ref: 57bb4e82829a37d0229686850325758cefeb4c1d
parent: d634b1f7523a10f2de4e59147afe2720e3716fe4
author: Snesrev <[email protected]>
date: Tue Sep 20 10:23:34 EDT 2022
Fix issues with Bee not working right.
--- a/player.c
+++ b/player.c
@@ -2421,8 +2421,8 @@
goto fail;
link_bottle_info[btidx] = 2;
Hud_Rebuild();
- } else if (b == 7) { // bee
- if (!ReleaseBeeFromBottle())
+ } else if (b == 7 || b == 8) { // bad/good bee
+ if (!ReleaseBeeFromBottle(btidx))
goto fail;
link_bottle_info[btidx] = 2;
Hud_Rebuild();
--- a/sprite_main.c
+++ b/sprite_main.c
@@ -24281,11 +24281,11 @@
sprite_y_vel[k] = kSpawnBee_InitVel[GetRandomNumber() & 7];
}
-int ReleaseBeeFromBottle() { // 9edccf
+int ReleaseBeeFromBottle(int x_value) { // 9edccf
static const int8 kSpawnBee_XY[8] = {8, 2, -2, -8, 10, 5, -5, -10};
SpriteSpawnInfo info;
- int j = Sprite_SpawnDynamically(0, 0xb2, &info);
+ int j = Sprite_SpawnDynamically(x_value, 0xb2, &info);
if (j >= 0) {
sprite_floor[j] = link_is_on_lower_level;
Sprite_SetX(j, link_x_coord + 8);
@@ -24391,7 +24391,7 @@
Point16U pt2;
if (!PlayerBee_FindTarget(k, &pt2)) {
pt2.x = link_x_coord + (GetRandomNumber() & 3) * 5;
- pt2.x = link_y_coord + (GetRandomNumber() & 3) * 5;
+ pt2.y = link_y_coord + (GetRandomNumber() & 3) * 5;
}
if ((k ^ frame_counter) & 7)
return;
--- a/sprite_main.h
+++ b/sprite_main.h
@@ -873,7 +873,7 @@
void Bee_DormantHive(int k);
void SpawnBeeFromHive(int k);
void InitializeSpawnedBee(int k);
-int ReleaseBeeFromBottle();
+int ReleaseBeeFromBottle(int x_value);
void Bee_Main(int k);
int Sprite_Find_EmptyBottle();
void Bee_HandleInteractions(int k);