ if(!_ptrc_glVertexAttribI4ubv) numFailed++;
+ _ptrc_glVertexAttribI4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI4ui");
+ if(!_ptrc_glVertexAttribI4ui) numFailed++;
+ _ptrc_glVertexAttribI4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI4uiv");
+ if(!_ptrc_glVertexAttribI4uiv) numFailed++;
+ _ptrc_glVertexAttribI4usv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttribI4usv");
+ if(!_ptrc_glVertexAttribI4usv) numFailed++;
+ _ptrc_glVertexAttribIPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei, const void *))IntGetProcAddress("glVertexAttribIPointer");
+ if(!_ptrc_glVertexAttribIPointer) numFailed++;
+ _ptrc_glCopyBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr))IntGetProcAddress("glCopyBufferSubData");
+ if(!_ptrc_glCopyBufferSubData) numFailed++;
+ _ptrc_glDrawArraysInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei))IntGetProcAddress("glDrawArraysInstanced");
+ if(!_ptrc_glDrawArraysInstanced) numFailed++;
+ _ptrc_glDrawElementsInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLsizei))IntGetProcAddress("glDrawElementsInstanced");
+ if(!_ptrc_glDrawElementsInstanced) numFailed++;
+ _ptrc_glGetActiveUniformBlockName = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveUniformBlockName");
+ if(!_ptrc_glGetActiveUniformBlockName) numFailed++;
+ _ptrc_glGetActiveUniformBlockiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveUniformBlockiv");
+ if(!_ptrc_glGetActiveUniformBlockiv) numFailed++;
+ _ptrc_glGetActiveUniformName = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveUniformName");
+ if(!_ptrc_glGetActiveUniformName) numFailed++;
+ _ptrc_glGetActiveUniformsiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *, GLenum, GLint *))IntGetProcAddress("glGetActiveUniformsiv");
+ if(!_ptrc_glGetActiveUniformsiv) numFailed++;
+ _ptrc_glGetUniformBlockIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetUniformBlockIndex");
+ if(!_ptrc_glGetUniformBlockIndex) numFailed++;
+ _ptrc_glGetUniformIndices = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, GLuint *))IntGetProcAddress("glGetUniformIndices");
+ if(!_ptrc_glGetUniformIndices) numFailed++;
+ _ptrc_glPrimitiveRestartIndex = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glPrimitiveRestartIndex");
+ if(!_ptrc_glPrimitiveRestartIndex) numFailed++;
+ _ptrc_glTexBuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glTexBuffer");
+ if(!_ptrc_glTexBuffer) numFailed++;
+ _ptrc_glUniformBlockBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glUniformBlockBinding");
+ if(!_ptrc_glUniformBlockBinding) numFailed++;
+ return numFailed;
+}
+
+typedef int (*PFN_LOADFUNCPOINTERS)(void);
+typedef struct ogl_StrToExtMap_s
+{
+ char *extensionName;
+ int *extensionVariable;
+ PFN_LOADFUNCPOINTERS LoadExtension;
+} ogl_StrToExtMap;
+
+static ogl_StrToExtMap ExtensionMap[52] = {
+ {"GL_ARB_compressed_texture_pixel_storage", &ogl_ext_ARB_compressed_texture_pixel_storage, NULL},
+ {"GL_ARB_conservative_depth", &ogl_ext_ARB_conservative_depth, NULL},
+ {"GL_ARB_ES2_compatibility", &ogl_ext_ARB_ES2_compatibility, Load_ARB_ES2_compatibility},
+ {"GL_ARB_get_program_binary", &ogl_ext_ARB_get_program_binary, Load_ARB_get_program_binary},
+ {"GL_ARB_explicit_uniform_location", &ogl_ext_ARB_explicit_uniform_location, NULL},
+ {"GL_ARB_internalformat_query", &ogl_ext_ARB_internalformat_query, Load_ARB_internalformat_query},
+ {"GL_ARB_internalformat_query2", &ogl_ext_ARB_internalformat_query2, Load_ARB_internalformat_query2},
+ {"GL_ARB_map_buffer_alignment", &ogl_ext_ARB_map_buffer_alignment, NULL},
+ {"GL_ARB_program_interface_query", &ogl_ext_ARB_program_interface_query, Load_ARB_program_interface_query},
+ {"GL_ARB_separate_shader_objects", &ogl_ext_ARB_separate_shader_objects, Load_ARB_separate_shader_objects},
+ {"GL_ARB_shading_language_420pack", &ogl_ext_ARB_shading_language_420pack, NULL},
+ {"GL_ARB_shading_language_packing", &ogl_ext_ARB_shading_language_packing, NULL},
+ {"GL_ARB_texture_buffer_range", &ogl_ext_ARB_texture_buffer_range, Load_ARB_texture_buffer_range},
+ {"GL_ARB_texture_storage", &ogl_ext_ARB_texture_storage, Load_ARB_texture_storage},
+ {"GL_ARB_texture_view", &ogl_ext_ARB_texture_view, Load_ARB_texture_view},
+ {"GL_ARB_vertex_attrib_binding", &ogl_ext_ARB_vertex_attrib_binding, Load_ARB_vertex_attrib_binding},
+ {"GL_ARB_viewport_array", &ogl_ext_ARB_viewport_array, Load_ARB_viewport_array},
+ {"GL_ARB_arrays_of_arrays", &ogl_ext_ARB_arrays_of_arrays, NULL},
+ {"GL_ARB_clear_buffer_object", &ogl_ext_ARB_clear_buffer_object, Load_ARB_clear_buffer_object},
+ {"GL_ARB_copy_image", &ogl_ext_ARB_copy_image, Load_ARB_copy_image},
+ {"GL_ARB_ES3_compatibility", &ogl_ext_ARB_ES3_compatibility, NULL},
+ {"GL_ARB_fragment_layer_viewport", &ogl_ext_ARB_fragment_layer_viewport, NULL},
+ {"GL_ARB_framebuffer_no_attachments", &ogl_ext_ARB_framebuffer_no_attachments, Load_ARB_framebuffer_no_attachments},
+ {"GL_ARB_invalidate_subdata", &ogl_ext_ARB_invalidate_subdata, Load_ARB_invalidate_subdata},
+ {"GL_ARB_robust_buffer_access_behavior", &ogl_ext_ARB_robust_buffer_access_behavior, NULL},
+ {"GL_ARB_stencil_texturing", &ogl_ext_ARB_stencil_texturing, NULL},
+ {"GL_ARB_texture_query_levels", &ogl_ext_ARB_texture_query_levels, NULL},
+ {"GL_ARB_texture_storage_multisample", &ogl_ext_ARB_texture_storage_multisample, Load_ARB_texture_storage_multisample},
+ {"GL_KHR_debug", &ogl_ext_KHR_debug, Load_KHR_debug},
+ {"GL_ARB_buffer_storage", &ogl_ext_ARB_buffer_storage, Load_ARB_buffer_storage},
+ {"GL_ARB_clear_texture", &ogl_ext_ARB_clear_texture, Load_ARB_clear_texture},
+ {"GL_ARB_enhanced_layouts", &ogl_ext_ARB_enhanced_layouts, NULL},
+ {"GL_ARB_multi_bind", &ogl_ext_ARB_multi_bind, Load_ARB_multi_bind},
+ {"GL_ARB_query_buffer_object", &ogl_ext_ARB_query_buffer_object, NULL},
+ {"GL_ARB_texture_mirror_clamp_to_edge", &ogl_ext_ARB_texture_mirror_clamp_to_edge, NULL},
+ {"GL_ARB_texture_stencil8", &ogl_ext_ARB_texture_stencil8, NULL},
+ {"GL_ARB_vertex_type_10f_11f_11f_rev", &ogl_ext_ARB_vertex_type_10f_11f_11f_rev, NULL},
+ {"GL_ARB_seamless_cubemap_per_texture", &ogl_ext_ARB_seamless_cubemap_per_texture, NULL},
+ {"GL_ARB_clip_control", &ogl_ext_ARB_clip_control, Load_ARB_clip_control},
+ {"GL_ARB_conditional_render_inverted", &ogl_ext_ARB_conditional_render_inverted, NULL},
+ {"GL_ARB_cull_distance", &ogl_ext_ARB_cull_distance, NULL},
+ {"GL_ARB_derivative_control", &ogl_ext_ARB_derivative_control, NULL},
+ {"GL_ARB_direct_state_access", &ogl_ext_ARB_direct_state_access, Load_ARB_direct_state_access},
+ {"GL_ARB_get_texture_sub_image", &ogl_ext_ARB_get_texture_sub_image, Load_ARB_get_texture_sub_image},
+ {"GL_ARB_shader_texture_image_samples", &ogl_ext_ARB_shader_texture_image_samples, NULL},
+ {"GL_ARB_texture_barrier", &ogl_ext_ARB_texture_barrier, Load_ARB_texture_barrier},
+ {"GL_KHR_context_flush_control", &ogl_ext_KHR_context_flush_control, NULL},
+ {"GL_KHR_robust_buffer_access_behavior", &ogl_ext_KHR_robust_buffer_access_behavior, NULL},
+ {"GL_KHR_robustness", &ogl_ext_KHR_robustness, Load_KHR_robustness},
+ {"GL_EXT_texture_compression_s3tc", &ogl_ext_EXT_texture_compression_s3tc, NULL},
+ {"GL_EXT_texture_sRGB", &ogl_ext_EXT_texture_sRGB, NULL},
+ {"GL_EXT_texture_filter_anisotropic", &ogl_ext_EXT_texture_filter_anisotropic, NULL},
+};
+
+static int g_extensionMapSize = 52;
+
+static ogl_StrToExtMap *FindExtEntry(const char *extensionName)
+{
+ int loop;
+ ogl_StrToExtMap *currLoc = ExtensionMap;
+ for(loop = 0; loop < g_extensionMapSize; ++loop, ++currLoc)
+ {
+ if(strcmp(extensionName, currLoc->extensionName) == 0)
+ return currLoc;
+ }
+
+ return NULL;
+}
+
+static void ClearExtensionVars(void)
+{
+ ogl_ext_ARB_compressed_texture_pixel_storage = ogl_LOAD_FAILED;
+ ogl_ext_ARB_conservative_depth = ogl_LOAD_FAILED;
+ ogl_ext_ARB_ES2_compatibility = ogl_LOAD_FAILED;
+ ogl_ext_ARB_get_program_binary = ogl_LOAD_FAILED;
+ ogl_ext_ARB_explicit_uniform_location = ogl_LOAD_FAILED;
+ ogl_ext_ARB_internalformat_query = ogl_LOAD_FAILED;
+ ogl_ext_ARB_internalformat_query2 = ogl_LOAD_FAILED;
+ ogl_ext_ARB_map_buffer_alignment = ogl_LOAD_FAILED;
+ ogl_ext_ARB_program_interface_query = ogl_LOAD_FAILED;
+ ogl_ext_ARB_separate_shader_objects = ogl_LOAD_FAILED;
+ ogl_ext_ARB_shading_language_420pack = ogl_LOAD_FAILED;
+ ogl_ext_ARB_shading_language_packing = ogl_LOAD_FAILED;
+ ogl_ext_ARB_texture_buffer_range = ogl_LOAD_FAILED;
+ ogl_ext_ARB_texture_storage = ogl_LOAD_FAILED;
+ ogl_ext_ARB_texture_view = ogl_LOAD_FAILED;
+ ogl_ext_ARB_vertex_attrib_binding = ogl_LOAD_FAILED;
+ ogl_ext_ARB_viewport_array = ogl_LOAD_FAILED;
+ ogl_ext_ARB_arrays_of_arrays = ogl_LOAD_FAILED;
+ ogl_ext_ARB_clear_buffer_object = ogl_LOAD_FAILED;
+ ogl_ext_ARB_copy_image = ogl_LOAD_FAILED;
+ ogl_ext_ARB_ES3_compatibility = ogl_LOAD_FAILED;
+ ogl_ext_ARB_fragment_layer_viewport = ogl_LOAD_FAILED;
+ ogl_ext_ARB_framebuffer_no_attachments = ogl_LOAD_FAILED;
+ ogl_ext_ARB_invalidate_subdata = ogl_LOAD_FAILED;
+ ogl_ext_ARB_robust_buffer_access_behavior = ogl_LOAD_FAILED;
+ ogl_ext_ARB_stencil_texturing = ogl_LOAD_FAILED;
+ ogl_ext_ARB_texture_query_levels = ogl_LOAD_FAILED;
+ ogl_ext_ARB_texture_storage_multisample = ogl_LOAD_FAILED;
+ ogl_ext_KHR_debug = ogl_LOAD_FAILED;
+ ogl_ext_ARB_buffer_storage = ogl_LOAD_FAILED;
+ ogl_ext_ARB_clear_texture = ogl_LOAD_FAILED;
+ ogl_ext_ARB_enhanced_layouts = ogl_LOAD_FAILED;
+ ogl_ext_ARB_multi_bind = ogl_LOAD_FAILED;
+ ogl_ext_ARB_query_buffer_object = ogl_LOAD_FAILED;
+ ogl_ext_ARB_texture_mirror_clamp_to_edge = ogl_LOAD_FAILED;
+ ogl_ext_ARB_texture_stencil8 = ogl_LOAD_FAILED;
+ ogl_ext_ARB_vertex_type_10f_11f_11f_rev = ogl_LOAD_FAILED;
+ ogl_ext_ARB_seamless_cubemap_per_texture = ogl_LOAD_FAILED;
+ ogl_ext_ARB_clip_control = ogl_LOAD_FAILED;
+ ogl_ext_ARB_conditional_render_inverted = ogl_LOAD_FAILED;
+ ogl_ext_ARB_cull_distance = ogl_LOAD_FAILED;
+ ogl_ext_ARB_derivative_control = ogl_LOAD_FAILED;
+ ogl_ext_ARB_direct_state_access = ogl_LOAD_FAILED;
+ ogl_ext_ARB_get_texture_sub_image = ogl_LOAD_FAILED;
+ ogl_ext_ARB_shader_texture_image_samples = ogl_LOAD_FAILED;
+ ogl_ext_ARB_texture_barrier = ogl_LOAD_FAILED;
+ ogl_ext_KHR_context_flush_control = ogl_LOAD_FAILED;
+ ogl_ext_KHR_robust_buffer_access_behavior = ogl_LOAD_FAILED;
+ ogl_ext_KHR_robustness = ogl_LOAD_FAILED;
+ ogl_ext_EXT_texture_compression_s3tc = ogl_LOAD_FAILED;
+ ogl_ext_EXT_texture_sRGB = ogl_LOAD_FAILED;
+ ogl_ext_EXT_texture_filter_anisotropic = ogl_LOAD_FAILED;
+}
+
+static void LoadExtByName(const char *extensionName)
+{
+ ogl_StrToExtMap *entry = NULL;
+ entry = FindExtEntry(extensionName);
+ if(entry)
+ {
+ if(entry->LoadExtension)
+ {
+ int numFailed = entry->LoadExtension();
+ if(numFailed == 0)
+ {
+ *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED;
+ }
+ else
+ {
+ *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED + numFailed;
+ }
+ }
+ else
+ {
+ *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED;
+ }
+ }
+}
+
+static void ProcExtsFromExtString(const char *strExtList)
+{
+ size_t iExtListLen = strlen(strExtList);
+ const char *strExtListEnd = strExtList + iExtListLen;
+ const char *strCurrPos = strExtList;
+ char strWorkBuff[256];
+
+ while(*strCurrPos)
+ {
+ /*Get the extension at our position.*/
+ int iStrLen = 0;
+ const char *strEndStr = strchr(strCurrPos, ' ');
+ int iStop = 0;
+ if(strEndStr == NULL)
+ {
+ strEndStr = strExtListEnd;
+ iStop = 1;
+ }
+
+ iStrLen = (int)((ptrdiff_t)strEndStr - (ptrdiff_t)strCurrPos);
+
+ if(iStrLen > 255)
+ return;
+
+ strncpy(strWorkBuff, strCurrPos, iStrLen);
+ strWorkBuff[iStrLen] = '\0';
+
+ LoadExtByName(strWorkBuff);
+
+ strCurrPos = strEndStr + 1;
+ if(iStop) break;
+ }
+}
+
+static void ProcExtsFromExtList(void)
+{
+ GLint iLoop;
+ GLint iNumExtensions = 0;
+ _ptrc_glGetIntegerv(GL_NUM_EXTENSIONS, &iNumExtensions);
+
+ for(iLoop = 0; iLoop < iNumExtensions; iLoop++)
+ {
+ const char *strExtensionName = (const char *)_ptrc_glGetStringi(GL_EXTENSIONS, iLoop);
+ LoadExtByName(strExtensionName);
+ }
+}
+
+int ogl_LoadFunctions()
+{
+ int numFailed = 0;
+ ClearExtensionVars();
+ _ptrc_glGetString = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGetString");
+ if(!_ptrc_glGetString) return ogl_LOAD_FAILED;
+
+ if (ogl_GetMajorVersion() < 3)
+ {
+ ProcExtsFromExtString((const char *)_ptrc_glGetString(GL_EXTENSIONS));
+ }
+ else
+ {
+ _ptrc_glGetIntegerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint *))IntGetProcAddress("glGetIntegerv");
+ if(!_ptrc_glGetIntegerv) return ogl_LOAD_FAILED;
+ _ptrc_glGetStringi = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glGetStringi");
+ if(!_ptrc_glGetStringi) return ogl_LOAD_FAILED;
+ ProcExtsFromExtList();
+ }
+
+ numFailed = Load_Version_3_1();
+
+ if(numFailed == 0)
+ return ogl_LOAD_SUCCEEDED;
+ else
+ return ogl_LOAD_SUCCEEDED + numFailed;
+}
+
+static int g_major_version = 0;
+static int g_minor_version = 0;
+
+static void ParseVersionFromString(int *pOutMajor, int *pOutMinor, const char *strVersion)
+{
+ const char *strDotPos = NULL;
+ *pOutMinor = 0;
+ *pOutMajor = 0;
+
+ strDotPos = strchr(strVersion, '.');
+ if(!strDotPos)
+ return;
+
+ *pOutMajor = atoi(strVersion);
+ *pOutMinor = atoi(strDotPos + 1);
+}
+
+static void GetGLVersion(void)
+{
+ ParseVersionFromString(&g_major_version, &g_minor_version, (const char*)glGetString(GL_VERSION));
+}
+
+int ogl_GetMajorVersion(void)
+{
+ if(g_major_version == 0)
+ GetGLVersion();
+ return g_major_version;
+}
+
+int ogl_GetMinorVersion(void)
+{
+ if(g_major_version == 0) /*Yes, check the major version to get the minor one.*/
+ GetGLVersion();
+ return g_minor_version;
+}
+
+int ogl_IsVersionGEQ(int majorVersion, int minorVersion)
+{
+ if(g_major_version == 0)
+ GetGLVersion();
+
+ if(majorVersion < g_major_version) return 1;
+ if(majorVersion > g_major_version) return 0;
+ if(minorVersion <= g_minor_version) return 1;
+ return 0;
+}
--- /dev/null
+++ b/third_party/gl_core/gl_core_3_1.h
@@ -1,0 +1,3718 @@
+#ifndef POINTER_C_GENERATED_HEADER_OPENGL_H
+#define POINTER_C_GENERATED_HEADER_OPENGL_H
+
+#if defined(__glew_h__) || defined(__GLEW_H__)
+#error Attempt to include auto-generated header after including glew.h
+#endif
+#if defined(__gl_h_) || defined(__GL_H__)
+#error Attempt to include auto-generated header after including gl.h
+#endif
+#if defined(__glext_h_) || defined(__GLEXT_H_)
+#error Attempt to include auto-generated header after including glext.h
+#endif
+#if defined(__gltypes_h_)
+#error Attempt to include auto-generated header after gltypes.h
+#endif
+#if defined(__gl_ATI_h_)
+#error Attempt to include auto-generated header after including glATI.h
+#endif
+
+#define __glew_h__
+#define __GLEW_H__
+#define __gl_h_
+#define __GL_H__
+#define __glext_h_
+#define __GLEXT_H_
+#define __gltypes_h_
+#define __gl_ATI_h_
+
+#ifndef APIENTRY
+ #if defined(__MINGW32__)
+ #ifndef WIN32_LEAN_AND_MEAN
+ #define WIN32_LEAN_AND_MEAN 1
+ #endif
+ #ifndef NOMINMAX
+ #define NOMINMAX
+ #endif
+ #include <windows.h>
+ #elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)
+ #ifndef WIN32_LEAN_AND_MEAN
+ #define WIN32_LEAN_AND_MEAN 1
+ #endif
+ #ifndef NOMINMAX
+ #define NOMINMAX
+ #endif
+ #include <windows.h>
+ #else
+ #define APIENTRY
+ #endif
+#endif /*APIENTRY*/
+
+#ifndef CODEGEN_FUNCPTR
+ #define CODEGEN_REMOVE_FUNCPTR
+ #if defined(_WIN32)
+ #define CODEGEN_FUNCPTR APIENTRY
+ #else
+ #define CODEGEN_FUNCPTR
+ #endif
+#endif /*CODEGEN_FUNCPTR*/
+
+#ifndef GLAPI
+ #define GLAPI extern
+#endif
+
+
+#ifndef GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS
+#define GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS
+
+
+#endif /*GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS*/
+
+
+#include <stddef.h>
+#ifndef GLEXT_64_TYPES_DEFINED
+/* This code block is duplicated in glxext.h, so must be protected */
+#define GLEXT_64_TYPES_DEFINED
+/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
+/* (as used in the GL_EXT_timer_query extension). */
+#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
+#include <inttypes.h>
+#elif defined(__sun__) || defined(__digital__)
+#include <inttypes.h>
+#if defined(__STDC__)
+#if defined(__arch64__) || defined(_LP64)
+typedef long int int64_t;
+typedef unsigned long int uint64_t;
+#else
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#endif /* __arch64__ */
+#endif /* __STDC__ */
+#elif defined( __VMS ) || defined(__sgi)
+#include <inttypes.h>
+#elif defined(__SCO__) || defined(__USLC__)
+#include <stdint.h>
+#elif defined(__UNIXOS2__) || defined(__SOL64__)
+typedef long int int32_t;
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#elif defined(_WIN32) && defined(__GNUC__)
+#include <stdint.h>
+#elif defined(_WIN32)
+typedef __int32 int32_t;
+typedef __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+#else
+/* Fallback if nothing above works */
+#include <inttypes.h>
+#endif
+#endif
+ typedef unsigned int GLenum;
+ typedef unsigned char GLboolean;
+ typedef unsigned int GLbitfield;
+ typedef void GLvoid;
+ typedef signed char GLbyte;
+ typedef short GLshort;
+ typedef int GLint;
+ typedef unsigned char GLubyte;
+ typedef unsigned short GLushort;
+ typedef unsigned int GLuint;
+ typedef int GLsizei;
+ typedef float GLfloat;
+ typedef float GLclampf;
+ typedef double GLdouble;
+ typedef double GLclampd;
+ typedef char GLchar;
+ typedef char GLcharARB;
+ #ifdef __APPLE__
+typedef void *GLhandleARB;
+#else
+typedef unsigned int GLhandleARB;
+#endif
+ typedef unsigned short GLhalfARB;
+ typedef unsigned short GLhalf;
+ typedef GLint GLfixed;
+ typedef ptrdiff_t GLintptr;
+ typedef ptrdiff_t GLsizeiptr;
+ typedef int64_t GLint64;
+ typedef uint64_t GLuint64;
+ typedef ptrdiff_t GLintptrARB;
+ typedef ptrdiff_t GLsizeiptrARB;
+ typedef int64_t GLint64EXT;
+ typedef uint64_t GLuint64EXT;
+ typedef struct __GLsync *GLsync;
+ struct _cl_context;
+ struct _cl_event;
+ typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+ typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+ typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
+ typedef unsigned short GLhalfNV;
+ typedef GLintptr GLvdpauSurfaceNV;
+
+#ifdef __cplusplus
+extern "C" {
+#endif /*__cplusplus*/
+
+extern int ogl_ext_ARB_compressed_texture_pixel_storage;
+extern int ogl_ext_ARB_conservative_depth;
+extern int ogl_ext_ARB_ES2_compatibility;
+extern int ogl_ext_ARB_get_program_binary;
+extern int ogl_ext_ARB_explicit_uniform_location;
+extern int ogl_ext_ARB_internalformat_query;
+extern int ogl_ext_ARB_internalformat_query2;
+extern int ogl_ext_ARB_map_buffer_alignment;
+extern int ogl_ext_ARB_program_interface_query;
+extern int ogl_ext_ARB_separate_shader_objects;
+extern int ogl_ext_ARB_shading_language_420pack;
+extern int ogl_ext_ARB_shading_language_packing;
+extern int ogl_ext_ARB_texture_buffer_range;
+extern int ogl_ext_ARB_texture_storage;
+extern int ogl_ext_ARB_texture_view;
+extern int ogl_ext_ARB_vertex_attrib_binding;
+extern int ogl_ext_ARB_viewport_array;
+extern int ogl_ext_ARB_arrays_of_arrays;
+extern int ogl_ext_ARB_clear_buffer_object;
+extern int ogl_ext_ARB_copy_image;
+extern int ogl_ext_ARB_ES3_compatibility;
+extern int ogl_ext_ARB_fragment_layer_viewport;
+extern int ogl_ext_ARB_framebuffer_no_attachments;
+extern int ogl_ext_ARB_invalidate_subdata;
+extern int ogl_ext_ARB_robust_buffer_access_behavior;
+extern int ogl_ext_ARB_stencil_texturing;
+extern int ogl_ext_ARB_texture_query_levels;
+extern int ogl_ext_ARB_texture_storage_multisample;
+extern int ogl_ext_KHR_debug;
+extern int ogl_ext_ARB_buffer_storage;
+extern int ogl_ext_ARB_clear_texture;
+extern int ogl_ext_ARB_enhanced_layouts;
+extern int ogl_ext_ARB_multi_bind;
+extern int ogl_ext_ARB_query_buffer_object;
+extern int ogl_ext_ARB_texture_mirror_clamp_to_edge;
+extern int ogl_ext_ARB_texture_stencil8;
+extern int ogl_ext_ARB_vertex_type_10f_11f_11f_rev;
+extern int ogl_ext_ARB_seamless_cubemap_per_texture;
+extern int ogl_ext_ARB_clip_control;
+extern int ogl_ext_ARB_conditional_render_inverted;
+extern int ogl_ext_ARB_cull_distance;
+extern int ogl_ext_ARB_derivative_control;
+extern int ogl_ext_ARB_direct_state_access;
+extern int ogl_ext_ARB_get_texture_sub_image;
+extern int ogl_ext_ARB_shader_texture_image_samples;
+extern int ogl_ext_ARB_texture_barrier;
+extern int ogl_ext_KHR_context_flush_control;
+extern int ogl_ext_KHR_robust_buffer_access_behavior;
+extern int ogl_ext_KHR_robustness;
+extern int ogl_ext_EXT_texture_compression_s3tc;
+extern int ogl_ext_EXT_texture_sRGB;
+extern int ogl_ext_EXT_texture_filter_anisotropic;
+
+#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
+#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
+#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
+#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
+#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
+#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
+#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
+#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
+
+#define GL_FIXED 0x140C
+#define GL_HIGH_FLOAT 0x8DF2
+#define GL_HIGH_INT 0x8DF5
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_LOW_FLOAT 0x8DF0
+#define GL_LOW_INT 0x8DF3
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MEDIUM_FLOAT 0x8DF1
+#define GL_MEDIUM_INT 0x8DF4
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+#define GL_RGB565 0x8D62
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_SHADER_COMPILER 0x8DFA
+
+#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
+#define GL_PROGRAM_BINARY_FORMATS 0x87FF
+#define GL_PROGRAM_BINARY_LENGTH 0x8741
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
+
+#define GL_MAX_UNIFORM_LOCATIONS 0x826E
+
+#define GL_NUM_SAMPLE_COUNTS 0x9380
+
+#define GL_AUTO_GENERATE_MIPMAP 0x8295
+#define GL_CAVEAT_SUPPORT 0x82B8
+#define GL_CLEAR_BUFFER 0x82B4
+#define GL_COLOR_COMPONENTS 0x8283
+#define GL_COLOR_ENCODING 0x8296
+#define GL_COLOR_RENDERABLE 0x8286
+#define GL_COMPUTE_TEXTURE 0x82A0
+#define GL_DEPTH_COMPONENTS 0x8284
+#define GL_DEPTH_RENDERABLE 0x8287
+#define GL_FILTER 0x829A
+#define GL_FRAGMENT_TEXTURE 0x829F
+#define GL_FRAMEBUFFER_BLEND 0x828B
+#define GL_FRAMEBUFFER_RENDERABLE 0x8289
+#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
+#define GL_FULL_SUPPORT 0x82B7
+#define GL_GEOMETRY_TEXTURE 0x829E
+#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
+#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
+#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
+#define GL_IMAGE_CLASS_11_11_10 0x82C2
+#define GL_IMAGE_CLASS_1_X_16 0x82BE
+#define GL_IMAGE_CLASS_1_X_32 0x82BB
+#define GL_IMAGE_CLASS_1_X_8 0x82C1
+#define GL_IMAGE_CLASS_2_X_16 0x82BD
+#define GL_IMAGE_CLASS_2_X_32 0x82BA
+#define GL_IMAGE_CLASS_2_X_8 0x82C0
+#define GL_IMAGE_CLASS_4_X_16 0x82BC
+#define GL_IMAGE_CLASS_4_X_32 0x82B9
+#define GL_IMAGE_CLASS_4_X_8 0x82BF
+#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
+#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
+#define GL_IMAGE_PIXEL_FORMAT 0x82A9
+#define GL_IMAGE_PIXEL_TYPE 0x82AA
+#define GL_IMAGE_TEXEL_SIZE 0x82A7
+#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
+#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
+#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
+#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
+#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
+#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
+#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
+#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
+#define GL_INTERNALFORMAT_PREFERRED 0x8270
+#define GL_INTERNALFORMAT_RED_SIZE 0x8271
+#define GL_INTERNALFORMAT_RED_TYPE 0x8278
+#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
+#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
+#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
+#define GL_INTERNALFORMAT_SUPPORTED 0x826F
+#define GL_MANUAL_GENERATE_MIPMAP 0x8294
+#define GL_MAX_COMBINED_DIMENSIONS 0x8282
+#define GL_MAX_DEPTH 0x8280
+#define GL_MAX_HEIGHT 0x827F
+#define GL_MAX_LAYERS 0x8281
+#define GL_MAX_WIDTH 0x827E
+#define GL_MIPMAP 0x8293
+/*Copied GL_NUM_SAMPLE_COUNTS From: ARB_internalformat_query*/
+#define GL_READ_PIXELS 0x828C
+#define GL_READ_PIXELS_FORMAT 0x828D
+#define GL_READ_PIXELS_TYPE 0x828E
+#define GL_RENDERBUFFER 0x8D41
+#define GL_SAMPLES 0x80A9
+#define GL_SHADER_IMAGE_ATOMIC 0x82A6
+#define GL_SHADER_IMAGE_LOAD 0x82A4
+#define GL_SHADER_IMAGE_STORE 0x82A5
+#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
+#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
+#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
+#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
+#define GL_SRGB_DECODE_ARB 0x8299
+#define GL_SRGB_READ 0x8297
+#define GL_SRGB_WRITE 0x8298
+#define GL_STENCIL_COMPONENTS 0x8285
+#define GL_STENCIL_RENDERABLE 0x8288
+#define GL_TESS_CONTROL_TEXTURE 0x829C
+#define GL_TESS_EVALUATION_TEXTURE 0x829D
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_1D_ARRAY 0x8C18
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
+#define GL_TEXTURE_3D 0x806F
+#define GL_TEXTURE_BUFFER 0x8C2A
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
+#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
+#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
+#define GL_TEXTURE_GATHER 0x82A2
+#define GL_TEXTURE_GATHER_SHADOW 0x82A3
+#define GL_TEXTURE_IMAGE_FORMAT 0x828F
+#define GL_TEXTURE_IMAGE_TYPE 0x8290
+#define GL_TEXTURE_RECTANGLE 0x84F5
+#define GL_TEXTURE_SHADOW 0x82A1
+#define GL_TEXTURE_VIEW 0x82B5
+#define GL_VERTEX_TEXTURE 0x829B
+#define GL_VIEW_CLASS_128_BITS 0x82C4
+#define GL_VIEW_CLASS_16_BITS 0x82CA
+#define GL_VIEW_CLASS_24_BITS 0x82C9
+#define GL_VIEW_CLASS_32_BITS 0x82C8
+#define GL_VIEW_CLASS_48_BITS 0x82C7
+#define GL_VIEW_CLASS_64_BITS 0x82C6
+#define GL_VIEW_CLASS_8_BITS 0x82CB
+#define GL_VIEW_CLASS_96_BITS 0x82C5
+#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
+#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
+#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
+#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
+#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
+#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
+#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
+#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
+#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
+
+#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
+
+#define GL_ACTIVE_RESOURCES 0x92F5
+#define GL_ACTIVE_VARIABLES 0x9305
+#define GL_ARRAY_SIZE 0x92FB
+#define GL_ARRAY_STRIDE 0x92FE
+#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
+#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
+#define GL_BLOCK_INDEX 0x92FD
+#define GL_BUFFER_BINDING 0x9302
+#define GL_BUFFER_DATA_SIZE 0x9303
+#define GL_BUFFER_VARIABLE 0x92E5
+#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
+#define GL_COMPUTE_SUBROUTINE 0x92ED
+#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
+#define GL_FRAGMENT_SUBROUTINE 0x92EC
+#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
+#define GL_GEOMETRY_SUBROUTINE 0x92EB
+#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
+#define GL_IS_PER_PATCH 0x92E7
+#define GL_IS_ROW_MAJOR 0x9300
+#define GL_LOCATION 0x930E
+#define GL_LOCATION_INDEX 0x930F
+#define GL_MATRIX_STRIDE 0x92FF
+#define GL_MAX_NAME_LENGTH 0x92F6
+#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
+#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
+#define GL_NAME_LENGTH 0x92F9
+#define GL_NUM_ACTIVE_VARIABLES 0x9304
+#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
+#define GL_OFFSET 0x92FC
+#define GL_PROGRAM_INPUT 0x92E3
+#define GL_PROGRAM_OUTPUT 0x92E4
+#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
+#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
+#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
+#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
+#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
+#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
+#define GL_SHADER_STORAGE_BLOCK 0x92E6
+#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
+#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
+#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
+#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
+#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
+#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
+#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
+#define GL_TYPE 0x92FA
+#define GL_UNIFORM 0x92E1
+#define GL_UNIFORM_BLOCK 0x92E2
+#define GL_VERTEX_SUBROUTINE 0x92E8
+#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
+
+#define GL_ACTIVE_PROGRAM 0x8259
+#define GL_ALL_SHADER_BITS 0xFFFFFFFF
+#define GL_FRAGMENT_SHADER_BIT 0x00000002
+#define GL_GEOMETRY_SHADER_BIT 0x00000004
+#define GL_PROGRAM_PIPELINE_BINDING 0x825A
+#define GL_PROGRAM_SEPARABLE 0x8258
+#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
+#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
+#define GL_VERTEX_SHADER_BIT 0x00000001
+
+#define GL_TEXTURE_BUFFER_OFFSET 0x919D
+#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
+#define GL_TEXTURE_BUFFER_SIZE 0x919E
+
+#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
+
+#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
+#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
+#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
+#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
+#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
+
+#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
+#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
+#define GL_VERTEX_ATTRIB_BINDING 0x82D4
+#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
+#define GL_VERTEX_BINDING_DIVISOR 0x82D6
+#define GL_VERTEX_BINDING_OFFSET 0x82D7
+#define GL_VERTEX_BINDING_STRIDE 0x82D8
+
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
+#define GL_LAST_VERTEX_CONVENTION 0x8E4E
+#define GL_LAYER_PROVOKING_VERTEX 0x825E
+#define GL_MAX_VIEWPORTS 0x825B
+#define GL_PROVOKING_VERTEX 0x8E4F
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_UNDEFINED_VERTEX 0x8260
+#define GL_VIEWPORT 0x0BA2
+#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
+#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
+#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
+
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
+#define GL_COMPRESSED_R11_EAC 0x9270
+#define GL_COMPRESSED_RG11_EAC 0x9272
+#define GL_COMPRESSED_RGB8_ETC2 0x9274
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
+#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
+#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
+#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
+#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
+#define GL_COMPRESSED_SRGB8_ETC2 0x9275
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
+#define GL_MAX_ELEMENT_INDEX 0x8D6B
+#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
+
+#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
+#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
+#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
+#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
+#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
+#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
+#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
+#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
+#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
+
+#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
+
+#define GL_BUFFER 0x82E0
+#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
+#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
+#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
+#define GL_DEBUG_LOGGED_MESSAGES 0x9145
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
+#define GL_DEBUG_OUTPUT 0x92E0
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
+#define GL_DEBUG_SEVERITY_HIGH 0x9146
+#define GL_DEBUG_SEVERITY_LOW 0x9148
+#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
+#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
+#define GL_DEBUG_SOURCE_API 0x8246
+#define GL_DEBUG_SOURCE_APPLICATION 0x824A
+#define GL_DEBUG_SOURCE_OTHER 0x824B
+#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
+#define GL_DEBUG_TYPE_ERROR 0x824C
+#define GL_DEBUG_TYPE_MARKER 0x8268
+#define GL_DEBUG_TYPE_OTHER 0x8251
+#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
+#define GL_DEBUG_TYPE_POP_GROUP 0x826A
+#define GL_DEBUG_TYPE_PORTABILITY 0x824F
+#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
+#define GL_DISPLAY_LIST 0x82E7
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
+#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
+#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
+#define GL_MAX_LABEL_LENGTH 0x82E8
+#define GL_PROGRAM 0x82E2
+#define GL_PROGRAM_PIPELINE 0x82E4
+#define GL_QUERY 0x82E3
+#define GL_SAMPLER 0x82E6
+#define GL_SHADER 0x82E1
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_VERTEX_ARRAY 0x8074
+
+#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
+#define GL_BUFFER_STORAGE_FLAGS 0x8220
+#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
+#define GL_CLIENT_STORAGE_BIT 0x0200
+#define GL_DYNAMIC_STORAGE_BIT 0x0100
+#define GL_MAP_COHERENT_BIT 0x0080
+#define GL_MAP_PERSISTENT_BIT 0x0040
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+
+#define GL_CLEAR_TEXTURE 0x9365
+
+#define GL_LOCATION_COMPONENT 0x934A
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
+#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
+
+#define GL_QUERY_BUFFER 0x9192
+#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
+#define GL_QUERY_BUFFER_BINDING 0x9193
+#define GL_QUERY_RESULT_NO_WAIT 0x9194
+
+#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
+
+#define GL_STENCIL_INDEX 0x1901
+#define GL_STENCIL_INDEX8 0x8D48
+
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
+
+#define GL_CLIP_DEPTH_MODE 0x935D
+#define GL_CLIP_ORIGIN 0x935C
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_NEGATIVE_ONE_TO_ONE 0x935E
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_ZERO_TO_ONE 0x935F
+
+#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
+#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
+#define GL_QUERY_NO_WAIT_INVERTED 0x8E18
+#define GL_QUERY_WAIT_INVERTED 0x8E17
+
+#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
+#define GL_MAX_CULL_DISTANCES 0x82F9
+
+#define GL_QUERY_TARGET 0x82EA
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
+#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
+#define GL_TEXTURE_TARGET 0x1006
+
+#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
+#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
+#define GL_NONE 0
+
+#define GL_CONTEXT_LOST 0x0507
+#define GL_CONTEXT_ROBUST_ACCESS 0x90F3
+#define GL_GUILTY_CONTEXT_RESET 0x8253
+#define GL_INNOCENT_CONTEXT_RESET 0x8254
+#define GL_LOSE_CONTEXT_ON_RESET 0x8252
+#define GL_NO_ERROR 0
+#define GL_NO_RESET_NOTIFICATION 0x8261
+#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
+#define GL_UNKNOWN_CONTEXT_RESET 0x8255
+
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+
+#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
+#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
+#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
+#define GL_COMPRESSED_SRGB_EXT 0x8C48
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
+#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
+#define GL_SLUMINANCE8_EXT 0x8C47
+#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
+#define GL_SLUMINANCE_EXT 0x8C46
+#define GL_SRGB8_ALPHA8_EXT 0x8C43
+#define GL_SRGB8_EXT 0x8C41
+#define GL_SRGB_ALPHA_EXT 0x8C42
+#define GL_SRGB_EXT 0x8C40
+
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+
+#define GL_2D 0x0600
+#define GL_2_BYTES 0x1407
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_3_BYTES 0x1408
+#define GL_4D_COLOR_TEXTURE 0x0604
+#define GL_4_BYTES 0x1409
+#define GL_ACCUM 0x0100
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ADD 0x0104
+#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
+#define GL_ALPHA 0x1906
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_ALPHA_BITS 0x0D55
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_ALWAYS 0x0207
+#define GL_AMBIENT 0x1200
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_AND 0x1501
+#define GL_AND_INVERTED 0x1504
+#define GL_AND_REVERSE 0x1502
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_BACK 0x0405
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_BITMAP 0x1A00
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_BLEND 0x0BE2
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLUE 0x1905
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_BLUE_BITS 0x0D54
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BYTE 0x1400
+#define GL_C3F_V3F 0x2A24
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_CCW 0x0901
+#define GL_CLAMP 0x2900
+#define GL_CLEAR 0x1500
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+#define GL_COEFF 0x0A00
+#define GL_COLOR 0x1800
+#define GL_COLOR_ARRAY 0x8076
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_INDEX 0x1900
+#define GL_COLOR_INDEXES 0x1603
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_COPY 0x1503
+#define GL_COPY_INVERTED 0x150C
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_CURRENT_BIT 0x00000001
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_CW 0x0900
+#define GL_DECAL 0x2101
+#define GL_DECR 0x1E03
+#define GL_DEPTH 0x1801
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_DEPTH_BITS 0x0D56
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_DEPTH_FUNC 0x0B74
+/*Copied GL_DEPTH_RANGE From: ARB_viewport_array*/
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DIFFUSE 0x1201
+#define GL_DITHER 0x0BD0
+#define GL_DOMAIN 0x0A02
+#define GL_DONT_CARE 0x1100
+#define GL_DOUBLE 0x140A
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_DST_ALPHA 0x0304
+#define GL_DST_COLOR 0x0306
+#define GL_EDGE_FLAG 0x0B43
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_EMISSION 0x1600
+#define GL_ENABLE_BIT 0x00002000
+#define GL_EQUAL 0x0202
+#define GL_EQUIV 0x1509
+#define GL_EVAL_BIT 0x00010000
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+#define GL_EXTENSIONS 0x1F03
+#define GL_EYE_LINEAR 0x2400
+#define GL_EYE_PLANE 0x2502
+#define GL_FALSE 0
+#define GL_FASTEST 0x1101
+#define GL_FEEDBACK 0x1C01
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+#define GL_FILL 0x1B02
+#define GL_FLAT 0x1D00
+#define GL_FLOAT 0x1406
+#define GL_FOG 0x0B60
+#define GL_FOG_BIT 0x00000080
+#define GL_FOG_COLOR 0x0B66
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_END 0x0B64
+#define GL_FOG_HINT 0x0C54
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_START 0x0B63
+#define GL_FRONT 0x0404
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_FRONT_FACE 0x0B46
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_GEQUAL 0x0206
+#define GL_GREATER 0x0204
+#define GL_GREEN 0x1904
+#define GL_GREEN_BIAS 0x0D19
+#define GL_GREEN_BITS 0x0D53
+#define GL_GREEN_SCALE 0x0D18
+#define GL_HINT_BIT 0x00008000
+#define GL_INCR 0x1E02
+#define GL_INDEX_ARRAY 0x8077
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_BITS 0x0D51
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_INDEX_MODE 0x0C30
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_INT 0x1404
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_OPERATION 0x0502
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVERT 0x150A
+#define GL_KEEP 0x1E00
+#define GL_LEFT 0x0406
+#define GL_LEQUAL 0x0203
+#define GL_LESS 0x0201
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LINE 0x1B01
+#define GL_LINEAR 0x2601
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_LINES 0x0001
+#define GL_LINE_BIT 0x00000004
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_RESET_TOKEN 0x0707
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+#define GL_LINE_STRIP 0x0003
+#define GL_LINE_TOKEN 0x0702
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_WIDTH_RANGE 0x0B22
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_BIT 0x00020000
+#define GL_LIST_INDEX 0x0B33
+#define GL_LIST_MODE 0x0B30
+#define GL_LOAD 0x0101
+#define GL_LOGIC_OP 0x0BF1
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_STENCIL 0x0D11
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MODELVIEW 0x1700
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_MODULATE 0x2100
+#define GL_MULT 0x0103
+#define GL_N3F_V3F 0x2A25
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_NAND 0x150E
+#define GL_NEAREST 0x2600
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_NEVER 0x0200
+#define GL_NICEST 0x1102
+/*Copied GL_NONE From: KHR_context_flush_control*/
+#define GL_NOOP 0x1505
+#define GL_NOR 0x1508
+#define GL_NORMALIZE 0x0BA1
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NOTEQUAL 0x0205
+/*Copied GL_NO_ERROR From: KHR_robustness*/
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_OBJECT_PLANE 0x2501
+#define GL_ONE 1
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_OR 0x1507
+#define GL_ORDER 0x0A01
+#define GL_OR_INVERTED 0x150D
+#define GL_OR_REVERSE 0x150B
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_POINT 0x1B00
+#define GL_POINTS 0x0000
+#define GL_POINT_BIT 0x00000002
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_POINT_SIZE_RANGE 0x0B12
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_POINT_TOKEN 0x0701
+#define GL_POLYGON 0x0009
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_POSITION 0x1203
+#define GL_PROJECTION 0x1701
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_Q 0x2003
+#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_QUADS 0x0007
+#define GL_QUAD_STRIP 0x0008
+#define GL_R 0x2002
+#define GL_R3_G3_B2 0x2A10
+#define GL_READ_BUFFER 0x0C02
+#define GL_RED 0x1903
+#define GL_RED_BIAS 0x0D15
+#define GL_RED_BITS 0x0D52
+#define GL_RED_SCALE 0x0D14
+#define GL_RENDER 0x1C00
+#define GL_RENDERER 0x1F01
+#define GL_RENDER_MODE 0x0C40
+#define GL_REPEAT 0x2901
+#define GL_REPLACE 0x1E01
+#define GL_RETURN 0x0102
+#define GL_RGB 0x1907
+#define GL_RGB10 0x8052
+#define GL_RGB10_A2 0x8059
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB5_A1 0x8057
+#define GL_RGB8 0x8051
+#define GL_RGBA 0x1908
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGBA8 0x8058
+#define GL_RGBA_MODE 0x0C31
+#define GL_RIGHT 0x0407
+#define GL_S 0x2000
+#define GL_SCISSOR_BIT 0x00080000
+/*Copied GL_SCISSOR_BOX From: ARB_viewport_array*/
+/*Copied GL_SCISSOR_TEST From: ARB_viewport_array*/
+#define GL_SELECT 0x1C02
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+#define GL_SET 0x150F
+#define GL_SHADE_MODEL 0x0B54
+#define GL_SHININESS 0x1601
+#define GL_SHORT 0x1402
+#define GL_SMOOTH 0x1D01
+#define GL_SPECULAR 0x1202
+#define GL_SPHERE_MAP 0x2402
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SRC_ALPHA 0x0302
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_SRC_COLOR 0x0300
+/*Copied GL_STACK_OVERFLOW From: KHR_debug*/
+/*Copied GL_STACK_UNDERFLOW From: KHR_debug*/
+#define GL_STENCIL 0x1802
+#define GL_STENCIL_BITS 0x0D57
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_FUNC 0x0B92
+/*Copied GL_STENCIL_INDEX From: ARB_texture_stencil8*/
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STEREO 0x0C33
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_T 0x2001
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+#define GL_T4F_V4F 0x2A28
+#define GL_TEXTURE 0x1702
+/*Copied GL_TEXTURE_1D From: ARB_internalformat_query2*/
+/*Copied GL_TEXTURE_2D From: ARB_internalformat_query2*/
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+/*Copied GL_TEXTURE_BINDING_1D From: ARB_direct_state_access*/
+/*Copied GL_TEXTURE_BINDING_2D From: ARB_direct_state_access*/
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_BORDER 0x1005
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_COMPONENTS 0x1003
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_ENV 0x2300
+#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_TEXTURE_GEN_Q 0x0C63
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRUE 1
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_UNSIGNED_INT 0x1405
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_VENDOR 0x1F00
+#define GL_VERSION 0x1F02
+/*Copied GL_VERTEX_ARRAY From: KHR_debug*/
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+/*Copied GL_VIEWPORT From: ARB_viewport_array*/
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_XOR 0x1506
+#define GL_ZERO 0
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+/*Copied GL_TEXTURE_3D From: ARB_internalformat_query2*/
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+/*Copied GL_TEXTURE_BINDING_3D From: ARB_direct_state_access*/
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_ADD_SIGNED 0x8574
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_CONSTANT 0x8576
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+#define GL_INTERPOLATE 0x8575
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_MULTISAMPLE 0x809D
+#define GL_MULTISAMPLE_BIT 0x20000000
+#define GL_NORMAL_MAP 0x8511
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_OPERAND2_RGB 0x8592
+#define GL_PREVIOUS 0x8578
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_REFLECTION_MAP 0x8512
+#define GL_RGB_SCALE 0x8573
+/*Copied GL_SAMPLES From: ARB_internalformat_query2*/
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SUBTRACT 0x84E7
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+/*Copied GL_TEXTURE_BINDING_CUBE_MAP From: ARB_direct_state_access*/
+/*Copied GL_TEXTURE_COMPRESSED From: ARB_internalformat_query2*/
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+/*Copied GL_TEXTURE_CUBE_MAP From: ARB_internalformat_query2*/
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+
+#define GL_BLEND_COLOR 0x8005
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_COLOR_SUM 0x8458
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_DECR_WRAP 0x8508
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_DEPTH_TEXTURE_MODE 0x884B
+#define GL_FOG_COORDINATE 0x8451
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_FUNC_ADD 0x8006
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_INCR_WRAP 0x8507
+#define GL_MAX 0x8008
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_MIN 0x8007
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
+#define GL_TEXTURE_LOD_BIAS 0x8501
+
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_CURRENT_FOG_COORD 0x8453
+#define GL_CURRENT_QUERY 0x8865
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_FOG_COORD 0x8451
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_FOG_COORD_ARRAY 0x8457
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
+#define GL_FOG_COORD_ARRAY_POINTER 0x8456
+#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORD_ARRAY_TYPE 0x8454
+#define GL_FOG_COORD_SRC 0x8450
+#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_READ_ONLY 0x88B8
+#define GL_READ_WRITE 0x88BA
+#define GL_SAMPLES_PASSED 0x8914
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_SRC0_ALPHA 0x8588
+#define GL_SRC0_RGB 0x8580
+#define GL_SRC1_ALPHA 0x8589
+#define GL_SRC1_RGB 0x8581
+#define GL_SRC2_ALPHA 0x858A
+#define GL_SRC2_RGB 0x8582
+#define GL_STATIC_COPY 0x88E6
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STREAM_COPY 0x88E2
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
+#define GL_WRITE_ONLY 0x88B9
+
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_BLEND_EQUATION_RGB 0x8009
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_COORD_REPLACE 0x8862
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_DELETE_STATUS 0x8B80
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_LINK_STATUS 0x8B82
+/*Copied GL_LOWER_LEFT From: ARB_clip_control*/
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_TEXTURE_COORDS 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_POINT_SPRITE 0x8861
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+/*Copied GL_UPPER_LEFT From: ARB_clip_control*/
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
+#define GL_VERTEX_SHADER 0x8B31
+
+#define GL_COMPRESSED_SLUMINANCE 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
+#define GL_COMPRESSED_SRGB 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
+#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_SLUMINANCE 0x8C46
+#define GL_SLUMINANCE8 0x8C47
+#define GL_SLUMINANCE8_ALPHA8 0x8C45
+#define GL_SLUMINANCE_ALPHA 0x8C44
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_SRGB_ALPHA 0x8C42
+
+#define GL_ALPHA_INTEGER 0x8D97
+#define GL_BGRA_INTEGER 0x8D9B
+#define GL_BGR_INTEGER 0x8D9A
+#define GL_BLUE_INTEGER 0x8D96
+#define GL_BUFFER_ACCESS_FLAGS 0x911F
+#define GL_BUFFER_MAP_LENGTH 0x9120
+#define GL_BUFFER_MAP_OFFSET 0x9121
+#define GL_CLAMP_FRAGMENT_COLOR 0x891B
+#define GL_CLAMP_READ_COLOR 0x891C
+#define GL_CLAMP_VERTEX_COLOR 0x891A
+#define GL_CLIP_DISTANCE0 0x3000
+#define GL_CLIP_DISTANCE1 0x3001
+#define GL_CLIP_DISTANCE2 0x3002
+#define GL_CLIP_DISTANCE3 0x3003
+#define GL_CLIP_DISTANCE4 0x3004
+#define GL_CLIP_DISTANCE5 0x3005
+#define GL_CLIP_DISTANCE6 0x3006
+#define GL_CLIP_DISTANCE7 0x3007
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_COLOR_ATTACHMENT16 0x8CF0
+#define GL_COLOR_ATTACHMENT17 0x8CF1
+#define GL_COLOR_ATTACHMENT18 0x8CF2
+#define GL_COLOR_ATTACHMENT19 0x8CF3
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT20 0x8CF4
+#define GL_COLOR_ATTACHMENT21 0x8CF5
+#define GL_COLOR_ATTACHMENT22 0x8CF6
+#define GL_COLOR_ATTACHMENT23 0x8CF7
+#define GL_COLOR_ATTACHMENT24 0x8CF8
+#define GL_COLOR_ATTACHMENT25 0x8CF9
+#define GL_COLOR_ATTACHMENT26 0x8CFA
+#define GL_COLOR_ATTACHMENT27 0x8CFB
+#define GL_COLOR_ATTACHMENT28 0x8CFC
+#define GL_COLOR_ATTACHMENT29 0x8CFD
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT30 0x8CFE
+#define GL_COLOR_ATTACHMENT31 0x8CFF
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COMPARE_REF_TO_TEXTURE 0x884E
+#define GL_COMPRESSED_RED 0x8225
+#define GL_COMPRESSED_RED_RGTC1 0x8DBB
+#define GL_COMPRESSED_RG 0x8226
+#define GL_COMPRESSED_RG_RGTC2 0x8DBD
+#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
+#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
+#define GL_CONTEXT_FLAGS 0x821E
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_FIXED_ONLY 0x891D
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
+#define GL_FRAMEBUFFER_SRGB 0x8DB9
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_GREEN_INTEGER 0x8D95
+#define GL_HALF_FLOAT 0x140B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_INT_SAMPLER_1D 0x8DC9
+#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+/*Copied GL_MAP_READ_BIT From: ARB_buffer_storage*/
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+/*Copied GL_MAP_WRITE_BIT From: ARB_buffer_storage*/
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MAX_CLIP_DISTANCES 0x0D32
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_MAX_SAMPLES 0x8D57
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_MAX_VARYING_COMPONENTS 0x8B4B
+#define GL_MINOR_VERSION 0x821C
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_PRIMITIVES_GENERATED 0x8C87
+#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
+#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
+#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
+#define GL_QUERY_BY_REGION_WAIT 0x8E15
+#define GL_QUERY_NO_WAIT 0x8E14
+#define GL_QUERY_WAIT 0x8E13
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_R16 0x822A
+#define GL_R16F 0x822D
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R32F 0x822E
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_R8 0x8229
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_RED_INTEGER 0x8D94
+/*Copied GL_RENDERBUFFER From: ARB_internalformat_query2*/
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RG 0x8227
+#define GL_RG16 0x822C
+#define GL_RG16F 0x822F
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG32F 0x8230
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+#define GL_RG8 0x822B
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RGB16F 0x881B
+#define GL_RGB16I 0x8D89
+#define GL_RGB16UI 0x8D77
+#define GL_RGB32F 0x8815
+#define GL_RGB32I 0x8D83
+#define GL_RGB32UI 0x8D71
+#define GL_RGB8I 0x8D8F
+#define GL_RGB8UI 0x8D7D
+#define GL_RGB9_E5 0x8C3D
+#define GL_RGBA16F 0x881A
+#define GL_RGBA16I 0x8D88
+#define GL_RGBA16UI 0x8D76
+#define GL_RGBA32F 0x8814
+#define GL_RGBA32I 0x8D82
+#define GL_RGBA32UI 0x8D70
+#define GL_RGBA8I 0x8D8E
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RG_INTEGER 0x8228
+#define GL_SAMPLER_1D_ARRAY 0x8DC0
+#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_STENCIL_INDEX1 0x8D46
+#define GL_STENCIL_INDEX16 0x8D49
+#define GL_STENCIL_INDEX4 0x8D47
+/*Copied GL_STENCIL_INDEX8 From: ARB_texture_stencil8*/
+/*Copied GL_TEXTURE_1D_ARRAY From: ARB_internalformat_query2*/
+/*Copied GL_TEXTURE_2D_ARRAY From: ARB_internalformat_query2*/
+#define GL_TEXTURE_ALPHA_TYPE 0x8C13
+/*Copied GL_TEXTURE_BINDING_1D_ARRAY From: ARB_direct_state_access*/
+/*Copied GL_TEXTURE_BINDING_2D_ARRAY From: ARB_direct_state_access*/
+#define GL_TEXTURE_BLUE_TYPE 0x8C12
+#define GL_TEXTURE_DEPTH_TYPE 0x8C16
+#define GL_TEXTURE_GREEN_TYPE 0x8C11
+#define GL_TEXTURE_RED_TYPE 0x8C10
+#define GL_TEXTURE_SHARED_SIZE 0x8C3F
+#define GL_TEXTURE_STENCIL_SIZE 0x88F1
+/*Copied GL_TRANSFORM_FEEDBACK_BUFFER From: ARB_enhanced_layouts*/
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+/*Copied GL_UNSIGNED_INT_10F_11F_11F_REV From: ARB_vertex_type_10f_11f_11f_rev*/
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_COPY_READ_BUFFER 0x8F36
+#define GL_COPY_WRITE_BUFFER 0x8F37
+#define GL_INT_SAMPLER_2D_RECT 0x8DCD
+#define GL_INT_SAMPLER_BUFFER 0x8DD0
+#define GL_INVALID_INDEX 0xFFFFFFFF
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
+#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
+#define GL_PRIMITIVE_RESTART 0x8F9D
+#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
+#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
+#define GL_R16_SNORM 0x8F98
+#define GL_R8_SNORM 0x8F94
+#define GL_RG16_SNORM 0x8F99
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB16_SNORM 0x8F9A
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGBA16_SNORM 0x8F9B
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_SAMPLER_2D_RECT 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
+#define GL_SAMPLER_BUFFER 0x8DC2
+#define GL_SIGNED_NORMALIZED 0x8F9C
+/*Copied GL_TEXTURE_BINDING_BUFFER From: ARB_direct_state_access*/
+/*Copied GL_TEXTURE_BINDING_RECTANGLE From: ARB_direct_state_access*/
+/*Copied GL_TEXTURE_BUFFER From: ARB_internalformat_query2*/
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
+/*Copied GL_TEXTURE_RECTANGLE From: ARB_internalformat_query2*/
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BUFFER 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
+#define GL_UNIFORM_BUFFER_START 0x8A29
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
+#define GL_UNIFORM_NAME_LENGTH 0x8A39
+#define GL_UNIFORM_OFFSET 0x8A3B
+#define GL_UNIFORM_SIZE 0x8A38
+#define GL_UNIFORM_TYPE 0x8A37
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
+
+
+
+#ifndef GL_ARB_ES2_compatibility
+#define GL_ARB_ES2_compatibility 1
+extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepthf)(GLfloat d);
+#define glClearDepthf _ptrc_glClearDepthf
+extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangef)(GLfloat n, GLfloat f);
+#define glDepthRangef _ptrc_glDepthRangef
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
+#define glGetShaderPrecisionFormat _ptrc_glGetShaderPrecisionFormat
+extern void (CODEGEN_FUNCPTR *_ptrc_glReleaseShaderCompiler)(void);
+#define glReleaseShaderCompiler _ptrc_glReleaseShaderCompiler
+extern void (CODEGEN_FUNCPTR *_ptrc_glShaderBinary)(GLsizei count, const GLuint * shaders, GLenum binaryformat, const void * binary, GLsizei length);
+#define glShaderBinary _ptrc_glShaderBinary
+#endif /*GL_ARB_ES2_compatibility*/
+
+#ifndef GL_ARB_get_program_binary
+#define GL_ARB_get_program_binary 1
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramBinary)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary);
+#define glGetProgramBinary _ptrc_glGetProgramBinary
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramBinary)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length);
+#define glProgramBinary _ptrc_glProgramBinary
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteri)(GLuint program, GLenum pname, GLint value);
+#define glProgramParameteri _ptrc_glProgramParameteri
+#endif /*GL_ARB_get_program_binary*/
+
+
+#ifndef GL_ARB_internalformat_query
+#define GL_ARB_internalformat_query 1
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformativ)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params);
+#define glGetInternalformativ _ptrc_glGetInternalformativ
+#endif /*GL_ARB_internalformat_query*/
+
+#ifndef GL_ARB_internalformat_query2
+#define GL_ARB_internalformat_query2 1
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformati64v)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params);
+#define glGetInternalformati64v _ptrc_glGetInternalformati64v
+#endif /*GL_ARB_internalformat_query2*/
+
+
+#ifndef GL_ARB_program_interface_query
+#define GL_ARB_program_interface_query 1
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInterfaceiv)(GLuint program, GLenum programInterface, GLenum pname, GLint * params);
+#define glGetProgramInterfaceiv _ptrc_glGetProgramInterfaceiv
+extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceIndex)(GLuint program, GLenum programInterface, const GLchar * name);
+#define glGetProgramResourceIndex _ptrc_glGetProgramResourceIndex
+extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocation)(GLuint program, GLenum programInterface, const GLchar * name);
+#define glGetProgramResourceLocation _ptrc_glGetProgramResourceLocation
+extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocationIndex)(GLuint program, GLenum programInterface, const GLchar * name);
+#define glGetProgramResourceLocationIndex _ptrc_glGetProgramResourceLocationIndex
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceName)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name);
+#define glGetProgramResourceName _ptrc_glGetProgramResourceName
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceiv)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params);
+#define glGetProgramResourceiv _ptrc_glGetProgramResourceiv
+#endif /*GL_ARB_program_interface_query*/
+
+#ifndef GL_ARB_separate_shader_objects
+#define GL_ARB_separate_shader_objects 1
+extern void (CODEGEN_FUNCPTR *_ptrc_glActiveShaderProgram)(GLuint pipeline, GLuint program);
+#define glActiveShaderProgram _ptrc_glActiveShaderProgram
+extern void (CODEGEN_FUNCPTR *_ptrc_glBindProgramPipeline)(GLuint pipeline);
+#define glBindProgramPipeline _ptrc_glBindProgramPipeline
+extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShaderProgramv)(GLenum type, GLsizei count, const GLchar *const* strings);
+#define glCreateShaderProgramv _ptrc_glCreateShaderProgramv
+extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramPipelines)(GLsizei n, const GLuint * pipelines);
+#define glDeleteProgramPipelines _ptrc_glDeleteProgramPipelines
+extern void (CODEGEN_FUNCPTR *_ptrc_glGenProgramPipelines)(GLsizei n, GLuint * pipelines);
+#define glGenProgramPipelines _ptrc_glGenProgramPipelines
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineInfoLog)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
+#define glGetProgramPipelineInfoLog _ptrc_glGetProgramPipelineInfoLog
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineiv)(GLuint pipeline, GLenum pname, GLint * params);
+#define glGetProgramPipelineiv _ptrc_glGetProgramPipelineiv
+extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramPipeline)(GLuint pipeline);
+#define glIsProgramPipeline _ptrc_glIsProgramPipeline
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1d)(GLuint program, GLint location, GLdouble v0);
+#define glProgramUniform1d _ptrc_glProgramUniform1d
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dv)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
+#define glProgramUniform1dv _ptrc_glProgramUniform1dv
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1f)(GLuint program, GLint location, GLfloat v0);
+#define glProgramUniform1f _ptrc_glProgramUniform1f
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
+#define glProgramUniform1fv _ptrc_glProgramUniform1fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1i)(GLuint program, GLint location, GLint v0);
+#define glProgramUniform1i _ptrc_glProgramUniform1i
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iv)(GLuint program, GLint location, GLsizei count, const GLint * value);
+#define glProgramUniform1iv _ptrc_glProgramUniform1iv
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ui)(GLuint program, GLint location, GLuint v0);
+#define glProgramUniform1ui _ptrc_glProgramUniform1ui
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value);
+#define glProgramUniform1uiv _ptrc_glProgramUniform1uiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2d)(GLuint program, GLint location, GLdouble v0, GLdouble v1);
+#define glProgramUniform2d _ptrc_glProgramUniform2d
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dv)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
+#define glProgramUniform2dv _ptrc_glProgramUniform2dv
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2f)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
+#define glProgramUniform2f _ptrc_glProgramUniform2f
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
+#define glProgramUniform2fv _ptrc_glProgramUniform2fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2i)(GLuint program, GLint location, GLint v0, GLint v1);
+#define glProgramUniform2i _ptrc_glProgramUniform2i
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iv)(GLuint program, GLint location, GLsizei count, const GLint * value);
+#define glProgramUniform2iv _ptrc_glProgramUniform2iv
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ui)(GLuint program, GLint location, GLuint v0, GLuint v1);
+#define glProgramUniform2ui _ptrc_glProgramUniform2ui
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value);
+#define glProgramUniform2uiv _ptrc_glProgramUniform2uiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3d)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+#define glProgramUniform3d _ptrc_glProgramUniform3d
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dv)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
+#define glProgramUniform3dv _ptrc_glProgramUniform3dv
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3f)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+#define glProgramUniform3f _ptrc_glProgramUniform3f
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
+#define glProgramUniform3fv _ptrc_glProgramUniform3fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+#define glProgramUniform3i _ptrc_glProgramUniform3i
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iv)(GLuint program, GLint location, GLsizei count, const GLint * value);
+#define glProgramUniform3iv _ptrc_glProgramUniform3iv
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ui)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+#define glProgramUniform3ui _ptrc_glProgramUniform3ui
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value);
+#define glProgramUniform3uiv _ptrc_glProgramUniform3uiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4d)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+#define glProgramUniform4d _ptrc_glProgramUniform4d
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dv)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
+#define glProgramUniform4dv _ptrc_glProgramUniform4dv
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4f)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+#define glProgramUniform4f _ptrc_glProgramUniform4f
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
+#define glProgramUniform4fv _ptrc_glProgramUniform4fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+#define glProgramUniform4i _ptrc_glProgramUniform4i
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iv)(GLuint program, GLint location, GLsizei count, const GLint * value);
+#define glProgramUniform4iv _ptrc_glProgramUniform4iv
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ui)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+#define glProgramUniform4ui _ptrc_glProgramUniform4ui
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value);
+#define glProgramUniform4uiv _ptrc_glProgramUniform4uiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+#define glProgramUniformMatrix2dv _ptrc_glProgramUniformMatrix2dv
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+#define glProgramUniformMatrix2fv _ptrc_glProgramUniformMatrix2fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+#define glProgramUniformMatrix2x3dv _ptrc_glProgramUniformMatrix2x3dv
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+#define glProgramUniformMatrix2x3fv _ptrc_glProgramUniformMatrix2x3fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+#define glProgramUniformMatrix2x4dv _ptrc_glProgramUniformMatrix2x4dv
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+#define glProgramUniformMatrix2x4fv _ptrc_glProgramUniformMatrix2x4fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+#define glProgramUniformMatrix3dv _ptrc_glProgramUniformMatrix3dv
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+#define glProgramUniformMatrix3fv _ptrc_glProgramUniformMatrix3fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+#define glProgramUniformMatrix3x2dv _ptrc_glProgramUniformMatrix3x2dv
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+#define glProgramUniformMatrix3x2fv _ptrc_glProgramUniformMatrix3x2fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+#define glProgramUniformMatrix3x4dv _ptrc_glProgramUniformMatrix3x4dv
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+#define glProgramUniformMatrix3x4fv _ptrc_glProgramUniformMatrix3x4fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+#define glProgramUniformMatrix4dv _ptrc_glProgramUniformMatrix4dv
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+#define glProgramUniformMatrix4fv _ptrc_glProgramUniformMatrix4fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+#define glProgramUniformMatrix4x2dv _ptrc_glProgramUniformMatrix4x2dv
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+#define glProgramUniformMatrix4x2fv _ptrc_glProgramUniformMatrix4x2fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+#define glProgramUniformMatrix4x3dv _ptrc_glProgramUniformMatrix4x3dv
+extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+#define glProgramUniformMatrix4x3fv _ptrc_glProgramUniformMatrix4x3fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glUseProgramStages)(GLuint pipeline, GLbitfield stages, GLuint program);
+#define glUseProgramStages _ptrc_glUseProgramStages
+extern void (CODEGEN_FUNCPTR *_ptrc_glValidateProgramPipeline)(GLuint pipeline);
+#define glValidateProgramPipeline _ptrc_glValidateProgramPipeline
+#endif /*GL_ARB_separate_shader_objects*/
+
+
+
+#ifndef GL_ARB_texture_buffer_range
+#define GL_ARB_texture_buffer_range 1
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexBufferRange)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+#define glTexBufferRange _ptrc_glTexBufferRange
+#endif /*GL_ARB_texture_buffer_range*/
+
+#ifndef GL_ARB_texture_storage
+#define GL_ARB_texture_storage 1
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage1D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+#define glTexStorage1D _ptrc_glTexStorage1D
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+#define glTexStorage2D _ptrc_glTexStorage2D
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+#define glTexStorage3D _ptrc_glTexStorage3D
+#endif /*GL_ARB_texture_storage*/
+
+#ifndef GL_ARB_texture_view
+#define GL_ARB_texture_view 1
+extern void (CODEGEN_FUNCPTR *_ptrc_glTextureView)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
+#define glTextureView _ptrc_glTextureView
+#endif /*GL_ARB_texture_view*/
+
+#ifndef GL_ARB_vertex_attrib_binding
+#define GL_ARB_vertex_attrib_binding 1
+extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffer)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+#define glBindVertexBuffer _ptrc_glBindVertexBuffer
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribBinding)(GLuint attribindex, GLuint bindingindex);
+#define glVertexAttribBinding _ptrc_glVertexAttribBinding
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribFormat)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+#define glVertexAttribFormat _ptrc_glVertexAttribFormat
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIFormat)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+#define glVertexAttribIFormat _ptrc_glVertexAttribIFormat
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLFormat)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+#define glVertexAttribLFormat _ptrc_glVertexAttribLFormat
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexBindingDivisor)(GLuint bindingindex, GLuint divisor);
+#define glVertexBindingDivisor _ptrc_glVertexBindingDivisor
+#endif /*GL_ARB_vertex_attrib_binding*/
+
+#ifndef GL_ARB_viewport_array
+#define GL_ARB_viewport_array 1
+extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeArrayv)(GLuint first, GLsizei count, const GLdouble * v);
+#define glDepthRangeArrayv _ptrc_glDepthRangeArrayv
+extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeIndexed)(GLuint index, GLdouble n, GLdouble f);
+#define glDepthRangeIndexed _ptrc_glDepthRangeIndexed
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_v)(GLenum target, GLuint index, GLdouble * data);
+#define glGetDoublei_v _ptrc_glGetDoublei_v
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_v)(GLenum target, GLuint index, GLfloat * data);
+#define glGetFloati_v _ptrc_glGetFloati_v
+extern void (CODEGEN_FUNCPTR *_ptrc_glScissorArrayv)(GLuint first, GLsizei count, const GLint * v);
+#define glScissorArrayv _ptrc_glScissorArrayv
+extern void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexed)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+#define glScissorIndexed _ptrc_glScissorIndexed
+extern void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexedv)(GLuint index, const GLint * v);
+#define glScissorIndexedv _ptrc_glScissorIndexedv
+extern void (CODEGEN_FUNCPTR *_ptrc_glViewportArrayv)(GLuint first, GLsizei count, const GLfloat * v);
+#define glViewportArrayv _ptrc_glViewportArrayv
+extern void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedf)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+#define glViewportIndexedf _ptrc_glViewportIndexedf
+extern void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedfv)(GLuint index, const GLfloat * v);
+#define glViewportIndexedfv _ptrc_glViewportIndexedfv
+#endif /*GL_ARB_viewport_array*/
+
+
+#ifndef GL_ARB_clear_buffer_object
+#define GL_ARB_clear_buffer_object 1
+extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferData)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data);
+#define glClearBufferData _ptrc_glClearBufferData
+extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferSubData)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data);
+#define glClearBufferSubData _ptrc_glClearBufferSubData
+#endif /*GL_ARB_clear_buffer_object*/
+
+#ifndef GL_ARB_copy_image
+#define GL_ARB_copy_image 1
+extern void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubData)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+#define glCopyImageSubData _ptrc_glCopyImageSubData
+#endif /*GL_ARB_copy_image*/
+
+
+
+#ifndef GL_ARB_framebuffer_no_attachments
+#define GL_ARB_framebuffer_no_attachments 1
+extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferParameteri)(GLenum target, GLenum pname, GLint param);
+#define glFramebufferParameteri _ptrc_glFramebufferParameteri
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameteriv)(GLenum target, GLenum pname, GLint * params);
+#define glGetFramebufferParameteriv _ptrc_glGetFramebufferParameteriv
+#endif /*GL_ARB_framebuffer_no_attachments*/
+
+#ifndef GL_ARB_invalidate_subdata
+#define GL_ARB_invalidate_subdata 1
+extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferData)(GLuint buffer);
+#define glInvalidateBufferData _ptrc_glInvalidateBufferData
+extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferSubData)(GLuint buffer, GLintptr offset, GLsizeiptr length);
+#define glInvalidateBufferSubData _ptrc_glInvalidateBufferSubData
+extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments);
+#define glInvalidateFramebuffer _ptrc_glInvalidateFramebuffer
+extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateSubFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+#define glInvalidateSubFramebuffer _ptrc_glInvalidateSubFramebuffer
+extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexImage)(GLuint texture, GLint level);
+#define glInvalidateTexImage _ptrc_glInvalidateTexImage
+extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
+#define glInvalidateTexSubImage _ptrc_glInvalidateTexSubImage
+#endif /*GL_ARB_invalidate_subdata*/
+
+
+
+
+#ifndef GL_ARB_texture_storage_multisample
+#define GL_ARB_texture_storage_multisample 1
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+#define glTexStorage2DMultisample _ptrc_glTexStorage2DMultisample
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+#define glTexStorage3DMultisample _ptrc_glTexStorage3DMultisample
+#endif /*GL_ARB_texture_storage_multisample*/
+
+#ifndef GL_KHR_debug
+#define GL_KHR_debug 1
+extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallback)(GLDEBUGPROC callback, const void * userParam);
+#define glDebugMessageCallback _ptrc_glDebugMessageCallback
+extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControl)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
+#define glDebugMessageControl _ptrc_glDebugMessageControl
+extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsert)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
+#define glDebugMessageInsert _ptrc_glDebugMessageInsert
+extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLog)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
+#define glGetDebugMessageLog _ptrc_glGetDebugMessageLog
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectLabel)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label);
+#define glGetObjectLabel _ptrc_glGetObjectLabel
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectPtrLabel)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label);
+#define glGetObjectPtrLabel _ptrc_glGetObjectPtrLabel
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetPointerv)(GLenum pname, void ** params);
+#define glGetPointerv _ptrc_glGetPointerv
+extern void (CODEGEN_FUNCPTR *_ptrc_glObjectLabel)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label);
+#define glObjectLabel _ptrc_glObjectLabel
+extern void (CODEGEN_FUNCPTR *_ptrc_glObjectPtrLabel)(const void * ptr, GLsizei length, const GLchar * label);
+#define glObjectPtrLabel _ptrc_glObjectPtrLabel
+extern void (CODEGEN_FUNCPTR *_ptrc_glPopDebugGroup)(void);
+#define glPopDebugGroup _ptrc_glPopDebugGroup
+extern void (CODEGEN_FUNCPTR *_ptrc_glPushDebugGroup)(GLenum source, GLuint id, GLsizei length, const GLchar * message);
+#define glPushDebugGroup _ptrc_glPushDebugGroup
+#endif /*GL_KHR_debug*/
+
+#ifndef GL_ARB_buffer_storage
+#define GL_ARB_buffer_storage 1
+extern void (CODEGEN_FUNCPTR *_ptrc_glBufferStorage)(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags);
+#define glBufferStorage _ptrc_glBufferStorage
+#endif /*GL_ARB_buffer_storage*/
+
+#ifndef GL_ARB_clear_texture
+#define GL_ARB_clear_texture 1
+extern void (CODEGEN_FUNCPTR *_ptrc_glClearTexImage)(GLuint texture, GLint level, GLenum format, GLenum type, const void * data);
+#define glClearTexImage _ptrc_glClearTexImage
+extern void (CODEGEN_FUNCPTR *_ptrc_glClearTexSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data);
+#define glClearTexSubImage _ptrc_glClearTexSubImage
+#endif /*GL_ARB_clear_texture*/
+
+
+#ifndef GL_ARB_multi_bind
+#define GL_ARB_multi_bind 1
+extern void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersBase)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers);
+#define glBindBuffersBase _ptrc_glBindBuffersBase
+extern void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersRange)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizeiptr * sizes);
+#define glBindBuffersRange _ptrc_glBindBuffersRange
+extern void (CODEGEN_FUNCPTR *_ptrc_glBindImageTextures)(GLuint first, GLsizei count, const GLuint * textures);
+#define glBindImageTextures _ptrc_glBindImageTextures
+extern void (CODEGEN_FUNCPTR *_ptrc_glBindSamplers)(GLuint first, GLsizei count, const GLuint * samplers);
+#define glBindSamplers _ptrc_glBindSamplers
+extern void (CODEGEN_FUNCPTR *_ptrc_glBindTextures)(GLuint first, GLsizei count, const GLuint * textures);
+#define glBindTextures _ptrc_glBindTextures
+extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffers)(GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides);
+#define glBindVertexBuffers _ptrc_glBindVertexBuffers
+#endif /*GL_ARB_multi_bind*/
+
+
+
+
+
+
+#ifndef GL_ARB_clip_control
+#define GL_ARB_clip_control 1
+extern void (CODEGEN_FUNCPTR *_ptrc_glClipControl)(GLenum origin, GLenum depth);
+#define glClipControl _ptrc_glClipControl
+#endif /*GL_ARB_clip_control*/
+
+
+
+
+#ifndef GL_ARB_direct_state_access
+#define GL_ARB_direct_state_access 1
+extern void (CODEGEN_FUNCPTR *_ptrc_glBindTextureUnit)(GLuint unit, GLuint texture);
+#define glBindTextureUnit _ptrc_glBindTextureUnit
+extern void (CODEGEN_FUNCPTR *_ptrc_glBlitNamedFramebuffer)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#define glBlitNamedFramebuffer _ptrc_glBlitNamedFramebuffer
+extern GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckNamedFramebufferStatus)(GLuint framebuffer, GLenum target);
+#define glCheckNamedFramebufferStatus _ptrc_glCheckNamedFramebufferStatus
+extern void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferData)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data);
+#define glClearNamedBufferData _ptrc_glClearNamedBufferData
+extern void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferSubData)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data);
+#define glClearNamedBufferSubData _ptrc_glClearNamedBufferSubData
+extern void (CODEGEN_FUNCPTR *_ptrc_glClearNamedFramebufferfi)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat depth, GLint stencil);
+#define glClearNamedFramebufferfi _ptrc_glClearNamedFramebufferfi
+extern void (CODEGEN_FUNCPTR *_ptrc_glClearNamedFramebufferfv)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat * value);
+#define glClearNamedFramebufferfv _ptrc_glClearNamedFramebufferfv
+extern void (CODEGEN_FUNCPTR *_ptrc_glClearNamedFramebufferiv)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint * value);
+#define glClearNamedFramebufferiv _ptrc_glClearNamedFramebufferiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glClearNamedFramebufferuiv)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint * value);
+#define glClearNamedFramebufferuiv _ptrc_glClearNamedFramebufferuiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage1D)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data);
+#define glCompressedTextureSubImage1D _ptrc_glCompressedTextureSubImage1D
+extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage2D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
+#define glCompressedTextureSubImage2D _ptrc_glCompressedTextureSubImage2D
+extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage3D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
+#define glCompressedTextureSubImage3D _ptrc_glCompressedTextureSubImage3D
+extern void (CODEGEN_FUNCPTR *_ptrc_glCopyNamedBufferSubData)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+#define glCopyNamedBufferSubData _ptrc_glCopyNamedBufferSubData
+extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage1D)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+#define glCopyTextureSubImage1D _ptrc_glCopyTextureSubImage1D
+extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage2D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#define glCopyTextureSubImage2D _ptrc_glCopyTextureSubImage2D
+extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage3D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#define glCopyTextureSubImage3D _ptrc_glCopyTextureSubImage3D
+extern void (CODEGEN_FUNCPTR *_ptrc_glCreateBuffers)(GLsizei n, GLuint * buffers);
+#define glCreateBuffers _ptrc_glCreateBuffers
+extern void (CODEGEN_FUNCPTR *_ptrc_glCreateFramebuffers)(GLsizei n, GLuint * framebuffers);
+#define glCreateFramebuffers _ptrc_glCreateFramebuffers
+extern void (CODEGEN_FUNCPTR *_ptrc_glCreateProgramPipelines)(GLsizei n, GLuint * pipelines);
+#define glCreateProgramPipelines _ptrc_glCreateProgramPipelines
+extern void (CODEGEN_FUNCPTR *_ptrc_glCreateQueries)(GLenum target, GLsizei n, GLuint * ids);
+#define glCreateQueries _ptrc_glCreateQueries
+extern void (CODEGEN_FUNCPTR *_ptrc_glCreateRenderbuffers)(GLsizei n, GLuint * renderbuffers);
+#define glCreateRenderbuffers _ptrc_glCreateRenderbuffers
+extern void (CODEGEN_FUNCPTR *_ptrc_glCreateSamplers)(GLsizei n, GLuint * samplers);
+#define glCreateSamplers _ptrc_glCreateSamplers
+extern void (CODEGEN_FUNCPTR *_ptrc_glCreateTextures)(GLenum target, GLsizei n, GLuint * textures);
+#define glCreateTextures _ptrc_glCreateTextures
+extern void (CODEGEN_FUNCPTR *_ptrc_glCreateTransformFeedbacks)(GLsizei n, GLuint * ids);
+#define glCreateTransformFeedbacks _ptrc_glCreateTransformFeedbacks
+extern void (CODEGEN_FUNCPTR *_ptrc_glCreateVertexArrays)(GLsizei n, GLuint * arrays);
+#define glCreateVertexArrays _ptrc_glCreateVertexArrays
+extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexArrayAttrib)(GLuint vaobj, GLuint index);
+#define glDisableVertexArrayAttrib _ptrc_glDisableVertexArrayAttrib
+extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexArrayAttrib)(GLuint vaobj, GLuint index);
+#define glEnableVertexArrayAttrib _ptrc_glEnableVertexArrayAttrib
+extern void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedNamedBufferRange)(GLuint buffer, GLintptr offset, GLsizeiptr length);
+#define glFlushMappedNamedBufferRange _ptrc_glFlushMappedNamedBufferRange
+extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateTextureMipmap)(GLuint texture);
+#define glGenerateTextureMipmap _ptrc_glGenerateTextureMipmap
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTextureImage)(GLuint texture, GLint level, GLsizei bufSize, void * pixels);
+#define glGetCompressedTextureImage _ptrc_glGetCompressedTextureImage
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferParameteri64v)(GLuint buffer, GLenum pname, GLint64 * params);
+#define glGetNamedBufferParameteri64v _ptrc_glGetNamedBufferParameteri64v
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferParameteriv)(GLuint buffer, GLenum pname, GLint * params);
+#define glGetNamedBufferParameteriv _ptrc_glGetNamedBufferParameteriv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferPointerv)(GLuint buffer, GLenum pname, void ** params);
+#define glGetNamedBufferPointerv _ptrc_glGetNamedBufferPointerv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferSubData)(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data);
+#define glGetNamedBufferSubData _ptrc_glGetNamedBufferSubData
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferAttachmentParameteriv)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params);
+#define glGetNamedFramebufferAttachmentParameteriv _ptrc_glGetNamedFramebufferAttachmentParameteriv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferParameteriv)(GLuint framebuffer, GLenum pname, GLint * param);
+#define glGetNamedFramebufferParameteriv _ptrc_glGetNamedFramebufferParameteriv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedRenderbufferParameteriv)(GLuint renderbuffer, GLenum pname, GLint * params);
+#define glGetNamedRenderbufferParameteriv _ptrc_glGetNamedRenderbufferParameteriv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryBufferObjecti64v)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
+#define glGetQueryBufferObjecti64v _ptrc_glGetQueryBufferObjecti64v
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryBufferObjectiv)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
+#define glGetQueryBufferObjectiv _ptrc_glGetQueryBufferObjectiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryBufferObjectui64v)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
+#define glGetQueryBufferObjectui64v _ptrc_glGetQueryBufferObjectui64v
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryBufferObjectuiv)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
+#define glGetQueryBufferObjectuiv _ptrc_glGetQueryBufferObjectuiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureImage)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels);
+#define glGetTextureImage _ptrc_glGetTextureImage
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameterfv)(GLuint texture, GLint level, GLenum pname, GLfloat * params);
+#define glGetTextureLevelParameterfv _ptrc_glGetTextureLevelParameterfv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameteriv)(GLuint texture, GLint level, GLenum pname, GLint * params);
+#define glGetTextureLevelParameteriv _ptrc_glGetTextureLevelParameteriv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIiv)(GLuint texture, GLenum pname, GLint * params);
+#define glGetTextureParameterIiv _ptrc_glGetTextureParameterIiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIuiv)(GLuint texture, GLenum pname, GLuint * params);
+#define glGetTextureParameterIuiv _ptrc_glGetTextureParameterIuiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterfv)(GLuint texture, GLenum pname, GLfloat * params);
+#define glGetTextureParameterfv _ptrc_glGetTextureParameterfv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameteriv)(GLuint texture, GLenum pname, GLint * params);
+#define glGetTextureParameteriv _ptrc_glGetTextureParameteriv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbacki64_v)(GLuint xfb, GLenum pname, GLuint index, GLint64 * param);
+#define glGetTransformFeedbacki64_v _ptrc_glGetTransformFeedbacki64_v
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbacki_v)(GLuint xfb, GLenum pname, GLuint index, GLint * param);
+#define glGetTransformFeedbacki_v _ptrc_glGetTransformFeedbacki_v
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackiv)(GLuint xfb, GLenum pname, GLint * param);
+#define glGetTransformFeedbackiv _ptrc_glGetTransformFeedbackiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIndexed64iv)(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param);
+#define glGetVertexArrayIndexed64iv _ptrc_glGetVertexArrayIndexed64iv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIndexediv)(GLuint vaobj, GLuint index, GLenum pname, GLint * param);
+#define glGetVertexArrayIndexediv _ptrc_glGetVertexArrayIndexediv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayiv)(GLuint vaobj, GLenum pname, GLint * param);
+#define glGetVertexArrayiv _ptrc_glGetVertexArrayiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateNamedFramebufferData)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments);
+#define glInvalidateNamedFramebufferData _ptrc_glInvalidateNamedFramebufferData
+extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateNamedFramebufferSubData)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+#define glInvalidateNamedFramebufferSubData _ptrc_glInvalidateNamedFramebufferSubData
+extern void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBuffer)(GLuint buffer, GLenum access);
+#define glMapNamedBuffer _ptrc_glMapNamedBuffer
+extern void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBufferRange)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
+#define glMapNamedBufferRange _ptrc_glMapNamedBufferRange
+extern void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferData)(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage);
+#define glNamedBufferData _ptrc_glNamedBufferData
+extern void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferStorage)(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags);
+#define glNamedBufferStorage _ptrc_glNamedBufferStorage
+extern void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferSubData)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data);
+#define glNamedBufferSubData _ptrc_glNamedBufferSubData
+extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferDrawBuffer)(GLuint framebuffer, GLenum buf);
+#define glNamedFramebufferDrawBuffer _ptrc_glNamedFramebufferDrawBuffer
+extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferDrawBuffers)(GLuint framebuffer, GLsizei n, const GLenum * bufs);
+#define glNamedFramebufferDrawBuffers _ptrc_glNamedFramebufferDrawBuffers
+extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferParameteri)(GLuint framebuffer, GLenum pname, GLint param);
+#define glNamedFramebufferParameteri _ptrc_glNamedFramebufferParameteri
+extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferReadBuffer)(GLuint framebuffer, GLenum src);
+#define glNamedFramebufferReadBuffer _ptrc_glNamedFramebufferReadBuffer
+extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferRenderbuffer)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+#define glNamedFramebufferRenderbuffer _ptrc_glNamedFramebufferRenderbuffer
+extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
+#define glNamedFramebufferTexture _ptrc_glNamedFramebufferTexture
+extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureLayer)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
+#define glNamedFramebufferTextureLayer _ptrc_glNamedFramebufferTextureLayer
+extern void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorage)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
+#define glNamedRenderbufferStorage _ptrc_glNamedRenderbufferStorage
+extern void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageMultisample)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+#define glNamedRenderbufferStorageMultisample _ptrc_glNamedRenderbufferStorageMultisample
+extern void (CODEGEN_FUNCPTR *_ptrc_glTextureBuffer)(GLuint texture, GLenum internalformat, GLuint buffer);
+#define glTextureBuffer _ptrc_glTextureBuffer
+extern void (CODEGEN_FUNCPTR *_ptrc_glTextureBufferRange)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+#define glTextureBufferRange _ptrc_glTextureBufferRange
+extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIiv)(GLuint texture, GLenum pname, const GLint * params);
+#define glTextureParameterIiv _ptrc_glTextureParameterIiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIuiv)(GLuint texture, GLenum pname, const GLuint * params);
+#define glTextureParameterIuiv _ptrc_glTextureParameterIuiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterf)(GLuint texture, GLenum pname, GLfloat param);
+#define glTextureParameterf _ptrc_glTextureParameterf
+extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterfv)(GLuint texture, GLenum pname, const GLfloat * param);
+#define glTextureParameterfv _ptrc_glTextureParameterfv
+extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameteri)(GLuint texture, GLenum pname, GLint param);
+#define glTextureParameteri _ptrc_glTextureParameteri
+extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameteriv)(GLuint texture, GLenum pname, const GLint * param);
+#define glTextureParameteriv _ptrc_glTextureParameteriv
+extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage1D)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
+#define glTextureStorage1D _ptrc_glTextureStorage1D
+extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2D)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+#define glTextureStorage2D _ptrc_glTextureStorage2D
+extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2DMultisample)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+#define glTextureStorage2DMultisample _ptrc_glTextureStorage2DMultisample
+extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3D)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+#define glTextureStorage3D _ptrc_glTextureStorage3D
+extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3DMultisample)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+#define glTextureStorage3DMultisample _ptrc_glTextureStorage3DMultisample
+extern void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage1D)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
+#define glTextureSubImage1D _ptrc_glTextureSubImage1D
+extern void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage2D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
+#define glTextureSubImage2D _ptrc_glTextureSubImage2D
+extern void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage3D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
+#define glTextureSubImage3D _ptrc_glTextureSubImage3D
+extern void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackBufferBase)(GLuint xfb, GLuint index, GLuint buffer);
+#define glTransformFeedbackBufferBase _ptrc_glTransformFeedbackBufferBase
+extern void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackBufferRange)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+#define glTransformFeedbackBufferRange _ptrc_glTransformFeedbackBufferRange
+extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapNamedBuffer)(GLuint buffer);
+#define glUnmapNamedBuffer _ptrc_glUnmapNamedBuffer
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayAttribBinding)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
+#define glVertexArrayAttribBinding _ptrc_glVertexArrayAttribBinding
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayAttribFormat)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+#define glVertexArrayAttribFormat _ptrc_glVertexArrayAttribFormat
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayAttribIFormat)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+#define glVertexArrayAttribIFormat _ptrc_glVertexArrayAttribIFormat
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayAttribLFormat)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+#define glVertexArrayAttribLFormat _ptrc_glVertexArrayAttribLFormat
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayBindingDivisor)(GLuint vaobj, GLuint bindingindex, GLuint divisor);
+#define glVertexArrayBindingDivisor _ptrc_glVertexArrayBindingDivisor
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayElementBuffer)(GLuint vaobj, GLuint buffer);
+#define glVertexArrayElementBuffer _ptrc_glVertexArrayElementBuffer
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexBuffer)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+#define glVertexArrayVertexBuffer _ptrc_glVertexArrayVertexBuffer
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexBuffers)(GLuint vaobj, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides);
+#define glVertexArrayVertexBuffers _ptrc_glVertexArrayVertexBuffers
+#endif /*GL_ARB_direct_state_access*/
+
+#ifndef GL_ARB_get_texture_sub_image
+#define GL_ARB_get_texture_sub_image 1
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTextureSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels);
+#define glGetCompressedTextureSubImage _ptrc_glGetCompressedTextureSubImage
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels);
+#define glGetTextureSubImage _ptrc_glGetTextureSubImage
+#endif /*GL_ARB_get_texture_sub_image*/
+
+
+#ifndef GL_ARB_texture_barrier
+#define GL_ARB_texture_barrier 1
+extern void (CODEGEN_FUNCPTR *_ptrc_glTextureBarrier)(void);
+#define glTextureBarrier _ptrc_glTextureBarrier
+#endif /*GL_ARB_texture_barrier*/
+
+
+
+#ifndef GL_KHR_robustness
+#define GL_KHR_robustness 1
+extern GLenum (CODEGEN_FUNCPTR *_ptrc_glGetGraphicsResetStatus)(void);
+#define glGetGraphicsResetStatus _ptrc_glGetGraphicsResetStatus
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformfv)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
+#define glGetnUniformfv _ptrc_glGetnUniformfv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformiv)(GLuint program, GLint location, GLsizei bufSize, GLint * params);
+#define glGetnUniformiv _ptrc_glGetnUniformiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformuiv)(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
+#define glGetnUniformuiv _ptrc_glGetnUniformuiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glReadnPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
+#define glReadnPixels _ptrc_glReadnPixels
+#endif /*GL_KHR_robustness*/
+
+
+
+
+extern void (CODEGEN_FUNCPTR *_ptrc_glAccum)(GLenum op, GLfloat value);
+#define glAccum _ptrc_glAccum
+extern void (CODEGEN_FUNCPTR *_ptrc_glAlphaFunc)(GLenum func, GLfloat ref);
+#define glAlphaFunc _ptrc_glAlphaFunc
+extern void (CODEGEN_FUNCPTR *_ptrc_glBegin)(GLenum mode);
+#define glBegin _ptrc_glBegin
+extern void (CODEGEN_FUNCPTR *_ptrc_glBitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
+#define glBitmap _ptrc_glBitmap
+extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFunc)(GLenum sfactor, GLenum dfactor);
+#define glBlendFunc _ptrc_glBlendFunc
+extern void (CODEGEN_FUNCPTR *_ptrc_glCallList)(GLuint list);
+#define glCallList _ptrc_glCallList
+extern void (CODEGEN_FUNCPTR *_ptrc_glCallLists)(GLsizei n, GLenum type, const void * lists);
+#define glCallLists _ptrc_glCallLists
+extern void (CODEGEN_FUNCPTR *_ptrc_glClear)(GLbitfield mask);
+#define glClear _ptrc_glClear
+extern void (CODEGEN_FUNCPTR *_ptrc_glClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+#define glClearAccum _ptrc_glClearAccum
+extern void (CODEGEN_FUNCPTR *_ptrc_glClearColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+#define glClearColor _ptrc_glClearColor
+extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepth)(GLdouble depth);
+#define glClearDepth _ptrc_glClearDepth
+extern void (CODEGEN_FUNCPTR *_ptrc_glClearIndex)(GLfloat c);
+#define glClearIndex _ptrc_glClearIndex
+extern void (CODEGEN_FUNCPTR *_ptrc_glClearStencil)(GLint s);
+#define glClearStencil _ptrc_glClearStencil
+extern void (CODEGEN_FUNCPTR *_ptrc_glClipPlane)(GLenum plane, const GLdouble * equation);
+#define glClipPlane _ptrc_glClipPlane
+extern void (CODEGEN_FUNCPTR *_ptrc_glColor3b)(GLbyte red, GLbyte green, GLbyte blue);
+#define glColor3b _ptrc_glColor3b
+extern void (CODEGEN_FUNCPTR *_ptrc_glColor3bv)(const GLbyte * v);
+#define glColor3bv _ptrc_glColor3bv
+extern void (CODEGEN_FUNCPTR *_ptrc_glColor3d)(GLdouble red, GLdouble green, GLdouble blue);
+#define glColor3d _ptrc_glColor3d
+extern void (CODEGEN_FUNCPTR *_ptrc_glColor3dv)(const GLdouble * v);
+#define glColor3dv _ptrc_glColor3dv
+extern void (CODEGEN_FUNCPTR *_ptrc_glColor3f)(GLfloat red, GLfloat green, GLfloat blue);
+#define glColor3f _ptrc_glColor3f
+extern void (CODEGEN_FUNCPTR *_ptrc_glColor3fv)(const GLfloat * v);
+#define glColor3fv _ptrc_glColor3fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glColor3i)(GLint red, GLint green, GLint blue);
+#define glColor3i _ptrc_glColor3i
+extern void (CODEGEN_FUNCPTR *_ptrc_glColor3iv)(const GLint * v);
+#define glColor3iv _ptrc_glColor3iv
+extern void (CODEGEN_FUNCPTR *_ptrc_glColor3s)(GLshort red, GLshort green, GLshort blue);
+#define glColor3s _ptrc_glColor3s
+extern void (CODEGEN_FUNCPTR *_ptrc_glColor3sv)(const GLshort * v);
+#define glColor3sv _ptrc_glColor3sv
+extern void (CODEGEN_FUNCPTR *_ptrc_glColor3ub)(GLubyte red, GLubyte green, GLubyte blue);
+#define glColor3ub _ptrc_glColor3ub
+extern void (CODEGEN_FUNCPTR *_ptrc_glColor3ubv)(const GLubyte * v);
+#define glColor3ubv _ptrc_glColor3ubv
+extern void (CODEGEN_FUNCPTR *_ptrc_glColor3ui)(GLuint red, GLuint green, GLuint blue);
+#define glColor3ui _ptrc_glColor3ui
+extern void (CODEGEN_FUNCPTR *_ptrc_glColor3uiv)(const GLuint * v);
+#define glColor3uiv _ptrc_glColor3uiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glColor3us)(GLushort red, GLushort green, GLushort blue);
+#define glColor3us _ptrc_glColor3us
+extern void (CODEGEN_FUNCPTR *_ptrc_glColor3usv)(const GLushort * v);
+#define glColor3usv _ptrc_glColor3usv
+extern void (CODEGEN_FUNCPTR *_ptrc_glColor4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+#define glColor4b _ptrc_glColor4b
+extern void (CODEGEN_FUNCPTR *_ptrc_glColor4bv)(const GLbyte * v);
+#define glColor4bv _ptrc_glColor4bv
+extern void (CODEGEN_FUNCPTR *_ptrc_glColor4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+#define glColor4d _ptrc_glColor4d
+extern void (CODEGEN_FUNCPTR *_ptrc_glColor4dv)(const GLdouble * v);
+#define glColor4dv _ptrc_glColor4dv
+extern void (CODEGEN_FUNCPTR *_ptrc_glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+#define glColor4f _ptrc_glColor4f
+extern void (CODEGEN_FUNCPTR *_ptrc_glColor4fv)(const GLfloat * v);
+#define glColor4fv _ptrc_glColor4fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glColor4i)(GLint red, GLint green, GLint blue, GLint alpha);
+#define glColor4i _ptrc_glColor4i
+extern void (CODEGEN_FUNCPTR *_ptrc_glColor4iv)(const GLint * v);
+#define glColor4iv _ptrc_glColor4iv
+extern void (CODEGEN_FUNCPTR *_ptrc_glColor4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+#define glColor4s _ptrc_glColor4s
+extern void (CODEGEN_FUNCPTR *_ptrc_glColor4sv)(const GLshort * v);
+#define glColor4sv _ptrc_glColor4sv
+extern void (CODEGEN_FUNCPTR *_ptrc_glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+#define glColor4ub _ptrc_glColor4ub
+extern void (CODEGEN_FUNCPTR *_ptrc_glColor4ubv)(const GLubyte * v);
+#define glColor4ubv _ptrc_glColor4ubv
+extern void (CODEGEN_FUNCPTR *_ptrc_glColor4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+#define glColor4ui _ptrc_glColor4ui
+extern void (CODEGEN_FUNCPTR *_ptrc_glColor4uiv)(const GLuint * v);
+#define glColor4uiv _ptrc_glColor4uiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glColor4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+#define glColor4us _ptrc_glColor4us
+extern void (CODEGEN_FUNCPTR *_ptrc_glColor4usv)(const GLushort * v);
+#define glColor4usv _ptrc_glColor4usv
+extern void (CODEGEN_FUNCPTR *_ptrc_glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+#define glColorMask _ptrc_glColorMask
+extern void (CODEGEN_FUNCPTR *_ptrc_glColorMaterial)(GLenum face, GLenum mode);
+#define glColorMaterial _ptrc_glColorMaterial
+extern void (CODEGEN_FUNCPTR *_ptrc_glCopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+#define glCopyPixels _ptrc_glCopyPixels
+extern void (CODEGEN_FUNCPTR *_ptrc_glCullFace)(GLenum mode);
+#define glCullFace _ptrc_glCullFace
+extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteLists)(GLuint list, GLsizei range);
+#define glDeleteLists _ptrc_glDeleteLists
+extern void (CODEGEN_FUNCPTR *_ptrc_glDepthFunc)(GLenum func);
+#define glDepthFunc _ptrc_glDepthFunc
+extern void (CODEGEN_FUNCPTR *_ptrc_glDepthMask)(GLboolean flag);
+#define glDepthMask _ptrc_glDepthMask
+extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRange)(GLdouble ren_near, GLdouble ren_far);
+#define glDepthRange _ptrc_glDepthRange
+extern void (CODEGEN_FUNCPTR *_ptrc_glDisable)(GLenum cap);
+#define glDisable _ptrc_glDisable
+extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffer)(GLenum buf);
+#define glDrawBuffer _ptrc_glDrawBuffer
+extern void (CODEGEN_FUNCPTR *_ptrc_glDrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
+#define glDrawPixels _ptrc_glDrawPixels
+extern void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlag)(GLboolean flag);
+#define glEdgeFlag _ptrc_glEdgeFlag
+extern void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagv)(const GLboolean * flag);
+#define glEdgeFlagv _ptrc_glEdgeFlagv
+extern void (CODEGEN_FUNCPTR *_ptrc_glEnable)(GLenum cap);
+#define glEnable _ptrc_glEnable
+extern void (CODEGEN_FUNCPTR *_ptrc_glEnd)(void);
+#define glEnd _ptrc_glEnd
+extern void (CODEGEN_FUNCPTR *_ptrc_glEndList)(void);
+#define glEndList _ptrc_glEndList
+extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1d)(GLdouble u);
+#define glEvalCoord1d _ptrc_glEvalCoord1d
+extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1dv)(const GLdouble * u);
+#define glEvalCoord1dv _ptrc_glEvalCoord1dv
+extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1f)(GLfloat u);
+#define glEvalCoord1f _ptrc_glEvalCoord1f
+extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1fv)(const GLfloat * u);
+#define glEvalCoord1fv _ptrc_glEvalCoord1fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2d)(GLdouble u, GLdouble v);
+#define glEvalCoord2d _ptrc_glEvalCoord2d
+extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2dv)(const GLdouble * u);
+#define glEvalCoord2dv _ptrc_glEvalCoord2dv
+extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2f)(GLfloat u, GLfloat v);
+#define glEvalCoord2f _ptrc_glEvalCoord2f
+extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2fv)(const GLfloat * u);
+#define glEvalCoord2fv _ptrc_glEvalCoord2fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glEvalMesh1)(GLenum mode, GLint i1, GLint i2);
+#define glEvalMesh1 _ptrc_glEvalMesh1
+extern void (CODEGEN_FUNCPTR *_ptrc_glEvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+#define glEvalMesh2 _ptrc_glEvalMesh2
+extern void (CODEGEN_FUNCPTR *_ptrc_glEvalPoint1)(GLint i);
+#define glEvalPoint1 _ptrc_glEvalPoint1
+extern void (CODEGEN_FUNCPTR *_ptrc_glEvalPoint2)(GLint i, GLint j);
+#define glEvalPoint2 _ptrc_glEvalPoint2
+extern void (CODEGEN_FUNCPTR *_ptrc_glFeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer);
+#define glFeedbackBuffer _ptrc_glFeedbackBuffer
+extern void (CODEGEN_FUNCPTR *_ptrc_glFinish)(void);
+#define glFinish _ptrc_glFinish
+extern void (CODEGEN_FUNCPTR *_ptrc_glFlush)(void);
+#define glFlush _ptrc_glFlush
+extern void (CODEGEN_FUNCPTR *_ptrc_glFogf)(GLenum pname, GLfloat param);
+#define glFogf _ptrc_glFogf
+extern void (CODEGEN_FUNCPTR *_ptrc_glFogfv)(GLenum pname, const GLfloat * params);
+#define glFogfv _ptrc_glFogfv
+extern void (CODEGEN_FUNCPTR *_ptrc_glFogi)(GLenum pname, GLint param);
+#define glFogi _ptrc_glFogi
+extern void (CODEGEN_FUNCPTR *_ptrc_glFogiv)(GLenum pname, const GLint * params);
+#define glFogiv _ptrc_glFogiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glFrontFace)(GLenum mode);
+#define glFrontFace _ptrc_glFrontFace
+extern void (CODEGEN_FUNCPTR *_ptrc_glFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+#define glFrustum _ptrc_glFrustum
+extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGenLists)(GLsizei range);
+#define glGenLists _ptrc_glGenLists
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanv)(GLenum pname, GLboolean * data);
+#define glGetBooleanv _ptrc_glGetBooleanv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetClipPlane)(GLenum plane, GLdouble * equation);
+#define glGetClipPlane _ptrc_glGetClipPlane
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoublev)(GLenum pname, GLdouble * data);
+#define glGetDoublev _ptrc_glGetDoublev
+extern GLenum (CODEGEN_FUNCPTR *_ptrc_glGetError)(void);
+#define glGetError _ptrc_glGetError
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloatv)(GLenum pname, GLfloat * data);
+#define glGetFloatv _ptrc_glGetFloatv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerv)(GLenum pname, GLint * data);
+#define glGetIntegerv _ptrc_glGetIntegerv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetLightfv)(GLenum light, GLenum pname, GLfloat * params);
+#define glGetLightfv _ptrc_glGetLightfv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetLightiv)(GLenum light, GLenum pname, GLint * params);
+#define glGetLightiv _ptrc_glGetLightiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapdv)(GLenum target, GLenum query, GLdouble * v);
+#define glGetMapdv _ptrc_glGetMapdv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapfv)(GLenum target, GLenum query, GLfloat * v);
+#define glGetMapfv _ptrc_glGetMapfv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapiv)(GLenum target, GLenum query, GLint * v);
+#define glGetMapiv _ptrc_glGetMapiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetMaterialfv)(GLenum face, GLenum pname, GLfloat * params);
+#define glGetMaterialfv _ptrc_glGetMaterialfv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetMaterialiv)(GLenum face, GLenum pname, GLint * params);
+#define glGetMaterialiv _ptrc_glGetMaterialiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelMapfv)(GLenum map, GLfloat * values);
+#define glGetPixelMapfv _ptrc_glGetPixelMapfv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelMapuiv)(GLenum map, GLuint * values);
+#define glGetPixelMapuiv _ptrc_glGetPixelMapuiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelMapusv)(GLenum map, GLushort * values);
+#define glGetPixelMapusv _ptrc_glGetPixelMapusv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetPolygonStipple)(GLubyte * mask);
+#define glGetPolygonStipple _ptrc_glGetPolygonStipple
+extern const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetString)(GLenum name);
+#define glGetString _ptrc_glGetString
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params);
+#define glGetTexEnvfv _ptrc_glGetTexEnvfv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexEnviv)(GLenum target, GLenum pname, GLint * params);
+#define glGetTexEnviv _ptrc_glGetTexEnviv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexGendv)(GLenum coord, GLenum pname, GLdouble * params);
+#define glGetTexGendv _ptrc_glGetTexGendv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params);
+#define glGetTexGenfv _ptrc_glGetTexGenfv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexGeniv)(GLenum coord, GLenum pname, GLint * params);
+#define glGetTexGeniv _ptrc_glGetTexGeniv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels);
+#define glGetTexImage _ptrc_glGetTexImage
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params);
+#define glGetTexLevelParameterfv _ptrc_glGetTexLevelParameterfv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params);
+#define glGetTexLevelParameteriv _ptrc_glGetTexLevelParameteriv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params);
+#define glGetTexParameterfv _ptrc_glGetTexParameterfv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameteriv)(GLenum target, GLenum pname, GLint * params);
+#define glGetTexParameteriv _ptrc_glGetTexParameteriv
+extern void (CODEGEN_FUNCPTR *_ptrc_glHint)(GLenum target, GLenum mode);
+#define glHint _ptrc_glHint
+extern void (CODEGEN_FUNCPTR *_ptrc_glIndexMask)(GLuint mask);
+#define glIndexMask _ptrc_glIndexMask
+extern void (CODEGEN_FUNCPTR *_ptrc_glIndexd)(GLdouble c);
+#define glIndexd _ptrc_glIndexd
+extern void (CODEGEN_FUNCPTR *_ptrc_glIndexdv)(const GLdouble * c);
+#define glIndexdv _ptrc_glIndexdv
+extern void (CODEGEN_FUNCPTR *_ptrc_glIndexf)(GLfloat c);
+#define glIndexf _ptrc_glIndexf
+extern void (CODEGEN_FUNCPTR *_ptrc_glIndexfv)(const GLfloat * c);
+#define glIndexfv _ptrc_glIndexfv
+extern void (CODEGEN_FUNCPTR *_ptrc_glIndexi)(GLint c);
+#define glIndexi _ptrc_glIndexi
+extern void (CODEGEN_FUNCPTR *_ptrc_glIndexiv)(const GLint * c);
+#define glIndexiv _ptrc_glIndexiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glIndexs)(GLshort c);
+#define glIndexs _ptrc_glIndexs
+extern void (CODEGEN_FUNCPTR *_ptrc_glIndexsv)(const GLshort * c);
+#define glIndexsv _ptrc_glIndexsv
+extern void (CODEGEN_FUNCPTR *_ptrc_glInitNames)(void);
+#define glInitNames _ptrc_glInitNames
+extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabled)(GLenum cap);
+#define glIsEnabled _ptrc_glIsEnabled
+extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsList)(GLuint list);
+#define glIsList _ptrc_glIsList
+extern void (CODEGEN_FUNCPTR *_ptrc_glLightModelf)(GLenum pname, GLfloat param);
+#define glLightModelf _ptrc_glLightModelf
+extern void (CODEGEN_FUNCPTR *_ptrc_glLightModelfv)(GLenum pname, const GLfloat * params);
+#define glLightModelfv _ptrc_glLightModelfv
+extern void (CODEGEN_FUNCPTR *_ptrc_glLightModeli)(GLenum pname, GLint param);
+#define glLightModeli _ptrc_glLightModeli
+extern void (CODEGEN_FUNCPTR *_ptrc_glLightModeliv)(GLenum pname, const GLint * params);
+#define glLightModeliv _ptrc_glLightModeliv
+extern void (CODEGEN_FUNCPTR *_ptrc_glLightf)(GLenum light, GLenum pname, GLfloat param);
+#define glLightf _ptrc_glLightf
+extern void (CODEGEN_FUNCPTR *_ptrc_glLightfv)(GLenum light, GLenum pname, const GLfloat * params);
+#define glLightfv _ptrc_glLightfv
+extern void (CODEGEN_FUNCPTR *_ptrc_glLighti)(GLenum light, GLenum pname, GLint param);
+#define glLighti _ptrc_glLighti
+extern void (CODEGEN_FUNCPTR *_ptrc_glLightiv)(GLenum light, GLenum pname, const GLint * params);
+#define glLightiv _ptrc_glLightiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glLineStipple)(GLint factor, GLushort pattern);
+#define glLineStipple _ptrc_glLineStipple
+extern void (CODEGEN_FUNCPTR *_ptrc_glLineWidth)(GLfloat width);
+#define glLineWidth _ptrc_glLineWidth
+extern void (CODEGEN_FUNCPTR *_ptrc_glListBase)(GLuint base);
+#define glListBase _ptrc_glListBase
+extern void (CODEGEN_FUNCPTR *_ptrc_glLoadIdentity)(void);
+#define glLoadIdentity _ptrc_glLoadIdentity
+extern void (CODEGEN_FUNCPTR *_ptrc_glLoadMatrixd)(const GLdouble * m);
+#define glLoadMatrixd _ptrc_glLoadMatrixd
+extern void (CODEGEN_FUNCPTR *_ptrc_glLoadMatrixf)(const GLfloat * m);
+#define glLoadMatrixf _ptrc_glLoadMatrixf
+extern void (CODEGEN_FUNCPTR *_ptrc_glLoadName)(GLuint name);
+#define glLoadName _ptrc_glLoadName
+extern void (CODEGEN_FUNCPTR *_ptrc_glLogicOp)(GLenum opcode);
+#define glLogicOp _ptrc_glLogicOp
+extern void (CODEGEN_FUNCPTR *_ptrc_glMap1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
+#define glMap1d _ptrc_glMap1d
+extern void (CODEGEN_FUNCPTR *_ptrc_glMap1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
+#define glMap1f _ptrc_glMap1f
+extern void (CODEGEN_FUNCPTR *_ptrc_glMap2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
+#define glMap2d _ptrc_glMap2d
+extern void (CODEGEN_FUNCPTR *_ptrc_glMap2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
+#define glMap2f _ptrc_glMap2f
+extern void (CODEGEN_FUNCPTR *_ptrc_glMapGrid1d)(GLint un, GLdouble u1, GLdouble u2);
+#define glMapGrid1d _ptrc_glMapGrid1d
+extern void (CODEGEN_FUNCPTR *_ptrc_glMapGrid1f)(GLint un, GLfloat u1, GLfloat u2);
+#define glMapGrid1f _ptrc_glMapGrid1f
+extern void (CODEGEN_FUNCPTR *_ptrc_glMapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+#define glMapGrid2d _ptrc_glMapGrid2d
+extern void (CODEGEN_FUNCPTR *_ptrc_glMapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+#define glMapGrid2f _ptrc_glMapGrid2f
+extern void (CODEGEN_FUNCPTR *_ptrc_glMaterialf)(GLenum face, GLenum pname, GLfloat param);
+#define glMaterialf _ptrc_glMaterialf
+extern void (CODEGEN_FUNCPTR *_ptrc_glMaterialfv)(GLenum face, GLenum pname, const GLfloat * params);
+#define glMaterialfv _ptrc_glMaterialfv
+extern void (CODEGEN_FUNCPTR *_ptrc_glMateriali)(GLenum face, GLenum pname, GLint param);
+#define glMateriali _ptrc_glMateriali
+extern void (CODEGEN_FUNCPTR *_ptrc_glMaterialiv)(GLenum face, GLenum pname, const GLint * params);
+#define glMaterialiv _ptrc_glMaterialiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixMode)(GLenum mode);
+#define glMatrixMode _ptrc_glMatrixMode
+extern void (CODEGEN_FUNCPTR *_ptrc_glMultMatrixd)(const GLdouble * m);
+#define glMultMatrixd _ptrc_glMultMatrixd
+extern void (CODEGEN_FUNCPTR *_ptrc_glMultMatrixf)(const GLfloat * m);
+#define glMultMatrixf _ptrc_glMultMatrixf
+extern void (CODEGEN_FUNCPTR *_ptrc_glNewList)(GLuint list, GLenum mode);
+#define glNewList _ptrc_glNewList
+extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3b)(GLbyte nx, GLbyte ny, GLbyte nz);
+#define glNormal3b _ptrc_glNormal3b
+extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3bv)(const GLbyte * v);
+#define glNormal3bv _ptrc_glNormal3bv
+extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3d)(GLdouble nx, GLdouble ny, GLdouble nz);
+#define glNormal3d _ptrc_glNormal3d
+extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3dv)(const GLdouble * v);
+#define glNormal3dv _ptrc_glNormal3dv
+extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz);
+#define glNormal3f _ptrc_glNormal3f
+extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3fv)(const GLfloat * v);
+#define glNormal3fv _ptrc_glNormal3fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3i)(GLint nx, GLint ny, GLint nz);
+#define glNormal3i _ptrc_glNormal3i
+extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3iv)(const GLint * v);
+#define glNormal3iv _ptrc_glNormal3iv
+extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3s)(GLshort nx, GLshort ny, GLshort nz);
+#define glNormal3s _ptrc_glNormal3s
+extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3sv)(const GLshort * v);
+#define glNormal3sv _ptrc_glNormal3sv
+extern void (CODEGEN_FUNCPTR *_ptrc_glOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+#define glOrtho _ptrc_glOrtho
+extern void (CODEGEN_FUNCPTR *_ptrc_glPassThrough)(GLfloat token);
+#define glPassThrough _ptrc_glPassThrough
+extern void (CODEGEN_FUNCPTR *_ptrc_glPixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat * values);
+#define glPixelMapfv _ptrc_glPixelMapfv
+extern void (CODEGEN_FUNCPTR *_ptrc_glPixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint * values);
+#define glPixelMapuiv _ptrc_glPixelMapuiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glPixelMapusv)(GLenum map, GLsizei mapsize, const GLushort * values);
+#define glPixelMapusv _ptrc_glPixelMapusv
+extern void (CODEGEN_FUNCPTR *_ptrc_glPixelStoref)(GLenum pname, GLfloat param);
+#define glPixelStoref _ptrc_glPixelStoref
+extern void (CODEGEN_FUNCPTR *_ptrc_glPixelStorei)(GLenum pname, GLint param);
+#define glPixelStorei _ptrc_glPixelStorei
+extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTransferf)(GLenum pname, GLfloat param);
+#define glPixelTransferf _ptrc_glPixelTransferf
+extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTransferi)(GLenum pname, GLint param);
+#define glPixelTransferi _ptrc_glPixelTransferi
+extern void (CODEGEN_FUNCPTR *_ptrc_glPixelZoom)(GLfloat xfactor, GLfloat yfactor);
+#define glPixelZoom _ptrc_glPixelZoom
+extern void (CODEGEN_FUNCPTR *_ptrc_glPointSize)(GLfloat size);
+#define glPointSize _ptrc_glPointSize
+extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonMode)(GLenum face, GLenum mode);
+#define glPolygonMode _ptrc_glPolygonMode
+extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonStipple)(const GLubyte * mask);
+#define glPolygonStipple _ptrc_glPolygonStipple
+extern void (CODEGEN_FUNCPTR *_ptrc_glPopAttrib)(void);
+#define glPopAttrib _ptrc_glPopAttrib
+extern void (CODEGEN_FUNCPTR *_ptrc_glPopMatrix)(void);
+#define glPopMatrix _ptrc_glPopMatrix
+extern void (CODEGEN_FUNCPTR *_ptrc_glPopName)(void);
+#define glPopName _ptrc_glPopName
+extern void (CODEGEN_FUNCPTR *_ptrc_glPushAttrib)(GLbitfield mask);
+#define glPushAttrib _ptrc_glPushAttrib
+extern void (CODEGEN_FUNCPTR *_ptrc_glPushMatrix)(void);
+#define glPushMatrix _ptrc_glPushMatrix
+extern void (CODEGEN_FUNCPTR *_ptrc_glPushName)(GLuint name);
+#define glPushName _ptrc_glPushName
+extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2d)(GLdouble x, GLdouble y);
+#define glRasterPos2d _ptrc_glRasterPos2d
+extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2dv)(const GLdouble * v);
+#define glRasterPos2dv _ptrc_glRasterPos2dv
+extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2f)(GLfloat x, GLfloat y);
+#define glRasterPos2f _ptrc_glRasterPos2f
+extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2fv)(const GLfloat * v);
+#define glRasterPos2fv _ptrc_glRasterPos2fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2i)(GLint x, GLint y);
+#define glRasterPos2i _ptrc_glRasterPos2i
+extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2iv)(const GLint * v);
+#define glRasterPos2iv _ptrc_glRasterPos2iv
+extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2s)(GLshort x, GLshort y);
+#define glRasterPos2s _ptrc_glRasterPos2s
+extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2sv)(const GLshort * v);
+#define glRasterPos2sv _ptrc_glRasterPos2sv
+extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3d)(GLdouble x, GLdouble y, GLdouble z);
+#define glRasterPos3d _ptrc_glRasterPos3d
+extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3dv)(const GLdouble * v);
+#define glRasterPos3dv _ptrc_glRasterPos3dv
+extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3f)(GLfloat x, GLfloat y, GLfloat z);
+#define glRasterPos3f _ptrc_glRasterPos3f
+extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3fv)(const GLfloat * v);
+#define glRasterPos3fv _ptrc_glRasterPos3fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3i)(GLint x, GLint y, GLint z);
+#define glRasterPos3i _ptrc_glRasterPos3i
+extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3iv)(const GLint * v);
+#define glRasterPos3iv _ptrc_glRasterPos3iv
+extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3s)(GLshort x, GLshort y, GLshort z);
+#define glRasterPos3s _ptrc_glRasterPos3s
+extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3sv)(const GLshort * v);
+#define glRasterPos3sv _ptrc_glRasterPos3sv
+extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+#define glRasterPos4d _ptrc_glRasterPos4d
+extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4dv)(const GLdouble * v);
+#define glRasterPos4dv _ptrc_glRasterPos4dv
+extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+#define glRasterPos4f _ptrc_glRasterPos4f
+extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4fv)(const GLfloat * v);
+#define glRasterPos4fv _ptrc_glRasterPos4fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4i)(GLint x, GLint y, GLint z, GLint w);
+#define glRasterPos4i _ptrc_glRasterPos4i
+extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4iv)(const GLint * v);
+#define glRasterPos4iv _ptrc_glRasterPos4iv
+extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w);
+#define glRasterPos4s _ptrc_glRasterPos4s
+extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4sv)(const GLshort * v);
+#define glRasterPos4sv _ptrc_glRasterPos4sv
+extern void (CODEGEN_FUNCPTR *_ptrc_glReadBuffer)(GLenum src);
+#define glReadBuffer _ptrc_glReadBuffer
+extern void (CODEGEN_FUNCPTR *_ptrc_glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels);
+#define glReadPixels _ptrc_glReadPixels
+extern void (CODEGEN_FUNCPTR *_ptrc_glRectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+#define glRectd _ptrc_glRectd
+extern void (CODEGEN_FUNCPTR *_ptrc_glRectdv)(const GLdouble * v1, const GLdouble * v2);
+#define glRectdv _ptrc_glRectdv
+extern void (CODEGEN_FUNCPTR *_ptrc_glRectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+#define glRectf _ptrc_glRectf
+extern void (CODEGEN_FUNCPTR *_ptrc_glRectfv)(const GLfloat * v1, const GLfloat * v2);
+#define glRectfv _ptrc_glRectfv
+extern void (CODEGEN_FUNCPTR *_ptrc_glRecti)(GLint x1, GLint y1, GLint x2, GLint y2);
+#define glRecti _ptrc_glRecti
+extern void (CODEGEN_FUNCPTR *_ptrc_glRectiv)(const GLint * v1, const GLint * v2);
+#define glRectiv _ptrc_glRectiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glRects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+#define glRects _ptrc_glRects
+extern void (CODEGEN_FUNCPTR *_ptrc_glRectsv)(const GLshort * v1, const GLshort * v2);
+#define glRectsv _ptrc_glRectsv
+extern GLint (CODEGEN_FUNCPTR *_ptrc_glRenderMode)(GLenum mode);
+#define glRenderMode _ptrc_glRenderMode
+extern void (CODEGEN_FUNCPTR *_ptrc_glRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+#define glRotated _ptrc_glRotated
+extern void (CODEGEN_FUNCPTR *_ptrc_glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+#define glRotatef _ptrc_glRotatef
+extern void (CODEGEN_FUNCPTR *_ptrc_glScaled)(GLdouble x, GLdouble y, GLdouble z);
+#define glScaled _ptrc_glScaled
+extern void (CODEGEN_FUNCPTR *_ptrc_glScalef)(GLfloat x, GLfloat y, GLfloat z);
+#define glScalef _ptrc_glScalef
+extern void (CODEGEN_FUNCPTR *_ptrc_glScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
+#define glScissor _ptrc_glScissor
+extern void (CODEGEN_FUNCPTR *_ptrc_glSelectBuffer)(GLsizei size, GLuint * buffer);
+#define glSelectBuffer _ptrc_glSelectBuffer
+extern void (CODEGEN_FUNCPTR *_ptrc_glShadeModel)(GLenum mode);
+#define glShadeModel _ptrc_glShadeModel
+extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFunc)(GLenum func, GLint ref, GLuint mask);
+#define glStencilFunc _ptrc_glStencilFunc
+extern void (CODEGEN_FUNCPTR *_ptrc_glStencilMask)(GLuint mask);
+#define glStencilMask _ptrc_glStencilMask
+extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
+#define glStencilOp _ptrc_glStencilOp
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1d)(GLdouble s);
+#define glTexCoord1d _ptrc_glTexCoord1d
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1dv)(const GLdouble * v);
+#define glTexCoord1dv _ptrc_glTexCoord1dv
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1f)(GLfloat s);
+#define glTexCoord1f _ptrc_glTexCoord1f
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1fv)(const GLfloat * v);
+#define glTexCoord1fv _ptrc_glTexCoord1fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1i)(GLint s);
+#define glTexCoord1i _ptrc_glTexCoord1i
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1iv)(const GLint * v);
+#define glTexCoord1iv _ptrc_glTexCoord1iv
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1s)(GLshort s);
+#define glTexCoord1s _ptrc_glTexCoord1s
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1sv)(const GLshort * v);
+#define glTexCoord1sv _ptrc_glTexCoord1sv
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2d)(GLdouble s, GLdouble t);
+#define glTexCoord2d _ptrc_glTexCoord2d
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2dv)(const GLdouble * v);
+#define glTexCoord2dv _ptrc_glTexCoord2dv
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2f)(GLfloat s, GLfloat t);
+#define glTexCoord2f _ptrc_glTexCoord2f
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fv)(const GLfloat * v);
+#define glTexCoord2fv _ptrc_glTexCoord2fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2i)(GLint s, GLint t);
+#define glTexCoord2i _ptrc_glTexCoord2i
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2iv)(const GLint * v);
+#define glTexCoord2iv _ptrc_glTexCoord2iv
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2s)(GLshort s, GLshort t);
+#define glTexCoord2s _ptrc_glTexCoord2s
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2sv)(const GLshort * v);
+#define glTexCoord2sv _ptrc_glTexCoord2sv
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3d)(GLdouble s, GLdouble t, GLdouble r);
+#define glTexCoord3d _ptrc_glTexCoord3d
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3dv)(const GLdouble * v);
+#define glTexCoord3dv _ptrc_glTexCoord3dv
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3f)(GLfloat s, GLfloat t, GLfloat r);
+#define glTexCoord3f _ptrc_glTexCoord3f
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3fv)(const GLfloat * v);
+#define glTexCoord3fv _ptrc_glTexCoord3fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3i)(GLint s, GLint t, GLint r);
+#define glTexCoord3i _ptrc_glTexCoord3i
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3iv)(const GLint * v);
+#define glTexCoord3iv _ptrc_glTexCoord3iv
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3s)(GLshort s, GLshort t, GLshort r);
+#define glTexCoord3s _ptrc_glTexCoord3s
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3sv)(const GLshort * v);
+#define glTexCoord3sv _ptrc_glTexCoord3sv
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+#define glTexCoord4d _ptrc_glTexCoord4d
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4dv)(const GLdouble * v);
+#define glTexCoord4dv _ptrc_glTexCoord4dv
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+#define glTexCoord4f _ptrc_glTexCoord4f
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fv)(const GLfloat * v);
+#define glTexCoord4fv _ptrc_glTexCoord4fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4i)(GLint s, GLint t, GLint r, GLint q);
+#define glTexCoord4i _ptrc_glTexCoord4i
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4iv)(const GLint * v);
+#define glTexCoord4iv _ptrc_glTexCoord4iv
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q);
+#define glTexCoord4s _ptrc_glTexCoord4s
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4sv)(const GLshort * v);
+#define glTexCoord4sv _ptrc_glTexCoord4sv
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexEnvf)(GLenum target, GLenum pname, GLfloat param);
+#define glTexEnvf _ptrc_glTexEnvf
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexEnvfv)(GLenum target, GLenum pname, const GLfloat * params);
+#define glTexEnvfv _ptrc_glTexEnvfv
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexEnvi)(GLenum target, GLenum pname, GLint param);
+#define glTexEnvi _ptrc_glTexEnvi
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexEnviv)(GLenum target, GLenum pname, const GLint * params);
+#define glTexEnviv _ptrc_glTexEnviv
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexGend)(GLenum coord, GLenum pname, GLdouble param);
+#define glTexGend _ptrc_glTexGend
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexGendv)(GLenum coord, GLenum pname, const GLdouble * params);
+#define glTexGendv _ptrc_glTexGendv
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexGenf)(GLenum coord, GLenum pname, GLfloat param);
+#define glTexGenf _ptrc_glTexGenf
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexGenfv)(GLenum coord, GLenum pname, const GLfloat * params);
+#define glTexGenfv _ptrc_glTexGenfv
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexGeni)(GLenum coord, GLenum pname, GLint param);
+#define glTexGeni _ptrc_glTexGeni
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexGeniv)(GLenum coord, GLenum pname, const GLint * params);
+#define glTexGeniv _ptrc_glTexGeniv
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels);
+#define glTexImage1D _ptrc_glTexImage1D
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
+#define glTexImage2D _ptrc_glTexImage2D
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterf)(GLenum target, GLenum pname, GLfloat param);
+#define glTexParameterf _ptrc_glTexParameterf
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterfv)(GLenum target, GLenum pname, const GLfloat * params);
+#define glTexParameterfv _ptrc_glTexParameterfv
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameteri)(GLenum target, GLenum pname, GLint param);
+#define glTexParameteri _ptrc_glTexParameteri
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameteriv)(GLenum target, GLenum pname, const GLint * params);
+#define glTexParameteriv _ptrc_glTexParameteriv
+extern void (CODEGEN_FUNCPTR *_ptrc_glTranslated)(GLdouble x, GLdouble y, GLdouble z);
+#define glTranslated _ptrc_glTranslated
+extern void (CODEGEN_FUNCPTR *_ptrc_glTranslatef)(GLfloat x, GLfloat y, GLfloat z);
+#define glTranslatef _ptrc_glTranslatef
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2d)(GLdouble x, GLdouble y);
+#define glVertex2d _ptrc_glVertex2d
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2dv)(const GLdouble * v);
+#define glVertex2dv _ptrc_glVertex2dv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2f)(GLfloat x, GLfloat y);
+#define glVertex2f _ptrc_glVertex2f
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2fv)(const GLfloat * v);
+#define glVertex2fv _ptrc_glVertex2fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2i)(GLint x, GLint y);
+#define glVertex2i _ptrc_glVertex2i
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2iv)(const GLint * v);
+#define glVertex2iv _ptrc_glVertex2iv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2s)(GLshort x, GLshort y);
+#define glVertex2s _ptrc_glVertex2s
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2sv)(const GLshort * v);
+#define glVertex2sv _ptrc_glVertex2sv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3d)(GLdouble x, GLdouble y, GLdouble z);
+#define glVertex3d _ptrc_glVertex3d
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3dv)(const GLdouble * v);
+#define glVertex3dv _ptrc_glVertex3dv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3f)(GLfloat x, GLfloat y, GLfloat z);
+#define glVertex3f _ptrc_glVertex3f
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3fv)(const GLfloat * v);
+#define glVertex3fv _ptrc_glVertex3fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3i)(GLint x, GLint y, GLint z);
+#define glVertex3i _ptrc_glVertex3i
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3iv)(const GLint * v);
+#define glVertex3iv _ptrc_glVertex3iv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3s)(GLshort x, GLshort y, GLshort z);
+#define glVertex3s _ptrc_glVertex3s
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3sv)(const GLshort * v);
+#define glVertex3sv _ptrc_glVertex3sv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+#define glVertex4d _ptrc_glVertex4d
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4dv)(const GLdouble * v);
+#define glVertex4dv _ptrc_glVertex4dv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+#define glVertex4f _ptrc_glVertex4f
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4fv)(const GLfloat * v);
+#define glVertex4fv _ptrc_glVertex4fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4i)(GLint x, GLint y, GLint z, GLint w);
+#define glVertex4i _ptrc_glVertex4i
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4iv)(const GLint * v);
+#define glVertex4iv _ptrc_glVertex4iv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4s)(GLshort x, GLshort y, GLshort z, GLshort w);
+#define glVertex4s _ptrc_glVertex4s
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4sv)(const GLshort * v);
+#define glVertex4sv _ptrc_glVertex4sv
+extern void (CODEGEN_FUNCPTR *_ptrc_glViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
+#define glViewport _ptrc_glViewport
+
+extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glAreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences);
+#define glAreTexturesResident _ptrc_glAreTexturesResident
+extern void (CODEGEN_FUNCPTR *_ptrc_glArrayElement)(GLint i);
+#define glArrayElement _ptrc_glArrayElement
+extern void (CODEGEN_FUNCPTR *_ptrc_glBindTexture)(GLenum target, GLuint texture);
+#define glBindTexture _ptrc_glBindTexture
+extern void (CODEGEN_FUNCPTR *_ptrc_glColorPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer);
+#define glColorPointer _ptrc_glColorPointer
+extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+#define glCopyTexImage1D _ptrc_glCopyTexImage1D
+extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+#define glCopyTexImage2D _ptrc_glCopyTexImage2D
+extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+#define glCopyTexSubImage1D _ptrc_glCopyTexSubImage1D
+extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#define glCopyTexSubImage2D _ptrc_glCopyTexSubImage2D
+extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteTextures)(GLsizei n, const GLuint * textures);
+#define glDeleteTextures _ptrc_glDeleteTextures
+extern void (CODEGEN_FUNCPTR *_ptrc_glDisableClientState)(GLenum ren_array);
+#define glDisableClientState _ptrc_glDisableClientState
+extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArrays)(GLenum mode, GLint first, GLsizei count);
+#define glDrawArrays _ptrc_glDrawArrays
+extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElements)(GLenum mode, GLsizei count, GLenum type, const void * indices);
+#define glDrawElements _ptrc_glDrawElements
+extern void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagPointer)(GLsizei stride, const void * pointer);
+#define glEdgeFlagPointer _ptrc_glEdgeFlagPointer
+extern void (CODEGEN_FUNCPTR *_ptrc_glEnableClientState)(GLenum ren_array);
+#define glEnableClientState _ptrc_glEnableClientState
+extern void (CODEGEN_FUNCPTR *_ptrc_glGenTextures)(GLsizei n, GLuint * textures);
+#define glGenTextures _ptrc_glGenTextures
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetPointerv)(GLenum pname, void ** params);
+#define glGetPointerv _ptrc_glGetPointerv
+extern void (CODEGEN_FUNCPTR *_ptrc_glIndexPointer)(GLenum type, GLsizei stride, const void * pointer);
+#define glIndexPointer _ptrc_glIndexPointer
+extern void (CODEGEN_FUNCPTR *_ptrc_glIndexub)(GLubyte c);
+#define glIndexub _ptrc_glIndexub
+extern void (CODEGEN_FUNCPTR *_ptrc_glIndexubv)(const GLubyte * c);
+#define glIndexubv _ptrc_glIndexubv
+extern void (CODEGEN_FUNCPTR *_ptrc_glInterleavedArrays)(GLenum format, GLsizei stride, const void * pointer);
+#define glInterleavedArrays _ptrc_glInterleavedArrays
+extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTexture)(GLuint texture);
+#define glIsTexture _ptrc_glIsTexture
+extern void (CODEGEN_FUNCPTR *_ptrc_glNormalPointer)(GLenum type, GLsizei stride, const void * pointer);
+#define glNormalPointer _ptrc_glNormalPointer
+extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffset)(GLfloat factor, GLfloat units);
+#define glPolygonOffset _ptrc_glPolygonOffset
+extern void (CODEGEN_FUNCPTR *_ptrc_glPopClientAttrib)(void);
+#define glPopClientAttrib _ptrc_glPopClientAttrib
+extern void (CODEGEN_FUNCPTR *_ptrc_glPrioritizeTextures)(GLsizei n, const GLuint * textures, const GLfloat * priorities);
+#define glPrioritizeTextures _ptrc_glPrioritizeTextures
+extern void (CODEGEN_FUNCPTR *_ptrc_glPushClientAttrib)(GLbitfield mask);
+#define glPushClientAttrib _ptrc_glPushClientAttrib
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer);
+#define glTexCoordPointer _ptrc_glTexCoordPointer
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
+#define glTexSubImage1D _ptrc_glTexSubImage1D
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
+#define glTexSubImage2D _ptrc_glTexSubImage2D
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer);
+#define glVertexPointer _ptrc_glVertexPointer
+
+extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#define glCopyTexSubImage3D _ptrc_glCopyTexSubImage3D
+extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices);
+#define glDrawRangeElements _ptrc_glDrawRangeElements
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
+#define glTexImage3D _ptrc_glTexImage3D
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
+#define glTexSubImage3D _ptrc_glTexSubImage3D
+
+extern void (CODEGEN_FUNCPTR *_ptrc_glActiveTexture)(GLenum texture);
+#define glActiveTexture _ptrc_glActiveTexture
+extern void (CODEGEN_FUNCPTR *_ptrc_glClientActiveTexture)(GLenum texture);
+#define glClientActiveTexture _ptrc_glClientActiveTexture
+extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data);
+#define glCompressedTexImage1D _ptrc_glCompressedTexImage1D
+extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
+#define glCompressedTexImage2D _ptrc_glCompressedTexImage2D
+extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
+#define glCompressedTexImage3D _ptrc_glCompressedTexImage3D
+extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data);
+#define glCompressedTexSubImage1D _ptrc_glCompressedTexSubImage1D
+extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
+#define glCompressedTexSubImage2D _ptrc_glCompressedTexSubImage2D
+extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
+#define glCompressedTexSubImage3D _ptrc_glCompressedTexSubImage3D
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImage)(GLenum target, GLint level, void * img);
+#define glGetCompressedTexImage _ptrc_glGetCompressedTexImage
+extern void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixd)(const GLdouble * m);
+#define glLoadTransposeMatrixd _ptrc_glLoadTransposeMatrixd
+extern void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixf)(const GLfloat * m);
+#define glLoadTransposeMatrixf _ptrc_glLoadTransposeMatrixf
+extern void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixd)(const GLdouble * m);
+#define glMultTransposeMatrixd _ptrc_glMultTransposeMatrixd
+extern void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixf)(const GLfloat * m);
+#define glMultTransposeMatrixf _ptrc_glMultTransposeMatrixf
+extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1d)(GLenum target, GLdouble s);
+#define glMultiTexCoord1d _ptrc_glMultiTexCoord1d
+extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1dv)(GLenum target, const GLdouble * v);
+#define glMultiTexCoord1dv _ptrc_glMultiTexCoord1dv
+extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1f)(GLenum target, GLfloat s);
+#define glMultiTexCoord1f _ptrc_glMultiTexCoord1f
+extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1fv)(GLenum target, const GLfloat * v);
+#define glMultiTexCoord1fv _ptrc_glMultiTexCoord1fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1i)(GLenum target, GLint s);
+#define glMultiTexCoord1i _ptrc_glMultiTexCoord1i
+extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1iv)(GLenum target, const GLint * v);
+#define glMultiTexCoord1iv _ptrc_glMultiTexCoord1iv
+extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1s)(GLenum target, GLshort s);
+#define glMultiTexCoord1s _ptrc_glMultiTexCoord1s
+extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1sv)(GLenum target, const GLshort * v);
+#define glMultiTexCoord1sv _ptrc_glMultiTexCoord1sv
+extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t);
+#define glMultiTexCoord2d _ptrc_glMultiTexCoord2d
+extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2dv)(GLenum target, const GLdouble * v);
+#define glMultiTexCoord2dv _ptrc_glMultiTexCoord2dv
+extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t);
+#define glMultiTexCoord2f _ptrc_glMultiTexCoord2f
+extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2fv)(GLenum target, const GLfloat * v);
+#define glMultiTexCoord2fv _ptrc_glMultiTexCoord2fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2i)(GLenum target, GLint s, GLint t);
+#define glMultiTexCoord2i _ptrc_glMultiTexCoord2i
+extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2iv)(GLenum target, const GLint * v);
+#define glMultiTexCoord2iv _ptrc_glMultiTexCoord2iv
+extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2s)(GLenum target, GLshort s, GLshort t);
+#define glMultiTexCoord2s _ptrc_glMultiTexCoord2s
+extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2sv)(GLenum target, const GLshort * v);
+#define glMultiTexCoord2sv _ptrc_glMultiTexCoord2sv
+extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+#define glMultiTexCoord3d _ptrc_glMultiTexCoord3d
+extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3dv)(GLenum target, const GLdouble * v);
+#define glMultiTexCoord3dv _ptrc_glMultiTexCoord3dv
+extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+#define glMultiTexCoord3f _ptrc_glMultiTexCoord3f
+extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3fv)(GLenum target, const GLfloat * v);
+#define glMultiTexCoord3fv _ptrc_glMultiTexCoord3fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r);
+#define glMultiTexCoord3i _ptrc_glMultiTexCoord3i
+extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3iv)(GLenum target, const GLint * v);
+#define glMultiTexCoord3iv _ptrc_glMultiTexCoord3iv
+extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r);
+#define glMultiTexCoord3s _ptrc_glMultiTexCoord3s
+extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3sv)(GLenum target, const GLshort * v);
+#define glMultiTexCoord3sv _ptrc_glMultiTexCoord3sv
+extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+#define glMultiTexCoord4d _ptrc_glMultiTexCoord4d
+extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4dv)(GLenum target, const GLdouble * v);
+#define glMultiTexCoord4dv _ptrc_glMultiTexCoord4dv
+extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+#define glMultiTexCoord4f _ptrc_glMultiTexCoord4f
+extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4fv)(GLenum target, const GLfloat * v);
+#define glMultiTexCoord4fv _ptrc_glMultiTexCoord4fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q);
+#define glMultiTexCoord4i _ptrc_glMultiTexCoord4i
+extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4iv)(GLenum target, const GLint * v);
+#define glMultiTexCoord4iv _ptrc_glMultiTexCoord4iv
+extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+#define glMultiTexCoord4s _ptrc_glMultiTexCoord4s
+extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4sv)(GLenum target, const GLshort * v);
+#define glMultiTexCoord4sv _ptrc_glMultiTexCoord4sv
+extern void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverage)(GLfloat value, GLboolean invert);
+#define glSampleCoverage _ptrc_glSampleCoverage
+
+extern void (CODEGEN_FUNCPTR *_ptrc_glBlendColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+#define glBlendColor _ptrc_glBlendColor
+extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquation)(GLenum mode);
+#define glBlendEquation _ptrc_glBlendEquation
+extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+#define glBlendFuncSeparate _ptrc_glBlendFuncSeparate
+extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordPointer)(GLenum type, GLsizei stride, const void * pointer);
+#define glFogCoordPointer _ptrc_glFogCoordPointer
+extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordd)(GLdouble coord);
+#define glFogCoordd _ptrc_glFogCoordd
+extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoorddv)(const GLdouble * coord);
+#define glFogCoorddv _ptrc_glFogCoorddv
+extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordf)(GLfloat coord);
+#define glFogCoordf _ptrc_glFogCoordf
+extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordfv)(const GLfloat * coord);
+#define glFogCoordfv _ptrc_glFogCoordfv
+extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArrays)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount);
+#define glMultiDrawArrays _ptrc_glMultiDrawArrays
+extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElements)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount);
+#define glMultiDrawElements _ptrc_glMultiDrawElements
+extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterf)(GLenum pname, GLfloat param);
+#define glPointParameterf _ptrc_glPointParameterf
+extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfv)(GLenum pname, const GLfloat * params);
+#define glPointParameterfv _ptrc_glPointParameterfv
+extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameteri)(GLenum pname, GLint param);
+#define glPointParameteri _ptrc_glPointParameteri
+extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameteriv)(GLenum pname, const GLint * params);
+#define glPointParameteriv _ptrc_glPointParameteriv
+extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue);
+#define glSecondaryColor3b _ptrc_glSecondaryColor3b
+extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3bv)(const GLbyte * v);
+#define glSecondaryColor3bv _ptrc_glSecondaryColor3bv
+extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue);
+#define glSecondaryColor3d _ptrc_glSecondaryColor3d
+extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3dv)(const GLdouble * v);
+#define glSecondaryColor3dv _ptrc_glSecondaryColor3dv
+extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3f)(GLfloat red, GLfloat green, GLfloat blue);
+#define glSecondaryColor3f _ptrc_glSecondaryColor3f
+extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3fv)(const GLfloat * v);
+#define glSecondaryColor3fv _ptrc_glSecondaryColor3fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3i)(GLint red, GLint green, GLint blue);
+#define glSecondaryColor3i _ptrc_glSecondaryColor3i
+extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3iv)(const GLint * v);
+#define glSecondaryColor3iv _ptrc_glSecondaryColor3iv
+extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3s)(GLshort red, GLshort green, GLshort blue);
+#define glSecondaryColor3s _ptrc_glSecondaryColor3s
+extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3sv)(const GLshort * v);
+#define glSecondaryColor3sv _ptrc_glSecondaryColor3sv
+extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue);
+#define glSecondaryColor3ub _ptrc_glSecondaryColor3ub
+extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ubv)(const GLubyte * v);
+#define glSecondaryColor3ubv _ptrc_glSecondaryColor3ubv
+extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ui)(GLuint red, GLuint green, GLuint blue);
+#define glSecondaryColor3ui _ptrc_glSecondaryColor3ui
+extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3uiv)(const GLuint * v);
+#define glSecondaryColor3uiv _ptrc_glSecondaryColor3uiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3us)(GLushort red, GLushort green, GLushort blue);
+#define glSecondaryColor3us _ptrc_glSecondaryColor3us
+extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3usv)(const GLushort * v);
+#define glSecondaryColor3usv _ptrc_glSecondaryColor3usv
+extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer);
+#define glSecondaryColorPointer _ptrc_glSecondaryColorPointer
+extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2d)(GLdouble x, GLdouble y);
+#define glWindowPos2d _ptrc_glWindowPos2d
+extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2dv)(const GLdouble * v);
+#define glWindowPos2dv _ptrc_glWindowPos2dv
+extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2f)(GLfloat x, GLfloat y);
+#define glWindowPos2f _ptrc_glWindowPos2f
+extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2fv)(const GLfloat * v);
+#define glWindowPos2fv _ptrc_glWindowPos2fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2i)(GLint x, GLint y);
+#define glWindowPos2i _ptrc_glWindowPos2i
+extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2iv)(const GLint * v);
+#define glWindowPos2iv _ptrc_glWindowPos2iv
+extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2s)(GLshort x, GLshort y);
+#define glWindowPos2s _ptrc_glWindowPos2s
+extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2sv)(const GLshort * v);
+#define glWindowPos2sv _ptrc_glWindowPos2sv
+extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3d)(GLdouble x, GLdouble y, GLdouble z);
+#define glWindowPos3d _ptrc_glWindowPos3d
+extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3dv)(const GLdouble * v);
+#define glWindowPos3dv _ptrc_glWindowPos3dv
+extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3f)(GLfloat x, GLfloat y, GLfloat z);
+#define glWindowPos3f _ptrc_glWindowPos3f
+extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3fv)(const GLfloat * v);
+#define glWindowPos3fv _ptrc_glWindowPos3fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3i)(GLint x, GLint y, GLint z);
+#define glWindowPos3i _ptrc_glWindowPos3i
+extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3iv)(const GLint * v);
+#define glWindowPos3iv _ptrc_glWindowPos3iv
+extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3s)(GLshort x, GLshort y, GLshort z);
+#define glWindowPos3s _ptrc_glWindowPos3s
+extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3sv)(const GLshort * v);
+#define glWindowPos3sv _ptrc_glWindowPos3sv
+
+extern void (CODEGEN_FUNCPTR *_ptrc_glBeginQuery)(GLenum target, GLuint id);
+#define glBeginQuery _ptrc_glBeginQuery
+extern void (CODEGEN_FUNCPTR *_ptrc_glBindBuffer)(GLenum target, GLuint buffer);
+#define glBindBuffer _ptrc_glBindBuffer
+extern void (CODEGEN_FUNCPTR *_ptrc_glBufferData)(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
+#define glBufferData _ptrc_glBufferData
+extern void (CODEGEN_FUNCPTR *_ptrc_glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
+#define glBufferSubData _ptrc_glBufferSubData
+extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteBuffers)(GLsizei n, const GLuint * buffers);
+#define glDeleteBuffers _ptrc_glDeleteBuffers
+extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteQueries)(GLsizei n, const GLuint * ids);
+#define glDeleteQueries _ptrc_glDeleteQueries
+extern void (CODEGEN_FUNCPTR *_ptrc_glEndQuery)(GLenum target);
+#define glEndQuery _ptrc_glEndQuery
+extern void (CODEGEN_FUNCPTR *_ptrc_glGenBuffers)(GLsizei n, GLuint * buffers);
+#define glGenBuffers _ptrc_glGenBuffers
+extern void (CODEGEN_FUNCPTR *_ptrc_glGenQueries)(GLsizei n, GLuint * ids);
+#define glGenQueries _ptrc_glGenQueries
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteriv)(GLenum target, GLenum pname, GLint * params);
+#define glGetBufferParameteriv _ptrc_glGetBufferParameteriv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferPointerv)(GLenum target, GLenum pname, void ** params);
+#define glGetBufferPointerv _ptrc_glGetBufferPointerv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, void * data);
+#define glGetBufferSubData _ptrc_glGetBufferSubData
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectiv)(GLuint id, GLenum pname, GLint * params);
+#define glGetQueryObjectiv _ptrc_glGetQueryObjectiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectuiv)(GLuint id, GLenum pname, GLuint * params);
+#define glGetQueryObjectuiv _ptrc_glGetQueryObjectuiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryiv)(GLenum target, GLenum pname, GLint * params);
+#define glGetQueryiv _ptrc_glGetQueryiv
+extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBuffer)(GLuint buffer);
+#define glIsBuffer _ptrc_glIsBuffer
+extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsQuery)(GLuint id);
+#define glIsQuery _ptrc_glIsQuery
+extern void * (CODEGEN_FUNCPTR *_ptrc_glMapBuffer)(GLenum target, GLenum access);
+#define glMapBuffer _ptrc_glMapBuffer
+extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapBuffer)(GLenum target);
+#define glUnmapBuffer _ptrc_glUnmapBuffer
+
+extern void (CODEGEN_FUNCPTR *_ptrc_glAttachShader)(GLuint program, GLuint shader);
+#define glAttachShader _ptrc_glAttachShader
+extern void (CODEGEN_FUNCPTR *_ptrc_glBindAttribLocation)(GLuint program, GLuint index, const GLchar * name);
+#define glBindAttribLocation _ptrc_glBindAttribLocation
+extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha);
+#define glBlendEquationSeparate _ptrc_glBlendEquationSeparate
+extern void (CODEGEN_FUNCPTR *_ptrc_glCompileShader)(GLuint shader);
+#define glCompileShader _ptrc_glCompileShader
+extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateProgram)(void);
+#define glCreateProgram _ptrc_glCreateProgram
+extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShader)(GLenum type);
+#define glCreateShader _ptrc_glCreateShader
+extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgram)(GLuint program);
+#define glDeleteProgram _ptrc_glDeleteProgram
+extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteShader)(GLuint shader);
+#define glDeleteShader _ptrc_glDeleteShader
+extern void (CODEGEN_FUNCPTR *_ptrc_glDetachShader)(GLuint program, GLuint shader);
+#define glDetachShader _ptrc_glDetachShader
+extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribArray)(GLuint index);
+#define glDisableVertexAttribArray _ptrc_glDisableVertexAttribArray
+extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffers)(GLsizei n, const GLenum * bufs);
+#define glDrawBuffers _ptrc_glDrawBuffers
+extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribArray)(GLuint index);
+#define glEnableVertexAttribArray _ptrc_glEnableVertexAttribArray
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
+#define glGetActiveAttrib _ptrc_glGetActiveAttrib
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
+#define glGetActiveUniform _ptrc_glGetActiveUniform
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders);
+#define glGetAttachedShaders _ptrc_glGetAttachedShaders
+extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetAttribLocation)(GLuint program, const GLchar * name);
+#define glGetAttribLocation _ptrc_glGetAttribLocation
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
+#define glGetProgramInfoLog _ptrc_glGetProgramInfoLog
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramiv)(GLuint program, GLenum pname, GLint * params);
+#define glGetProgramiv _ptrc_glGetProgramiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
+#define glGetShaderInfoLog _ptrc_glGetShaderInfoLog
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
+#define glGetShaderSource _ptrc_glGetShaderSource
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderiv)(GLuint shader, GLenum pname, GLint * params);
+#define glGetShaderiv _ptrc_glGetShaderiv
+extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformLocation)(GLuint program, const GLchar * name);
+#define glGetUniformLocation _ptrc_glGetUniformLocation
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformfv)(GLuint program, GLint location, GLfloat * params);
+#define glGetUniformfv _ptrc_glGetUniformfv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformiv)(GLuint program, GLint location, GLint * params);
+#define glGetUniformiv _ptrc_glGetUniformiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointerv)(GLuint index, GLenum pname, void ** pointer);
+#define glGetVertexAttribPointerv _ptrc_glGetVertexAttribPointerv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble * params);
+#define glGetVertexAttribdv _ptrc_glGetVertexAttribdv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat * params);
+#define glGetVertexAttribfv _ptrc_glGetVertexAttribfv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribiv)(GLuint index, GLenum pname, GLint * params);
+#define glGetVertexAttribiv _ptrc_glGetVertexAttribiv
+extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgram)(GLuint program);
+#define glIsProgram _ptrc_glIsProgram
+extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsShader)(GLuint shader);
+#define glIsShader _ptrc_glIsShader
+extern void (CODEGEN_FUNCPTR *_ptrc_glLinkProgram)(GLuint program);
+#define glLinkProgram _ptrc_glLinkProgram
+extern void (CODEGEN_FUNCPTR *_ptrc_glShaderSource)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length);
+#define glShaderSource _ptrc_glShaderSource
+extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask);
+#define glStencilFuncSeparate _ptrc_glStencilFuncSeparate
+extern void (CODEGEN_FUNCPTR *_ptrc_glStencilMaskSeparate)(GLenum face, GLuint mask);
+#define glStencilMaskSeparate _ptrc_glStencilMaskSeparate
+extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOpSeparate)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+#define glStencilOpSeparate _ptrc_glStencilOpSeparate
+extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1f)(GLint location, GLfloat v0);
+#define glUniform1f _ptrc_glUniform1f
+extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1fv)(GLint location, GLsizei count, const GLfloat * value);
+#define glUniform1fv _ptrc_glUniform1fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1i)(GLint location, GLint v0);
+#define glUniform1i _ptrc_glUniform1i
+extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1iv)(GLint location, GLsizei count, const GLint * value);
+#define glUniform1iv _ptrc_glUniform1iv
+extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2f)(GLint location, GLfloat v0, GLfloat v1);
+#define glUniform2f _ptrc_glUniform2f
+extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2fv)(GLint location, GLsizei count, const GLfloat * value);
+#define glUniform2fv _ptrc_glUniform2fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2i)(GLint location, GLint v0, GLint v1);
+#define glUniform2i _ptrc_glUniform2i
+extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2iv)(GLint location, GLsizei count, const GLint * value);
+#define glUniform2iv _ptrc_glUniform2iv
+extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+#define glUniform3f _ptrc_glUniform3f
+extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3fv)(GLint location, GLsizei count, const GLfloat * value);
+#define glUniform3fv _ptrc_glUniform3fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3i)(GLint location, GLint v0, GLint v1, GLint v2);
+#define glUniform3i _ptrc_glUniform3i
+extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3iv)(GLint location, GLsizei count, const GLint * value);
+#define glUniform3iv _ptrc_glUniform3iv
+extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+#define glUniform4f _ptrc_glUniform4f
+extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4fv)(GLint location, GLsizei count, const GLfloat * value);
+#define glUniform4fv _ptrc_glUniform4fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+#define glUniform4i _ptrc_glUniform4i
+extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4iv)(GLint location, GLsizei count, const GLint * value);
+#define glUniform4iv _ptrc_glUniform4iv
+extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+#define glUniformMatrix2fv _ptrc_glUniformMatrix2fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+#define glUniformMatrix3fv _ptrc_glUniformMatrix3fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+#define glUniformMatrix4fv _ptrc_glUniformMatrix4fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glUseProgram)(GLuint program);
+#define glUseProgram _ptrc_glUseProgram
+extern void (CODEGEN_FUNCPTR *_ptrc_glValidateProgram)(GLuint program);
+#define glValidateProgram _ptrc_glValidateProgram
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1d)(GLuint index, GLdouble x);
+#define glVertexAttrib1d _ptrc_glVertexAttrib1d
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dv)(GLuint index, const GLdouble * v);
+#define glVertexAttrib1dv _ptrc_glVertexAttrib1dv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1f)(GLuint index, GLfloat x);
+#define glVertexAttrib1f _ptrc_glVertexAttrib1f
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fv)(GLuint index, const GLfloat * v);
+#define glVertexAttrib1fv _ptrc_glVertexAttrib1fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1s)(GLuint index, GLshort x);
+#define glVertexAttrib1s _ptrc_glVertexAttrib1s
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sv)(GLuint index, const GLshort * v);
+#define glVertexAttrib1sv _ptrc_glVertexAttrib1sv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2d)(GLuint index, GLdouble x, GLdouble y);
+#define glVertexAttrib2d _ptrc_glVertexAttrib2d
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dv)(GLuint index, const GLdouble * v);
+#define glVertexAttrib2dv _ptrc_glVertexAttrib2dv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2f)(GLuint index, GLfloat x, GLfloat y);
+#define glVertexAttrib2f _ptrc_glVertexAttrib2f
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fv)(GLuint index, const GLfloat * v);
+#define glVertexAttrib2fv _ptrc_glVertexAttrib2fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2s)(GLuint index, GLshort x, GLshort y);
+#define glVertexAttrib2s _ptrc_glVertexAttrib2s
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sv)(GLuint index, const GLshort * v);
+#define glVertexAttrib2sv _ptrc_glVertexAttrib2sv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+#define glVertexAttrib3d _ptrc_glVertexAttrib3d
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dv)(GLuint index, const GLdouble * v);
+#define glVertexAttrib3dv _ptrc_glVertexAttrib3dv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+#define glVertexAttrib3f _ptrc_glVertexAttrib3f
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fv)(GLuint index, const GLfloat * v);
+#define glVertexAttrib3fv _ptrc_glVertexAttrib3fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z);
+#define glVertexAttrib3s _ptrc_glVertexAttrib3s
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sv)(GLuint index, const GLshort * v);
+#define glVertexAttrib3sv _ptrc_glVertexAttrib3sv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nbv)(GLuint index, const GLbyte * v);
+#define glVertexAttrib4Nbv _ptrc_glVertexAttrib4Nbv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Niv)(GLuint index, const GLint * v);
+#define glVertexAttrib4Niv _ptrc_glVertexAttrib4Niv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nsv)(GLuint index, const GLshort * v);
+#define glVertexAttrib4Nsv _ptrc_glVertexAttrib4Nsv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+#define glVertexAttrib4Nub _ptrc_glVertexAttrib4Nub
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nubv)(GLuint index, const GLubyte * v);
+#define glVertexAttrib4Nubv _ptrc_glVertexAttrib4Nubv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nuiv)(GLuint index, const GLuint * v);
+#define glVertexAttrib4Nuiv _ptrc_glVertexAttrib4Nuiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nusv)(GLuint index, const GLushort * v);
+#define glVertexAttrib4Nusv _ptrc_glVertexAttrib4Nusv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4bv)(GLuint index, const GLbyte * v);
+#define glVertexAttrib4bv _ptrc_glVertexAttrib4bv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+#define glVertexAttrib4d _ptrc_glVertexAttrib4d
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dv)(GLuint index, const GLdouble * v);
+#define glVertexAttrib4dv _ptrc_glVertexAttrib4dv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+#define glVertexAttrib4f _ptrc_glVertexAttrib4f
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fv)(GLuint index, const GLfloat * v);
+#define glVertexAttrib4fv _ptrc_glVertexAttrib4fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4iv)(GLuint index, const GLint * v);
+#define glVertexAttrib4iv _ptrc_glVertexAttrib4iv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+#define glVertexAttrib4s _ptrc_glVertexAttrib4s
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sv)(GLuint index, const GLshort * v);
+#define glVertexAttrib4sv _ptrc_glVertexAttrib4sv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubv)(GLuint index, const GLubyte * v);
+#define glVertexAttrib4ubv _ptrc_glVertexAttrib4ubv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4uiv)(GLuint index, const GLuint * v);
+#define glVertexAttrib4uiv _ptrc_glVertexAttrib4uiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4usv)(GLuint index, const GLushort * v);
+#define glVertexAttrib4usv _ptrc_glVertexAttrib4usv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
+#define glVertexAttribPointer _ptrc_glVertexAttribPointer
+
+extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+#define glUniformMatrix2x3fv _ptrc_glUniformMatrix2x3fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+#define glUniformMatrix2x4fv _ptrc_glUniformMatrix2x4fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+#define glUniformMatrix3x2fv _ptrc_glUniformMatrix3x2fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+#define glUniformMatrix3x4fv _ptrc_glUniformMatrix3x4fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+#define glUniformMatrix4x2fv _ptrc_glUniformMatrix4x2fv
+extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+#define glUniformMatrix4x3fv _ptrc_glUniformMatrix4x3fv
+
+extern void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRender)(GLuint id, GLenum mode);
+#define glBeginConditionalRender _ptrc_glBeginConditionalRender
+extern void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedback)(GLenum primitiveMode);
+#define glBeginTransformFeedback _ptrc_glBeginTransformFeedback
+extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBase)(GLenum target, GLuint index, GLuint buffer);
+#define glBindBufferBase _ptrc_glBindBufferBase
+extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+#define glBindBufferRange _ptrc_glBindBufferRange
+extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocation)(GLuint program, GLuint color, const GLchar * name);
+#define glBindFragDataLocation _ptrc_glBindFragDataLocation
+extern void (CODEGEN_FUNCPTR *_ptrc_glBindFramebuffer)(GLenum target, GLuint framebuffer);
+#define glBindFramebuffer _ptrc_glBindFramebuffer
+extern void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbuffer)(GLenum target, GLuint renderbuffer);
+#define glBindRenderbuffer _ptrc_glBindRenderbuffer
+extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArray)(GLuint ren_array);
+#define glBindVertexArray _ptrc_glBindVertexArray
+extern void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#define glBlitFramebuffer _ptrc_glBlitFramebuffer
+extern GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatus)(GLenum target);
+#define glCheckFramebufferStatus _ptrc_glCheckFramebufferStatus
+extern void (CODEGEN_FUNCPTR *_ptrc_glClampColor)(GLenum target, GLenum clamp);
+#define glClampColor _ptrc_glClampColor
+extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+#define glClearBufferfi _ptrc_glClearBufferfi
+extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat * value);
+#define glClearBufferfv _ptrc_glClearBufferfv
+extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint * value);
+#define glClearBufferiv _ptrc_glClearBufferiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint * value);
+#define glClearBufferuiv _ptrc_glClearBufferuiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glColorMaski)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+#define glColorMaski _ptrc_glColorMaski
+extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffers)(GLsizei n, const GLuint * framebuffers);
+#define glDeleteFramebuffers _ptrc_glDeleteFramebuffers
+extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffers)(GLsizei n, const GLuint * renderbuffers);
+#define glDeleteRenderbuffers _ptrc_glDeleteRenderbuffers
+extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArrays)(GLsizei n, const GLuint * arrays);
+#define glDeleteVertexArrays _ptrc_glDeleteVertexArrays
+extern void (CODEGEN_FUNCPTR *_ptrc_glDisablei)(GLenum target, GLuint index);
+#define glDisablei _ptrc_glDisablei
+extern void (CODEGEN_FUNCPTR *_ptrc_glEnablei)(GLenum target, GLuint index);
+#define glEnablei _ptrc_glEnablei
+extern void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRender)(void);
+#define glEndConditionalRender _ptrc_glEndConditionalRender
+extern void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedback)(void);
+#define glEndTransformFeedback _ptrc_glEndTransformFeedback
+extern void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length);
+#define glFlushMappedBufferRange _ptrc_glFlushMappedBufferRange
+extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+#define glFramebufferRenderbuffer _ptrc_glFramebufferRenderbuffer
+extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+#define glFramebufferTexture1D _ptrc_glFramebufferTexture1D
+extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+#define glFramebufferTexture2D _ptrc_glFramebufferTexture2D
+extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+#define glFramebufferTexture3D _ptrc_glFramebufferTexture3D
+extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+#define glFramebufferTextureLayer _ptrc_glFramebufferTextureLayer
+extern void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffers)(GLsizei n, GLuint * framebuffers);
+#define glGenFramebuffers _ptrc_glGenFramebuffers
+extern void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffers)(GLsizei n, GLuint * renderbuffers);
+#define glGenRenderbuffers _ptrc_glGenRenderbuffers
+extern void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArrays)(GLsizei n, GLuint * arrays);
+#define glGenVertexArrays _ptrc_glGenVertexArrays
+extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmap)(GLenum target);
+#define glGenerateMipmap _ptrc_glGenerateMipmap
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleani_v)(GLenum target, GLuint index, GLboolean * data);
+#define glGetBooleani_v _ptrc_glGetBooleani_v
+extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataLocation)(GLuint program, const GLchar * name);
+#define glGetFragDataLocation _ptrc_glGetFragDataLocation
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
+#define glGetFramebufferAttachmentParameteriv _ptrc_glGetFramebufferAttachmentParameteriv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegeri_v)(GLenum target, GLuint index, GLint * data);
+#define glGetIntegeri_v _ptrc_glGetIntegeri_v
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint * params);
+#define glGetRenderbufferParameteriv _ptrc_glGetRenderbufferParameteriv
+extern const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetStringi)(GLenum name, GLuint index);
+#define glGetStringi _ptrc_glGetStringi
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIiv)(GLenum target, GLenum pname, GLint * params);
+#define glGetTexParameterIiv _ptrc_glGetTexParameterIiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIuiv)(GLenum target, GLenum pname, GLuint * params);
+#define glGetTexParameterIuiv _ptrc_glGetTexParameterIuiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
+#define glGetTransformFeedbackVarying _ptrc_glGetTransformFeedbackVarying
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformuiv)(GLuint program, GLint location, GLuint * params);
+#define glGetUniformuiv _ptrc_glGetUniformuiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIiv)(GLuint index, GLenum pname, GLint * params);
+#define glGetVertexAttribIiv _ptrc_glGetVertexAttribIiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint * params);
+#define glGetVertexAttribIuiv _ptrc_glGetVertexAttribIuiv
+extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledi)(GLenum target, GLuint index);
+#define glIsEnabledi _ptrc_glIsEnabledi
+extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebuffer)(GLuint framebuffer);
+#define glIsFramebuffer _ptrc_glIsFramebuffer
+extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbuffer)(GLuint renderbuffer);
+#define glIsRenderbuffer _ptrc_glIsRenderbuffer
+extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArray)(GLuint ren_array);
+#define glIsVertexArray _ptrc_glIsVertexArray
+extern void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+#define glMapBufferRange _ptrc_glMapBufferRange
+extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+#define glRenderbufferStorage _ptrc_glRenderbufferStorage
+extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+#define glRenderbufferStorageMultisample _ptrc_glRenderbufferStorageMultisample
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIiv)(GLenum target, GLenum pname, const GLint * params);
+#define glTexParameterIiv _ptrc_glTexParameterIiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIuiv)(GLenum target, GLenum pname, const GLuint * params);
+#define glTexParameterIuiv _ptrc_glTexParameterIuiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode);
+#define glTransformFeedbackVaryings _ptrc_glTransformFeedbackVaryings
+extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui)(GLint location, GLuint v0);
+#define glUniform1ui _ptrc_glUniform1ui
+extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1uiv)(GLint location, GLsizei count, const GLuint * value);
+#define glUniform1uiv _ptrc_glUniform1uiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui)(GLint location, GLuint v0, GLuint v1);
+#define glUniform2ui _ptrc_glUniform2ui
+extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2uiv)(GLint location, GLsizei count, const GLuint * value);
+#define glUniform2uiv _ptrc_glUniform2uiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui)(GLint location, GLuint v0, GLuint v1, GLuint v2);
+#define glUniform3ui _ptrc_glUniform3ui
+extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3uiv)(GLint location, GLsizei count, const GLuint * value);
+#define glUniform3uiv _ptrc_glUniform3uiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+#define glUniform4ui _ptrc_glUniform4ui
+extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4uiv)(GLint location, GLsizei count, const GLuint * value);
+#define glUniform4uiv _ptrc_glUniform4uiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1i)(GLuint index, GLint x);
+#define glVertexAttribI1i _ptrc_glVertexAttribI1i
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1iv)(GLuint index, const GLint * v);
+#define glVertexAttribI1iv _ptrc_glVertexAttribI1iv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1ui)(GLuint index, GLuint x);
+#define glVertexAttribI1ui _ptrc_glVertexAttribI1ui
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uiv)(GLuint index, const GLuint * v);
+#define glVertexAttribI1uiv _ptrc_glVertexAttribI1uiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2i)(GLuint index, GLint x, GLint y);
+#define glVertexAttribI2i _ptrc_glVertexAttribI2i
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2iv)(GLuint index, const GLint * v);
+#define glVertexAttribI2iv _ptrc_glVertexAttribI2iv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2ui)(GLuint index, GLuint x, GLuint y);
+#define glVertexAttribI2ui _ptrc_glVertexAttribI2ui
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uiv)(GLuint index, const GLuint * v);
+#define glVertexAttribI2uiv _ptrc_glVertexAttribI2uiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z);
+#define glVertexAttribI3i _ptrc_glVertexAttribI3i
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3iv)(GLuint index, const GLint * v);
+#define glVertexAttribI3iv _ptrc_glVertexAttribI3iv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z);
+#define glVertexAttribI3ui _ptrc_glVertexAttribI3ui
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uiv)(GLuint index, const GLuint * v);
+#define glVertexAttribI3uiv _ptrc_glVertexAttribI3uiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4bv)(GLuint index, const GLbyte * v);
+#define glVertexAttribI4bv _ptrc_glVertexAttribI4bv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w);
+#define glVertexAttribI4i _ptrc_glVertexAttribI4i
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4iv)(GLuint index, const GLint * v);
+#define glVertexAttribI4iv _ptrc_glVertexAttribI4iv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4sv)(GLuint index, const GLshort * v);
+#define glVertexAttribI4sv _ptrc_glVertexAttribI4sv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ubv)(GLuint index, const GLubyte * v);
+#define glVertexAttribI4ubv _ptrc_glVertexAttribI4ubv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+#define glVertexAttribI4ui _ptrc_glVertexAttribI4ui
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uiv)(GLuint index, const GLuint * v);
+#define glVertexAttribI4uiv _ptrc_glVertexAttribI4uiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4usv)(GLuint index, const GLushort * v);
+#define glVertexAttribI4usv _ptrc_glVertexAttribI4usv
+extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
+#define glVertexAttribIPointer _ptrc_glVertexAttribIPointer
+
+extern void (CODEGEN_FUNCPTR *_ptrc_glCopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+#define glCopyBufferSubData _ptrc_glCopyBufferSubData
+extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+#define glDrawArraysInstanced _ptrc_glDrawArraysInstanced
+extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount);
+#define glDrawElementsInstanced _ptrc_glDrawElementsInstanced
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
+#define glGetActiveUniformBlockName _ptrc_glGetActiveUniformBlockName
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
+#define glGetActiveUniformBlockiv _ptrc_glGetActiveUniformBlockiv
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
+#define glGetActiveUniformName _ptrc_glGetActiveUniformName
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
+#define glGetActiveUniformsiv _ptrc_glGetActiveUniformsiv
+extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBlockIndex)(GLuint program, const GLchar * uniformBlockName);
+#define glGetUniformBlockIndex _ptrc_glGetUniformBlockIndex
+extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices);
+#define glGetUniformIndices _ptrc_glGetUniformIndices
+extern void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartIndex)(GLuint index);
+#define glPrimitiveRestartIndex _ptrc_glPrimitiveRestartIndex
+extern void (CODEGEN_FUNCPTR *_ptrc_glTexBuffer)(GLenum target, GLenum internalformat, GLuint buffer);
+#define glTexBuffer _ptrc_glTexBuffer
+extern void (CODEGEN_FUNCPTR *_ptrc_glUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+#define glUniformBlockBinding _ptrc_glUniformBlockBinding
+
+enum ogl_LoadStatus
+{
+ ogl_LOAD_FAILED = 0,
+ ogl_LOAD_SUCCEEDED = 1,
+};
+
+int ogl_LoadFunctions();
+
+int ogl_GetMinorVersion(void);
+int ogl_GetMajorVersion(void);
+int ogl_IsVersionGEQ(int majorVersion, int minorVersion);
+
+#ifdef __cplusplus
+}
+#endif /*__cplusplus*/
+
+#endif /*POINTER_C_GENERATED_HEADER_OPENGL_H*/
--- a/types.h
+++ b/types.h
@@ -38,6 +38,12 @@
#define NOINLINE
#endif
+#ifdef _DEBUG
+#define kDebugFlag 1
+#else
+#define kDebugFlag 0
+#endif
+
static FORCEINLINE uint16 abs16(uint16 t) { return sign16(t) ? -t : t; }
static FORCEINLINE uint8 abs8(uint8 t) { return sign8(t) ? -t : t; }
static FORCEINLINE int IntMin(int a, int b) { return a < b ? a : b; }
@@ -44,6 +50,11 @@
static FORCEINLINE int IntMax(int a, int b) { return a > b ? a : b; }
static FORCEINLINE uint UintMin(uint a, uint b) { return a < b ? a : b; }
static FORCEINLINE uint UintMax(uint a, uint b) { return a > b ? a : b; }
+
+// windows.h defines this too
+#ifdef HIBYTE
+#undef HIBYTE
+#endif
#define BYTE(x) (*(uint8*)&(x))
#define HIBYTE(x) (((uint8*)&(x))[1])
--- /dev/null
+++ b/util.c
@@ -1,0 +1,172 @@
+#include "util.h"
+#include <stdio.h>
+#include <string.h>
+#include <stdarg.h>
+
+char *NextDelim(char **s, int sep) {
+ char *r = *s;
+ if (r) {
+ while (r[0] == ' ' || r[0] == '\t')
+ r++;
+ char *t = strchr(r, sep);
+ *s = t ? (*t++ = 0, t) : NULL;
+ }
+ return r;
+}
+
+static inline int ToLower(int a) {
+ return a + (a >= 'A' && a <= 'Z') * 32;
+}
+
+bool StringEqualsNoCase(const char *a, const char *b) {
+ for (;;) {
+ int aa = ToLower(*a++), bb = ToLower(*b++);
+ if (aa != bb)
+ return false;
+ if (aa == 0)
+ return true;
+ }
+}
+
+bool StringStartsWithNoCase(const char *a, const char *b) {
+ for (;;) {
+ int aa = ToLower(*a++), bb = ToLower(*b++);
+ if (bb == 0)
+ return true;
+ if (aa != bb)
+ return false;
+ }
+}
+
+uint8 *ReadWholeFile(const char *name, size_t *length) {
+ FILE *f = fopen(name, "rb");
+ if (f == NULL)
+ return NULL;
+ fseek(f, 0, SEEK_END);
+ size_t size = ftell(f);
+ rewind(f);
+ uint8 *buffer = (uint8 *)malloc(size + 1);
+ if (!buffer) Die("malloc failed");
+ // Always zero terminate so this function can be used also for strings.
+ buffer[size] = 0;
+ if (fread(buffer, 1, size, f) != size)
+ Die("fread failed");
+ fclose(f);
+ if (length) *length = size;
+ return buffer;
+}
+
+char *NextLineStripComments(char **s) {
+ char *p = *s;
+ if (p == NULL)
+ return NULL;
+ // find end of line
+ char *eol = strchr(p, '\n');
+ *s = eol ? eol + 1 : NULL;
+ eol = eol ? eol : p + strlen(p);
+ // strip comments
+ char *comment = memchr(p, '#', eol - p);
+ eol = comment ? comment : eol;
+ // strip trailing whitespace
+ while (eol > p && (eol[-1] == '\r' || eol[-1] == ' ' || eol[-1] == '\t'))
+ eol--;
+ *eol = 0;
+ // strip leading whitespace
+ while (p[0] == ' ' || p[0] == '\t')
+ p++;
+ return p;
+}
+
+// Return the next possibly quoted string, space separated, or the empty string
+char *NextPossiblyQuotedString(char **s) {
+ char *r = *s, *t;
+ while (*r == ' ' || *r == '\t')
+ r++;
+ if (*r == '"') {
+ for (t = ++r; *t && *t != '"'; t++);
+ } else {
+ for (t = r; *t && *t != ' ' && *t != '\t'; t++);
+ }
+ if (*t) *t++ = 0;
+ while (*t == ' ' || *t == '\t')
+ t++;
+ *s = t;
+ return r;
+}
+
+char *ReplaceFilenameWithNewPath(const char *old_path, const char *new_path) {
+ size_t olen = strlen(old_path);
+ size_t nlen = strlen(new_path) + 1;
+ while (olen && old_path[olen - 1] != '/' && old_path[olen - 1] != '\\')
+ olen--;
+ char *result = malloc(olen + nlen);
+ memcpy(result, old_path, olen);
+ memcpy(result + olen, new_path, nlen);
+ return result;
+}
+
+char *SplitKeyValue(char *p) {
+ char *equals = strchr(p, '=');
+ if (equals == NULL)
+ return NULL;
+ char *kr = equals;
+ while (kr > p && (kr[-1] == ' ' || kr[-1] == '\t'))
+ kr--;
+ *kr = 0;
+ char *v = equals + 1;
+ while (v[0] == ' ' || v[0] == '\t')
+ v++;
+ return v;
+}
+
+const char *SkipPrefix(const char *big, const char *little) {
+ for (; *little; big++, little++) {
+ if (*little != *big)
+ return NULL;
+ }
+ return big;
+}
+
+void StrSet(char **rv, const char *s) {
+ char *news = strdup(s);
+ char *old = *rv;
+ *rv = news;
+ free(old);
+}
+
+char *StrFmt(const char *fmt, ...) {
+ char buf[4096];
+ va_list va;
+ va_start(va, fmt);
+ int n = vsnprintf(buf, sizeof(buf), fmt, va);
+ if (n < 0 || n >= sizeof(buf)) Die("vsnprintf failed");
+ va_end(va);
+ return strdup(buf);
+}
+
+void ByteArray_Resize(ByteArray *arr, size_t new_size) {
+ arr->size = new_size;
+ if (new_size > arr->capacity) {
+ size_t minsize = arr->capacity + (arr->capacity >> 1) + 8;
+ arr->capacity = new_size < minsize ? minsize : new_size;
+ void *data = realloc(arr->data, arr->capacity);
+ if (!data) Die("memory allocation failed");
+ arr->data = data;
+ }
+}
+
+void ByteArray_Destroy(ByteArray *arr) {
+ void *data = arr->data;
+ arr->data = NULL;
+ free(data);
+}
+
+void ByteArray_AppendData(ByteArray *arr, const uint8 *data, size_t data_size) {
+ ByteArray_Resize(arr, arr->size + data_size);
+ memcpy(arr->data + arr->size - data_size, data, data_size);
+}
+
+void ByteArray_AppendByte(ByteArray *arr, uint8 v) {
+ ByteArray_Resize(arr, arr->size + 1);
+ arr->data[arr->size - 1] = v;
+}
--- /dev/null
+++ b/util.h
@@ -1,0 +1,39 @@
+#ifndef ZELDA3_UTIL_H_
+#define ZELDA3_UTIL_H_
+
+#include "types.h"
+
+typedef struct SDL_Window SDL_Window;
+
+struct RendererFuncs {
+ bool (*Initialize)(SDL_Window *window);
+ void (*Destroy)();
+ void (*BeginDraw)(int width, int height, uint8 **pixels, int *pitch);
+ void (*EndDraw)();
+};
+
+
+typedef struct ByteArray {
+ uint8 *data;
+ size_t size, capacity;
+} ByteArray;
+
+void ByteArray_Resize(ByteArray *arr, size_t new_size);
+void ByteArray_Destroy(ByteArray *arr);
+void ByteArray_AppendData(ByteArray *arr, const uint8 *data, size_t data_size);
+void ByteArray_AppendByte(ByteArray *arr, uint8 v);
+
+uint8 *ReadWholeFile(const char *name, size_t *length);
+char *NextDelim(char **s, int sep);
+char *NextLineStripComments(char **s);
+char *NextPossiblyQuotedString(char **s);
+char *SplitKeyValue(char *p);
+bool StringEqualsNoCase(const char *a, const char *b);
+bool StringStartsWithNoCase(const char *a, const char *b);
+bool ParseBool(const char *value, bool *result);
+const char *SkipPrefix(const char *big, const char *little);
+void StrSet(char **rv, const char *s);
+char *StrFmt(const char *fmt, ...);
+char *ReplaceFilenameWithNewPath(const char *old_path, const char *new_path);
+
+#endif // ZELDA3_UTIL_H_
\ No newline at end of file
--- a/zelda3.ini
+++ b/zelda3.ini
@@ -22,13 +22,16 @@
# Fullscreen mode (0=windowed, 1=desktop fullscreen, 2=fullscreen w/mode change)
Fullscreen = 0
-# Set to 1 to use SDL software rendering. Might give better performance on Raspberry pi.
-SoftwareRendering = 0
-
# Window scale (1=100%, 2=200%, 3=300%, etc.)
WindowScale = 3
+
+# Use an optimized (but potentially more buggy) SNES PPU implementation
NewRenderer = 1
+
+# Display the world map with higher resolution
EnhancedMode7 = 1
+
+# Don't keep the aspect ratio
IgnoreAspectRatio = 0
# Enable this option to remove the sprite limits per scan line
@@ -39,6 +42,17 @@
# Download the files with "git clone https://github.com/snesrev/sprites-gfx.git"
# LinkGraphics = sprites-gfx/snes/zelda3/link/sheets/megaman-x.2.zspr
+# Use either SDL, SDL-Software, or OpenGL as the output method
+# SDL-Software rendering might give better performance on Raspberry pi.
+OutputMethod = SDL
+
+# Set to true to use linear filtering. Gives less crisp pixels. Works with SDL and OpenGL.
+LinearFiltering = 0
+
+# Set a glsl shader. Only supported with the OpenGL output method
+# This can be the path to a .glsl or .glslp file
+# Get them with: git clone https://github.com/snesrev/glsl-shaders
+Shader =
[Sound]
EnableAudio = 1
--- a/zelda3.vcxproj
+++ b/zelda3.vcxproj
@@ -217,6 +217,7 @@
<ClCompile Include="config.c" />
<ClCompile Include="dungeon.c" />
<ClCompile Include="ending.c" />
+ <ClCompile Include="glsl_shader.c" />
<ClCompile Include="hud.c" />
<ClCompile Include="load_gfx.c" />
<ClCompile Include="main.c">
@@ -234,6 +235,7 @@
<ClCompile Include="player_oam.c" />
<ClCompile Include="poly.c" />
<ClCompile Include="select_file.c" />
+ <ClCompile Include="opengl.c" />
<ClCompile Include="snes\apu.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<InlineFunctionExpansion Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</InlineFunctionExpansion>
@@ -280,7 +282,9 @@
<Optimization Condition="'$(Configuration)|$(Platform)'=='ReleaseDeploy|x64'">MaxSpeed</Optimization>
</ClCompile>
<ClCompile Include="tagalong.c" />
+ <ClCompile Include="third_party\gl_core\gl_core_3_1.c" />
<ClCompile Include="tile_detect.c" />
+ <ClCompile Include="util.c" />
<ClCompile Include="zelda_cpu_infra.c" />
<ClCompile Include="zelda_rtl.c" />
</ItemGroup>
@@ -292,6 +296,7 @@
<ClInclude Include="dungeon.h" />
<ClInclude Include="ending.h" />
<ClInclude Include="features.h" />
+ <ClInclude Include="glsl_shader.h" />
<ClInclude Include="hud.h" />
<ClInclude Include="load_gfx.h" />
<ClInclude Include="messaging.h" />
@@ -322,8 +327,10 @@
<ClInclude Include="sprite.h" />
<ClInclude Include="sprite_main.h" />
<ClInclude Include="tagalong.h" />
+ <ClInclude Include="third_party\gl_core\gl_core_3_1.h" />
<ClInclude Include="tile_detect.h" />
<ClInclude Include="types.h" />
+ <ClInclude Include="util.h" />
<ClInclude Include="variables.h" />
<ClInclude Include="zelda_cpu_infra.h" />
<ClInclude Include="zelda_rtl.h" />
--- a/zelda3.vcxproj.filters
+++ b/zelda3.vcxproj.filters
@@ -23,6 +23,9 @@
<Filter Include="Deploy\tables">
<UniqueIdentifier>{af7accb3-a27b-402b-ab20-86bbb57bd9a3}</UniqueIdentifier>
</Filter>
+ <Filter Include="third_party">
+ <UniqueIdentifier>{29eb2519-e785-4828-a9e2-1d6eca0d4087}</UniqueIdentifier>
+ </Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="snes\apu.c">
@@ -133,6 +136,18 @@
<ClCompile Include="snes\tracing.c">
<Filter>Snes</Filter>
</ClCompile>
+ <ClCompile Include="opengl.c">
+ <Filter>Zelda</Filter>
+ </ClCompile>
+ <ClCompile Include="glsl_shader.c">
+ <Filter>Zelda</Filter>
+ </ClCompile>
+ <ClCompile Include="util.c">
+ <Filter>Zelda</Filter>
+ </ClCompile>
+ <ClCompile Include="third_party\gl_core\gl_core_3_1.c">
+ <Filter>third_party</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="snes\apu.h">
@@ -260,6 +275,15 @@
</ClInclude>
<ClInclude Include="snes\tracing.h">
<Filter>Snes</Filter>
+ </ClInclude>
+ <ClInclude Include="glsl_shader.h">
+ <Filter>Zelda</Filter>
+ </ClInclude>
+ <ClInclude Include="util.h">
+ <Filter>Zelda</Filter>
+ </ClInclude>
+ <ClInclude Include="third_party\gl_core\gl_core_3_1.h">
+ <Filter>third_party</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
--- a/zelda_rtl.c
+++ b/zelda_rtl.c
@@ -8,6 +8,7 @@
#include "snes/snes_regs.h"
#include "snes/dma.h"
#include "spc_player.h"
+#include "util.h"
ZeldaEnv g_zenv;
uint8 g_ram[131072];
@@ -387,38 +388,6 @@
flag_update_cgram_in_nmi++;
}
-
-typedef struct ByteArray {
- uint8 *data;
- size_t size, capacity;
-} ByteArray;
-
-void ByteArray_Resize(ByteArray *arr, size_t new_size) {
- arr->size = new_size;
- if (new_size > arr->capacity) {
- size_t minsize = arr->capacity + (arr->capacity >> 1) + 8;
- arr->capacity = new_size < minsize ? minsize : new_size;
- void *data = realloc(arr->data, arr->capacity);
- if (!data) Die("memory allocation failed");
- arr->data = data;
- }
-}
-
-void ByteArray_Destroy(ByteArray *arr) {
- free(arr->data);
- arr->data = NULL;
-}
-
-void ByteArray_AppendData(ByteArray *arr, const uint8 *data, size_t data_size) {
- ByteArray_Resize(arr, arr->size + data_size);
- memcpy(arr->data + arr->size - data_size, data, data_size);
-}
-
-void ByteArray_AppendByte(ByteArray *arr, uint8 v) {
- ByteArray_Resize(arr, arr->size + 1);
- arr->data[arr->size - 1] = v;
-}
-
void ByteArray_AppendVl(ByteArray *arr, uint32 v) {
for (; v >= 255; v -= 255)
ByteArray_AppendByte(arr, 255);
@@ -888,8 +857,6 @@
fclose(f);
}
}
-
-
typedef struct StateRecoderMultiPatch {
uint32 count;