shithub: zelda3

Download patch

ref: 6bf39a0617fe0b6e288ea98b1dd7ef764d95b258
parent: 5e63ff78632d2ba4272dc893ad1c3cc40f8df87f
author: FitzRoyX <[email protected]>
date: Sun Mar 5 13:31:59 EST 2023

Fix dying as permabunny palette bug (#184)

* fix dying as permabunny palette bug (#126)

* fix dying as a permabunny palette bug (#126)

--- a/ancilla.c
+++ b/ancilla.c
@@ -5487,6 +5487,9 @@
     } else if (link_is_bunny) {
       link_player_handler_state = kPlayerState_PermaBunny;
       link_is_bunny_mirror = 1;
+      //bugfix: dying as permabunny doesn't restore link palette during death animation
+      if (enhanced_features0 & kFeatures0_MiscBugFixes)
+        LoadGearPalettes_bunny();
     } else {
       link_player_handler_state = kPlayerState_Ground;
     }
--- a/messaging.c
+++ b/messaging.c
@@ -3008,6 +3008,9 @@
   if (link_item_moon_pearl)
     link_is_bunny = 0;
   link_timer_tempbunny = 0;
+  //bugfix: dying as permabunny doesn't restore link palette during death animation
+  if (enhanced_features0 & kFeatures0_MiscBugFixes)
+    LoadActualGearPalettes();
   sound_effect_1 = 0x27 | Link_CalculateSfxPan();
   for (int i = 0; i != 4; i++) {
     if (link_bottle_info[i] == 6)