Add a useful glitches FAQ from the Internet
Add support for ZSPR files to change Link's appearance
Fix jump ledge exploration glitch (#126)
Fix broken Zoras in Shallow Water in Misery Mire (#126)
Fix abruptly changing music in whirlpool (#126)
Fix discovery chime for dark world ice palace portal (#126)
Fix Mothula L3/L4 sword damage (#126)
Fix Kholdstare shell fading (#126)
Allow bird travel to be cancelled
Fix recently introduced hud gfx glitch
Fix gfx glitch with lanmolas in misery mire (#126)
Save&Quit doesn't count as a death (#126)
Dragging items in cape mode used no magic (#126)
Ensure Cane of Somaria can't overflow the magic meter (#126)
Fix Blue shield color after Pikit (#126)
Fix Mushroom Glitch garbled graphics (#126)
Vanilla bug: Fix incorrect gloves color (#126)
Bow icon in hud didn't show the right status
Add config option to carry more rupees (9999 instead of 999)
Clean up and refactor the emulator vs own state
Workaround graphics glitch when Link is blinking
Add config option to disable the per-scanline sprite limits
Update README.md (#118)
Add information on how to build with TCC
Remove some junk from vcxproj file
Add MSVC configuration to deploy all/only needed files
Duplicate cone of light appeared in 16:9 mode (Fixes #116)
Adjust ocarina spawn pos in 16:9 mode (Fixes #121)
Update README.md
Update README.md
Update README.md
Put all assets into zelda3_assets.dat instead of .h files
Update README.md
Good bee didn't work (Fixes #117)
Add 'MoreActiveBombs' to extend bomb count from 2 to 4
Extend size of some ancilla arrays
Fix some ram validation regressions
Workaround a possible zelda chest minigame bug (Related to #113)
Fix a mismatch in the minigame chest code (Related to #113)
Fix Sky bg layer corruption in 16:9 mode on inventory screen (Fixes #115)
Add issue, feature request templates and PR template. (#112)
Avoid up/down and left/right from being pressed at the same time (Fixes #105)
The old renderer isn't playing nice with widescreen (Fixes #98)
Update keybindings for L&R buttons in QWERTZ and AZERTY layouts (#108)
Update zelda3.ini (#107)
Crash in inventory screen with secondary item feature (Fixes #106)
SkipIntroOnKeypress defaults to zero
"Mysterious Pond" Crash (fixes #104)
Update README.md
Fix 240 lines on character select screen (fixes #102)
240 lines didn't work in 4:3 mode (#102)
Make it possible to display 24 items in inventory
Fix issues with Bee not working right.
Fix snapshot bug introduced in the hdma reloc
Fix issue with Toppo not behaving right (Fixes #101)
Allow audio to be disabled in .ini (#100)
Display up to 240 lines instead of 224
Fix "multi-character character constant" warning (#96)
Add config option 'CollectItemsWithSword'
Fix new map display having too bright colors (Fixes #92)
Add 'MirrorToDarkworld' to allow mirror to warp both ways
Add support for 18:9 aspect ratio (#90)
Change window scaling behavior (Fixes #88)
Add config option 'TurnWhileDashing'
Add missing static and feature guard
L/R for item switching, and reordering of inventory
Update README.md
Add support for MSU audio tracks
Update old renderer to work again
Update README.md
Add config option to play in 16:9 or 16:10 resolution (Fixes #37)
Crash in Turtle Rock dungeon (fixes #87)
Fix Chris Houlihan secret room (#82)
Switch to default platform toolset (#86)
Update README.md (#85)